I see that you went from saying "PoLOHnia" to "PoLAYnia", but you should be saying "PoLAHnia" :-D Other than that, keep up the good work! I'm researching experts in several modern games, and you're one of the best combinations of strategist and communicator on RUclips right now.
Quick question, where is your first mech coming from if you don’t have a mountain? Are you trading twice for double metal at some point in the early game?
Honestly i'm not so sure this movement into the Factory-territory with 4 workers (only! workers) works without losing your popularity. The ability of the mech clearly specifies "in combat" and if there is no character or mech there would be no combat.
It still counts as combat but since workers don't do combat, they just immediately retreat. But for the purposes of stopping your movement and camaraderie, it is still combat.
@@Chimeraiam This was determined by the Creator that that is not so. Workers retreating is not combat, so Camaraderie does not trigger. It only triggers if there is an enemy combat unit on the tile for actual combat to initiate boardgamegeek.com/thread/1547143/workers-combat-and-polania-mech-ability
I just played Polania/Industrial a few days ago - and while you're right it's far from strongest mat for Polania, it's doable. Do all the normal stuff - move your worker to village and use it to produce your 3rd (and later 4th and 5th) worker. While doing that, start thinking about how to move across river, so you can spread across the map and start picking these all-important encounters. You have a few options here: 1) pick up your nearest encounter and hope it gifts you with a mech. Obviously, you can't rely on this. 2) Deploy your Riverwalk mech using two Trade actions, both times choosing to get steel. This is pretty inefficient, as you won't be able to use lower action (enlist for 4 food) while doing Trade. 3) Third and probably the best option: Pproduce a single wood, Trade for additional two wood, and on the next Move action, use Build action to construct yourself a Mine. Use your Mine to get your character out of your starting Peninsula and start collecting encounters. If you manage this option, your first Mech should be Speed Mech - as it provides your character with additional mobility across the map. Unless you get lucky and recieve food/recruit on your first encounter - don't bother too much with enlisting. Paying four food and getting no coins from it just isn't worth it.
If you guys were escaping a Siberian gulag in the winter and spending a night in a frozen cave, which of the 5 Scythe avatar animals would you choose for company and why?
I've played enough of Scythe to understand general strategies as well as specific ones for each faction...I can't seem to figure out solid gameplay for Polania. Off the top of my head, their combinations with the Industrial or Innovative mats seem awful. Do you have a general strategy for when your most valuable action in terms of coins is upgrade and deploy, but your goals are early enlists and your starting resources are food/wood/workers? At this point, I'd rather be anyone in the game rather than Polania, because I've yet played a faction that felt so regularly at the mercy of the play mat they receive. Surely there must be some workarounds!
Your video really helped me, appreciate it!
Nice video. Appreciated the blend of strong tips and the “Im not exactly sure but here’s my logic” approach 👍
I see that you went from saying "PoLOHnia" to "PoLAYnia", but you should be saying "PoLAHnia" :-D Other than that, keep up the good work! I'm researching experts in several modern games, and you're one of the best combinations of strategist and communicator on RUclips right now.
Quick question, where is your first mech coming from if you don’t have a mountain? Are you trading twice for double metal at some point in the early game?
Was thinking about that too. Maybe for the second trade, u take food or wood depending on your board.
Hopefully the encounter you get in your 3 starting tiles can help with that.
Honestly i'm not so sure this movement into the Factory-territory with 4 workers (only! workers) works without losing your popularity. The ability of the mech clearly specifies "in combat" and if there is no character or mech there would be no combat.
If it's not in a battle, kicking out workers loses you popularity.
It still counts as combat but since workers don't do combat, they just immediately retreat. But for the purposes of stopping your movement and camaraderie, it is still combat.
@@Chimeraiam This was determined by the Creator that that is not so. Workers retreating is not combat, so Camaraderie does not trigger. It only triggers if there is an enemy combat unit on the tile for actual combat to initiate
boardgamegeek.com/thread/1547143/workers-combat-and-polania-mech-ability
@@Dazrick247 Interesting. Ok so that goes from a strong mech ability to mediocre at best.
How do you guys like the Patriotic mat with these guys. It's really strong, but feels like I have a lot of options and I'm not sure what to focus on.
i'm really having trouble with the industrial board for polonia. please help me out with this combination as it seems really hard/ inneficient
I just played Polania/Industrial a few days ago - and while you're right it's far from strongest mat for Polania, it's doable.
Do all the normal stuff - move your worker to village and use it to produce your 3rd (and later 4th and 5th) worker. While doing that, start thinking about how to move across river, so you can spread across the map and start picking these all-important encounters. You have a few options here:
1) pick up your nearest encounter and hope it gifts you with a mech. Obviously, you can't rely on this.
2) Deploy your Riverwalk mech using two Trade actions, both times choosing to get steel. This is pretty inefficient, as you won't be able to use lower action (enlist for 4 food) while doing Trade.
3) Third and probably the best option: Pproduce a single wood, Trade for additional two wood, and on the next Move action, use Build action to construct yourself a Mine. Use your Mine to get your character out of your starting Peninsula and start collecting encounters. If you manage this option, your first Mech should be Speed Mech - as it provides your character with additional mobility across the map.
Unless you get lucky and recieve food/recruit on your first encounter - don't bother too much with enlisting. Paying four food and getting no coins from it just isn't worth it.
Thank you.
If you guys were escaping a Siberian gulag in the winter and spending a night in a frozen cave, which of the 5 Scythe avatar animals would you choose for company and why?
Mox, no question at all
I've played enough of Scythe to understand general strategies as well as specific ones for each faction...I can't seem to figure out solid gameplay for Polania. Off the top of my head, their combinations with the Industrial or Innovative mats seem awful. Do you have a general strategy for when your most valuable action in terms of coins is upgrade and deploy, but your goals are early enlists and your starting resources are food/wood/workers?
At this point, I'd rather be anyone in the game rather than Polania, because I've yet played a faction that felt so regularly at the mercy of the play mat they receive. Surely there must be some workarounds!