Minecraft Vs Terraria TF2 Vs Overwatch Doom Vs Ultrakill And now we have TDS Vs TDX Guys, everyone is great in their own ways, it depends on where you find fun.
John is not “anti-strategy” he wants people to not beat certain things in cheap ways, barracks soloing elite by spamming and replacing it was very abusive. He wants these guys to be BOSSES. Bosses shouldn’t be beaten with cheap tricks. The difficulty of Xmas nightmare mode is reasonable, ITS A NIGHTMARE TO DEAL WITH. And it’s a good thing the first Xmas mode is easy, it allows people to get the event tower easily and enjoy what they have.
stop meatriding john. he nerfs every single grinding strat to the point he would nerf maps for the sake of making grinding harder. game is just a huge grindfest.
John: So there are maps that are actually difficult that are being abused by 1 tower that makes them more OP than Gold Commando in TB? It's obviously the map's fault! TDX Nightmare XMAS: Oh, I heard you wanted to win? Well unfortunately for you unless you have insight on the wave structure, you're screwed, k bye nerd lmao
TDX and TB could possibly be in the same Universe cuz 1. Tower battle skins 2. Revived Boss1 and Boss2 3. They have the same spawn and death sound from Tower Battles
Tds upside : more content ; more event ; better graphic Tds downside : too unoptimized ; unbalanced tower Tdx upside : better music ; more optimized Tdx downside : less content ; worse graphics ; worse winning prize (easy/normal mode on tds give 400 coin, while on tdx give 200)
rather than making a full rage paragraph im gonna make some actual counterarguments: first, the big thing that i do agree with when it comes to tdx is that the game is a little dull early game. The game's pace in this part could definitely be quickened, or at least made more intense. The other thing i agree with is john's constant nerfs are sometimes to the game's detriment. Sometimes it feels like he is actively against gameplay that makes you think, such as people using last targetting to kill multiplier x and i very much dislike it as it discourages the creative thinking-sandbox aspect that a game such as bloons tower defense thrives upon. However, my main problem with this video is how i believe you have a blatant misunderstanding of the point of boss fights in tdx. The tdx bosses encourage a more active playstyle, buying and reselling towers, placing baits, using abilities like john axe and stealth sensor to whittle them down. It is not meant to be balanced like an average wave, it is meant to be "harder" than most other waves as the player will be more active. What i really believe tdx lacks right now, and I'm sure you would agree, is a pizza party type game mode to bridge the gap between intermediate and elite/expert, much like how pzp bridged the gap between the high level modes and molten/fallen. The grind, i feel is drastically overplayed and isn't quite as bad as people claim it to be. I don't like it, but for me it is tolerable. What tdx needs is more things to do, both in a strategic sense and in a content sense. What tds needs is more niche tower balances (towers like minigunner and accelerator feel far too generalisable, with no real weakness), and wave layouts that can challenge certain loadouts (the winter event came very close to achieving this, all we need really is better balanced support towers and MAYBE a slight pyro nerf if this is how the game will be designed going forwards.) Also john needs to add ambient music, mainly to events but i also think late game waves in some of the modes could do with a bit, it really helps make tds feel quicker and of a higher production quality.
John usually nerf things that aren't intended or is just something that makes the game too brain dead but I must admit the multiplier x buff was unfair.
@@Random_dude_from_20_years_ago I dunno, some of them end up making the game a lot more rigid, such as multiplier x or the attempted mine layer assassination
Tds:base mechanics only has stun and less debuff and the boss only kills them in events Tdx:jammer disables abilities,towers can unalive,get debuffed,stun
Come on now, both games are good in their both unique ways, they don't deserved to be compared like this. Both of them have their pros and cons that make both of them unique, you play whatever you find fun at the moment, that's what I do with both of them.
Honestly, for me, the biggest problem with tdx is the wave design. Most of the time the wave just send you some boss without anything to support it(revived titan) making it doesnt feel like huge wave of zombies, or just spam you with the most random enemies possible( most of waves on elite and xmas event). Now the difficulty of the mode is pretty much what it says, easy is easy, inter and elite is somewhat challenging and expert is, indeed, expert. But its just weird to see that most of early game wave is just some boss without any support, it feel like that they just went "screw it, ill do it myself". Take wave 19 on tds for example. It introduces the necromancer, but he spawn with some abnormal bosses and some heavies, making it feel like an actual zombie waves. There are also zombies that i feel like should not existed, like toxic waste. Like why is this a thing? Im not complaining about the fact that this guy give no money on hit, but this guy does absolutely nothing, hazmat zombies and radioactives are more of a threat than this guy. Oh also is that me in the beggining? Mommy look im on photon's video
dont agree with you on that they do that when the boss is first introduced which tds does that sometime like the giant boss in wave 22 he barley has any support to him but he spawns with hoards later on
there is a td game that all towers balanced and doesnt mean you always use the strongest one because the enemies counters it with different stats and abilities@@miliIguess
The fact people are comparing a game that came out in 2019 and a game that came out near the end of 2023 is crazy lmao. But uh yea nah tdx didn’t copy tower battles, tds did tho
Both games are good in their own right. The only reasons you can argue for tds, in my opinion, is that tds has been around much longer causing people to not want to lose progress, as well as tdx being “too grindy” which I personally do not agree with. Tdx does something that no roblox tower defense game has done yet, which is adding water towers. And while people say it is “too grindy” i think that they are wrong. You can do just fine without juggernaut, railgunner, or warship, and they need to consider golden skins from tds, as they cost just as much as warship just for a slight buff to a tower. But both games honestly need some changes with balancing as some towers or gamemodes are clearly better than others in both games.
