@@user-rp7wn4xg1k i remember watching nerdcubed play it and i was in awe. i bought it 3 years later because..... well maybe i didn't whine at my dad hard enough then? i dunno.
Things i would like to see -Muliplayer -more modern cars -more electric cars -scratches -dirt sticking on to cars after driving on mud Edit: Didn't think that this would be my most liked comment but i'll take it
Can’t believe I’ve been playing this game for 5 years now. It’s worth it though. Awesome to see the progression from the first few tech showcase type videos/
One of the most replayable games out there, but there are a few things that I think the game can add that are not too time consuming or game changing, but add detail. - Suspension parts that break off and scatter during harder crashes. Springs and shocks and sway bars should break off. The readiator and maybe some other things other the hood as well. - Scratches and dynamic dirt on cars - Oil, water, brake fluid and other things that can actually leak out of cars from something like a damaged oil cooler or just after a hard crash. - Glowing brakes - Tire wear, and ability to repair sections of the car individually, like put on a new hood or fenders - Im sure some of these things can be CPU intensive if done well, so options to turn them off from the rest of the physics is probably very good or necessary as well
@@showmedewey4727 1. you're replying to a 6 month old comment of mine 2. I don't even play beamng anymore 3. i was probably high when i typed that as i don't ever recall being able to repair individual parts.
@@thing. 1. I know I'm not blind 2. Been playing this game since 2015 so I would know if there was a feature like that, just asked how. IF there was a feature like that I would want to know obviously 3. I cant read minds so. But I was probably high af on that amnesia when I wrote this aswell. Cause I cant really recall responding to this comment. All I wrote now is based on this whole comment section and what I know
The thing I love about Beam is it's not just a game about crashing, it's about using the softbody physics to make the cars behave in a realistic manner. The tires, suspension, engine, steering, etc. all impart and receive kinetic energy that the physics react to. Combining this game with Automation and it's ability to export, both games could be, no, *are* a great teaching tool of how cars work.
@@racer927 Yah. I know. I race in real life and play an assload of simulation games like Assetto Corsa and rFactor. Maybe its the force feedback but I cant really get my rig to simulate tire feel like I can in the other sims I play.
Clustertruck, the BeamNG.drive version. But yeah. I have an i5 6600k which is not shoddy at all, and it craps itself after a few cars. That number of trucks, it must be a pretty beefy cpu. And a good gpu to handle all of that graphically too
@@TheBlackBeetle there is a reason they chose the box-truck ;) it is the least complicated vehicle model, and on a map with very few textures you can spawn quite a lot before the GPU gets overencumbered. Recording at 1/2 speed can also make it even easier to handle :)
BlackBeetle my i7 8700k can do like 24 real-time cars what is what the benchmark said. One of the devs told me they can reliably do 20 vehicles on their machines which is plenty for that scene.
Jona van der Pal one of the devs (Gabester) told me they wouldn’t do that because they can do it in real-time with their workstations. Though maybe they changed their mind idk.
That would be awesome! I love to drive at Automation track, and my goal is to lap until the brakes cook, then i switch cars. I would like to see them really glow, and perhaps catch on fire, like when i drive the eSBR with throttle and brakes engaged!
@@hingewichsterfick its hard to point these "improvements". As a great fan of simulation, physics, and mechanics, i really enjoy every single bit of realism. And Beam is truly a gem. The fact that the engine starves from oil when upside down, engine overheats, overrev, brakes fade, i mean, its easy to forget these things... But at the same time, having all this, maybe its time for some "micro improvements" like the brake visuals, or maybe, a whole class of "temperature related improvements". Every thing that glows, make them glow! Turbos, exhaust manifolds, brake disks. I hopefully will live long enough to see those!
@@ThalisUmobi Yes, i think they will add them over time as they did with the engine malfuntions, bit by bit. They surely do something different completly needed for that game xD
This game is unbelievable, I was able to create a perfect replica of my irl nissan nx1600, and it feels exactly the same ! Then I came up with realistic upgrades such as tires, brakes, coilovers etc and it allowed me to see what kind of results I could get, amazing !
"BeamNG in-house soft-body physics engine simulates every component of a vehicle _2000_ times per second in _real time"_ and i wonder why i can barely run 2 cars
More cars are surely comming but it takes some time for sure to fully optimize every part of new modeled car. I don't know how about you but i prefer quality over quantity
Rishabh Chauhan say wat is interesting on new cars They have most les of the most important Caracter and individualety of sound and mostylimit your driving by electronics
i really really want this, but it might *bog* down older PCs *badum-tss* in reality there should be this but an option to lower or turn it off in order to help less high end PCs
It's actually not that demanding, as long as you don't spawn too many cars/objects at a time. My old GTX580 handled it fine with up to four-ish cars at a time, without noticeable slowdown, except for the most expansive map, where VRAM became a limitation.
I have gtx1050ti and at 3 cars fps are below 30 i have 8gb ram and AMD 4300 series processor on windows 7 64bit i play on medium graphic at 1080p (on utah ) What are your pc specs mate ?
Well, to make each, every single polygon have good enough collision detection to prevent this it'd require: - some advanced collision detection system (can be very demanding on CPU if error-less is required) - great integration system, to prevent objects from clipping due to large forces (would require many iterations and/or high framerate) Combine those things together and you see most CPUs just couldn't handle it today. The error-less collision detection would be a huge limiting factor for framerate, but that's exactly one of things that is required for physics integration with low-enough delta times. At the moment the game has optimized their collision to run about as good as possible on modern CPUs. I don't think even the R9 3950X could handle the required modifications. So, sadly, this is one of things that may not get completely fixed in any near time. However, small improvements could happen.
@@AdriansNetlis i have an intel i5 3570k and i can play beam ng, ... youre right i want that no colision stuff too, but i am happy that beam ng is running very good actualy. i can do a race with 2 cars. but i hope they can fit it in ... they optimised the game so hard, at the benigening i couldent play with the truck at all. i think i will upgrade my pc yust for beam ng in some time
And why this kind of videos aren't public? Those are the best kind of advertisement- the tech things that peoples usualy don't notice, but it amazes everybody when they discover this kind of thing is going on. (all the suspension and tire work etc.) I got here accidently, but I follow BeamNG daily 235 vies by over a year, why it's not released for everybody when uploaded? Why it's not on Steam page, there we have a lot of outdated stuff
@@beamng Hello. I have a car suggestion: Hirochi/Ibishu Qareqa - Based on the Nissan Qashqai 2019. I hope so, Gabester will like that idea:) Greatings From Russia!
