Fully Loaded - Train Sim World 2020 - GP38-2

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  • Опубликовано: 3 дек 2024

Комментарии • 435

  • @brianburns7211
    @brianburns7211 5 лет назад +149

    This video was neat. There were some things that are somewhat off from real life. One point is that it doesn’t account for the slack in the couplings between cars (wagons). Sudden throttle and brake changes can either break the couplers, or even pile up the train. Another point is in braking. Your train had a uniform makeup. All cars are the same, and are loaded equally. On the other hand, some trains consist of many types of equipment. Some are loaded, while others are empty. To compensate for the various braking rates of loaded and empty cars, the slack is either bunched or stretched before applying brakes. To bunch the slack, the dynamic brake (above the throttle) is used, if equipped. The other method is to stretch the slack. The throttle is kept in power whilst the brake is applied. When you were braking, I noticed that the brake cylinder pressure of the locomotive was increasing. In real life the locomotive brake is nullified in this process. This is done by pressing down on the independent brake handle.
    I’ve been in locomotive service for two different railways for 20 years. Both companies had hundreds of this some locomotive model. It is one of the best ever built IMO.

    • @34jared
      @34jared 5 лет назад +17

      It's great advice, but I'm afraid it is well beyond Squirrel's appreciation, God bless him.

    • @xhuthemonk1652
      @xhuthemonk1652 4 года назад +3

      Have you any comments on the realism of that film with the UP Runaway Train ? I forget the name.

    • @TVHF_POND
      @TVHF_POND 4 года назад +5

      @@xhuthemonk1652 unstoppable is the movie you're talking about I think

    • @pootispiker2866
      @pootispiker2866 4 года назад

      In a train sim, yes. Throttle changes can upset the train, break couplers and whatnot. But in reality modern locos load up so slowly it's ideal to bang it into full throttle before you ever take the brakes off.

    • @izanagisburden9465
      @izanagisburden9465 3 года назад +1

      @@xhuthemonk1652 unstoppable?

  • @ColonelClusterFunk
    @ColonelClusterFunk 5 лет назад +263

    Trains have to blow their horn in a long-long-short-long pattern at level crossings in North America, unless they're in a quiet zone. Cheers!

    • @Logan-zn4vj
      @Logan-zn4vj 5 лет назад +6

      How do you know this? It's like there is so many rules you have to remember but if I ask you one probably out of the million you would know the answer.

    • @kodabear_46
      @kodabear_46 5 лет назад +43

      @@Logan-zn4vj when you are around trains long enough you'll learn stuff like that. I dont know why they use that specific pattern for crossings but different patterns means different things. For example:
      -3 short blast means the train is backing up.
      -2 long blast means the train is going forward.
      -1 long blast means the train is stopped with air brakes applied.
      Some people learn it by working around trains and others learn it by looking stuff up because they are curious or they are like me and like trains.
      *Edit: typing errors

    • @nochin8783
      @nochin8783 5 лет назад +15

      @@Logan-zn4vj ask away... i work for a railroad and can answer most questions about modern railroading. the long long short long is called a signal seven according to my railoads gcor whistle signals. it is federal law to blow that pattern over any PUBLIC crossing in the USA unless its a quiet zone. there are many things that have to be in place to qualify a crossing as a quiet zone but basically the crossing has to be set up in a way where short of a car breaking the crossing gate arm off they cant cross. also we do not blow the horn or whistle at private crossings such as driveways for businesses and such unless the owner requests that we do IE a blind spot on the drive way and they want a warning we are coming.

    • @marknewell7355
      @marknewell7355 5 лет назад +2

      Rail in the uk has to sound the horn too at crossings over a certain speed

    • @rolandD19
      @rolandD19 4 года назад +4

      It's Morse Code for 'q'. It is a long carried throwback to ships using this for the ship carrying the queen to signal to other ships.

  • @fishbed4522
    @fishbed4522 5 лет назад +180

    You can use the arrow keys (left/right) to cycle through different view points, including sticking your head out of the window.

