I think something realistic that they should add into the mod, is formations, so they can line up in rows and columns of x or y amount of recruits. It would keep them more organized... there used to be a custom npc mod which was similar, that had this feature... also when you command them to move, they compete against each other to move to the exact point, making it look weird and them constantly moving around instead of standing still... like they would in a formation
Bro imagine instead of a villager army you can make a rebel pillager army or a piglin army to wage war against the overworld or maybe a zombie army and be the ultimate zombie king or a necromancer to make an army of skeletons to wage war against the zombies their is so much potential
The mods i noticed aside from all the ones in the description where: Sounds physics remastered, Xaero's minimap, and i think Ewewukeks musket mod with Flintl0cks (3d texture pack for Ewewukeks musket mod). Aside from that some sort of 3d item dropping mod but i cant find a specific one on forge (also sorry for posting this so late hope it helps)
Привет мой друг! От лица всего русскоязычного Minecraft комьюнити, говорю тебе спасибо за данный мод! Не забрасывай этот проект, и продолжай развивать его. Уверен, это будет самый лучший мод по данной тематике. Также спасибо за перевод модов на русский язык. Удачи тебе!
Please make more content like this!!! I really wish to play this with some friends that live far from me. Is there an easy way to get a server that is hosted by a hosting company?
Firstly, thank you soooo much for this. Thank you for the villager workers and small ships as well. I love all your mods and always use them! Can you please do a video highlighting the captains update? I read the changelogs and was blown away by how cool it sounded! Id do it, but i have work and a newborn...
I saw a few losses that could have been avoided by: laying them on a line protecting the archers then at a safe distance strategically bowing them down and once their down you rush through the gate with the warriors and archers follow behind.
will there be in the future generals that can besiege towers by themselves? like creating a smol country/empire and getting to multiple battles at once with other friend nations
Loved the video @talhanation! Can't wait for the next video man! I've heard about your mods from @Noxus Mods and I absolutely love them to the point that once I do start playing Minecraft, I'm going to have both Recruit Villagers and Villager Workers Mods ready. Two things that I've noticed the overall Minecraft Community not using all that much are the Potions and Dyed Leather Armor, you don't even see Content Creators using Potions, Tipped Arrows or even Banners all that much. I've got an idea for another Battle for you if you're interested man! A U.S. Marine Corps Rifle Company Defending against a Level 4 Village Raid from Within their Trenches! Marine Corps Rifle Company (Late 1944, Early 1945): • Company HQ: 2 3-man Command Teams each with an Officer (M1911 Pistol), a BAR Rifleman (M1918A1 Browning Automatic Rifle or BAR) and a Rifleman (M1 Garand Rifle). • Combat Platoons: 4 Marine Rifle Platoons each with a 3-man Command Team (as mentioned above) and 3 Rifle Squads each with a Sergeant (M1928A1 Thompson Submachine Gun), 3 BAR Riflemen and 9 Riflemen; 1 Company Machine Gun Platoon with a 3-man Command Team and 6 M1919A4 .30 Caliber Light Machine Gun Teams each with a Loader (M1928A1 Thompson Submachine Gun), a Gunner (M1919A4 Light Machine Gun) and the Spotter (M1 Garand Rifle). • Weapons Platoon: 1 Mortar Platoon with a 3-man Command Team and 2 Mortar Sections each with 2 81mm Mortar Teams with each Team having 5 Crewmen possibly with M1 Carbines (Don't Quote me on that, I'll come back to this as soon as I can with any needed corrections). • Support Platoons: 1 Marine Engineer Assault Platoon with a 3-man Command Team and 3 Squads each with a 4 Man Engineer Rifle Team, a 2 Man Bazooka Team and a 4 Man Flamethrower Team; 1 Marine Tank Platoon with 3 M4A3(Late) Sherman Medium Tanks. Total: 254 Villagers with U.S. Marine Corps Equipment and Vehicles. Dyed Leather Armor for the Uniforms: • Helmet: Dark Green and Lime Green. • Chestplate and Leggings: Dark Green and Light Grey. • Boots: Brown and Orange. I'll have the Enchantments for the Bows and Crossbows for the Rifles and other Equipment for you at a later date. It's getting very late for me right now (4:21 a.m. in Prince George's County, Maryland) and I have to get to bed. Let me know what you think about this and I'll catch you in your next video man!
