New FREE Add-On Brings Photoshop Style Painting to Blender

Поделиться
HTML-код
  • Опубликовано: 5 янв 2025

Комментарии • 68

  • @gamefromscratch
    @gamefromscratch  2 дня назад +3

    Key Links
    gamefromscratch.com/new-blender-plugin-adds-photoshop-styling-painting/
    -----------------------------------------------------------------------------------------------------------
    *Support* : www.patreon.com/gamefromscratch
    *GameDev News* : gamefromscratch.com
    *GameDev Tutorials* : devga.me
    *Discord* : discord.com/invite/R7tUVbD
    *Twitter* : twitter.com/gamefromscratch
    *BlueSky*: bsky.app/profile/gamefromscratch.bsky.social
    -----------------------------------------------------------------------------------------------------------

  • @Elwaves2925
    @Elwaves2925 2 дня назад +23

    Son of Default Cube is now on a path of revenge against Mike.
    That's pretty cool. I only use Blender for a couple of things but occasional texture painting is one of them. This looks very useful.

  • @ViewportPlaythrough
    @ViewportPlaythrough День назад +46

    add-on devs should really start working with each other so they could create bigger more productive add-ons instead of re-creating overlapping add-ons over and over. if they do then maybe we could have a similar situation like goo engine where the work they do are being merged to blender main to bake NPR directly more efficiently in blender.
    if the dev of this add-on and Ucupaint dev start working with each other, then maybe we could have a substance painter alternative baked inside blender, that might even surpass even substance painter itself

    • @user-rx3xl7zn1u
      @user-rx3xl7zn1u День назад +7

      I agree. I've seen many similar add-ons over the years, but until recently, they've been extremely slow/laggy.

    • @summerWTFE
      @summerWTFE День назад +13

      Who’s gonna pay them for their work?

    • @kenonerboy
      @kenonerboy День назад +5

      Usually these addons are made for a specific usecase. If he did this addon because he didnt like the other paint addons, then cooperation isnt really useful
      Also there are limitations for what an addon can do

    • @kenonerboy
      @kenonerboy День назад

      ​@@user-rx3xl7zn1u that is because blenders paint engine is slow and laggy

    • @ivomirrikerpro3805
      @ivomirrikerpro3805 День назад

      I agree. There now many UV addons performing the exact same tasks.

  • @josephbrandenburg4373
    @josephbrandenburg4373 День назад +2

    nice tool. makes the workflow kind of like 3D Coat. 3D Coat is a lot of fun to use

  • @gamerbits5907
    @gamerbits5907 15 часов назад +1

    Kinda get the feeling that this Paint System Add-On makes Blender a full-on replacement of 3DCoat in a hand painted 3D modeling pipeline. Am I wrong for thinking that?

  • @victims5820
    @victims5820 2 дня назад +20

    0:45 I haven't seen anyone delete a cube in Blender since last year!

  • @BusinessWolf1
    @BusinessWolf1 День назад +2

    Blender does a ton of image manipulation and rendering things. Wild that I never considered this could be done. I bet a team of people dedicated enough could create a decent paiting program from blender code in just a couple months lol.

  • @The-Anathema
    @The-Anathema 16 часов назад

    Someone actually went and did it, I've been mentioning how nice this would be for years.

    • @michaeljohn5130
      @michaeljohn5130 16 часов назад

      Someone already DID do this 2 years ago. Try searching of Ucupaint

  • @lehisluguer9300
    @lehisluguer9300 День назад +4

    wow.. this is amazing, the default paiting system of blender is terrible, but this is in another level.

  • @colin_actually
    @colin_actually 2 дня назад +2

    This looks like a fun add-on.

  • @CCGS
    @CCGS 18 часов назад

    Neat. So this is to objects what ucupaint is to characters? Sounds dope

  • @GreatCollapsingHrung
    @GreatCollapsingHrung 2 дня назад +3

    0:40 you got me 😂

  • @Sen3D
    @Sen3D День назад +1

    The second iteration of the default cube is still the default cube!

  • @ShanksTheKat
    @ShanksTheKat 2 дня назад +1

    could this be used like substance painter for normals and roughness etc

  • @rezaalghifari3477
    @rezaalghifari3477 День назад +8

    ucupaint can do all this and more and being free still

    • @MrXlee1967
      @MrXlee1967 17 часов назад

      Can this be exported to a game engine? godot,unreal ect without needing to change things, Im a noob

    • @rezaalghifari3477
      @rezaalghifari3477 4 часа назад

      @@MrXlee1967 yes, you can bake the final result of all your channels to its own image(s), and there is a feature to bake to orm, or any custom packed channel as well

  • @owenlloyd2528
    @owenlloyd2528 День назад

    Nice! Works ok with 4.1.1 but with 4.2.1 I must have something set that hides each paint stroke, I have to toggle the layer off and on again to see it.

  • @EkiruZ
    @EkiruZ 22 часа назад

    For blender 3.6 would be great!

  • @meosart1758
    @meosart1758 23 часа назад

    Did I understand that correctly, that if I want to export model to game engine it will have separate material slot for each layer?

  • @chaver28
    @chaver28 День назад

    also what happens if you export the fbx and import it into UE5? as without UVmaps would it still work??

    • @Shinesart
      @Shinesart День назад +1

      It is UV map reliant cause if you didn't unwrap, it will not be properly painted. Also you might need to bake all textures in the end for you to export.

