I think it could actually be really funny if the Grizzco brush was the fastest weapon in the game, with the speed of an inkbrush doubled or something like that
i think it would be fun if the grizzco splatling was a normal splatling with 2 mini splatlings taped to it, like it can sorta act like a stringer where if you hold it down for a little bit you get a short burst in a wide range and if you fire more they center inwards doing insane damage.
Instead of a GrizzCo Splattershot, I was thinking of a GrizzCo Sploosh-o-matic, which simply has huge amounts of firerate, range, but also spread. Making it just aimlessly spray around in a huge area.
My idea for grizzco splatling is similar to grizzco Charger. No charge, which makes it act like a shooter, but otherwise it has all the same attributes of heavy/hydra, including range, ink efficiency, and idk what the damage would multiply to
Could be cool if the Grizzco Splatling has an open flame with the barrels poking out from it, seeing as the actual Nautilus is a bunsen burner which the flame could add to the more volatile and haphazard nature of the Grizzco weapons.
I think a cool idea for the Grizzco splatling would be one based off of the ballpoint. It charges slowly, and for a few seconds after firing, it has awful fire rate, accuracy, and power. However, it gradually gets stronger, more accurate, and longer range, until by the end of your firing (probably about ten seconds of firing) you basically just have a laser gun
I got an idea where it will be like an aerospace where it shoots evert where but the fire rate and damage will be doubled but it will also be doubly as inaccurate as the aerospace
Funny tho. The grizzco dualies and roller ACTUALLY happened. The roller being added during the new big big run. It’s so fast and it hits hard for its fling attack
My design of the gizzco shooter is an LH nozzle hose splatter shot and a squeezer mix into one that they all do 33.3 damage per click. if you hold it can like kill a big shot in like half a second
I think the Grizco splattershot should be the same as the splatoon 1 fully upgraded hero shot. I re saw a video with it recently and geez that this is powerfulA
These grizzco mock-ups are epic, I personally have some really wild suggestions that could make them even more grizzco-worthy: *Roller:* What if during the time it’s taking to do flicks, the secondary roller wheel actually starts rotating and sprinkle out a bit of ink around you? It’ll eat through more of your ink tank, but it would also make you less vulnerable when using the weapon. It also distinguished itself from just a juiced up dynamo. *Splattershot:* Fun idea - Attach two more nozzles and make it shoot like a mini trizooka; 3 ink shots revolving around each other as it travels through the air but shortly after repel away from each other, with no explosions to clarify. It’s a shooter that could deal potentially 3x the damage if you are close enough, and still is a monster at painting. It also pays homage to this game’s poster main & special weapons. *Splating:* SUPER WILD idea that would probably be broken actually. Being able to hold an indefinite charge shot in swim form seems a little underwhelming for a grizzco gimmick, so what if we take this a step in a different direction. Instead of having indefinite charge hold, have it so when you are holding a charge shot you’ll generate ink at your feet and on the walls you swim along in un-inked or enemy ink-This makes the weapon so much more mobile and makes repositioning EZ level, which are one of the splatlings’ biggest weaknesses at least in Salmon Run.
I really like these ideas, and hope they get implemented in game (probably won't though since nintendo). I feel like the splattershot's err... shots should also be able to arc like the trizooka so you can hit your targets pretty much anywhere: below walls, picking off a specific boss that's surrounded by lesser mobs, etc. I do feel like it should have a very small explosion radius, so it can be even better at crowd control (and hit scrappers from the front.) Maybe give it's ink bombs piercing properties as well to differentiate it more from other weapons, letting it kill more bosses easily. No more waiting for steel heads, drizzlers, and flyfish (when it explodes in the bucket, it straight-up kills it).
really cool concepts! I'd love to see these I really hope we get grizzco weapons for every class. I think it's hard to make an interesting full auto shooter especially when gbrella is basically that already, so I'd like to see a grizzco nozzlenose, maybe shooting like 5 shots per burst or something could be fun. or maybe a grizzco squeezer with both firing modes being really strong in their own ways like the tap fire having a ton of range and the auto fire shredding stuff like a sploosh
NEW WEAPON CLASS CONCEPTS: 🔫 Fusion: 1 weapon mixed with another. Grizzco String-tana/Triple Splatana. When swung horizontally, it does 400 damage from afar, and 800 up close, with the minimum being 200. These damage outputa increase by 200 for charged strikes. It uses 3-times the ink, but is basically if you had Grizz' claws as a weapon. Splances: Long range melee weapons that don't do a lot of damage, only able to kill a Chum in 3 hits, but splances don't use a lot of ink and attacks as fast as an inkbrush. Special bonus is that if the tip strikes your target first, you do double the normal damage! Grizzco Splance: ALL of the lance does 600 damage, but it attacks slower. New king Salmonid concept 🦈🪙 Scrapperzilla: has Cohuz HP, but the sheild has ¼ that. Scrapzilla charges every 25 seconds, giving players a 3-second escape period before charging for 2 seconds.
0:30 this is beautiful i be always wanted a grizzco roller and what you've done for as a concept is amazing. I would add one more thing to it piercing damage
I think a Grizzco Roller would be a roller with two rocket boosters attached to either side of the head and function similarly to the Mach Run from Pizza Tower. You start out moving even slower than the Dynamo, but you gradually build up speed until you’re eventually blitzing around the battlefield faster than an _Inkbrush._ At higher speeds, the rocket boosters also spray out a barrier of ink to the sides as well, dealing some damage to any Salmonids it hits. The flick attacks pierce armor as well, so you can slap Flyfish to the ground like the Grizzco Splatana. The slow moving phase would also use very little ink so that it wouldn’t be completely inefficient to build up speed: in return, the faster speeds would burn through more ink.
the grizzco splatling needs to be less ink hungry and we don't need an infinite charge hold, just increase dps. I would make the roller not have eliter range and be slightly more ink hungry than dynamo but only like 1/2 swing more ink hugry. I would decrease fire rate of the dualies and increase range. the brush would be way to broken, give it 50 damage and make the actual brush have a hitbox (like in splatoon 1) that deals an additional 50 damage and I would also make it more ink hungry and have an ever so slightly slower fire rate.
I had an idea for the Grizzco Roller: what if it was a Dynamo Roller with not 1, not 2, but 3 rollers (yunno, like Splatoon 3)? The individual rollers would spin like normal, but the rollers themselves can also spin, like a lawnmower or something. For the horizontal flick, it would just spew an ungodly amount of ink. You would only get 2-3 flicks per tank, but it would have vastly increased range and damage. As for the vertical flick, it won’t have one. When rolling, you would move slower and use more ink, since you’re dealing with 2 more rollers than usual. In return, the rollers will spin up the ink on the ground, spewing out ink in front of you without any extra cost, and without having to move. It would be the ultimate glowfly carrier.
My idea for a Grizco Splattershot would be based off of the Jr version, aka practically "infinite" ink, but cranking it's inaccuracy to 11, however also doubling the amount of shots it can shoot out so it becomes the very definition of "Spay and Pray" And just imagine how much it could shred Cohozuna at point blank range!
I have one additional add on to the grizzco duelies which I think would make them even better. What if every time you dodge rolled, you layed an ink mine like explosive where you were instead of shooting ink. That way you can deal extra damage to enemies near you while focusing down a target
honestly, your grizzco splattershot concept feels more like a hero weapon to me my idea would be this: the grizzco squelcher (based on the jet squelcher) pros: - increased range (about the same as splat charger) - no shot spread, even while jumping (like splash-o-matic) - shots behave similarly to those of the explosher (passing through enemies, exploding when touching a solid surface, which with this weapon deals enough damage to 2shot a cohock, and destroying flyfish baskets) cons: - poor ink efficiency (5 shots or so on a full tank) - low fire rate (about 1,5 shots per second) - extremely poor painting abilities (only really paints the area around the user's feet and the explosion radius)
PLEASE do a video abt concepts 4 grizzco specials (modified specials weapons) I feel like they’d be a good way to bring back specials from splat 1 when they were op
I had a concept for a grizzco splatling that was modeled after the ballpoint, because it's my favorite one. The idea was that the weapon would fire while you were charging the splatling, like a regular shooter, with the standard short range firing mode. Then, when charged, you could release the fire button to immediately switch to the long range, high accuracy firing mode to take out distant targets. Of course, each range mode would be wildly exaggerated, like from splat jr to e-liter range.
an idea for the grizzco splatling that i had was to base it off of the ballpoint splatling, giving it short range mode insane dps and painting ability, and then extending the range of the long range mode to e-liter range
I had an idea for a Grizzco splatling made with a with a Hydra and a decommissioned stingray combined into this ink railcannon. The 3 tubes would be welded in place and have a similar fire rate too a normal hydra, but with the tubes stuck in place it would have 3 recitals that would increase spread. The Main feature would be the rail cannon that would be charged with a 3rd charge phase that would take longer than the other charging phases. One the Rail was charged it would do like 800 damage and pierce everything, salmon armor and terrain. The shot would probably chug nearly your entire ink tank and take ages too boot but it could splat entire schools of salmons.
I would make the splatling like a regular splatling but you don charge it, it shoots until you're out of ink or stop shooting, starting slow and speeding up over time.
I think it would have been hilarious if the Grizzco splattershot was the Maxed out Hero shot from Splatoon 2. It shot extremely fast but ran out of ink so fast
I think for a grizzco splatling is to have a charge but it will keep shooting as long as you keep the button held down like a shooter but it still needs to charge up. What I mean is that the duration of the shots will stop while still firing but still consume ink.
