I've been a fan of you're mashups for so long! All of them ALWAYS go together! They always sound so nice! But can I suggest something???? If you aren't busy, Could you do Colbreakz and PUNSAYO'S Downcaves with one of Geoxors songs?? Thanks a lot!! Love you're mashups! ❤
Dancing Zombie is a zombie appearing in Plants vs. Zombies. It is a zombie that dances across the player's lawn and summons four Backup Dancers in a cross pattern after a short while. The original Dancing Zombie resembles Michael Jackson in his costume from the Thriller music video. The dance moves he is performing also are taken from the selection of dance moves from the video, entering the lawn moonwalking. His design was changed in later versions to one of a '70s disco dancer that slightly resembles Disco Stu from The Simpsons animated sitcom series. The Dancing Zombie is the ninth zombie overall encountered in Adventure Mode. New Dancing Zombie: Although this Michael Jackson-inspired zombie was present in the game before Jackson's death, the estate of Michael Jackson objected to its inclusion in the game (more than a year after his death), claiming it resembled Michael Jackson too closely. PopCap Games agreed to remove the zombie from the game and replaced it with a more generic disco-dancing one in a leisure suit, afro, and fish-in-shoes in an update to all future releases of the game. Suburban Almanac entry: Dancing Zombie Any resemblance between Dancing Zombie and persons living or dead is purely coincidental. Toughness: medium Special: summons back-up dancers "Dancing Zombie's latest album, 'GrarrBRAINSarblarbl,' is already rocketing up the undead charts." Overview: The Dancing Zombie enters the lawn dancing backward. It is accompanied by his own jingle tune and also a color-changing spotlight appears out of the sky, following the Dancing Zombie. He then turns around and summons four Backup Dancers in the squares above, below, in front of, and behind him. Then, he starts dancing across the lawn moving close to the Player's House. The Dancing Zombie and his Backup Dancers dance at the same speed and will not break formation. If one of them has to stop or is slowed down through freezing, the others will stop or slow down as well. If any of his Backup Dancers die, the Dancing Zombie will summon replacements. The Disco Zombie absorbs 500 damage per shot and his appearance changes upon absorbing 250 damage per shot before dying at 500 damage per shot. Encounters: Adventure Mode: 2-8, 2-9, 2-10, 4-5 Mini-games: Wall-nut Bowling 2, Zombie Trap Puzzle Mode: Third Vase, ZomBoogie, I, Zombie Endless, Last Stand: Night Survival Mode: all levels (except Roof) Co-op Mode: all levels except Co-op Day, Co-op Bowling, Co-op Hard Roof and Co-op Zomboss Others: Versus Mode Strategies: The Backup Dancers have low health and can be handled by a competent lawn defense, so you should not concentrate on attacking them. To easily deal with them, simply place an instant kill (like a Squash, Doom-shroom, or Cherry Bomb) near the lead dancer. Also, the Dancing Zombie is one of the more deadly candidates for a Hypno-shroom, as although any already summoned Backup Dancers will not be hypnotized, it will summon new hypnotized Backup Dancers. Though, if that strategy is used, the Dancing Zombie has to have its health full, because if it lost a part of its health, it could be instantly killed by the Backup Dancer from its back, assuming that this one is not damaged. Most of the time, the Backup Dancer from the back is the dancer from the group which actually takes the least damage, because of the two zombies in front of it (the front Backup Dancer and the Dancing Zombie itself). If the Dancing Zombie took damage and it's hypnotized by placing the Hypno-shroom between it and the front Backup Dancer, it will get to the left, encounter very quickly its back Backup Dancer and fight it, and will usually die without summoning any hypnotized Backup Dancer, being killed by the other Backup Dancer. However, if its health is full, it will be able to win against a solo Backup Dancer, as its health is greater than the Backup Dancer's one. Fume-shrooms and Gloom-shrooms are very good against these zombies because their fumes will damage the lead dancer as well as the shielding Backup Dancers. Another weakness of the Dancing Zombie is that it and its Backup Dancers must stay in their cross formation. This means that if one Backup Dancer is frozen, slowed, or blocked, this will affect the rest of the zombies as well (this only applies to movement speed; if a zombie is frozen or slowed but another zombie is in range, it will eat a plant at the normal rate). Because of this, using movement-restricting plants like Kernel-pults and Snow Peas are a good idea. If you want to block this zombie with a Wall-nut or Tall-nut, you should plant it in the row that the Dancing Zombie itself is in, preferably where the hindmost Backup Dancer is because otherwise, the formation will simply walk onward after the Backup Dancer dies. Note that