I have a problem my inflow object dosent if i put the Start Keyframe in frame 650 it dosent produce and liquid but ones i move it towards the beginning of the time like like keyframe 50 it Works with same setting i just moved the keyframe is there any fix to this i tried using Resolution it didnt help i went from 200 to 230 to 250 to 360 it still didnt work
Hi. If you are using an asset it could be that an inflow has keyframes on „enabled“. Otherwise , please use the support form on our homepage. This way we can help in the best way.
will flip fluid helps me to rendering issue too? I mean when I use normal blender fluid simulation, it takes 30second to render one frame, but with foam particle, it will render 78min per frame. Will flipfluids particle or splash, water simulation solve issue I have?
Good work! Thank you! I have a question. I'd like to track each particle's trajectory in the fluid simulation. That is, I want to export particle positions frame by frame, and importantly, the indices of particles in each frame are their identities. For example, the 1st particle in the 1st frame is the same particle as the 1st particle in the following frames. This seems impossible in Blender Mantaflow fluid. I'm wondering whether this can be achieved in the FLIP addon?
You can do this with white water particles using our attributes system. When enabled , each whitewater particle (foam, bubbles, dust, spray) gets an ID. This then can be used in geometry nodes to generate randomized colors, sizes, etc…
@@FLIPFluids Thanks so much for the reply! It sounds like this can only be done for the secondary effects like foam, bubbles etc. I guess the method you suggest cannot apply to the main body of the fluid, right?
I've been using the addon for a little bit now, I love it! However, I've been noticing that when I upload renders to youtube, it gets heavily compressed, especially at 1080p. The quality is passable at 1440p and 4K, but maybe because of the fast moving particles, it needs a much higher bitrate than youtube can support for good visual quality. Do you have any tips for keeping a fluid simulation's render's clarity through RUclips's aggressive compression and low bitrate?
We recommend to export as uncompressed image sequence and use a video editor to export the video with highest encoder settings. After uploading sometimes RUclips needs a while to to optimize the quality. Hope this helps :)
At the moment, there is not a turbulence force field integrated into the addon. The currently supported force fields are Point Forces, Surface Forces to attract liquid to a surface, Volume Forces to attract fluid into a volume shape (as in this video), and a Curve Guided Force to attract liquid to flow/spin along a curve or create a vortex.
yeah been using FF since it first came out and this update is awesome!! Quick question, do you have any videos on exporting please? I would like also to link my FF scene to another Blender project, is this possible please?
You can append the domain box from the simulation blend into another blend . All simulation data will then be there. Or you can export as alembic and import this into blender. But we recommend appending the domain.
@@ukmonk After appending a domain, check make sure that the simulation cache is pointing to the correct location. The cache directory can be set in the Domain > FLIP Fluid Cache panel and by default this location is relative to the Blend file.
Thanks for another great upgrade!!
now this is what I've been talking about, nice guys!!!... good job, a quick asset setup libray is awesome!!!
I have a problem my inflow object dosent if i put the Start Keyframe in frame 650 it dosent produce and liquid but ones i move it towards the beginning of the time like like keyframe 50 it Works with same setting i just moved the keyframe is there any fix to this
i tried using Resolution it didnt help i went from 200 to 230 to 250 to 360 it still didnt work
Hi. If you are using an asset it could be that an inflow has keyframes on „enabled“. Otherwise , please use the support form on our homepage. This way we can help in the best way.
I'm glad to see You make assets. Good Work.
will flip fluid helps me to rendering issue too?
I mean when I use normal blender fluid simulation, it takes 30second to render one frame, but with foam particle, it will render 78min per frame.
Will flipfluids particle or splash, water simulation solve issue I have?
If you are driving into issues, please use our support-form to request support :).
дякую !!!!
Good work! Thank you! I have a question. I'd like to track each particle's trajectory in the fluid simulation. That is, I want to export particle positions frame by frame, and importantly, the indices of particles in each frame are their identities. For example, the 1st particle in the 1st frame is the same particle as the 1st particle in the following frames. This seems impossible in Blender Mantaflow fluid. I'm wondering whether this can be achieved in the FLIP addon?
You can do this with white water particles using our attributes system. When enabled , each whitewater particle (foam, bubbles, dust, spray) gets an ID.
This then can be used in geometry nodes to generate randomized colors, sizes, etc…
@@FLIPFluids Thanks so much for the reply! It sounds like this can only be done for the secondary effects like foam, bubbles etc. I guess the method you suggest cannot apply to the main body of the fluid, right?
I've been using the addon for a little bit now, I love it! However, I've been noticing that when I upload renders to youtube, it gets heavily compressed, especially at 1080p. The quality is passable at 1440p and 4K, but maybe because of the fast moving particles, it needs a much higher bitrate than youtube can support for good visual quality. Do you have any tips for keeping a fluid simulation's render's clarity through RUclips's aggressive compression and low bitrate?
We recommend to export as uncompressed image sequence and use a video editor to export the video with highest encoder settings.
After uploading sometimes RUclips needs a while to to optimize the quality.
Hope this helps :)
Thank you for the tips! Looking forward to more awesome updates!
Is there a way to have a turbulence force for the fluid?
At the moment, there is not a turbulence force field integrated into the addon. The currently supported force fields are Point Forces, Surface Forces to attract liquid to a surface, Volume Forces to attract fluid into a volume shape (as in this video), and a Curve Guided Force to attract liquid to flow/spin along a curve or create a vortex.
yeah been using FF since it first came out and this update is awesome!! Quick question, do you have any videos on exporting please? I would like also to link my FF scene to another Blender project, is this possible please?
You can append the domain box from the simulation blend into another blend . All simulation data will then be there.
Or you can export as alembic and import this into blender. But we recommend appending the domain.
@@FLIPFluids ahh awesome! thank you so much! yeah tried with Alembic and seems to work fine but I will also try appending, thank you again!!
@@FLIPFluids Alembic works fine but appending the domain doesn't work! Weird! Any youtube tutorials on this please?
@@ukmonk After appending a domain, check make sure that the simulation cache is pointing to the correct location. The cache directory can be set in the Domain > FLIP Fluid Cache panel and by default this location is relative to the Blend file.
@@ryanguy4536 Ahh ok! Will try that! Thanks so much for replying!
Question when are you guys gonna do the next customer real?
We are working on our new homepage and then the customer reel project will be visible again. However- always feel free to send us animations :)
@@FLIPFluids can I get your gmail?