This video was neat. There were some things that are somewhat off from real life. One point is that it doesn’t account for the slack in the couplings between cars (wagons). Sudden throttle and brake changes can either break the couplers, or even pile up the train. Another point is in braking. Your train had a uniform makeup. All cars are the same, and are loaded equally. On the other hand, some trains consist of many types of equipment. Some are loaded, while others are empty. To compensate for the various braking rates of loaded and empty cars, the slack is either bunched or stretched before applying brakes. To bunch the slack, the dynamic brake (above the throttle) is used, if equipped. The other method is to stretch the slack. The throttle is kept in power whilst the brake is applied. When you were braking, I noticed that the brake cylinder pressure of the locomotive was increasing. In real life the locomotive brake is nullified in this process. This is done by pressing down on the independent brake handle. I’ve been in locomotive service for two different railways for 20 years. Both companies had hundreds of this some locomotive model. It is one of the best ever built IMO.
In a train sim, yes. Throttle changes can upset the train, break couplers and whatnot. But in reality modern locos load up so slowly it's ideal to bang it into full throttle before you ever take the brakes off.
How do you know this? It's like there is so many rules you have to remember but if I ask you one probably out of the million you would know the answer.
@@Logan-zn4vj when you are around trains long enough you'll learn stuff like that. I dont know why they use that specific pattern for crossings but different patterns means different things. For example: -3 short blast means the train is backing up. -2 long blast means the train is going forward. -1 long blast means the train is stopped with air brakes applied. Some people learn it by working around trains and others learn it by looking stuff up because they are curious or they are like me and like trains. *Edit: typing errors
@@Logan-zn4vj ask away... i work for a railroad and can answer most questions about modern railroading. the long long short long is called a signal seven according to my railoads gcor whistle signals. it is federal law to blow that pattern over any PUBLIC crossing in the USA unless its a quiet zone. there are many things that have to be in place to qualify a crossing as a quiet zone but basically the crossing has to be set up in a way where short of a car breaking the crossing gate arm off they cant cross. also we do not blow the horn or whistle at private crossings such as driveways for businesses and such unless the owner requests that we do IE a blind spot on the drive way and they want a warning we are coming.
Bah! Aussies and Kiwis complaining about the cold? You don't know cold! Try living in the Canadian prairies for a winter, then you'll know what cold is! XD
My biggest gripe with the games is the lack of long North American freight trains. The norm is 12000ft here in Canada and the games typically do not really focus on freight routes all that much with their constant fixation on mountain routes when you have some really great routes in the East like the Kingston and Bala Subdivisions that have a good mix of towns, bridges, and forest sections.
3:14 yes, the sand indicator works.. That doesn't turn on sand, it just switches on the light Also, a word of advice for American freights.. You can't graduate the brakes like on British trains. If you want to reduce your brake application, you have to take them all the way off, wait for them to recharge, THEN put them back on. If you use the dynamic brakes they can be infinitely varied, just FYI. A flashing yellow over red means the next signal is solid yellow, which means the NEXT one is red. A red on the bottom means nothing, you can ignore it. "If it's not all red, it's not red at all."
Here’s the thing.... GP-38’s are rarely used in road freight service on the Union Pacific. Unless you’re extremely lucky to see one, or they are used on local service (short trains that serve industries). Anyway, great video Paul!
I've sat by this line watching trains many times. I've also been a passenger on the CalTrain that runs over these lines. This sim captures the feel of that area quite well. Thanks for the video. I may have to get this sim. I quit the old Train Sim quite long ago. I still have my Raildriver cab controller, so perhaps it's time to put it back in service! Thanks for the great video!
North american signal systems vary a bit, but usually flashing yellow over red is advance yellow, meaning prepare to reduce speed, but you don't have to yet. Then you'll get a solid yellow over red aspect, which is reduce speed in preparation of stopping. Then Red over red is obvious. So if you're getting flashing yellows you can slow down a bit and hopefully just roll through one after another, or start getting greens again. If memory serves, solid yellow over red should be a speed reduction to 25mph, or visual stopping distance.
11:42 You were wondering what the empties are: they are called center beam rail cars. They are typically used to carry units (I don't remember the exact term used) of milled lumber and a few other building supplies. When loading and unloading, its done on both sides in a way that prevents too much weight from accumulating on one side of the rail car. Otherwise, it'll become unbalanced and tip over.
I like to hit "3" which gives an external camera view tracking with the train, then I zoom around using the mouse and forward/backward arrow keys. I then attach myself to the outside of the front of the engine and face forwards this gives a perfect forward view. Also with the same "3" you can go up in the air and look around. Very good for seeing roads and traffic on bridges.
