Don't be a Missile Noob in ARMA 3 | Tutorial/Guide
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- Опубликовано: 19 июн 2024
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Timestamps are:
00:00 Intro + Rangefinding
6:00 Zeroing + RPG7
7:14 RPG42
8:26 PCML
10:41 Titan MPRL Compact
13:18 Titan MPRL (AA) + Engaging Aircraft
17:31 Setting Up + Engaging a target
22:15 Damage Testing
22:44 RPG7
25:25 RPG42
27:07 PCML
29:58 MPRL Compact
31:40 Using ACE and locking missile
34:08 Outro
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pcml is useful for capturing vehicles
don look down on them!!!!:/
wow.. an actually genuine top tip :D
too bad luetin will lock almost every vehicle as zeus ^^
"its really challenging to try get an AA hit"
Me: gets hit by almost every missle fired at me despite evasive manuvers and flares
Same for me. I get shot down by missiles all the time when flying!
For the jet dlc they reworled every aa missile so they could manage to hit the new jets. Meaning any poor dude in a heli like that gets murdered almost garunteed.
@@ademrax01 facts. Hate this so much. My friend was flying a hbird and I told him when to flare, we didn't get hit by either of the two missiles that came for us. I fly? suddenly every single missile hits me.
real life flying is so different than ace combat type games.. look at that new top gun movie.. every one of his locks was considered a hit.. flying is slow and changes in direction are slow.. a missile can survive super human g forces and some of them arent confused by a flare.. only some missiles target the heat signature of your jet engine which are the ones that get confused by flares.. others are remote guided by a person locking target on you manually. theres a third type and i forget how it works but it also doesnt get confused by flares..
12:55 - this is how ppl go dead sometimes - shoot airborn targets with fly-by-wire mode, miss them and start to reload or just put them on back, and essentially, missile "returns to sender". Liru has many spotlights on that. I think BI did fixed that somehow by speeding missile a bit up and made it less maneuverable, but it is still possible.
That would happen to me all the time In Wasteland lmao
why would it do that? does the missile think i want it back if it doesnt hit? as if i threw a boomerang and dont want to lose my boomerang?
The reason you fire top down with Javelin style missile systems is to avoid firing at heavily armored areas on Armored Vehicles. AFV's tend to have very thin armor on the top of the hull, and to a lesser extent, the Turret.
And the inverse for bunkers. Thick roof protection, but weak side, or firing slots. Direct fire is best for bunkers and emplacements.
Interesting fact about the Titan Compact: You can change the firemode by pressing F. This will change the mode to top fire, which means the missile flies up before approaching the target. This will result in a top hit on the target.
Oh dang thanks alot
Awesome video, I love being AT in my squad and I’m glad I found this video so I can get better at taking out targets. Cheers
how do i estimate range?
"you get used to it"
ok then.
It's been 2 years are you used to it yet?
@@JohnDoe-on6ru
3 years now
3 years and 3 days now
It's been 3 years and 6 months bro, you gotten used to it yet?
damn its 3 years and 8 months, tell us already
Excellent video. Keep it up!
really good video. Thank you for taking the time to do it.
Thought it might be nice to know for ACE users. With the MPRL compact and ACE you can lock onto anything with a heat source, building, troop, static emplacement, anything. I never tested it on air vehicles though so i'm not sure about those, but if the ACE guys are going for realism i'm guessing you can lock onto them too. Note: the AT and AP missiles are not very maneuverable so hitting a fast moving target like a jet or helo, is rather difficult.
Another note: AT has a very small splash radius, so it will probably kill the soldier you just locked onto, but probably not much else. Pick the right missile/rocket for the right situation.
I love these guides luetin, they really help
Lovely content! Keep it up!
you can use the PCML for firing at infantry or buildings too, if someone in your squad has a laser Designator you are able to lock on to that. works with the other "locking" launchers too.
alternatively a target could also be designated by a drone, you then lock onto its designation point, point the launcher about 60-70 degrees up, and fire. the missile will automatically do a top down strike, which i have successfully used to target thing up to 6-7km away.
you should definitely try this in a video, as not many people know about it. but it is very useful. if you use the PCML to top down attack in combination with a drone (which with the laws of war dlc can now be carried in a back pack) you can hit targets behind buildings, or hills.
and it looks super cool too.
I need more videos like this to make my rol-based courses on my clan. THANKS A LOT!!!!!
Dumb fire missiles, AKA rockets
uhuh, and whats a Titan or Javelin, or PCML, or Titan AA?
Luetin09 If it locks on, its a missile. If it has a guidance kit, its a missile. If you can fire it without having to lock on, and its unguided (I.e. RPG-7) it's a rocket.