I love the music. It's totally a remix of one of their older songs showing off BeamNG. I used to watch it all the time. It's amazing what you guys have built.
To the 8 year olds in the comment section : THERE WILL NEVER BE A MOBILE VERSION OF THE GAME!!! 1. YOUR CRAPPY PIECE OF SHIT PHONE COULDNT HANDLE THE GAME, 2. ITS A SIMULATION, THE CARS WOULD BE UNSTEERABLE ON A PHONE. ITS A DRIVING GAME AND NOT JUST FOR AUTISTIC CRASHING!!! EVEN THE GAME WOULD BE TOO BIG FOR A PHONE...
Im playing often rally, but I can't fix some things. I want that i can after a ride fix some parts of the car, but not all. New tires, or new rims, new axles but not more.
@@viewmodel also. fully rideable frames. like just wheels suspension engine. no body. i know you can do it for the mod car called the olds-fullsize and its really fun to drive.
@@carlwheezerofsouls3273 Some vehicles allow you to take the body off and keep the radiator support, engine, suspension, frame, etc. Some examples are the barstow and moonhawk and some gavrils too
thanos kermit the ones that don’t are because the body and frame are combined so there is no frame to take off, just a stronger body. Connected to wheels.
Coming back to say its amazing how good this game can look, run, and feel with multiple players in BeamMP on normal hardware, above 60fps... Game of the decade.
Beamng has the best devs! Constantly updated with more cool stuff added. I'm thinking of making another steam acc to buy the game again just to support them! Thx for the countless hours of fun!
Steam takes their cut. I thought they have a donate page but I can't find it, maybe they took it down after steam greenlight. Could always message TDev or a moderator on the forums and ask about a donation.
Things I want to see: - Multiplayer - More modern Cars - More electric cars - Scratches - Dirt sticking to cars after driving in mud - Boats - Water physics - Commercial Airliners - Trees, traffic lights, street lights, etc falling after being hit
Hi devs and fellow beaming drive players! I have just crossed 1000 hours played as of three days ago, the only game I’ve gotten 1000 hours on 😁 I only request a few things to be added to this amazing game to make it - amazinger 😂 more modern vehicles, especially a modern pickup truck, vehicles scratches and paint scratches from other vehicles, and a more in depth mud system so if you rev the car too high while in mud you’ll get stuck instead of going forward more, and mud and dirt and dust on the cars. Even as of now, this game is absolutely amazing! I love it! Thanks for so many good days beamng drive
Carl Hinton yeah there is some good mods but most aren’t very good or they are just car skins, I think it would be cool if they added in like a newer d-series and a new supercar
Rofl don't be fucking stupid. This is good as a game, but a crash simulator for the auto industry? Ahahah...you do realize the auto industry had like 50 times more complex crash simulators 20 years ago? Today it takes a supercomputer hours and even days to process a crash in most complex simulators.
Dima Lego FUN I agree but many of he mods don’t have permission from the source materials (for instance a lot use forza models but don’t have permission from Microsoft) don’t reform as realistically, are more unfamiliar and do not come with the official game, or they are based off real life cars which the devs can’t show for copyright reasons.
I dont know how possible this is, but you guys should try making it so when there is a lot of sudden pressure on one specific part of the car, the polygons start multiplying, thus, creating a more detailed crash, without affecting the other parts of the vehicle. I dont know how optimizable this is, but it's worth giving it a try
@@cooperdobell548 they must have used some beast of a PC. Mine turns into an absolute potato if i spawn any more than 3 cars. Doesn't matter if slomo is on or not
As far as I know on Beamng if you have a decent/good and fairly modern processor (like an Intel i5 or i7 or AMD ryzen 5 or ryzen 7) you can run as many cars as CPU cores (or threads) you have with pretty good performance. The issues start when you go over that number, because after that point each car causes a much bigger dip in Fps than the previous ones. If you have a very fast processor tho, like 4.5Ghz and up, this dip gets small enough that you can run a couple more vehicles. In short: I can run 8 cars on my 4.9GHz i5 8600k 6core processor with decent performance. I couldn't run more than 4 cars on my old AMD 4.6ghz Fx8320 even if it had 8 cores because it was too old and slow.
Love this game, my main gripe that would be awesome to see fixed would be tire simulation. I think the handling/weight transfer is already pretty good, but I think the driving feel could be greatly improved with better tire simulation calculations. I find I'm always losing traction instantly rather than progressively, and driving precisely can be difficult.
This game is easily the most realistic crashing game out there. No other games even get close to the realism of all the car panels crunching. In 10-15 years this game will be insane. The only crashes it struggles is when it grabs and causes the metal to stretch, I hope one day they’ll add something that any car part if it gets stretched enough will tear.
Any updates coming out soon? It would be nice to see: - Oil and Fluid Leaks: When the engine is getting damaged or the radiator and the car stay stationary in one spot you could add oil/fluid leaks on the ground. - More particles on collisions: The collisions look kind of clean at this moment, usually during a collision, there is debris flying all over the place, mainly from brittle elements like glass or plastic. That would give a higher feeling of the impact.
hundreds of tracing points in a single vehicle. Its a lot of detail must need high computer setup. It will also need realistic buildings system in the surrounding to clash with them. Not only the cars are working.
This is great, but there is still a big issue of part clipping and a lesser issue of part vibration (probably caused by incorrect dampening physic) and the mix of the two : part vibration caused by clipping. The part clipping is often due to the fact that the two part position get in between physic frames more travel distance than their contact location. A solution, though it is a little resources intensive, is to check for simple and really basic crossing trajectory of objects depending on their velocity and distance (a little like bullets collision algorithms but lighter as it only check for part close enough from each others), when two match, checking if their trajectory does really intersect, and then use a subtask to apply the collision for all the parts which do interfere before the main new physic frame. This basically will prevent parts clipping and objects at extreme speed to pass through each others, optimizations can be made, such as parallels parts or parts of a group (in case of a car made of many parts) would only require those additional checks if the car have deformation over a certain minimum margin.
