*These types of videos are relaxing as shit to me, especially in bed.* They make me feel cozy like a warm cat in its beanbag. I'm so grateful that film is my passion.
@@coltoncurlee2423 The Wilhelm scream is one of the most famous sound effects used in movies since 1951. At this point it is basically a meme for sound designers to use it in movies as a death or injury sound of a character. I suggest you just type the name into youtube and look for some compilations. For reference it is this sound: ruclips.net/video/xn6hhrX34Pw/видео.html
I can't remember where I heard this, but the foley artists of Indiana Jones had a fun time trying to figure out the punch sound effect. They would hit various objects themselves with their own fists, but punching doesn't have the same _"POW!"_ sound effect that we've been conditioned to hearing. They needed sound with a clear pop but at the same time was satisfying to the ear so the viewer can feel a sense of catharsis as Indy triumphs over the bad guys The method they ended up landing on to get the sound (and don't ask me how they thought to try it) was throwing a wet leather jacket in front of a moving truck. The weight of the jacket smacking into the momentum of the truck generated such a satisfying sound that it was replicated in almost every action movie that followed, and now we are so accustomed to the fake sound instead of the real one making movies almost more influential on our perspectives than real life.
I love this video! I never thought about why sound designers exaggerate sound or stray from reality, and I assumed it was just for drama or theatricality. I didn’t think it could be so effective in telling a story, thanks for bringing this up.
As a sound designer, I have to say, it's frustrating that so much emphasis is placed on the "deception" aspect of the work, because we all know that movies aren't real and it's not all that new or interesting to say "look we're LYING to you and you LIKE it!" To me, the most important thing about sound design is the communication, the language. I appreciate that you talk about this aspect in the video but the title still emphasizes the "lying" aspect. It's not really about tricking anyone or trying to "make" you believe something- most of us have a large library of sound fx and could conjure just about anything we want. What it's really about is character- I want you to really feel everything that a character is feeling, and I want to enhance the actor's performance. Until sound is added, since acting is generally so subtle, it will seem as if they are not showing any emotion at all. Have a character walking down the street with no clear look on their face. If the character just got fired, had an argument or something, of course I'll want to hear more noisy construction, dogs barking, traffic, etc. You will feel more of the frustration in their performance the more detail is added around them. It's all about adding detail that matches the aesthetic/character to keep the audience's feelings consistent with the character. And that just scratches the surface. The goal is not really to trick anyone, but to enhance what's already there. IMO, it's not a trick if it's exactly what the audience wants.
I think Wilde was just trying to point out that exaggerating reality in some way is a crucial aspect of all artistic endeavors. The use of the word "lying," which has some obvious negative connotations, is actually another example of this same dynamic at work, it's a kind of hyperbole that draws the reader's attention to an aspect of the artistic process which they may not have recognized.
It's important to understand that RUclips video titles are "designed" as well... to attract attention and clicks. At this point, most RUclips viewers know the nature of the game, take it for what it is, and judge the content itself separately. You sound designers are loved by us all in any case!
Tbh I think he’s emphasizing the exact same point you just made. The headline might emphasize “lying” but the essay as a whole is quite specifically talking about the artistic merit and immersive benefit of doing so. You’re focused too much on the one word and not taking in what this video essay is actually saying.
From a cinema lover and a hobby editor, I agree with you on the point that every detail that we gonna add to the story has to be in order to match and emphasize the storytelling itself, the angle of what character are we looking through as an spectator, what is the mood, all setting up the basis of how the audience should conscious or not perceive the story to enhance it as desired
the importance of the art of sound design can not be overstated. I cant count how many times I've played an indie game that had a promising story or art style but was brought down by boring or simply bad sound design.
I really enjoyed this video, but I really wish sometimes we could get just a fraction of a second more between your sentence ending and the sound we're listening for to start. I get there's good reasons not to but personally it takes a moment to kinda switch gears. Also there's a couple times where you're straight talking over the sound you're describing (the John Wayne gunshots for one). Still, always great to watch your work.
A lot of youtubers will edit down their audio and remove and gasps and breathing, i'm not sure why but to me at least it doesn't sound like natural speaking.
@Nick Slouka It´s to make the video as short as possible. People have a really short attention span, so he needs to get all the points across as fast as possible. While still staying over 10 minutes for that sweet, sweet watch time of course.
