Those sailors on that sinking destroyer's deck just casually walking around next to the HUGE inferno that is the ship's bridge. They just simply refused to give a fuck.
In case you havn't found out yet: Grey area is visual range, yellow is passive sonar (just a guy listening for noise like ship propellers or other indication of a ship like metal clanking, through a headphone; the blind spot from behind is because of the destroyer's own propeller preventing the passive sonar to listen there) and orange is active sonar, meaning they ping out a noise (the one you hear) which reflects off the ship, a sensor detects that reflection and becomes a blip on their screen. with your exact location. Destroyers try to get contacts through visual or passive sonar, then in case of a submarine, they use active sonar to find out where to toss their depth charges. The best angle to attack is not the rear (because you have to be really close and submerged subs are slow) but the side. You want to ambush. Aproximate their course, wait right outside active sonar range, and point blank them with a torpedo. The best location to hit is a flat surface (unlike your first shot on the cargo ship) below the smoke stack (that's where the engines are, and it's always a weak spot). So if a ship lies deep in the water you can hit it lower (which reduces the risk of the torp being spotted), but you always want to hit a flat surface as it increases (internal) damage. Many ships can still limp back with a hole in them. I never used mods for this game and I loved it. I wish the sub genre was more popular, they could do so much more in this setting. :-) If you want artsy shots, shouldn't conserve ammo so strictly. I know it means more tonnage, but it's just awesome to hit a tanker with two torps in the same spot. How many ships have I split in half and watched sink like the titanic. Good times. Oh Good times.
This is my 3rd or 4th time watching this series through in about 8 years. I just enjoy watching this. Every now and then, i get a hankering to watch you sail around in this sandbox
Saw you hit the freighter at about 24:00. If you set your torpedo depth deeper, the torpedo will explode into the center("backbone") of the ship and, at least in real life the percussion will break in two!. This technique is not so important with small ships. But when attacking the heavies: warships and aircraft carriers.
Just found this as a veteran of Silent Hunter 1, 2 and 3 this is a great find for me! I've been looking for a solid Let's Play of the later games, perhaps as a way to entice me back to the series. I've enjoyed it so thoroughly that I have subscribed. Vorwärts!
If you ever travel to Germany, visit Laboe just outside of Keil. They have a type 7c up on shore and you can see the interior of the u-boat is really accurate in SH5. Also nice let's play so far.
Chicago Museum of Science and Industry has the U-505 which was supposedly the first ship captured as war prize since the 1800s and as a bonus had a much needed Naval Enigma Machine.
@@marctoscano5354 First (and only) boat of the US, yes, but in 1941 the RN had already captured U-570, which was decommissioned in 1944, the year in which the US first captured its only U-boat, which, by the way, is not a Type VII C, but an IX C boat. Capturing an Enigma in 1944 was hardly a bonus, a wee bit late. Enigma was old hat by then. The British, French and Poles had cracked it long before (1940). SH5 is about the Type VII (the "Das Boot" boat), just as the boat in Laboe is actually a type VII C/41, which was only available in August 1943, so it doesn't have much to do with SH5 either.
***** I'm not sure if you're joking? In case you're not. The Hood was sunk by the Bismark without doing any damage to it. The Bismark's rudder was disabled by a Royal Navy Biplane torpedo bomber much later and was unable to steer. Then the Royal Navy battleships found Bismarck and sank it with big naval guns.
that ship at around 23:00 looked more like a SV Medium Freighter than the one that you picked. so glad I found this channel, hope you go back to making Silent Hunter videos again, they're the only things that teach me this game & that have convinced me to save up for it. please, come back to youtube & making videos again!... :'( we miss you, brethren.
I've had this game on my Steam wishlist for several years and just never picked it up. I decided to watch a Let's Play on it and found this. The result, of course, was that Steam made $10 off of me, because after watching a few of these, I went and purchased the game. After modding it a little bit (to resolve a few bug issues), I've played for 20+ hours in two days. Amazingly fun. Thank you History Nerd.
You can only imagine how good this game would be if Ubisoft didn't race out their games,and autually fixed bugs, and added fun features so people didn't have to install mods. Oh well 😀
Silent Hunter 5 is as much a sub simulator as Ghost Recon is a special forces simulator. Sorry to say, Ubi threw all that simulator-stuff out the window ages ago... They just like to keep saying things are realistic and simulated :P
Probably already figured this out, but the yellow-ish circle around a warship is their passive sonar, so if you enter that, they'll hear your engines running, and the size varies depending on how fast you're going, while the orange-ish half circle is their active sonar, which will pick you up the second you enter it with that 'ping' sound you always hear in Hollywood.
At 19:24 when you're looking for the sonar (and as a sharp response to Deebz270 ), there was a fixed, passive sonar on WWII German u-boats, and it's below the waterline, like a sonar should be. It is a type of hull array called gruppenhorchgerät, and represents (in my mind) some really astounding early electrical engineering! It used an LC ladder as a "line delay" circuit to allow omnidirectional beamforming from a distribution of fixed hydrophones. ( @Deebz270 , earn your dolphins, mate! )
Using the deck gun is always a fantastic way to take out a ship, at least individual ones. A convoy is a different story, although if you time your torpedo shots right and wait for the first explosions you can quickly surface and start bombarding the remaining targets from afar. Merchant vessels are virtually completely defenseless in this game
I would imagine the hit on the destroyer would have done massive damage to the bridge, with the damage from that shockwave probably killing most of the ships command staff...