As a car guy I can’t get enough of this game! It’s so realistic, the cars function like real cars, the physics are amazing, and the customizations are limitless. This is truly the best car game I’ve ever played. I’ve had it for a year and don’t regret it. This is the best 20$ game out there
I have followed this game development for well over 4 years and just 2 years ago I actually purchased a gaming pc just to play this game. Honestly its entertainment is actually endless!!. Such a great game. From rock crawling with custom vehicles to crushing cars with an insanely over powered monster truck this game is so unique and there really is nothing quite like it !!. Thanks devs !!.
It's amazing to see this game grow through the years. I have had it since well before it was on Steam. Back when the only vehicle was the gray Gavril D, and the only map was the Grid. It was good then and amazing now, and still getting better.
We would like to see scratches and paint damage, where paint chips off to show bare metal underneath. Also, the fire and flames effect although nice to see in-game is just superficial, it doesn't actually do any damage. Fire should blacken up the metal and destroy the interior of a car that is ablaze. Could this be programmed into BeamNG.drive? It would add the extra immersion that continues to make this crash sim the greatest ever innovated. 💥💨👍
There’s so many things that you can do in beamNG! Some people like doing crashes, but I usually just enjoy driving. BeamNG also taught me how to drive a manual transmission with a clutch Great game 10/10 would continue playing. The only minor issue is the force feedback is weird, but I hope it gets fixed in future updates/patches!
I love this game but one thing I wish was in this game was a rotary engine powered car with the brap sounds for the upgraded versions in real life people do something called bridgporting in a rotary which makes it go brap and there are different types j-port Bridgeporting also glowing brake disks
@@slonky821 If you mean the RX7 mod... I had it and it was trash. Stuff breaking and it felt like it wasnt meant for the game. Maybe it was copied but the mod wasn't very enjoyable
By showing my latest BeamNG video to someone, and showing this, you most likely have a new fan and a potential customer. Such a great showcase, thank you, BeamNG!
I'm planning on posting about this on the forum. Currently I'm thinking: 1. Heat affects tire grip 2. Heat affects tire pressure 3. Tread and compound both affect grip on different surfaces (currently, this isn't as detailed as it could be, for example studded tires have way more grip in all circumstances, not just in ice and snow) 4. Realistic ice/hydroplaning (currently, both surfaces just reduce grip by a fixed %) You have any ideas? This list could be a lot longer.
Things I want in this game: * Airbag deployment (front, side) * Oil spills and expandable fire * Water drops * Easier way to put dummies inside cars * Scratches * Dirt sticking on the cars * Better particles * Make aerodynamics more present, gameplay wise * Multiplayer, or multiplayer with slightly downgraded physics
At somepoint can we get a better customisation layout and performance for BeamNG? Changing parts in the garage or out on tracks reloads the entire scenario which means previews for things like bodykits cant be seen and the Menus are very slow and unresponsive when selecting and scrolling through parts, i remember in need for speed u2 where it was fast and fluid, if there is a way you can workaround this and make it easier to customise cars more quicker i would be very thankful, i am very happy for the hardware accelerated UI as it does work but in the car configuration menu it is poor and would need some work, another topic i wanted to bring up was maybe teaming up with Red dot Games with their Car mechanic simulator 2018/19 (as you did with automation) as people can then drive their restored cars in BeamNG as the physics in CMS are bad, i think it would really help the games on both sides and satisfy the wants of registered vehicles in BeamNG that many have wanted in the game. Good luck on your development guys, you're doing a great job! (thumbs up if you agree so the devs can see)
2:19 even they bully the second gen pessima, that's my favorite car, I have a mod installed that makes the car unreal It has a 4.7l v6 with a twin turbo 6 speed manual transmission all wheel drive limited slip all round produces 1050hp and 760pound feet of torque, top speed 305mph, 0-60in 1.3 seconds, 0-100 in 2.4 seconds, 0-200 in 8.6 seconds, 0-300 in 67 seconds. Sport tires. *Dig it*
@Liam O'Brien Well both. i does not have enough power to spin the wheels in a corner, but i can do an inertia drift and from there its hard to not oversteer or not have enough speed so i just stop mid-corner.
@Liam O'Brien Is tracktion controll ESP? Cause if so its always on. I have tried slalom drifting on grid map with the Ibishu abnd its defenetly easier.
@Liam O'Brien Okay ill try, but wont it be harder to steer the car when not drifting? Because i want do drift in the corners so i can get faster on Mt.Akina.
Great showcase! I just love this game! All I need to learn now after learning all the other stuff is to make maps 😍 Thanks for an great game and 300h+ of great car related stuff! Looking forward to see what direction you guys are going. Im crossing my fingers for multiplayer in the future! With or without deformation! Cheers from Norway 🇳🇴🤝
I grew up with demo derbies and auto racing and this grew into my love for this game, literally the only reason I got a pc was to play this. It would make my dreams come true if y’all add racing before full game release. I race so but they are just following a path. Y’all work really hard and it’s very appreciated. Much love, thanks for the great game!
That is all I need. I know that BeamNG lacks the funding for this, but if all of what you have listed gets completed, there is only one last thing I'd want. I'd want a vehicle library as full as you'd see in Grand Theft Auto all made by a large team of professionals from BeamNG. It's way too costly and will most likely not happen, but one can dream, right?
i love this game so much, it never left my PC since 2015. thanks BeamNG's developer for this amazing game !
Said it before and I'll say it again, this is the only Early Access game I don't regret buying.
It is Beamng gmbh
AGREED @I love clem
Yea! It's on my pc since 2013 or 2014, when it was only 2 cars :)
@@user-rp7wn4xg1k i remember watching nerdcubed play it and i was in awe. i bought it 3 years later because..... well maybe i didn't whine at my dad hard enough then? i dunno.
Things i would like to see
-Muliplayer
-more modern cars
-more electric cars
-scratches
-dirt sticking on to cars after driving on mud
Edit:
Didn't think that this would be my most liked comment but i'll take it
Same here!!! Multiplayer is sooo difficult when you have friends who fiddle with the keyboard when you are trying to show him something
I wish there was a tire temperature simulation and airbags. :)
I want more old wagons
@@lampexxl8599
Tire temperature is already in the game, along with brake and oil and such.
What about flying particles?
Can’t believe I’ve been playing this game for 5 years now. It’s worth it though. Awesome to see the progression from the first few tech showcase type videos/
Tech demo was the shitttt. Now this is just mind blowing!!
