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This AI Stuntman Just Keeps Getting Better! 🏃

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  • Опубликовано: 17 авг 2024

Комментарии • 604

  • @looksintolasers
    @looksintolasers 2 года назад +345

    Two Minute Papers has taught me that when humanoid robots come for us, they won't be clunky C-3POs with stiff movements, they'll be terrifying masters of parkour.

    • @stevetennispro
      @stevetennispro 2 года назад +12

      @Train of Taught Great idea! I even have a name for it... ParkourMON

    • @champion3433
      @champion3433 2 года назад +4

      Boston dynamics has made me genuinely fear robots

    • @flashstick
      @flashstick 2 года назад

      @Train of Taught m.ruclips.net/video/a30K69hUJyo/видео.html

    • @blissweb
      @blissweb 2 года назад +12

      And there will be nowhere for us to hide (open ai hide & seek)

    • @96dragonhunter
      @96dragonhunter 2 года назад +4

      Just like Elon Musk said "AI is the true threat of humanity".

  • @b3nsu
    @b3nsu 2 года назад +956

    Something like this implemented in a game engine would be insane. Completely procedural animations for characters and nps would take immersion to whole new level

    • @R2Bl3nd
      @R2Bl3nd 2 года назад +149

      I'm imagining a fully physics based game where your character can actually trip over stuff like pebbles, or slip on things, and it would use completely realistic physics to simulate that. Might be annoying sometimes, but certainly more realistic.

    • @ArunNairOne
      @ArunNairOne 2 года назад +85

      @@R2Bl3nd Or perhaps even allow users to set the degree of physics realism if it gets annoying

    • @nerobernardino88
      @nerobernardino88 2 года назад +29

      Imagine that but in Mount & Blade.

    • @PolishProgrammer
      @PolishProgrammer 2 года назад +24

      @@R2Bl3nd exanima

    • @JoRoBoYo
      @JoRoBoYo 2 года назад +20

      @@R2Bl3nd death stranding

  • @kappascopezz5122
    @kappascopezz5122 2 года назад +192

    It's hard to believe that this is an actual physics simulation and not a motion-capture animation

    • @cw9249
      @cw9249 4 месяца назад

      Yeah seriously, what physics simulator is this? I’ve never seen it before. This is definitely not open source I would assume

    • @kappascopezz5122
      @kappascopezz5122 4 месяца назад

      @@cw9249 I don't think the physics simulation itself is that extraordinary, the reason why I think it's incredible that they put it in a physics sim is that modeling and controlling a human in a way that looks like realistic human movement becomes much harder when you're constrained by the laws of physics, and can't just record a movement that is just played back without being integrated into the world.

  • @Nawmps
    @Nawmps 2 года назад +44

    I absolutely love how confidently the agent fails, full commitment to breaking their spine on the ground!

  • @bitbraindev
    @bitbraindev 2 года назад +300

    Imagine, Boston Dynamics roboters with this technology. What a time to be alive (for now)

    • @user-ik8vy1rg8f
      @user-ik8vy1rg8f 2 года назад +11

      I think it is the same technology. It's machine learning right? Neural network based training?

    • @xxbatman69xx98
      @xxbatman69xx98 2 года назад +2

      @@user-ik8vy1rg8f yea it’s the same thing. They also use machine learning, so they will do something like show them how to do a course and it will do it. But it needs to learn how to keep its balance and everything else which it will learn through trial and error.

    • @huracanrdgz3956
      @huracanrdgz3956 2 года назад

      (For now) XD

    • @TheHeavenman88
      @TheHeavenman88 2 года назад +6

      Tesla bot will try this before them .

    • @maestro3676
      @maestro3676 2 года назад

      @@xxbatman69xx98 I've heard that they mostly don't use machine learning, and not much is known at all
      Although they may be working on that at the moment

  • @MasterVertex
    @MasterVertex 2 года назад +266

    This is taunting me as I learn body mechanics in animation. By the time I can do it well, we'll have the 'animate' button

    • @jfk_the_second
      @jfk_the_second 2 года назад +13

      Switch "well" for "we'll" so that you don't confuse even people who don't care about grammar.