Generally the Action Points seem to be: Travelling under the limit awards you 30 points, slightly over 15, bit more over 0 Tasks give you 250 Stopping gives 500, with a point subtracted for each yard off the designated point.
The indicators inside the train are not buttons that will do anything-you press those JUST to test if the light behind them is working.If you want to put down sand, there's a separate button or lever for that.
Yeah like euro truck sim 2, u have a passenger service, train orders/buys and doing local and international routes in europe etc. Imagine going through the eurotunnel to paris. The devs have miss the boat on this aspect of the game. Flights sims could do the same as well to give it some context to flying. One could buy a route or bid for it and run your own flight airline.
I have just got this sim on PS4 format & because I haven't done a train sim before especially a American one I find the signals a bit confusing. But, I am willing to try & complete all the scenarios EVENTUALLY!!! 😮😕. As for those who think it is easy BIGHEADS!!! If anyone has never, ever done one of these sims before & then does one for a first time it's a totally different thing altogether. But, I am not willing for it to beat me.
you can use the arrow key to stick your head out the window and then use the mouse to turn your head looking for or back of the train...and then you could do the same by using the left arrow key cycle through and you can look out the window on the left side
Would be even cooler if he uploaded 2-3 times per week as he originally promised his subs, donators and other supporters years ago. He did that for a few weeks then bailed. No excuses, he promised it, and most other full time game channels post at least that much if not more. Really deceptive.
I grew up in the Bay Area, in Sunnyvale and for one of my high school years I took this caltrain route to SF everyday. It's been really cool to see a route and location I'm so intimately familiar with reconstructed in the sim. So far it's been pretty accurate, and the way it works in real life is that caltrain essentially borrows the tracks from union pacific. Freight will generally run at night like 1-5am and caltrain runs during the day and evening. Too bad they dont seem to have included the newer diesel locomotives and passenger cars.
At one point of the video you mentioned how much faster the train accelerates without cars and, once while watching trains I saw a lone Union Pacific EMD SD70ACe doing a light power move through a yard and it went 0 to 35-40mph in about 10 seconds in about 400 feet of track. Also you should turn on your ditch lights while driving because it lights up the ground closest to the Locomotive and they're used a lot in the US and Canada (not sure about other countries)
18:08 so with your signaling it tells you what speed you should be going, rules differ with different railroads but generally speaking a solid amber is “proceed signal not exceeding 30mph, prepare to stop at the next signal” and flashing amber is generally “proceed no faster than 40mph”
Also, when you blow the horn when you go through crossings in the USA, it’s usually a long, another long, a short, then another long blow. Usually 15-20 seconds or until the engine reaches the crossing
You could make these games much more challenging by following typical railroad rules when it comes to braking. For example, I drive trains for BNSF and they have a rule against heavy reductions which means you arent supposed to make a brake pipe reduction of 15 pounds or more all at once. Instead they want us to use split reductions. This means you have to start with only a minimum reduction and then wait 30 seconds before making another reduction of like 4-6 pounds and then waiting 30 seconds for another small reduction. Additionally you are required to bail off the independent brake before using the air so the locomotive brakes arent used to slow the train down. You can use the dynamic brakes all you want though. The point of all this is to force you to plan your stops well in advance so you're not waiting for the last minute and then misjudging etc. The train simulators we use at work keep track of all these rules and more, as well as in train forces so if you are too rough with you train handling it can tell.
The blue cones you see on the platforms are not collectibles...they are starting points for tutorials / scenarios / services. They are put there so you can initiate one of them from free roam or if you want to change over to something else while in a scenario (tbh though I haven no idea why you would want to do that). The collectibles (now called jobs) are more discreet and come in the form of repairing holes in fences or putting safety cones on puddles etc (ie they are not highlighted like that)
That fluctuating bar is the how the freight/passengers are being handled. Keeping the bar center is maximum comfort level. If you accelerate or brake too hard it disrupts the bar. Doesnt really matter for freight as much.
7:32 You can do that by pressing right arrow on keyboard. Also when you press key '2' or '3' twice, it will switch to back of the train. You don't have to manually move a camera from front to back of the train
reason you had trouble starting was the brake pipe hadn't built pressure down the whole length of the consist there's a digital display above the brake dials to show what pressure the FRED is reading at the back of the train
re the load at the beginning, it seems the smaller number on the hopper is the Tare weight or weight of the hopper itself, and the large number is the Gross weight. Subtract one from the other and that's the PAY-load - hence the word payload (and therefore the potential money making portion).