*[Prepare for a long comment oh boy]* Your ideas for Grizzco weapons are very great! Especially with the visual mock-ups of those weapons, but mine are somewhat different from yours... *Grizzco Shooter:* (A Modified Squeezer) A Middleweight class weapon that will have *4* modes of firing. *Hold ZR Grounded:* Jack-of-all-trades mode. (Stats are Average on shortest-longest range, lowest-highest damage, ink efficiency, fire-rate, strafe, bullet speed, etc) *Hold ZR Jumping:* Paint Bot mode. (20 Damage, 90° of horizontal coverage and 3° vertically, the fire-rate is of one shot per 3 frames.) *Tap-fire Grounded:* Damage mode. (250 Damage, Max cap fire-rate of 20 frames per shot, Strafe speed 10% faster than a Hydra Splatling, with very slow bullet speed.) Tap-fire jumping: Longest range. (55 Damage, 20% More range than E- Liter 4K with very fast bullet speed.) _I wanted to make a Grizzco weapon that represent ALL of the shooter class, and tried to make it as least boring as possible._ *Grizzco Roller:* (Modified Dynamo Roller) Heavyweight class, inspired by your design! *Horizontal Swing:* Pressing ZR once will hold the weapon in the air (and gives the player a wide smile while doing so), making its strafe speed faster than a rolling Carbon Roller, and also includes 2 subs of Ink Resistance. Pressing ZR *again* will unleash a devastating attack of 666 damage at point blank range. The area of paint will be the same as a Dynamo flicking twice. Plus the AOE will be very wide (120°) but the effective range is 5% shorter than a Big Swig Roller. *Vertical Swing:* Only pressing the ZR button once will unleash a devastating attack of 1500 damage with the range same as two Dynamo vertical flicks- one after another. With added paint similar to a Flingza Roller's vertical swing, although with 5 times more paint coverage. _Both of their animations are 15% slower than a Dynamo Roller._ *Rolling:* Hold ZR after attacking to roll it. At first it will not move but with every frame the speed will start to go by +1 unit per second, reaching 25% more than an Inkbrush with 900 damage. Bumping into a Big Shot, a wall or a shield will make you hit-stunned for 1 second. _(After getting stunned a 1.3 second snippet of the Grizzco laugh will play)_ *Grizzco Brush:* (Modified and combined Inkbrush + Octobrush) Somewhat inspired by your design. Lightweight class. Swinging the brush will have a slight cap of 8 frames per swing (7 and a half swings per second) with an extended range middling both the Inkbrush and Octobrush. *The main gimmick of this weapon is that it has another head bristle (exactly similar to the Octobrush) on the handle,* making it a two-way swing, covering both the backside and in front of you with a 45° blind spot on the sides. The range of this _"back brush"_ is slightly shorter than the Inkbrush and has miserable painting, but with a whopping 120 damage. The front brush will have a great painting output with 20% more range than an Octobrush, but will have a low damage of 22 per swing. _This was kind of a hybrid between my original idea for this and yours, so I like how it turned out._ *Grizzco Splatling:* (Modified and combined Hydra + Nautilus) Heavyweight class. Inspired once again, by yours... Sorry I'm not that original 🤭 The main gimmick is that it has *INFINITE CHARGE DURATION.* How does this work you may ask? It's very simple. You know how most Splatlings have 2 levels of charge with a max cap? (First ring goes from short range to normal range, second ring just extends the duration) Well this weapon doesn't have this, instead, you can charge it however long you want it to! (Although it will have a 15 second cap with a full Ink Tank) Plus it has the upside of the infinite charge-hold as well! The stats will be _very extreme;_ Fire-rate is one shot per 2 frames, Damage of each shot will be 60 points, range will be middling between a Hydra Splatling and a Nautilus, Strafe speed will be 25% slower than a Hydra Splatling when firing. Bullet speed will travel 50 units per frame. (The closest thing to a hit scan) _Important note is that firing a charge will work the same as the Octocommanders: first few shot will be 50% less effective but increase over time until after 3 seconds, then the previous stats apply._ Finally, *Grizzco Dualies:* Lightweight class. Besides the infinite rolling and the 1 second end-lag, I plaster all the gimmicks of all the dualies into this one, Slide after a dodge roll from the Dualie Squelchers, Greatly increased performance after dodge rolling from Glooga Dualies, Fast as f*ck from the Dapple Dualies and the shooting in-between rolls from Tetra Dualies! Anyways, the stats are very simple. Fire-rate the same as the Dapple Dualies, Range 5% longer than the Splat-Dualies, triple the amount of ink droplets than of the Dualie Squelchers, shot speed 10% slower than the Glooga Dualies and the damage will refer to the Glooga Dualies as well. Normal shots will deal 25.1 damage but when rolling will deal 48.5 damage and after rolling plus staying still will deal 97.7 damage. Shot spread will be around 10° degrees normally but doubled when jumping. That's all folks! I hope you can share your opinion about my ideas :D
Personally, I think the issue with a super-heavyweight grizzco roller is that dynamo already accomplishes everything you would want out of it. With the ability to crush cohocks without slowing down and instantly shred even big shots, maws, and drizzlers with the side skewer technique, this thing is basically already a grizzco weapon. Instead, I think it would be fun to try augmenting different aspects of the roller class. Maybe give it a lightning fast horizontal flick and a roll that rivals brush speed, but an insanely slow vertical that has huge range and no damage falloff. For splatlings, since the grizzco charger already has insane mobility and on-the-spot damage for its class, I think it’d be fun to go in the opposite direction. Maybe make a modified ballpoint splatling that has insanely fast strafing speed and a ridiculously long charge time. Then, when it starts firing, give it a ton of spread and remove the strafe speed as the raw firepower of the weapon pushes you back with recoil. Gotta say though, I love the idea of grizzco dualies just having infinite dodge rolls. Bonus points if you can hold the jump button to just roll around indefinitely. Also, what do you mean there’s no grizzco shooter? It’s called grizzco brella! *cries in brella main*
For the splatling, I would have said give it heavy range, mini charge speed, and the ball points short range firing mode shots. Incase you didn't know, ball points short range mode shoots 2-3 bullets at a time. And I guess to keep it balanced it can have hydra ink efficiency but with heavys fire duration.
I always thought a cool idea for grizzco dualies would be ones that went the splatana route where you can't shoot with them normally, but you have infinite dodge rolls that basically turn you into the projectile, dealing heavy damage (and probably pierce to deal with bosses like steelhead, flyfish, etc.) each time you roll. so esentially it'd be the tetras with infinite rolls, with maybe the roll speed of dapples and instead of shooting ink each dodge roll would basically give the player a roller-type hitbox to deal big damage and ink turf. either that, or instead one massive blaster / sub bomb-type explosion centered on the player each time you dodge roll.
I think my only issue is the shooter, Grizzco weapons typically add/enhance weapons rather than just make them have insane range and damage. Giving a shooter "all of the above" is kinda just removing the point of all the other Grizzco weapon classes (fitting tho since splatoon devs love doing that). If you wanna make the shooter more interesting, you could have used the Squeezer instead, since it has 2 ranges of fire the Grizzco version, it could have 3!! Pressing Zr would have a shot that would be powerful at around 180 DMG, holding ZR for 5 seconds would give it Splattershot Range with Sploosh DPS shots and after 5 it would turn into a rapid fire paintbot. Also Splattershots are boring lol.
i think having grizzco splattershot being like a maxed out hero replica from alterna would be cool instead lol, but realistically, these make sense :] i also think grizzco brush should get less swings but thats just me
I really like the grizzco dualies concept, it would be obviously be super good in a mobility-focused mode like salmon run, but still has an Achille's heel in it's massive ink-hungriness. I feel like some of the other suggested weapons lack that "power at a price" dynamic that most of the current grizzco weapons have (unwieldiness for the bucket, no shield for the brella, no range for the splatana, ink efficiency issues for almost all of them). If anything, the dualies should be even more polarized: Dapple range (it already has dapple DPS) extra long-range dodge rolls, etc. to just really drive home that "this wouldn't be allowed at home" feel. For the others, they feel kind of... plain? The visuals are cool, but the stats bit too close to existing weapons, without having an especially unique twist. Maybe the roller can roll like a swig with the damage of a dynamo, but the swings are slow and have terrible range. Maybe the splatling is a spool-up hold-trigger affair, but it basically immobile while shooting? The shooter in particular stands out as kinda visually and conceptually boring. I get the logic behind that, but it feels kind of conceptually like it's missing the mark. Basing it off of the Gal series, nozzlenoses, or aerosprays would lean into the "Industrial equipment" vibe of the grizzco weapons a bit better.
Hello! i like this a lot, keep in mind a larger boss salmonid such as a steel eel takes 500 damage to kill. For the splattling, how about making it hold even MORE charge? 3 rows? 4 ROWS?
For the Grizzco Splattershot you could do something similar to the Alterna Hero Shot where it shoots a main projectile at the center of the cursor while two projectiles orbit it alternating between clockwise and counterclockwise every time you shoot it. Even having it shoot more than one projectile at a time would be pretty neat, even like, two projectiles that go out in a loose V formation so it can be used at range with less dps if you can get used to the aim and decimate things up close still.