    • @jfk_the_second
      @jfk_the_second 2 года назад +4

      If you want to level it up again, put a comma right after "it". That will be even less confusing.

    • @akaakaakaak5779
      @akaakaakaak5779 2 года назад +12

      i suspect you said this as a joke but i think it should be a genuine concern tbh. make sure youre not investing your efforts into an industry thats going to vanish in a decade

    • @Ogaitnas900
      @Ogaitnas900 2 года назад +12

      There's no replacement for personal expression! :) no machine can animate like you personally animate, or even you in a particular mood or day.
      I'm sure you know that, just wanted to say it, keep it up animation is awesome, it's really cool that you're doing it.

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 2 года назад +1

      P3ople have said that stuff years ago sooo

  • @scproinc
    @scproinc 2 года назад +185

    Can't believe how Freeza got beaten so easily. WOW!

    • @user-ik8vy1rg8f
      @user-ik8vy1rg8f 2 года назад +8

      Video games with next gen AI are gonna be fire!

    • @badjano
      @badjano 2 года назад +5

      That’s because they took off his tail

    • @Wakish0069
      @Wakish0069 2 года назад +1

      You must have missed Trunks' intro in the Cell Saga

  • @DoodleChaos
    @DoodleChaos 2 года назад +323

    3:07 I wish I was cursed with that crazy configuration 😏

    • @7Dimensi0ns
      @7Dimensi0ns 2 года назад +9

      Haha hey there DoodleChaos! Love your vids =D

    • @decodedbunny101
      @decodedbunny101 2 года назад +1

      god

    • @PhillipAmthor
      @PhillipAmthor 2 года назад +17

      乇乂ㄒ尺卂ㄒ卄丨匚匚 configuration

    • @Grocel512
      @Grocel512 2 года назад +5

      I had that long leg / long arm configuration too. But my motor skills were buggy as hell and it had strength issues too. Fortunately there was a patch that increased the thickness of legs / arms too. That fixed the strength issues and my body runs much better now. But my motor skills are still shitting the bed during sports. 😂

    • @sackboy1665
      @sackboy1665 2 года назад

      pixar moms

  • @LNYuiko
    @LNYuiko 2 года назад +31

    Holy crap, I've never seen such an explosive punch animated before. Not even motion capture can quite get to that level because the animation often does not translate to the physics of the game.

  • @foxmamer
    @foxmamer 2 года назад +47

    Is no one going to comment about the fact that it looks like the model broke one of its ankles after every running jump?

    • @historyZZ
      @historyZZ 2 года назад +3

      I think that’s it’s “rebalancing” after the jump but it just does it very poorly.

    • @oblivion_2852
      @oblivion_2852 2 года назад +5

      It's because the before and after movement isn't being optimized simply the jump is. If the walking/running action were optimized it would probably get rid of that

    • @historyZZ
      @historyZZ 2 года назад

      @@mnomadvfx honestly I don’t know much about ai. But after seeing ai made in mine craft more complex then this it kinda degrades the fascination. And people’s are comparing this to boston dynamics is hilarious. Boston dynamics, besides for industrial use and military is the best quality you can compare to. And it’s not even there.

    • @bukpuki
      @bukpuki 2 года назад +14

      @@historyZZ you should've stopped after the first sentence lol

    • @historyZZ
      @historyZZ 2 года назад

      @@bukpuki please explain how ai on a software is more fascinating then the software on real life robotics?

  • @Z0MBUSTER
    @Z0MBUSTER 2 года назад +80

    This paper keeps jumping all over the place, lovin' it !

  • @yugen3968
    @yugen3968 2 года назад +195

    Trivia - The first sport to be incorporated into the AI-lympics was the high jump.

    • @DEEPANJANBISWAS
      @DEEPANJANBISWAS 2 года назад +1

      😄👍👍

    • @emperorsascharoni9577
      @emperorsascharoni9577 2 года назад +8

      The day it figures out the Fosbury Flop by itself is the day I believe AI can do anything.

