Very useful, clear, and succinct tutorial! Please keep making more like this , where a video that is only a few minutes shows off a key feature. They're a lot more useful than long tutorials that show how to do lots of things. Short ones like this can be quickly searched for on RUclips to answer specific needs.
We ended up removing turbulence as the force noise node can now do everything it did. Looping should work with force noise though. Looping in EmberGen doesn't mean anything in the viewport since it runs 2 simulations at once. You need to view your export for your flipbook or image sequence in EmberGens export tab/playback tab to see if its actually looping.
v1.0.6 of EmberGen shows an error "looping on the simulation node cannot be used with the current parameters as particles are being used" and its disabled! can you please provide some understanding on this.
Hi! What does it mean when it says "Simulation node has a looping mode of "Looping Simulation" loop bounds do not match the export node's range? My export node has First Frame 400, num Frames 360, Frame stride 2. My simulation Loop Bounds are Min 400 and Max 760. Am I not understanding something?
A couple things. Frame stride is 2, so its skipping every other frame. So that's num frames: 360 x 2. So 720. You need to do 400 + 719 (first frame is inclusive 720-1). So Min 400 and Max 719 are the correct numbers.
If you are exporting to 2D images, you can blend them in post by fading the opacity over top of each other. You would probably want some 20 frames prior at the start and end to blend over the main "64" frames or whatever. If you are doing 3D, you could probably do the same with a special shader, but that is a bit unknown and we haven't tried that.
Hi, I’m looking for a way to simulate a tornado into 3 parts. Forming, existing (looping), and then ending/ dissolving. I would like to export each as a VDB. My goal is to use this to make a tornado that lasts as long as I need it to. Is this workflow something I could use this software to accomplish? Thanks.
Very useful, clear, and succinct tutorial!
Please keep making more like this , where a video that is only a few minutes shows off a key feature. They're a lot more useful than long tutorials that show how to do lots of things. Short ones like this can be quickly searched for on RUclips to answer specific needs.
ah yes good video. especially the ending!
Thanks I was just looking up how to do this a few days ago!
We need more tutorials.....
Plz, keep make more tutorials.
please - portals, interactive clouds, nice smoke carpet etc. Need :D love this software
I so love embergen
Turbulence tab is not available on my simulation node. Does this mean looped VDBs don't work with an input force turbulence?
The simulation is looping perfetly in Embergen but not when importing it into Unreal Engine
We ended up removing turbulence as the force noise node can now do everything it did. Looping should work with force noise though. Looping in EmberGen doesn't mean anything in the viewport since it runs 2 simulations at once. You need to view your export for your flipbook or image sequence in EmberGens export tab/playback tab to see if its actually looping.
I want to make a fire trail from left to right, got a tutorial on how to do that?
ruclips.net/video/Mfc2xyE6GEM/видео.html
v1.0.6 of EmberGen shows an error "looping on the simulation node cannot be used with the current parameters as particles are being used" and its disabled! can you please provide some understanding on this.
You would have to actually delete the particles node for it to work.
Hi! What does it mean when it says "Simulation node has a looping mode of "Looping Simulation" loop bounds do not match the export node's range?
My export node has First Frame 400, num Frames 360, Frame stride 2.
My simulation Loop Bounds are Min 400 and Max 760.
Am I not understanding something?
A couple things. Frame stride is 2, so its skipping every other frame. So that's num frames: 360 x 2. So 720. You need to do 400 + 719 (first frame is inclusive 720-1). So Min 400 and Max 719 are the correct numbers.
@@jangafx ah ok. thank you for explaining. I’ll give it another try today. Much appreciated.
so what can we do if we need upscaled looping simulation ?
If you are exporting to 2D images, you can blend them in post by fading the opacity over top of each other. You would probably want some 20 frames prior at the start and end to blend over the main "64" frames or whatever. If you are doing 3D, you could probably do the same with a special shader, but that is a bit unknown and we haven't tried that.
@@jangafx thanks a lot, it would be great if you make tutorial about it.
Hi, I’m looking for a way to simulate a tornado into 3 parts. Forming, existing (looping), and then ending/ dissolving. I would like to export each as a VDB. My goal is to use this to make a tornado that lasts as long as I need it to. Is this workflow something I could use this software to accomplish? Thanks.
It is completely possible. We have a tutorial on creating a simple tornado effect in this same tutorial series.
Loop bounds is not showing for me for some reason. Was this removed in the latest update?
Update to 0.7.5.9. You can run wyupdate.exe in your folder to get the newest update that will show this.