Don't be a Missile Noob in ARMA 3 | Tutorial/Guide

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  • Опубликовано: 19 июн 2024
  • ▼ All the links ▼
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    Twitch: / luetin
    Twitter: / luetin09
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    Timestamps are:
    00:00 Intro + Rangefinding
    6:00 Zeroing + RPG7
    7:14 RPG42
    8:26 PCML
    10:41 Titan MPRL Compact
    13:18 Titan MPRL (AA) + Engaging Aircraft
    17:31 Setting Up + Engaging a target
    22:15 Damage Testing
    22:44 RPG7
    25:25 RPG42
    27:07 PCML
    29:58 MPRL Compact
    31:40 Using ACE and locking missile
    34:08 Outro
    ▼ Other links ▼
    dev.arma3.com/post/oprep-jets...
    Arma 3 Official Channel: / arma3official
    Arma 3 Website: www.arma3.com/
    ▼ Q&A▼
    Q: How can we join your ops?
    A: I host public ops usually once every 2 weeks, I advertise this via my youtube channel and twitter.
    Q: How can I join BSO?
    A: We recruit to BSO via public sessions judging on communication and general common sense skills. We also host periodic applications via the youtube channel and written forms.
    Q: What mods do you use?
    A: Shadow builds the modset its found here: steamcommunity.com/sharedfiles...
    steamcommunity.com/sharedfiles...
    Q: What is your PC build?
    A: All the components in this list: uk.pcpartpicker.com/list/PM6nd6
    "This video is created using games from Bohemia Interactive.
    See www.bistudio.com for more information."
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Комментарии • 308

  • @bs7161
    @bs7161 7 лет назад +251

    pcml is useful for capturing vehicles
    don look down on them!!!!:/

    • @Luetin09
      @Luetin09  7 лет назад +55

      wow.. an actually genuine top tip :D

    • @Thunar7
      @Thunar7 7 лет назад

      too bad luetin will lock almost every vehicle as zeus ^^

  • @RNG-esus
    @RNG-esus 4 года назад +75

    "its really challenging to try get an AA hit"
    Me: gets hit by almost every missle fired at me despite evasive manuvers and flares

    • @slyderace
      @slyderace 2 года назад +1

      Same for me. I get shot down by missiles all the time when flying!

    • @ademrax01
      @ademrax01 2 года назад

      For the jet dlc they reworled every aa missile so they could manage to hit the new jets. Meaning any poor dude in a heli like that gets murdered almost garunteed.

    • @d.dizzy1
      @d.dizzy1 Год назад

      @@ademrax01 facts. Hate this so much. My friend was flying a hbird and I told him when to flare, we didn't get hit by either of the two missiles that came for us. I fly? suddenly every single missile hits me.

    • @thothheartmaat2833
      @thothheartmaat2833 10 месяцев назад +1

      real life flying is so different than ace combat type games.. look at that new top gun movie.. every one of his locks was considered a hit.. flying is slow and changes in direction are slow.. a missile can survive super human g forces and some of them arent confused by a flare.. only some missiles target the heat signature of your jet engine which are the ones that get confused by flares.. others are remote guided by a person locking target on you manually. theres a third type and i forget how it works but it also doesnt get confused by flares..

  • @TheUnhappyTroll
    @TheUnhappyTroll 7 лет назад +50

    12:55 - this is how ppl go dead sometimes - shoot airborn targets with fly-by-wire mode, miss them and start to reload or just put them on back, and essentially, missile "returns to sender". Liru has many spotlights on that. I think BI did fixed that somehow by speeding missile a bit up and made it less maneuverable, but it is still possible.

    • @izixpserenity2212
      @izixpserenity2212 7 лет назад +1

      That would happen to me all the time In Wasteland lmao

    • @thothheartmaat2833
      @thothheartmaat2833 10 месяцев назад

      why would it do that? does the missile think i want it back if it doesnt hit? as if i threw a boomerang and dont want to lose my boomerang?