Such a cool game, I swear what needs to happen is all good sim makers get together build and open world then we can have things like train sim as a DLC and truck simulator etc as i get sick only doing one thing....Great example was last GTA they said everything was going to be usable then locked down trains and other things, not how a city works...and that's why mafia/godfather had awesome parts.
You don't lose points in TSW. If you overspeed you get no points for red numbers on your speedometer and 15 point for yellow. If you are in the white you get 30 points. Also the speed drop is announced with the signals. Those different lights set up mean different speeds.
Would be even cooler if he uploaded 2-3 times per week as he originally promised his subs, donators and other supporters years ago. He did that for a few weeks then bailed. No excuses, he promised it, and most other full time game channels post at least that much if not more. Really deceptive.
I know it sounds dumb but it's easy to get burnt out quickly playing video games....especially for RUclips, that's a lot of time, not living. RUclipsrs should probably never make promises like that.
You need to talk to Matt Peddlesden who is the producer for Dovetail Games. He could tell you the limitations Paul. Hey since they are in Great Britain maybe you could get an interview.
Good dev I've talked to him on Discord part of developing the game is making sure it can run on Console as well. But with nextgen maybe they can improve things for all platforms
Love the bit where the blue car starts driving on the left (27:06) and the white car coming in the opposite direction is also on the left. Must be a small part of the UK, or Japan just there.
Controls to stick your head out of the window: Left/Right Directional Arrows (keyboard)... They also cycle through different instrument views inside cab.
One thing of note, the journey mode isn't a set of new scenarios for each route. Essentially they are a bunch of cherry picked services and scenarios (along with the tutorials for each loco) which were already there in the other sections and categorised to ease new players into the game by providing a linear progression of sorts (almost like a 'best of' list). Personally I always play through all the tutorials and scenarios anyway when a new DLC drops and then complete a couple of services. For the experienced TSW player, the journey mode isn't really that useful imo
They might not be able to keep adding to the world like that. The Unreal engine wasn't designed to load the world in chunks, it was designed to load a whole map into memory at the start. Not sure if that's been added to it at some point, but I can't think of a Unreal-based game offhand which does it.
00:06 Preparing for a heavy freight service with loaded hoppers. 02:53 Maintaining momentum and controlling acceleration on a 3% gradient. 08:53 Managing speeds and signals while operating the train. 12:31 The interactive map feature can help track location and distance. 18:38 Discussion on light sources, station details and suggestions for improvements. 21:47 Observing the heavily built-up scenery in the San Francisco to Santa route 26:20 Train approaching Redwood City at 20 mph for switch to next sector 28:48 Navigating through suburban areas and maintaining momentum 33:13 Scenario focuses on managing speed and signals 35:40 Detailed description of train simulation gameplay experience 41:27 Navigating and reversing the train at the designated location. 45:30 Maintaining speed and regulating points in Train Sim World 2020 52:53 Achieved 10% progress with a Gold medal
My fear with these games is that it may make it seem like one person can run a train... there’s a reason a conductor AND engineer assist each other to move freight in North America. A 2-man crew is extremely important to safe freight in our communities. Train compliance, grade, track speed vs train speed, horn sequence at grade crossings, dispatch helping to keep schedule, etc. all parties involved are vital to safe freight movement. Technology is important, but can not compromise public safety... looks like fun! But let’s keep it in perspective and if you have a chance- vote on 2 crew minimum legislation!
at near 11:50 you passed a train of center-beam cars. These are used for for lots of different freight, but I've seen them mostly used for things like pallets of plywood boards and similar.
I know mostly Arizona trains, but the ones I see most often see 6 locos and over 100 cars between loco triplets. (Very long, very slow, extremely annoying) The hopper cars can hold up to 315,000 lbs(142900 kg) at the heaviest, and those seem limited to 204,200 lbs (92600 kg). 58,800 (26700 kg) is an empty cars weight. I hope this helps a little!
2 weights one is empty and one is full. Empty weight is bottom number 58000 lbs. Top number is 202000lbs or 100tons. With several noticeavle accudents all cars are now assimed fully loaded so that they have the approiate power assigned to the consist. For braking and handling reasons
I switched to Run 8 quite a while ago, I must try TSW again to see if it is now more simmy and less gamey, it looks fantastic, if they have got it to feel more like the trains have proper weight then that will be a big improvement. Pity the routes are so short!.
hey hello on my game you dont have to get out of the engine .you can change the switches from the map mode clickon the arrows at the switch .not sure if you knew that just thought i point that out to you . i injoy watching you play cuz i learn stuff from you playing.thanks have safe travels.