I think the grizzco roller looks good, especially how it has the same roll damage as the dynamo, bcs that was the best part of the dynamo, and the lack of knockback will make it even more broken when going against a goldies on seeking or a cohozuna or big shot or something. but something i find kind of hard for dynamo is its flicks can only really hit one thing unless u aim up, so give it piercing through armor, just because why not, its ink hungary as a dynamo it will be balenced I don't really know the exact numbers but the grizzco dualies needs to have at least the same or better dps when rolled as the dapples because thats the big strength of dualies in salmon run is most of them have big dps, mostly gloogas, dualies and dapples, but we need to make sure the grizzco dualies also have that or even better than the dapples I think the brush is fine but i think it should bump more than 80, at least 100 so it one shots regular chums with its roll, bcs with also the rollers, it can roll nicely but brushes atm can only roll over small fries easily, so i think like 150 rolling would be nice the shooter i like, i like the the dps, and range, but i also just want to add a small thing, it can paint its feet well and goes in and out of of squid form from shooting faster, so it feels as fast and as good as a sploosh but just a sploosh with awesome range also finally i think the grizzco splatling should have a charge hold like a naut and infinite sounds nice yeah, but i think it needs to have the hydras insane dps, thats the best thing about the hydra, and if the grizzco splatling doesnt have it, people would just prefer the hydra, so i think the splatling needs the firing duration and damage as a hydra but can charge as fast as, maybe like somewhere form naut to mini or like maybe snipe writers charge time
Omg the roller one shotting boss salmonids up close (most only have 500 hp) and paired with jet squelcher range would be so broken lol, and the ink coverage on top of that would be just insane. I think it would be by far the best grizzco weapon depending on how long it takes to swing
My idea for a GrizzCo Roller would be a dynamo, that propelles itself forward via those holes at the side of the roller, which shoot ink to the side. Those things would be bent backward so that the ink is shot backward, accelerating the roller to regular or even carbon roller speeds. It's only really good damage output would be rolling, the other attacks would be meh.
I have an idea for the grizzco splatling that would be much cooler: kraken charge hold. When you go into swim form with a full charge, you automatically paint a trail, meaning you can ignore enemy ink. I don't think infinite charge hold would be too useful in salmon run, but this would make it super unique.
I wish the Grizzco Brella actually had a canopy as that’s what makes the class so unique. They could definitely do some crazy stuff with the shield and canopy launching.
For the grizzco dualies, I think infinite dodge rolls are cool, but typically dodge rolling isn't as useful in salmon run as it is in pvp. I was thinking that maybe every dodge roll would let out an explosion around your character like the egg throw does so that you could in theory dodge roll through a group of lessers and splat them all. Not to mention it would also help to paint your feet in a pinch. It would still be limited by your ink tank since each dodge roll uses ink, but I think it could be a fun gimmick to play with. I was also thinking the dual squelchers would be a cool model to base it off of because I like how they click together into one gun when you are in turret mode, but I like your design where the suction cups on the grip guard of the tetras all have the grizzco weapon yellow attachments too!
A Grizco Splatling would be insane! Basically 3 Hydras bolted together with a third charge level that lets you non stop fire if you wait to fully charge.
i have a better idea for the grizzco splattershot you have the mobility of a normal splatter shot but your bullets now have piercing *and bomb* properies while also dealing 50 damage per shot downsides this much overclocking makes it very ink hungry but to compesate it have pro range
Y'know since we got 2 of them already, the Roller and Dualies, my idea for the shooter is a modified nozzlenose Why the Nozzlenose specifically? It will literally just become a gun lmao, and also give it piercing and the range of E liter Using the nozzlenose you need to rapidly tap to fire it and not hold it like other shooters, so for balancing reasons, you recoil and it will take a second to shoot it again, and another thing is that i think you should get like 5 shots of it with a full ink tank maybe So like its the grizzco charger, but better in some parts and worst in other parts basically
The dynamo is really a lesser clearer, not a boss killer, so I would say that the best thing it could have is armor piercing while rolling. It obviously wouldn't be able to just roll over every boss but being able to hit through shields, bouncing back like normal but actually doing damage to steel heads or scrappers.
What if the grizzco dualies had really low range (think the distance the luna or clash blaster projectile travels without the explosion), but the rolls went further and did 50 or so damage? I think it would be interesting, although... certain boss salmonoids would be pretty much unbeatable for it (steel head) maybe the rolls could pierce or something
what if there was a grizzco shooter that’s a mix of the H-3 and squeezer, a super strong burst shot, maybe shooting 5 shots in a burst with a good bit of end lag, and if the button is held, a mid range spray with a fast fire rate will start. the spray should be low damage though.
The Grizzco shooter could be a modified 96 gal. It have jet squelcher range, the spread of a splattershot and it’s shots could pierce armor like the Grizzco splatana and slosher, making it one of the best boss killers out there. The downside is that it’s fire rate would stay the same if not lower and it’s movement would be seriously reduced making it a horrible painter and would be easily swarmed if not careful.
For a grizzco shooter you could also do a hilarious reverse of other grizzco weapons. Infinite ink, 0% ink cost. Midline stats but it could fire endlessly so it's an even more useful Jr and an egg carrying machine.
Personally, if you plan on making the splatter shot into a grizzco weapon, I think we can do better then just big stats. What if, it had infinite ink efficiency, infinite special charge, and had a tap vs hold mechanic, where tapping gives you wide spread ink coverage but holding gives you a sting ray like perfect beam of ink? Plus, we could base the model off the splatter shot junior for maximum zero to hero
The grizzco shooter stats are very high and insanely good but just to add a little fun and broken shooter main. The grizzco shooter should have multishots. Multishots allow the shooters to triple the bullet or ink shot.
Some Grizzco weapons seem to take away a defining trait of the weapon. Chargers: It has to charge Grizzco charger: It is a full charge instantly Stringers: Shoots 3 shot at once Grizzco stringer: Shoots 7 at once Splatana: quick, has medium range ink slash Grizzco splatana: slow, basically no ink slash Brella: has shield that can protect you Grizzco brella: no shield Blasters: Slow, hard hitting Grizzco blaster: Ultra fast, not as hard hitting. So with that said, I would like to propose my own Grizzco splatling idea. It only has ONE wheel of charge instead of two that all the rest have.
Surprisingly good balance for someone who claims to not be an SR pro I think a good grizzco dualies idea could be something like a big hit box for dodge rolls that actually damaged enemies and had AOE, like how egg throw works
my idea for a shooter-class Grizzco weapon was the Grizzco Squelcher, having the range of a jet squelcher, the fire rate of an aerospray, but is super ink hungry and runs out of ink in about 4.5 seconds
I actually came up with some Ideas myself: Dualies: modifies gloogas, only 1 dodge roll, but it goes 2.5x as far as the normal gloogas. It also gets a damage buff, with 75 damage per shot, and a bit more range Roller: Actually about rolling. Dynamo, but it has the rolling speed of a carbon with the efficiency of a big swig. AKA the god of glowflies Brush: SPEEEEEEEEEED. octobrush with double it's normal rolling speed with 80 damage per bump. flicks are unchanged. splatling: I also used the nautilis, but instead of giving it the infinite charge hold, it has charge time of the mini, with firing time and range of the hydra. And last, the shooter. just your idea but with the splash for the base weapon.
i think the grizzco roller idea is perfect but let me add on for that with a simple idea: momentum, meaning the longer you are rolling for, the faster the run speed while rolling is, of course this would reset after you stop rolling but it would allow for some pretty crazy speeds
The getting rolled over by the G. Co dynamo would be fine doing 999 damage, and instantly crushing scrappers from any direction. You would be so stupidly slow that it would be really hard to steamroll a boss. Just make it bounce you back much farther if you don't kill to make it fair vs cohozuna. Dualies are good, but throw in the dualie squelchers slide for that feeling of an uncontrollable crazy weapon. Rolling with Brush could have a bigger front hitbox, run faster and do more roll damage so you could sail through groups of lessers to get to bosses and then get your egg or revive and get out. Would set it apart from the others. Shooter is really uninspired and the same thing as the brella functionally. To preserve that grizzco vibe, make it the grizzco H-3 but its actually an H-9 if you get my meaning. Higher stats and a 9 shot burst, but still kinda clunky. Nautilus is probaly underpowered (relatively of course) with no damage ups. Its a grizzco weapon so it really has to be a hydra imo. To stick with that hydra theme, i would say it charges faster and shoots 5 distinct streams of ink that kind of spiral around aimlessly within your (now much wider) reticle. So its slow, good at painting, but also great for CC and DPS up close. Maybe less Damage per shot though.
My take on a Grizzco Splatling would be a modded Hydra; *30* bullets a second up from 15, 6 seconds off of a full charge up from 4, and full movement speed when firing. But it takes 4 seconds to get a full charge.
The thing I'd do to make splatling interesting is turn it into a splatling/blaster hybrid. It could be similar to the hydra normally, but then at full charge each shot has an explosion radius allowing it to just cleave through hordes of enemies. Maybe the full charge could also have armor piercing at the cost of taking an eternity to charge up. Also roller should just be a literal steam roller. Similar to dynamo with slightly worse stats, but once it's on the ground you can just run around at near brush speeds and crush everything in your path
I'd actually make the Grizzco Shooter a Nozzlenose-type deal, specifically based on the H-3 Nozzlenose. Three 200-damage shots per burst for 600 total, but it has a lot of end lag and is very ink hungry. Also, if all 3 bullets in a burst hit a piece of armor like a Scrapper's windshield or a Steelhead's body, the shots get to pierce for 300 damage, similarly to the Grizzco Slosher and Grizzco Splatana.
For the Grizzco Brush, I'd actually make the width of the attacks only as wide as the animation, as opposed to the full 180°, and reduce its ink effeciency to maybe 18 or 16 swings per tank. To compensate, maybe some slight buffs to the damage numbers proposed here, but otherwise the rest of the concept shown is solid.