  • @waddlesmcsqueezy
    @waddlesmcsqueezy 7 лет назад +58

    The reason you fire top down with Javelin style missile systems is to avoid firing at heavily armored areas on Armored Vehicles. AFV's tend to have very thin armor on the top of the hull, and to a lesser extent, the Turret.

    • @waggoneer
      @waggoneer 3 года назад +2

      And the inverse for bunkers. Thick roof protection, but weak side, or firing slots. Direct fire is best for bunkers and emplacements.

  • @Moimus
    @Moimus 5 лет назад +5

    Interesting fact about the Titan Compact: You can change the firemode by pressing F. This will change the mode to top fire, which means the missile flies up before approaching the target. This will result in a top hit on the target.

    • @snuckel4
      @snuckel4 3 года назад +1

      Oh dang thanks alot

  • @dragz4life422
    @dragz4life422 3 года назад +1

    Awesome video, I love being AT in my squad and I’m glad I found this video so I can get better at taking out targets. Cheers

  • @puddinhead99
    @puddinhead99 7 лет назад +122

    how do i estimate range?
    "you get used to it"
    ok then.

    • @JohnDoe-on6ru
      @JohnDoe-on6ru 4 года назад +8

      It's been 2 years are you used to it yet?

    • @Zayats_MW
      @Zayats_MW 4 года назад +5

      @@JohnDoe-on6ru
      3 years now

    • @BRTTENBRG-ST150
      @BRTTENBRG-ST150 4 года назад +3

      3 years and 3 days now

    • @mikevictorcharlie
      @mikevictorcharlie 3 года назад +2

      It's been 3 years and 6 months bro, you gotten used to it yet?

    • @allsoover
      @allsoover 3 года назад +1

      damn its 3 years and 8 months, tell us already

  • @Tracks777
    @Tracks777 7 лет назад +4

    Excellent video. Keep it up!

  • @olebridger
    @olebridger 7 лет назад

    really good video. Thank you for taking the time to do it.

  • @GiantSavage117
    @GiantSavage117 7 лет назад +8

    Thought it might be nice to know for ACE users. With the MPRL compact and ACE you can lock onto anything with a heat source, building, troop, static emplacement, anything. I never tested it on air vehicles though so i'm not sure about those, but if the ACE guys are going for realism i'm guessing you can lock onto them too. Note: the AT and AP missiles are not very maneuverable so hitting a fast moving target like a jet or helo, is rather difficult.
    Another note: AT has a very small splash radius, so it will probably kill the soldier you just locked onto, but probably not much else. Pick the right missile/rocket for the right situation.

  • @idsvankasteren7952
    @idsvankasteren7952 7 лет назад

    I love these guides luetin, they really help

  • @Tracks777
    @Tracks777 7 лет назад +4

    Lovely content! Keep it up!

  • @LodewijkVrije
    @LodewijkVrije 5 лет назад +1

    you can use the PCML for firing at infantry or buildings too, if someone in your squad has a laser Designator you are able to lock on to that. works with the other "locking" launchers too.
    alternatively a target could also be designated by a drone, you then lock onto its designation point, point the launcher about 60-70 degrees up, and fire. the missile will automatically do a top down strike, which i have successfully used to target thing up to 6-7km away.
    you should definitely try this in a video, as not many people know about it. but it is very useful. if you use the PCML to top down attack in combination with a drone (which with the laws of war dlc can now be carried in a back pack) you can hit targets behind buildings, or hills.
    and it looks super cool too.

  • @SedrikGSX
    @SedrikGSX 6 лет назад +1

    I need more videos like this to make my rol-based courses on my clan. THANKS A LOT!!!!!

  • @Combatsmithen
    @Combatsmithen 7 лет назад +144

    Dumb fire missiles, AKA rockets

    • @Luetin09
      @Luetin09  7 лет назад +4

      uhuh, and whats a Titan or Javelin, or PCML, or Titan AA?