Corrections: Mortar Platoon has 3 man Mortar Teams, not 5. Marine Engineer Assault Platoon should be Marine Engineer Assault Section, and each Assault Squad has a 4 Man Engineer Rifle Team and a 2 Man Flamethrower Team. The Uniforms are also as Follows: • Helmet: Dark Green and White. • Chestplate and Leggings: Dark Green and Light Grey. • Boots: Brown and Yellow. Onto the Equipment: • M1 Garand: 8 Crossbows each with the Mending, Unbreaking III, and Quick Charge IV Enchantments with Arrows of Harming II as Ammunition. • M1 Carbine: 9 Crossbows each Each with the Mending, Unbreaking III, Quick Charge III Enchantments with Arrows of Harming II as Ammunition. • M1928A1 Thompson Submachine Gun: 9 Crossbows each with the Mending, Unbreaking III, Multishot and Quick Charge IV Enchantments and Arrows of Harming II as Ammunition. • M1918A1 Browning Automatic Rifle (BAR): 9 Crossbows each with the Mending, Unbreaking III, Multishot and Quick Charge III Enchantments with Arrows of Harming II as Ammunition. • M1919A4 .30 Caliber Light Machine Guns: 9 Crossbows each with the Mending, Unbreaking III, Multishot and Quick Charge II Enchantments with Arrows of Harming II as Ammunition. M1 Bazooka: Crossbow with the Mending, Unbreaking III and Quick Charge II Enchantments with Fireworks Rockets with Flight Duration 2 and 2 Firework Stars, 1 Yellow and 1 Orange. • M1 Flamethrower: Either 9 Crossbows each with the Mending, Unbreaking III, Multishot and Quick Charge IV Enchantments with Arrows of Poison on Fire as Ammunition or a Bow with the Unbreaking III, Infinite, Flame, Punch II and Power V Enchantments with Arrows of Harming II or Poison as Ammunition. The Trench lines should be about 2 Blocks Deep and 3 Blocks Wide. They should also Contour to the Shape of the Terrain where they are being made, running for about 31 Blocks for each Stretch, with a T-shaped Intersection between each Stretch that leads to another Stretch, a Gun Pit or a Gun Nest or out towards the Rear area which would be the Village your defending in this case. Barbed Wire can be made in lengths of 21 Blocks with Fence posts, Cobwebs and either Cactus for the Desert or Berry Bushes most everywhere else underneath the Cobwebs. These should be in two sections each being 2 Blocks in Depth with a 1 Block gap between them for a Total Depth of 5 Blocks. The Trenches should also have a mix of Slabs and Campfires along the Bottom as a Textured Floor to show that it's been worn down from all the use it's been through. Let me know what you think about this and I'll catch you in your next video man!
are there any mods that can reliably generate bigger structures for this mod? I.e maybe some sort of village castle or pillager stronghold, I think that would make the immersion so good for single player especially
thats ok with the help of t̵͕̫̰̪̯̦͉̣̮̣̫͈̱̅͒ḩ̴̡̝̟̤̟̰̜̬̘̒͒̿̔ͅê̴̛͔͎̿̎͠ ̸̢̢̜̹̯̮̘͈̆̎̒̎̋͗͗v̴̢̨̱̗̩̭͖̖͔̳̬͉̲̌̾̄͋͌͊̾̍͊̈o̵̧͚̤̗͉͛̈́͘i̸̻̲̖͒͑͆̀̿̆̚c̸̯̲̹̩͈̮͈̹͕̦̣͕͖̪̋͜e̷̢͚͎͖̜̼̖̳̟̺̳̹̙̥̼͌͂̀̑͒s̸͈̰̦̟͓̬̻̩̫̤̳̹̑ͅ ̴̠̠̞͎̟̪̠͗̊̈̔͐̆͑̽͋͜i̶̢̨̳̗̣̗̝͉͍͉͕̥̼̬̱̐̉̏̈ǹ̷̢̪̪̗͎̈́́͛̈́̅́ ̷̨̡̜̮̜͍̞̣̣͆̐̈́̈́̉̏͌͒͋̀̇̒̐̑y̵̡̡͇̱͕̆̂̓͊̀͆̈̈́͒̕͘o̴̜͕̽̿̅́̒͑̅̚̕̕͘̕̚͝ư̸͕̜͕͔̈̏̃̌͐̀̅͗̐̈͘͝͠r̶̢̧̖̟͕̥̍̓ ̸̡̛̘̖̲̭̩̹̪̞͓̪̮͉̣̃́̎̈́̚ḫ̶̢̠͑̈́͋̄̃̏̐ȩ̸̨̡̦̬̦̠̪͇͓͌̃͛͋̉̀̔͜͜͝a̴͎͆͛͐̅̀̌̿͠ḑ̵̱͕̼̫̲̞̲̾͗́̌̇̋́̌̆͆̔̓͗͠ you simulate that even better!