For Grizzco splatling: I would base it off of hydra 50% slower charge speed 150% firing speed -10% movement while using weapon 25% range 10% damage this thing could probably kill Horroboros alone
i imagine grizzco splattershot as a .96 gal with the firing rate of a jet squelcher or something like that... or maybe like a .96 gal but its ink can pierce through salmonids... of course it should make like 150 damage per shot so you instakill chums and kill cohocks with two or three shots
My idea for the grizzroller would be a copy of the samurai roller. Essentially, vertical gives shockwaves and roll has a charge time before rushing forward like a kraken
I would’ve loved a Grizzco splatana as a new dual sword type where your mobility is prioritized and allowed like slashes that essentially allow you to slide like a reef slider, and then alongside that the swings are similar to dualie’s fire rate. Just a funny idea. Massive pipedream. Would love dual swords as a dualie type, maybe call them Splatualies Combo of Splat+tool+dual+dualies
My idea for a Grizzco shot is that it has half the fire rate of that of a .96 gal, dealing 500 damage per shot. Mobility wise, it would still be pretty fast even when shooting. It would also make a mini explosion around the player every shot, to defend them from surrounding lesser salmons.
This alone made me think, "Hmm, now what would *I* have made the Grizzco Weapons like?" Your ideas are amazing, but if you're making the rest of them customized, then why not get 'em all, yea? *Neo Grizzco Blaster* : A blaster with piercing proximity shots. Fires 1 shot a second, but it has extreme range (Rapid Pro range) and pierces any and every enemy in its path. Every enemy pierced will receive direct damage of 300, and enemies around it will receive a splash of 150. Up to 5 pierced Directs, everything else beyong that isn't hit. Can fire (8-12) times before reloading. *Neo Grizzco Brella* : If the Splatana is the "Melee is the name of the game" weapon, then this one is "I. AM. THE WALL!" The canopy is literally unbreakable and never launches unless you use up 75% of your ink tank (After about 5 seconds of) holding it out, where it will instantly replenish. Deals 225 damage per hit. The downside is that this weapon does NOT have a projectile apart from the launch. The shield will also travel until it hits a wall or the Shoreline. *Neo Grizzco Charger* : A handheld "Sting Ray", if you will, with E-liter charge time and 16.5% ink consumption per full charge, this charger has unlimited range and pierces LITERALLY EVERYTHING, Allies, Salmonids, Armor, Terrain, you name it, it can fire through it. However, only full charges pierce everything. Partial charges act normally. 750 damage. *Neo Grizzco Slosher* : If it existed, it never functioned properly. That is to say, it doesn't exist... (yet, possibly.) Edit: I had another idea! *(Neo) Grizzco Splatling* : A hypercharged Ballpoint Splatling that's capable of firing in 5 different modes, each having longer range but slightly less of a fire rate than the last. A 1.5 second charge time for 5 seconds of firing, while also capable of recharging mid-firing.
I delved more into the realm of OP/GrizzCo. Weapon Concepts and ripped apart Special Weapons for Main usage. Here are the new Neo GrizzCo. Weapons exclusive to Golden Rotation, each with their own Secondary Special Weapons that can either be charged manually like in Tirf Wars or are automatically charged up during usage: *Neo Grizzco Soundbreaker* - A strange shooter that fires one Killer Wail blast similarly to Killer Wail 5.1 for as long as the trigger is held. It also has a secondary turfing fire that turfs at a close range to the user. Max 5.1 seconds of straight firing. (The 0.1 second is used to charge the Wail, while the secondary firing mode turfs.) Secondary Special weapon fires a Killer Wail 1.0 that gets placed instantly upon activation, but makes the weapon lose its Wail until the bigger Wail is depleted. *Neo Crab Tank* - An infinite Crab Tank special with some new features. Pressing A will launch golden eggs similarly to the Cannon shot, but they take 0.5 seconds to fire beforehand. Secondary Special fires a fast-moving Booyah Bomb after 3.5 seconds of charge. Teammates booyahing will increase its damage and radius. *Neo Wave Splasher* - A hammer with a ball on a string attached to one side. Semi-Auto. Tapping the trigger will use the hammer as if you were tapping with the Ultra Stamp. Holding the trigger charges the Splasher for 0.75 seconds, then slams the Splasher down. After another 0.25 seconds, the ball impacts the backside of the Splasher and releases a Wavebreaker Wave. Standard fire uses ⅙ ink, Wave Breaking uses ⅓ ink. *Neo Stampdown* - An infinite but slower Ultra Stamp that uses 1/20 ink tank per stamp. Alongside this, after charging its secondary special up and activating it, the user stamps the ground 3 times with each stamp being later than the last before using a Splashdown upon landing a 4th Stamping smash. *Neo Bubblrella* - A brella that fires 25 pellets of ink and has a 1250HP canopy made of a Bubbler Barrier that lasts 10 seconds on a full ink tank, minut the initial shot. The more damage it takes or damage the canopy deals to salmonids via bumps, the smaller it gets but the more special meter you gain instead of it charging via turfing. Once the canopy breaks, it enters a Counterphase similar to that of the Ink Vac's second phase. Press the trigger to fire a piercing shot that, when it contacts a Boss or piece of terrain, Explodes after a second. After 7 more seconds, the canopy regenerates. *Neo Inkstriker* - A secondary weapon, as it instead replaces your splat bomb. For 66% ink, you can throw a Line Marker that doesn't bounce but pierces Salmonids. Once it hits terrain or a Boss, a mini-inkstrike will land at the marked spot. *Neo Grizzco Rainmaker* - The rainmaker. No ink consumption, but no splat bombs. Also has a special weapon. Using it charges a shot, then unleashes a giant and classic ink tornado that deals MASSIVE damage to all in its path. Ah, the nostalgia.
I think most of the weapons are underpowered because most grizzco weapons may not have those HUGE damage they particularities like slosher can delete a whole army of salmonoids in one shot because it's shot may not do big damage, it can go throught anything. Same for charger wich can go trhought alot of samonoids before getting stopped while still having insane DPS. Brella can ink a whole surface and have ok damage with good ink effeicienty same for blasters. Splatana can one shot anything with a charged shot even if it as a sheild. And a charged shot of the grizzco bow ca deal up to 1150 damage with very good paint, good range,good ink effecienty. So yeah i think the weapons you've proposed are underpowered, not to forget that you got away of the purpose of grizzco weapon. The goal of those is that all of their problem are solved but also adding a new mechanic or reversing the identity of the weapon. Anyway i hope you understood what i wrote thx for reading !
Another idea: G-3 Nozzlenose, a weapon that, instead of firing all three rounds from the front, release them all at once in 3 different directions, with the outer ones doing more damage. Oh, and no endlag so it can go as fast as an octobrush. Only downside is efficiency, which is a theme across the grizz weapons
I think the rollers vertical flick should be 400, but more importantly, I think basing the grizzco splatling off of ballpoint would be more interesting than naut. I just think that since ballpoint has multiple fire modes, it could lead to more interesting overpowered characteristics than just an infinite charge hold.
Grizzco splatling, based on the hydra, could have the main tank replaced with a massive pill bottle. I imagine it either charges into one massive blast, or a stinger laser.
I like the art designs you had and they all sound cool and fun. I just don’t think they sound like Grizzco weapons. Pretty much every Grizzco weapon is slow with terrible ink efficiency. I think any “accurate” ideas would have to start with those as the base Man do I want that roller tho
yeah ik almost all of them are slow asf but that would have just been a kinda boring video and this was still super fun and it's all a concept after all
What if for the grizzshot, you made it something like the level 3 hero shot in 3? You got part shot, part jr, and for the fun of it, lets add part aerospray
I was thinking of a Grizzco Splash-o-Matic instead, where the change is simply firing a shot every frame. Letting normal players feel like those rapid-fire hackers, but it's actually somewhat balanced.
I think it could actually be really funny if the Grizzco brush was the fastest weapon in the game, with the speed of an inkbrush doubled or something like that
m Y fI n G e Rs
Make it double as fast for rolling too
The ultimate egg gatherer
If it was that fast, try to find someone that can press the ZR button 20 times per second to use it to its max power, or just use a turbo controller.
@@frog5961 holding down the button would be OP
as an Inkbrush player, it would make sense to hold ZR
i think it would be fun if the grizzco splatling was a normal splatling with 2 mini splatlings taped to it, like it can sorta act like a stringer where if you hold it down for a little bit you get a short burst in a wide range and if you fire more they center inwards doing insane damage.
That would be sick
DUEL MINIGUNS; ONE ON EACH ARM
@@SemlerCrafter YOOOOO AND THEN U CAN DODGE ROLL WITH THEM
…. isn’t that just the gimmick of the ballpoint though? But buffed a lot? With tri-stringer elements?
Heavy Splatling main here. I've never wanted anything more.
Instead of a GrizzCo Splattershot, I was thinking of a GrizzCo Sploosh-o-matic, which simply has huge amounts of firerate, range, but also spread.
Making it just aimlessly spray around in a huge area.
AKA the Grizzco-matic
Would be nice to see a Brocken splosh instead of all the Brocken splashes
Give it the same firing rate as the Splatoon 2 Hero Shot
Maybe it can look like the Splash-o-matic and the "Grizzco-Shot"? That would be cool
@@BetaXeeta honestly max upgraded splatoon 2 hero shot could work pretty well as the grizzco splattershot
My idea for grizzco splatling is similar to grizzco Charger. No charge, which makes it act like a shooter, but otherwise it has all the same attributes of heavy/hydra, including range, ink efficiency, and idk what the damage would multiply to
thats such a stupidly fun idea ohh.. cohozuna shredder
Heavy Weapons Woomy
YESSSSSSS as a Splatling main, I’d kill for that
so basically a nozzlenose
Could be cool if the Grizzco Splatling has an open flame with the barrels poking out from it, seeing as the actual Nautilus is a bunsen burner which the flame could add to the more volatile and haphazard nature of the Grizzco weapons.