    • @yugen3968
      @yugen3968 2 года назад +4

      ​@@emperorsascharoni9577 That was the first thing that came to my mind when the wall was raised! Either it hasn't figured it out yet, which is kind of weird as there have been papers earlier where virtual agents adjust their limb & joint configurations to most efficiently tread a terrain - OR - it's possible there's some sort of rule in place for it to preserve the vertical orientation throughout the movement. But, yeah, figuring out the fosbury flop will make it a lot easier for it! That'd be so dope!

  • @pokemasterJAH
    @pokemasterJAH 2 года назад +48

    I’m loving the pace of AI! I’m just starting off at college and with some influence from your videos I have decided to pursue a career in machine learning! You make such excellent work and I feel so inspired every time you post!

    • @NirousPlayers
      @NirousPlayers 2 года назад +1

      *(Watching two minute papers fills you with determination)

  • @Nobddy
    @Nobddy 2 года назад +13

    I would love to have a video game where the character’s movement was determined by this AI so that as you progressed through the game the AI would slowly get better at the characters move set. By the end of the game you would be able to pull off moves that would have been unthinkable at the start of the game.

  • @ArunNairOne
    @ArunNairOne 2 года назад +104

    Amazing! I won't be surprised if in a few years we will have AI-based workout apps that suggest highly customized exercises based on your body type and body mechanics. Indeed, what a time to be alive!

    • @kanekaiiishoyo3378
      @kanekaiiishoyo3378 2 года назад +1

      Yes

    • @shipwreck9146
      @shipwreck9146 2 года назад +9

      Woahhh, this would be an incredible use for it.
      I was also thinking it could be used as a way for Olympic athletes to hone their techniques.

    • @troooooper100
      @troooooper100 2 года назад

      Makes no sense

    • @Nobddy
      @Nobddy 2 года назад +3

      Machine: “jump higher”
      You: “how?”
      Machine: *plays video of sim jumping over a sky scraper
      “It is possible”
      You: *weak, sad, shuddering
      yes, master.

  • @doomakarn
    @doomakarn 2 года назад +12

    I feel that in the future, this is how characters will be animated.

  • @koko969w
    @koko969w 2 года назад +49

    I love the humor! keep up the amazing work, I've been following for years and I still click on every video!

  • @JordanClark82
    @JordanClark82 2 года назад +17

    Do you notice the walking motion after the jump is very awkward? It seems to be dragging its legs forward with stiff ankles

    • @JoachimSauer1
      @JoachimSauer1 2 года назад +9

      Notably that awkward walking motion was already in the reference! So it probably learned that and had no reason to "unlearn" it (i.e. its presence didn't affect the fitness function).

    • @JeyPeyy
      @JeyPeyy 2 года назад +3

      I got sad for the AI hurting its ankle each jump

    • @randomthoughtism
      @randomthoughtism 2 года назад

      Yup, to me, the biomechanics seems wrong for humans but adequate for manikins being simulated by AI.

    • @TheJonathankang
      @TheJonathankang 2 года назад +2

      Probably because the bot is devoid of pain sensors and it's bones and joints are indestructible, so there's no need to improve landing posture to minimize negative impact on bone and joint integrity.

  • @JorgetePanete
    @JorgetePanete 2 года назад +14

    Exploration like this is what could help AIs play games too, refining independent tasks and not just trying to achieve a high score in a long run

    • @davidwuhrer6704
      @davidwuhrer6704 2 года назад

      Not all games even have scores. And the AI that plays old Atari games can finish those, too.

    • @JorgetePanete
      @JorgetePanete 2 года назад

      @@davidwuhrer6704 I was referring to the fitness function in neural networks for playing

  • @MushookieMan
    @MushookieMan 2 года назад +17

    I thought it was going to spontaneously re-invent the Fosbury flop. No such luck.

    • @andrasbiro3007
      @andrasbiro3007 2 года назад +2

      I think here was a previous AI that did it. This one was specifically told to use the same move.

  • @C_Corpze
    @C_Corpze 2 года назад +4

    I can imagine this being used for movies, animations and even games where characters learn new moves while playing! That sounds like such a amazing thing. I'm excited for the future.