first off tower galactica has water towers first I think and just because TDS is grindy doesn't mean TDX can't be grindy especially with the endless update the prices are outrageous and need to be cut in half also TDX is cool with the killing towers fr tower galactica still best tho
honestly, i played tds since its release and is probably one of my favorite roblox games, but after beating all gamemodes and unlocking all towers i am happy that tdx released because now tds was boring, and i got a bit mad with tds just adding like skins for idk... 7 months? there was other like almost no event or update for a 1 frickin year(almost) in frost invasion or halloween 2020, but even tho i would say i prefer tds for now i gotta say that tdx has much more pottential, and what i like about tdx is that is pretty hard but not frustrating and boring, like the death mechanic makes you alot more concentrate than regular stun, in most td games theres like no danger, just a regular stun or a derivate of that but a death mechanic can make it way better than that, ofc if made correctly, tdx did it great but tds only showed it on events, one of them being that lunar thing with the narrator hands, wich in my opinion was not that a great event,(atleast act 3, act 1 and 2 was pretty cool) and it had the area 51 event wich was cool, the death mechanic was really good used in that event, and the last point is that for now tdx did a great job in terms of balancing, and tds takes 2 years to balance one singular tower that everyone was making fun at,last thing that alot of people was crying about the game was to hard and that john was nerfing towers making everything even harder, i personally disagree with it, using one singular tower to destroy elite and on an map that make everything alot easier... it wans't fair, and if you still want to disagree with the barracks nerf tds units dies after selling towers to but i didnt saw anyone complaning about it(atleast mil base idk if elf camp is the same or not).
Im gonna say it. TDS vs TDX is great, because it causes competition. This makes both teams work harder and make better updates. The true winner of this are the players. Thats why i like competition in Capitalism, since it boosts customer satisfaction through the roof.
Tdx: The wave structure goes from: very very chill (wave 1-20 on expert) to: WEFWIFHWUIFHWIEFWEIUFHEWIU FWEIU FHWEI UFHWIUHWEIUHFWIEUHWIEU FWIEU EIWUWIUFHEWIFWIFWHE I NEED TO BAIT OH MY DAYS WHAT IS HAPPENING ( wave 25-40)
TDX is less mid but both are not very unique enough and the gameplay is quite grindy and the gameplay is not very fun its just trying to win and the upgrade that give dopamine that is why TOWER GALACTICA IS THE BEST gameplay almost constantly has you active with things to do and towers to upgrade with unique systems and cool mechanics that come later no spoilers the only issue is that its discontinued so its unpolished and has a severe difficulty spike
john ain't a anti strategy man, he just wants the bosses actually hard and cannot be beaten by simple cheap towers nightmare xmas difficulty is reasonable cause it is nightmare and yeah, the xmas event was rushed so no shit it was boring as fuck, and sometimes i see people complaining about the wave thing in TDX, you just have skill issue, rely on a strategy or try to improve your skill, TDX is getting updates after updates it takes time, and it seems like we got a new grenadier tower, we just have to wait game is pretty new
Compare to some td game ik its pvz another popular td game what makes their gameplay better is Last stand,mine cart,protecting endangered plants and more
I personally disagree with a lot of the points given in the video but the points I disagree with the most are in regards to tower/difficulty balancing and John being "anti strategy” For the balancing of towers/game modes. You imply that in pretty much all modes except easy, you have to mindlessly spam bait towers to get by when this is simply untrue. You never are required to spam towers and all modes can be beaten just as easily without using bait towers the fact this is the point only you bring towards the balance and difficulty of the game makes it a little dumb since there is a lot more to each game mode than just “bait towers” as in each game mode you will need a substantially different strategy than the last since each game mode has different threats and different uses for each tower, for instance in elite mode there is little bullet resistance so bringing towers the Pierce resistance isn't a high priority unlike intermediate, however splash damage towers still have a use for taking large groups of enemies which is quite common in elite, nearly every tower has a use in nearly every mode and in certain situations can outperform the “meta towers” meaning every single tower even the bad ones have a unique and useful trait that can perform well if used correctly. Alongside that not much later than that you actively contradict yourself by saying that this is only a problem in expert when you said that this is a problem even in intermediate mode less than 5 seconds before that. You also state later on that you will need expensive and hard-to-get towers to beat any mode outside of easy when this is also false. For instance, intermediate can be beaten with only 2 towers (operator and missile trooper) both of which are beginner-friendly and easy to get towers even in elite mode which is a mode made for more experienced and advanced players, you only need a few towers you are never required to have towers like juggernaut or rail gunner even in expert. As for John being “anti strategy” you state that John nerfs anything if someone beats something with a non-high-level tower when this is untrue. Pretty much every instance of John nerfing something is to keep the game mode difficult and require strategy. For instance, when John nerfed Sky Islands to simple it was due to players being able to rather easily cheese elite mode with only 1 tower incredibly easily, or when oil rig got nerfed John made several changes to the rewards of simple maps and expert mode so that the map generally gives the same rewards as it used to but players are now encouraged to play expert on other maps. John has never once nerfed something to be “anti strategy” instead he has only made changes to force players to play game modes as intended while still allowing them flexibility. Of course this is all my opinion and how i feel but i should be allowed to state that on the Internet.
for your rebutal on "mindlessly spamming bait tower" you clearly didn't listen thoroughly or you completely misunderstood my point, i already said that "it's only a big problem with expert compared to the other two gamemode" fixing that issue in elite and intermediate is considerable to make it a bit more beginner friendly. for "contradict myself" refer to the first point i made on this comment, for "intermediate can be beaten with only two beginner friendly tower" that's irrelevant, because i said intermediate is pretty good gamemode and not too hard, but could have some tweaking. even then no beginner would do that as their first time realistically since most player dont read strategy in internet. same goes with sniper in tds, how would beginner know that sniper can solo molten by themself? But they still find easier time in Molten compared to TDX's Intermediate mode. Also I said without juggernaut or any other high level tower, it's pretty much torture in the video. and for your last point on your rebutal, do you recognize that all of this makes TDX very grindy? that's the problem here, all John is doing is slowing progress. You would have easier time playing the game earlier. in conclusion, do you really watch my whole video thoroughly?