    • @Trve_Kvlt
      @Trve_Kvlt 7 лет назад +30

      Luetin09 If it locks on, its a missile. If it has a guidance kit, its a missile. If you can fire it without having to lock on, and its unguided (I.e. RPG-7) it's a rocket.

    • @Luetin09
      @Luetin09  7 лет назад +4

      Awesome

    • @Combatsmithen
      @Combatsmithen 7 лет назад +7

      Luetin you didn't know that? ●.◉
      I find your lack of knaaawledge.... Disturbing..... :D

    • @Luetin09
      @Luetin09  7 лет назад +5

      of course I knew this jesus... honestly peoples assumptions are bonkers sometimes

  • @rh0mbusitis
    @rh0mbusitis 7 лет назад +2

    Left ctrl + mouse wheel up/down is where its at for zeroing. Don't have to move away from the mouse or wasd to use it. Also, it should be set at that default as an alternate option for anyone who hasn't already changed it in their control setup.

  • @AL-kj8zo
    @AL-kj8zo 6 лет назад

    Great video, thanks for the advice.

  • @MadSupra354
    @MadSupra354 7 лет назад +32

    Could also note that you engaged all those vehicles from the front, or side at an acute angle. You'd do much more damage shooting the rear of the vehicles.

    • @Luetin09
      @Luetin09  7 лет назад +4

      I am WELL ahead of you Cupra :D that vid is coming up tomorrow, its done and done.

    • @Leach-ez7dq
      @Leach-ez7dq 7 лет назад +1

      Luetin09 i took out an AA track with one RPG42 in the rear. but a disable on a vehicle is as good as dead. can't drive or shoot, its waiting to die

    • @Luetin09
      @Luetin09  7 лет назад +1

      That seems pretty unlikely, it was either already damaged or some weird arma fluke

    • @Leach-ez7dq
      @Leach-ez7dq 7 лет назад

      Luetin09 it happened. Don't know how but it did.

    • @sufaryderritter6743
      @sufaryderritter6743 7 лет назад +1

      What angle you hit at along with what you hit effect the damage model for vehicles. Hitting the side of a tank below a turret will most likely get you an ammo hit where as a front on shot to the center might kill the driver only. Decrewing a vehicle is a real thing with armor, as you can see it all the time with light technicals to helicopters and the such. Hitting the rear can cause engine fire which leads to explosion, that is, if the engine is in the rear and its not empty space for infantry aka APC.

  • @cs512tr
    @cs512tr 6 лет назад

    thankyou for putting timestamps on your description

  • @LMSscavenjer
    @LMSscavenjer 7 лет назад

    Quite a nice guide, couple things to note though: it depends on WHERE and from what angle you hit the vehicles.
    Faction also plays a role (example: Gorgon and mora are the only IFVs that can take an RPG 42 from almost ANY angle) and some vehicles have modular armour (kuma).
    I have done extensive testing and file digging. if you want more info just ask ;)

  • @captainedward8278
    @captainedward8278 7 лет назад +1

    I liked the SC music that played in the background :D

  • @RoarMyklebust
    @RoarMyklebust 7 лет назад +15

    If you use the RPG42 you also got a ranging system in the optics. Might be worth mentioning.
    The gap in the middle of the range lines is roughly the same as the length of a ifrit / truck. So if you looking side on to a target you find the closest bracket and got an estimate.

    • @Simomson
      @Simomson 7 лет назад +2

      it is actually the length of a slammer

    • @AL-kj8zo
      @AL-kj8zo 6 лет назад +1

      At what distance is it roughly the same length?

    • @marschma
      @marschma 6 лет назад

      the one it lines up with. not sure about arma but the PzF3 has the same range finding system and the standard size is a russian tank, if that is the same with the rpg 42, it means the car/mrap would have to be slightly smaller in the range lines, bc its shorter than a tank

  • @ChrisXBlue
    @ChrisXBlue 7 лет назад +5

    Notice that the Kamysh did not pop smoke when the Titan MPRL Compact was wired-fired(21:33), but it did pop smoke when it was fired at under a lock-on (21:57).