Awesome
Luetin you didn't know that? ●.◉
I find your lack of knaaawledge.... Disturbing..... :D
of course I knew this jesus... honestly peoples assumptions are bonkers sometimes
Left ctrl + mouse wheel up/down is where its at for zeroing. Don't have to move away from the mouse or wasd to use it. Also, it should be set at that default as an alternate option for anyone who hasn't already changed it in their control setup.
Great video, thanks for the advice.
Could also note that you engaged all those vehicles from the front, or side at an acute angle. You'd do much more damage shooting the rear of the vehicles.
I am WELL ahead of you Cupra :D that vid is coming up tomorrow, its done and done.
Luetin09 i took out an AA track with one RPG42 in the rear. but a disable on a vehicle is as good as dead. can't drive or shoot, its waiting to die
That seems pretty unlikely, it was either already damaged or some weird arma fluke
Luetin09 it happened. Don't know how but it did.
What angle you hit at along with what you hit effect the damage model for vehicles. Hitting the side of a tank below a turret will most likely get you an ammo hit where as a front on shot to the center might kill the driver only. Decrewing a vehicle is a real thing with armor, as you can see it all the time with light technicals to helicopters and the such. Hitting the rear can cause engine fire which leads to explosion, that is, if the engine is in the rear and its not empty space for infantry aka APC.
thankyou for putting timestamps on your description
Quite a nice guide, couple things to note though: it depends on WHERE and from what angle you hit the vehicles.
Faction also plays a role (example: Gorgon and mora are the only IFVs that can take an RPG 42 from almost ANY angle) and some vehicles have modular armour (kuma).
I have done extensive testing and file digging. if you want more info just ask ;)
I liked the SC music that played in the background :D
If you use the RPG42 you also got a ranging system in the optics. Might be worth mentioning.
The gap in the middle of the range lines is roughly the same as the length of a ifrit / truck. So if you looking side on to a target you find the closest bracket and got an estimate.
it is actually the length of a slammer
At what distance is it roughly the same length?
the one it lines up with. not sure about arma but the PzF3 has the same range finding system and the standard size is a russian tank, if that is the same with the rpg 42, it means the car/mrap would have to be slightly smaller in the range lines, bc its shorter than a tank
Notice that the Kamysh did not pop smoke when the Titan MPRL Compact was wired-fired(21:33), but it did pop smoke when it was fired at under a lock-on (21:57).
ChrisXBlue because the AI when locked on knows the missile is incoming, when fly by wire they don't pop smoke cause they don't know they're being targeted.
I'm pretty sure he knows that, and that's probably why he said it in the first place. Lol.
Great tutorial for start :)
Worth mentioning, the titan compact in Ace Top attack does buckets more damage Vs tanks. I imagine the armour is thinner up top. Will one shot everything but main battle tanks... and sometimes even those
I know this video is 3 years old, but I gotta ask if you don't know already.
The titan MPRL (AT) you can actually lock to a target, turn around facing away from the target, aim up about 45 degrees and fire. It will then loop up and over you, and hit the target from above. Very useful for shooting over buildings etc. You can even keep the lock if you run around a building.
I once took down a plane with the new Vorona rocket launcher, I sometimes like to use the Compact Titan and Vorona for heloes, because you can move the rockets mid flight. If a plane is coming straight towards you, a Vorona can do the job too.
AT Titan manually guided is best AA missile.
That's why you shouldn't fly slow and high
My first time using missiles was in a public Zeus lobby. Let's just say I didn't know you needed to lock the target and the missile went vertical. I never heard the end of it that night.
In addition to AA systems when firing at side facing targets, if you seek your target with scope after the launch you have much more chance to hit.
Thanks for the guide.
Super helpful LT thanks
very accurate and usefull tutorial. thanks
the Titan Compact in ACE can lock on Helos as well - and they don't detect the incoming missile so they don't flare - it is almost a guaranteed kill - but it does take a bit of time to lock and you need a bit of skill to track them and keep them in the reticule while the system locks on them, when you are zoomed in thermal mode and they are travelling fast about the sky.
If you have to use an RPG-7 against a hard target like an APC or MBT, remember this lesson. Wait for the guaranteed hit unless being fired at. If possible, shoot it in the butt. Armor is always weakest in the rear of the vehicle.
Been playing A3 for a long time and didn't know about the wire-guided ability of the MPRL. God damn.
21:08 if you dont move and dont point the launcher around fast for a few seconds (looking around with headlook is ok) the launcher sway is reduced.
Interesting fact about the RPG-42: You can easily estimate the range with the optics. I.e. a tank at 100 meters fits perfectly between the horizontal lines at the 1 mark
Good shit Luetin, more of this, maybe weapons next? More specifically caliber penetration and damage models.
Nice balance of useful detail w/o aby waffle. Cheers man.