@@Photonivemy main problem with the "mindlessly spam cheap towers to bait stunning enemies" is that you do straight up say that you have to do a lot even in intermediate at 7:19 and then you immediately say it is only bad in expert. It feels really strange to say that and doesn't make much sense as you directly say that you have to do it every single second even for intermediate mode. It also just feels weird that would be the point you bring up towards the tdx game modes since this is a relatively minor part of it and happens on few waves so it can be very easily interpreted as that all modes are like that. I.e. my problem is with the way it is worded not really what is said itself. Sorry if I didn't really convey that well but as for the point for john making progression slower. While yes nerfing these strategies would inherently make progression slower they were made because people were progressing in a way that wasn't intended and wasn't supposed to be possible. Sure ya it slows progression down but the profession wasn't supposed to be that fast in the first place. It would be like if tds had a strategy to beat hardcore mode with only demoman. And even then John has made many changes to make progression even faster such as the buff to hard maps and easy mode. Alongside that the grind in the first place isn't all that bad in the first place. And is Generally the same as tds's grind. If it took the player around 20 to 18 minutes to beat intermediate on an easy map they get 450$ for their troubles which is enough to get most of the necessary towers for the harder modes in manageable time frame. Sure ya towers like juggernaut will take a decent amount of time to grind for if your doing say immediate on an easy map. But by the time you are intended to be able to get juggernaut you are expected to play elite mode by that point which is faster than intermediate and rewards more.
@@cool_complex my point is intermediate is too much of a step up from easy difficulty, when you have to start spamming cheap-to-place tower. So yes it's a lot for a second easiest difficulty. In expert, i think its justifiable if that strategy is the level of intermediate right now. Also just because it happens on few waves doesnt mean it becomes irrelevant point, it does matter, it's like saying "Act 3 Lunar Overture is good because the problem only exist in Wave 14 (final wave) and nothing else". All waves do matter in fact. Also just because John claim this is not intended does not make him right, qa tester can have different opinion from the developer. What John is doing is making things unnecessarily harder, which is why I disagree with some of his balances changes like secret forest hard to normal and stuff like that.
@@Photonive i never said that it was irrelevant because it only happens in a few waves I just thought it was weird that that's the first thing you brought up rather than the gameplay of what the majority of the mode is like to play. I do sorta disagree and agree with intermediate being too much of a step up from easy. I feel like the enemies with a bullet resistance come way too early (mainly revived titan) and are way too resistant for being the first enemies with a reactance. I do agree with expert being insufferable as well. And the secret forest nerf was a really stupid decision and made no sense I agree with the changes too oil rig but not that one while it made sense why sky Islands and cow Annoyance got nerfed I don't think nerfing the map was the solution instead they should have nerfed what was causing the problem in the first place i.e. barracks
I find it not necessary to compare games. Every game is great on their own way. And intermediate is not that hard since you can beat it with operator and missile trooper (you can use ranger instead of operator but operator makes it easier)
Photon: The largest tower ever Recon Base Bliss of Finality: What am I to you? A joke? Everyone: Yes. Your laser does no damage at all and you are shot down by a midget, you suck Warship: Nobody tell him I have less than half his HP :)
tbh tdx is better cuz i like the harder stuff in td games. in tds i beat everthing so fast. in tdx i still have troble (i have every tower) so i perfer tdx. i used to play tds alot till tdx came out i found tdx more fun due to the hardness.
Id say that if you want an easy Game Where you Can Play good with randoms play tds and if you want to Play a Game where you have to use you Head Play tdx. I play tdx cuz my iPad Crashes everytime i want to play tds eventhough, imo it doesnt Even look that good (no offense)
Both copied tower battles but unlike tower battles there is actual new content and crap to do in the other games **cough cough** halloween event is still active in tb and it is nearly march
Tds: Pro's Very easy,soloable modes and have 7 gamemodes, matchmaking and a rejoin button Cons Not optimized,lifeless grinding and worse balancing Tdx: Pros Its more challenging and harder 4 modes that are actually balanced and waiting for players Cons Nerfing brb and overhyped too grindy gambling well its not that bad because its cheap and p2w yes the warship is a boss destroyer I say both of this td games are just the same like all you do is get the strongest tower in the game and win and thats it thats the endgame unlike other td games
The real answer is none they're just the same gameplay doesn't makes it better all you do is get the strongest tower then that's it that's literally it you finished the game no more
I say plants vs zombies better half of the plants are very strong but other zombies can counter them like squid zombie gargantuar and more you dont even need to flex on people and also they have minigames and a fps game
Okay? Every tower defense game in Roblox took inspiration from something? Does that make tds mid because I can name 40 towers in tds that are direct copy’s of tower battles
TDX, (in my opinion) is better. First: Balancing. Easy mode is definitely easy, so it matches its difficulty. Intermediate is, well, actually intermediate because you need the intermediate towers to win. And so on. Second: More Unique. TDX introduces multipliers, which you wouldn't usually see in TD games. It doesn't restrict armored zombies and the unique enemies to just the 2 hardest modes, you can see them in Intermediate Mode+. It also has 2 paths, rizz layer, (unique kinda) naval towers. Also the death feature. It makes battles more chaotic and feel like an actual fight, not just sitting and watching your towers shoot, but actually having them die to make you strategize. Now thats the next one. Third: Strategy. In TDX, you dont just spam accel you have to handle some waves differently, with different towers. Design goes to TDS. However, what do you expect??? They had 4, almost 5, years to improve. TDX started being developed only 2 years ago, giving them less time to improve. Honestly, TDS is boring and is overrated. TDS needs less players and TDX more.
wait, so your saying higher gamemodes THAT ARE SUPPOSED TO BE HARDER, AND REQUIRE HIGHER LEVEL TOWERS, is bad? Think. use your brain photon. Tds is also grindy. look at the golden crates and gem system.