A lesson in nautical [specifically submarine] terminology.,,, First of all, you never call a submarine a SHIP!... It is a 'boat'. The front of a submarine, like any vessel is the bow, but internally, the 'front torpedo room' is called the forward torpedo room' and is regarded by [British] submariners as the 'fore ends'. Conversely, the arse end of a vessel is the 'stern' and internally, on this class of sub, constitutes the 'Aft Torpedo room'. There is no such thing as a 'kitchen' on ANY sea going vessel, the place where meals are prepared is called a 'Galley'. There are no walls, the term is 'bulkheads'. The 'ceiling' is a 'deck head', 'up top' is called 'aloft, or 'topside'... The most common error, is to call the 'superstructure' the 'conning tower'... It is always called the 'Fin' or for you Americans... the 'Sail'... Though on U-boats, this would be 'the bridge' [which also applies to the surfaced conning position on all modern subs]. On U-Boats, the 'conning tower' was the compartment placed above the control room and beneath the superstructure/Fin/Sail. This is where the smaller 'Attack Periscope' was situated and was only used when performing a submerged attack. There are no such things as 'maps' onboard a vessel... Vessels navigate using 'Charts'. On leaving port, the 'green buoy' is called the starboard hand light and the 'red buoy' is the 'port hand light'.. U-boats were never fitted with SONAR, which was a post war invention based upon 'hydrophones' and [...the British invention]... ASDIC. U-Boats of the Kriegsmarine had equivalent technology, though they never developed ASDIC [...'active (pinging...) sonar']. Acquisition of bearing of 'targets' was crude, using rotational hydrophones that were rotated by hand, by the Radio Operator [Funkmatrosen]. Wherever the sound of the target was at maximum amplitude, usually [...though not always] indicated the approximate bearing relative to the listening vessel [...this system, though considerably improved, is still the principle means by which modern submarines 'see' underwater... Using 'passive' transducers in a fixed 'array' over the bow and various sections of the 'casing' of the sub... Also, on modern Hunter Killer Subs, a long cable, fitted with these transducers can be deployed, these are called a 'towed array']. Also, targets could be sought using various forms of Radio Direction Finding [RDF] On later U-Boats, rotational radar receivers were employed, that would pick up the RF pulses of allied RADAR. [Now still utilised and called Electronic Support Measures or ESM receivers]. Having regaled/bored you all with nerdish nautical sludgemariner speil... The description of the game was good. I was somewhat of a veteran on SH-3, and admit, with some guilt to being the holder of the 'Knights' cross [..with 'oak leaves'], for a tally of over 300,000 tons of allied shipping sunk Bestowed upon me by non other than Doenitz himself... Not bad, considering that I was only an RO/AB[SM] during the 'Cold War'... BTW, in answer to a question here, on SH-3, one could set the game interaction so that the crew members would sprechen sie Deutsche, with the translation appearing as the written commands/replies in English... That was cool... It helped with my German too, though admittedly only with regard to being a U-Boat 'Kaleunt' or 'matrossen'....
My word, what a treasure trove! I'll be sure to refer back to this when I'm curious about what I should be actually calling parts of the vessel, and at some point in this series, or maybe my SH4 one, I start calling her a boat. Even giver her a name, The Defiance. Haven't touched SH3 yet, I'm tackling this daunting series in reverse order, and I think that's the best way for a total newb to approach these games. Tons of fun, but my word, they're complex monsters when you get to know them.
The whole point of a name is to convey accurately a place, object or thing. So really it doesn't matter whether you call it the stern, ass end of the ship, or back of the ship. Aslong as the name you say is understood by the person listening it doesn't really matter except for pedantic OCD people.
I own Silent Hunter IV: Wolves of the Pacific and love it. It's the best sub sim I've played, by far. I just bought Silent Hunter 5 and will get it tomorrow. The graphics in SH4 are superb, but those in SH5 seem to be even a bit better. One thing I noticed in this video is that the destroyer you torpedoed should have sunk almost immediately and would certainly not have kept steaming along and would have not been able to drop depth charges on you. That's not realistic at all. I hope all of the combat isn't as inaccurate as that.
I'm playing the series in reverse order, and only a few episodes into SH4, but it's a totally different beast. I think you'll find this game less challenging, and what you notice with the combat happens a lot! Let's just say, in my practice sessions with SH4, I learned VERY quickly to avoid contact with destroyers, and they were never really an issue in SH5.
History Nerd Oh. Bummer. I was hoping SH5 would be as combat realistic as SH4. I've been an avid submarine aficionado since I was a kid-about 50 years now. I study naval and maritime history as well. I've played all of the sub sims. I started with Silent Service on the old Commodore 64 system in the early 1980's. I thought that was amazing then. How things have progressed! I then played SH, and SH2. I have SH3, but have never played it for some reason. I'm really into the American Fleet Boats more than the German U-Boats. I mean, hey, they had air conditioning, refrigerated food storage, and cloths washers. And almost every guy had his own bunk. Lap of luxury compared to the U-Boats! Yeah, you have to be VERY careful with the Jap destroyers in SH4. They're quite dangerous. Pretty realistic AI. That suits me fine because I'm a stickler for detail and realism. I'm more into the hard-core sims. I have a feeling I'll be disappointed with SH5. Oh well. It's nice chatting with you.
Jeff Puha Silent Service, a microprose sim, was one of the first sims/games I ever played and have loved Sub sims since. SH4 get my vote for best WWII sub sim, but I'm looking for the best current "modern sub sim" in the style of 688.Any suggestions?
Jonathan Robertson Hi Jonathan. I got started with Silent Service on the old Commodore 64 system as well. Like you, I've been sub simming ever since. I've been into subs since I was 8-years-old and watched the Voyage to the Bottom of the Sea series on TV. Gee. That makes me feel ancient. :) I have to say that I've been mostly disappointed with the "modern" sub games. I thought 688i was boring because you were glued to the instruments all of the time and they were quite hard to figure out and operate successfully. I think SH4 has the best combination of realistic game play and graphics. Have you tried SSN 21 Seawolf? That one wasn't bad, as I remember. How about Fast Attack? They're both old games, though. We need a new modern sub sim, in my opinion. There was another one for the Commodore 64 called Red Storm Rising, based on the Tom Clancy novel, that I enjoyed. Of course, the graphics were crude, but the game play wasn't bad. I hope I helped you.
Jeff Puha Yes Jeff, it DID hep and I appreciate your response. It seems complex, modern military sims (whether Naval or Aviation based) are at a low point. I hope in the future something will change this. Spectrum Holobyte (the makers of the acclaimed Falcon series) once had a great but probably overly ambitious idea for what they called "The Electronic Basttlefield." The concept, basically, was a universally integrated platform where entirely different simulation platforms could interact in real time over the internet. (IE,, you could be operating a Seawolf 100 nm away from where I was flying a Block 51 Falcon F-16 and the two systems would integrate seamlessly. Again though... to ambitious for the time and the trend these days is for more instant gratification. Falcon 4.0 was one of the most rewarding experiences I've had with a computer sim but it literally took me almost 100 hours to "master" every nook and cranny of the sim. Being part of a community/virtual flight squad helped a ton. But I digress. Hopefully a top-notch sub/naval sim will come together in the not too far distance but I will take your advice and look into the titles you mentioned. Thanks for the advice. Jonathan
I remember trying to play this game. But never made it through the first mission, because firstly it never counted in any ships I sank, although I did it in the designated area, and it happened way too often that the torpedoes I launched just frose and stopped in the water close to the sub. So full of bugs...
One day i had such a great game on Silent Hunter 3, so much tonnage sunk, but when getting away a destroyer didn't let me go he pass on top of me endlessly, i had no torpedo to fight back, i went down silent ruining all quiet with anti-sonar coating all upgrades i couldn't escape, is not the same when you are playing on quick battle than when you go and find the big fleet, it feels so good, i still have my old windows XP computer an old Athlon 64, because my new computer can't play this game, silent hunter 3 is somehow the best undefeated it has a soul, and like you said the wolfs of the pacific i don't like pacific here on Europe the boats are easier to find, quicker, SH3 the voice of the man who yells to the crew the voice the acting, great, is like command and conquer Tiberius wars and age of empires 2, the new games couldn't do better, victory games they were smart to retire, someday hopefully they will be back to remake the game like on age of empires 2; supreme commander the new game they didnt like it, they puss strategy further i really liked, retreating is important, the requirements are high for a computer to play it i thing is an important reason why it didn't sold as it should, it was a game for not much stratgly people they change audience.