There is also a way to stand out in front of the train with #3 you have 2 views.. I use them.. One in front and if you have an engine on back, I put one on the front of the back and switch between them, especially when doing yard work..
08:50 the missing timetable feels really strange. Same goes for all Main-Spessart route just no train arrival times at all, but Great Wester Express got arrival times for all services. Feels like DT is not putting the same effort into making the DLC's anymore
At 18:42 there is a good exterior shot of the engine under load while the train accelerates, but exhaust only comes from the lead engine. Are the 2nd and 3rd engines actually running? What indicates they are working in unison?
if you want to keep a constant speed don't put it in 0. Instead put it in 1 or 2 to keeps the Amps up, that'll allow you to be able to accelerate easier, quicker and faster.
Did any one notice the lights at 22:29 didn't activate? In real life, the train conductor would have to stop the train and warn the traffic manually. COOL!
I see your point. But usually they approach the intersection slowly so that in case they have to flag it, they can stop in time. But I DO see what your saying!
Pretty sure Ld LMT stand for load limit which is 204200 and LT WT stands for light weight meaning weight with nothing in it. So load limit is 204200 - 58800 = 145,400 lbs so this equals 72.7 short tons max load weight suggested.
These cars are 263,000 pounds per loaded car LD. LMT = The maximum load the car can carry LT. WT = The weight of the car when empty Together these add up to the maximum design weight of the car, which is 263,000 pounds. Most cars can carry 286,000 pounds now, as long as the track structure can handle it
You can stick your head out the window by pressing the 0 button, selecting internal cameras, and it should be on the list, if it's not press the more button on the top
This video was neat. There were some things that are somewhat off from real life. One point is that it doesn’t account for the slack in the couplings between cars (wagons). Sudden throttle and brake changes can either break the couplers, or even pile up the train. Another point is in braking. Your train had a uniform makeup. All cars are the same, and are loaded equally. On the other hand, some trains consist of many types of equipment. Some are loaded, while others are empty. To compensate for the various braking rates of loaded and empty cars, the slack is either bunched or stretched before applying brakes. To bunch the slack, the dynamic brake (above the throttle) is used, if equipped. The other method is to stretch the slack. The throttle is kept in power whilst the brake is applied. When you were braking, I noticed that the brake cylinder pressure of the locomotive was increasing. In real life the locomotive brake is nullified in this process. This is done by pressing down on the independent brake handle.
I’ve been in locomotive service for two different railways for 20 years. Both companies had hundreds of this some locomotive model. It is one of the best ever built IMO.
It's great advice, but I'm afraid it is well beyond Squirrel's appreciation, God bless him.
Have you any comments on the realism of that film with the UP Runaway Train ? I forget the name.
@@xhuthemonk1652 unstoppable is the movie you're talking about I think
In a train sim, yes. Throttle changes can upset the train, break couplers and whatnot. But in reality modern locos load up so slowly it's ideal to bang it into full throttle before you ever take the brakes off.
@@xhuthemonk1652 unstoppable?
Trains have to blow their horn in a long-long-short-long pattern at level crossings in North America, unless they're in a quiet zone. Cheers!
How do you know this? It's like there is so many rules you have to remember but if I ask you one probably out of the million you would know the answer.
@@Logan-zn4vj when you are around trains long enough you'll learn stuff like that. I dont know why they use that specific pattern for crossings but different patterns means different things. For example:
-3 short blast means the train is backing up.
-2 long blast means the train is going forward.
-1 long blast means the train is stopped with air brakes applied.
Some people learn it by working around trains and others learn it by looking stuff up because they are curious or they are like me and like trains.
*Edit: typing errors
@@Logan-zn4vj ask away... i work for a railroad and can answer most questions about modern railroading. the long long short long is called a signal seven according to my railoads gcor whistle signals. it is federal law to blow that pattern over any PUBLIC crossing in the USA unless its a quiet zone. there are many things that have to be in place to qualify a crossing as a quiet zone but basically the crossing has to be set up in a way where short of a car breaking the crossing gate arm off they cant cross. also we do not blow the horn or whistle at private crossings such as driveways for businesses and such unless the owner requests that we do IE a blind spot on the drive way and they want a warning we are coming.
Rail in the uk has to sound the horn too at crossings over a certain speed
It's Morse Code for 'q'. It is a long carried throwback to ships using this for the ship carrying the queen to signal to other ships.
You can use the arrow keys (left/right) to cycle through different view points, including sticking your head out of the window.