    • @jayatha5317
      @jayatha5317 5 лет назад +13

      I don't like that he opens the window because right now in Australia it is freezing cold and if you do that here you will freeze to death!!!!

    • @brocktadic2599
      @brocktadic2599 5 лет назад +2

      I'm also in Australia and it's freezing

    • @ducewags
      @ducewags 5 лет назад

      @@haulinmedia And what is a cold temp for New Zealand?

    • @starfuryms582
      @starfuryms582 5 лет назад +14

      Bah! Aussies and Kiwis complaining about the cold? You don't know cold! Try living in the Canadian prairies for a winter, then you'll know what cold is! XD

    • @starfuryms582
      @starfuryms582 5 лет назад

      @Max tried that. Felt like Tuesday morning. Wasn't impressed, expected more from Antarctica X3

  • @theironrhino110
    @theironrhino110 5 лет назад +4

    My biggest gripe with the games is the lack of long North American freight trains. The norm is 12000ft here in Canada and the games typically do not really focus on freight routes all that much with their constant fixation on mountain routes when you have some really great routes in the East like the Kingston and Bala Subdivisions that have a good mix of towns, bridges, and forest sections.

  • @pootispiker2866
    @pootispiker2866 4 года назад +8

    3:14 yes, the sand indicator works..
    That doesn't turn on sand, it just switches on the light
    Also, a word of advice for American freights.. You can't graduate the brakes like on British trains. If you want to reduce your brake application, you have to take them all the way off, wait for them to recharge, THEN put them back on. If you use the dynamic brakes they can be infinitely varied, just FYI.
    A flashing yellow over red means the next signal is solid yellow, which means the NEXT one is red. A red on the bottom means nothing, you can ignore it. "If it's not all red, it's not red at all."

  • @kansascitysouthernfan6966
    @kansascitysouthernfan6966 5 лет назад +126

    11:46 those are called centerbeam cars. They haul multiple things like construction materials and lumber.

    • @fastcsx1412
      @fastcsx1412 5 лет назад +7

      Kansas City Southern Fan they also love to derail. Lol

    • @thomasupfold
      @thomasupfold 5 лет назад

      Lol

    • @colonelcactus2462
      @colonelcactus2462 5 лет назад +1

      Always keep those empties at the back of your train. We get plenty of those here in Phoenix

    • @kansascitysouthernfan6966
      @kansascitysouthernfan6966 5 лет назад +4

      MallardDuck Aviation definitely, I’ve heard of 2 derailments happening just because the cars were in the incorrect spot on a heavy train.

    • @doubleutubefan5
      @doubleutubefan5 5 лет назад +5

      @@kansascitysouthernfan6966 cough cough in my state. Horseshoe curve. Norfolk Southren had such a good safety record up to then.

  • @foxtrot7747
    @foxtrot7747 5 лет назад +2

    Here’s the thing.... GP-38’s are rarely used in road freight service on the Union Pacific. Unless you’re extremely lucky to see one, or they are used on local service (short trains that serve industries). Anyway, great video Paul!

  • @NegdoshaManido
    @NegdoshaManido 4 года назад +3

    I've sat by this line watching trains many times. I've also been a passenger on the CalTrain that runs over these lines. This sim captures the feel of that area quite well. Thanks for the video. I may have to get this sim. I quit the old Train Sim quite long ago. I still have my Raildriver cab controller, so perhaps it's time to put it back in service! Thanks for the great video!

  • @RTDragonCommando
    @RTDragonCommando 5 лет назад +1

    North american signal systems vary a bit, but usually flashing yellow over red is advance yellow, meaning prepare to reduce speed, but you don't have to yet. Then you'll get a solid yellow over red aspect, which is reduce speed in preparation of stopping. Then Red over red is obvious. So if you're getting flashing yellows you can slow down a bit and hopefully just roll through one after another, or start getting greens again. If memory serves, solid yellow over red should be a speed reduction to 25mph, or visual stopping distance.