    • @Dave-us5fq
      @Dave-us5fq 7 лет назад +1

      ChrisXBlue because the AI when locked on knows the missile is incoming, when fly by wire they don't pop smoke cause they don't know they're being targeted.

    • @spasoldatin6258
      @spasoldatin6258 7 лет назад +3

      I'm pretty sure he knows that, and that's probably why he said it in the first place. Lol.

  • @np66uh
    @np66uh 4 года назад +1

    Great tutorial for start :)

  • @juxt4p0si7i0n
    @juxt4p0si7i0n 7 лет назад +2

    Worth mentioning, the titan compact in Ace Top attack does buckets more damage Vs tanks. I imagine the armour is thinner up top. Will one shot everything but main battle tanks... and sometimes even those

  • @JonesJensen
    @JonesJensen 3 года назад

    I know this video is 3 years old, but I gotta ask if you don't know already.
    The titan MPRL (AT) you can actually lock to a target, turn around facing away from the target, aim up about 45 degrees and fire. It will then loop up and over you, and hit the target from above. Very useful for shooting over buildings etc. You can even keep the lock if you run around a building.

  • @hugo511
    @hugo511 5 лет назад +2

    I once took down a plane with the new Vorona rocket launcher, I sometimes like to use the Compact Titan and Vorona for heloes, because you can move the rockets mid flight. If a plane is coming straight towards you, a Vorona can do the job too.

  • @martinyt4465
    @martinyt4465 7 лет назад +35

    AT Titan manually guided is best AA missile.

    • @EduEnYT
      @EduEnYT 7 лет назад

      That's why you shouldn't fly slow and high

  • @nickm5836
    @nickm5836 7 лет назад +4

    My first time using missiles was in a public Zeus lobby. Let's just say I didn't know you needed to lock the target and the missile went vertical. I never heard the end of it that night.

  • @ardafrlar4130
    @ardafrlar4130 7 лет назад

    In addition to AA systems when firing at side facing targets, if you seek your target with scope after the launch you have much more chance to hit.

  • @drunkemu18only61
    @drunkemu18only61 7 лет назад

    Thanks for the guide.

  • @johnathanmckenzie9032
    @johnathanmckenzie9032 7 лет назад

    Super helpful LT thanks

  • @techchannel9436
    @techchannel9436 2 года назад

    very accurate and usefull tutorial. thanks

  • @Mirr0r_man
    @Mirr0r_man 7 лет назад

    the Titan Compact in ACE can lock on Helos as well - and they don't detect the incoming missile so they don't flare - it is almost a guaranteed kill - but it does take a bit of time to lock and you need a bit of skill to track them and keep them in the reticule while the system locks on them, when you are zoomed in thermal mode and they are travelling fast about the sky.

  • @JesterSpeight
    @JesterSpeight 7 лет назад +4

    If you have to use an RPG-7 against a hard target like an APC or MBT, remember this lesson. Wait for the guaranteed hit unless being fired at. If possible, shoot it in the butt. Armor is always weakest in the rear of the vehicle.

  • @huahuawei8149
    @huahuawei8149 7 лет назад

    Been playing A3 for a long time and didn't know about the wire-guided ability of the MPRL. God damn.

  • @EduEnYT
    @EduEnYT 7 лет назад +1

    21:08 if you dont move and dont point the launcher around fast for a few seconds (looking around with headlook is ok) the launcher sway is reduced.

  • @Moimus
    @Moimus 5 лет назад

    Interesting fact about the RPG-42: You can easily estimate the range with the optics. I.e. a tank at 100 meters fits perfectly between the horizontal lines at the 1 mark

  • @LowRise
    @LowRise 7 лет назад

    Good shit Luetin, more of this, maybe weapons next? More specifically caliber penetration and damage models.