2 path tower system is btd5 Minelayer and cryo are from tbz Damage system is from ug Boats = btd again John is john fro- UHHHH wave structure is suspisciously similar to tds/tb Dj is from tb Cryo ranger = freezer from tds I think you get the point by now
Tbh both r somewhat bad, like most td games. Bc td games r BORING as hell, like after a few rounds it will get very repetitive and boring, that’s the issue with td games. But overall excluding the boring part. I’d say that both have their pros and cons. Tds is more “fun” to play bc of their unbalanced towers, so that the towers can shred the enemies and u can somewhat mindlessly play the game. In tdx it’s a much more strategy based td game with is good, I like a difficult game bc it’s more challenging but if the difficulty is too high it’s not fun anymore bc u always lose and lose all the damn time *tdx nightmare exo santa*. Tdx’s towers, I’d say there r pretty good, all of them have their usage (unlike tds). If I wanna compare the two games base on their towers. I’d say that accelerator and juggernaut r almost the same. Two of them r expensive and two of them has big dps to take care of early, mid early, mid, mid end and end game. Them both r just an all rounded tower that can take care many waves. Railgunner and Ranger are also the same, both of them r supposed to be slow but heavy hitters, both of them are also meant for the bigger bosses and finally I’d say Tdx’s EDJ has a better game mechanic than Tds’s DJ. Bc in Tds u just place one DJ and ur all set but in Tdx u actually need to think of a good placement to let EDJ buff all of ur towers that is in her range and it makes it more challenging. But in the final results I’d say…..nothing. Different ppl have different taste whether u like tds or tdx, it’s all u. Just don’t harass ppl who like other games instead of ur game. And If u didn’t harass anybody I’d say ur a pretty cool guy or gal :)
Ngl, after developing a strategy, I can nearly solo nightmare exo Santa. Then I hopped on yt one day just to see someone else use a near identical strategy but in a better order 😭 it’s fun to try and develop strata but when I get beat all I can do is follow theirs.
Why can't we just say both game are good :(
Dj khaled always say "life is roblox"
@@Deadweighted damn
@@Photonivelife is tds
@@Photonive tdx is too grindy, its more grindy than hc
@@Fungicidemore grindy than hardcore is hard to pass.
Guys he’s still in the basement but he has the ZED toy from Tower Battles so it’s okay :D
Bro what😂
Welp do I need to choose a graveyard for him😂😂
Where did you come from why you got a shotgun
Random nerd!
LET HIM GO
Minecraft Vs Terraria
TF2 Vs Overwatch
Doom Vs Ultrakill
And now we have TDS Vs TDX
Guys, everyone is great in their own ways, it depends on where you find fun.
same thing as the 3 examples that he said@@tank67132
U cant do tf2 vs overwatch
tf2 better
TDS better lol@@tank67132
@@donaterplays5276"because you have much more progress"
More like Minecraft X Terraria
no matter which td game is mid,remember
all of them is placing towers and win or lose
damn thats 99% percent of td games!!!
@@dumbnerd7707100% of mid defenses games
@@dumbnerd7707 and the 1%?
wrong
@@Top_hat_maybe idk there's probably some game called td but isn't a TD game 🗿
John is not “anti-strategy” he wants people to not beat certain things in cheap ways, barracks soloing elite by spamming and replacing it was very abusive. He wants these guys to be BOSSES. Bosses shouldn’t be beaten with cheap tricks. The difficulty of Xmas nightmare mode is reasonable, ITS A NIGHTMARE TO DEAL WITH. And it’s a good thing the first Xmas mode is easy, it allows people to get the event tower easily and enjoy what they have.
Maybe he shouldn't nerf everything then
stop meatriding john. he nerfs every single grinding strat to the point he would nerf maps for the sake of making grinding harder. game is just a huge grindfest.
Relax dude
John: So there are maps that are actually difficult that are being abused by 1 tower that makes them more OP than Gold Commando in TB? It's obviously the map's fault!
TDX Nightmare XMAS: Oh, I heard you wanted to win? Well unfortunately for you unless you have insight on the wave structure, you're screwed, k bye nerd lmao
Tds : makes a hard event
Everyone: boo!
Tdx: makes a hard event
Everyone: fun event!!!1
Both games are good also epic
This was surprisingly not that biased, and a very great comparison. Thank you Photon
the only problem i had with TDS is i disconnect so much because the game is way too laggy and unoptimized for my skill issue poop tier computer
You need a hug.
I’ll give you a fist bump for being a champ, bro.
I mean you still can rejoin to the game with the feature that they added a year ago, but if its happening like every single minute yea understandable
TDX and TB could possibly be in the same Universe cuz
1. Tower battle skins
2. Revived Boss1 and Boss2
3. They have the same spawn and death sound from Tower Battles
Wdym possibly they ARE in the same universe
@@TheAlmightyGreamtdx is future of tb(proof is enough to proof it)
it's a collab
Can't wait for other Revived Bosses & Void!
@@satriaproto can't wait for revived necromancer
Tds upside : more content ; more event ; better graphic
Tds downside : too unoptimized ; unbalanced tower
Tdx upside : better music ; more optimized
Tdx downside : less content ; worse graphics ; worse winning prize (easy/normal mode on tds give 400 coin, while on tdx give 200)
Worse graphics? 💀
Also tower prices are different.
tdx is just starting. Graphics don't matter
Also, the prices are higher and rewards are lower. I sure love that.
WYM "tdx has better music" stop the cap
Really worse graphics tdx really 💀☠️ and tdx is still extremely new if you (anybody) try to argue then was tds in the beginning have alot of content?
"Arent you a TDS QA Tester? I know you would biasedly say TDS is better"
comparing a beta game to a complete game is like comparing a new born to and adult
but why do people keep saying that the beta game is better than the fully fledged game?
@@showygaming8866 they have no idea what they're talking about
@@showygaming8866 its problably yimiy neutron baby
@@brokenbacon8233 yimiy neutron bant
rather than making a full rage paragraph im gonna make some actual counterarguments:
first, the big thing that i do agree with when it comes to tdx is that the game is a little dull early game. The game's pace in this part could definitely be quickened, or at least made more intense. The other thing i agree with is john's constant nerfs are sometimes to the game's detriment. Sometimes it feels like he is actively against gameplay that makes you think, such as people using last targetting to kill multiplier x and i very much dislike it as it discourages the creative thinking-sandbox aspect that a game such as bloons tower defense thrives upon.
However, my main problem with this video is how i believe you have a blatant misunderstanding of the point of boss fights in tdx. The tdx bosses encourage a more active playstyle, buying and reselling towers, placing baits, using abilities like john axe and stealth sensor to whittle them down. It is not meant to be balanced like an average wave, it is meant to be "harder" than most other waves as the player will be more active. What i really believe tdx lacks right now, and I'm sure you would agree, is a pizza party type game mode to bridge the gap between intermediate and elite/expert, much like how pzp bridged the gap between the high level modes and molten/fallen.