I don't like that he opens the window because right now in Australia it is freezing cold and if you do that here you will freeze to death!!!!
I'm also in Australia and it's freezing
@@haulinmedia And what is a cold temp for New Zealand?
Bah! Aussies and Kiwis complaining about the cold? You don't know cold! Try living in the Canadian prairies for a winter, then you'll know what cold is! XD
@Max tried that. Felt like Tuesday morning. Wasn't impressed, expected more from Antarctica X3
My biggest gripe with the games is the lack of long North American freight trains. The norm is 12000ft here in Canada and the games typically do not really focus on freight routes all that much with their constant fixation on mountain routes when you have some really great routes in the East like the Kingston and Bala Subdivisions that have a good mix of towns, bridges, and forest sections.
3:14 yes, the sand indicator works..
That doesn't turn on sand, it just switches on the light
Also, a word of advice for American freights.. You can't graduate the brakes like on British trains. If you want to reduce your brake application, you have to take them all the way off, wait for them to recharge, THEN put them back on. If you use the dynamic brakes they can be infinitely varied, just FYI.
A flashing yellow over red means the next signal is solid yellow, which means the NEXT one is red. A red on the bottom means nothing, you can ignore it. "If it's not all red, it's not red at all."
11:46 those are called centerbeam cars. They haul multiple things like construction materials and lumber.
Kansas City Southern Fan they also love to derail. Lol
Lol
Always keep those empties at the back of your train. We get plenty of those here in Phoenix
MallardDuck Aviation definitely, I’ve heard of 2 derailments happening just because the cars were in the incorrect spot on a heavy train.
@@kansascitysouthernfan6966 cough cough in my state. Horseshoe curve. Norfolk Southren had such a good safety record up to then.
Here’s the thing.... GP-38’s are rarely used in road freight service on the Union Pacific. Unless you’re extremely lucky to see one, or they are used on local service (short trains that serve industries). Anyway, great video Paul!
I've sat by this line watching trains many times. I've also been a passenger on the CalTrain that runs over these lines. This sim captures the feel of that area quite well. Thanks for the video. I may have to get this sim. I quit the old Train Sim quite long ago. I still have my Raildriver cab controller, so perhaps it's time to put it back in service! Thanks for the great video!
North american signal systems vary a bit, but usually flashing yellow over red is advance yellow, meaning prepare to reduce speed, but you don't have to yet. Then you'll get a solid yellow over red aspect, which is reduce speed in preparation of stopping. Then Red over red is obvious. So if you're getting flashing yellows you can slow down a bit and hopefully just roll through one after another, or start getting greens again. If memory serves, solid yellow over red should be a speed reduction to 25mph, or visual stopping distance.
That chick is creepy. Every time you look over, she looks like she was staring at you but had just turned away to avoid getting caught.
Paranormal shit
11:42 You were wondering what the empties are: they are called center beam rail cars. They are typically used to carry units (I don't remember the exact term used) of milled lumber and a few other building supplies. When loading and unloading, its done on both sides in a way that prevents too much weight from accumulating on one side of the rail car. Otherwise, it'll become unbalanced and tip over.
I like to hit "3" which gives an external camera view tracking with the train, then I zoom around using the mouse and forward/backward arrow keys. I then attach myself to the outside of the front of the engine and face forwards this gives a perfect forward view.
Also with the same "3" you can go up in the air and look around. Very good for seeing roads and traffic on bridges.
this game will keep me busy for hours and hours, because I love trains as my dad was a station master back in the day.
Same!!!
It's a shunting job
I want something like this but with US trains and routes in the majority of content
Generally the Action Points seem to be:
Travelling under the limit awards you 30 points, slightly over 15, bit more over 0
Tasks give you 250
Stopping gives 500, with a point subtracted for each yard off the designated point.
The indicators inside the train are not buttons that will do anything-you press those JUST to test if the light behind them is working.If you want to put down sand, there's a separate button or lever for that.
Yeah like euro truck sim 2, u have a passenger service, train orders/buys and doing local and international routes in europe etc. Imagine going through the eurotunnel to paris. The devs have miss the boat on this aspect of the game. Flights sims could do the same as well to give it some context to flying. One could buy a route or bid for it and run your own flight airline.
@Squirrel the train with the 2 GP38s and the empty yellow cars with the center dividers are lumber cars for hauling bundled lumber.
I have just got this sim on PS4 format & because I haven't done a train sim before especially a American one I find the signals a bit confusing. But, I am willing to try & complete all the scenarios EVENTUALLY!!! 😮😕. As for those who think it is easy BIGHEADS!!! If anyone has never, ever done one of these sims before & then does one for a first time it's a totally different thing altogether. But, I am not willing for it to beat me.