  • @Josh-fh5ox
    @Josh-fh5ox 7 лет назад

    Nice balance of useful detail w/o aby waffle. Cheers man.

  • @ampromedia1054
    @ampromedia1054 7 лет назад

    Would love to see an up to date tutorial on how to set up and use mods for your public server streams.

  • @puddingdwarf681
    @puddingdwarf681 7 лет назад

    Fly by wire can be advantageous over locking on as the target wouldn't know the missile is coming. When u get locked and your in an armoured vehicle, depending on the vehicle u get a warning that you've been locked giving u a chance to pop smoke which can sometimes divert the rocket. If u don't lock and fly by wire (which if u can aim is really easy to destroy a static target) then the enemy doesn't get the warning and will be blown up without a clue. I prefer fly by wire for pvp because of this. Also with fly by wire if u fired far right of the target and u are somewhat close meaning u can't bring the rocket round to hit the target in time if u are aiming direct at it then u can just aim far left of the target so the rocket turns tighter.

  • @Ghost-ct3to
    @Ghost-ct3to 7 лет назад

    Around 18:00 , you said to not attack horizontally.
    You should've explained ambush tactics (like an IED hitting the lead vehicle) and closer range urban engagements vs. open land.
    Oh, and you can change the attack types of the MPRL Compact, I think... indirectly, at least.
    You see the notch at the bottom? You can top attack enemy vehicles if you line the up in that after locking. Useful for completely destroying tanks.

  • @95spades
    @95spades 6 лет назад

    I know I'm about a year late, but I think it is important to emphasize the importance of where and at what angle you hit a target. For example, an MBT has ERA in the front section which negates the first hit of just about any missile, and beneath it the armor is a lot thicker and at a steeper angle than for example if you hit it in the back. Side shots are also kind of hit and miss as a track shot will often disable the track, while not hurting the engine or battle compartment, leaving the tank stationary but operational as opposed to a hit above tracks. Might be this got modeled more precisely after the tanks dlc.

  • @TheShadowIsMine
    @TheShadowIsMine 6 лет назад

    Is there a way to switch the titan to top fire (as opposed to DIR as indicated on the right) in vanilla? I always see it there and then get frustrated that I can't switch it.

  • @Aleksandar6ix
    @Aleksandar6ix 6 лет назад

    Oh, and MPRL direct vs top-down hits test might be an interesting test.

  • @onecheman
    @onecheman 3 года назад

    Would be awesome you reupload this video with the new missile flight paths. I think now the NLAW can damage some MRAPs/APC with 1 hit in the over top mode.
    Also Titan AT Top mode is almost 1 hit 1 kill everytime.

  • @Dave0x0x
    @Dave0x0x 7 лет назад

    very helpful thanks

  • @seanmontgomery5541
    @seanmontgomery5541 7 лет назад +3

    Could you do a tutorial on operating weapon systems and flight manoeuvres in fixed wing fighter aircraft (buzzard, neo and wipeout)

    • @seanmontgomery5541
      @seanmontgomery5541 7 лет назад

      Your fixed wing tutorials on i&a are more focused on basics and flight basics as opposed to a more advanced weapon system tutorial

  • @xSP3CTREx
    @xSP3CTREx 7 лет назад

    Wonderful video! :)

  • @R1ika
    @R1ika Год назад

    When the MPRL few back I lost it 😂

  • @justonline9507
    @justonline9507 7 лет назад

    Luetin09 can you make a video for snipers please :) your explanation is perfect!