  • @ASeventhSign
    @ASeventhSign 4 года назад +23

    That chick is creepy. Every time you look over, she looks like she was staring at you but had just turned away to avoid getting caught.

  • @Jimfoxyboy
    @Jimfoxyboy 5 лет назад +8

    11:42 You were wondering what the empties are: they are called center beam rail cars. They are typically used to carry units (I don't remember the exact term used) of milled lumber and a few other building supplies. When loading and unloading, its done on both sides in a way that prevents too much weight from accumulating on one side of the rail car. Otherwise, it'll become unbalanced and tip over.

  • @leightaylor8069
    @leightaylor8069 3 года назад

    I like to hit "3" which gives an external camera view tracking with the train, then I zoom around using the mouse and forward/backward arrow keys. I then attach myself to the outside of the front of the engine and face forwards this gives a perfect forward view.
    Also with the same "3" you can go up in the air and look around. Very good for seeing roads and traffic on bridges.

  • @diamondbackrattlesnake4075
    @diamondbackrattlesnake4075 5 лет назад +5

    this game will keep me busy for hours and hours, because I love trains as my dad was a station master back in the day.

  • @kemalhamidovic8644
    @kemalhamidovic8644 4 года назад +1

    It's a shunting job

  • @ZeldaACFan17
    @ZeldaACFan17 5 лет назад +22

    I want something like this but with US trains and routes in the majority of content

  • @andyburbidge4938
    @andyburbidge4938 5 лет назад +5

    Generally the Action Points seem to be:
    Travelling under the limit awards you 30 points, slightly over 15, bit more over 0
    Tasks give you 250
    Stopping gives 500, with a point subtracted for each yard off the designated point.

  • @YouVidTuber
    @YouVidTuber 5 лет назад +2

    The indicators inside the train are not buttons that will do anything-you press those JUST to test if the light behind them is working.If you want to put down sand, there's a separate button or lever for that.

  • @Mulberry2000
    @Mulberry2000 4 года назад +1

    Yeah like euro truck sim 2, u have a passenger service, train orders/buys and doing local and international routes in europe etc. Imagine going through the eurotunnel to paris. The devs have miss the boat on this aspect of the game. Flights sims could do the same as well to give it some context to flying. One could buy a route or bid for it and run your own flight airline.

  • @CJamesGoode
    @CJamesGoode 5 лет назад +1

    @Squirrel the train with the 2 GP38s and the empty yellow cars with the center dividers are lumber cars for hauling bundled lumber.

  • @ThStg
    @ThStg 4 года назад +1

    I have just got this sim on PS4 format & because I haven't done a train sim before especially a American one I find the signals a bit confusing. But, I am willing to try & complete all the scenarios EVENTUALLY!!! 😮😕. As for those who think it is easy BIGHEADS!!! If anyone has never, ever done one of these sims before & then does one for a first time it's a totally different thing altogether. But, I am not willing for it to beat me.

  • @jamesm6638
    @jamesm6638 5 лет назад +8

    I love how it took over 20 years of train simulators before we got one with graphics that look even remotely modern...

  • @vincentosborne2202
    @vincentosborne2202 5 лет назад +1

    you can use the arrow key to stick your head out the window and then use the mouse to turn your head looking for or back of the train...and then you could do the same by using the left arrow key cycle through and you can look out the window on the left side

  • @caribbaviator7058
    @caribbaviator7058 5 лет назад +5

    You got to be real into trains and machines to not be bored by this!

  • @theskilledsnake
    @theskilledsnake 5 лет назад +59

    Been a fan since your 70 ton volvo video or around that time. Really cool to see you still uploading.

    • @DoctorShocktor
      @DoctorShocktor 5 лет назад +4

      Would be even cooler if he uploaded 2-3 times per week as he originally promised his subs, donators and other supporters years ago. He did that for a few weeks then bailed. No excuses, he promised it, and most other full time game channels post at least that much if not more. Really deceptive.

