Dodge jump feels useless. It gets no real use anymore for the resource. We’re all just jump fast falling now. The dodge doesn’t seem worth it anymore speed or resource wise
Thank you for making this. I just picked up the game and its so fast paced that its hard to learn on the go. Wish they could add a feature to make it a little slower. Great video, learned a lot.
thanks alot…i felt very uncomfortable using the right stick to attack but i realized i can use both and use the right stick when i needed to do something special like an IAD
starts with everyone knows about this mechanic. Bro the game literally doesn't explain any of the complicated mechanics. no idea you could boost jump till now.
techs like that are usually never in any game, it's to reward better players who either find out or look into it and then find out. not saying it should be the standard, i'm saying that is *unfortunately* the standard. personally i'd love it if more games would either update or add little tech tips like these though, it makes everyone's life easier.
@@sicklywicklythe point is you'd have to look for it, this man makes it seem obvious when really he should explain this shit better. I was lost because he assumed we had a decent understanding of something I'm trying to learn
Alot of new players and bad players need to watch this because they keep blaming the enemies for being overpowered but never dodge and just try to tank hits and wonder why they are always losing
@@haganbright7860Banana guard is just too OP, there's no excuse here, he literally made it to top 13°, and the guy who played him said that he literally never had played with banana guard before the tournament, he was just figuring out in the process How's a character balanced when you can get to 13° place (in a tournament with more than 200 players, which most of them are pro players) without even training with him???
actually an insane take when dodge windows are so small that i can see the dodge text pop up and still get hit by the attack i just dodged because there's a hitbox on both sides of the character great example is finn backpack which can be thrown out 3 times with less than a second of recovery compared to other characters with similar amounts of active frames (black adam, jason, superman) having worse start-ups, combo-potential, and recovery god forbid you try to punish banana guard whiffed side b with a melee character and get counter hit by his back
God all of my opponents need to watch this, I seem to only fight gizmos that spam car to get away then arrow. I dont understand how this can be fun for them or me
Everytime I fight a shaggy, they sandwich when far then side kick when I get close. Only 2 moves plus their charge. I've seen other characters follow this trend too like Morty
What level is your highest character? So then I know what to stay away from because I’m a pretty low level and I have never fought a gizmo yet. Don’t ever want to 😭🙏
@@rando8831gizmo main here the cars not even bad just avoid umbrella and down air. Cars only bad when they explode it which can kill u at like 70-80 damage lmaooo
@@BlindBandit1x if it gets the job done and my opponent isnt good enough to get past it then why not🤷🏽♂️ now if they start punishing me for spam, then u have to mix it up, but BG too busted
Some perks that affect the meter or resources would be nice. Also bring back free perk for projectiles as well has more shared perks. Brought a lot more expression to the game than people realize. I miss the old dodge system because the skill ceiling felt higher as far as movement is concerned.
now i ask myself after watching all these guides what does it take to go from beginner to pro? Not everyone is going to go that far but in every game i watch i always ask that how does someone truly get to that level.
Some feedback: when your demonstrating moves or controls can you show the controller with the inputs happening as you press them, also explain like what ur key binds are and what they do
@@Theultimatesayain97 I’m not like super experienced in traditional fighters but I have a little bit of DBFZ experience and I’m above average. This game is a LOT harder for me to learn but overall its still just as fun.