I came here to say this, exactly. In a video about sound design, in which he highlights and explains the key aspects of certain sounds, he rarely even lets us hear said sounds without talking over them.
You missed a great talking point in Saving Private Ryan! One of my absolute favorite things about SPR is the lack of a musical score. Save for a couple of emotional scenes, the orchestra is silent during the battles. In the scene where Carparzo is shot, there is a neat little trick. Carparzo is standing in front of a dilapidated piano at the moment he is shot. Instead of adding a musical sting, the bullet penetrates his body and strikes the piano. This causes a dramatic discordant sound that is completely natural to the shot. He even drags his hands over the keys as he falls down. To me, it seems they planned this effect well before it got to post. I thought that was so cool and I've never seen anyone mention it before.
@@Suryaless Hey! I’m actually still in school but it’s been incredible! Im currently one of the top Sound designers at my school, and I’ve been on some crazy projects! Thanks for asking
i love the bit from private Ryan with the rain and then it slowly turns into gun fire into the distance is so smart thinking and it shows what ww2 was like as well in a single sound and a powerful meaning of bullet raining down on soldiers
Thank you for this vid !It makes my little sound designer student heart happy ! I was working on a play and I had to used like 15 different sounds to make only one explosion sound.
Great stuff, thankyou. I’m particularly fascinated with sound design in radio drama, love the innovative, from scratch creativity of it! // my fave sounds in film are probably ‘Close Encounters’ the whole ‘lights down’ and communication sequence, and Forbidden Planet, the invisible entity, bloody terrifying
Love the video, but I wish you would show more examples of the sound design you're talking about and slow down the video enough to let us hear it for ourselves. The pace was too fast and it drove me crazy.
+Now You See It I must say, this was a brilliant video about a topic very few viewers/listeners would care to notice; leaving the recognition to a percentage of people who are interested in foley or who have a natural curiosity outside of the general populations reception of cinema and all its facets. In actuality, that is, perhaps, the very goal of foley; nonetheless-create (and manipulate) sounds from infinite combinations of stimuli, then pair them with motion photography to deliver a cohesive (even if the scene itself intentionally has juxtaposing visual and audio qualities) scene that keeps the audience engaged with the film, and ultimately, the plot/stories within. I’ve always appreciated the subtleties that make up a motion picture and really, any type of video production-its why I was always the guy in my group of friends to be “behind the boards,” when it came time to film & edit our skate videos of our early teen years. I would tweak out over matching, absolutely perfectly, certain scenes and sounds, that often times went unnoticed; especially when showing a skater their video part, since they cared only to fawn over themselves. Haha. Which I can’t be too mad about, as I want them to “recognize,” my efforts as well; it’s all ego at the end of the day, right? I digress... I would like to add, or suggest really, that you take a look at the original Jurassic Park movies behind the scenes look into foley. There are some iconic traits in that movie that were interesting to see how they were created. I won’t give away too much, since I do think you would enjoy the video, but some examples are the sound the T-Rex makes along with the sound (and visuals) that alerted the siblings and the man watching them that the T-Rex was fast approaching, while they were stopped in their disabled vehicles. The rippling water in the plastic cup was the stimulus in that scene that picked up the force of the T-Rex’s approaching steps, and the rippling effect was so much harder to create than we all probably appreciated. Regardless, the effects team used a guitar string being plucked to create that (which I believe took extremely long to discover) and the T-Rex roar was a collection of various animal vocals combined at different levels. Those were some highlights from that behind the scenes footage-I honestly thought I might see some of that in this video. Nevertheless, this was quality work! Keep it up! For what it’s worth, check out that Jurassic Park behind the scenes video; it can’t be that hard to find, it’s definitely interesting. Videos like that and cast & crew commentaries were always DVD features that I had to watch when I was younger because I always found such gems of movie making while checking them out. Peace! 🤙🏽
Spot on analysis of this movie topic! Love for eg. the hole sound design of John Woos Face/Off from start to finish. Memorable scene in sound design: The Tyrannosaurus Rex scene of 1st Jurassic Park scarred hole movie audience. It used back in the early 90s as the first movie the new DTS format to the max! 🦖😱🍿
The lie of sound also works in video games, for example in Mark of the ninja, you hear thunder before it flashes to warn you to seek cover before the place is illuminated and put your character in the risk of being seen.
