No Factions in Rimworld...
HTML-код
- Опубликовано: 25 авг 2024
- I Destroyed Every Faction in Rimworld
↓ Support me here ↓
▶ RUclips Member (3$) - www.youtube.co...
▶ Patreon (3$) - / veequeue
↓ DISCORD ↓
▶ Discord - / discord
↓ MODS ↓
▶ Mods - steamcommunity...
Music: Nintendo, Jagex
Lavender Town - • Evolution of Lavender ...
Kingdom Hearts - • Kingdom Hearts Dearly ...
Pokémon 1 • Relaxing Pokémon Music...
Pokémon 2 • Relaxing Pokémon Music...
Pokémon 3 • Relaxing Pokémon Music...
Grand blue Fantasy • 【グラブル】Best of Granblue...
Legend of Zelda • Zelda Music To Relax/S...
Granblue Fantasy / watchv=dayyk6aq9vq&lis...
Runescape • Runescape Original Sou...
#veequeue #shorts #short #rimworld
The game should be throwing mechanoids at you since that would be the only hostiles faction it can draw raids from. I guess you weren't getting them in this test since you lacked the colony wealth for them to spawn?
Or the bugs
He might have disabled mechs on the world creation.
This is true, that's why when I commit planetwide cleansing I always leave a tribal society as control.
He might have Vanillia Faction Expanded - Mechanoids installed... which prevents mechanoid spawns until ships land.
@@Devit42 I'm pretty sure that's false, Mechanoids expanded adds new mechanoids, there's still the vanilla ones which you can distinguish by their colour, VFEM mechanoids are white, vanilla mechanoids are a darker colour, pretty sure the vanilla ones can still raid you, I had mechanoid sapper attack that were the vanilla ones with no ships landed
Wouldn't you still deal with mechanoids and insects? Also you would think you couldn't eliminate the broken empire since according to lore most of them live in a massive fleet in nearby space.
So i wonder
if you are enemy of the empire
then why they just dont bombard your base from space?
@@kajetus0688 Honestly the empire seems to be in some kind of regressed state in game. So perhaps they lack the full capacities to unleash oribital bombardment on such a scale.
@@dominusbalial835 Especially on a mere Rimworld
You can also destroy the mechanoids in VFM I think, they only seem to attack after a certain presence
@@kajetus0688 They're specifically stated to be a Fallen Empire. Think of nobles of an impoverished and destroyed country still living it big. Sure they talk big shit, and have some nasty guns, but in the end they're not at all what they used to be.
With the mod Rim War you win if you destroy the targetted faction
They would be the last to die
I tried this too in-game with Dev mode (as it allows the 5% land Island as seen in the video) and eliminating all factions makes it so that only Mechanoids, and Cave insects can raid. Makes the game a lot more boring
So... It sounds cool to do but destroys the fun
It's interesting if you have Save our Ship 2. You could destroy every faction, leave the planet, head to a new one, destroy every single one there, and so on.
@@AUBUISS0N Great idea! 👍
@@AUBUISS0N intergalactic genocide time
@@AUBUISS0N you can go to other (rim)worlds in Save our Ship 2?? Alright I'm reinstalling.
@@5erase iirc yea
Hidden threat, Angry Anima. The planet doesn't like that you've brapped fallout over its face and slaps back.
I'm kinda surprised this isn't a victory condition.
Mechanoids and Insectoids, Basically, any hidden factions will be the one who invades you.
Would you do this?
My answer is no because traiding with settlements can be op.
@User 1928 the outpost mod considered cheating, i just use the call for reinforcement one since all of them completely broken
It's all about the story you tell with the game. Managing to nuke every faction in the game into oblivion would take a long time and be a pretty epic conclusion to your colony.
Nukes are expensive, Don’t forget the mechanoids and insects
Wouldn't it be more fun that that when a faction is destoryed after a while new colonist start a new faction
Hm, a no-faction playthough sounds interesting if the animals were paticular deadly/unqiue. Ya know, to represent a hostile 'Dead World' or something. Add trade ships that bring in fresh colonist and you could do a playthrough as the first colony on a fresh world.
I'd destroy the aggressive factions
I think if you’re looking to prevent getting your shit kicked in by the mechanoids or insects, to at least leave a savage faction or angry tribe. That way the raid are really easy
kill all (always) agressive tribes around you so you get friendship with the rest of tribes
Nukes make everything easier
i was playing a colony recently and running rimatomics and got a " hey defeat this camp for me" quest i then sent a nuke and wiped said camp off the face of the planet ...overkill for 5 enemies...maybe but was fun
Last time I heard if you destroy every settlement, then you'll only get mech attacks, since you can't destroy that faction, which is not a good deal imo.