@@AresGod0fWar a lot of y’all misinterpreted what I was trying to say lol, mechanical it was awkward bc I’m using a button to create the action, NOT a motion input like I’m used to for example 844 or 866 in fighterz or anything other 2D fighter. I jus ain’t feel like explaining all that in my original comment lol
rolling is an arya specific move specifically, down+attack while grounded says something like "arya will dodge forward with a dodge roll and slash whichever direction she is facing" idk if the attack after is movement controlled to aim, she's currently my least used of cast i unlocked last time
Sorry to be negative but these things are driving me crazy Please someone rebuttal me and help me out: Dodge decay sucks, so limiting on dodge jumping No cancelling out of charging attacks No triple jump perk No swamping neutral and side attack in controls ie movement restriction, and the movement was the appeal of Multiversus over Smash
dodge decay good, the game becomes spammy and even cheesier without it promotes awareness of both players available tools charge attacks are meant to be used to hard read and punish, removing the downside of commitment would also make baiting into whiff punish even stronger edit: consider a superman edgeguard up tilt that he dodges backwards out of into a neutral punch either of these is annoying both would be borderline unplayable 3 jumps was insane, is still a pve gem(sorry pve bad) attack swap is important i hope they get it back in soon
For anyone coming into this game from other fights and doesn't speak Smash brainrot, "lag" is recovery. They didn't teach the correct term at the daycare for some reason.
When ever I combo my freinds they can dodge but when they combo me especially when I’m vs Joker he always has priority I can never dodge for some reason
If you're using a controller, experiment with adjusting the deadzones of the left stick under the advanced controls settings. Also, if you use the right stick for directional attacks, keep in mind there's no way to adjust deadzones on it so if there's flick back it can cause an input that you didn't intend.
Generally it's easier physically to use the right stick and flick a direction rather than use the left stick and adjust from the diagonal dodge direction you just input to an up, side or down to do an attack. Not really required but a lot of people use the right stick to make tech like this easier
I use both the right stick and the attack button, and I also have a button mapped to neutral attack. The reason to do this imo is that you can move one direction without having to do the attack that corresponds to that direction. The easiest example is you can jump and do a down air attack without causing yourself to lose height for pressing the down direction. Sometimes it's more important to have the exact timing of the button press and I use the button input because the right stick has a (small) travel time.
They need to make the character the original size from the beta in 2s I can't see both opponents depending on the camera angle and in 1s certain stages like chromulons once the speakers gone the characters take up half the stage seems super small
Man, I really loved this game in beta but I had to scrap one controller after the beta because it became unresponsible because of how Taz movements grinded some pins, I am a Taz main because he is fun.. My controller was a Hori Fighter Commander and it was REALLY GOOD when it worked but the internals was all plastic parts that grinded towards each other. Do you have any recommendation for a controller that can be used without having the internals grinding to shreds within a few weeks?
Why isn't this stuff in a tutorial in the game? It's insane all this new mechanics are introduced and not explained... And also old mechanics aren't explained to new players.
Next time have a controller display on the screen to show what buttons you are pressing. Lot of the things will make better sense when one can see what you are actually pressing.
Yea I don't think "speed" is the problem I think people are just bad at managing their meter. I like it but it is a bit punishing for undisciplined players
Among all the other plat fighters, this game has the worst movement by far. No wavedash, no waveland, not efficient plat drops. It does not even feel like a platform fighting game at this point
Loving all the new Multiversus videos again! It’s nice a lot of people are now playing the game bro
Only been out for 43 seconds but I've already watched it twice, that's how good of a teacher you are 🤯👌🏽
Thanks!!
Lol
This is glazing
@@tropicalbadger3744to the highest degree
😮
Glad to have you as the community manager. More basic guides please :)
I find the tip that you know "your doing IAD Right if you still moving forward" so simple yet extremely helpful thank you king.
Really hope they add options for unlimited resources (dash meter, cds, etc) in training lab, would make practicing tech like this so much easier
Still a little pain, but pressing the touch pad (not sure on Xbox) resets the cds and meter in the lab
@@MrDavidPhoenix it also gives you about an entire second or two of loading which makes it hard to use a lot without wasting time
What a goat! I needed this 😂
The growth I've had on my first week has been huge thanks to all this
very good explanation on footsies / dash dancing and why it's important
1:33 ha… okay 😂🔥🔥
Dodge jump feels useless. It gets no real use anymore for the resource. We’re all just jump fast falling now. The dodge doesn’t seem worth it anymore speed or resource wise
Forgot about the boost jump because of the meter resource change on the dodge
Yeah I was thinking the same thing. Like it’s cool to do, but seems useless for most games 😅
@@blackg3gaming actually started incorporating it again. It's so good. Still need to lean the inst air attack
Thank you for making this. I just picked up the game and its so fast paced that its hard to learn on the go. Wish they could add a feature to make it a little slower. Great video, learned a lot.