Looks like the deck gun hit on the starboard prow, not the starboard midship hull line. Go to the 25:45 mark, and you'll see it. Great video btw. Thanks for not being the typical arrogant sim blogger, you're very pleasant to listen to. Mellow is as Mellow does :)
I tick every box exept the manual target mode. I still have to think about where things are and how to move but I don't have to calculate shots and miss because of bad math.
Just for info there are only 2 spots on any ship that are a sure one hit kill. The ammunition storage and the engine room. Quite cool when you hit either of them. Quite obvious when you hit the ammunition bay. BOOOM. But every other spot is survivable and take day's for the ship to sink. And you will quickly notice when you hit the engine room. White steam coming out of the smoke stack followed with secondary explosions. Try aiming for direct under the smoke stack or behind it to get the engine room. Ammunition bay is different on every ship. And not every ship has them below sea line. Oh then again you aren't aiming yourself you are using the arcady shooty thingy =). Let me tell you it is nothing as satisfying doing all the calculations fire the torpedo watch your stopwatch and hearing the explosion right at the second you calculated and you check out the ship for damage and you hit the spot you want to hit.
I love this game so happy you played it and I'm just asking maybe for you to make a twitter or something so we can get more information about future videos man your doing a great job keep it up
Just wanted to say that I FINALLY got past all the PC issues and can actually play this game myself. I'm looking forward to it. BTW... the quote on the loading screen in this episode is attributed to Grace Murray Hopper. I don't think it was actually her that said it but she IS the U.S. Navy woman credited with being instrumental in the development of COBOL and she did coin a term after finding a moth in a circuit board in an early computer... Yes, she was the first to institute the practice of referring to program malfunctions as "bugs." en.wikipedia.org/wiki/Grace_Hopper Figured that a "History Nerd" would want to know that...
holy shit this video sold me the game. next time it's on sale, I'll be buying it. I'm craving for games that require a bit of map-reading, and maybe some calculations on the side. but pray tell, these games, you only play as u-boats?
It's u boat only, and if you do get Silent Hunter 5, be sure to check out all the mods and forums at subsim.com This game needs mods to work, the base game it self is very broken.
There are the minor bugs, like saving underwater, loading the save, surfacing, and having CO2 build up in your boat until you end the patrol. Or the crew will randomly stop talking. Or damaging a ship, saving, loading, and having the ship fully repaired. The major issue for me, and one that has got worse as the game went on, is missions not completing. If you haven't had any of these, congrats, you've been far more lucky than most.
If I remember correctly, after D-Day, the U-Boats' commander, Dönitz' career pretty much ended, wich meant the Reich didn't use submarines THAT MUCH. Probably they still used these, but I'm very sure they didn't earn any success. The enemy absolutely overwhelmed the German submarines. So I think that's why the original game doesn't have 1945 scenarios.
The reason The submarines weren't effective after 1943-1944 is becuase The allies aquired The technology tog fit radars on their planes, they became too Easy to find, but I wouldn't say it ended Dönitz career considering he became The leader of The country a year later (though only a couple of days)
+Jonathan Lundin His political career hasn't ended, sure, but the military career... Well, I don't know, I wasn't there! :D And yes, the Allies' technology destroyed the U-Boats', even though they tried hard to keep up with them (for example, they invented a pipe, which allowed them to stay underwater for weeks without coming back to the surface and to reach a faster speed submerged /it was the exhaust of the diesel engine and an air-sucking pipe/-unfortunetally, it was too late).
The German U-Boat arm was the only branch of service that was not defeated and in fact started to make a come back at the end of the war....hence why the movie Das Boot was made.
Schnorkel was not that effective. And easily spotted from far away including by radar. Rubber coating was far more effective, and the type XXI was the only one running faster submerged due to a very effective design. Too bad they only had 2 operational and only at the very end of the war.
I think here you also do same, there is button in left lower corner, just below "dive" button, press it and navigator i think will tell you the depth :)
Hey, just found your Lets Play and have to tell that it is really cool :) I am from Germany myselfe and don't really like german Lets Plays. Also I got a question, why do some english people say Submarine and some Uboots? Subscribed to you :)
U Boat is the Anglicised version of the German Unterseeboot (Undersea Boat becomes U Boat) In English it's called a submarine as in below water.So they are the same thing, what makes them different is if it's German or not.
kreeger7 okey yeah thought so that this is from Germany cause I'm German (:D) so they call them U-Boats if they are German U-Boats and every other nations are just called submarines?
This was the first time in my life I heard about a destroyer that was able to attack after sustaining a direct hit from a torpedo. Virtually impossible in real life, and in SH3, those destroyers that survived a torpedo hit, usually aborted their attack run.
+Cybernaut76 I had British destroyers in SH4 that took 3 hits head on and still would attack me and not sink. It was real annoying as when I played on the American side, I would miss a Japanese DD, and get attacked, and or I would get a good shot and Kill it like more in real life. I hope that Silent Hunter 6 Wolves or the World is better when it comes out.
Haratio Fales Then it is better to hide from British destroyers than attack them because no destroyer is worth three torpedoes. Those are so much better used against a battleship or a carrier or a large freighter or tanker. What comes to Japanese destroyers, I still haven't played Silent Hunter IV a whole lot but it seems realistic in the sense that Japanese destroyer crews were extremely inept and stupid with depth charges in the beginning of WW2. In other words: if you have American submarine and you are threatened by IJN destroyers, then dive just a bit deeper than periscope depth and you should be safe and sound.
Haratio Fales How far can your torpedoes reach? If very far and there is a huge ship parked next to a pier forming a feasibly large target, then fire your torpedoes against that. Another thing you can do is just monitor the destroyer activity with periscope from far away and if you think there are safe gaps in the coverage, use them to your advantage. I once managed to slip past destroyers and when they noticed that, one of them foolishly rammed the pier at about 30 knots resulting in destroyer sinking.
I have killed quite a few dds in the game over time. I have slipped past some, and I have gotten killed by some. I don't play save the game and redo, it makes the game more fun.