Would love to see an up to date tutorial on how to set up and use mods for your public server streams.
Fly by wire can be advantageous over locking on as the target wouldn't know the missile is coming. When u get locked and your in an armoured vehicle, depending on the vehicle u get a warning that you've been locked giving u a chance to pop smoke which can sometimes divert the rocket. If u don't lock and fly by wire (which if u can aim is really easy to destroy a static target) then the enemy doesn't get the warning and will be blown up without a clue. I prefer fly by wire for pvp because of this. Also with fly by wire if u fired far right of the target and u are somewhat close meaning u can't bring the rocket round to hit the target in time if u are aiming direct at it then u can just aim far left of the target so the rocket turns tighter.
Around 18:00 , you said to not attack horizontally.
You should've explained ambush tactics (like an IED hitting the lead vehicle) and closer range urban engagements vs. open land.
Oh, and you can change the attack types of the MPRL Compact, I think... indirectly, at least.
You see the notch at the bottom? You can top attack enemy vehicles if you line the up in that after locking. Useful for completely destroying tanks.
I know I'm about a year late, but I think it is important to emphasize the importance of where and at what angle you hit a target. For example, an MBT has ERA in the front section which negates the first hit of just about any missile, and beneath it the armor is a lot thicker and at a steeper angle than for example if you hit it in the back. Side shots are also kind of hit and miss as a track shot will often disable the track, while not hurting the engine or battle compartment, leaving the tank stationary but operational as opposed to a hit above tracks. Might be this got modeled more precisely after the tanks dlc.
Is there a way to switch the titan to top fire (as opposed to DIR as indicated on the right) in vanilla? I always see it there and then get frustrated that I can't switch it.
Oh, and MPRL direct vs top-down hits test might be an interesting test.
Would be awesome you reupload this video with the new missile flight paths. I think now the NLAW can damage some MRAPs/APC with 1 hit in the over top mode.
Also Titan AT Top mode is almost 1 hit 1 kill everytime.
very helpful thanks
Could you do a tutorial on operating weapon systems and flight manoeuvres in fixed wing fighter aircraft (buzzard, neo and wipeout)
Your fixed wing tutorials on i&a are more focused on basics and flight basics as opposed to a more advanced weapon system tutorial
Wonderful video! :)
When the MPRL few back I lost it 😂
Luetin09 can you make a video for snipers please :) your explanation is perfect!
Tbf, this has come in handy as I've got a shocking aim with RPG's or any of the like haha
The text on the rpg-42 box says "shoulder fired weapon" and its in Persian
Wow, cool!
No hip fire?
you don't actually have to zoom in when you want to lockon with ace, just switch to thermal
also, with ace the PCML becomes a one-fire-weapon and all of the rockets do a lot more damage to the vehicles
If you have something you want me to cover in a guide put it in the comments
Timestamps are:
00:00 Intro + Rangefinding
6:00 Zeroing + RPG7
7:14 RPG42
8:26 PCML
10:41 Titan MPRL Compact
13:18 Titan MPRL (AA) + Engaging Aircraft
17:31 Setting Up + Engaging a target
22:15 Damage Testing
22:44 RPG7
25:25 RPG42
27:07 PCML
29:58 MPRL Compact
31:40 Using ACE and locking missile
34:08 Outro
I don't want to be an ACE noob :D
Thank you very much for the tutorial vid! Been wondering how to use the RPG optics and stuff =)
Luetin Do an updated advanced drone tutorial
The same against NATO vehicles would be good, I would like to see what armour balance their vehicles have.
Luetin09 mind telling us the name of the bagpipe music?
The top down firemode for the Javelin/Titan is for hitting the armored vehicles weakest point, the roof.
Very helpful
Can Top attack be selected on the vanilla Titan?
Worth mentioning the range finding system on the alamut sight
same with the nightstalker and TWS
Thank you
you should credit RSI for the music from star citizen. awesome that you used it
Sam Vaatstra star citizen's music is the best isn't it?
use a grenade luncher and the markings on the rpg etc to learn the range also estimate the drop it will have
Another method of rangefinding is using the 3dmarker on the map with shift + leftklick, if it is enabled on the server. Guesstimate the target, check 3d marker in the world. Adjust on map until u have it on the target or close enough to get a range you can work with
first of all, you can guesstimate it right from map - smallest quadrants has 100 m side.
second, not all servers have it enabled, and some may need to pull the map quickly to see it for a short time (like in KoTH), and you may not have time for it.
so it is better to do some distance estimation training rly, that way in combat you have better chances not to become dead before you shoot it.
and also estimating it from the map is quite meta
well, in some mission scenarios you may even not have the map - until you loot it from someone, that is :D
omg i never used the rpg page up down i didn't know it had it been playing for a long time why i watch different people away learn some thing :)
on locking missile systems you shouldn't aim right on target nor ahead of it, but what you should do is to aim behind on it's path so pathway of missile aligns with the targets and it won't miss as mush as other methods
New players better be careful of MPRL Compact's boomerang effect. There are videos which AT riflemen accidentally kill themselves while reloading a new one! LT was lucky at 12:47! Hahaha! I got killed by my own missile twice before!