    • @davidwuhrer6704
      @davidwuhrer6704 2 года назад +2

      A game in which the player character improves movement over time would be amazing.
      In Assasins' Creed, the player avatar adjusts movement to the environment, but it is pre-captured motions stitched together.
      In GTA San Andreas, the player avatar can change its body shape depending on food and exercise. This then changes jump height, running speed, lung capacity, and how many hit points a punch subtracts from the target.
      I'm thinking a game in which the player avatar acquires new ways to adjust movement to the environment and to changing body shape would be quire exciting.
      A completely different thing would be AI agents learning movements from each other. There are many possible gaits, for example, which could propagate as memes through a population. I'm not sure how to make a game idea out of it, and it would be a lot more computation intensive, but I think the concept has potential.

  • @dionyzus2909
    @dionyzus2909 2 года назад +1

    that jump on 0.3 gravity looks so happy.

  • @imjody
    @imjody 2 года назад +1

    This is honestly so incredible. Very useful for video game devs! Imagine, each pixel used to have to be colored in, per frame, then we got into 3D, but every single move had to be precision placed by an animator, and now and into the future, the AI will just do it all for us. We say do X, AI will do X in 1 trillion different ways. I love it. I absolutely love it all. Thank you yet again for an awesome presentation of what's going on in these fields, Two Minute Papers. :)

  • @kenosabi
    @kenosabi 2 года назад

    Sometimes the world is too much but this channel always makes me happy to be on the planet regardless of what's falling apart.

  • @mahadevovnl
    @mahadevovnl 2 года назад +2

    It would be very cool if a model would also predict its own risk of failure, and decide "I'm not going to make this jump, so I'm not going to try".

  • @idontknow8898
    @idontknow8898 2 года назад +2

    Is there a channel dedicated just for this content? It's incredible watching this evolve!

  • @TobbyTukaywan
    @TobbyTukaywan 2 года назад +1

    I wanna see 2 AIs fighting each other. That would be insane.

  • @nou4898
    @nou4898 2 года назад +2

    2:04 including phasing through solid blocks

  • @shipwreck9146
    @shipwreck9146 2 года назад +2

    It'd be so cool if everything on this channel was somehow implemented into 1 game.
    Like, a full game with realistic physics, ai optimized graphics, ai character movement.
    This is a very interesting future we're moving into.

  • @AICoffeeBreak
    @AICoffeeBreak 2 года назад +33

    Is this impressive? Yes. Yes, it is.

  • @RichardCraig
    @RichardCraig 2 года назад +2

    2:22 - I would absolutely LOVE to see an AI fail video! It's always so hilarious to see these little failures, pure physical comedy gold!

  • @josephhansen1598
    @josephhansen1598 2 года назад +25

    ...or go full Mike Tyson on the opponent 😂

    • @davidwuhrer6704
      @davidwuhrer6704 2 года назад

      Bite off an ear?

    • @max4644
      @max4644 2 года назад

      That's very similar to what Mike Tyson does actually, look at what it does with its legs and compare it with Mike. Crazy!

  • @arvindwee4634
    @arvindwee4634 2 года назад +1

    Today I learned that Professor's name is spelled - Károly Zsolnai-Fehér
    .

  • @zeekjones1
    @zeekjones1 2 года назад +1

    Now stick this into Disney's robot aerialist.

  • @phpn99
    @phpn99 2 года назад +1

    Next step : Put this class of algorithms in the brain of Boston Dynamics' robots

  • @None_NoneType
    @None_NoneType 2 года назад

    I love your channel so much, I’ve been watching your videos for months and haven’t even started college yet

  • @bigdaddy5303
    @bigdaddy5303 2 года назад +8

    Poor guy looks like he did a hammy after the first jump

  • @jcoludar
    @jcoludar 2 года назад +1

    This is the best thing I've seen in my life! This AI opens so many possibilities!

  • @GoodBaleadaMusic
    @GoodBaleadaMusic 2 года назад

    The perfect quintessential 2 minute paper video I love this channel so muuiuacacajajja!!!!!

  • @LanceThumping
    @LanceThumping 2 года назад +3

    I'm gonna have to read about this. Hopefully it's good enough to run in real time because I'd love to see this stuff put to work in making a video game where the main character moves much more fluidly.

    • @ToonedMinecraft
      @ToonedMinecraft 2 года назад

      I think it is, they control it with a controller at some point.