Caleb Stoyko Back then it felt like the best thing ever, now we realize how much has changed!
yeah i 100% agree with you! even now when i have over 1300hrs on the game it's still tons of fun
Ziga Veren That’s never stops, I’m at 2020 hours and loving all of it
same here tho!
One of the most replayable games out there, but there are a few things that I think the game can add that are not too time consuming or game changing, but add detail.
- Suspension parts that break off and scatter during harder crashes. Springs and shocks and sway bars should break off. The readiator and maybe some other things other the hood as well.
- Scratches and dynamic dirt on cars
- Oil, water, brake fluid and other things that can actually leak out of cars from something like a damaged oil cooler or just after a hard crash.
- Glowing brakes
- Tire wear, and ability to repair sections of the car individually, like put on a new hood or fenders
- Im sure some of these things can be CPU intensive if done well, so options to turn them off from the rest of the physics is probably very good or necessary as well
ViperSkin22 i hope they see this
You can already repair sections of the car indivisually.
@@thing. how? If you change a part the car respawns and it is like new
@@showmedewey4727 1. you're replying to a 6 month old comment of mine
2. I don't even play beamng anymore
3. i was probably high when i typed that as i don't ever recall being able to repair individual parts.
@@thing. 1. I know I'm not blind
2. Been playing this game since 2015 so I would know if there was a feature like that, just asked how. IF there was a feature like that I would want to know obviously
3. I cant read minds so. But I was probably high af on that amnesia when I wrote this aswell. Cause I cant really recall responding to this comment. All I wrote now is based on this whole comment section and what I know
I would love to see Airbags in the game someday.
Me too
Car pal made a mod for that
@@randombird390 got a link fam?
That would be so cool
@@randombird390 really
it would be really cool if you added scratches on cars! and let the devs see this!
They are working on it and they've already made the sounds for it
do you mean the scrapes? when your back bumper is touching the ground.
That would make the game perfect
They have scratch effect in Rig of Rods but not BeamNG
Or dirt
The thing I love about Beam is it's not just a game about crashing, it's about using the softbody physics to make the cars behave in a realistic manner. The tires, suspension, engine, steering, etc. all impart and receive kinetic energy that the physics react to.
Combining this game with Automation and it's ability to export, both games could be, no, *are* a great teaching tool of how cars work.
Too bad the tire model isnt up to par. The tires in this game lose grip ridiculously fast and do so in an unintuitive way.
@@ChefofWar33 Oversteer is just unintuitive in general, try making the rear tires wider than the front, for example.
@@racer927 Yah. I know. I race in real life and play an assload of simulation games like Assetto Corsa and rFactor. Maybe its the force feedback but I cant really get my rig to simulate tire feel like I can in the other sims I play.
@@ChefofWar33 ikr
@@ChefofWar33 Ah. I guess I can trust someone who races for real on that matter. ^^;
2:43 I can smell the cpu from up here
Clustertruck, the BeamNG.drive version. But yeah. I have an i5 6600k which is not shoddy at all, and it craps itself after a few cars. That number of trucks, it must be a pretty beefy cpu. And a good gpu to handle all of that graphically too
@@TheBlackBeetle there is a reason they chose the box-truck ;) it is the least complicated vehicle model, and on a map with very few textures you can spawn quite a lot before the GPU gets overencumbered. Recording at 1/2 speed can also make it even easier to handle :)
There's a good chance it was recorded in slow-mo and sped up in the editing.
BlackBeetle my i7 8700k can do like 24 real-time cars what is what the benchmark said. One of the devs told me they can reliably do 20 vehicles on their machines which is plenty for that scene.
Jona van der Pal one of the devs (Gabester) told me they wouldn’t do that because they can do it in real-time with their workstations. Though maybe they changed their mind idk.
It's funny how a game about vehicle crashes can be so calm
Yeah
HI
How to lose 100s of hours of your life accomplishing essentially nothing willingly:
Install Beam NG
Great game
Lol I recently hit like 560 hours
@@eduardofromwiisportsresort9636 Best time waister hands down
Over the past... Nearly six years, I've gathered 1,100 hours
Wow I think I only have 67 or 167 or something small.
I'm currently at 785 hours. Been playing since December of 2017.
And i'm still waiting for glowing brake discs xD (i know they are probably doing something different what is way better)
Would be cool
That would be awesome! I love to drive at Automation track, and my goal is to lap until the brakes cook, then i switch cars. I would like to see them really glow, and perhaps catch on fire, like when i drive the eSBR with throttle and brakes engaged!
@@ThalisUmobi Yeah, i mean we have the brake temps so (total guess btw) i think they should only need to texturize the different temps with a gradient
@@hingewichsterfick its hard to point these "improvements". As a great fan of simulation, physics, and mechanics, i really enjoy every single bit of realism. And Beam is truly a gem. The fact that the engine starves from oil when upside down, engine overheats, overrev, brakes fade, i mean, its easy to forget these things... But at the same time, having all this, maybe its time for some "micro improvements" like the brake visuals, or maybe, a whole class of "temperature related improvements". Every thing that glows, make them glow! Turbos, exhaust manifolds, brake disks. I hopefully will live long enough to see those!
@@ThalisUmobi Yes, i think they will add them over time as they did with the engine malfuntions, bit by bit. They surely do something different completly needed for that game xD
Beamng should add realistic window/windshield smashing physics, and make parts detach easier in a crash
Both are easily modded and have already been done
Yes, I was hoping that aswell!
Well it would be a fun feature to be implemented. Not a mod. Other than that. There goes more optimization.
some scrathes/dirt too
Gta 5 has best window smash physics ffs
This game is unbelievable, I was able to create a perfect replica of my irl nissan nx1600, and it feels exactly the same !
Then I came up with realistic upgrades such as tires, brakes, coilovers etc
and it allowed me to see what kind of results I could get, amazing !
Can I download your Nissan mod?
Boyorouge Sauvage Can you share the mod?
Would you ever care to share your Nissan NX100 mod? Great little cars, 90s cars are the best
So... you crashed it too?
HI
"BeamNG in-house soft-body physics engine simulates every component of a vehicle _2000_ times per second in _real time"_
and i wonder why i can barely run 2 cars
Frame rate can really tank when you've got lots of cars
I can barely do normal graphics on a map like matrix highway. High graphics makes my cpu explode if I have more than 1 car
beamng runs perfectly fine for me
My beamng can hold up to 24 cars with out lagging.