if the Dancing Zombie is dead, the remaining Backup dancers will not stay in formation. Survival: Endless: In Survival: Endless, the old Dancing Zombie can be very deadly, since it summons Backup Dancers in the second/third column from the right, and Cob Cannons are placed in the fourth column in many builds. The new Dancing Zombie summons its Backup Dancers one column earlier and is thus not as large a threat. When you have more than ten Cob Cannons, you can probably blast them off when they are still moonwalking with the correct timing. If you have less than ten Cob Cannons, and some of them are inside the attack range of Backup Dancers, you must use other plants to protect your cannons, like Gloom-shrooms, Spikerocks, or Gatling Peas. Due to being a low health zombie, specially to splash damage, Winter melons, Melon-pults, and Fume-shrooms can also be used effectively against it. Wall-nuts or Tall-nuts on front really helps, as while it does not have the most health, its Backup Dancers can cause a problem, due to each eating individually, it means a badly defended strong plant could end dying to it and its Backup Dancers. I, Zombie Puzzle Mode levels: Plant Dancing Zombies in rows (or next to rows) with many Squashes, Potato Mines or Chompers. If the first plant in the row is a Potato Mine, make sure to plant it in the back row so it doesn't get destroyed. Also, if there is a Chomper or Squash in the first column of the row you plant it in, make sure to put a normal zombie or Imp there first so it cannot eat the Dancing Zombie. Don't plant it in rows with Fume-shrooms, or Spikeweeds, which can hit both it and the Backup Dancers at the same time. Another strategy is to plant the Dancing Zombie in a cleared row in between two heavily defended rows. Another useful place to use them is where you have cleared a row but a nearby row is very heavily defended, i.e. would take more than two Football Zombies to destroy. It will very probably summon a Backup Dancer behind the last offensive plant, allowing you to get the brain. On the other hand, if there is a Sunflower you really want with significant firepower behind it, this isn't that helpful, although the Sunflower probably will still give you some sun. In many situations, it is the best idea to make a Dancing Zombie start in the back, because it takes time for the zombie to summon the Backup Dancers
you know, when i listened to this mashup, i though that maybe i can add more song like be fine by madeon to this. can i use your mashup for my next mashup? i will put credit in description
nice
I've been a fan of you're mashups for so long! All of them ALWAYS go together! They always sound so nice! But can I suggest something????
If you aren't busy, Could you do Colbreakz and PUNSAYO'S Downcaves with one of Geoxors songs?? Thanks a lot!! Love you're mashups! ❤
Dancing Zombie is a zombie appearing in Plants vs. Zombies. It is a zombie that dances across the player's lawn and summons four Backup Dancers in a cross pattern after a short while. The original Dancing Zombie resembles Michael Jackson in his costume from the Thriller music video. The dance moves he is performing also are taken from the selection of dance moves from the video, entering the lawn moonwalking. His design was changed in later versions to one of a '70s disco dancer that slightly resembles Disco Stu from The Simpsons animated sitcom series. The Dancing Zombie is the ninth zombie overall encountered in Adventure Mode.
New Dancing Zombie:
Although this Michael Jackson-inspired zombie was present in the game before Jackson's death, the estate of Michael Jackson objected to its inclusion in the game (more than a year after his death), claiming it resembled Michael Jackson too closely. PopCap Games agreed to remove the zombie from the game and replaced it with a more generic disco-dancing one in a leisure suit, afro, and fish-in-shoes in an update to all future releases of the game.
Suburban Almanac entry:
Dancing Zombie
Any resemblance between Dancing Zombie and persons living or dead is purely coincidental.
Toughness: medium
Special: summons back-up dancers
"Dancing Zombie's latest album,
'GrarrBRAINSarblarbl,' is already
rocketing up the undead charts."
Overview:
The Dancing Zombie enters the lawn dancing backward. It is accompanied by his own jingle tune and also a color-changing spotlight appears out of the sky, following the Dancing Zombie. He then turns around and summons four Backup Dancers in the squares above, below, in front of, and behind him. Then, he starts dancing across the lawn moving close to the Player's House. The Dancing Zombie and his Backup Dancers dance at the same speed and will not break formation. If one of them has to stop or is slowed down through freezing, the others will stop or slow down as well. If any of his Backup Dancers die, the Dancing Zombie will summon replacements.
The Disco Zombie absorbs 500 damage per shot and his appearance changes upon absorbing 250 damage per shot before dying at 500 damage per shot.