I think a cool idea for the Grizzco splatling would be one based off of the ballpoint. It charges slowly, and for a few seconds after firing, it has awful fire rate, accuracy, and power. However, it gradually gets stronger, more accurate, and longer range, until by the end of your firing (probably about ten seconds of firing) you basically just have a laser gun
I got an idea where it will be like an aerospace where it shoots evert where but the fire rate and damage will be doubled but it will also be doubly as inaccurate as the aerospace
The fact grizzco roller became even what he said plus speed is crazy
THE GRIZZCO ROLLER IS REAL!
Your Grizzco dualies concept is cool but prefer the one we got
real
As a Nautilus main, you have no idea how much I’d love infinite charge hold.
Funny tho. The grizzco dualies and roller ACTUALLY happened. The roller being added during the new big big run. It’s so fast and it hits hard for its fling attack
Good recoloring
Well, dualies kinda came true (but it leaves explosions and has 9 rolls) and we know we have Roller_Bear next season!
You got the roller very accurate, down to the exact damage
My design of the gizzco shooter is an LH nozzle hose splatter shot and a squeezer mix into one that they all do 33.3 damage per click.
if you hold it can like kill a big shot in like half a second
I think the Grizco splattershot should be the same as the splatoon 1 fully upgraded hero shot. I re saw a video with it recently and geez that this is powerfulA
I essentially cleaned up my story mode file today, doing after alterna, all hero abilities, all collectibles, and yes. Max hero shot is godly
These grizzco mock-ups are epic, I personally have some really wild suggestions that could make them even more grizzco-worthy:
*Roller:* What if during the time it’s taking to do flicks, the secondary roller wheel actually starts rotating and sprinkle out a bit of ink around you? It’ll eat through more of your ink tank, but it would also make you less vulnerable when using the weapon. It also distinguished itself from just a juiced up dynamo.
*Splattershot:* Fun idea - Attach two more nozzles and make it shoot like a mini trizooka; 3 ink shots revolving around each other as it travels through the air but shortly after repel away from each other, with no explosions to clarify. It’s a shooter that could deal potentially 3x the damage if you are close enough, and still is a monster at painting. It also pays homage to this game’s poster main & special weapons.
*Splating:* SUPER WILD idea that would probably be broken actually. Being able to hold an indefinite charge shot in swim form seems a little underwhelming for a grizzco gimmick, so what if we take this a step in a different direction. Instead of having indefinite charge hold, have it so when you are holding a charge shot you’ll generate ink at your feet and on the walls you swim along in un-inked or enemy ink-This makes the weapon so much more mobile and makes repositioning EZ level, which are one of the splatlings’ biggest weaknesses at least in Salmon Run.
I really like these ideas, and hope they get implemented in game (probably won't though since nintendo).
I feel like the splattershot's err... shots should also be able to arc like the trizooka so you can hit your targets pretty much anywhere: below walls, picking off a specific boss that's surrounded by lesser mobs, etc.
I do feel like it should have a very small explosion radius, so it can be even better at crowd control (and hit scrappers from the front.)
Maybe give it's ink bombs piercing properties as well to differentiate it more from other weapons, letting it kill more bosses easily. No more waiting for steel heads, drizzlers, and flyfish (when it explodes in the bucket, it straight-up kills it).
I love how close this video is to what actually happened with grizz dualies LMAO keep up the work!
really cool concepts! I'd love to see these I really hope we get grizzco weapons for every class. I think it's hard to make an interesting full auto shooter especially when gbrella is basically that already, so I'd like to see a grizzco nozzlenose, maybe shooting like 5 shots per burst or something could be fun. or maybe a grizzco squeezer with both firing modes being really strong in their own ways like the tap fire having a ton of range and the auto fire shredding stuff like a sploosh
NEW WEAPON CLASS CONCEPTS: 🔫 Fusion: 1 weapon mixed with another.
Grizzco String-tana/Triple Splatana.
When swung horizontally, it does 400 damage from afar, and 800 up close, with the minimum being 200.
These damage outputa increase by 200 for charged strikes.
It uses 3-times the ink, but is basically if you had Grizz' claws as a weapon.
Splances: Long range melee weapons that don't do a lot of damage, only able to kill a Chum in 3 hits, but splances don't use a lot of ink and attacks as fast as an inkbrush. Special bonus is that if the tip strikes your target first, you do double the normal damage!
Grizzco Splance: ALL of the lance does 600 damage, but it attacks slower.
New king Salmonid concept 🦈🪙 Scrapperzilla: has Cohuz HP, but the sheild has ¼ that. Scrapzilla charges every 25 seconds, giving players a 3-second escape period before charging for 2 seconds.
0:30 this is beautiful i be always wanted a grizzco roller and what you've done for as a concept is amazing. I would add one more thing to it piercing damage
I think a Grizzco Roller would be a roller with two rocket boosters attached to either side of the head and function similarly to the Mach Run from Pizza Tower. You start out moving even slower than the Dynamo, but you gradually build up speed until you’re eventually blitzing around the battlefield faster than an _Inkbrush._ At higher speeds, the rocket boosters also spray out a barrier of ink to the sides as well, dealing some damage to any Salmonids it hits. The flick attacks pierce armor as well, so you can slap Flyfish to the ground like the Grizzco Splatana. The slow moving phase would also use very little ink so that it wouldn’t be completely inefficient to build up speed: in return, the faster speeds would burn through more ink.
A grizzco weapon? Being over powered? I think you just mentioned every single one that will exist!
the grizzco splatling needs to be less ink hungry and we don't need an infinite charge hold, just increase dps. I would make the roller not have eliter range and be slightly more ink hungry than dynamo but only like 1/2 swing more ink hugry. I would decrease fire rate of the dualies and increase range. the brush would be way to broken, give it 50 damage and make the actual brush have a hitbox (like in splatoon 1) that deals an additional 50 damage and I would also make it more ink hungry and have an ever so slightly slower fire rate.
Return of the brush overlap
Congrats on giving the Grizzco roller idea to nintendo
I had an idea for the Grizzco Roller: what if it was a Dynamo Roller with not 1, not 2, but 3 rollers (yunno, like Splatoon 3)? The individual rollers would spin like normal, but the rollers themselves can also spin, like a lawnmower or something. For the horizontal flick, it would just spew an ungodly amount of ink. You would only get 2-3 flicks per tank, but it would have vastly increased range and damage. As for the vertical flick, it won’t have one. When rolling, you would move slower and use more ink, since you’re dealing with 2 more rollers than usual. In return, the rollers will spin up the ink on the ground, spewing out ink in front of you without any extra cost, and without having to move. It would be the ultimate glowfly carrier.
"Roller vertical flick will have the same range as an E - Liter"
And it was so.
Interesting! I really liked the designs of all the weapons they looked really clean! Keep up the great work!
maybe givve the grizzco splattershot a 5% chance to shoot out an explosive, like the lucky bombs in side order
grizzco dualies having infinite dodgerolls should be toned down to a set number still, but something crazy high like 8 or 10
Id prefer the Grizz Dualies to be based off of the Gloogas, as they look and feel very much more heavy
and then make them extremely broken being able to 2 shot anything in turret form
My idea for a Grizco Splattershot would be based off of the Jr version, aka practically "infinite" ink, but cranking it's inaccuracy to 11, however also doubling the amount of shots it can shoot out so it becomes the very definition of "Spay and Pray"
And just imagine how much it could shred Cohozuna at point blank range!
grizzco dualies exist now
I have one additional add on to the grizzco duelies which I think would make them even better. What if every time you dodge rolled, you layed an ink mine like explosive where you were instead of shooting ink. That way you can deal extra damage to enemies near you while focusing down a target
So about that grizzco roller….
The thing is like sonic basically
honestly, your grizzco splattershot concept feels more like a hero weapon to me
my idea would be this:
the grizzco squelcher (based on the jet squelcher)
pros:
- increased range (about the same as splat charger)
- no shot spread, even while jumping (like splash-o-matic)
- shots behave similarly to those of the explosher (passing through enemies, exploding when touching a solid surface, which with this weapon deals enough damage to 2shot a cohock, and destroying flyfish baskets)
cons:
- poor ink efficiency (5 shots or so on a full tank)
- low fire rate (about 1,5 shots per second)
- extremely poor painting abilities (only really paints the area around the user's feet and the explosion radius)
PLEASE do a video abt concepts 4 grizzco specials (modified specials weapons) I feel like they’d be a good way to bring back specials from splat 1 when they were op
I had a concept for a grizzco splatling that was modeled after the ballpoint, because it's my favorite one. The idea was that the weapon would fire while you were charging the splatling, like a regular shooter, with the standard short range firing mode. Then, when charged, you could release the fire button to immediately switch to the long range, high accuracy firing mode to take out distant targets. Of course, each range mode would be wildly exaggerated, like from splat jr to e-liter range.
Oh yea grizzco dualies have actually existed for a while now! It has 9.
an idea for the grizzco splatling that i had was to base it off of the ballpoint splatling, giving it short range mode insane dps and painting ability, and then extending the range of the long range mode to e-liter range
I had an idea for a Grizzco splatling made with a with a Hydra and a decommissioned stingray combined into this ink railcannon. The 3 tubes would be welded in place and have a similar fire rate too a normal hydra, but with the tubes stuck in place it would have 3 recitals that would increase spread. The Main feature would be the rail cannon that would be charged with a 3rd charge phase that would take longer than the other charging phases. One the Rail was charged it would do like 800 damage and pierce everything, salmon armor and terrain. The shot would probably chug nearly your entire ink tank and take ages too boot but it could splat entire schools of salmons.