0:59
i didnt know devs could drift so well
imagine Euro Truck Simulator multiplayer with that destruction
With the idiots out on ET2MP's road, that'll be a blast.
oneya oooohohohoho
hope if they added it it only would be on arcade
chaos. absolute and utter insanity.
*RADIATOR DAMAGED*
I preordered this back in 2012 because I loved RoR so much, but man this game just keeps getting better and better!
Yeah rigs of rods was soo good
ohh good old times..." ror.exe stopped working... "
I still play Rigs Of Rods :D
Ror was created by the same developers of beam ng
Risk of rain?
Beamng,listen to us and add
- new modern cars
- visible scratchs to cars
- dirt sticking permanently
- rain on windshield
- Airbags
- Parking sensors
More cars are surely comming but it takes some time for sure to fully optimize every part of new modeled car.
I don't know how about you but i prefer quality over quantity
Working wipers for the rain
Rishabh Chauhan say wat is interesting on new cars
They have most les of the most important
Caracter and individualety of sound and mostylimit your driving by electronics
Maybe 'pop-up rollover hoops' for convertibles
HI
So much careful work put into this "game" It really is like nothing else. This is a real world soft body physics simulator. AMAZING! Good work staff!
It’s got everything you could ask for a driving game: Challenges, Races, Realistic driving like in euro truck and DESTRUCTION
#
Ppppllppk. .u
HI
Who else remember Rigs Of Rods? That was the start of everything... :')
Me
Me
Me
Me i install it and i will never(necause i cany buy tist awesome game)
Where I started!
BeamNG car physics + Spin Tires ground deformation = Dream game
I like to 4x4 in BeamNG, but the ground physics and mud is severely lacking.
Forza and beamng team up to make special cars with soft body physics
The ground deformation along with tire physics, or at least how tires interact with the ground are indeed lacking. Could be a perfect crawl sim
i really really want this, but it might *bog* down older PCs *badum-tss*
in reality there should be this but an option to lower or turn it off in order to help less high end PCs
They have updated the tire physics in the game now. The cars handle much easier
+Assetto Corsa
By far the best game on steam- it's just endless fun
Yeah I just crash and crash i agree
HI
Game: look at how realistic I am!!
My computer: *I'm in danger*
It's actually not that demanding, as long as you don't spawn too many cars/objects at a time. My old GTX580 handled it fine with up to four-ish cars at a time, without noticeable slowdown, except for the most expansive map, where VRAM became a limitation.
I have gtx1050ti and at 3 cars fps are below 30 i have 8gb ram and AMD 4300 series processor on windows 7 64bit i play on medium graphic at 1080p (on utah )
What are your pc specs mate ?
It’s not the GPU that suffers with many cars. It’s the CPU
@@rishabhoverflow i5-4690S processor, GTX 580 1.5 GB, 10 GB of RAM and running the game from an SSD. Windows 10, 1080P as well at medium/high :)
@@shaunhuggins Agreed, but in my case my VRAM ran out before my CPU suffered. After i changed to a GTX970 i can have 6-8 cars at a time :)
2:23 pretty much the only flaw in such an amazing physics engine is that sometimes parts sort of go into each other instead of deforming
Well, to make each, every single polygon have good enough collision detection to prevent this it'd require:
- some advanced collision detection system (can be very demanding on CPU if error-less is required)
- great integration system, to prevent objects from clipping due to large forces (would require many iterations and/or high framerate)
Combine those things together and you see most CPUs just couldn't handle it today. The error-less collision detection would be a huge limiting factor for framerate, but that's exactly one of things that is required for physics integration with low-enough delta times.
At the moment the game has optimized their collision to run about as good as possible on modern CPUs. I don't think even the R9 3950X could handle the required modifications.
So, sadly, this is one of things that may not get completely fixed in any near time. However, small improvements could happen.
This happens with basically any physics engine, rigid body or soft body.
@@AdriansNetlis i have an intel i5 3570k and i can play beam ng, ... youre right i want that no colision stuff too, but i am happy that beam ng is running very good actualy. i can do a race with 2 cars. but i hope they can fit it in ... they optimised the game so hard, at the benigening i couldent play with the truck at all. i think i will upgrade my pc yust for beam ng in some time
0:04 О Сёменыч.
Кто смотрел Булкина тот знает)
Опять колесо едет красть
А Рамзаныч?
Узнали? Согласны?
Не пали контору, я колесо спиздил
ABDUZCAN!!!
cmotpe bylat shæfe genitals
I sincerely hope that at some point in the future this type of tech can be integrated into games like GTA..
This game on normal PCs can normally run 2 cars at once with the amount in GTA the frames would probably be 1 frame per 5 minutes
@@greaniebeaniez3070 Hence why I specifically said "at some point in the future"
Chompster me: rtx 3080 ti?
Ever played gta 4?
Beamng plus gta5 equals one melted pc
My favorite game ever.
Edit: i mean its very very epic
War Timmy its not a game, its a simulator 👌
@@nathanakbar542 Is it okay if i say its both?
War Timmy i dont really care lol up to you but to me its more of a simulator just because of the physics 🤣
@@nathanakbar542 Mhm.
War Timmy favorite*
And why this kind of videos aren't public? Those are the best kind of advertisement- the tech things that peoples usualy don't notice, but it amazes everybody when they discover this kind of thing is going on. (all the suspension and tire work etc.) I got here accidently, but I follow BeamNG daily 235 vies by over a year, why it's not released for everybody when uploaded? Why it's not on Steam page, there we have a lot of outdated stuff
Thanks for pointing that out, we just switched it to public! :)
What?? This video is 2 months old?
Christ chris 8 months
Holy shit
@@beamng Hello. I have a car suggestion: Hirochi/Ibishu Qareqa - Based on the Nissan Qashqai 2019.
I hope so, Gabester will like that idea:)
Greatings From Russia!
I love the music. It's totally a remix of one of their older songs showing off BeamNG. I used to watch it all the time. It's amazing what you guys have built.
It's called Media Common by Gabester.
soundcloud.com/gabester/diird
@@RetroGamerr1991 nice thanks
To the 8 year olds in the comment section : THERE WILL NEVER BE A MOBILE VERSION OF THE GAME!!! 1. YOUR CRAPPY PIECE OF SHIT PHONE COULDNT HANDLE THE GAME, 2. ITS A SIMULATION, THE CARS WOULD BE UNSTEERABLE ON A PHONE. ITS A DRIVING GAME AND NOT JUST FOR AUTISTIC CRASHING!!! EVEN THE GAME WOULD BE TOO BIG FOR A PHONE...