Hello, i was very interested in purchasing the silent hunter collection on steam but was turned away due to the negative reviews that the game has on, it mostly coming from the number of glitches and bugs in addition to the need for a connection to the Ubisoft sever seeing that this is a Ubisoft game... anyways i was wondering if someone could tell me if its worth purchasing through Steam and exactly what i am getting myself into not game play wise but with problems and errors wise. Thanks in advance. Looking forward to doing a lets play in this game if everyone works out ok :)
This is a tough question to answer, as it really comes down to personal preference, and how much patience you've got with bugs. For me, this game rarely crashes, however there are many, many issues. In season 2, for instance, many times when I arrive in port, I can't resupply without saving, quitting the game, and reloading. On numerous occasions, kills won't count towards your mission. The more mods you add, the more unstable this game becomes (one of the reasons I keep my mod count to a minimum). Then there are the minor bugs, things like not being able to "leave" a view (periscope for instance) without hitting escape, and other things of that nature. One last note, which might be necessary for a game of this nature, is to stress how LONG games are. It isn't evident in this mission, but for future episodes, I usually cut around an hours worth of gameplay to get to the interesting parts. Sometimes even longer (I think the record was a 4 hour session for one episode in season 1). If you do decide to go with SH5, be ready for days where nothing works, and you want to throw your computer out the window. Also be ready for some of the most fun times gaming, sinking your first carrier group is a joy for instance!
History Nerd hey thanks so much for your quick reply and for the help, i most likely will end up purchasing this game as i see you are having a great time playing i saw myself really enjoying your video and the game play. One question though in your comment above you stated that "If you do decide to go with SH5, be ready for days where nothing works, and you want to throw your computer out the window" do you mean that i will see nothing but open ocean or that the game works about half of the time i load it up? Other than that i find that i wouldn't mind the long periods of nothing as i love world war II things of all nature. Thanks for you help and hope to hear from you soon :)
TheVeteranGamer SH5 is a real mess you should better go with SH4 or SH3 which were made by different studio. With mods these games are true gems, you can even make SH3 widescreen. Just register at subsim.com forum, you will find every answer there. And if you can buy DVD versions, you will avoid potential problems with modding. This should help you start with SH3: www.subsim.com/radioroom/showthread.php?t=212323
+Gazza660 I can't recommend buying the game, over the years since I started this series, it's gotten much worse, and appears to be unsupported by Ubisoft now.
+History Nerd Very true. Uplay removed the game from my library, Because I supposedly "Pirated" it. Although I purchased it off steam. So I'm down 10 bucks and what was a good game.
I enjoyed your commentary. Thanks for your efforts! I haven't bought 5 yet, I will now. BTW, I share many of your viewpoints and opinions, so you're not such a bad guy. And us good guys are sooooo hard to find. lol
Do you use a flood/sink mod here? I ask because I sometimes need like 4 torpedos to sink one ship. And all of the torpedos do actually hit the boat. But your ships sink by only one torpedo.
the ship looks about 90% or more like it´s real counter part...if you watched " Das Boot " then you will notice all the details :D btw. nice let´s play
Those sailors on that sinking destroyer's deck just casually walking around next to the HUGE inferno that is the ship's bridge. They just simply refused to give a fuck.
Samuli Lundström dkfkskkfkskck
Ikr, I saw and was like, "What the hell is wrong with people trying to be edgy and burning their faces off."
This series was my childhood, thanks for making it :)
In case you havn't found out yet:
Grey area is visual range, yellow is passive sonar (just a guy listening for noise like ship propellers or other indication of a ship like metal clanking, through a headphone; the blind spot from behind is because of the destroyer's own propeller preventing the passive sonar to listen there) and orange is active sonar, meaning they ping out a noise (the one you hear) which reflects off the ship, a sensor detects that reflection and becomes a blip on their screen. with your exact location.
Destroyers try to get contacts through visual or passive sonar, then in case of a submarine, they use active sonar to find out where to toss their depth charges.
The best angle to attack is not the rear (because you have to be really close and submerged subs are slow) but the side. You want to ambush. Aproximate their course, wait right outside active sonar range, and point blank them with a torpedo. The best location to hit is a flat surface (unlike your first shot on the cargo ship) below the smoke stack (that's where the engines are, and it's always a weak spot). So if a ship lies deep in the water you can hit it lower (which reduces the risk of the torp being spotted), but you always want to hit a flat surface as it increases (internal) damage. Many ships can still limp back with a hole in them.
I never used mods for this game and I loved it. I wish the sub genre was more popular, they could do so much more in this setting. :-) If you want artsy shots, shouldn't conserve ammo so strictly. I know it means more tonnage, but it's just awesome to hit a tanker with two torps in the same spot. How many ships have I split in half and watched sink like the titanic. Good times. Oh Good times.
This is my 3rd or 4th time watching this series through in about 8 years. I just enjoy watching this. Every now and then, i get a hankering to watch you sail around in this sandbox
Saw you hit the freighter at about 24:00.
If you set your torpedo depth deeper, the torpedo will explode into the center("backbone") of the ship and, at least in real life the percussion will break in two!.
This technique is not so important with small ships. But when attacking the heavies: warships and aircraft carriers.
I really like this game but the bugs ugh......the environment the music the missions were so immersive imo.
@@johnsumi4742the mission that won’t rack up for whatever the reason
Just found this as a veteran of Silent Hunter 1, 2 and 3 this is a great find for me! I've been looking for a solid Let's Play of the later games, perhaps as a way to entice me back to the series. I've enjoyed it so thoroughly that I have subscribed. Vorwärts!
If you ever travel to Germany, visit Laboe just outside of Keil. They have a type 7c up on shore and you can see the interior of the u-boat is really accurate in SH5. Also nice let's play so far.
Kiel*
Chicago Museum of Science and Industry has the U-505 which was supposedly the first ship captured as war prize since the 1800s and as a bonus had a much needed Naval Enigma Machine.
@@marctoscano5354 First (and only) boat of the US, yes, but in 1941 the RN had already captured U-570, which was decommissioned in 1944, the year in which the US first captured its only U-boat, which, by the way, is not a Type VII C, but an IX C boat. Capturing an Enigma in 1944 was hardly a bonus, a wee bit late. Enigma was old hat by then. The British, French and Poles had cracked it long before (1940). SH5 is about the Type VII (the "Das Boot" boat), just as the boat in Laboe is actually a type VII C/41, which was only available in August 1943, so it doesn't have much to do with SH5 either.
Why do the current warships in the Polish navy have glass bottoms? So they can see the old Polish navy. lol
***** I was joking lol
***** I actually love reading about the bravery of Poland during ww2
***** I'm not sure if you're joking? In case you're not. The Hood was sunk by the Bismark without doing any damage to it. The Bismark's rudder was disabled by a Royal Navy Biplane torpedo bomber much later and was unable to steer. Then the Royal Navy battleships found Bismarck and sank it with big naval guns.
rawnukles The English never sank her, they were not able to, however they disabled her guns etc, the Germans finally scuttled her and abandoned ship.