If they ever do a grizzco brush, it has to be based off a Mop
I would make the splatling like a regular splatling but you don charge it, it shoots until you're out of ink or stop shooting, starting slow and speeding up over time.
I think it would have been hilarious if the Grizzco splattershot was the Maxed out Hero shot from Splatoon 2. It shot extremely fast but ran out of ink so fast
I think for a grizzco splatling is to have a charge but it will keep shooting as long as you keep the button held down like a shooter but it still needs to charge up. What I mean is that the duration of the shots will stop while still firing but still consume ink.
*[Prepare for a long comment oh boy]* Your ideas for Grizzco weapons are very great! Especially with the visual mock-ups of those weapons, but mine are somewhat different from yours...
*Grizzco Shooter:* (A Modified Squeezer) A Middleweight class weapon that will have *4* modes of firing.
*Hold ZR Grounded:* Jack-of-all-trades mode. (Stats are Average on shortest-longest range, lowest-highest damage, ink efficiency, fire-rate, strafe, bullet speed, etc)
*Hold ZR Jumping:* Paint Bot mode. (20 Damage, 90° of horizontal coverage and 3° vertically, the fire-rate is of one shot per 3 frames.)
*Tap-fire Grounded:* Damage mode. (250 Damage, Max cap fire-rate of 20 frames per shot, Strafe speed 10% faster than a Hydra Splatling, with very slow bullet speed.)
Tap-fire jumping: Longest range. (55 Damage, 20% More range than E- Liter 4K with very fast bullet speed.)
_I wanted to make a Grizzco weapon that represent ALL of the shooter class, and tried to make it as least boring as possible._
*Grizzco Roller:* (Modified Dynamo Roller) Heavyweight class, inspired by your design!
*Horizontal Swing:* Pressing ZR once will hold the weapon in the air (and gives the player a wide smile while doing so), making its strafe speed faster than a rolling Carbon Roller, and also includes 2 subs of Ink Resistance. Pressing ZR *again* will unleash a devastating attack of 666 damage at point blank range. The area of paint will be the same as a Dynamo flicking twice. Plus the AOE will be very wide (120°) but the effective range is 5% shorter than a Big Swig Roller.
*Vertical Swing:* Only pressing the ZR button once will unleash a devastating attack of 1500 damage with the range same as two Dynamo vertical flicks- one after another. With added paint similar to a Flingza Roller's vertical swing, although with 5 times more paint coverage.
_Both of their animations are 15% slower than a Dynamo Roller._
*Rolling:* Hold ZR after attacking to roll it. At first it will not move but with every frame the speed will start to go by +1 unit per second, reaching 25% more than an Inkbrush with 900 damage. Bumping into a Big Shot, a wall or a shield will make you hit-stunned for 1 second. _(After getting stunned a 1.3 second snippet of the Grizzco laugh will play)_
*Grizzco Brush:* (Modified and combined Inkbrush + Octobrush) Somewhat inspired by your design. Lightweight class.
Swinging the brush will have a slight cap of 8 frames per swing (7 and a half swings per second) with an extended range middling both the Inkbrush and Octobrush. *The main gimmick of this weapon is that it has another head bristle (exactly similar to the Octobrush) on the handle,* making it a two-way swing, covering both the backside and in front of you with a 45° blind spot on the sides. The range of this _"back brush"_ is slightly shorter than the Inkbrush and has miserable painting, but with a whopping 120 damage.
The front brush will have a great painting output with 20% more range than an Octobrush, but will have a low damage of 22 per swing.
_This was kind of a hybrid between my original idea for this and yours, so I like how it turned out._
*Grizzco Splatling:* (Modified and combined Hydra + Nautilus) Heavyweight class. Inspired once again, by yours... Sorry I'm not that original 🤭
The main gimmick is that it has *INFINITE CHARGE DURATION.* How does this work you may ask? It's very simple. You know how most Splatlings have 2 levels of charge with a max cap? (First ring goes from short range to normal range, second ring just extends the duration) Well this weapon doesn't have this, instead, you can charge it however long you want it to! (Although it will have a 15 second cap with a full Ink Tank)
Plus it has the upside of the infinite charge-hold as well!
The stats will be _very extreme;_
Fire-rate is one shot per 2 frames, Damage of each shot will be 60 points, range will be middling between a Hydra Splatling and a Nautilus, Strafe speed will be 25% slower than a Hydra Splatling when firing. Bullet speed will travel 50 units per frame. (The closest thing to a hit scan)
_Important note is that firing a charge will work the same as the Octocommanders: first few shot will be 50% less effective but increase over time until after 3 seconds, then the previous stats apply._
Finally, *Grizzco Dualies:* Lightweight class.
Besides the infinite rolling and the 1 second end-lag, I plaster all the gimmicks of all the dualies into this one, Slide after a dodge roll from the Dualie Squelchers, Greatly increased performance after dodge rolling from Glooga Dualies, Fast as f*ck from the Dapple Dualies and the shooting in-between rolls from Tetra Dualies!
Anyways, the stats are very simple. Fire-rate the same as the Dapple Dualies, Range 5% longer than the Splat-Dualies, triple the amount of ink droplets than of the Dualie Squelchers, shot speed 10% slower than the Glooga Dualies and the damage will refer to the Glooga Dualies as well.
Normal shots will deal 25.1 damage but when rolling will deal 48.5 damage and after rolling plus staying still will deal 97.7 damage. Shot spread will be around 10° degrees normally but doubled when jumping.
That's all folks! I hope you can share your opinion about my ideas :D
oops ignore the middling range of the Grizzco Brush, forgot to delete that part ^_^
bro just wrote an essay in my comments 💀💀
@@fragzzwow 💀💀💀
Personally, I think the issue with a super-heavyweight grizzco roller is that dynamo already accomplishes everything you would want out of it. With the ability to crush cohocks without slowing down and instantly shred even big shots, maws, and drizzlers with the side skewer technique, this thing is basically already a grizzco weapon. Instead, I think it would be fun to try augmenting different aspects of the roller class. Maybe give it a lightning fast horizontal flick and a roll that rivals brush speed, but an insanely slow vertical that has huge range and no damage falloff.
For splatlings, since the grizzco charger already has insane mobility and on-the-spot damage for its class, I think it’d be fun to go in the opposite direction. Maybe make a modified ballpoint splatling that has insanely fast strafing speed and a ridiculously long charge time. Then, when it starts firing, give it a ton of spread and remove the strafe speed as the raw firepower of the weapon pushes you back with recoil.
Gotta say though, I love the idea of grizzco dualies just having infinite dodge rolls. Bonus points if you can hold the jump button to just roll around indefinitely.
Also, what do you mean there’s no grizzco shooter? It’s called grizzco brella! *cries in brella main*
GRIZZCO DUALIES IS COMING!!!!!
For the splatling, I would have said give it heavy range, mini charge speed, and the ball points short range firing mode shots. Incase you didn't know, ball points short range mode shoots 2-3 bullets at a time.
And I guess to keep it balanced it can have hydra ink efficiency but with heavys fire duration.
I always thought a cool idea for grizzco dualies would be ones that went the splatana route where you can't shoot with them normally, but you have infinite dodge rolls that basically turn you into the projectile, dealing heavy damage (and probably pierce to deal with bosses like steelhead, flyfish, etc.) each time you roll. so esentially it'd be the tetras with infinite rolls, with maybe the roll speed of dapples and instead of shooting ink each dodge roll would basically give the player a roller-type hitbox to deal big damage and ink turf. either that, or instead one massive blaster / sub bomb-type explosion centered on the player each time you dodge roll.
I think my only issue is the shooter, Grizzco weapons typically add/enhance weapons rather than just make them have insane range and damage. Giving a shooter "all of the above" is kinda just removing the point of all the other Grizzco weapon classes (fitting tho since splatoon devs love doing that). If you wanna make the shooter more interesting, you could have used the Squeezer instead, since it has 2 ranges of fire the Grizzco version, it could have 3!! Pressing Zr would have a shot that would be powerful at around 180 DMG, holding ZR for 5 seconds would give it Splattershot Range with Sploosh DPS shots and after 5 it would turn into a rapid fire paintbot.
Also Splattershots are boring lol.
i think having grizzco splattershot being like a maxed out hero replica from alterna would be cool instead lol, but realistically, these make sense :] i also think grizzco brush should get less swings but thats just me
I love these ideas! Especially the roller and and splatling
I really like the grizzco dualies concept, it would be obviously be super good in a mobility-focused mode like salmon run, but still has an Achille's heel in it's massive ink-hungriness. I feel like some of the other suggested weapons lack that "power at a price" dynamic that most of the current grizzco weapons have (unwieldiness for the bucket, no shield for the brella, no range for the splatana, ink efficiency issues for almost all of them). If anything, the dualies should be even more polarized: Dapple range (it already has dapple DPS) extra long-range dodge rolls, etc. to just really drive home that "this wouldn't be allowed at home" feel.
For the others, they feel kind of... plain? The visuals are cool, but the stats bit too close to existing weapons, without having an especially unique twist. Maybe the roller can roll like a swig with the damage of a dynamo, but the swings are slow and have terrible range. Maybe the splatling is a spool-up hold-trigger affair, but it basically immobile while shooting? The shooter in particular stands out as kinda visually and conceptually boring. I get the logic behind that, but it feels kind of conceptually like it's missing the mark. Basing it off of the Gal series, nozzlenoses, or aerosprays would lean into the "Industrial equipment" vibe of the grizzco weapons a bit better.