    • @aaronhunter2301
      @aaronhunter2301 4 года назад

      DoctorShocktor I don’t mind he streams almost every day and he could have had more important things to do

  • @-Infinite92-
    @-Infinite92- 5 лет назад +1

    I grew up in the Bay Area, in Sunnyvale and for one of my high school years I took this caltrain route to SF everyday. It's been really cool to see a route and location I'm so intimately familiar with reconstructed in the sim. So far it's been pretty accurate, and the way it works in real life is that caltrain essentially borrows the tracks from union pacific. Freight will generally run at night like 1-5am and caltrain runs during the day and evening. Too bad they dont seem to have included the newer diesel locomotives and passenger cars.

  • @gh_3_2
    @gh_3_2 4 года назад +1

    yeah cities tend to contain buildings and large amounts of level crossings, a pretty easy detail to overlook honestly

  • @173will3
    @173will3 5 лет назад +3

    At one point of the video you mentioned how much faster the train accelerates without cars and, once while watching trains I saw a lone Union Pacific EMD SD70ACe doing a light power move through a yard and it went 0 to 35-40mph in about 10 seconds in about 400 feet of track. Also you should turn on your ditch lights while driving because it lights up the ground closest to the Locomotive and they're used a lot in the US and Canada (not sure about other countries)

  • @jacobt1731
    @jacobt1731 4 года назад +1

    18:08 so with your signaling it tells you what speed you should be going, rules differ with different railroads but generally speaking a solid amber is “proceed signal not exceeding 30mph, prepare to stop at the next signal” and flashing amber is generally “proceed no faster than 40mph”

  • @foxtrot7747
    @foxtrot7747 5 лет назад +5

    Also, when you blow the horn when you go through crossings in the USA, it’s usually a long, another long, a short, then another long blow. Usually 15-20 seconds or until the engine reaches the crossing

  • @KevinVanDettexl
    @KevinVanDettexl 5 лет назад +1

    The woman won't help cause she will spill her tea!

  • @nathanwiniarski8590
    @nathanwiniarski8590 4 года назад +3

    Flashing yellow on the top signal head means you have to stop at the second signal.

  • @ZombieMan2505
    @ZombieMan2505 5 лет назад +6

    You can use the left and right arrow keys to move your head in the train.

  • @presenttoast8893
    @presenttoast8893 5 лет назад +4

    I’m glad that they have Union Pacific liveries since the last game only had CSX liveries

    • @ThePhantom0288
      @ThePhantom0288 5 лет назад +2

      It's the same Game still TSW just a game update

  • @burtsimmons9691
    @burtsimmons9691 5 лет назад +1

    Train sim looks exiting

  • @IanR1205
    @IanR1205 5 лет назад +1

    You could make these games much more challenging by following typical railroad rules when it comes to braking.
    For example, I drive trains for BNSF and they have a rule against heavy reductions which means you arent supposed to make a brake pipe reduction of 15 pounds or more all at once. Instead they want us to use split reductions. This means you have to start with only a minimum reduction and then wait 30 seconds before making another reduction of like 4-6 pounds and then waiting 30 seconds for another small reduction. Additionally you are required to bail off the independent brake before using the air so the locomotive brakes arent used to slow the train down. You can use the dynamic brakes all you want though. The point of all this is to force you to plan your stops well in advance so you're not waiting for the last minute and then misjudging etc. The train simulators we use at work keep track of all these rules and more, as well as in train forces so if you are too rough with you train handling it can tell.