  • @hoptanglishalive4156
    @hoptanglishalive4156 2 года назад +1

    Move over, Boston Dynamics Atlas. There's a new kid on the blocks.

  • @gokuldas027
    @gokuldas027 2 года назад +1

    "..but, do you know what else it can deal with?" obviously our sponsor... oh ohh.. "hold on to the paper, squeeze it"

  • @shilohv
    @shilohv 2 года назад +3

    Interesting how the model character slows down before each obstacle. A human would use his/her momentum with anticipation for the next hurdle as soon as the previous one was complete.. The AI bot seems to rely on her muscular structure and close-up evaluation of each block. I would suggest adding to her programming the ability to analyze from more of a distance or to analyze the entire course before she begins her movements.

  • @user-ik8vy1rg8f
    @user-ik8vy1rg8f 2 года назад

    3:19
    "Baby Legs, here we go!"
    [Baby Legs makes whirring noises]
    "That’s the sound I make when I’m trying to run fast."
    ― Baby Legs Detective (Rick and Morty)

  • @Stafford674
    @Stafford674 2 года назад +18

    Would it be possible to develop a bot that boxes like Tyson at his peak, another that boxes like Ali at his peak, and set them against each other to see who would win?

    • @USBEN.
      @USBEN. 2 года назад

      I can imagine people actually having boxing matches with different trained AI. Maybe WWE AI as well. Would be dope.

    • @yosha_ykt
      @yosha_ykt 2 года назад

      Yeah

    • @agsystems8220
      @agsystems8220 2 года назад +1

      I guess, but you wouldn't know the specific preparation and strategy each would apply, or the plans each would have. There simply isn't enough data to understand that, particularly if you are trying to hit a specific moment in their career.

  • @ronwhitehouse23
    @ronwhitehouse23 2 года назад +2

    I just love this man's voice he is so cool!

  • @NyelleUnbroken
    @NyelleUnbroken 2 года назад

    I really love how u present these papers man; idk- don't ask me to describe it
    u are just amazing sir...in the most geeky (in a good way) one can possibly say
    ty for capturing the excitement in the most appropriate way- bravo

  •  2 года назад +5

    first time me attending your video uploaded 1 minute ago, cheer up Doc!

  • @ApontyArt
    @ApontyArt 2 года назад +1

    Dear fellow scholars,
    This is Too Many Humans, with Károly Zsolnai-Fehér. Wow! What a time to be simulated!
    What a time to be AI!

  • @Aanthanur
    @Aanthanur 2 года назад

    The best statistics channel on YT :D

  • @RichardCraig
    @RichardCraig 2 года назад

    4:24 - I love that WHEEEEEEEE pose, lol!

  • @garronfish8227
    @garronfish8227 2 года назад

    Two papers down the line and we will be hooked to AI MMA

  • @kubenjoy3888
    @kubenjoy3888 2 года назад +1

    this is what the game Indurstry needs and not fancy graphics! I love these kind of paper!

    • @geli95us
      @geli95us 2 года назад

      IMO, it needs neither, games are about entertainment, not realism, it's not like we can't do smarter AI for games, we just decide not to because it wouldn't be fun

    • @MaestroTunes
      @MaestroTunes 2 года назад +2

      @@geli95us games like gta would 100% be improved by having this because it wouldnt constrain u to just a few ways of hitting and breaking cars you could choose 1000s of different animations or even train the thing yourself you would have more climbing things like that

  • @lucas3820
    @lucas3820 2 года назад

    thanks for putting subtitles so i can watch your videos.

  • @Vennotius
    @Vennotius 2 года назад

    It's all very entertaining until robocop chases you down and punches a tunnel through your ribcage.

  • @BsktImp
    @BsktImp 2 года назад +1

    00:54 When he said "hold on to your papers" I was expecting the figure to have demonstrated convergent evolution and used the Fosbury flop!

  • @Y2Kvids
    @Y2Kvids 2 года назад +2

    Boston Dynamics wants to know your location with Bags of CAsh .