Hello! i like this a lot, keep in mind a larger boss salmonid such as a steel eel takes 500 damage to kill. For the splattling, how about making it hold even MORE charge? 3 rows? 4 ROWS?
For the Grizzco Splattershot you could do something similar to the Alterna Hero Shot where it shoots a main projectile at the center of the cursor while two projectiles orbit it alternating between clockwise and counterclockwise every time you shoot it. Even having it shoot more than one projectile at a time would be pretty neat, even like, two projectiles that go out in a loose V formation so it can be used at range with less dps if you can get used to the aim and decimate things up close still.
I think the grizzco roller looks good, especially how it has the same roll damage as the dynamo, bcs that was the best part of the dynamo, and the lack of knockback will make it even more broken when going against a goldies on seeking or a cohozuna or big shot or something. but something i find kind of hard for dynamo is its flicks can only really hit one thing unless u aim up, so give it piercing through armor, just because why not, its ink hungary as a dynamo it will be balenced
I don't really know the exact numbers but the grizzco dualies needs to have at least the same or better dps when rolled as the dapples because thats the big strength of dualies in salmon run is most of them have big dps, mostly gloogas, dualies and dapples, but we need to make sure the grizzco dualies also have that or even better than the dapples
I think the brush is fine but i think it should bump more than 80, at least 100 so it one shots regular chums with its roll, bcs with also the rollers, it can roll nicely but brushes atm can only roll over small fries easily, so i think like 150 rolling would be nice
the shooter i like, i like the the dps, and range, but i also just want to add a small thing, it can paint its feet well and goes in and out of of squid form from shooting faster, so it feels as fast and as good as a sploosh but just a sploosh with awesome range
also finally i think the grizzco splatling should have a charge hold like a naut and infinite sounds nice yeah, but i think it needs to have the hydras insane dps, thats the best thing about the hydra, and if the grizzco splatling doesnt have it, people would just prefer the hydra, so i think the splatling needs the firing duration and damage as a hydra but can charge as fast as, maybe like somewhere form naut to mini or like maybe snipe writers charge time
Omg the roller one shotting boss salmonids up close (most only have 500 hp) and paired with jet squelcher range would be so broken lol, and the ink coverage on top of that would be just insane. I think it would be by far the best grizzco weapon depending on how long it takes to swing
My idea for a GrizzCo Roller would be a dynamo, that propelles itself forward via those holes at the side of the roller, which shoot ink to the side. Those things would be bent backward so that the ink is shot backward, accelerating the roller to regular or even carbon roller speeds.
It's only really good damage output would be rolling, the other attacks would be meh.
i always imagined the grizzco splattershot could be like a fully upgraded heroshot
how about also adding ballpoint spatling functionality onto the splatling, as in being able to charge mid-firing
I have an idea for the grizzco splatling that would be much cooler: kraken charge hold. When you go into swim form with a full charge, you automatically paint a trail, meaning you can ignore enemy ink. I don't think infinite charge hold would be too useful in salmon run, but this would make it super unique.
How about a grizzco squelcher
I wish the Grizzco Brella actually had a canopy as that’s what makes the class so unique. They could definitely do some crazy stuff with the shield and canopy launching.
For the grizzco dualies, I think infinite dodge rolls are cool, but typically dodge rolling isn't as useful in salmon run as it is in pvp. I was thinking that maybe every dodge roll would let out an explosion around your character like the egg throw does so that you could in theory dodge roll through a group of lessers and splat them all. Not to mention it would also help to paint your feet in a pinch. It would still be limited by your ink tank since each dodge roll uses ink, but I think it could be a fun gimmick to play with.
I was also thinking the dual squelchers would be a cool model to base it off of because I like how they click together into one gun when you are in turret mode, but I like your design where the suction cups on the grip guard of the tetras all have the grizzco weapon yellow attachments too!
A Grizco Splatling would be insane! Basically 3 Hydras bolted together with a third charge level that lets you non stop fire if you wait to fully charge.
i have a better idea for the grizzco splattershot you have the mobility of a normal splatter shot but your bullets now have piercing *and bomb* properies while also dealing 50 damage per shot downsides this much overclocking makes it very ink hungry but to compesate it have pro range
Y'know since we got 2 of them already, the Roller and Dualies, my idea for the shooter is a modified nozzlenose
Why the Nozzlenose specifically? It will literally just become a gun lmao, and also give it piercing and the range of E liter
Using the nozzlenose you need to rapidly tap to fire it and not hold it like other shooters, so for balancing reasons, you recoil and it will take a second to shoot it again, and another thing is that i think you should get like 5 shots of it with a full ink tank maybe
So like its the grizzco charger, but better in some parts and worst in other parts basically
The dynamo is really a lesser clearer, not a boss killer, so I would say that the best thing it could have is armor piercing while rolling. It obviously wouldn't be able to just roll over every boss but being able to hit through shields, bouncing back like normal but actually doing damage to steel heads or scrappers.
What if the grizzco dualies had really low range (think the distance the luna or clash blaster projectile travels without the explosion), but the rolls went further and did 50 or so damage? I think it would be interesting, although... certain boss salmonoids would be pretty much unbeatable for it (steel head) maybe the rolls could pierce or something
what if there was a grizzco shooter that’s a mix of the H-3 and squeezer, a super strong burst shot, maybe shooting 5 shots in a burst with a good bit of end lag, and if the button is held, a mid range spray with a fast fire rate will start. the spray should be low damage though.
The Grizzco shooter could be a modified 96 gal.
It have jet squelcher range, the spread of a splattershot and it’s shots could pierce armor like the Grizzco splatana and slosher, making it one of the best boss killers out there. The downside is that it’s fire rate would stay the same if not lower and it’s movement would be seriously reduced making it a horrible painter and would be easily swarmed if not careful.
I have an idea Grizz co custom subs!
Fuck yeH!
Oh shit it's big run i forgot
For a grizzco shooter you could also do a hilarious reverse of other grizzco weapons. Infinite ink, 0% ink cost. Midline stats but it could fire endlessly so it's an even more useful Jr and an egg carrying machine.
Personally, if you plan on making the splatter shot into a grizzco weapon, I think we can do better then just big stats. What if, it had infinite ink efficiency, infinite special charge, and had a tap vs hold mechanic, where tapping gives you wide spread ink coverage but holding gives you a sting ray like perfect beam of ink? Plus, we could base the model off the splatter shot junior for maximum zero to hero
The grizzco shooter stats are very high and insanely good but just to add a little fun and broken shooter main. The grizzco shooter should have multishots.
Multishots allow the shooters to triple the bullet or ink shot.
Some Grizzco weapons seem to take away a defining trait of the weapon.
Chargers: It has to charge
Grizzco charger: It is a full charge instantly
Stringers: Shoots 3 shot at once
Grizzco stringer: Shoots 7 at once
Splatana: quick, has medium range ink slash
Grizzco splatana: slow, basically no ink slash
Brella: has shield that can protect you
Grizzco brella: no shield
Blasters: Slow, hard hitting
Grizzco blaster: Ultra fast, not as hard hitting.
So with that said, I would like to propose my own Grizzco splatling idea. It only has ONE wheel of charge instead of two that all the rest have.
Surprisingly good balance for someone who claims to not be an SR pro
I think a good grizzco dualies idea could be something like a big hit box for dodge rolls that actually damaged enemies and had AOE, like how egg throw works
my idea for a shooter-class Grizzco weapon was the Grizzco Squelcher, having the range of a jet squelcher, the fire rate of an aerospray, but is super ink hungry and runs out of ink in about 4.5 seconds
I actually came up with some Ideas myself:
Dualies: modifies gloogas, only 1 dodge roll, but it goes 2.5x as far as the normal gloogas. It also gets a damage buff, with 75 damage per shot, and a bit more range
Roller: Actually about rolling. Dynamo, but it has the rolling speed of a carbon with the efficiency of a big swig. AKA the god of glowflies
Brush: SPEEEEEEEEEED. octobrush with double it's normal rolling speed with 80 damage per bump. flicks are unchanged.
splatling: I also used the nautilis, but instead of giving it the infinite charge hold, it has charge time of the mini, with firing time and range of the hydra.
And last, the shooter. just your idea but with the splash for the base weapon.
i think the grizzco roller idea is perfect but let me add on for that with a simple idea: momentum, meaning the longer you are rolling for, the faster the run speed while rolling is, of course this would reset after you stop rolling but it would allow for some pretty crazy speeds
The getting rolled over by the G. Co dynamo would be fine doing 999 damage, and instantly crushing scrappers from any direction. You would be so stupidly slow that it would be really hard to steamroll a boss. Just make it bounce you back much farther if you don't kill to make it fair vs cohozuna.
Dualies are good, but throw in the dualie squelchers slide for that feeling of an uncontrollable crazy weapon.
Rolling with Brush could have a bigger front hitbox, run faster and do more roll damage so you could sail through groups of lessers to get to bosses and then get your egg or revive and get out. Would set it apart from the others.
Shooter is really uninspired and the same thing as the brella functionally. To preserve that grizzco vibe, make it the grizzco H-3 but its actually an H-9 if you get my meaning. Higher stats and a 9 shot burst, but still kinda clunky.
Nautilus is probaly underpowered (relatively of course) with no damage ups. Its a grizzco weapon so it really has to be a hydra imo. To stick with that hydra theme, i would say it charges faster and shoots 5 distinct streams of ink that kind of spiral around aimlessly within your (now much wider) reticle. So its slow, good at painting, but also great for CC and DPS up close. Maybe less Damage per shot though.