    • @sharkheadism
      @sharkheadism 5 лет назад

      Nah just pretend you're an old head and set 20 right away

  • @kingmere7852
    @kingmere7852 5 лет назад +32

    The delirious army says hi squirrel

    • @minperi6276
      @minperi6276 3 года назад

      Lol. I saw that video late and came here to see if anyone also came here lol

  • @braydensollie8823
    @braydensollie8823 4 года назад +1

    I love how it's so real 😃

  • @yerolo
    @yerolo 5 лет назад +3

    The blue cones you see on the platforms are not collectibles...they are starting points for tutorials / scenarios / services. They are put there so you can initiate one of them from free roam or if you want to change over to something else while in a scenario (tbh though I haven no idea why you would want to do that).
    The collectibles (now called jobs) are more discreet and come in the form of repairing holes in fences or putting safety cones on puddles etc (ie they are not highlighted like that)

  • @jacobpfeifertrains1998
    @jacobpfeifertrains1998 4 года назад

    That fluctuating bar is the how the freight/passengers are being handled. Keeping the bar center is maximum comfort level. If you accelerate or brake too hard it disrupts the bar. Doesnt really matter for freight as much.

  • @MSzat888
    @MSzat888 4 года назад +1

    7:32 You can do that by pressing right arrow on keyboard. Also when you press key '2' or '3' twice, it will switch to back of the train. You don't have to manually move a camera from front to back of the train

  • @ghostyartists7938
    @ghostyartists7938 4 года назад +1

    Gosh i like this game

  • @JFulls94
    @JFulls94 5 лет назад +2

    Yea you can use the Arrows to do the dog thing Squirrel

  • @Cyclone-od7ih
    @Cyclone-od7ih 4 года назад

    reason you had trouble starting was the brake pipe hadn't built pressure down the whole length of the consist
    there's a digital display above the brake dials to show what pressure the FRED is reading at the back of the train

  • @DanA-xt8xy
    @DanA-xt8xy 4 года назад +2

    They really gotta fix that horn LOL

  • @ThePaulv12
    @ThePaulv12 5 лет назад +1

    re the load at the beginning, it seems the smaller number on the hopper is the Tare weight or weight of the hopper itself, and the large number is the Gross weight. Subtract one from the other and that's the PAY-load - hence the word payload (and therefore the potential money making portion).

  • @boltonky
    @boltonky 4 года назад +1

    Such a cool game, I swear what needs to happen is all good sim makers get together build and open world then we can have things like train sim as a DLC and truck simulator etc as i get sick only doing one thing....Great example was last GTA they said everything was going to be usable then locked down trains and other things, not how a city works...and that's why mafia/godfather had awesome parts.

  • @razgrizraven
    @razgrizraven 4 года назад +1

    From an American that lives near an industrial city......30 cars is small.

  • @erikpiussi2960
    @erikpiussi2960 5 лет назад +1

    You don't lose points in TSW. If you overspeed you get no points for red numbers on your speedometer and 15 point for yellow. If you are in the white you get 30 points.
    Also the speed drop is announced with the signals. Those different lights set up mean different speeds.

  • @jayatha5317
    @jayatha5317 5 лет назад +34

    Well made, i have been a fan since 2016. Im so glad that you still upload

    • @DoctorShocktor
      @DoctorShocktor 5 лет назад +3

      Would be even cooler if he uploaded 2-3 times per week as he originally promised his subs, donators and other supporters years ago. He did that for a few weeks then bailed. No excuses, he promised it, and most other full time game channels post at least that much if not more. Really deceptive.

    • @fazbearsgamingbagel9614
      @fazbearsgamingbagel9614 5 лет назад +2

      DoctorShocktor yeah I remember he started like 5 new series when he went full time but after a month all of them had ended

    • @connerharper2735
      @connerharper2735 5 лет назад +8

      @@DoctorShocktor He also streams and has a real life as well.

    • @Xegethra
      @Xegethra 5 лет назад +2

      I know it sounds dumb but it's easy to get burnt out quickly playing video games....especially for RUclips, that's a lot of time, not living. RUclipsrs should probably never make promises like that.

  • @b9bot148
    @b9bot148 5 лет назад +4

    You need to talk to Matt Peddlesden who is the producer for Dovetail Games. He could tell you the limitations Paul. Hey since they are in Great Britain maybe you could get an interview.