  • @tehquiper6796
    @tehquiper6796 2 года назад

    After getting defeated by Goku for the Nth time, Freiza was sentenced to become a training dummy in this paper

  • @chewycornell
    @chewycornell 2 года назад

    This would be great for npcs in games that don’t have a predetermined path to follow

  • @emanuel3617
    @emanuel3617 2 года назад

    Boston Dynamics: 📝👀 mmmmm interesting "AI punch"

  • @bobsbbcards
    @bobsbbcards 2 года назад

    The bot sort of has a zombie shuffle after hopping over the wall.

  • @UtraVioletDreams
    @UtraVioletDreams 2 года назад

    Once I played PONG on our TV back in the 70's or so. Who would ever believe back then we could get to this level.......................
    Supper COOL.

    • @davidwuhrer6704
      @davidwuhrer6704 2 года назад +1

      Isaac Asimov, that's who.
      Of course hardly anyone believe him back then.

  • @pukarkhatri
    @pukarkhatri 2 года назад +2

    It just keeps Getting Better!

  • @eaaeeeea
    @eaaeeeea 2 года назад

    This is seriously next level for gaming! And T-1000s.
    Kidding aside, it's so strange of a notion that character movement won't soon be "hard coded", but only a single DL model.

    • @davidwuhrer6704
      @davidwuhrer6704 2 года назад

      Don't you mean T-800s?
      Huh, now I wonder how a T-1000 or a T-X would fare against a Transformer from Cybertron. Second Variety has nothing on them.

  • @TAREEBITHETERRIBLE
    @TAREEBITHETERRIBLE 2 года назад +1

    YAH I LOVE THE DOCTOR I AM HOLDING ONTO MY PAPERS.

  • @yash1152
    @yash1152 2 года назад +1

    0:42 1:07 oh gosh, the left leg's limping though
    2:17 geez, it's suppper prominent and beyond the scope that i can ignore it

  • @desu38
    @desu38 2 года назад

    Oh god, the Ikea employees know parkour!

  • @Marsnarchy
    @Marsnarchy 2 года назад

    Imagine a game similar to this, and with your skill level raises the pa(Procedural animation)'s capabilities. like without a level you can do basic jumps, climb things, etc.. but with a higher level you can do all kinds of different jumps, vaults, and swings.

  • @johngarcia4139
    @johngarcia4139 Год назад

    It's learns like a human with no physical limits

  • @scene6289
    @scene6289 2 года назад +1

    Ah i always love machine learning and seeing them adapt to different situations

  • @ShimonD
    @ShimonD 2 года назад

    I'm addicted to your voice. Absolutly amazing.

  • @dylanjones8433
    @dylanjones8433 2 года назад

    Great video. Thank you!

  • @johnclark926
    @johnclark926 2 года назад

    AI stuntman now, Robot stuntman two papers down the line

  • @eragon_argetlam
    @eragon_argetlam 2 года назад

    Absolutely incredible! What a time to be alive!

  • @abderrahimbenmoussa4359
    @abderrahimbenmoussa4359 2 года назад

    Congratz on the million followers

  • @rafaxsworld
    @rafaxsworld 2 года назад

    as a 3D artist and animator this papers amaze me so much, what a time to be alive!

  • @fortisjann
    @fortisjann 2 года назад

    What a time to be alive.

  • @_____alyptic
    @_____alyptic 2 года назад +2

    Changing body proportion is interesting, but how about just one arm longer or one leg slightly shorter instead of both?
    ...Would it still be able to cartwheel or do the other tasks?

    • @andremarques3317
      @andremarques3317 2 года назад

      probably yes, each one has its movements calculated individually, just like the legs. This categorization of arms and legs for an AI is more a human concept than an actual code thing

  • @StephenRayner
    @StephenRayner 2 года назад

    This is really cool, well done guys who made this! Well done!!!