For the scene in American psycho, is that the actual sound of a sword being unsheathed or just the sound we've come to associate with that from media? Actual sheaths don't have metal inside while the classic 'sword unsheathing' sound is the sound of scraping metal. Another really interesting layer of sound trickery!
Partially or fully metal scabbards have been the preferred option for thousands of years, due to durability. As far as swords in movies go, one thing that's made up is the idea that medieval people wore their scabbard on their back. This was not the case, since drawing a longsword behind your head would be awkward especially in a hurry, and nigh impossible to put back without taking the scabbard off. The movies that do that have to use editing tricks to make it look like it works.
One of my favorite sound design moments of 2018 was the (*spoiler*) explosion of The Supremacy in The Last Jedi. With the rest of the movie being so loud and lush with sound design, a complete lack of sound was a stunning moment.
That scene is my favourite one in that movie. And to remember that the cinemas had to put notes saying it wasn't a problem in the audio... People are ducking stupid.
@@MaiaPalazzo LOL, we hadn't here in Germany any caution note on midnight premiere! The sound was cristal clear in the theater hole time and that moment was obviously intentional. It's a wonderful testament to the rich Star Wars sound design, that they had to mute the sound a short moment to make a scene special.
@@markusuerschels3916 I didn't find any of those notes here in Brazil too, but there was a lot of noise about that happening in the US- as always Hahahaha Lol
I always liked the sound design of Lilo and Stitch, particularly when Lilo shakes her weird jar of green liquid and when Nani runs on wooden surfaces. It just sounds like childhood to me. Anyone else with similar experiences?
Sometimes difficult to really listen to the sounds you're describing when you're talking over 80% of it and only give us 1-2 seconds to actually listen to it. For example, we only hear the bacon sounds once we're looking at the bacon-we don't get the chance to be sold on the illusion you're describing. Wouldn't it have been better for you to go, "listen to this," show us the rain, then cut to the bacon that's actually making the sound? No breathing space/room.
I honestly thought the tie fighter sounds were from the Doppler effects of passing semi-trucks. They create a nearly identical sound to what is heard in those movies.
It should be pointed out that real life gunshots actually are very loud and "heavy", similar to how they are in the movies. The reason they sound different on the news or in videos is because they're not recorded with proper high quality microphones that capture the full range and "bass" of the sound. If you stand right next to an AK being fired in real life it literally sounds like a KABOOM, while seeing it fired on the news it just sounds like a pop.
I wouldn't call it "lying", persay. It's more as if you're representing the world the way it ought to *feel,* rather than how it's supposed to *sound.*
I would’ve mentioned The Final Master for its sword and blade sound effects in place of physical hits during some battles. Maybe even The LEGO Movie for its literal “Pew pew pew” sound effects for laser fire.
Jonathan Bartholomew He uses the video of Keanu Reeves as an example of why not using the real gunfire sounds better, even though Heat uses real gun fire and sounds better than any shootout in movie history
Space movies in particular have to rely on inventive sound design alot (since movies don't actually send people to space). And believe it or not, but Fast and Furious 1 used the sounds of the different cars to help tell their story.
You should check out the sound design in Zack Snyder's Dawn of the Dead they "use sound as a weapon." Actually Zack and team use the same strategy in all of his movies. For example, a bullet casing hitting the ground in slow motion would utilize the sound of a giant safe door closing.
Saving Private Ryan's exaggerated bullet fly-by sounds are not realistic, but they do convey to the viewer that there is some heavy lead in the air. It does increase immersion. Similar to sound effects in space combat. You'd actually hear nothing from outside your ship, if it weren't happening in the immediate proximity. BUT, it's always reasonable to assume that space age crafts would also have computer simulation for audio queues. Because this would objectively help the human pilot assess and react to the hectic mess happening around him. Hence, sound in space usually makes sense.
Hi! I LOVE your videos. I have an idea for a video that you could do on your channel. I've noticed that in movies such as ET and The Goonies and shows like Stranger Things, which all focus on childhood, bikes play an important part in the world of childhood. Obviously this is because these kids are not old enough to drive cars but I think it also conveys a sense of freedom. I think it would be awesome if you did a video talking about this topic. Keep up the good work!!!!!
