My Chief complaint about anything Sega considers modern is how they coerce the game element out of navigating around Sonic's handling And while I'm not the first pessimist against sonic, I really think its befitting to say that if they can't figure in that much, they really shouldn't even bother because the end result IS a fractured franchise They don't know how to make every level feel like Palm Coast or whatever SA1's first level was, so they splintered the game between characters This flies in the face of Sonic 3's approach which said if you're tails go over yonder, if knuckles, plow right through. It was a functional system and it worked because it emphasized that it was SONIC who was the main character whose baseline was speed In a word, the domain has to agree with Sonic for it to be viable. Add too many constraints or avoid engaging with his ability and we can't approach him fluently Without grappling his breakneck speed, there really is no game. Its just holding the joystick in a direction
*sigh* Another Bumper Engine project which does nothing but slap stage models into the scene and call it a level. Bro didn't even build the lighting. This isn't what I made the Bumper Engine for. But, at least we got Sonic GT out of it!
As I've said before, the concept is solid but the physics are just too fast and too floaty. If this were able to give us the same freedom with and ability to do automated segments manually whilst maintaining the speed and control this would be perfect. I think Windmill Isle Act 1 was the best example of the potential of this engine
Bro...this is too fast! Now i can see why sonic team didn't make him that fast in that open world sonic frontiers yes sonic is all about speed but he shouldn't be this fast! Aka too fast there's gotta be a balance! Dogpile on me all you want but you know that's facts
Well there is obviously extreme exaggeration in the speed as there is absolutely no air drag basically allowing him to effortless fly through the levels. (Not a problem though as it’s a fan game and controls dont match the level design as these levels were made for a different type of game.) But making him slow is not the solution either and there’s a middle ground they go for (but if they want to make these speeds achievable via mastery of the momentum physics they could’ve added who are we to complain?)
@@nojustno1654 no no wait I'm saying there's gotta a be a balance between speed and controls this balance could exist if it's executed probably something frontiers kinda pulled off I'm not they have to make the guy glo slow sonic is all about speed his brand is about speed I never said that. However shadow generations has this balance right now fast paced and good controls really similar to open-zone.. controls btw yup..they re-used the controls from frontiers' open-zone controls.
With the way you’re phrasing (KEYWORD PHRASING I could Ofcourse me wrong about this) your comment you’re suggesting Sonic should have just one or two speeds players will be going at like in frontiers (a jogging speed and a sprinting speed and obviously everything below and/or in between) I somewhat agree with this but also disagree as you’re just keeping sonics speed confined to this “okay let’s find a reasonable max speed so it’s not to fast or too slow.” Where I feel as if there should be instead of a max speed a common speed which most players that aren’t really good at sonic games will go at and then there can speeds achieved higher whether that be through momentum maybe boosting to gain more speed rather than already at max or whatever way they find out how to do it keeping Sonic especially in an open zone at one set pace just feels dull and boring to me more so when that speed isn’t even all that fast.
@@nojustno1654 Look I never sonic should be slow I'm just saying needs to have some solid controls while running like is it something wrong about it having a solid control in a sonic game? Something frontiers did
city escape really was an escape... FROM THE EARTH 💀💀💀 (bro went flying)
This would be in frontiers 2 ! THIS SLAPS THO 💀
this is about as jank as frontiers
No
I hope not! This is way too fast! For an open-zone game
@@acwbit2368 that fan game in the video has more jank atleast frontiers is less buggy and janky than this
@@user-vt6dd4kz5tWhat bugs? Jank sure, but what bugs?😊
4:59 bro sonic x reference
Y'all keep saying we'd want a sonic game like this be real here
The physics is too floaty and the level designs arent fit for true momentum like this
Best part of this video: it feels fast, momentum is perfect, no side-scrolling, tricks
Worst part: We will never get an actual sonic game like this
It wouldn't appeal to a large massive audience sadly.