My take on a Grizzco Splatling would be a modded Hydra; *30* bullets a second up from 15, 6 seconds off of a full charge up from 4, and full movement speed when firing. But it takes 4 seconds to get a full charge.
The thing I'd do to make splatling interesting is turn it into a splatling/blaster hybrid. It could be similar to the hydra normally, but then at full charge each shot has an explosion radius allowing it to just cleave through hordes of enemies. Maybe the full charge could also have armor piercing at the cost of taking an eternity to charge up.
Also roller should just be a literal steam roller. Similar to dynamo with slightly worse stats, but once it's on the ground you can just run around at near brush speeds and crush everything in your path
I'd actually make the Grizzco Shooter a Nozzlenose-type deal, specifically based on the H-3 Nozzlenose. Three 200-damage shots per burst for 600 total, but it has a lot of end lag and is very ink hungry. Also, if all 3 bullets in a burst hit a piece of armor like a Scrapper's windshield or a Steelhead's body, the shots get to pierce for 300 damage, similarly to the Grizzco Slosher and Grizzco Splatana.
For the Grizzco Brush, I'd actually make the width of the attacks only as wide as the animation, as opposed to the full 180°, and reduce its ink effeciency to maybe 18 or 16 swings per tank. To compensate, maybe some slight buffs to the damage numbers proposed here, but otherwise the rest of the concept shown is solid.
The grizzco Roller and Octobrush 🤩
For Grizzco splatling: I would base it off of hydra
50% slower charge speed
150% firing speed
-10% movement while using weapon
25% range
10% damage
this thing could probably kill Horroboros alone
i imagine grizzco splattershot as a .96 gal with the firing rate of a jet squelcher or something like that...
or maybe like a .96 gal but its ink can pierce through salmonids...
of course it should make like 150 damage per shot so you instakill chums and kill cohocks with two or three shots
My idea for the grizzroller would be a copy of the samurai roller. Essentially, vertical gives shockwaves and roll has a charge time before rushing forward like a kraken
I would’ve loved a Grizzco splatana as a new dual sword type where your mobility is prioritized and allowed like slashes that essentially allow you to slide like a reef slider, and then alongside that the swings are similar to dualie’s fire rate.
Just a funny idea. Massive pipedream. Would love dual swords as a dualie type, maybe call them Splatualies
Combo of Splat+tool+dual+dualies
My idea for a Grizzco shot is that it has half the fire rate of that of a .96 gal, dealing 500 damage per shot. Mobility wise, it would still be pretty fast even when shooting. It would also make a mini explosion around the player every shot, to defend them from surrounding lesser salmons.
This alone made me think, "Hmm, now what would *I* have made the Grizzco Weapons like?" Your ideas are amazing, but if you're making the rest of them customized, then why not get 'em all, yea?
*Neo Grizzco Blaster* : A blaster with piercing proximity shots. Fires 1 shot a second, but it has extreme range (Rapid Pro range) and pierces any and every enemy in its path. Every enemy pierced will receive direct damage of 300, and enemies around it will receive a splash of 150. Up to 5 pierced Directs, everything else beyong that isn't hit. Can fire (8-12) times before reloading.
*Neo Grizzco Brella* : If the Splatana is the "Melee is the name of the game" weapon, then this one is "I. AM. THE WALL!" The canopy is literally unbreakable and never launches unless you use up 75% of your ink tank (After about 5 seconds of) holding it out, where it will instantly replenish. Deals 225 damage per hit. The downside is that this weapon does NOT have a projectile apart from the launch. The shield will also travel until it hits a wall or the Shoreline.
*Neo Grizzco Charger* : A handheld "Sting Ray", if you will, with E-liter charge time and 16.5% ink consumption per full charge, this charger has unlimited range and pierces LITERALLY EVERYTHING, Allies, Salmonids, Armor, Terrain, you name it, it can fire through it. However, only full charges pierce everything. Partial charges act normally. 750 damage.
*Neo Grizzco Slosher* : If it existed, it never functioned properly. That is to say, it doesn't exist... (yet, possibly.)
Edit: I had another idea!
*(Neo) Grizzco Splatling* : A hypercharged Ballpoint Splatling that's capable of firing in 5 different modes, each having longer range but slightly less of a fire rate than the last. A 1.5 second charge time for 5 seconds of firing, while also capable of recharging mid-firing.
I delved more into the realm of OP/GrizzCo. Weapon Concepts and ripped apart Special Weapons for Main usage. Here are the new Neo GrizzCo. Weapons exclusive to Golden Rotation, each with their own Secondary Special Weapons that can either be charged manually like in Tirf Wars or are automatically charged up during usage:
*Neo Grizzco Soundbreaker* - A strange shooter that fires one Killer Wail blast similarly to Killer Wail 5.1 for as long as the trigger is held. It also has a secondary turfing fire that turfs at a close range to the user. Max 5.1 seconds of straight firing. (The 0.1 second is used to charge the Wail, while the secondary firing mode turfs.) Secondary Special weapon fires a Killer Wail 1.0 that gets placed instantly upon activation, but makes the weapon lose its Wail until the bigger Wail is depleted.
*Neo Crab Tank* - An infinite Crab Tank special with some new features. Pressing A will launch golden eggs similarly to the Cannon shot, but they take 0.5 seconds to fire beforehand. Secondary Special fires a fast-moving Booyah Bomb after 3.5 seconds of charge. Teammates booyahing will increase its damage and radius.
*Neo Wave Splasher* - A hammer with a ball on a string attached to one side. Semi-Auto. Tapping the trigger will use the hammer as if you were tapping with the Ultra Stamp. Holding the trigger charges the Splasher for 0.75 seconds, then slams the Splasher down. After another 0.25 seconds, the ball impacts the backside of the Splasher and releases a Wavebreaker Wave. Standard fire uses ⅙ ink, Wave Breaking uses ⅓ ink.
*Neo Stampdown* - An infinite but slower Ultra Stamp that uses 1/20 ink tank per stamp. Alongside this, after charging its secondary special up and activating it, the user stamps the ground 3 times with each stamp being later than the last before using a Splashdown upon landing a 4th Stamping smash.
*Neo Bubblrella* - A brella that fires 25 pellets of ink and has a 1250HP canopy made of a Bubbler Barrier that lasts 10 seconds on a full ink tank, minut the initial shot. The more damage it takes or damage the canopy deals to salmonids via bumps, the smaller it gets but the more special meter you gain instead of it charging via turfing. Once the canopy breaks, it enters a Counterphase similar to that of the Ink Vac's second phase. Press the trigger to fire a piercing shot that, when it contacts a Boss or piece of terrain, Explodes after a second. After 7 more seconds, the canopy regenerates.
*Neo Inkstriker* - A secondary weapon, as it instead replaces your splat bomb. For 66% ink, you can throw a Line Marker that doesn't bounce but pierces Salmonids. Once it hits terrain or a Boss, a mini-inkstrike will land at the marked spot.
*Neo Grizzco Rainmaker* - The rainmaker. No ink consumption, but no splat bombs. Also has a special weapon. Using it charges a shot, then unleashes a giant and classic ink tornado that deals MASSIVE damage to all in its path. Ah, the nostalgia.
I think most of the weapons are underpowered because most grizzco weapons may not have those HUGE damage they particularities like slosher can delete a whole army of salmonoids in one shot because it's shot may not do big damage, it can go throught anything.
Same for charger wich can go trhought alot of samonoids before getting stopped while still having insane DPS.
Brella can ink a whole surface and have ok damage with good ink effeicienty same for blasters.
Splatana can one shot anything with a charged shot even if it as a sheild.
And a charged shot of the grizzco bow ca deal up to 1150 damage with very good paint, good range,good ink effecienty.
So yeah i think the weapons you've proposed are underpowered, not to forget that you got away of the purpose of grizzco weapon.
The goal of those is that all of their problem are solved but also adding a new mechanic or reversing the identity of the weapon.
Anyway i hope you understood what i wrote thx for reading !
Another idea: G-3 Nozzlenose, a weapon that, instead of firing all three rounds from the front, release them all at once in 3 different directions, with the outer ones doing more damage. Oh, and no endlag so it can go as fast as an octobrush. Only downside is efficiency, which is a theme across the grizz weapons
I think the rollers vertical flick should be 400, but more importantly, I think basing the grizzco splatling off of ballpoint would be more interesting than naut. I just think that since ballpoint has multiple fire modes, it could lead to more interesting overpowered characteristics than just an infinite charge hold.
Grizzco splatling, based on the hydra, could have the main tank replaced with a massive pill bottle. I imagine it either charges into one massive blast, or a stinger laser.
I like the art designs you had and they all sound cool and fun. I just don’t think they sound like Grizzco weapons. Pretty much every Grizzco weapon is slow with terrible ink efficiency. I think any “accurate” ideas would have to start with those as the base
Man do I want that roller tho
yeah ik almost all of them are slow asf but that would have just been a kinda boring video and this was still super fun and it's all a concept after all
Ignoring Rizzco Baster and Brella, yes.
Your forgetting the blaster and belladonna mate. Those things have insane speed
@@Tylerplays897 “pretty much every” not “every”. And those still are ink hungry
What if for the grizzshot, you made it something like the level 3 hero shot in 3? You got part shot, part jr, and for the fun of it, lets add part aerospray
I was thinking of a Grizzco Splash-o-Matic instead, where the change is simply firing a shot every frame.
Letting normal players feel like those rapid-fire hackers, but it's actually somewhat balanced.