  • @truebeardgaming2274
    @truebeardgaming2274 7 лет назад

    Tbf, this has come in handy as I've got a shocking aim with RPG's or any of the like haha

  • @faridsafari2344
    @faridsafari2344 6 лет назад +7

    The text on the rpg-42 box says "shoulder fired weapon" and its in Persian

  • @Johnny6586
    @Johnny6586 7 лет назад

    you don't actually have to zoom in when you want to lockon with ace, just switch to thermal
    also, with ace the PCML becomes a one-fire-weapon and all of the rockets do a lot more damage to the vehicles

  • @Luetin09
    @Luetin09  7 лет назад +67

    If you have something you want me to cover in a guide put it in the comments
    Timestamps are:
    00:00 Intro + Rangefinding
    6:00 Zeroing + RPG7
    7:14 RPG42
    8:26 PCML
    10:41 Titan MPRL Compact
    13:18 Titan MPRL (AA) + Engaging Aircraft
    17:31 Setting Up + Engaging a target
    22:15 Damage Testing
    22:44 RPG7
    25:25 RPG42
    27:07 PCML
    29:58 MPRL Compact
    31:40 Using ACE and locking missile
    34:08 Outro

    • @ShujonPoddar
      @ShujonPoddar 7 лет назад

      I don't want to be an ACE noob :D

    • @paolocadlum9403
      @paolocadlum9403 7 лет назад

      Thank you very much for the tutorial vid! Been wondering how to use the RPG optics and stuff =)

    • @berkyrust
      @berkyrust 7 лет назад +1

      Luetin Do an updated advanced drone tutorial

    • @marc0523
      @marc0523 7 лет назад

      The same against NATO vehicles would be good, I would like to see what armour balance their vehicles have.

    • @A-Ravens-Call
      @A-Ravens-Call 7 лет назад

      Luetin09 mind telling us the name of the bagpipe music?

  • @theflyinggasmask
    @theflyinggasmask 7 лет назад

    The top down firemode for the Javelin/Titan is for hitting the armored vehicles weakest point, the roof.

  • @ThatsPrettyFunnyMan
    @ThatsPrettyFunnyMan 7 лет назад

    Very helpful

  • @horrgakx
    @horrgakx 6 лет назад +2

    Can Top attack be selected on the vanilla Titan?

  • @joaop.barata6062
    @joaop.barata6062 4 года назад

    Worth mentioning the range finding system on the alamut sight

  • @karli_r401
    @karli_r401 7 лет назад

    Thank you

  • @ind1ancr0w3
    @ind1ancr0w3 7 лет назад +3

    you should credit RSI for the music from star citizen. awesome that you used it

  • @isu3302
    @isu3302 4 года назад

    use a grenade luncher and the markings on the rpg etc to learn the range also estimate the drop it will have

  • @awaka1234
    @awaka1234 7 лет назад

    Another method of rangefinding is using the 3dmarker on the map with shift + leftklick, if it is enabled on the server. Guesstimate the target, check 3d marker in the world. Adjust on map until u have it on the target or close enough to get a range you can work with

    • @TheUnhappyTroll
      @TheUnhappyTroll 7 лет назад

      first of all, you can guesstimate it right from map - smallest quadrants has 100 m side.
      second, not all servers have it enabled, and some may need to pull the map quickly to see it for a short time (like in KoTH), and you may not have time for it.
      so it is better to do some distance estimation training rly, that way in combat you have better chances not to become dead before you shoot it.

    • @Luetin09
      @Luetin09  7 лет назад

      and also estimating it from the map is quite meta

    • @TheUnhappyTroll
      @TheUnhappyTroll 7 лет назад

      well, in some mission scenarios you may even not have the map - until you loot it from someone, that is :D

  • @Retrocidal
    @Retrocidal 7 лет назад

    omg i never used the rpg page up down i didn't know it had it been playing for a long time why i watch different people away learn some thing :)

  • @navidshahed4569
    @navidshahed4569 4 года назад

    on locking missile systems you shouldn't aim right on target nor ahead of it, but what you should do is to aim behind on it's path so pathway of missile aligns with the targets and it won't miss as mush as other methods

  • @firdausgoalie
    @firdausgoalie 7 лет назад +1

    New players better be careful of MPRL Compact's boomerang effect. There are videos which AT riflemen accidentally kill themselves while reloading a new one! LT was lucky at 12:47! Hahaha! I got killed by my own missile twice before!