I think good sound design is like good sports officiating, it's best when it's unnoticed. One sound effect from a great movie that always sounds off to me is the "paper crumpling/moving" sound in Back to the Future. It's clearly tin foil. Check it out sometime.
_Now You See It:_ He accomplishes this [?] with perhaps the most famous sound in movie history. _Me:_ *WILHELM SCREAM!* _Now You See It:_ **talks about Darth Vader's breathing**
One thing about gunshots: unless you have heard an actual gun fire live, you probably don't know what a gun sounds like. Microphones and speakers simply are not able to capture that kind of sound without changing it in some way.
*These types of videos are relaxing as shit to me, especially in bed.* They make me feel cozy like a warm cat in its beanbag. I'm so grateful that film is my passion.
@@Afflictamine What
@@Carcosahead What in the ass
do all warm cats have beanbags
"like a warm cat in its beanbag"
I-
I want to-
I want to feel like that someday...
😂
Wow. You talked about Star Wars for a good chunk of this video and I heard not one Wilhelm scream. Just wow.
Jared Clark can someone explain this to my normie ass?
@@coltoncurlee2423 The Wilhelm scream is one of the most famous sound effects used in movies since 1951. At this point it is basically a meme for sound designers to use it in movies as a death or injury sound of a character. I suggest you just type the name into youtube and look for some compilations. For reference it is this sound: ruclips.net/video/xn6hhrX34Pw/видео.html
There was one in the movies alien he talked about.
@@MaxPlayYT Thank you.
The winds of change
> that transition into the Dashlane ad
That was smooth af, bro. I ain't even mad.
*To hear what True Sound Design is like*
Search _"My drunk friend sent this to me at 5:01am"_
That video is a Sound Design Masterpiece
Duchi I love that video!!
And don’t forget about Skinbone - 100 Miles. The gun sounds were beautiful, manifique
A classic masterpiece
*slurp* *slurp* proceeds to hum background music *slurp* *crash*
_"(RELEASE) Half-Life2: All sounds replaced with my voice"_ - *TRASE666*
ruclips.net/video/jwxN8sCIOOE/видео.html
That was an impressively smooth transition to your sponsor. I couldn't help but smile.
Talking of sound design, David Lynch's works are very interesting to look into as well. My word, the way he creates ambience, simply out of this world
Ashok Aayar so glad you mentioned this! The sounds you hear when you “fly” inside places or things is so iconic and classic Lynch
David Lynch is a genius , I don’t know how people have so much creativity . It is simply incredible
I can't remember where I heard this, but the foley artists of Indiana Jones had a fun time trying to figure out the punch sound effect. They would hit various objects themselves with their own fists, but punching doesn't have the same _"POW!"_ sound effect that we've been conditioned to hearing. They needed sound with a clear pop but at the same time was satisfying to the ear so the viewer can feel a sense of catharsis as Indy triumphs over the bad guys
The method they ended up landing on to get the sound (and don't ask me how they thought to try it) was throwing a wet leather jacket in front of a moving truck. The weight of the jacket smacking into the momentum of the truck generated such a satisfying sound that it was replicated in almost every action movie that followed, and now we are so accustomed to the fake sound instead of the real one making movies almost more influential on our perspectives than real life.
I love this video! I never thought about why sound designers exaggerate sound or stray from reality, and I assumed it was just for drama or theatricality. I didn’t think it could be so effective in telling a story, thanks for bringing this up.
0:41
"They'll create sounds that seem close enough to the actual thing"
WAIT SO LUCAS HAS ACTUAL LIGHTSABERS SOMEWHERE
Quartermast3r bro, the lightsabers of the movie are actually real, in post production they just record the sound again to make it sound louder
@@notsaint202 I'm pretty sure your definition of "real" doesnt mean they can cut through 6 tons of reinforced steel. That's what i consider real mate.
