Dunno if it's just me, but I feel like the B themes' objective is more akin to "telling" a story than be something that goes well with the action in the game. In the Desert it feels like the start of something. The bandits aren't much trouble, the scorpions can be annoying but some clever use of cover makes them easy targets, and the maggots...the maggots can sneak up on you but they're easy enough to squash as well. There's actually a point where it seems like a little hope still exists. The Scrapyard is where it begins to go downhill; freshly crawled out of the dirty Sewers and into a rainy, thundering dump of a place. Swarms of crows gang up on you, assassins pretend to have fallen in battle while waiting for the right moment to strike at soon as some distraction gets your attention. And all the while, of course, there are robots trying to snipe you from afar, and whose explosive deaths can make an already bad day even worse if handled poorly. Then the Frozen City. Once, possibly, a bustling metropolis that's now lost to the constant snow storms with no signs of actual life, other than the occasional group of Snow Bandits. Instead the city is now a cold, depressing ruin ruled by robots; cyborg dogs with guns mounted on their backs, ready to pounce and shoot at you at a moment's notice; snowbots that lunge at unexpectedly high speeds and move in erratic patterns over the snowy or icy floor; and the crab-like snowtanks, easy to bait an attack out of but deadly if you're not careful, especially if there are any of their golden cousins wandering around as well. Funnily enough, there's also a Proto Statue somewhere in there, which you have to be mindful of unless you're willing to fight off the IDPD forces that will appear out of seemingly nowhere if you dare try to open the portal. Finally, you make it to the Palace. Battered, tired from all the mindless but unavoidable violence of the Wasteland, you think you'll be able to catch your breath, take a break, maybe tend some wounds you might have gotten earlier...until you notice the unnatural creatures hiding there. Huge, canine-like monstrosities that pounce from far away and can tear you apart with little effort, if the ease with which they break down the red brick walls is anything to go by. Sneakier beings that can teleport and throw clusters of large, radiated, slow moving orbs at you that can be difficult to dodge if there are more than a few in an area. And a third kind, that seems to just wait for a few moments before exploding into many high-speed "bullets" of radiation that can catch you off-guard. You find the presence of IDPD strange, too. Unless you've accidentally broken the Proto Statue in the Frozen City (or purposely, if you were curious enough or had a clue as to what the statue's secret is), they shouldn't be trying to get you. And yet here they are, as if desperate to take you out, to keep you from reaching the Nuclear Throne. But you won't let that happen. You've already come too far, done and lost too much. For your friends, at least, you have to end the lives of these last enemies. And then the path to the Nuclear Throne will be clear, and hopefully everything will become better. ...If only you knew.
I think, that the B Theme sounds when the characters stops a little bit the slaughter to remember those nights where fish sang campfire songs about the past of the places of that we are now, telling about the proto mutant with his guitar
That image is haunting. In the wasteland, everyone's trying to kill each other, and everyone's irreversibly changed. Some can no longer speak. Some have skin that's sloughing off in layers. Others can't even call themselves carbon-based life anymore. But the campground was some kind of proof that little communities can come together through the chaos. Even if the people there mostly ignore each other to waste time in their own little worlds, they're at least not at each other's throats. It's like an anchor to better times. Like proof that hope might still be around for those days to spring back from the ashes. But when you get to the throne and overcome it, you find yourself in front of that lonely log and dead campfire. No more music, no more action movies blaring through an old TV speaker, no more sounds of a happy plant gorging on its quarry. There's just proof of a lost opportunity. Maybe the last opportunity.
I feel that the B-themes are more of a representation of their respective areas and less what is happening, since everything has seen the apocolypse it's very ambient and quiet
A Lore heavy NT based game would be so cool. Imagine every location being a big, half defined half randomized location with both key/predetermined interaction points and randomized loot and fight zones
@@muchotexto4248would be even cooler if some parts of the area has a super secret room that you can find some secrets and hidden lore in, maybe even easter eggs
These tracks are great (but for me, only start fitting Frozen City onward). I love how you can hear the Proto Mutant (or Fish, whoever) in the Frozen City one. Singing to themself, alone in a world of ice that used to be habitable
Thank you very much for uploading this. These are all beautiful songs, and despite the game being the same, having one of these tracks playing really makes you more solemn and thoughtful while going through.
I feel it. I listen to this mix I made in the car a lot. I might redo this video, or just make a new one, since I dont like the transition that the drylands - scrapyard has. Dry to rain just by fading. Maybe ill start off with thunder, then try and roll the rain in. Also gotta update the 0_1 ambient track.