The grind, i feel is drastically overplayed and isn't quite as bad as people claim it to be. I don't like it, but for me it is tolerable.
What tdx needs is more things to do, both in a strategic sense and in a content sense. What tds needs is more niche tower balances (towers like minigunner and accelerator feel far too generalisable, with no real weakness), and wave layouts that can challenge certain loadouts (the winter event came very close to achieving this, all we need really is better balanced support towers and MAYBE a slight pyro nerf if this is how the game will be designed going forwards.)
Also john needs to add ambient music, mainly to events but i also think late game waves in some of the modes could do with a bit, it really helps make tds feel quicker and of a higher production quality.
John usually nerf things that aren't intended or is just something that makes the game too brain dead but I must admit the multiplier x buff was unfair.
@@Random_dude_from_20_years_ago I dunno, some of them end up making the game a lot more rigid, such as multiplier x or the attempted mine layer assassination
@@reconsider3735 yeah some nerfs were unreasonable but most of the nerfs are quite reasonable like the barracks nerf.
John removes anything that makes grinding less painful like sorry for not wanting to play for the next 23 hours to get a guy with a minigun i guess
But we do know that some levels do have ambient music of their own, it feels good to have unique ambience OST
Bro is signing his death assignment 💀
idk if its just me but i think 1 thing missing from the tdx event was background music.
TDX is for hardcore players, TDS is for casual players. Both have different audience target.
Tds:base mechanics
only has stun and less debuff and the boss only kills them in events
Tdx:jammer disables abilities,towers can unalive,get debuffed,stun
i know tdx has unique enemies, i can only remember multiplier and armored ones
those dont matter if they all die to 2 towers lmao
WYM tds has debuffing and killing
@@ChilliumMan Raider Boss: Nobody tell him I was removed from the code entirely
@@futureofgeography left hand an right hand:
Come on now, both games are good in their both unique ways, they don't deserved to be compared like this. Both of them have their pros and cons that make both of them unique, you play whatever you find fun at the moment, that's what I do with both of them.
Honestly, for me, the biggest problem with tdx is the wave design. Most of the time the wave just send you some boss without anything to support it(revived titan) making it doesnt feel like huge wave of zombies, or just spam you with the most random enemies possible( most of waves on elite and xmas event).
Now the difficulty of the mode is pretty much what it says, easy is easy, inter and elite is somewhat challenging and expert is, indeed, expert.
But its just weird to see that most of early game wave is just some boss without any support, it feel like that they just went "screw it, ill do it myself". Take wave 19 on tds for example. It introduces the necromancer, but he spawn with some abnormal bosses and some heavies, making it feel like an actual zombie waves.
There are also zombies that i feel like should not existed, like toxic waste. Like why is this a thing? Im not complaining about the fact that this guy give no money on hit, but this guy does absolutely nothing, hazmat zombies and radioactives are more of a threat than this guy.
Oh also is that me in the beggining? Mommy look im on photon's video
Bro do you not see tds?
you just said a whole bunch of nothing..
Idk man, every enemies on tds serves some purposes, even hazards cuz they have replacements for pw2 and pizza
dont agree with you on that they do that when the boss is first introduced which tds does that sometime like the giant boss in wave 22 he barley has any support to him but he spawns with hoards later on
what are you yapping about
*"both game are mid"*
-Photon 2024
There are other td games have a unique mechanic not just getting the strongest tower to flex on people
huh?
there is a td game that all towers balanced and doesnt mean you always use the strongest one because the enemies counters it with different stats and abilities@@miliIguess
6:20 the rake flashbacks
Why was bro using rocketeer like it was artillery
u missed one thing
advisor in tdx: good tips
commander in tds: SUCK TIPS
*just my thinking ok ?*
Advisor on elite mode sucks he said that missile trooper would be a very useful early game tower but it's not
Same with in expert mode he said that mk2 needed juggernaut but it ain't true since mine layer manage to rizz him at the end of the base
@@LavelinaAliminelayer isn’t needed jugg is needed for early to mid mine layer is just for people who wanna cheat exper
3:01 that aged like milk
This video is like
Tank vs toy car
Who is better?
The fact people are comparing a game that came out in 2019 and a game that came out near the end of 2023 is crazy lmao. But uh yea nah tdx didn’t copy tower battles, tds did tho
I was here since you had less than 10k subs, keep up the great content!
Legend!
Both games are good in their own right. The only reasons you can argue for tds, in my opinion, is that tds has been around much longer causing people to not want to lose progress, as well as tdx being “too grindy” which I personally do not agree with.
Tdx does something that no roblox tower defense game has done yet, which is adding water towers. And while people say it is “too grindy” i think that they are wrong. You can do just fine without juggernaut, railgunner, or warship, and they need to consider golden skins from tds, as they cost just as much as warship just for a slight buff to a tower.
But both games honestly need some changes with balancing as some towers or gamemodes are clearly better than others in both games.
first off tower galactica has water towers first I think
and just because TDS is grindy doesn't mean TDX can't be grindy especially with the endless update the prices are outrageous and need to be cut in half
also TDX is cool with the killing towers fr
tower galactica still best tho
Copied tower battels? Yes making an tower defense game how original 😪
honestly, i played tds since its release and is probably one of my favorite roblox games, but after beating all gamemodes and unlocking all towers i am happy that tdx released because now tds was boring, and i got a bit mad with tds just adding like skins for idk... 7 months? there was other like almost no event or update for a 1 frickin year(almost) in frost invasion or halloween 2020, but even tho i would say i prefer tds for now i gotta say that tdx has much more pottential, and what i like about tdx is that is pretty hard but not frustrating and boring, like the death mechanic makes you alot more concentrate than regular stun, in most td games theres like no danger, just a regular stun or a derivate of that but a death mechanic can make it way better than that, ofc if made correctly, tdx did it great but tds only showed it on events, one of them being that lunar thing with the narrator hands, wich in my opinion was not that a great event,(atleast act 3, act 1 and 2 was pretty cool) and it had the area 51 event wich was cool, the death mechanic was really good used in that event, and the last point is that for now tdx did a great job in terms of balancing, and tds takes 2 years to balance one singular tower that everyone was making fun at,last thing that alot of people was crying about the game was to hard and that john was nerfing towers making everything even harder, i personally disagree with it, using one singular tower to destroy elite and on an map that make everything alot easier... it wans't fair, and if you still want to disagree with the barracks nerf tds units dies after selling towers to but i didnt saw anyone complaning about it(atleast mil base idk if elf camp is the same or not).