@@notsaint202 naw, lightsabers are real
Quartermast3r yeah, they can cut trough 6 tons of reinforced steel, but the sound can’t be recorded that well so in post they put sound effects on top
apparently the lightsabers were recorded by holding a metal slinky in a cup and letting one end fall to the floor, its really interesting
I think the most impressive thing I've ever heard is that the Reaper sound from Mass Effect is just a slightly changed bin closing
As a sound designer, I have to say, it's frustrating that so much emphasis is placed on the "deception" aspect of the work, because we all know that movies aren't real and it's not all that new or interesting to say "look we're LYING to you and you LIKE it!" To me, the most important thing about sound design is the communication, the language. I appreciate that you talk about this aspect in the video but the title still emphasizes the "lying" aspect. It's not really about tricking anyone or trying to "make" you believe something- most of us have a large library of sound fx and could conjure just about anything we want. What it's really about is character- I want you to really feel everything that a character is feeling, and I want to enhance the actor's performance. Until sound is added, since acting is generally so subtle, it will seem as if they are not showing any emotion at all. Have a character walking down the street with no clear look on their face. If the character just got fired, had an argument or something, of course I'll want to hear more noisy construction, dogs barking, traffic, etc. You will feel more of the frustration in their performance the more detail is added around them. It's all about adding detail that matches the aesthetic/character to keep the audience's feelings consistent with the character. And that just scratches the surface. The goal is not really to trick anyone, but to enhance what's already there. IMO, it's not a trick if it's exactly what the audience wants.
very well said. I wish there were video essays focusing on this aspect like you said.
I think Wilde was just trying to point out that exaggerating reality in some way is a crucial aspect of all artistic endeavors. The use of the word "lying," which has some obvious negative connotations, is actually another example of this same dynamic at work, it's a kind of hyperbole that draws the reader's attention to an aspect of the artistic process which they may not have recognized.
It's important to understand that RUclips video titles are "designed" as well... to attract attention and clicks. At this point, most RUclips viewers know the nature of the game, take it for what it is, and judge the content itself separately. You sound designers are loved by us all in any case!
Tbh I think he’s emphasizing the exact same point you just made. The headline might emphasize “lying” but the essay as a whole is quite specifically talking about the artistic merit and immersive benefit of doing so. You’re focused too much on the one word and not taking in what this video essay is actually saying.
From a cinema lover and a hobby editor, I agree with you on the point that every detail that we gonna add to the story has to be in order to match and emphasize the storytelling itself, the angle of what character are we looking through as an spectator, what is the mood, all setting up the basis of how the audience should conscious or not perceive the story to enhance it as desired
the importance of the art of sound design can not be overstated. I cant count how many times I've played an indie game that had a promising story or art style but was brought down by boring or simply bad sound design.
Iistening to this with one broken headphone just as God intended
I really enjoyed this video, but I really wish sometimes we could get just a fraction of a second more between your sentence ending and the sound we're listening for to start. I get there's good reasons not to but personally it takes a moment to kinda switch gears. Also there's a couple times where you're straight talking over the sound you're describing (the John Wayne gunshots for one).
Still, always great to watch your work.
A lot of youtubers will edit down their audio and remove and gasps and breathing, i'm not sure why but to me at least it doesn't sound like natural speaking.
@Nick Slouka It´s to make the video as short as possible. People have a really short attention span, so he needs to get all the points across as fast as possible. While still staying over 10 minutes for that sweet, sweet watch time of course.
I came here to say this, exactly. In a video about sound design, in which he highlights and explains the key aspects of certain sounds, he rarely even lets us hear said sounds without talking over them.
The narration is relentless. I would like to subscribe but another 5 minutes of this would be too much for me.
Yes, exactly this. It's irritating as hell.
*_For some reasons, 'Earrape Sound Effect' is one of my favorite cinematic sound effects to date._*
I’m sure someone here also likes the PLA-KET-KET-KET-KET sound effect, right?
Man I absolutely adore this stuff. Looking at all these tricks going on behind the scene is like watching a magic trick in action!
One of the smoothest sponsored segment segues I have seen on RUclips. Bravo good sir.
Now You Hear It
I was looking for this comment
You missed a great talking point in Saving Private Ryan!
One of my absolute favorite things about SPR is the lack of a musical score. Save for a couple of emotional scenes, the orchestra is silent during the battles. In the scene where Carparzo is shot, there is a neat little trick.
Carparzo is standing in front of a dilapidated piano at the moment he is shot. Instead of adding a musical sting, the bullet penetrates his body and strikes the piano. This causes a dramatic discordant sound that is completely natural to the shot. He even drags his hands over the keys as he falls down.
To me, it seems they planned this effect well before it got to post.
I thought that was so cool and I've never seen anyone mention it before.
5th
*_Noice_*
Disgusting!
I’m going to school for sound design this fall so this video was amazing!
2 years on now, I wonder how school was for you?