A themse and B themes are almlost identacle which isa a cool detail. The B themes are more calm and atmospheric while the original a themes are action packed versions or vise versa, how ever you think. Btw Jesus is lord and aceptance in his sin cleansing sacrifice which was done to pay the debt you and i owe to God for our sins (mess ups against him and others around us) so that we can have true joy, unimaginable peace, Gods Holyspirit and eternal life. ❤
I don't like any of the B themes. They are too calm. They sound great, but not in game. When you are in game, it just takes away from the feel a lot. Except for the palace. That one has a weird kind of relevance. Listening to it makes me picture Fish, but not in a good state. I picture him in the palace, wounded and bleeding out, playing this one last song before he passes away.
Zebo12345678 I agree. The game definitely doesn't go parallel with the b-themes, the palace one does because palace is "usually" easy to play through and it's just the anticipation of the throne fight. The calm before the storm, that's why the b-theme works great there. Let alone it's the best b-theme if I didn't like the ambient feeling from the scrapyard one. I'd wish if the b-themes played, it would all go in slow motion and then feel fitting.
I find them eerie, and fit into the fear factor of the game. Because in the game, you could die to anything at any time. The music can make it much scarier than it would be without.
Dunno if it's just me, but I feel like the B themes' objective is more akin to "telling" a story than be something that goes well with the action in the game.
In the Desert it feels like the start of something. The bandits aren't much trouble, the scorpions can be annoying but some clever use of cover makes them easy targets, and the maggots...the maggots can sneak up on you but they're easy enough to squash as well. There's actually a point where it seems like a little hope still exists.
The Scrapyard is where it begins to go downhill; freshly crawled out of the dirty Sewers and into a rainy, thundering dump of a place. Swarms of crows gang up on you, assassins pretend to have fallen in battle while waiting for the right moment to strike at soon as some distraction gets your attention. And all the while, of course, there are robots trying to snipe you from afar, and whose explosive deaths can make an already bad day even worse if handled poorly.
Then the Frozen City. Once, possibly, a bustling metropolis that's now lost to the constant snow storms with no signs of actual life, other than the occasional group of Snow Bandits. Instead the city is now a cold, depressing ruin ruled by robots; cyborg dogs with guns mounted on their backs, ready to pounce and shoot at you at a moment's notice; snowbots that lunge at unexpectedly high speeds and move in erratic patterns over the snowy or icy floor; and the crab-like snowtanks, easy to bait an attack out of but deadly if you're not careful, especially if there are any of their golden cousins wandering around as well. Funnily enough, there's also a Proto Statue somewhere in there, which you have to be mindful of unless you're willing to fight off the IDPD forces that will appear out of seemingly nowhere if you dare try to open the portal.
Finally, you make it to the Palace. Battered, tired from all the mindless but unavoidable violence of the Wasteland, you think you'll be able to catch your breath, take a break, maybe tend some wounds you might have gotten earlier...until you notice the unnatural creatures hiding there. Huge, canine-like monstrosities that pounce from far away and can tear you apart with little effort, if the ease with which they break down the red brick walls is anything to go by. Sneakier beings that can teleport and throw clusters of large, radiated, slow moving orbs at you that can be difficult to dodge if there are more than a few in an area. And a third kind, that seems to just wait for a few moments before exploding into many high-speed "bullets" of radiation that can catch you off-guard.
You find the presence of IDPD strange, too. Unless you've accidentally broken the Proto Statue in the Frozen City (or purposely, if you were curious enough or had a clue as to what the statue's secret is), they shouldn't be trying to get you. And yet here they are, as if desperate to take you out, to keep you from reaching the Nuclear Throne.
But you won't let that happen. You've already come too far, done and lost too much. For your friends, at least, you have to end the lives of these last enemies. And then the path to the Nuclear Throne will be clear, and hopefully everything will become better.
...If only you knew.
they are, the b themes are about the proto mutant, whose skeleton you find on the throne
true!
Never stand in the middle.
More writing about the lore in this comment than there is in the game lmfao
I think, that the B Theme sounds when the characters stops a little bit the slaughter to remember those nights where fish sang campfire songs about the past of the places of that we are now, telling about the proto mutant with his guitar
B-tracks, a reminder, that even in the end of times, the acoustic guitar lives on!
I like to think that the fish plays it when the other characters are already dead. so all he has to do is remember the old days and play some songs
0:00 Drylands
2:39 Scrapyard
6:15 Frozen City
9:09 Palace
друг Seems like Scrapyard is the longest (unless I'm mistaken).
@@velocilevon is the best song jaja
That image is haunting.
In the wasteland, everyone's trying to kill each other, and everyone's irreversibly changed. Some can no longer speak. Some have skin that's sloughing off in layers. Others can't even call themselves carbon-based life anymore.