    • @chaver28
      @chaver28 День назад

      @@Shinesart oh ok thanks for letting me know

    • @johnpekkala6941
      @johnpekkala6941 День назад

      I was just wondering about that as most of my Blender work goes into various game engines including UE5. I however guess it is just as usual and I only need to import the saved textures into the game engine and it will work just as normal. Got to give it a try later today to confirm this but I hope that is the case. This would be great for doing stuff like wall paintings/murals ect in a level im currently working on.

    • @chaver28
      @chaver28 День назад

      @@johnpekkala6941 for real it would save a lot of time, let me know how it works out for you :)

  • @rewindcat7927
    @rewindcat7927 13 часов назад

    Amazing thanks!

  • @anonymous_protagonist
    @anonymous_protagonist День назад

    This rules!! Thank you for sharing it!

  • @chaver28
    @chaver28 День назад

    i wish it would have sizes smaller than 1k as i normally make layers in 512 and 256

  • @tc2241
    @tc2241 2 дня назад +9

    The bots are staring off this year strong

  • @sascha1461
    @sascha1461 День назад +2

    would've been nice to show how to bake the material to get something useable outside of blender

    • @pixel-ink
      @pixel-ink День назад

      Yeah, from what is shown it makes individual images. In PBR Painter you have more control over images, And you can hand-paint and mix in textures too with roughness, metal etc.. Hwy, this free, but their are better choices

    • @sascha1461
      @sascha1461 День назад

      @@pixel-ink I didn't know about alternatives (or PBR Painter in this case). I've just checked it out and it looks awesome, can you bake the finished materials so you can use it in game engines easily?

    • @pixel-ink
      @pixel-ink День назад +2

      Also PBR Painter also can bake into a single image as well.

  • @ujugamestudio
    @ujugamestudio День назад +1

    Waiting for Blender to hit substance someday 😊

  • @Sosa829
    @Sosa829 День назад

    Can you export the end result to other engines like Unity and Unreal for example?

    • @darkframepictures
      @darkframepictures День назад

      Likely you’ll need to bake first like the standard texture painting. This is really just a shortcut for that with two extra default brushes. You can make custom brushes for the standard texture painter as well. Bake your maps and remember normal maps are handled differently in unreal vs blender.

  • @game4us_animator
    @game4us_animator День назад +1

    Thank you for covering this. I really want to find more people using this add-on and showing of what is possible

  • @georgejames8984
    @georgejames8984 День назад

    this adon is really cool!!!

  • @Volt-Eye.
    @Volt-Eye. День назад +3

    0:44 Mike you did not have to do this

  • @lcdcstudios
    @lcdcstudios День назад +3

    im glad you are bringing light to this

  • @rodolflum3444
    @rodolflum3444 23 часа назад +1

    the author needs to change that when you add color it jumps to material preview if its not.

  • @coinopanimator
    @coinopanimator 2 дня назад

    Oh this looks fun

  • @mschulmeister6519
    @mschulmeister6519 День назад

    You could cover the addon Ucupaint, it's free and by FAR my personal favorite addon for texturing on blender
    Edit: Ok just reached the part in wich you talk about the existence of Ucupaint hehe

  • @simeongprince
    @simeongprince День назад +6

    BlenderShop looks like fun.
    Now someone can make an alternative where you give Blender features found in GIMP. Let's call it
    BLIMP

  • @Himanshusingh-eu5oq
    @Himanshusingh-eu5oq 2 дня назад +2

    Does it have smart objects?

  • @PatrickDepoix-r3v
    @PatrickDepoix-r3v 5 часов назад

    I must warn my Bro you must use Paint System first in Layout workspace in 3Dview because if you go on the Texture Paint workspace the addon don't have the good "look" with layers and groups !

  • @brandonmcgregor9912
    @brandonmcgregor9912 2 дня назад +1

    Still getting the spam bots. I'm only seeing them when i'm early to your videos but not other.

  • @SuperDeluxe80
    @SuperDeluxe80 День назад

    i waiting for the ODBII plugin for blender.

  • @felixisntmyname
    @felixisntmyname День назад

    7:07 that 1% germ on advertisements

  • @vycdev
    @vycdev 2 дня назад +2

    Default cube noooo

  • @summerWTFE
    @summerWTFE День назад +1

    The main problem with blender plugins is that they stop getting updated and thus won’t work with never versions of blender. Wasted a lot of money on that.

  • @matthewb192
    @matthewb192 2 дня назад +2

    When Mike drops. I drops.

  • @Tertion
    @Tertion День назад

    I completely fail to see how this is any better than the standard workflow ???

    • @grisimusic8938
      @grisimusic8938 День назад +1

      There are no layer system in the standard workflow.

  • @AddysonSabyn
    @AddysonSabyn День назад +4

    Never use the default cube. It's cursed. Everyone knows that.

  • @wikittywhacktv
    @wikittywhacktv День назад +1

    we already had this with UCU paint for years. UCU is even better than this

  • @tingamer2508
    @tingamer2508 20 часов назад

    This is just a worse version of substance painter, open source devs need to make original software not just copy commercial software but make it worse.

  • @anth5189
    @anth5189 День назад

    You can't not sacrifice the cube.

  • @ToytownDefects
    @ToytownDefects День назад

    Review ucupaint