I love how it took over 20 years of train simulators before we got one with graphics that look even remotely modern...
Ok
you can use the arrow key to stick your head out the window and then use the mouse to turn your head looking for or back of the train...and then you could do the same by using the left arrow key cycle through and you can look out the window on the left side
You got to be real into trains and machines to not be bored by this!
Been a fan since your 70 ton volvo video or around that time. Really cool to see you still uploading.
Would be even cooler if he uploaded 2-3 times per week as he originally promised his subs, donators and other supporters years ago. He did that for a few weeks then bailed. No excuses, he promised it, and most other full time game channels post at least that much if not more. Really deceptive.
DoctorShocktor I don’t mind he streams almost every day and he could have had more important things to do
I grew up in the Bay Area, in Sunnyvale and for one of my high school years I took this caltrain route to SF everyday. It's been really cool to see a route and location I'm so intimately familiar with reconstructed in the sim. So far it's been pretty accurate, and the way it works in real life is that caltrain essentially borrows the tracks from union pacific. Freight will generally run at night like 1-5am and caltrain runs during the day and evening. Too bad they dont seem to have included the newer diesel locomotives and passenger cars.
yeah cities tend to contain buildings and large amounts of level crossings, a pretty easy detail to overlook honestly
At one point of the video you mentioned how much faster the train accelerates without cars and, once while watching trains I saw a lone Union Pacific EMD SD70ACe doing a light power move through a yard and it went 0 to 35-40mph in about 10 seconds in about 400 feet of track. Also you should turn on your ditch lights while driving because it lights up the ground closest to the Locomotive and they're used a lot in the US and Canada (not sure about other countries)
18:08 so with your signaling it tells you what speed you should be going, rules differ with different railroads but generally speaking a solid amber is “proceed signal not exceeding 30mph, prepare to stop at the next signal” and flashing amber is generally “proceed no faster than 40mph”
Also, when you blow the horn when you go through crossings in the USA, it’s usually a long, another long, a short, then another long blow. Usually 15-20 seconds or until the engine reaches the crossing
The woman won't help cause she will spill her tea!
Flashing yellow on the top signal head means you have to stop at the second signal.
You can use the left and right arrow keys to move your head in the train.
I’m glad that they have Union Pacific liveries since the last game only had CSX liveries
It's the same Game still TSW just a game update
Train sim looks exiting
You could make these games much more challenging by following typical railroad rules when it comes to braking.
For example, I drive trains for BNSF and they have a rule against heavy reductions which means you arent supposed to make a brake pipe reduction of 15 pounds or more all at once. Instead they want us to use split reductions. This means you have to start with only a minimum reduction and then wait 30 seconds before making another reduction of like 4-6 pounds and then waiting 30 seconds for another small reduction. Additionally you are required to bail off the independent brake before using the air so the locomotive brakes arent used to slow the train down. You can use the dynamic brakes all you want though. The point of all this is to force you to plan your stops well in advance so you're not waiting for the last minute and then misjudging etc. The train simulators we use at work keep track of all these rules and more, as well as in train forces so if you are too rough with you train handling it can tell.
Nah just pretend you're an old head and set 20 right away
The delirious army says hi squirrel
Lol. I saw that video late and came here to see if anyone also came here lol
I love how it's so real 😃
The blue cones you see on the platforms are not collectibles...they are starting points for tutorials / scenarios / services. They are put there so you can initiate one of them from free roam or if you want to change over to something else while in a scenario (tbh though I haven no idea why you would want to do that).
The collectibles (now called jobs) are more discreet and come in the form of repairing holes in fences or putting safety cones on puddles etc (ie they are not highlighted like that)
That fluctuating bar is the how the freight/passengers are being handled. Keeping the bar center is maximum comfort level. If you accelerate or brake too hard it disrupts the bar. Doesnt really matter for freight as much.
7:32 You can do that by pressing right arrow on keyboard. Also when you press key '2' or '3' twice, it will switch to back of the train. You don't have to manually move a camera from front to back of the train
Gosh i like this game
Yea you can use the Arrows to do the dog thing Squirrel
reason you had trouble starting was the brake pipe hadn't built pressure down the whole length of the consist
there's a digital display above the brake dials to show what pressure the FRED is reading at the back of the train
They really gotta fix that horn LOL
re the load at the beginning, it seems the smaller number on the hopper is the Tare weight or weight of the hopper itself, and the large number is the Gross weight. Subtract one from the other and that's the PAY-load - hence the word payload (and therefore the potential money making portion).