im having trouble taking multiple ships with me across the sea, so far the best way to do it is with leads, but its kinda unreliable, anyway to do it without leads?
i played 1.16.5 version of the mod with my friend but our soldiers are not attacking each other but only attacking me and my friend we make them raid but they are still only attacking players
you can change the model from villager to player in the configs, custom akins are not supported l. But you can change it via texture pack for your self.
As a huge warband fan, you have no idea how much this mod makes me happy. The gun compatibility feature is a welcome addition as well.
can't wait for the better ui update
warband? is it like mount and blade bannerlord?
how to make them have guns?
@@Sir_Hammock yes
@@GoldAxoMC another mod, i forgot name so u have to find it
I think something realistic that they should add into the mod, is formations, so they can line up in rows and columns of x or y amount of recruits. It would keep them more organized... there used to be a custom npc mod which was similar, that had this feature... also when you command them to move, they compete against each other to move to the exact point, making it look weird and them constantly moving around instead of standing still... like they would in a formation
Guess what they Added, It happened they got Formations and Groups now, At least for 1.18.2 as much as I know
@@kokolikilo-yt7507 wow awesome great developers
They actually did it in the newest update
I suggested to make other biomes recruits, and i think it would make the mod more inmersive
Bro imagine instead of a villager army you can make a rebel pillager army or a piglin army to wage war against the overworld or maybe a zombie army and be the ultimate zombie king or a necromancer to make an army of skeletons to wage war against the zombies their is so much potential
just like bannerlord
What other mods do you use to siege other castles that’s pretty cool and I’d love to use it as a complimentary to this.
Do you know what mod is it ?
The mods i noticed aside from all the ones in the description where: Sounds physics remastered, Xaero's minimap, and i think Ewewukeks musket mod with Flintl0cks (3d texture pack for Ewewukeks musket mod). Aside from that some sort of 3d item dropping mod but i cant find a specific one on forge (also sorry for posting this so late hope it helps)
Привет мой друг! От лица всего русскоязычного Minecraft комьюнити, говорю тебе спасибо за данный мод! Не забрасывай этот проект, и продолжай развивать его. Уверен, это будет самый лучший мод по данной тематике. Также спасибо за перевод модов на русский язык. Удачи тебе!
Please make more content like this!!!
I really wish to play this with some friends that live far from me. Is there an easy way to get a server that is hosted by a hosting company?
This mod has great potential and I love using it. Is there anyway we can help support development into the future?
Firstly, thank you soooo much for this.
Thank you for the villager workers and small ships as well. I love all your mods and always use them!
Can you please do a video highlighting the captains update? I read the changelogs and was blown away by how cool it sounded! Id do it, but i have work and a newborn...
Love this, been looking for a mod like this for ages
I saw a few losses that could have been avoided by: laying them on a line protecting the archers then at a safe distance strategically bowing them down and once their down you rush through the gate with the warriors and archers follow behind.