  • @MrFunzerker
    @MrFunzerker 7 лет назад

    If you shoot an RPG 42 alamut right on top of a t-100 varsuk, on the canopy of the tank, it will kill it but it takes some time for it to explode. Try this test at your own time.

  • @mikebu7974
    @mikebu7974 7 лет назад

    Luetin09 I would like to see a tutorial on how to make a forces. Everything to their clothing, equipping, even to make them opfor/blufor. Reason, In general I wanted to make a Eastern Europe backed group of badguys (yes, like in the 80's cartoon), but also make another mod that no one had done up yet. Possibly if you have time for a project, I'd like to discuss this with you through email or something. I also would like to make some more checkpoints, or smaller sections of a base that could be used just as a check point. Options for folks.

  • @AA43560
    @AA43560 7 лет назад

    What sound mod are you using?
    I noticed your RPG7 doesnt sound like shit like the vanilla sounds

  • @alexadre2142
    @alexadre2142 7 лет назад +130

    I have 1k hours and i dont know why i watched this

    • @MarstonGreen
      @MarstonGreen 7 лет назад +5

      It's always great to go over the basics again. Keep yourself refreshed. I too have 1k hours.

    • @XxbankerboomxX
      @XxbankerboomxX 7 лет назад +5

      radu alexadre i have about 4,5k hours and im watching this...

    • @selfroyal9727
      @selfroyal9727 7 лет назад +2

      I'm down at 329 hours :(

    • @spasoldatin6258
      @spasoldatin6258 7 лет назад +3

      2.8k hours here. I don't know why I'm watching it either but it's at least nice to come and support the channel if nothing else.

    • @iforgothisname2564
      @iforgothisname2564 7 лет назад

      Nealy 700hours

  • @jerrykeranen813
    @jerrykeranen813 7 лет назад

    Top down is mostly used coz tanks and apc have have lighter armor on top of them and more electronic stuff higher rate do destroy or disable tank...

  • @breadbeard6722
    @breadbeard6722 4 года назад

    The Star citizen music made the video 11/10

  • @NubbyEvo
    @NubbyEvo 7 лет назад +3

    If you could do one of these on helicopter transport piloting, that would be fantastic.

    • @huahuawei8149
      @huahuawei8149 7 лет назад

      Hey it's easy man. As long as you know how to fly well, you should be good. Make sure your LZ is safe, come in at a safe angle or behind foliage / cover, don't land vertically (AKA don't stop in the air and start descending), and when there's no threat of AA, don't fly near the ground. It's a small bit of info, but it's a part of the essentials.

    • @NubbyEvo
      @NubbyEvo 7 лет назад

      Thanks for the tips everybody, I'll check those out.

  • @PilotTed
    @PilotTed 5 лет назад

    Attempting the Resurgent West mission, shot one of the enemy veihicles with a missile and it blew up, but the enemy veihicle was not even damaged at all.

  • @Aleksandar6ix
    @Aleksandar6ix 6 лет назад

    Well, with Arma's new vehicle damage models doesn't it also depend WHERE you hit these vehicles? If you're shooting in an armored position, versus the fuel tank or ammo store.

  • @cosmo9290
    @cosmo9290 4 года назад

    Thank you, spotting enemy soldiers behind cover please

  • @AndyPoons
    @AndyPoons 7 лет назад

    Does anyone else find that when pressing the page up or down keys for zeroing, it just makes your guy turn his head? Or does this happen when the sights used on whatever weapon can't be zeroed or adjusted?

  • @razerium4416
    @razerium4416 7 лет назад +2

    Whats the name of music at the into 00:06

  • @phlipclip5097
    @phlipclip5097 3 года назад

    It says the PCML can shoot upwards instead of straight on, Any idea how to do that?

  • @TheDelta07sev
    @TheDelta07sev 7 лет назад

    is the reactive armour on the t-100 functional?