But the campground was some kind of proof that little communities can come together through the chaos. Even if the people there mostly ignore each other to waste time in their own little worlds, they're at least not at each other's throats. It's like an anchor to better times. Like proof that hope might still be around for those days to spring back from the ashes.
But when you get to the throne and overcome it, you find yourself in front of that lonely log and dead campfire. No more music, no more action movies blaring through an old TV speaker, no more sounds of a happy plant gorging on its quarry.
There's just proof of a lost opportunity. Maybe the last opportunity.
I feel that the B-themes are more of a representation of their respective areas and less what is happening, since everything has seen the apocolypse it's very ambient and quiet
jackctb It's fitting once all the enemies are dead, and you're just looking around the area for any missed dropped weapons.
Lmao i was 12 making this comment, good one dumbass really insightful. God you're so dumb i had to read this 3 times to understand what it even meant.
@@jackfox9893/videos Goddamn, you just bodied younger you.
@@jackfox9893 :(
@@jackfox9893 dude chill you were 12
gotta love that heavy breathing and brick scraping in the palace b track. so eerie gives me the willies
I imagine the b tracks as fish telling stories of these places while sitting around the campfire
A Lore heavy NT based game would be so cool. Imagine every location being a big, half defined half randomized location with both key/predetermined interaction points and randomized loot and fight zones
@@muchotexto4248would be even cooler if some parts of the area has a super secret room that you can find some secrets and hidden lore in, maybe even easter eggs
@@muchotexto4248well vlambeer disbanded so its up to us now
We have no past..
Scrapyards b-theme was already my favorite track in the OST and you made it even better
These tracks are great (but for me, only start fitting Frozen City onward). I love how you can hear the Proto Mutant (or Fish, whoever) in the Frozen City one. Singing to themself, alone in a world of ice that used to be habitable
R.I.P. campfire
Thank you very much for uploading this. These are all beautiful songs, and despite the game being the same, having one of these tracks playing really makes you more solemn and thoughtful while going through.
I feel it. I listen to this mix I made in the car a lot.
I might redo this video, or just make a new one, since I dont like the transition that the drylands - scrapyard has. Dry to rain just by fading. Maybe ill start off with thunder, then try and roll the rain in.
Also gotta update the 0_1 ambient track.
"We have no past...."
Jesus is truth and he can help, free and save you RIGHT NOW if you let him into your life!! ✝️🙏🏾❤️🫂
The flute on scrapyards actually hits me
Go to 2:39, listen to it for a bit, then go to 6:15. Don’t they sound alike?
I love this game.
Jesus loves you more ❤
bro it actually slaps never put much attention to this one
Ah yes the B tracks, made to either confuse you, or it'll make the lore and idea of what is really going on suddenly click...
Fish, Frog and Proto Mutant, they would make a great band.
these are pretty nice, too bad the only times you're gonna hear them are when you're knee deep in the absolute carnage of looping
Scrapyard B-track reminds me of Skullgirls. Huh.
Cactipus probably because of that one song that plays during some cutscenes in some story modes
Palace B track gave me Bastion vibes
what is bastion?
creeper07 A game :v
+PurpleTurtle can you link me a song that sounds like the Palace b theme?
+creeper07 Remind me tomorrow, cause for now I'm gonna sleep
so what is the theme?
A themse and B themes are almlost identacle which isa a cool detail. The B themes are more calm and atmospheric while the original a themes are action packed versions or vise versa, how ever you think. Btw Jesus is lord and aceptance in his sin cleansing sacrifice which was done to pay the debt you and i owe to God for our sins (mess ups against him and others around us) so that we can have true joy, unimaginable peace, Gods Holyspirit and eternal life. ❤
333 Likes
gg
I don't like any of the B themes. They are too calm. They sound great, but not in game. When you are in game, it just takes away from the feel a lot.
Except for the palace. That one has a weird kind of relevance. Listening to it makes me picture Fish, but not in a good state. I picture him in the palace, wounded and bleeding out, playing this one last song before he passes away.
Zebo12345678 I agree. The game definitely doesn't go parallel with the b-themes, the palace one does because palace is "usually" easy to play through and it's just the anticipation of the throne fight. The calm before the storm, that's why the b-theme works great there. Let alone it's the best b-theme if I didn't like the ambient feeling from the scrapyard one. I'd wish if the b-themes played, it would all go in slow motion and then feel fitting.
***** They're Making It So They Que Events In he Future
I find them eerie, and fit into the fear factor of the game. Because in the game, you could die to anything at any time. The music can make it much scarier than it would be without.
Zebo12345678 I love hearing all the b themes in game.
Agreed
Hey, could you do one of teh updated soundtrack?