Bro how do you even make huge wars like this? Are you playing online?
yo this is lit af! That cavalry was just unfair, way too strong.
will there be in the future generals that can besiege towers by themselves? like creating a smol country/empire and getting to multiple battles at once with other friend nations
Talha is the best Minecraft mod developer in the world
Loved the video @talhanation! Can't wait for the next video man! I've heard about your mods from @Noxus Mods and I absolutely love them to the point that once I do start playing Minecraft, I'm going to have both Recruit Villagers and Villager Workers Mods ready.
Two things that I've noticed the overall Minecraft Community not using all that much are the Potions and Dyed Leather Armor, you don't even see Content Creators using Potions, Tipped Arrows or even Banners all that much.
I've got an idea for another Battle for you if you're interested man!
A U.S. Marine Corps Rifle Company Defending against a Level 4 Village Raid from Within their Trenches!
Marine Corps Rifle Company (Late 1944, Early 1945):
• Company HQ: 2 3-man Command Teams each with an Officer (M1911 Pistol), a BAR Rifleman (M1918A1 Browning Automatic Rifle or BAR) and a Rifleman (M1 Garand Rifle).
• Combat Platoons: 4 Marine Rifle Platoons each with a 3-man Command Team (as mentioned above) and 3 Rifle Squads each with a Sergeant (M1928A1 Thompson Submachine Gun), 3 BAR Riflemen and 9 Riflemen; 1 Company Machine Gun Platoon with a 3-man Command Team and 6 M1919A4 .30 Caliber Light Machine Gun Teams each with a Loader (M1928A1 Thompson Submachine Gun), a Gunner (M1919A4 Light Machine Gun) and the Spotter (M1 Garand Rifle).
• Weapons Platoon: 1 Mortar Platoon with a 3-man Command Team and 2 Mortar Sections each with 2 81mm Mortar Teams with each Team having 5 Crewmen possibly with M1 Carbines (Don't Quote me on that, I'll come back to this as soon as I can with any needed corrections).
• Support Platoons: 1 Marine Engineer Assault Platoon with a 3-man Command Team and 3 Squads each with a 4 Man Engineer Rifle Team, a 2 Man Bazooka Team and a 4 Man Flamethrower Team; 1 Marine Tank Platoon with 3 M4A3(Late) Sherman Medium Tanks.
Total: 254 Villagers with U.S. Marine Corps Equipment and Vehicles.
Dyed Leather Armor for the Uniforms:
• Helmet: Dark Green and Lime Green.
• Chestplate and Leggings: Dark Green and Light Grey.
• Boots: Brown and Orange.
I'll have the Enchantments for the Bows and Crossbows for the Rifles and other Equipment for you at a later date. It's getting very late for me right now (4:21 a.m. in Prince George's County, Maryland) and I have to get to bed.
Let me know what you think about this and I'll catch you in your next video man!
Corrections: Mortar Platoon has 3 man Mortar Teams, not 5. Marine Engineer Assault Platoon should be Marine Engineer Assault Section, and each Assault Squad has a 4 Man Engineer Rifle Team and a 2 Man Flamethrower Team.
The Uniforms are also as Follows:
• Helmet: Dark Green and White.
• Chestplate and Leggings: Dark Green and Light Grey.
• Boots: Brown and Yellow.
Onto the Equipment:
• M1 Garand: 8 Crossbows each with the Mending, Unbreaking III, and Quick Charge IV Enchantments with Arrows of Harming II as Ammunition.
• M1 Carbine: 9 Crossbows each Each with the Mending, Unbreaking III, Quick Charge III Enchantments with Arrows of Harming II as Ammunition.
• M1928A1 Thompson Submachine Gun: 9 Crossbows each with the Mending, Unbreaking III, Multishot and Quick Charge IV Enchantments and Arrows of Harming II as Ammunition.
• M1918A1 Browning Automatic Rifle (BAR): 9 Crossbows each with the Mending, Unbreaking III, Multishot and Quick Charge III Enchantments with Arrows of Harming II as Ammunition.
• M1919A4 .30 Caliber Light Machine Guns: 9 Crossbows each with the Mending, Unbreaking III, Multishot and Quick Charge II Enchantments with Arrows of Harming II as Ammunition.
M1 Bazooka: Crossbow with the Mending, Unbreaking III and Quick Charge II Enchantments with Fireworks Rockets with Flight Duration 2 and 2 Firework Stars, 1 Yellow and 1 Orange.