@@dave9515 doesn't really matter, I never liked that modern audience much
Bro This Was Peak Sonic Gameplay With The Parkour And Everything Anyway Great Job Terminal Keep Up The Good Work 💙
This video is what it feels like to run in dreams
Ngl a sonic snowboarding game would be so sick
Wait is this a joke? lol
Yes sir, that would have been badass
Cool Video!
The most sonic simulator simulator.
1:12 Green Hill is looking a lot like sand hill right now.
For some reason it reminds me of OVA Sonic
This is PEAK SONIC.
Sonic, please don't catch on fire😢
My Chief complaint about anything Sega considers modern is how they coerce the game element out of navigating around Sonic's handling
And while I'm not the first pessimist against sonic, I really think its befitting to say that if they can't figure in that much, they really shouldn't even bother because the end result IS a fractured franchise
They don't know how to make every level feel like Palm Coast or whatever SA1's first level was, so they splintered the game between characters
This flies in the face of Sonic 3's approach which said if you're tails go over yonder, if knuckles, plow right through. It was a functional system and it worked because it emphasized that it was SONIC who was the main character whose baseline was speed
In a word, the domain has to agree with Sonic for it to be viable. Add too many constraints or avoid engaging with his ability and we can't approach him fluently
Without grappling his breakneck speed, there really is no game. Its just holding the joystick in a direction
If sonic lost worls was like this, it would have been the best sonic game ever
Nice
🤯
This game needs SONIC GT levels remade there
*sigh* Another Bumper Engine project which does nothing but slap stage models into the scene and call it a level. Bro didn't even build the lighting. This isn't what I made the Bumper Engine for.
But, at least we got Sonic GT out of it!
As I've said before, the concept is solid but the physics are just too fast and too floaty.
If this were able to give us the same freedom with and ability to do automated segments manually whilst maintaining the speed and control this would be perfect.
I think Windmill Isle Act 1 was the best example of the potential of this engine
i just want a game where sonic actually runs at 1325 kph so people will stop spamming sega should do the same thing
M0m3nTuM
oh holy fuck gimme a break
Speed run
Bro...this is too fast! Now i can see why sonic team didn't make him that fast in that open world sonic frontiers yes sonic is all about speed but he shouldn't be this fast! Aka too fast there's gotta be a balance!
Dogpile on me all you want but you know that's facts
Well there is obviously extreme exaggeration in the speed as there is absolutely no air drag basically allowing him to effortless fly through the levels. (Not a problem though as it’s a fan game and controls dont match the level design as these levels were made for a different type of game.) But making him slow is not the solution either and there’s a middle ground they go for (but if they want to make these speeds achievable via mastery of the momentum physics they could’ve added who are we to complain?)
@@nojustno1654 no no wait I'm saying there's gotta a be a balance between speed and controls this balance could exist if it's executed probably something frontiers kinda pulled off
I'm not they have to make the guy glo slow sonic is all about speed his brand is about speed I never said that.
However shadow generations has this balance right now fast paced and good controls really similar to open-zone.. controls btw yup..they re-used the controls from frontiers' open-zone controls.
With the way you’re phrasing (KEYWORD PHRASING I could Ofcourse me wrong about this) your comment you’re suggesting Sonic should have just one or two speeds players will be going at like in frontiers (a jogging speed and a sprinting speed and obviously everything below and/or in between) I somewhat agree with this but also disagree as you’re just keeping sonics speed confined to this “okay let’s find a reasonable max speed so it’s not to fast or too slow.” Where I feel as if there should be instead of a max speed a common speed which most players that aren’t really good at sonic games will go at and then there can speeds achieved higher whether that be through momentum maybe boosting to gain more speed rather than already at max or whatever way they find out how to do it keeping Sonic especially in an open zone at one set pace just feels dull and boring to me more so when that speed isn’t even all that fast.
@@nojustno1654 Look I never sonic should be slow I'm just saying needs to have some solid controls while running like is it something wrong about it having a solid control in a sonic game? Something frontiers did
What game is that
Sonic and the hedgehogs
Im not gonna lie. This does not look fun in the slightest
brah hes flying like he is doing m speed. I think its a bit too much
so it's not just me then.
why can't someone make a Sonic Adventure game