@@Suryaless Hey! I’m actually still in school but it’s been incredible! Im currently one of the top Sound designers at my school, and I’ve been on some crazy projects! Thanks for asking
i love the bit from private Ryan with the rain and then it slowly turns into gun fire into the distance is so smart thinking and it shows what ww2 was like as well in a single sound and a powerful meaning of bullet raining down on soldiers
yeah, the sound effects in scott pilgrim does give the movie a little extra oomph
These are the kind of Channels I love subscribing to.
Thank you for this vid !It makes my little sound designer student heart happy ! I was working on a play and I had to used like 15 different sounds to make only one explosion sound.
Out of all the video essayists on RUclips this guy is easily the most interesting
This may be your best video essay yet.
Great stuff, thankyou. I’m particularly fascinated with sound design in radio drama, love the innovative, from scratch creativity of it! // my fave sounds in film are probably ‘Close Encounters’ the whole ‘lights down’ and communication sequence, and Forbidden Planet, the invisible entity, bloody terrifying
Love the video, but I wish you would show more examples of the sound design you're talking about and slow down the video enough to let us hear it for ourselves. The pace was too fast and it drove me crazy.
Thank you
Every time I see one of these in my feed I get so excited
I Love your work! It’s very interesting and educational! Appreciate your time of teaching!
dude what seamless promo! hahaha
I liked this a lot.
Ayeeeee! I love your videos so much.
+Now You See It
I must say, this was a brilliant video about a topic very few viewers/listeners would care to notice; leaving the recognition to a percentage of people who are interested in foley or who have a natural curiosity outside of the general populations reception of cinema and all its facets. In actuality, that is, perhaps, the very goal of foley; nonetheless-create (and manipulate) sounds from infinite combinations of stimuli, then pair them with motion photography to deliver a cohesive (even if the scene itself intentionally has juxtaposing visual and audio qualities) scene that keeps the audience engaged with the film, and ultimately, the plot/stories within.
I’ve always appreciated the subtleties that make up a motion picture and really, any type of video production-its why I was always the guy in my group of friends to be “behind the boards,” when it came time to film & edit our skate videos of our early teen years. I would tweak out over matching, absolutely perfectly, certain scenes and sounds, that often times went unnoticed; especially when showing a skater their video part, since they cared only to fawn over themselves. Haha. Which I can’t be too mad about, as I want them to “recognize,” my efforts as well; it’s all ego at the end of the day, right?
I digress...
I would like to add, or suggest really, that you take a look at the original Jurassic Park movies behind the scenes look into foley. There are some iconic traits in that movie that were interesting to see how they were created. I won’t give away too much, since I do think you would enjoy the video, but some examples are the sound the T-Rex makes along with the sound (and visuals) that alerted the siblings and the man watching them that the T-Rex was fast approaching, while they were stopped in their disabled vehicles. The rippling water in the plastic cup was the stimulus in that scene that picked up the force of the T-Rex’s approaching steps, and the rippling effect was so much harder to create than we all probably appreciated.
Regardless, the effects team used a guitar string being plucked to create that (which I believe took extremely long to discover) and the T-Rex roar was a collection of various animal vocals combined at different levels. Those were some highlights from that behind the scenes footage-I honestly thought I might see some of that in this video.
Nevertheless, this was quality work! Keep it up! For what it’s worth, check out that Jurassic Park behind the scenes video; it can’t be that hard to find, it’s definitely interesting. Videos like that and cast & crew commentaries were always DVD features that I had to watch when I was younger because I always found such gems of movie making while checking them out.
Peace! 🤙🏽
You never disappoint dude, this was amazing
I liked the video before watching because I already knew it would be awesome
Lmao nice edit
@@soggycatgirl yeah i said 1st but realised how dumb it is
Man, I wish you upload more frequently, I just re-binged your videos, keep up the good content!
The classic cruiser klaxon from Star Wars is so iconic and one of my favorite sounds from cinema
You know you are watching a seasoned youtuber when how effortlessly they glide into the promotional pitch at the end. 😜😜
Great video as always.
Finally these JBL speakers away from my face are going to pay off.
Spot on analysis of this movie topic! Love for eg. the hole sound design of John Woos Face/Off from start to finish. Memorable scene in sound design: The Tyrannosaurus Rex scene of 1st Jurassic Park scarred hole movie audience. It used back in the early 90s as the first movie the new DTS format to the max! 🦖😱🍿
And I thought I couldn't love Saving Private Ryan more than I already do...