• M1 Flamethrower: Either 9 Crossbows each with the Mending, Unbreaking III, Multishot and Quick Charge IV Enchantments with Arrows of Poison on Fire as Ammunition or a Bow with the Unbreaking III, Infinite, Flame, Punch II and Power V Enchantments with Arrows of Harming II or Poison as Ammunition.
The Trench lines should be about 2 Blocks Deep and 3 Blocks Wide. They should also Contour to the Shape of the Terrain where they are being made, running for about 31 Blocks for each Stretch, with a T-shaped Intersection between each Stretch that leads to another Stretch, a Gun Pit or a Gun Nest or out towards the Rear area which would be the Village your defending in this case.
Barbed Wire can be made in lengths of 21 Blocks with Fence posts, Cobwebs and either Cactus for the Desert or Berry Bushes most everywhere else underneath the Cobwebs. These should be in two sections each being 2 Blocks in Depth with a 1 Block gap between them for a Total Depth of 5 Blocks. The Trenches should also have a mix of Slabs and Campfires along the Bottom as a Textured Floor to show that it's been worn down from all the use it's been through.
Let me know what you think about this and I'll catch you in your next video man!
if that were me in a bannerlord playthrough i would be devastated that i lost that seige
imagine losing all your recuits in a survival gameplay, what a nightmare… but thats how it is its always easier to protect a castle…
@@talhanation6022 it sure is but the excitment and the simplicity of commanding your very first troops will never get old
does encircling give attackers an advantage ?
i think this is really cool
also, what did you use for the terrain?
are there any mods that can reliably generate bigger structures for this mod? I.e maybe some sort of village castle or pillager stronghold, I think that would make the immersion so good for single player especially
I found a photo of a zombie villager in this mod file. I also found a photo file called HUMAN. What is it used for?
Did you played it on 1.16.5? How did you change the skins
1.19.2
@@talhanation6022 how did you put the custom skins to look like a player head other than a villager head?
@@fireboy_8335 its in the client config
@@talhanation6022 what is the ashes form when you burned the gate from what mod is that from
@@railedb0x503 i think it was immersive weathering
How do you make your soldiers attack hostiles for some reason my recruits don't attack and just stand
How did you change the skin of the villager recruits like this?
I'd like to know too
sorry man i don't know it yet@@justonepercent
@@langfrd there is a resourcepack in curseforge that basically change it's skin. But the new versions of the mod are not compatible
Mod is great but can you make it compatible with Villager Workers Mod?
this mod is great
sadly,the only thing that it needs i dont have is friends.
thats ok with the help of t̵͕̫̰̪̯̦͉̣̮̣̫͈̱̅͒ḩ̴̡̝̟̤̟̰̜̬̘̒͒̿̔ͅê̴̛͔͎̿̎͠ ̸̢̢̜̹̯̮̘͈̆̎̒̎̋͗͗v̴̢̨̱̗̩̭͖̖͔̳̬͉̲̌̾̄͋͌͊̾̍͊̈o̵̧͚̤̗͉͛̈́͘i̸̻̲̖͒͑͆̀̿̆̚c̸̯̲̹̩͈̮͈̹͕̦̣͕͖̪̋͜e̷̢͚͎͖̜̼̖̳̟̺̳̹̙̥̼͌͂̀̑͒s̸͈̰̦̟͓̬̻̩̫̤̳̹̑ͅ ̴̠̠̞͎̟̪̠͗̊̈̔͐̆͑̽͋͜i̶̢̨̳̗̣̗̝͉͍͉͕̥̼̬̱̐̉̏̈ǹ̷̢̪̪̗͎̈́́͛̈́̅́ ̷̨̡̜̮̜͍̞̣̣͆̐̈́̈́̉̏͌͒͋̀̇̒̐̑y̵̡̡͇̱͕̆̂̓͊̀͆̈̈́͒̕͘o̴̜͕̽̿̅́̒͑̅̚̕̕͘̕̚͝ư̸͕̜͕͔̈̏̃̌͐̀̅͗̐̈͘͝͠r̶̢̧̖̟͕̥̍̓ ̸̡̛̘̖̲̭̩̹̪̞͓̪̮͉̣̃́̎̈́̚ḫ̶̢̠͑̈́͋̄̃̏̐ȩ̸̨̡̦̬̦̠̪͇͓͌̃͛͋̉̀̔͜͜͝a̴͎͆͛͐̅̀̌̿͠ḑ̵̱͕̼̫̲̞̲̾͗́̌̇̋́̌̆͆̔̓͗͠ you simulate that even
better!