Such a cool game, I swear what needs to happen is all good sim makers get together build and open world then we can have things like train sim as a DLC and truck simulator etc as i get sick only doing one thing....Great example was last GTA they said everything was going to be usable then locked down trains and other things, not how a city works...and that's why mafia/godfather had awesome parts.
From an American that lives near an industrial city......30 cars is small.
You don't lose points in TSW. If you overspeed you get no points for red numbers on your speedometer and 15 point for yellow. If you are in the white you get 30 points.
Also the speed drop is announced with the signals. Those different lights set up mean different speeds.
Well made, i have been a fan since 2016. Im so glad that you still upload
Would be even cooler if he uploaded 2-3 times per week as he originally promised his subs, donators and other supporters years ago. He did that for a few weeks then bailed. No excuses, he promised it, and most other full time game channels post at least that much if not more. Really deceptive.
DoctorShocktor yeah I remember he started like 5 new series when he went full time but after a month all of them had ended
@@DoctorShocktor He also streams and has a real life as well.
I know it sounds dumb but it's easy to get burnt out quickly playing video games....especially for RUclips, that's a lot of time, not living. RUclipsrs should probably never make promises like that.
You need to talk to Matt Peddlesden who is the producer for Dovetail Games. He could tell you the limitations Paul. Hey since they are in Great Britain maybe you could get an interview.
Good dev I've talked to him on Discord part of developing the game is making sure it can run on Console as well. But with nextgen maybe they can improve things for all platforms
Love the bit where the blue car starts driving on the left (27:06) and the white car coming in the opposite direction is also on the left. Must be a small part of the UK, or Japan just there.
If you go into map mode and hover over points a purple line shows the direction the line is going so you can set accordingly
Also if you are lazy like me, you can set the points from map mode and not even leave the loco
@@beardedchefau That's how I would play it. It's what I do in Train Sim. :)
Controls to stick your head out of the window: Left/Right Directional Arrows (keyboard)... They also cycle through different instrument views inside cab.
The weather is very San Francisco. Or right now it could be all the smoke
One thing of note, the journey mode isn't a set of new scenarios for each route. Essentially they are a bunch of cherry picked services and scenarios (along with the tutorials for each loco) which were already there in the other sections and categorised to ease new players into the game by providing a linear progression of sorts (almost like a 'best of' list).
Personally I always play through all the tutorials and scenarios anyway when a new DLC drops and then complete a couple of services. For the experienced TSW player, the journey mode isn't really that useful imo
They might not be able to keep adding to the world like that. The Unreal engine wasn't designed to load the world in chunks, it was designed to load a whole map into memory at the start. Not sure if that's been added to it at some point, but I can't think of a Unreal-based game offhand which does it.
00:06 Preparing for a heavy freight service with loaded hoppers.
02:53 Maintaining momentum and controlling acceleration on a 3% gradient.
08:53 Managing speeds and signals while operating the train.
12:31 The interactive map feature can help track location and distance.
18:38 Discussion on light sources, station details and suggestions for improvements.
21:47 Observing the heavily built-up scenery in the San Francisco to Santa route
26:20 Train approaching Redwood City at 20 mph for switch to next sector
28:48 Navigating through suburban areas and maintaining momentum
33:13 Scenario focuses on managing speed and signals
35:40 Detailed description of train simulation gameplay experience
41:27 Navigating and reversing the train at the designated location.
45:30 Maintaining speed and regulating points in Train Sim World 2020
52:53 Achieved 10% progress with a Gold medal
My fear with these games is that it may make it seem like one person can run a train... there’s a reason a conductor AND engineer assist each other to move freight in North America. A 2-man crew is extremely important to safe freight in our communities. Train compliance, grade, track speed vs train speed, horn sequence at grade crossings, dispatch helping to keep schedule, etc. all parties involved are vital to safe freight movement. Technology is important, but can not compromise public safety... looks like fun! But let’s keep it in perspective and if you have a chance- vote on 2 crew minimum legislation!
You mean like there are usually 2 (sometimes 3) flying officers working commercial flights? ;)
I’m a conductor. A Loaded hopper car like that would weigh, about 150 American TONS. Full train of 100 cars say, 15,000 tons.
Oh my gosh I forgot about this channel...I used to watch him all the time and then I looked up TSW 2020 and here he is
This game looks like yet another beauty from Dovefail Games
When I was a kid in the early 50's Triang brought out some American trains models that looked very like these
at near 11:50 you passed a train of center-beam cars. These are used for for lots of different freight, but I've seen them mostly used for things like pallets of plywood boards and similar.