    • @ThePhantom0288
      @ThePhantom0288 5 лет назад

      Good dev I've talked to him on Discord part of developing the game is making sure it can run on Console as well. But with nextgen maybe they can improve things for all platforms

  • @Musketeer009
    @Musketeer009 5 лет назад +1

    Love the bit where the blue car starts driving on the left (27:06) and the white car coming in the opposite direction is also on the left. Must be a small part of the UK, or Japan just there.

  • @beardedchefau
    @beardedchefau 5 лет назад +2

    If you go into map mode and hover over points a purple line shows the direction the line is going so you can set accordingly

    • @beardedchefau
      @beardedchefau 5 лет назад +1

      Also if you are lazy like me, you can set the points from map mode and not even leave the loco

    • @BadWebDiver
      @BadWebDiver 5 лет назад

      @@beardedchefau That's how I would play it. It's what I do in Train Sim. :)

  • @DarkChaos87
    @DarkChaos87 4 года назад

    Controls to stick your head out of the window: Left/Right Directional Arrows (keyboard)... They also cycle through different instrument views inside cab.

  • @ms.chanandlerbong3682
    @ms.chanandlerbong3682 5 лет назад +1

    The weather is very San Francisco. Or right now it could be all the smoke

  • @yerolo
    @yerolo 5 лет назад +2

    One thing of note, the journey mode isn't a set of new scenarios for each route. Essentially they are a bunch of cherry picked services and scenarios (along with the tutorials for each loco) which were already there in the other sections and categorised to ease new players into the game by providing a linear progression of sorts (almost like a 'best of' list).
    Personally I always play through all the tutorials and scenarios anyway when a new DLC drops and then complete a couple of services. For the experienced TSW player, the journey mode isn't really that useful imo

  • @Maeyanie
    @Maeyanie 5 лет назад +1

    They might not be able to keep adding to the world like that. The Unreal engine wasn't designed to load the world in chunks, it was designed to load a whole map into memory at the start. Not sure if that's been added to it at some point, but I can't think of a Unreal-based game offhand which does it.

  • @TechTempo4797
    @TechTempo4797 6 месяцев назад

    00:06 Preparing for a heavy freight service with loaded hoppers.
    02:53 Maintaining momentum and controlling acceleration on a 3% gradient.
    08:53 Managing speeds and signals while operating the train.
    12:31 The interactive map feature can help track location and distance.
    18:38 Discussion on light sources, station details and suggestions for improvements.
    21:47 Observing the heavily built-up scenery in the San Francisco to Santa route
    26:20 Train approaching Redwood City at 20 mph for switch to next sector
    28:48 Navigating through suburban areas and maintaining momentum
    33:13 Scenario focuses on managing speed and signals
    35:40 Detailed description of train simulation gameplay experience
    41:27 Navigating and reversing the train at the designated location.
    45:30 Maintaining speed and regulating points in Train Sim World 2020
    52:53 Achieved 10% progress with a Gold medal

  • @kclaytonj
    @kclaytonj 5 лет назад +1

    My fear with these games is that it may make it seem like one person can run a train... there’s a reason a conductor AND engineer assist each other to move freight in North America. A 2-man crew is extremely important to safe freight in our communities. Train compliance, grade, track speed vs train speed, horn sequence at grade crossings, dispatch helping to keep schedule, etc. all parties involved are vital to safe freight movement. Technology is important, but can not compromise public safety... looks like fun! But let’s keep it in perspective and if you have a chance- vote on 2 crew minimum legislation!

    • @BadWebDiver
      @BadWebDiver 5 лет назад +1

      You mean like there are usually 2 (sometimes 3) flying officers working commercial flights? ;)

  • @r1sing_prod1gy84
    @r1sing_prod1gy84 5 лет назад

    I’m a conductor. A Loaded hopper car like that would weigh, about 150 American TONS. Full train of 100 cars say, 15,000 tons.