They scuttled her because of a very daring raid by the first British commandoes.
30:40 That is the most brilliant tactic in the history of submarine tactics.
You probably don't know anything about submarine tactics
so, there's a guy actually walking into the flames and relaxing there at 37:15 ? XD
Or, he is "attempting to put the fire out!!!!!"......NOT !
mmm yes feels good
OMG THANK YOU UR THE ONLY ENGLISH GUY WHO PLAYS THIS AND DOESENT QUIT AFTER LIKE 3 VIDS IVE JUST SUBBED (;
that ship at around 23:00 looked more like a SV Medium Freighter than the one that you picked.
so glad I found this channel, hope you go back to making Silent Hunter videos again, they're the only things that teach me this game & that have convinced me to save up for it.
please, come back to youtube & making videos again!... :'(
we miss you, brethren.
I've had this game on my Steam wishlist for several years and just never picked it up. I decided to watch a Let's Play on it and found this. The result, of course, was that Steam made $10 off of me, because after watching a few of these, I went and purchased the game. After modding it a little bit (to resolve a few bug issues), I've played for 20+ hours in two days. Amazingly fun. Thank you History Nerd.
You can only imagine how good this game would be if Ubisoft didn't race out their games,and autually fixed bugs, and added fun features so people didn't have to install mods. Oh well 😀
ITS a simulator not "fun features" game.
+luke nadeau Nah man, there are no map towers to climb or convoluted and messy plots in this game. Clearly not worth putting effort into making.
Silent Hunter 5 is as much a sub simulator as Ghost Recon is a special forces simulator. Sorry to say, Ubi threw all that simulator-stuff out the window ages ago... They just like to keep saying things are realistic and simulated :P
Tegnet t-t the new ghost recon though... where the fuck is the ghost recon part? all i see is Just cause and some GTA... fuck.
This series was my childhood, hope you’re ok now man
Probably already figured this out, but the yellow-ish circle around a warship is their passive sonar, so if you enter that, they'll hear your engines running, and the size varies depending on how fast you're going, while the orange-ish half circle is their active sonar, which will pick you up the second you enter it with that 'ping' sound you always hear in Hollywood.
It is actually accurate to the interior and exterior layout of a Type VII submarine
Every single time he says "Silent Hunter",I keep hearing "Salad Hunter".
At 19:24 when you're looking for the sonar (and as a sharp response to Deebz270 ), there was a fixed, passive sonar on WWII German u-boats, and it's below the waterline, like a sonar should be. It is a type of hull array called gruppenhorchgerät, and represents (in my mind) some really astounding early electrical engineering! It used an LC ladder as a "line delay" circuit to allow omnidirectional beamforming from a distribution of fixed hydrophones. ( @Deebz270 , earn your dolphins, mate! )
The Dock and the Submarine remind me of Medal of Honor : Allied Assault...
I remember watching this about 4 years ago 5th grade, now that I am finishing up 9th. That first Polish ship kill was noice.
Using the deck gun is always a fantastic way to take out a ship, at least individual ones. A convoy is a different story, although if you time your torpedo shots right and wait for the first explosions you can quickly surface and start bombarding the remaining targets from afar. Merchant vessels are virtually completely defenseless in this game
just look at you channel...really nice looking forward to watching more
37:19 The ship crew is like "Bollocks, they got us. Well, better just walk around then."
Hey, your channel might not be big, but you sir are an amazing submarine(U-Boat) captain and I hope you continue making awesome videos.
How i felt after i took a sea mine...
Very very sad.. i lost good people..
Where did you find mines?! Tell me, I want to try it! :D
Petidani0330 Open horizons mod adds mines and subnets
+bakuya99 Oh, thanks! :)
Petidani0330 No problem.
I would imagine the hit on the destroyer would have done massive damage to the bridge, with the damage from that shockwave probably killing most of the ships command staff...
Yellow circle is Hydrophone range, Smaller orange semicircle is Sonar rage
What´s the difference between each? I understand that both are used to detect objects, why would you need sonar if Hydrophone has better range? Thxs
+Lucas Larraz Hydrophone detects sound and only tells you the general direction. Sonar detects everything solid with pinpoint accuracy
So, turning both engine and radio makes me "invisible" to Hydrophone?
+Lucas Larraz In theory, yes as long as your crew can shut up and walk two feet without tripping
Hahahahaha, thanks man!
A lesson in nautical [specifically submarine] terminology.,,,
First of all, you never call a submarine a SHIP!... It is a 'boat'. The front of a submarine, like any vessel is the bow, but internally, the 'front torpedo room' is called the forward torpedo room' and is regarded by [British] submariners as the 'fore ends'. Conversely, the arse end of a vessel is the 'stern' and internally, on this class of sub, constitutes the 'Aft Torpedo room'. There is no such thing as a 'kitchen' on ANY sea going vessel, the place where meals are prepared is called a 'Galley'. There are no walls, the term is 'bulkheads'. The 'ceiling' is a 'deck head', 'up top' is called 'aloft, or 'topside'... The most common error, is to call the 'superstructure' the 'conning tower'... It is always called the 'Fin' or for you Americans... the 'Sail'... Though on U-boats, this would be 'the bridge' [which also applies to the surfaced conning position on all modern subs]. On U-Boats, the 'conning tower' was the compartment placed above the control room and beneath the superstructure/Fin/Sail. This is where the smaller 'Attack Periscope' was situated and was only used when performing a submerged attack.
There are no such things as 'maps' onboard a vessel... Vessels navigate using 'Charts'. On leaving port, the 'green buoy' is called the starboard hand light and the 'red buoy' is the 'port hand light'..
U-boats were never fitted with SONAR, which was a post war invention based upon 'hydrophones' and [...the British invention]... ASDIC. U-Boats of the Kriegsmarine had equivalent technology, though they never developed ASDIC [...'active (pinging...) sonar']. Acquisition of bearing of 'targets' was crude, using rotational hydrophones that were rotated by hand, by the Radio Operator [Funkmatrosen]. Wherever the sound of the target was at maximum amplitude, usually [...though not always] indicated the approximate bearing relative to the listening vessel [...this system, though considerably improved, is still the principle means by which modern submarines 'see' underwater... Using 'passive' transducers in a fixed 'array' over the bow and various sections of the 'casing' of the sub... Also, on modern Hunter Killer Subs, a long cable, fitted with these transducers can be deployed, these are called a 'towed array']. Also, targets could be sought using various forms of Radio Direction Finding [RDF] On later U-Boats, rotational radar receivers were employed, that would pick up the RF pulses of allied RADAR. [Now still utilised and called Electronic Support Measures or ESM receivers].