Reminds me of the Neo vs Smiths fight in "the matrix reloaded". They went a little overboard with the bowling pin sounds of Smiths falling over, lol.
They went a little bit overboard by even thinking about a sequel, let alone making two.
Ive been looking for a video like this for a long time . thank u
Incredible sound design
The lie of sound also works in video games, for example in Mark of the ninja, you hear thunder before it flashes to warn you to seek cover before the place is illuminated and put your character in the risk of being seen.
New upload?!
Today is a good day
I freaking love this video
For the scene in American psycho, is that the actual sound of a sword being unsheathed or just the sound we've come to associate with that from media? Actual sheaths don't have metal inside while the classic 'sword unsheathing' sound is the sound of scraping metal.
Another really interesting layer of sound trickery!
Partially or fully metal scabbards have been the preferred option for thousands of years, due to durability. As far as swords in movies go, one thing that's made up is the idea that medieval people wore their scabbard on their back. This was not the case, since drawing a longsword behind your head would be awkward especially in a hurry, and nigh impossible to put back without taking the scabbard off. The movies that do that have to use editing tricks to make it look like it works.
One of my favorite sound design moments of 2018 was the (*spoiler*) explosion of The Supremacy in The Last Jedi. With the rest of the movie being so loud and lush with sound design, a complete lack of sound was a stunning moment.
Great example! That indeed amped up the tension in the cinema! ☕🙂👍
That scene is my favourite one in that movie. And to remember that the cinemas had to put notes saying it wasn't a problem in the audio... People are ducking stupid.
@@MaiaPalazzo LOL, we hadn't here in Germany any caution note on midnight premiere! The sound was cristal clear in the theater hole time and that moment was obviously intentional. It's a wonderful testament to the rich Star Wars sound design, that they had to mute the sound a short moment to make a scene special.
@@markusuerschels3916 I didn't find any of those notes here in Brazil too, but there was a lot of noise about that happening in the US- as always Hahahaha Lol
This was a fantastic video essay - really enjoyed this different perspective over the visuals. :)
such great films discussed in this essay, great job mate
I always liked the sound design of Lilo and Stitch, particularly when Lilo shakes her weird jar of green liquid and when Nani runs on wooden surfaces. It just sounds like childhood to me. Anyone else with similar experiences?
Sometimes difficult to really listen to the sounds you're describing when you're talking over 80% of it and only give us 1-2 seconds to actually listen to it. For example, we only hear the bacon sounds once we're looking at the bacon-we don't get the chance to be sold on the illusion you're describing.
Wouldn't it have been better for you to go, "listen to this," show us the rain, then cut to the bacon that's actually making the sound?
No breathing space/room.
Tarkovsky had great sound design.
Once Upon a Time in the West / spaghetti westerns used cannon fire for gunshots. Thanks for that bit.
I was surprised that no Tarantino films were shown for this video. Some of his movies have the boldest sound design I've heard
I honestly thought the tie fighter sounds were from the Doppler effects of passing semi-trucks. They create a nearly identical sound to what is heard in those movies.
I will never look at movies the same way again...I'm still thinking about the bacon thing.........
that was a damn fine ad transition
Now every time there's rain in a movie, I'll get hungry for bacon... Thanks x)
It should be pointed out that real life gunshots actually are very loud and "heavy", similar to how they are in the movies. The reason they sound different on the news or in videos is because they're not recorded with proper high quality microphones that capture the full range and "bass" of the sound. If you stand right next to an AK being fired in real life it literally sounds like a KABOOM, while seeing it fired on the news it just sounds like a pop.
I wouldn't call it "lying", persay. It's more as if you're representing the world the way it ought to *feel,* rather than how it's supposed to *sound.*
Nisse yes, exaclty. You wouldn’t say a painter is trying to “trick” you into seeing an image that isn’t there
The trouble is you cant unhear some sound effects once you know. I hear all the lettuce getting cut up and torn when i watch horror.
it's pure deception. pure lies
That's spelt "per se". You want to sound smart? Don't look dumb while you do it.
Sapientia sit acceptatio ab errore hominum
Great content. I'm still amazed how you pull your sponsors in like a knife on butter.