The game has been considerably slowed down from the beta. Any slower than this then we'd have a clunky mess of a game.
appreciate that bro!!
The multiversus content from you has been top tier, just like it was two years ago
thanks alot…i felt very uncomfortable using the right stick to attack but i realized i can use both and use the right stick when i needed to do something special like an IAD
Thanks for this, been wondering how people do specific combos, this was really helpful 🙏
Ok I didn’t know about the platform dodge, thanks you
starts with everyone knows about this mechanic. Bro the game literally doesn't explain any of the complicated mechanics. no idea you could boost jump till now.
techs like that are usually never in any game, it's to reward better players who either find out or look into it and then find out. not saying it should be the standard, i'm saying that is *unfortunately* the standard. personally i'd love it if more games would either update or add little tech tips like these though, it makes everyone's life easier.
@@sicklywicklythe point is you'd have to look for it, this man makes it seem obvious when really he should explain this shit better. I was lost because he assumed we had a decent understanding of something I'm trying to learn
This is suppose to be a "master the basics" but the very first tip sounded like "go into roll and jump" I'm beyond lost
Those movement techs just made the game way more fun
They should really add Lola bunny to the game, I would have a heart attack if they ever did
Alot of new players and bad players need to watch this because they keep blaming the enemies for being overpowered but never dodge and just try to tank hits and wonder why they are always losing
Especially with how good banana guard is. People can’t dodge his attacks and blame him for being too strong
Some people just won't dodge out of iron giant strings lmao
@@starryknight5555he too op
@@haganbright7860Banana guard is just too OP, there's no excuse here, he literally made it to top 13°, and the guy who played him said that he literally never had played with banana guard before the tournament, he was just figuring out in the process
How's a character balanced when you can get to 13° place (in a tournament with more than 200 players, which most of them are pro players) without even training with him???
actually an insane take when dodge windows are so small that i can see the dodge text pop up and still get hit by the attack i just dodged because there's a hitbox on both sides of the character
great example is finn backpack which can be thrown out 3 times with less than a second of recovery compared to other characters with similar amounts of active frames (black adam, jason, superman) having worse start-ups, combo-potential, and recovery
god forbid you try to punish banana guard whiffed side b with a melee character and get counter hit by his back
God all of my opponents need to watch this, I seem to only fight gizmos that spam car to get away then arrow. I dont understand how this can be fun for them or me
Everytime I fight a shaggy, they sandwich when far then side kick when I get close. Only 2 moves plus their charge.
I've seen other characters follow this trend too like Morty
What level is your highest character? So then I know what to stay away from because I’m a pretty low level and I have never fought a gizmo yet. Don’t ever want to 😭🙏
@@rando8831gizmo main here the cars not even bad just avoid umbrella and down air. Cars only bad when they explode it which can kill u at like 70-80 damage lmaooo
I’ll be sure to come back to this great guide 🤩
Could someone type out the inputs and timing for inputs for instant aerials?
But Nakat, im a Banana Guard Main, do i even need movement, Spear go brrr
so you’re just a spammer
@@BlindBandit1x if it gets the job done and my opponent isnt good enough to get past it then why not🤷🏽♂️ now if they start punishing me for spam, then u have to mix it up, but BG too busted
Thanks so much bro, everyone kept yapping about boost jumps and I just felt like a dumbass
Some perks that affect the meter or resources would be nice. Also bring back free perk for projectiles as well has more shared perks. Brought a lot more expression to the game than people realize. I miss the old dodge system because the skill ceiling felt higher as far as movement is concerned.
now i ask myself after watching all these guides what does it take to go from beginner to pro? Not everyone is going to go that far but in every game i watch i always ask that how does someone truly get to that level.
thousands of hours
good neutral, whiff punishes, matchup knowledge, parries, combos, kill confirms, defense(huge). Combine all that.