The only difference between the games is an S and X
Everytime i play tdx i fall asleep insanely fast, can someone explain this?
I'm right with you
The waves feel sooo slow compared to tds
you know what they say:
YOU'RE TOO SLOW
Me too but with tds.
Im gonna say it. TDS vs TDX is great, because it causes competition. This makes both teams work harder and make better updates. The true winner of this are the players. Thats why i like competition in Capitalism, since it boosts customer satisfaction through the roof.
Ngl Tdx will only exist for one or two months if John doesn’t stop adding dumb updates. Edit: guys btw I didn’t mean that event is bad
The only bad updates he added is skin and nightmare mode that's it
Nightmare is not out
Tdx:
The wave structure goes from:
very very chill (wave 1-20 on expert)
to:
WEFWIFHWUIFHWIEFWEIUFHEWIU FWEIU FHWEI UFHWIUHWEIUHFWIEUHWIEU FWIEU EIWUWIUFHEWIFWIFWHE I NEED TO BAIT OH MY DAYS WHAT IS HAPPENING ( wave 25-40)
You not wrong the difficulty spike Hit harder then my dad belt
4:06 whats the music called?
Idk why people say some are better when they both have the same gameplay
TDX is less mid but both are not very unique enough and the gameplay is quite grindy and the gameplay is not very fun its just trying to win and the upgrade that give dopamine that is why
TOWER GALACTICA IS THE BEST gameplay almost constantly has you active with things to do and towers to upgrade with unique systems and cool mechanics that come later no spoilers
the only issue is that its discontinued so its unpolished and has a severe difficulty spike
I am imagining fallen king doing the Gangnam Style in my brain please help me
john ain't a anti strategy man, he just wants the bosses actually hard and cannot be beaten by simple cheap towers
nightmare xmas difficulty is reasonable cause it is nightmare and yeah, the xmas event was rushed so no shit it was boring as fuck, and sometimes i see people complaining about the wave thing in TDX, you just have skill issue, rely on a strategy or try to improve your skill, TDX is getting updates after updates it takes time, and it seems like we got a new grenadier tower, we just have to wait game is pretty new
Do you think TDS will ever make a event that will surpass the Solar Eclipse Event? 🤔
Dont know but they better do something different tho
No matter who wins john still wins both arguments
Compare to some td game ik its pvz another popular td game what makes their gameplay better is
Last stand,mine cart,protecting endangered plants and more
Honestly in my opinion, both games are pretty good in their own ways. And after all, it mainly depends on people's opinion.
No way he called tds a small tower defense game
It is, because TD is a small genre
It is tower defense games are very small nowadays back then pvz and btd made it popular
"two small games" 💀
It is td games are a small genre
Always remember…
tower battles will always reign supreme
Another issue with TDS, much laggier than TDX.
I personally disagree with a lot of the points given in the video but the points I disagree with the most are in regards to tower/difficulty balancing and John being "anti strategy”
For the balancing of towers/game modes. You imply that in pretty much all modes except easy, you have to mindlessly spam bait towers to get by when this is simply untrue.
You never are required to spam towers and all modes can be beaten just as easily without using bait towers the fact this is the point only you bring towards the balance and difficulty of the game makes it a little dumb since there is a lot more to each game mode than just “bait towers” as in each game mode you will need a substantially different strategy than the last since each game mode has different threats and different uses for each tower, for instance in elite mode there is little bullet resistance so bringing towers the Pierce resistance isn't a high priority unlike intermediate, however splash damage towers still have a use for taking large groups of enemies which is quite common in elite, nearly every tower has a use in nearly every mode and in certain situations can outperform the “meta towers” meaning every single tower even the bad ones have a unique and useful trait that can perform well if used correctly.
Alongside that not much later than that you actively contradict yourself by saying that this is only a problem in expert when you said that this is a problem even in intermediate mode less than 5 seconds before that.
You also state later on that you will need expensive and hard-to-get towers to beat any mode outside of easy when this is also false.
For instance, intermediate can be beaten with only 2 towers (operator and missile trooper) both of which are beginner-friendly and easy to get towers even in elite mode which is a mode made for more experienced and advanced players, you only need a few towers you are never required to have towers like juggernaut or rail gunner even in expert.
As for John being “anti strategy” you state that John nerfs anything if someone beats something with a non-high-level tower when this is untrue. Pretty much every instance of John nerfing something is to keep the game mode difficult and require strategy. For instance, when John nerfed Sky Islands to simple it was due to players being able to rather easily cheese elite mode with only 1 tower incredibly easily, or when oil rig got nerfed John made several changes to the rewards of simple maps and expert mode so that the map generally gives the same rewards as it used to but players are now encouraged to play expert on other maps. John has never once nerfed something to be “anti strategy” instead he has only made changes to force players to play game modes as intended while still allowing them flexibility.
Of course this is all my opinion and how i feel but i should be allowed to state that on the Internet.
for your rebutal on "mindlessly spamming bait tower" you clearly didn't listen thoroughly or you completely misunderstood my point, i already said that "it's only a big problem with expert compared to the other two gamemode" fixing that issue in elite and intermediate is considerable to make it a bit more beginner friendly.
for "contradict myself" refer to the first point i made on this comment,
for "intermediate can be beaten with only two beginner friendly tower" that's irrelevant, because i said intermediate is pretty good gamemode and not too hard, but could have some tweaking. even then no beginner would do that as their first time realistically since most player dont read strategy in internet. same goes with sniper in tds, how would beginner know that sniper can solo molten by themself? But they still find easier time in Molten compared to TDX's Intermediate mode. Also I said without juggernaut or any other high level tower, it's pretty much torture in the video.
and for your last point on your rebutal, do you recognize that all of this makes TDX very grindy? that's the problem here, all John is doing is slowing progress. You would have easier time playing the game earlier.
in conclusion, do you really watch my whole video thoroughly?