Incredible analysis, keep it up!
Jacques Tati's Playtime has the best use of sound to make comedy
The sound design of hacksaw ridge was actually really good, not sure why you used that one as an example of 'everything sounding the same'
4:21 keanu reeves is breathtaking
8:59
I'm doing an online film class rn and I'm muted and we're doing sound so hi I'm here so I can answer things and sound really smart in class ty
And now I hear it. Thanks buddy
That is the smoothest ad imsert in my life
Perfect transition to the ad!
YESSSSS A NEW VID
that sponsor transition was smooth as heck
i fucking love your videos please never stop uploading
I would’ve mentioned The Final Master for its sword and blade sound effects in place of physical hits during some battles. Maybe even The LEGO Movie for its literal “Pew pew pew” sound effects for laser fire.
you just used two of my favoutie movies back to back in american psycho and the naked gun
Disappointed you didn’t use the shootout in Heat for this video
plastic14407 The purpose of this video is to display sound design added in post. Heat is famous for the gun fight that was recorded live.
Jonathan Bartholomew He uses the video of Keanu Reeves as an example of why not using the real gunfire sounds better, even though Heat uses real gun fire and sounds better than any shootout in movie history
Was it Heat that electronically synchronised camera shutters to gunshots to capture the muzzle flashes better? I feel like the Matric did this too
@@dom69foco No, that was Scarface, for the final shootout at Tony's mansion.
@@stoogefest16 Nice one, thanks! Weirdly I was just watching that scene yesterday
these videos are so relaxing I think I'm gonna fall asleep to this
greaat video and lotsf of good info but it would have been nice to actually hear more of the examples youre describing
This needs to be posted on your second channel Now You Hear It
Most famous sound in movie history?
I object.
The most famous sound in movie history obviously is the wilhelm scream.
Which needs to just die and never come back.
awesome vid man🙌
"You really should pay attention to the sound effects in these scenes. Now listen as I talk over all of them..."
That was the best sponsor segway I have ever seen.
Indiana Jones 3: The sounds of the rats are actually higher frequences of chicken-sounds.
Space movies in particular have to rely on inventive sound design alot (since movies don't actually send people to space).
And believe it or not, but Fast and Furious 1 used the sounds of the different cars to help tell their story.
This reminds me, I still have a lot of movie to watch.
Awesome video, thank you
Listening to all of these ideas, Its truely amazing how creative ppl can be :O
No one gonna mention how there shouldn't even be sound in *space?*
3:44 back when you could use trip wires on horses and no one gave a shit
Good sounds, these are. Approve of the video, i do
You should check out the sound design in Zack Snyder's Dawn of the Dead they "use sound as a weapon."
Actually Zack and team use the same strategy in all of his movies. For example, a bullet casing hitting the ground in slow motion would utilize the sound of a giant safe door closing.
Saving Private Ryan's exaggerated bullet fly-by sounds are not realistic, but they do convey to the viewer that there is some heavy lead in the air. It does increase immersion. Similar to sound effects in space combat. You'd actually hear nothing from outside your ship, if it weren't happening in the immediate proximity. BUT, it's always reasonable to assume that space age crafts would also have computer simulation for audio queues. Because this would objectively help the human pilot assess and react to the hectic mess happening around him. Hence, sound in space usually makes sense.
Hi! I LOVE your videos. I have an idea for a video that you could do on your channel. I've noticed that in movies such as ET and The Goonies and shows like Stranger Things, which all focus on childhood, bikes play an important part in the world of childhood. Obviously this is because these kids are not old enough to drive cars but I think it also conveys a sense of freedom.
I think it would be awesome if you did a video talking about this topic.
Keep up the good work!!!!!
I think good sound design is like good sports officiating, it's best when it's unnoticed. One sound effect from a great movie that always sounds off to me is the "paper crumpling/moving" sound in Back to the Future. It's clearly tin foil. Check it out sometime.
_Now You See It:_ He accomplishes this [?] with perhaps the most famous sound in movie history.
_Me:_ *WILHELM SCREAM!*
_Now You See It:_ **talks about Darth Vader's breathing**
Great stuff ❤️
thank god a new video
One thing about gunshots: unless you have heard an actual gun fire live, you probably don't know what a gun sounds like. Microphones and speakers simply are not able to capture that kind of sound without changing it in some way.