Also insects
I think there was yet another hidden faction, but it may have been a mod
I love the challenge of humanoid raids so my answer would be no as well as I could get a sweet new colonist to impri- *ahem* I mean assimilate into the colony!
One you get the deep mining and advanced fabrication techs, you pretty much have everything you'll ever need, besides a persona core. I'd say once you get those things you could take the nuclear option.
Mechanoids and insects also work
You could still get pirate raids, as they don’t have an “on planet” base and just drop-pod from their ship.
Pirates do have outposts that they come from, if there's no outpost to spawn from then they won't attack
You could just disable all factions when making the world and it tells you this but alright
Ye
Would destroying all other factions be considered a full rim job 🤔
I’m curious about the other side of the coin. What happens if you BEFRIEND every faction
i would take out the evil eventually bring them on my side or ensla... i mean convert them on my side and friendly sides are okay
Eren doing the rumbling be like
Kim Jong-un playing RimWorld be like
I would, but i'd make a army snd then go and blow up every single base
Hmmm. Perhaps man vs wild abominations. Or a rise from the ashes playthrough.
one time i ended doing that to every hostile faction
This mod looks sick i hope we get biotech on console and modding
My first game was permanent summers and no bugs or mechanical droidd
I would have no faction if I'm simulating a zombie nuclear apocalypse
So the hundreds of raiders come from the loval factions? Where do they get all that manpower?!
I'm trying to expunge a planet of other living beings right now.
Me on a full world.... yea this gonna take a while
I'll prob make an android uprising kinda scenario to wipe everything out
Rimworld with gfb music.. god i need a sky world mod rn!!!!!!!
Now you install sos2 so you can travel to a new planet and repeat, also is it possible strategic missiles from orbit?
Destroying every faction is what my crusading boys in black are up to at the moment.
Mechanoids and raiderss without factions can still attack. And insects
Seems kinda boring, may as well get up into space and go looking for a fight there at that point
Can you make your own colonies and the relinquish control?
I kinda wan’t a diffrent worlds in rimworld like idk an abandoned Urbworld
Rimatomics you say?
That would be worse all raid rng would go for mechanoid spawn spawn rate
As others have pointed out, vanilla leaves you with mechanoids and bugs. This also happens if you befriend every faction instead of destroying them, but with the friendly scenario you still get caravans as positive events. You should still be able to get spacer faction members dropping in in drop pods or wild humans walking into the map though, regardless.
I'm always get raided by a mechanoid when I destroy all faction
It gets boring after a while there is no war no raids no trading it gets boring
i alredy had this by spawning too far from any faction
Not destroy but utterly cripple
I mean you still got space pirates...
Nuclear wasteland run hell yeah
I thought you only get raided by mechanoids after you kill everyone. Maybe the mod disallows it?
Finally, inner peace
Man in black: 🤫
Anyone know the mod he used to spawn the trade caravan?
i did find a bug where none of the factions i mean None of the factions no humans in the tombs no mechnoids in the tombs no hives no notting it just like the moviese where your the only preson on earth
So... its almost the exact same as playing on peaceful? Lmao
What mod is the nuke launcher from?
Id do it cuz i was hungry
I cant imagine the game likes you destroying the world....
100000 guinea pig raid,
Overwrites all saves and crashes everyrime you try reload.
True enemy IS nature
Wait you can build ballistic nuclear missile silos? I now want to install rimworld
Nope
Can someone pls tell me how to spawn raids or caravans?
I think I’d be nice to just try and survive against nature with just one pawn.
What mod is this?
At last, peace
How did u get a nuke?
NICE
Might as well end the game right after
Up!
Murder all living things on the planet.
*Excellent*
so you maDe it to reality welcome veegueue welcome
Still, I thought mechanoids would still raid you?
They do afaik and only mech raids is considerably worse lol
kill everything to be a true pacifist
🧐🧐🧐
Stop spoiling it for everyone wtf
88th
So?
reported for loop
I most likely would. Blame the autism if you want. But I rather focus on development. Not constantly get sidetracked by enemies or allies, or other stuff getting in the way of what I came into the game to do.
And as a war game it'd be the most effective strategy to winning the long term conflicts. So I don't see downsides to doing that in game.