@@Sir_Hammock but they told me the voices are bad ):
bro went with 100 and left with 6
why in villager worker in version 1.19.2_1.7.7 still the miners won't make stairs when i allow them to make pit 8x8x8 or 16x16x16? plz help!
Dis you use a texture pack for the recruits?
What was that about skills when you die?
Can you make a swan boat mod please?!!!
mod inanılmaz çok iyi ama formasyon eklersen daha da mükemmel olur yeni bir boyut getirir
kanka köylülerin tiplerini nasıl deyiştircez insan gibi yapıcaz aynı burdaki gibi
@@cem-i8w resourcepacktir
I need this mod
the mod is called Villager recruits
How could I join a server like this?
im having trouble taking multiple ships with me across the sea, so far the best way to do it is with leads, but its kinda unreliable, anyway to do it without leads?
Now add a dragon and rain fire
❤❤❤❤❤
Nice video 🤗
Я скачал мод и почему-то там нет половины приказов в меню командывания
Yo bro are u the creator of the villager worker mod if so pls make a update for 1.20.6
Yo what's versions are you playing in this video?
Can you do the day or sleep? nothing is seen
true, didn’t know it would be a issue while recording
Does recruits mode works with ships mode
Yes
@@twiddlerat9920 when i create recruit villager and sit the ship it cant leave the ship how can i solve
i played 1.16.5 version of the mod with my friend but our soldiers are not attacking each other but only attacking me and my friend we make them raid but they are still only attacking players
1.16.5 is not updated for years i recommend you to check the newest version
You have to set them to aggressive i think
how do you change the skin of the recruits?
you can change the model from villager to player in the configs, custom akins are not supported l. But you can change it via texture pack for your self.
я думаю что нужно сделать видео о том как настаивать конфигурации
Can the recruits use muskets?
yes, ewukeks musket mod
@@talhanation6022 thanks 👍
will this ever be made for fabric?
How do you get more than 64 recruits.
its configurable
@@talhanation6022How ?!!!
@@Communismbass you can edit the config file in the world save directory
@talhanation6022 tutorial??
@@talhanation6022tutorial pls
Much better 👍😁
How did you put on those textures on the recruits?
configuration
@@talhanation6022 thanks i found it
Also how do u get lower versions of minecraft
Hacı modda neden demir golem yok, onu eklesen süper olur ya
@gokayplayz hayır, demir golem kuzait bölgesinin en seçkin birliğidir araştırmanı öneririm
What mod adds corpses to NPCs you know like ragdolls
physics mod
@@talhanation6022 but I saw you break blocks and they didn't fall or anything is there config to only affect corpses or
@@Serbian_Tactical the "Physics Mod" should be very configurable, from what I know. You can disable features you don't want to use from there.
@@davidmangara tnx
KARAR_AlDlamy ❤❤❤❤
How have more than 64 recruits ?
I want to make a server
I want someone to make a server
KARAR_AlDlamy❤❤❤❤
Is 'worker villager' mod available for minecraft mobile bedrock version? And if so then how to download
no.
never will be.
@@Frotheru_The_Dragon stop cursing
@@Noname-zs2tb im not cursing?
lol.
also,kinda smells like r/youngpeopleyoutube
1.20.5 when?
Wie kann ich due Features configurieren zb das woeder eisegolems spawnen
can recruit use gun ?
yes i made it compatible with ewewukeks musket mod
@@talhanation6022 how?
@@axesand8414 just install recruits and the musket mod and equip a crossbowman with a musket, he also needs ammo to shoot
KARAR_AlDlamy❤❤❤❤