  • @Derek-zz6jt
    @Derek-zz6jt 7 лет назад +12

    Do a "Don't be a noob tube noob" video. Show us everything their is to know about using a rifle with a grenade launcher attached!

  • @basedeltazero714
    @basedeltazero714 7 лет назад

    Generally the point of MANPADs like the Titan there isn't so much to actually shoot down enemy aircraft as it is to force them to break off their attack run...

  • @felixthomassin3791
    @felixthomassin3791 Год назад

    Did you Uwe the Star Citizen Laibchen music in the backround?

  • @gabe570
    @gabe570 4 года назад

    what song do you use in the intro

  • @ImperatorTFD
    @ImperatorTFD 7 лет назад

    Nice video however you probably should have waited until Tuesday next week as there are some changes coming to the PCML and Titan MPRL in regards to how they lock and they now have maximum engagement ranges.
    :)
    These changes can bee seen in Dev Branch.

    • @Luetin09
      @Luetin09  7 лет назад

      Thats called a Patch update video.

    • @ImperatorTFD
      @ImperatorTFD 7 лет назад

      I look forward to it!

    • @donhoyleisawesomen
      @donhoyleisawesomen 7 лет назад

      As of now, the PCML and Titan have max. locking ranges of about 1500m and 3500m respectively.

    • @ImperatorTFD
      @ImperatorTFD 7 лет назад

      Come Tuesday it will be 600 and 1500 respectively.

  • @IneptVirus
    @IneptVirus 7 лет назад +4

    Star Citizen background music lol

  • @emmitmag9847
    @emmitmag9847 3 года назад

    Isn't there weak spot part of vehicles? I thought there were, like back and top

  • @sovietred7371
    @sovietred7371 7 лет назад

    Before i knew the mprl followed where you aimed I made a big mastake.When I shot the missle i thought that was it but then i aimed at the ground infront of me as i was reloading,and basicully it came back and killed me and 3 other ppl

  • @TokyoJoe703
    @TokyoJoe703 5 месяцев назад

    Hi I’m not using ace and cannot get my missiles to lock pressing T ?? Please can you help me

  • @erikholgersson9235
    @erikholgersson9235 7 лет назад

    Remember that Jets DLC changes some of this stuff

  • @d3ds1r
    @d3ds1r 4 года назад

    Can ERA on tanks affect RPG 7 rounds?

  • @R1PPA-C
    @R1PPA-C Год назад

    Darts or snooker,... "wait guys...this first shot is my range finding shot, it doesn't count" haha ,if only

  • @nightcoredimensions1416
    @nightcoredimensions1416 7 лет назад

    cant you theoretically shoot straight up with one of the fly by wire systems and then aim at the target and it will hit?

    • @spasoldatin6258
      @spasoldatin6258 7 лет назад

      Well, yes... But why would anyone ever do that?

    • @awacsrazgriz967
      @awacsrazgriz967 3 года назад

      @@spasoldatin6258 Tanks have almost no armor on top so it does alot more damage that way.
      Yes it might be hella late but whatever

  • @kuangsheng3891
    @kuangsheng3891 7 лет назад

    Top attacks also exploit the weakest armour on vehicles but I don't know how ARMA/ACE handles this.

  • @MrAsteliks007
    @MrAsteliks007 7 лет назад

    Wish u could do the same for RHS

  • @codygarland6365
    @codygarland6365 7 лет назад

    So as a pilot the best way to deal with missiles is to try to get side on to the missile then pop flares

  • @Chrischi3TutorialLPs
    @Chrischi3TutorialLPs 6 лет назад

    is there such a thing as IEDs in Arma?

  • @def5100
    @def5100 7 лет назад

    You cant just shoot the AA Launcher you need to be locked on for some time when you need to it from side or behind :D

  • @Flowbat
    @Flowbat 7 лет назад

    Star Citizen Soundtrack ? :)