If you shoot an RPG 42 alamut right on top of a t-100 varsuk, on the canopy of the tank, it will kill it but it takes some time for it to explode. Try this test at your own time.
Luetin09 I would like to see a tutorial on how to make a forces. Everything to their clothing, equipping, even to make them opfor/blufor. Reason, In general I wanted to make a Eastern Europe backed group of badguys (yes, like in the 80's cartoon), but also make another mod that no one had done up yet. Possibly if you have time for a project, I'd like to discuss this with you through email or something. I also would like to make some more checkpoints, or smaller sections of a base that could be used just as a check point. Options for folks.
What sound mod are you using?
I noticed your RPG7 doesnt sound like shit like the vanilla sounds
I have 1k hours and i dont know why i watched this
It's always great to go over the basics again. Keep yourself refreshed. I too have 1k hours.
radu alexadre i have about 4,5k hours and im watching this...
I'm down at 329 hours :(
2.8k hours here. I don't know why I'm watching it either but it's at least nice to come and support the channel if nothing else.
Nealy 700hours
Top down is mostly used coz tanks and apc have have lighter armor on top of them and more electronic stuff higher rate do destroy or disable tank...
The Star citizen music made the video 11/10
If you could do one of these on helicopter transport piloting, that would be fantastic.
Hey it's easy man. As long as you know how to fly well, you should be good. Make sure your LZ is safe, come in at a safe angle or behind foliage / cover, don't land vertically (AKA don't stop in the air and start descending), and when there's no threat of AA, don't fly near the ground. It's a small bit of info, but it's a part of the essentials.
Thanks for the tips everybody, I'll check those out.
Attempting the Resurgent West mission, shot one of the enemy veihicles with a missile and it blew up, but the enemy veihicle was not even damaged at all.
Well, with Arma's new vehicle damage models doesn't it also depend WHERE you hit these vehicles? If you're shooting in an armored position, versus the fuel tank or ammo store.
Thank you, spotting enemy soldiers behind cover please
Does anyone else find that when pressing the page up or down keys for zeroing, it just makes your guy turn his head? Or does this happen when the sights used on whatever weapon can't be zeroed or adjusted?
Whats the name of music at the into 00:06
It says the PCML can shoot upwards instead of straight on, Any idea how to do that?
is the reactive armour on the t-100 functional?
Do a "Don't be a noob tube noob" video. Show us everything their is to know about using a rifle with a grenade launcher attached!
Generally the point of MANPADs like the Titan there isn't so much to actually shoot down enemy aircraft as it is to force them to break off their attack run...
Did you Uwe the Star Citizen Laibchen music in the backround?
Sorry, wanted to say launcher
what song do you use in the intro
Nice video however you probably should have waited until Tuesday next week as there are some changes coming to the PCML and Titan MPRL in regards to how they lock and they now have maximum engagement ranges.
:)
These changes can bee seen in Dev Branch.
Thats called a Patch update video.
I look forward to it!
As of now, the PCML and Titan have max. locking ranges of about 1500m and 3500m respectively.
Come Tuesday it will be 600 and 1500 respectively.
Star Citizen background music lol
Isn't there weak spot part of vehicles? I thought there were, like back and top
Before i knew the mprl followed where you aimed I made a big mastake.When I shot the missle i thought that was it but then i aimed at the ground infront of me as i was reloading,and basicully it came back and killed me and 3 other ppl
Hi I’m not using ace and cannot get my missiles to lock pressing T ?? Please can you help me
Remember that Jets DLC changes some of this stuff
Can ERA on tanks affect RPG 7 rounds?
Darts or snooker,... "wait guys...this first shot is my range finding shot, it doesn't count" haha ,if only
cant you theoretically shoot straight up with one of the fly by wire systems and then aim at the target and it will hit?
Well, yes... But why would anyone ever do that?
@@spasoldatin6258 Tanks have almost no armor on top so it does alot more damage that way.
Yes it might be hella late but whatever
Top attacks also exploit the weakest armour on vehicles but I don't know how ARMA/ACE handles this.
Wish u could do the same for RHS
So as a pilot the best way to deal with missiles is to try to get side on to the missile then pop flares
is there such a thing as IEDs in Arma?
You cant just shoot the AA Launcher you need to be locked on for some time when you need to it from side or behind :D
Star Citizen Soundtrack ? :)