Having regaled/bored you all with nerdish nautical sludgemariner speil... The description of the game was good. I was somewhat of a veteran on SH-3, and admit, with some guilt to being the holder of the 'Knights' cross [..with 'oak leaves'], for a tally of over 300,000 tons of allied shipping sunk Bestowed upon me by non other than Doenitz himself... Not bad, considering that I was only an RO/AB[SM] during the 'Cold War'...
BTW, in answer to a question here, on SH-3, one could set the game interaction so that the crew members would sprechen sie Deutsche, with the translation appearing as the written commands/replies in English... That was cool... It helped with my German too, though admittedly only with regard to being a U-Boat 'Kaleunt' or 'matrossen'....
My word, what a treasure trove! I'll be sure to refer back to this when I'm curious about what I should be actually calling parts of the vessel, and at some point in this series, or maybe my SH4 one, I start calling her a boat. Even giver her a name, The Defiance. Haven't touched SH3 yet, I'm tackling this daunting series in reverse order, and I think that's the best way for a total newb to approach these games. Tons of fun, but my word, they're complex monsters when you get to know them.
The whole point of a name is to convey accurately a place, object or thing. So really it doesn't matter whether you call it the stern, ass end of the ship, or back of the ship. Aslong as the name you say is understood by the person listening it doesn't really matter except for pedantic OCD people.
When I was in the navy the ceiling was called a "overhead", meaning over your head. Is deckhead new?
+Mainerd Loyd: We used 'deckheads' back in the '90s. Maybe differences between nationalities? I'm British.
K.
I need to rewatch season 1. It was the longest and the best season!
35:35 Having a ship with undamaged depth charge ability to go right over you is the last thing anyone would want on a submarine.
Great video mate! You deserve so much more views and subs.. Gonna watch the whole series now xD liked and subbed, keep it up!
when they drop depth charges the screen should be shaking like crazy, you should hear people screaming and vents would break and lights would pop
I keep dying during time compression.
Last time i collided with an enemy destroyer out of the blue
I own Silent Hunter IV: Wolves of the Pacific and love it. It's the best sub sim I've played, by far. I just bought Silent Hunter 5 and will get it tomorrow. The graphics in SH4 are superb, but those in SH5 seem to be even a bit better.
One thing I noticed in this video is that the destroyer you torpedoed should have sunk almost immediately and would certainly not have kept steaming along and would have not been able to drop depth charges on you. That's not realistic at all. I hope all of the combat isn't as inaccurate as that.
I'm playing the series in reverse order, and only a few episodes into SH4, but it's a totally different beast. I think you'll find this game less challenging, and what you notice with the combat happens a lot! Let's just say, in my practice sessions with SH4, I learned VERY quickly to avoid contact with destroyers, and they were never really an issue in SH5.
History Nerd Oh. Bummer. I was hoping SH5 would be as combat realistic as SH4. I've been an avid submarine aficionado since I was a kid-about 50 years now. I study naval and maritime history as well. I've played all of the sub sims. I started with Silent Service on the old Commodore 64 system in the early 1980's. I thought that was amazing then. How things have progressed! I then played SH, and SH2. I have SH3, but have never played it for some reason. I'm really into the American Fleet Boats more than the German U-Boats. I mean, hey, they had air conditioning, refrigerated food storage, and cloths washers. And almost every guy had his own bunk. Lap of luxury compared to the U-Boats!
Yeah, you have to be VERY careful with the Jap destroyers in SH4. They're quite dangerous. Pretty realistic AI. That suits me fine because I'm a stickler for detail and realism. I'm more into the hard-core sims. I have a feeling I'll be disappointed with SH5. Oh well.
It's nice chatting with you.
Jeff Puha Silent Service, a microprose sim, was one of the first sims/games I ever played and have loved Sub sims since. SH4 get my vote for best WWII sub sim, but I'm looking for the best current "modern sub sim" in the style of 688.Any suggestions?
Jonathan Robertson Hi Jonathan. I got started with Silent Service on the old Commodore 64 system as well. Like you, I've been sub simming ever since. I've been into subs since I was 8-years-old and watched the Voyage to the Bottom of the Sea series on TV. Gee. That makes me feel ancient. :)
I have to say that I've been mostly disappointed with the "modern" sub games. I thought 688i was boring because you were glued to the instruments all of the time and they were quite hard to figure out and operate successfully. I think SH4 has the best combination of realistic game play and graphics.
Have you tried SSN 21 Seawolf? That one wasn't bad, as I remember. How about Fast Attack? They're both old games, though. We need a new modern sub sim, in my opinion.
There was another one for the Commodore 64 called Red Storm Rising, based on the Tom Clancy novel, that I enjoyed. Of course, the graphics were crude, but the game play wasn't bad.
I hope I helped you.
Jeff Puha Yes Jeff, it DID hep and I appreciate your response. It seems complex, modern military sims (whether Naval or Aviation based) are at a low point. I hope in the future something will change this. Spectrum Holobyte (the makers of the acclaimed Falcon series) once had a great but probably overly ambitious idea for what they called "The Electronic Basttlefield." The concept, basically, was a universally integrated platform where entirely different simulation platforms could interact in real time over the internet. (IE,, you could be operating a Seawolf 100 nm away from where I was flying a Block 51 Falcon F-16 and the two systems would integrate seamlessly. Again though... to ambitious for the time and the trend these days is for more instant gratification. Falcon 4.0 was one of the most rewarding experiences I've had with a computer sim but it literally took me almost 100 hours to "master" every nook and cranny of the sim. Being part of a community/virtual flight squad helped a ton.
But I digress.
Hopefully a top-notch sub/naval sim will come together in the not too far distance but I will take your advice and look into the titles you mentioned.
Thanks for the advice.
Jonathan
I think that destroyer you sank was a Blyskawika-class destroyer...
i literly spent hours trying to find this video since I remember it extremely clearly since the day the video came out
you' re real good at turning ships into unsurfaceable submarines in this game
early type vii u boats had 2 sonar units mounted on the sides
they couldnt be adjusted and could only hear on the sides
I imagine the inner circle is the range of the deck guns.
Not at all.
I remember trying to play this game. But never made it through the first mission, because firstly it never counted in any ships I sank, although I did it in the designated area, and it happened way too often that the torpedoes I launched just frose and stopped in the water close to the sub. So full of bugs...
You just earned a sub! Get it Sub, submarine? Oh screw it.
It was a really nice introduction. Thank You !!!