  • @numero7mojeangering
    @numero7mojeangering 2 года назад +1

    Now i'm dreaming to 3d print a full body robot in real life and have the IA takes the control of the body ! 👌😆

  • @mr.norris3840
    @mr.norris3840 2 года назад +1

    That AI is clearly made by Disney

  • @loading420
    @loading420 2 года назад

    3:18 this scp has breach its containment

  • @canoafurada1105
    @canoafurada1105 2 года назад

    i like how in the first video after the jump it walks like if it had hurted

  • @rootyroot
    @rootyroot 2 года назад

    You can imagine in the future - boxing AI vs AI or maybe AI (in a physical form) vs humans.. We are going to learn so much from AI

  • @PandicMan
    @PandicMan 2 года назад +1

    Really interesting to see its applications in the future

  • @taureanwooley
    @taureanwooley 2 года назад

    Hopefully they'll be able to compute the failure consequence in the movements to hopefully offshoot some of the damaging effects, but then again that could limit some of the requirements suggested to make a successful climb indefinitely beyond certain generations.

  • @Bat0541
    @Bat0541 2 года назад

    I fuckin love this channel.

  • @firiasu
    @firiasu 2 года назад

    2:01 It's so funny, I can't stop watching.

  • @landanhoward7208
    @landanhoward7208 2 года назад +1

    this reminds me of the baymax movie where the kid teaches his robot to do things

  • @serahwambui674
    @serahwambui674 2 года назад

    The physics behind this 👍

  • @ModBros8434
    @ModBros8434 Год назад

    It would be very fun to put the AI in a superhuman body and watch it do insane moves

  • @drodsou
    @drodsou 2 года назад +1

    After chess, go and starcraft I'm seeing the first human-robot mma fight approaching.

  • @nzuckman
    @nzuckman 2 года назад

    Damn that agent's got some junk in the trunk

  • @swawssfm9760
    @swawssfm9760 2 года назад

    imagine a game where there are zombies chasing after you like this

    • @davidwuhrer6704
      @davidwuhrer6704 2 года назад

      Like that old game _Robots_ where you have to trick the machines rushing at you into crashing into each other?

  • @Asterra2
    @Asterra2 2 года назад

    I guess if you had unlimited strength in your ankles, you could pull this off also.

  • @NonisLuck
    @NonisLuck 2 года назад

    I LOVE THESE VIDEOS AAAAAAAH!

  • @surajvkothari
    @surajvkothari 2 года назад +1

    Let's just hope this technology is used for good in video games rather than the real world. What a time to be alive, for now!

    • @davidwuhrer6704
      @davidwuhrer6704 2 года назад

      Why shouldn't it be used in the real world? Parkour robots would be amazing. Boston Dynamisc is already doing something similar with robots intended for elderly care, which in an aging demographic is desperately needed.

  • @CE-ov7of
    @CE-ov7of 2 года назад +20

    Does this mean that once we have 'perfect' simulations of our environments and robots, the AI robotic coordination problem can be sufficiently solved, and then transferred to the real-world robots?
    Image self-play for hand-to-hand combat....

    • @egdm1235
      @egdm1235 2 года назад

      "Image self-play for hand-to-hand combat...."
      Imagine the viruses and hacks in that scenario...

    • @CE-ov7of
      @CE-ov7of 2 года назад +1

      @@egdm1235 Lol I would have figured the humanoids would have been constrained to their emulated environment, but never considered the possibility to 'break out' of their bounds haha that would be a mess!

    • @VarenRoth
      @VarenRoth 2 года назад +2

      Ngl between "self-play" and "hand-to-hand" my mind went far from combat.
      ..Still, same issues with uh.. viruses, yes.

    • @davidwuhrer6704
      @davidwuhrer6704 2 года назад

      @@egdm1235 What if we just don't install a web browser on those things?
      Remote code injection is considered a bug in every piece of software except in web browsers, where it is a feature somehow.

    • @LNYuiko
      @LNYuiko 2 года назад +4

      This is pretty much what they're doing with self-driving in Tesla and it is working extremely well. So yes, eventually you will have a humanoid robot that will learn through simulations and be almost perfect in execution in real life.

  • @briankirkpatrick8888
    @briankirkpatrick8888 2 года назад

    Did you guys catch that low gravity jump at 4:26? You could use this to predict realistic motions for people on the Moon or Mars. I'd love to see a sci fi that does this. You could do their everyday motions, sports, ballet, martial arts, really conveying that "this isn't earth anymore" feeling.

  • @katphisH11
    @katphisH11 2 года назад +1

    Miyazaki: I have friends who have bodies and they have different limb lengths and energy levels. This is an insult to life itself.