Fucking legend right here.
pls mobel vertion whre!?!?!??!
HI
Would be cool to add fluids as well like engine oil, coolant when in crashes they leak out
And gas when fuel tank is ruptured
Im playing often rally, but I can't fix some things. I want that i can after a ride fix some parts of the car, but not all. New tires, or new rims, new axles but not more.
That’s a good idea, there should be a button to replace tires or certain parts
@@viewmodel also. fully rideable frames. like just wheels suspension engine. no body.
i know you can do it for the mod car called the olds-fullsize and its really fun to drive.
@@carlwheezerofsouls3273 Some vehicles allow you to take the body off and keep the radiator support, engine, suspension, frame, etc. Some examples are the barstow and moonhawk and some gavrils too
thanos kermit
Yeah, I think the hopper has a removable frame too
thanos kermit the ones that don’t are because the body and frame are combined so there is no frame to take off, just a stronger body. Connected to wheels.
It's amazing how well these simulations run on normal hardware.
Its amazing how hot my cpu can be hahah
@@bolucer5830 modern cpus safe working temperatures are up to 95C.
My old Ryzen 7 1700 I had a while ago ran 115C without shutting down.
this game somehow is one of those games that you can fine-tune to literally run on anything
@@ThomasFarquhar2 it depends really. Run yes, but not enjoyable.
Coming back to say its amazing how good this game can look, run, and feel with multiple players in BeamMP on normal hardware, above 60fps... Game of the decade.
Beamng has the best devs! Constantly updated with more cool stuff added. I'm thinking of making another steam acc to buy the game again just to support them! Thx for the countless hours of fun!
why dont you just gift it to someone lol
@@0sac good point, haha, all my friends have it sooo i'll just give it away to somebody
Steam takes their cut. I thought they have a donate page but I can't find it, maybe they took it down after steam greenlight. Could always message TDev or a moderator on the forums and ask about a donation.
@@Danfunnyman1234 I bought mine from humble bundle and redeemed the code on steam
As a new way to cut cost spending, the IIHS will now use BeamNG for crash testing purposes.
ok
HI
Things I want to see:
- Multiplayer
- More modern Cars
- More electric cars
- Scratches
- Dirt sticking to cars after driving in mud
- Boats
- Water physics
- Commercial Airliners
- Trees, traffic lights, street lights, etc falling after being hit
Hi devs and fellow beaming drive players! I have just crossed 1000 hours played as of three days ago, the only game I’ve gotten 1000 hours on 😁 I only request a few things to be added to this amazing game to make it - amazinger 😂 more modern vehicles, especially a modern pickup truck, vehicles scratches and paint scratches from other vehicles, and a more in depth mud system so if you rev the car too high while in mud you’ll get stuck instead of going forward more, and mud and dirt and dust on the cars. Even as of now, this game is absolutely amazing! I love it! Thanks for so many good days beamng drive
Dude, ive gotten like 1300 hours on my account now XD
Carl Hinton yeah there is some good mods but most aren’t very good or they are just car skins, I think it would be cool if they added in like a newer d-series and a new supercar
Adam Goulart that’s awesome!
HI
it would be cool if you build a modern Covet. From 2018 or 2019.
Get automation and build it yourself.
@@jimmydavis1775 automation cars are bad.
@@WackyFolf I mean
they can drive pretty well but they don't really crash realisticly
@@davidlatoche8751 Yeah, that's what I meant
Make it like the Opel/ vauxhall Corsa
Covet a, b, c, and d
A is what we love
B is curvy
C is slightly more modern
D is brand new
Lol the notification said 2018 xD
i think they changed it fast. Beamng still lifes in the past
True
True
Shadow 144 Still does on my inbox
@@E3T7 just looked on my phone and it also shows me 2018 xD
You didn’t show off the aerodynamics which are just as impressive as crash tests.
I wonder if the goal is to still become a crash simulation contractor for the auto industry. The devs have some great work here.
Rofl don't be fucking stupid. This is good as a game, but a crash simulator for the auto industry? Ahahah...you do realize the auto industry had like 50 times more complex crash simulators 20 years ago? Today it takes a supercomputer hours and even days to process a crash in most complex simulators.
HI
Some Mods are even better than this stock cars with more detachable parts. I wish they make a video showing best of the mods. In the devs opinion.
Dima Lego FUN I agree but many of he mods don’t have permission from the source materials (for instance a lot use forza models but don’t have permission from Microsoft) don’t reform as realistically, are more unfamiliar and do not come with the official game, or they are based off real life cars which the devs can’t show for copyright reasons.
Please create server to play online with others i would pay for it
Ua Ua please!
show them how you can send data about the car's node positions accurately online, then they'll do it.
if humanity would know how to do that
Try wreckfest
YES PLEASE
this video just looks like a person doing whatever they want in the game. 10/10
at 1:10 the license plate says virtual reality
THEYRE TAUNTING MEEEEE
that's just the name of the biome (virtual reality), the devs said it isn't planned in the FAQ
I dont know how possible this is, but you guys should try making it so when there is a lot of sudden pressure on one specific part of the car, the polygons start multiplying, thus, creating a more detailed crash, without affecting the other parts of the vehicle. I dont know how optimizable this is, but it's worth giving it a try
2:44 I would love to have a PC that could handle this
they most likely just put it in slow mo and then sped it up because you get higher fps in slow mo
@@cooperdobell548 they must have used some beast of a PC. Mine turns into an absolute potato if i spawn any more than 3 cars. Doesn't matter if slomo is on or not
@@strohhalm1326 yeah at first it run great on mine but after all the updates it became sloe
@@cooperdobell548 No they actually had to borrow the NASA super computer to do that
As far as I know on Beamng if you have a decent/good and fairly modern processor (like an Intel i5 or i7 or AMD ryzen 5 or ryzen 7) you can run as many cars as CPU cores (or threads) you have with pretty good performance. The issues start when you go over that number, because after that point each car causes a much bigger dip in Fps than the previous ones. If you have a very fast processor tho, like 4.5Ghz and up, this dip gets small enough that you can run a couple more vehicles.
In short: I can run 8 cars on my 4.9GHz i5 8600k 6core processor with decent performance.