One day i had such a great game on Silent Hunter 3, so much tonnage sunk, but when getting away a destroyer didn't let me go he pass on top of me endlessly, i had no torpedo to fight back, i went down silent ruining all quiet with anti-sonar coating all upgrades i couldn't escape, is not the same when you are playing on quick battle than when you go and find the big fleet, it feels so good, i still have my old windows XP computer an old Athlon 64, because my new computer can't play this game, silent hunter 3 is somehow the best undefeated it has a soul, and like you said the wolfs of the pacific i don't like pacific here on Europe the boats are easier to find, quicker, SH3 the voice of the man who yells to the crew the voice the acting, great, is like command and conquer Tiberius wars and age of empires 2, the new games couldn't do better, victory games they were smart to retire, someday hopefully they will be back to remake the game like on age of empires 2; supreme commander the new game they didnt like it, they puss strategy further i really liked, retreating is important, the requirements are high for a computer to play it i thing is an important reason why it didn't sold as it should, it was a game for not much stratgly people they change audience.
actually the interior of the uboat is actuate i googled it
41:41 What did that Polish destroyer think they were firing at? If the target was you, then they missed by a mile.
Looks like the deck gun hit on the starboard prow, not the starboard midship hull line. Go to the 25:45 mark, and you'll see it. Great video btw. Thanks for not being the typical arrogant sim blogger, you're very pleasant to listen to. Mellow is as Mellow does :)
Thanks Ricardo, I find games are more fun if you don't take them seriously and treat them like some kind of second job. :)
I tick every box exept the manual target mode. I still have to think about where things are and how to move but I don't have to calculate shots and miss because of bad math.
The interior of the Type VIIC is exactly as predicted in this video.
I feel like that sonar ping intro failed my combat earplugs
Just for info there are only 2 spots on any ship that are a sure one hit kill. The ammunition storage and the engine room. Quite cool when you hit either of them. Quite obvious when you hit the ammunition bay. BOOOM.
But every other spot is survivable and take day's for the ship to sink.
And you will quickly notice when you hit the engine room. White steam coming out of the smoke stack followed with secondary explosions. Try aiming for direct under the smoke stack or behind it to get the engine room. Ammunition bay is different on every ship. And not every ship has them below sea line.
Oh then again you aren't aiming yourself you are using the arcady shooty thingy =). Let me tell you it is nothing as satisfying doing all the calculations fire the torpedo watch your stopwatch and hearing the explosion right at the second you calculated and you check out the ship for damage and you hit the spot you want to hit.
Try the coal bunker thats more fuel for the fire.
I love this game so happy you played it and I'm just asking maybe for you to make a twitter or something so we can get more information about future videos man your doing a great job keep it up
In SH4 the crew went along casually, unless You directly hit the area where they were standing, and then they might fall down.
wow moving around.....'back in my day..... was just stations lol.....
Got the DVD Version here...it ran once on Vista, but won´t run on my win 7 anymore
this is pretty close to what the interior of a uboat looks like they actually did a good job
The rotary periscope is a polish invention.
nosed dived like the titanic
Just wanted to say that I FINALLY got past all the PC issues and can actually play this game myself. I'm looking forward to it.
BTW... the quote on the loading screen in this episode is attributed to Grace Murray Hopper. I don't think it was actually her that said it but she IS the U.S. Navy woman credited with being instrumental in the development of COBOL and she did coin a term after finding a moth in a circuit board in an early computer... Yes, she was the first to institute the practice of referring to program malfunctions as "bugs." en.wikipedia.org/wiki/Grace_Hopper
Figured that a "History Nerd" would want to know that...
I always love finding out new facts, thanks Stephen!
Could you please tell me how to make it work.
What are you having issues with Ben?
can you show us how you plot your intercept cousese??
holy shit this video sold me the game. next time it's on sale, I'll be buying it. I'm craving for games that require a bit of map-reading, and maybe some calculations on the side.
but pray tell, these games, you only play as u-boats?
It's u boat only, and if you do get Silent Hunter 5, be sure to check out all the mods and forums at subsim.com
This game needs mods to work, the base game it self is very broken.
What exactly makes this game "very broken"? I have almost 200 hours logged on SH5 and I haven't noticed anything broken.
There are the minor bugs, like saving underwater, loading the save, surfacing, and having CO2 build up in your boat until you end the patrol. Or the crew will randomly stop talking. Or damaging a ship, saving, loading, and having the ship fully repaired.
The major issue for me, and one that has got worse as the game went on, is missions not completing. If you haven't had any of these, congrats, you've been far more lucky than most.
History Nerd Woah, I guess I'm very lucky lmao.
SH III is way better.
If I remember correctly, after D-Day, the U-Boats' commander, Dönitz' career pretty much ended, wich meant the Reich didn't use submarines THAT MUCH. Probably they still used these, but I'm very sure they didn't earn any success. The enemy absolutely overwhelmed the German submarines. So I think that's why the original game doesn't have 1945 scenarios.
The reason The submarines weren't effective after 1943-1944 is becuase The allies aquired The technology tog fit radars on their planes, they became too Easy to find, but I wouldn't say it ended Dönitz career considering he became The leader of The country a year later (though only a couple of days)
+Jonathan Lundin His political career hasn't ended, sure, but the military career... Well, I don't know, I wasn't there! :D And yes, the Allies' technology destroyed the U-Boats', even though they tried hard to keep up with them (for example, they invented a pipe, which allowed them to stay underwater for weeks without coming back to the surface and to reach a faster speed submerged /it was the exhaust of the diesel engine and an air-sucking pipe/-unfortunetally, it was too late).
The German U-Boat arm was the only branch of service that was not defeated and in fact started to make a come back at the end of the war....hence why the movie Das Boot was made.
Schnorkel was not that effective. And easily spotted from far away including by radar. Rubber coating was far more effective, and the type XXI was the only one running faster submerged due to a very effective design. Too bad they only had 2 operational and only at the very end of the war.
In Silent hunter 3 you can ask the crew for the depth.
I think here you also do same, there is button in left lower corner, just below "dive" button, press it and navigator i think will tell you the depth :)
You can zoom in parascop
Ah, I remember the first time trying to play this game, it ran at 10 FPS at the lowest settings XD
Hey, just found your Lets Play and have to tell that it is really cool :) I am from Germany myselfe and don't really like german Lets Plays. Also I got a question, why do some english people say Submarine and some Uboots?
Subscribed to you :)
U Boat is the Anglicised version of the German Unterseeboot (Undersea Boat becomes U Boat) In English it's called a submarine as in below water.So they are the same thing, what makes them different is if it's German or not.
kreeger7 okey yeah thought so that this is from Germany cause I'm German (:D) so they call them U-Boats if they are German U-Boats and every other nations are just called submarines?
rct3LP Yep, that's right
You can feature the Titanic in this game right?
They there can you turn up the volume
We would like to see the ship sink please.
36:08 that a sub under you lol or just a shadow
i have seen a U-boat before and got a tour it looks kind of real
There are many types of Ü-Boots.
I swear I've seen your channel pic in some game before, i think it was one of the hearts of iron games?