  • @tankerct
    @tankerct 5 лет назад

    Oh my gosh I forgot about this channel...I used to watch him all the time and then I looked up TSW 2020 and here he is

  • @zebraleet
    @zebraleet 5 лет назад

    This game looks like yet another beauty from Dovefail Games

  • @thelastpilot4582
    @thelastpilot4582 3 года назад

    When I was a kid in the early 50's Triang brought out some American trains models that looked very like these

  • @talis84
    @talis84 5 лет назад +2

    at near 11:50 you passed a train of center-beam cars. These are used for for lots of different freight, but I've seen them mostly used for things like pallets of plywood boards and similar.

  • @markobrisar7776
    @markobrisar7776 5 лет назад +1

    Quick tip for track changing, press 9 key on keyboard.

  • @codyandrew2029
    @codyandrew2029 4 года назад +1

    The visuals are great. The physics are pretty bad which is unfortunate. And there are no managers watching your every move

  • @LunaGenYT7905
    @LunaGenYT7905 4 года назад +5

    Hey Paul, I wanted to let you know that those yellow card are lumber cars.

  • @hankkellerman3011
    @hankkellerman3011 5 лет назад +3

    Use the right arrow key to look out the window.

  • @ItsNotAHorn
    @ItsNotAHorn 5 лет назад

    I know mostly Arizona trains, but the ones I see most often see 6 locos and over 100 cars between loco triplets. (Very long, very slow, extremely annoying) The hopper cars can hold up to 315,000 lbs(142900 kg) at the heaviest, and those seem limited to 204,200 lbs (92600 kg). 58,800 (26700 kg) is an empty cars weight. I hope this helps a little!

  • @modelrailwaynoob
    @modelrailwaynoob 5 лет назад +1

    Good job

  • @markrobinson5366
    @markrobinson5366 4 года назад

    You sound like a cricket test match commentator. In a good way!

  • @antifugazi
    @antifugazi 5 лет назад +1

    Dutch Tram Sim would be awesome, down the tight lanes in Amsterdam.

    • @BadWebDiver
      @BadWebDiver 5 лет назад

      There are Train Sim (the previous version) mods for that, a whole community...

  • @omniultima4747
    @omniultima4747 5 лет назад +3

    I hope they're considering Shinkansen in the near future......or at least Yamanote line.

  • @Whitesmoke8080
    @Whitesmoke8080 5 лет назад

    2 weights one is empty and one is full. Empty weight is bottom number 58000 lbs. Top number is 202000lbs or 100tons. With several noticeavle accudents all cars are now assimed fully loaded so that they have the approiate power assigned to the consist. For braking and handling reasons

  • @duayneclarke8366
    @duayneclarke8366 5 лет назад +1

    At 16:12 stop like Fred Flintsone.

  • @flickinggamer
    @flickinggamer 5 лет назад +1

    And those little white signs with W on them are whistle posts. You are supposed to sound your horn there for the crossings. Get fired if you don't.

  • @TheFilwud
    @TheFilwud 5 лет назад

    I switched to Run 8 quite a while ago, I must try TSW again to see if it is now more simmy and less gamey, it looks fantastic, if they have got it to feel more like the trains have proper weight then that will be a big improvement. Pity the routes are so short!.

  • @bigdaddythe4th
    @bigdaddythe4th 4 года назад +3

    hey hello on my game you dont have to get out of the engine .you can change the switches from the map mode clickon the arrows at the switch .not sure if you knew that just thought i point that out to you . i injoy watching you play cuz i learn stuff from you playing.thanks have safe travels.

  • @Venkman29
    @Venkman29 5 лет назад

    There is also a way to stand out in front of the train with #3 you have 2 views.. I use them.. One in front and if you have an engine on back, I put one on the front of the back and switch between them, especially when doing yard work..

  • @ItsRobert1
    @ItsRobert1 5 лет назад +4

    I wonder when they will come out with a good long haul American route?

  • @zacharyroeber744
    @zacharyroeber744 5 лет назад +1

    More Train Sim World!