I couldn't run more than 4 cars on my old AMD 4.6ghz Fx8320 even if it had 8 cores because it was too old and slow.
Things I would like to see
-Online Multiplayers/ Split screen
-More pickup trucks
-more AI Options/ drag mode
-world destruction
-
Online multiplayer is basically impossible, but a similar thing to split screen already exists, it's called multiseat
Christ chris the thing with multi seat is I really hate the camrea and how it moves we just really need split screen at least
0:04 Тачка Семёныча!!!
Едет, колёса хочет скрутить.
1:00 Лёха дрифтит
Жалко подляныча нет ,хотя как это нет ,вот он 0:02- опять уе*бался.
@@xeromastoryt701 Это его дальний родственник
2:18 Денис Калькуляторович снова её раз*б@л тачку
@@xeromastoryt701 Устроил подлянку на своей секретной тачке)))
Look how are they have come in 2 years. Version 0.23 is amazing! Keep up the amazing work devs!
Love this game, my main gripe that would be awesome to see fixed would be tire simulation. I think the handling/weight transfer is already pretty good, but I think the driving feel could be greatly improved with better tire simulation calculations. I find I'm always losing traction instantly rather than progressively, and driving precisely can be difficult.
Can't get enough of BeamNG, been with you all since Rigs of Rods and I'll be here for the next evolution :-)
my absolute gaming dream: GTA5 kinda world with this kind physics to cars and buildings
Beam NG Drive is and remains my favorite game which I play very often
I just love this game
This game is easily the most realistic crashing game out there. No other games even get close to the realism of all the car panels crunching. In 10-15 years this game will be insane. The only crashes it struggles is when it grabs and causes the metal to stretch, I hope one day they’ll add something that any car part if it gets stretched enough will tear.
Any updates coming out soon?
It would be nice to see:
- Oil and Fluid Leaks: When the engine is getting damaged or the radiator and the car stay stationary in one spot you could add oil/fluid leaks on the ground.
- More particles on collisions: The collisions look kind of clean at this moment, usually during a collision, there is debris flying all over the place, mainly from brittle elements like glass or plastic. That would give a higher feeling of the impact.
hundreds of tracing points in a single vehicle. Its a lot of detail must need high computer setup. It will also need realistic buildings system in the surrounding to clash with them. Not only the cars are working.
2:43 HOW IS IT NOT AT -90 FPS?!
Probably slowmo and i9 9900K. You haven't saw the Crash Hard's videos. He has a videos where he spawns over 100 cars.
@@versa5864 I saw it before and my brain broke
oofie, he has i9 7980xe not i9 9900k
This is great, but there is still a big issue of part clipping and a lesser issue of part vibration (probably caused by incorrect dampening physic) and the mix of the two : part vibration caused by clipping.
The part clipping is often due to the fact that the two part position get in between physic frames more travel distance than their contact location.
A solution, though it is a little resources intensive, is to check for simple and really basic crossing trajectory of objects depending on their velocity and distance (a little like bullets collision algorithms but lighter as it only check for part close enough from each others), when two match, checking if their trajectory does really intersect, and then use a subtask to apply the collision for all the parts which do interfere before the main new physic frame.
This basically will prevent parts clipping and objects at extreme speed to pass through each others, optimizations can be made, such as parallels parts or parts of a group (in case of a car made of many parts) would only require those additional checks if the car have deformation over a certain minimum margin.
As a car guy I can’t get enough of this game! It’s so realistic, the cars function like real cars, the physics are amazing, and the customizations are limitless. This is truly the best car game I’ve ever played. I’ve had it for a year and don’t regret it. This is the best 20$ game out there
Buy this game even though it's expensive at your country. Worth it
0:20 simplified collision physics is on in that crash
Y tho
@@user-hd7ej9om1u what do you mean?
Me: I have important things to do
My brain: 2:43
xddddddddd
Friend: my greatest fear is being eaten by a shark!...What’s your greatest fear?
Me: 2:19
Friend: *JEEZUS!*
Me: -yeeah...
Friend: ....
Me: ....
Ngl this is one of my favorites video
I have followed this game development for well over 4 years and just 2 years ago I actually purchased a gaming pc just to play this game. Honestly its entertainment is actually endless!!. Such a great game. From rock crawling with custom vehicles to crushing cars with an insanely over powered monster truck this game is so unique and there really is nothing quite like it !!. Thanks devs !!.
Thanks for working with Automation! Love been able to build my own cars.
Kevin Fitzpatrick picture snap
What did You use to simulate the clip with all the H-Series chrashing into another, Whole NASA or what XD
Probably used their build PC which is a Threadripper
Ok. Already love this game. But that music is great
Can you add that song to the menu?
Ao Okami holy crap dude that is so smart, imagine menu music with these clips?!
@@dannyarchives that would be the best
It's wonderful to see how far BeamNG has come since that demo so long ago. Great work, everyone!
It's amazing to see this game grow through the years. I have had it since well before it was on Steam. Back when the only vehicle was the gray Gavril D, and the only map was the Grid. It was good then and amazing now, and still getting better.
We would like to see scratches and paint damage, where paint chips off to show bare metal underneath. Also, the fire and flames effect although nice to see in-game is just superficial, it doesn't actually do any damage. Fire should blacken up the metal and destroy the interior of a car that is ablaze. Could this be programmed into BeamNG.drive? It would add the extra immersion that continues to make this crash sim the greatest ever innovated. 💥💨👍
MULTIPLAYER, CANT SAY THIS ENOUGH WE NEED MULTIPLAYER, btw great job on the game
For what exactly?
Multiplayer would be great, but I don't want someone ramming into my bus
0:30 iS tHAt A coNVoY RefeReNcE
been playing it since the day it came out and I don't plan on stopping anytime soon!
There’s so many things that you can do in beamNG!
Some people like doing crashes, but I usually just enjoy driving. BeamNG also taught me how to drive a manual transmission with a clutch
Great game 10/10 would continue playing.
The only minor issue is the force feedback is weird, but I hope it gets fixed in future updates/patches!
THEY CAME SO FAR
I love this game but one thing I wish was in this game was a rotary engine powered car with the brap sounds for the upgraded versions in real life people do something called bridgporting in a rotary which makes it go brap and there are different types j-port Bridgeporting also glowing brake disks
Braaap Braaap Braaap Braaap Braaap
pls add
look up the rx7 and has different engine mods and rotary sounds
brap powered lol
@@slonky821 If you mean the RX7 mod... I had it and it was trash. Stuff breaking and it felt like it wasnt meant for the game. Maybe it was copied but the mod wasn't very enjoyable
0:05 Семёныч даже тут ☃️☃️
Да заябали не палите, я колесо пизжю))
Покрышки!