I believe it was a background for the Canadian loading screen in 2, but it's been a long time since I've played HoI.
That submarine in this game does it tell you when it switches to diesel or to batteries?
I loved this video. Likes and subscribed!
I hope that some day you will be able to fully import the SH4 settings into SH5 because SH5 controls are a joke
This was the first time in my life I heard about a destroyer that was able to attack after sustaining a direct hit from a torpedo. Virtually impossible in real life, and in SH3, those destroyers that survived a torpedo hit, usually aborted their attack run.
+Cybernaut76 I had British destroyers in SH4 that took 3 hits head on and still would attack me and not sink. It was real annoying as when I played on the American side, I would miss a Japanese DD, and get attacked, and or I would get a good shot and Kill it like more in real life. I hope that Silent Hunter 6 Wolves or the World is better when it comes out.
Haratio Fales Then it is better to hide from British destroyers than attack them because no destroyer is worth three torpedoes. Those are so much better used against a battleship or a carrier or a large freighter or tanker. What comes to Japanese destroyers, I still haven't played Silent Hunter IV a whole lot but it seems realistic in the sense that Japanese destroyer crews were extremely inept and stupid with depth charges in the beginning of WW2. In other words: if you have American submarine and you are threatened by IJN destroyers, then dive just a bit deeper than periscope depth and you should be safe and sound.
+Cybernaut76 I agree, and there were 3 of them guarding the harbor, so I want to hunt elsewhere LOL.
Haratio Fales How far can your torpedoes reach? If very far and there is a huge ship parked next to a pier forming a feasibly large target, then fire your torpedoes against that. Another thing you can do is just monitor the destroyer activity with periscope from far away and if you think there are safe gaps in the coverage, use them to your advantage. I once managed to slip past destroyers and when they noticed that, one of them foolishly rammed the pier at about 30 knots resulting in destroyer sinking.
I have killed quite a few dds in the game over time. I have slipped past some, and I have gotten killed by some. I don't play save the game and redo, it makes the game more fun.
Silent Hunter III had a much better sub control system than SH V.
Sadly SH3 doesn't work that well anymore. At least the steam version constantly crashes on me.
@@Bigslam1993 Mine basically still works fine (from Steam) with a couple of minor glitches.
Those sonar pings in the beginning are way too low in frequency for what was actually used in WW2... :/
Nice video mate 😉
37:23 man walks into fire casually
the control icons are so much easier to understand then SH3 OR 4
Not in advanced mode..
Wait you
need to drive the sub or if you draw course it will go that way?
Hello, i was very interested in purchasing the silent hunter collection on steam but was turned away due to the negative reviews that the game has on, it mostly coming from the number of glitches and bugs in addition to the need for a connection to the Ubisoft sever seeing that this is a Ubisoft game... anyways i was wondering if someone could tell me if its worth purchasing through Steam and exactly what i am getting myself into not game play wise but with problems and errors wise. Thanks in advance. Looking forward to doing a lets play in this game if everyone works out ok :)
This is a tough question to answer, as it really comes down to personal preference, and how much patience you've got with bugs. For me, this game rarely crashes, however there are many, many issues. In season 2, for instance, many times when I arrive in port, I can't resupply without saving, quitting the game, and reloading. On numerous occasions, kills won't count towards your mission. The more mods you add, the more unstable this game becomes (one of the reasons I keep my mod count to a minimum). Then there are the minor bugs, things like not being able to "leave" a view (periscope for instance) without hitting escape, and other things of that nature.
One last note, which might be necessary for a game of this nature, is to stress how LONG games are. It isn't evident in this mission, but for future episodes, I usually cut around an hours worth of gameplay to get to the interesting parts. Sometimes even longer (I think the record was a 4 hour session for one episode in season 1). If you do decide to go with SH5, be ready for days where nothing works, and you want to throw your computer out the window. Also be ready for some of the most fun times gaming, sinking your first carrier group is a joy for instance!
History Nerd hey thanks so much for your quick reply and for the help, i most likely will end up purchasing this game as i see you are having a great time playing i saw myself really enjoying your video and the game play. One question though in your comment above you stated that "If you do decide to go with SH5, be ready for days where nothing works, and you want to throw your computer out the window" do you mean that i will see nothing but open ocean or that the game works about half of the time i load it up? Other than that i find that i wouldn't mind the long periods of nothing as i love world war II things of all nature. Thanks for you help and hope to hear from you soon :)
TheVeteranGamer
SH5 is a real mess you should better go with SH4 or SH3 which were made by different studio. With mods these games are true gems, you can even make SH3 widescreen. Just register at subsim.com forum, you will find every answer there.
And if you can buy DVD versions, you will avoid potential problems with modding.
This should help you start with SH3:
www.subsim.com/radioroom/showthread.php?t=212323
zemstafreda hey thanks a lot for the help and tips i will be sure to check out the other 2 before this one
zemstafreda Is SH 3 better than SH 4? I've heard some people say that so I want to know if it's true.
Love this I have subscribed! I am tempted to buy this game.
+Gazza660 I can't recommend buying the game, over the years since I started this series, it's gotten much worse, and appears to be unsupported by Ubisoft now.
+History Nerd Very true. Uplay removed the game from my library, Because I supposedly "Pirated" it. Although I purchased it off steam. So I'm down 10 bucks and what was a good game.
Does anyone remember silent hunter 1? I really loved it and I still have the disk but sadly it doesn't work with my current PC.
how come your campaign is working
So I just got the game and am still feeling around , what happens if you break the lock in a ship after you fire the torpedo?
Can ships drop depth charges or launch and sub planes?
31:08 it's sonar range, PAC man is hydrophonic range
I enjoyed your commentary. Thanks for your efforts!
I haven't bought 5 yet, I will now. BTW, I share many of your viewpoints and opinions, so you're not such a bad guy. And us good guys are sooooo hard to find. lol
Take a gander at some of the pictures from the U-7's interior. They have it spot on.
www.uboatarchive.net/DesignStudiesTypeIXCIntroduction.jpg
Damn, it is spot on. Can't believe 50+ people were crammed into these things... insane what people went through.
I couldn't hear the audio
Was that "you're an engineer not a doctor" a Star Trek reference?
Wow how long is that load screen
Do you use a flood/sink mod here? I ask because I sometimes need like 4 torpedos to sink one ship. And all of the torpedos do actually hit the boat. But your ships sink by only one torpedo.
How he says Swastica sounds like Swiss tea cups
the ship looks about 90% or more like it´s real counter part...if you watched " Das Boot " then you will notice all the details :D btw. nice let´s play
I play at 60ish % realism too, I think it's realistic to have your crew assist with map updates and torpedo solutions.
I haven't watched the whole video yet. But is the game still buggy?
Hehe, Chips of the old block!