Encounters:
Adventure Mode: 2-8, 2-9, 2-10, 4-5
Mini-games: Wall-nut Bowling 2, Zombie Trap
Puzzle Mode: Third Vase, ZomBoogie, I, Zombie Endless, Last Stand: Night
Survival Mode: all levels (except Roof)
Co-op Mode: all levels except Co-op Day, Co-op Bowling, Co-op Hard Roof and Co-op Zomboss
Others: Versus Mode
Strategies:
The Backup Dancers have low health and can be handled by a competent lawn defense, so you should not concentrate on attacking them. To easily deal with them, simply place an instant kill (like a Squash, Doom-shroom, or Cherry Bomb) near the lead dancer. Also, the Dancing Zombie is one of the more deadly candidates for a Hypno-shroom, as although any already summoned Backup Dancers will not be hypnotized, it will summon new hypnotized Backup Dancers. Though, if that strategy is used, the Dancing Zombie has to have its health full, because if it lost a part of its health, it could be instantly killed by the Backup Dancer from its back, assuming that this one is not damaged. Most of the time, the Backup Dancer from the back is the dancer from the group which actually takes the least damage, because of the two zombies in front of it (the front Backup Dancer and the Dancing Zombie itself). If the Dancing Zombie took damage and it's hypnotized by placing the Hypno-shroom between it and the front Backup Dancer, it will get to the left, encounter very quickly its back Backup Dancer and fight it, and will usually die without summoning any hypnotized Backup Dancer, being killed by the other Backup Dancer. However, if its health is full, it will be able to win against a solo Backup Dancer, as its health is greater than the Backup Dancer's one. Fume-shrooms and Gloom-shrooms are very good against these zombies because their fumes will damage the lead dancer as well as the shielding Backup Dancers. Another weakness of the Dancing Zombie is that it and its Backup Dancers must stay in their cross formation. This means that if one Backup Dancer is frozen, slowed, or blocked, this will affect the rest of the zombies as well (this only applies to movement speed; if a zombie is frozen or slowed but another zombie is in range, it will eat a plant at the normal rate). Because of this, using movement-restricting plants like Kernel-pults and Snow Peas are a good idea. If you want to block this zombie with a Wall-nut or Tall-nut, you should plant it in the row that the Dancing Zombie itself is in, preferably where the hindmost Backup Dancer is because otherwise, the formation will simply walk onward after the Backup Dancer dies. Note that if the Dancing Zombie is dead, the remaining Backup dancers will not stay in formation.
Survival: Endless:
In Survival: Endless, the old Dancing Zombie can be very deadly, since it summons Backup Dancers in the second/third column from the right, and Cob Cannons are placed in the fourth column in many builds. The new Dancing Zombie summons its Backup Dancers one column earlier and is thus not as large a threat. When you have more than ten Cob Cannons, you can probably blast them off when they are still moonwalking with the correct timing. If you have less than ten Cob Cannons, and some of them are inside the attack range of Backup Dancers, you must use other plants to protect your cannons, like Gloom-shrooms, Spikerocks, or Gatling Peas.
Due to being a low health zombie, specially to splash damage, Winter melons, Melon-pults, and Fume-shrooms can also be used effectively against it. Wall-nuts or Tall-nuts on front really helps, as while it does not have the most health, its Backup Dancers can cause a problem, due to each eating individually, it means a badly defended strong plant could end dying to it and its Backup Dancers.
I, Zombie Puzzle Mode levels:
Plant Dancing Zombies in rows (or next to rows) with many Squashes, Potato Mines or Chompers. If the first plant in the row is a Potato Mine, make sure to plant it in the back row so it doesn't get destroyed. Also, if there is a Chomper or Squash in the first column of the row you plant it in, make sure to put a normal zombie or Imp there first so it cannot eat the Dancing Zombie. Don't plant it in rows with Fume-shrooms, or Spikeweeds, which can hit both it and the Backup Dancers at the same time. Another strategy is to plant the Dancing Zombie in a cleared row in between two heavily defended rows. Another useful place to use them is where you have cleared a row but a nearby row is very heavily defended, i.e. would take more than two Football Zombies to destroy. It will very probably summon a Backup Dancer behind the last offensive plant, allowing you to get the brain. On the other hand, if there is a Sunflower you really want with significant firepower behind it, this isn't that helpful, although the Sunflower probably will still give you some sun. In many situations, it is the best idea to make a Dancing Zombie start in the back, because it takes time for the zombie to summon the Backup Dancers
damn
yis
you know, when i listened to this mashup, i though that maybe i can add more song like be fine by madeon to this. can i use your mashup for my next mashup? i will put credit in description
Yeah, sure!