BeamNG + GTA would be frickintastic 👌
Minimum specs:
-A NASA PC
By showing my latest BeamNG video to someone, and showing this, you most likely have a new fan and a potential customer.
Such a great showcase, thank you, BeamNG!
Do you guys plan on reworking tire physics? Such as heat affecting grip
I'm planning on posting about this on the forum. Currently I'm thinking:
1. Heat affects tire grip
2. Heat affects tire pressure
3. Tread and compound both affect grip on different surfaces (currently, this isn't as detailed as it could be, for example studded tires have way more grip in all circumstances, not just in ice and snow)
4. Realistic ice/hydroplaning (currently, both surfaces just reduce grip by a fixed %)
You have any ideas? This list could be a lot longer.
Tom Foolery gashing tires? Like affecting grip on a singular point in the tire or leaking down pressure
Oooh yes, like on a drag strip map you can burn the tires for few seconds to get the warm and then launch hard while they grip.
I'm literally saving up to buy a gaming PC just to play this. Guess this makes it the most expensive game I've ever purchased.
Or you can download DCS for free then buy every DLC for about £1600!
@@steventhoseby What is DCS?
@@adamzaidi1748 digital combat simulator
@@steventhoseby Oh I understand what you mean. £1,600! I assume that's around $2,000 U.S.? That's insane!
*_How do I make my game like this? _**_0:13_**_ and _**_1:05_*
being a BeamNG dev
think it's ctrl + t. def a keybind tho
@@notanalt2771 thanks!
the amount of work that you guys have put into this game is absolutely incredible
I would hardly even call it a game, actually
Things I want in this game:
* Airbag deployment (front, side)
* Oil spills and expandable fire
* Water drops
* Easier way to put dummies inside cars
* Scratches
* Dirt sticking on the cars
* Better particles
* Make aerodynamics more present, gameplay wise
* Multiplayer, or multiplayer with slightly downgraded physics
Am i the only one who noticed that at 0:42 they used the rlly old crash sounds?
At somepoint can we get a better customisation layout and performance for BeamNG? Changing parts in the garage or out on tracks reloads the entire scenario which means previews for things like bodykits cant be seen and the Menus are very slow and unresponsive when selecting and scrolling through parts, i remember in need for speed u2 where it was fast and fluid, if there is a way you can workaround this and make it easier to customise cars more quicker i would be very thankful, i am very happy for the hardware accelerated UI as it does work but in the car configuration menu it is poor and would need some work, another topic i wanted to bring up was maybe teaming up with Red dot Games with their Car mechanic simulator 2018/19 (as you did with automation) as people can then drive their restored cars in BeamNG as the physics in CMS are bad, i think it would really help the games on both sides and satisfy the wants of registered vehicles in BeamNG that many have wanted in the game. Good luck on your development guys, you're doing a great job! (thumbs up if you agree so the devs can see)
don't worry bro, they optomized it now
0:03 бля Семёныч какие люди
Виктор Морозов Согласен, узнал
@@alexgumwatt634 за новой партией колёс ебашит
Федя-Петя не дремлет
This i would add:
-airbags
-seat Belts
-Scratches
-Dummys/Stings in unmoded Beamng
Airbags should also be implemented, switched on and off at will, would make vrash physics and tests even more realistic
Sounds like it'd require a lot of work to all internal car collision surfaces.
you guys should add a Modern SUV like a Range Rover or BMW X5 to the game! (which you could also put Offroader parts on it)
And a Dodge Durango
@@nicholaslokos7949 a fake SRT Durango would be cool too
@@cavxlier7822 a real SRT Durango would be terrifying.
0:59 там лёха, цвет машины поменял
2:19 even they bully the second gen pessima, that's my favorite car, I have a mod installed that makes the car unreal
It has a 4.7l v6 with a twin turbo 6 speed manual transmission all wheel drive limited slip all round produces 1050hp and 760pound feet of torque, top speed 305mph, 0-60in 1.3 seconds, 0-100 in 2.4 seconds, 0-200 in 8.6 seconds, 0-300 in 67 seconds. Sport tires. *Dig it*
100% Respect for proper Solid Axle Suspension
A video without the Ibishu Pigeon? Heresy!
1:00 Oh okay so i just suck at drifting then
@Liam O'Brien I have the Logitech Wingman Formular Force GP. Its a steering wheel and speeder and break pedals. I just use arcade gearmode in beamng
@Liam O'Brien I use the ETK I-Series 2400ti TTSport (M) on Mt.Akina (Mod map)
@Liam O'Brien Well both. i does not have enough power to spin the wheels in a corner, but i can do an inertia drift and from there its hard to not oversteer or not have enough speed so i just stop mid-corner.
@Liam O'Brien Is tracktion controll ESP? Cause if so its always on. I have tried slalom drifting on grid map with the Ibishu abnd its defenetly easier.
@Liam O'Brien Okay ill try, but wont it be harder to steer the car when not drifting? Because i want do drift in the corners so i can get faster on Mt.Akina.
-Awesome beaming video my friends. Full view as always to support our fellow RUclipsrs
Great showcase! I just love this game! All I need to learn now after learning all the other stuff is to make maps 😍 Thanks for an great game and 300h+ of great car related stuff! Looking forward to see what direction you guys are going. Im crossing my fingers for multiplayer in the future! With or without deformation! Cheers from Norway 🇳🇴🤝
I grew up with demo derbies and auto racing and this grew into my love for this game, literally the only reason I got a pc was to play this. It would make my dreams come true if y’all add racing before full game release. I race so but they are just following a path. Y’all work really hard and it’s very appreciated. Much love, thanks for the great game!
Also these are the last missing things for me:
- Dirt on cars and tires after driving on gravel/mud
- Scratches
- Physical flying particles
That is all I need. I know that BeamNG lacks the funding for this, but if all of what you have listed gets completed, there is only one last thing I'd want. I'd want a vehicle library as full as you'd see in Grand Theft Auto all made by a large team of professionals from BeamNG. It's way too costly and will most likely not happen, but one can dream, right?