@@Photonivemy main problem with the "mindlessly spam cheap towers to bait stunning enemies" is that you do straight up say that you have to do a lot even in intermediate at 7:19 and then you immediately say it is only bad in expert. It feels really strange to say that and doesn't make much sense as you directly say that you have to do it every single second even for intermediate mode.
It also just feels weird that would be the point you bring up towards the tdx game modes since this is a relatively minor part of it and happens on few waves so it can be very easily interpreted as that all modes are like that.
I.e. my problem is with the way it is worded not really what is said itself.
Sorry if I didn't really convey that well but as for the point for john making progression slower.
While yes nerfing these strategies would inherently make progression slower they were made because people were progressing in a way that wasn't intended and wasn't supposed to be possible.
Sure ya it slows progression down but the profession wasn't supposed to be that fast in the first place. It would be like if tds had a strategy to beat hardcore mode with only demoman. And even then John has made many changes to make progression even faster
such as the buff to hard maps and easy mode.
Alongside that the grind in the first place isn't all that bad in the first place. And is Generally the same as tds's grind.
If it took the player around 20 to 18 minutes to beat intermediate on an easy map they get 450$ for their troubles which is enough to get most of the necessary towers for the harder modes in manageable time frame.
Sure ya towers like juggernaut will take a decent amount of time to grind for if your doing say immediate on an easy map. But by the time you are intended to be able to get juggernaut you are expected to play elite mode by that point which is faster than intermediate and rewards more.
@@cool_complex my point is intermediate is too much of a step up from easy difficulty, when you have to start spamming cheap-to-place tower. So yes it's a lot for a second easiest difficulty. In expert, i think its justifiable if that strategy is the level of intermediate right now.
Also just because it happens on few waves doesnt mean it becomes irrelevant point, it does matter, it's like saying "Act 3 Lunar Overture is good because the problem only exist in Wave 14 (final wave) and nothing else". All waves do matter in fact.
Also just because John claim this is not intended does not make him right, qa tester can have different opinion from the developer. What John is doing is making things unnecessarily harder, which is why I disagree with some of his balances changes like secret forest hard to normal and stuff like that.
@@Photonive i never said that it was irrelevant because it only happens in a few waves
I just thought it was weird that that's the first thing you brought up rather than the gameplay of what the majority of the mode is like to play.
I do sorta disagree and agree with intermediate being too much of a step up from easy.
I feel like the enemies with a bullet resistance come way too early (mainly revived titan) and are way too resistant for being the first enemies with a reactance.
I do agree with expert being insufferable as well.
And the secret forest nerf was a really stupid decision and made no sense
I agree with the changes too oil rig but not that one
while it made sense why sky Islands and cow Annoyance got nerfed I don't think nerfing the map was the solution
instead they should have nerfed what was causing the problem in the first place i.e. barracks
I find it not necessary to compare games. Every game is great on their own way. And intermediate is not that hard since you can beat it with operator and missile trooper (you can use ranger instead of operator but operator makes it easier)
its free content though...
@@Photonive Misinformation!!!!!!!
Photon: The largest tower ever
Recon Base Bliss of Finality: What am I to you? A joke?
Everyone: Yes. Your laser does no damage at all and you are shot down by a midget, you suck
Warship: Nobody tell him I have less than half his HP :)
Wait how large is the spaceship?
Btw warship can't even die because the towers has map range so killing it would be impossible because the ring placement is very big
in short:
tds has much more content than tdx since tdx is new
and tdx is harder and needs more strategizing than tds
Yeah I made my own strat a long time ago I won but when i do it again I lost I can't tell it's rng or the boss got buff I keep losing because cash
Can u do op accel vs all boss plz
tbh tdx is better cuz i like the harder stuff in td games. in tds i beat everthing so fast. in tdx i still have troble (i have every tower) so i perfer tdx. i used to play tds alot till tdx came out i found tdx more fun due to the hardness.
Because Mr monkey man (n word) decided to nerf some maps
Id say that if you want an easy Game Where you Can Play good with randoms play tds and if you want to Play a Game where you have to use you Head Play tdx. I play tdx cuz my iPad Crashes everytime i want to play tds eventhough, imo it doesnt Even look that good (no offense)
At end of a day tb is better
For being straight up copied BTD and kingdom rush
@@LavelinaAlioooooo chill bro
both games are mid, i win
Locking children in my basement is better
No u, I'll report! This is for the sake of the more safe society
Tds fans:tdx is trash they copied tds and tds is better
Reality:rampart,btd,gemcraft,pvz and kingdom rush:all of them are made in 2000s and 90s
Fr I heard some of them call hem a copy with no explanation
omg im very early pls remember me photon
Both copied tower battles but unlike tower battles there is actual new content and crap to do in the other games
**cough cough** halloween event is still active in tb and it is nearly march
Top mine is good for hd and that’s it
We need more modifier tower
Tdx is still in beta
most tdx player is from tds
is it really in beta though? it seems to work functionally well, and it's downsides cant be put aside because its in "beta"
@@minerdxxd733 bro the game is in development for almost 2 years everything in the game is not complete
Epok
Tdx is pretty ez for me after I grinded warship😌👍
Tds:
Pro's
Very easy,soloable modes and have 7 gamemodes, matchmaking and a rejoin button
Cons
Not optimized,lifeless grinding and worse balancing
Tdx:
Pros
Its more challenging and harder 4 modes that are actually balanced and waiting for players
Cons
Nerfing brb and overhyped too grindy gambling well its not that bad because its cheap and p2w yes the warship is a boss destroyer
I say both of this td games are just the same like all you do is get the strongest tower in the game and win and thats it thats the endgame unlike other td games
its not overhyped imao because its more unique and tds is just straight out boring.