Helps, I’m new and it’s so annoying how much faster other players are
LETS GOOOOO i needed this
Some feedback: when your demonstrating moves or controls can you show the controller with the inputs happening as you press them, also explain like what ur key binds are and what they do
Rolling is the only thing I’ve not understood, or at least been able to do myself 😅
All my years of FGs (non platformers) this IAD is working my brain 😂😂😂
while grounded
dodge diagonally upwards
do any aerial
@@be7256 I’m not saying I’m not understanding it, it’s the execution that’s working me
@@Theultimatesayain97 I’m not like super experienced in traditional fighters but I have a little bit of DBFZ experience and I’m above average. This game is a LOT harder for me to learn but overall its still just as fun.
Never play an anime 2D fighter? A lot of them have IADs
@@AresGod0fWar a lot of y’all misinterpreted what I was trying to say lol, mechanical it was awkward bc I’m using a button to create the action, NOT a motion input like I’m used to for example 844 or 866 in fighterz or anything other 2D fighter. I jus ain’t feel like explaining all that in my original comment lol
Sorry if i sound casual but what is rolling is it dodging down? What input is it on the controller ?
rolling is an arya specific move
specifically, down+attack while grounded says something like "arya will dodge forward with a dodge roll and slash whichever direction she is facing"
idk if the attack after is movement controlled to aim, she's currently my least used of cast i unlocked last time
Pretty sure it’s just dodging to the side while one the ground
Ahhhhhh so you can short hop but now its meter driven. This is why we watch your vids lol
Sorry to be negative but these things are driving me crazy
Please someone rebuttal me and help me out:
Dodge decay sucks, so limiting on dodge jumping
No cancelling out of charging attacks
No triple jump perk
No swamping neutral and side attack in controls
ie movement restriction, and the movement was the appeal of Multiversus over Smash
dodge decay good, the game becomes spammy and even cheesier without it
promotes awareness of both players available tools
charge attacks are meant to be used to hard read and punish, removing the downside of commitment would also make baiting into whiff punish even stronger
edit: consider a superman edgeguard up tilt that he dodges backwards out of into a neutral punch
either of these is annoying
both would be borderline unplayable
3 jumps was insane, is still a pve gem(sorry pve bad)
attack swap is important i hope they get it back in soon
Damn, you gotta actually think now. Crazy!
@@Gaemfreak ironically this response shows no sign of real thought
i just wish the game was the same, idk why they even changed things at all
Goated! appreciate the gems
YERRRRRRR
The ied or whatever aerial is something I didn’t know I’ve been playing Jake and getting better players who beat him adding that will help thank u
An IED is an explosive bro. He said IAD. Lol Instant Air Dash
For anyone coming into this game from other fights and doesn't speak Smash brainrot, "lag" is recovery. They didn't teach the correct term at the daycare for some reason.
Thx this was very helpful
When ever I combo my freinds they can dodge but when they combo me especially when I’m vs Joker he always has priority I can never dodge for some reason
What’s the input for IAD?
Fr, wtf does that mean lol
@@rando8831”air dodge” the default is B/O for Xbox and PlayStation
Diagonal up towards left or right + dodge.
9:15 up forward + dodge and then press your attack immediately afterwards. If done correctly you'll perform your air attack.
Made your video 2k likes 👍
Soooo, how do you boost jump
dodge, and jump right afterwards. If you do it right you'll get some momentum in your jump
Can anyone tell me a good Superman player to watch and learn from?
Uzi2_ on twitch he plays Superman
do you use dpad or analog stick?