  • @istgefallen
    @istgefallen 5 лет назад +2

    08:50 the missing timetable feels really strange. Same goes for all Main-Spessart route just no train arrival times at all, but Great Wester Express got arrival times for all services. Feels like DT is not putting the same effort into making the DLC's anymore

  • @K4Ri80
    @K4Ri80 3 года назад

    that lady is obviously after you.:)

  • @Squirel
    @Squirel 4 года назад +1

    At 18:42 there is a good exterior shot of the engine under load while the train accelerates, but exhaust only comes from the lead engine. Are the 2nd and 3rd engines actually running? What indicates they are working in unison?

  • @Saxe_AXRL
    @Saxe_AXRL 5 лет назад

    if you want to keep a constant speed don't put it in 0. Instead put it in 1 or 2 to keeps the Amps up, that'll allow you to be able to accelerate easier, quicker and faster.

  • @blue_ohm3320
    @blue_ohm3320 5 лет назад +2

    Already it will be good Have a good day squirrel

  • @Teerts63
    @Teerts63 5 лет назад +1

    Those empty cars you saw can hold lumber, drywall, steel beams and stuff like that.

  • @Heavyres1cue
    @Heavyres1cue 3 года назад

    Per fra rules you have to blow the horn two long then one short and need to have your headlights bright with the ditchlights on.

  • @Winni134
    @Winni134 5 лет назад

    Did any one notice the lights at 22:29 didn't activate? In real life, the train conductor would have to stop the train and warn the traffic manually. COOL!

    • @Winni134
      @Winni134 5 лет назад

      I see your point. But usually they approach the intersection slowly so that in case they have to flag it, they can stop in time. But I DO see what your saying!

    • @Winni134
      @Winni134 5 лет назад

      OH! BTW: Join mew on a video premiering now! I'll give you the link!

  • @freespirit9981
    @freespirit9981 5 лет назад

    Pretty sure Ld LMT stand for load limit which is 204200 and LT WT stands for light weight meaning weight with nothing in it. So load limit is 204200 - 58800 = 145,400 lbs so this equals 72.7 short tons max load weight suggested.

  • @MrKityboy
    @MrKityboy 5 лет назад

    These cars are 263,000 pounds per loaded car
    LD. LMT = The maximum load the car can carry
    LT. WT = The weight of the car when empty
    Together these add up to the maximum design weight of the car, which is 263,000 pounds.
    Most cars can carry 286,000 pounds now, as long as the track structure can handle it

  • @govindr1420
    @govindr1420 3 года назад +1

    Me watching this like my pc can't even handle roblox

  • @cryptohand
    @cryptohand 4 года назад +1

    Great work bro, amazing content

  • @parkey6krinock66
    @parkey6krinock66 5 лет назад +1

    Now they have to add up 4014 am 844. Who is with me

  • @TackleTheDog
    @TackleTheDog 5 лет назад +1

    11:49 i see those rather commonly, and they are used for lumber. At least thats how I see them. Feel free to correct me if I’m wrong

  • @charlesbonkley
    @charlesbonkley 5 лет назад +1

    I see that lights/signals don't look like actual glowing lights. Some things never change, I guess. Is it that freaking hard to program light sources?

  • @elvisbest3213
    @elvisbest3213 5 лет назад +3

    11:51 those are for lumber thosde yellow carts

  • @sakeeler
    @sakeeler 4 года назад

    LT WGT= light weight (empty weight in lbs.)
    LD LMT= load limit. Max cargo it can carry.

  • @JohnPap_Net
    @JohnPap_Net 4 года назад +1

    Great video! Enjoyed every single second. 👍 And subscribed. 🙂

  • @legendary_racing
    @legendary_racing 5 лет назад +2

    7:40 if you use the right arrow key it sticks your head out the window

  • @metalfan15
    @metalfan15 5 лет назад

    You can stick your head out the window by pressing the 0 button, selecting internal cameras, and it should be on the list, if it's not press the more button on the top