Quick tip for track changing, press 9 key on keyboard.
The visuals are great. The physics are pretty bad which is unfortunate. And there are no managers watching your every move
Hey Paul, I wanted to let you know that those yellow card are lumber cars.
Use the right arrow key to look out the window.
I know mostly Arizona trains, but the ones I see most often see 6 locos and over 100 cars between loco triplets. (Very long, very slow, extremely annoying) The hopper cars can hold up to 315,000 lbs(142900 kg) at the heaviest, and those seem limited to 204,200 lbs (92600 kg). 58,800 (26700 kg) is an empty cars weight. I hope this helps a little!
Good job
You sound like a cricket test match commentator. In a good way!
Dutch Tram Sim would be awesome, down the tight lanes in Amsterdam.
There are Train Sim (the previous version) mods for that, a whole community...
I hope they're considering Shinkansen in the near future......or at least Yamanote line.
2 weights one is empty and one is full. Empty weight is bottom number 58000 lbs. Top number is 202000lbs or 100tons. With several noticeavle accudents all cars are now assimed fully loaded so that they have the approiate power assigned to the consist. For braking and handling reasons
At 16:12 stop like Fred Flintsone.
And those little white signs with W on them are whistle posts. You are supposed to sound your horn there for the crossings. Get fired if you don't.
I switched to Run 8 quite a while ago, I must try TSW again to see if it is now more simmy and less gamey, it looks fantastic, if they have got it to feel more like the trains have proper weight then that will be a big improvement. Pity the routes are so short!.
hey hello on my game you dont have to get out of the engine .you can change the switches from the map mode clickon the arrows at the switch .not sure if you knew that just thought i point that out to you . i injoy watching you play cuz i learn stuff from you playing.thanks have safe travels.
There is also a way to stand out in front of the train with #3 you have 2 views.. I use them.. One in front and if you have an engine on back, I put one on the front of the back and switch between them, especially when doing yard work..
I wonder when they will come out with a good long haul American route?
More Train Sim World!
08:50 the missing timetable feels really strange. Same goes for all Main-Spessart route just no train arrival times at all, but Great Wester Express got arrival times for all services. Feels like DT is not putting the same effort into making the DLC's anymore
that lady is obviously after you.:)
At 18:42 there is a good exterior shot of the engine under load while the train accelerates, but exhaust only comes from the lead engine. Are the 2nd and 3rd engines actually running? What indicates they are working in unison?
if you want to keep a constant speed don't put it in 0. Instead put it in 1 or 2 to keeps the Amps up, that'll allow you to be able to accelerate easier, quicker and faster.
Already it will be good Have a good day squirrel
Those empty cars you saw can hold lumber, drywall, steel beams and stuff like that.
Per fra rules you have to blow the horn two long then one short and need to have your headlights bright with the ditchlights on.
Did any one notice the lights at 22:29 didn't activate? In real life, the train conductor would have to stop the train and warn the traffic manually. COOL!
I see your point. But usually they approach the intersection slowly so that in case they have to flag it, they can stop in time. But I DO see what your saying!
OH! BTW: Join mew on a video premiering now! I'll give you the link!
Pretty sure Ld LMT stand for load limit which is 204200 and LT WT stands for light weight meaning weight with nothing in it. So load limit is 204200 - 58800 = 145,400 lbs so this equals 72.7 short tons max load weight suggested.
These cars are 263,000 pounds per loaded car
LD. LMT = The maximum load the car can carry
LT. WT = The weight of the car when empty
Together these add up to the maximum design weight of the car, which is 263,000 pounds.
Most cars can carry 286,000 pounds now, as long as the track structure can handle it
Me watching this like my pc can't even handle roblox
Big rip
Great work bro, amazing content
Now they have to add up 4014 am 844. Who is with me
Parkey that would be interesting
@@afterparadise7425 right
11:49 i see those rather commonly, and they are used for lumber. At least thats how I see them. Feel free to correct me if I’m wrong
I see that lights/signals don't look like actual glowing lights. Some things never change, I guess. Is it that freaking hard to program light sources?
11:51 those are for lumber thosde yellow carts
Called center beam flats
@@creggf4685 ook ty
LT WGT= light weight (empty weight in lbs.)
LD LMT= load limit. Max cargo it can carry.
Great video! Enjoyed every single second. 👍 And subscribed. 🙂
7:40 if you use the right arrow key it sticks your head out the window
You can stick your head out the window by pressing the 0 button, selecting internal cameras, and it should be on the list, if it's not press the more button on the top