I don't get it, I input for one move and get the wrong one. It's weird 🤦🏾♂️
If you're using a controller, experiment with adjusting the deadzones of the left stick under the advanced controls settings. Also, if you use the right stick for directional attacks, keep in mind there's no way to adjust deadzones on it so if there's flick back it can cause an input that you didn't intend.
i keep getting queue ban timeouts because the game keeps kicking me and counting them as quits i was at 53 minutes last night
Any advice for shorts hops? In beta was easy, but now i m not able to do. I'm playing on PC with a PS4 controller
Outstanding 🔥
what are you controller dead zones?
This is a question for keyboard users (taboo I know) is IDA possible? I am trying but I guess it isn't.
wait so u dont use the buttons on ur controller at all or just when u wanna do tht move is when u use the analog stick?
You can use the right stick to use directional moves. You can dash up with left stick and follow up quickly with the right
@@nickfowler547 is that the best way to play? with the analog stick vs the buttons?
@@nickfowler547 or just for that move that hes trying to do ? the iad
Generally it's easier physically to use the right stick and flick a direction rather than use the left stick and adjust from the diagonal dodge direction you just input to an up, side or down to do an attack. Not really required but a lot of people use the right stick to make tech like this easier
I use both the right stick and the attack button, and I also have a button mapped to neutral attack. The reason to do this imo is that you can move one direction without having to do the attack that corresponds to that direction. The easiest example is you can jump and do a down air attack without causing yourself to lose height for pressing the down direction. Sometimes it's more important to have the exact timing of the button press and I use the button input because the right stick has a (small) travel time.
how do you roll off platform. dodge off?
They need to make the character the original size from the beta in 2s I can't see both opponents depending on the camera angle and in 1s certain stages like chromulons once the speakers gone the characters take up half the stage seems super small
Nakat how do you do the iad
Get them to buff movement without bar my guy
You have a new subscriber
Man, I really loved this game in beta but I had to scrap one controller after the beta because it became unresponsible because of how Taz movements grinded some pins, I am a Taz main because he is fun.. My controller was a Hori Fighter Commander and it was REALLY GOOD when it worked but the internals was all plastic parts that grinded towards each other. Do you have any recommendation for a controller that can be used without having the internals grinding to shreds within a few weeks?
Hall effect controllers.
its called dodge shifting
devs already called it XD
Why isn't this stuff in a tutorial in the game? It's insane all this new mechanics are introduced and not explained... And also old mechanics aren't explained to new players.
YEEERRRRRRROOOOOOO
Fire video 🔥 📛 👩🚒
Wakat drops more w mvs content 😲😲
Next time have a controller display on the screen to show what buttons you are pressing. Lot of the things will make better sense when one can see what you are actually pressing.
How do i iad? Sorry I'm new to these sorts of games
Angle the movement stick up and diagonal in the direction to want to do it in. Press dodge and then immediately attack with whatever move
Fire
arya stark main?
How do you roll?
Normal sideways dodge then you press jump right after to do the boost thing
They should make dodge cancels and boost jumps 2 instead of 3 bars so you can at least do 2 before getting burned out.
Yea I don't think "speed" is the problem I think people are just bad at managing their meter. I like it but it is a bit punishing for undisciplined players
do u use right stick to attack?
Let’s run the 1v1 I use fin
this game is so easy for movement compared to brawlhalla lol
NOW
p.s. love this guide
Among all the other plat fighters, this game has the worst movement by far. No wavedash, no waveland, not efficient plat drops. It does not even feel like a platform fighting game at this point
Yeah 😂
Ngl iad is super easy
Nakatics...
You were a community manager for the game and you let this battle pass stuff happen.
I just spam brawlhalla movement
PLEASE stop doing practice range demonstrations. Show examples from real games with real in game scenarios. Pls ❤️
Watch the stream then
He shows it on stream. Also it's not easy to recreate specific moments with other players to show a specific technique
You start by barely explaining how to roll dodge before getting into how fatigue works, not enough information mate. Do better
Can you unban me🙂↕️
imagine actually telling us how to do it
Bro this games movement is so trash 😭😭
😂😂😂
Can we stop making every game competitive