@@tank67132 the overhype part is true remember in the skin update
@@tank67132 and it's not unique it's like pvz and btd made a baby
@@hadijahabutazil9132 there is overhype for tds and its updates.
@@tank67132 ok look, you can love tdx, but you HAVE TO admit it was overhyped by John himself
TDS yea. TDX no
The real answer is none they're just the same gameplay doesn't makes it better all you do is get the strongest tower then that's it that's literally it you finished the game no more
Nice
Both copied tower battles blud is yapping when someone is smart enough to know that td games exist back in 1990 and in 2000 it started to grow
TDX collabed with them 💀
@@justarandomyoutubeperson no I think he meant that photon said something that they both copied tb
How did tdx copy tb bruh😊
Bro tds is hella mid compared to tdx wym
TD games are stale nowadays
Both good and basically two fan saying which game is better when both game good in their own game not all game perfect
@@LavelinaAlivery very true
tower blitz better!!!
smiting
I say plants vs zombies better half of the plants are very strong but other zombies can counter them like squid zombie gargantuar and more you dont even need to flex on people and also they have minigames and a fps game
My only problem with tdx is they dont have bullets shooting out like tds, making them unsatysfying
Kenu think he are a shotgunner
Hi
DO NOT make an intro ever again
Look into my eyes and tell me... Do i give a sh-
Hello
nice
Tdx is still in beta comparing its just worthless
Make green scout real
Both games are mid.
Honestly, tower battles is mid because it copied bloons tower defense
Okay? Every tower defense game in Roblox took inspiration from something? Does that make tds mid because I can name 40 towers in tds that are direct copy’s of tower battles
@@Counltdooku somebody doesn't know i was sarcasm
both games are mid, real rush wins
Agree
tdx and tower battles are collabing 😐😐😐😐😐😐
thats it?
4 minute gang here
Yeah yeah okay pal we all know tower battles is better
A dead td game that the devs decided to abandoned it
TDX, (in my opinion) is better.
First: Balancing. Easy mode is definitely easy, so it matches its difficulty. Intermediate is, well, actually intermediate because you need the intermediate towers to win. And so on.
Second: More Unique. TDX introduces multipliers, which you wouldn't usually see in TD games. It doesn't restrict armored zombies and the unique enemies to just the 2 hardest modes, you can see them in Intermediate Mode+. It also has 2 paths, rizz layer, (unique kinda) naval towers. Also the death feature. It makes battles more chaotic and feel like an actual fight, not just sitting and watching your towers shoot, but actually having them die to make you strategize. Now thats the next one.
Third: Strategy. In TDX, you dont just spam accel you have to handle some waves differently, with different towers.
Design goes to TDS. However, what do you expect??? They had 4, almost 5, years to improve. TDX started being developed only 2 years ago, giving them less time to improve.
Honestly, TDS is boring and is overrated. TDS needs less players and TDX more.
oh hell naww i thought that einstein said that it was impossible for someone to have 0 iq… meanwhile this guy💀💀💀💀💀💀💀💀💀💀💀💀💀💀
wait, so your saying higher gamemodes THAT ARE SUPPOSED TO BE HARDER, AND REQUIRE HIGHER LEVEL TOWERS, is bad? Think. use your brain photon. Tds is also grindy. look at the golden crates and gem system.
u dont have to try to explain that a rip off game, with way less players active, is better than the original💀💀💀💀💀💀
and i dont know what the helllllllll u mean when u say tds is boring💀💀💀💀💀💀💀
oh i know! the reason u dont have 0 iq is that ur iq is in the negative numbers💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀
W
Blud sounds like a 3 Yr old who is just learning to talk💀
atleast he has the balls to talk not like you lol i would like to hear you making a 10 minutes video
Ngl both them mid asf
real
Only in Tower defense
I hate how nobody talks about the similarities tdx has to tower blitz if fact it has much more similarities to it than tds and tower battles
I don’t see a single similarity besides Cryogunner?
Btd
2 path tower system is btd5
Minelayer and cryo are from tbz
Damage system is from ug
Boats = btd again
John is john fro- UHHHH
wave structure is suspisciously similar to tds/tb
Dj is from tb
Cryo ranger = freezer from tds
I think you get the point by now
@@ChilliumManbro is spitting fax
It flopped L
very trash / biased review
Tbh both r somewhat bad, like most td games. Bc td games r BORING as hell, like after a few rounds it will get very repetitive and boring, that’s the issue with td games. But overall excluding the boring part. I’d say that both have their pros and cons. Tds is more “fun” to play bc of their unbalanced towers, so that the towers can shred the enemies and u can somewhat mindlessly play the game. In tdx it’s a much more strategy based td game with is good, I like a difficult game bc it’s more challenging but if the difficulty is too high it’s not fun anymore bc u always lose and lose all the damn time *tdx nightmare exo santa*. Tdx’s towers, I’d say there r pretty good, all of them have their usage (unlike tds). If I wanna compare the two games base on their towers. I’d say that accelerator and juggernaut r almost the same. Two of them r expensive and two of them has big dps to take care of early, mid early, mid, mid end and end game. Them both r just an all rounded tower that can take care many waves. Railgunner and Ranger are also the same, both of them r supposed to be slow but heavy hitters, both of them are also meant for the bigger bosses and finally I’d say Tdx’s EDJ has a better game mechanic than Tds’s DJ. Bc in Tds u just place one DJ and ur all set but in Tdx u actually need to think of a good placement to let EDJ buff all of ur towers that is in her range and it makes it more challenging.
But in the final results I’d say…..nothing. Different ppl have different taste whether u like tds or tdx, it’s all u. Just don’t harass ppl who like other games instead of ur game. And If u didn’t harass anybody I’d say ur a pretty cool guy or gal :)
Ngl, after developing a strategy, I can nearly solo nightmare exo Santa. Then I hopped on yt one day just to see someone else use a near identical strategy but in a better order 😭 it’s fun to try and develop strata but when I get beat all I can do is follow theirs.
I think when you say the difficulty is too high it just screams skill issue lol
Tdx is dogshit tds is so much more better
How can you do better huh
In reality both are trash
wrong opinion bud keep coping
Dawg they have the same gameplay 💀