Idoneth Deepkin vs Nighthaunt - Warhammer: Age of Sigmar Battle Report
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- Опубликовано: 10 сен 2024
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Quick note that Lady O's ability No rest for the wicked brings back D6 MODELS, not wounds worth of models. In turn 2 I heard that it only healed 2 wounds on the Spirit Hosts. Would've brought back 2 models I guess.
It feels like the Nighthaunt completely fall flat if their opening plan fails. The charges are so important for them to get, it is surprising they don't have spells that lean into that tactic more(Bonuses to charge and whatnot). Or if they do, I haven't seen them in play. While they aren't especially magic-heavy, they really need to get defensive spells off if they take the first turn and can't get the alpha strike. The Mortarch of Grief's spell failures were hugely impactful as the Idoneth used their once-per-game powers immediately on engagement(Specifically High Tide). Almost painful to watch the Nighthaunt get hammered like this. Good game, regardless.
I'll rendezvous with you at the next battlefield.
It was over after turn 1 movement. The turtle didn’t even got the charge, the round 2 idk turn 1 could have been even more devastating.
Even if the priority would have been different, the nighthaunt would sit inside the IDK army who strike back round 2 and then have to fight them in high tide and a possible double the next round.
Also Deepkin are pretty good vs nighthaunt generally.
Playing defensively and trying to counter charge when jordan offers an opening would do the trick.
Let idk come to you. Feed them with screens, slow them down as long as possible, play for the points and strike in the late game.
It was a quite slow IDK List compared to other variations, which makes it possible for the nighthaunt to avoid them for quite some turns.
@@olafolafsson2755Honestly it's an even match up, Nighthaunt EHost can be built to just dance around Deepkin while doing splash mortals, then optimize the engagement.
Ryan's list just doesn't have a win condition, he's running with what he has. Even if you're trying to make mass Chainrasps work, lack of Spirit Torments, lack of Terminexus, lack of Chainghasts, etc. for the synergy.
@@PrussianWarfare Totally agree. The list didn't play into the strengths of Emerald Host. Plus, he just went right in the middle and waited to get killed. Emerald Host lists are meant to be extremely mobile, teleport at the right time to splash MW, use Terminexus, etc. Playing far objectives and dancing around could've been a better strat.
Happy to watch a batrep with two of my favourite factions
This background music is my favorite of all the ones you use, makes the reports feel... epic!
do you mean the background music during the turns, or while the players are talking?
@@SeasonofWar im pretty sure he was talking about the music during the turn, its awesome
Oh my god that Idoneth paint job is absolutely incredible!
Hard to watch for one particular army... no spoilers :L
Appreciate the content, always a pleasure to watch!
*SPOLIER COMMENT*
Ahhh man that was a tough one to watch as a big Nighthaunt fan aha. But also can't say I'm super shocked either. That's just the way it goes when plan A leaves you open with Nighthaunt at the moment. I have found myself having to play alot slower at Nighthaunt this season and can't really pull the trigger until around turn 2/3 depending on the army I'm facing but then you do always risk having to play catch up for primary objectives.
Great looking armies from you both though and awesome to see NH hitting the table all the same. Always next time!! :)
Yeah, I agree, its just the challenge with IDK is if you wait for 3 to engage it means you are charging into high tide IDK which is rough.
These are the most beautiful Idoneth Deepkin paint jobs I've ever seen. There's an ethereal feel to them that just draws living souls to them! Just couldn't help pausing the video every now and then to admire each and every unit!
Heya,
Great battep again despit being a quick one.
I loved the wider panning shots ❤❤ Gives more "battlefield" vibes.
Definitely something to pepper in moving forward!
You guys camera works is so great!
Thank you
I like this strategy for the battle reports a lot. It makes rules clear if you're curious enough to pause and helps to clarify what unit does what. Part of me does wish that they showed the dice rolls, especially with rules like the exploding 6s just to show the impact it has. That said it would slow it down and remove some of the nice, digestible shortness that this format does very well.
Also nice to see mor'phann played. They are my favorite deepkin subfaction lore wise, making them a big contender for my first army. The only downside being I can literally never even find good namarti heavy battle reports to see the play style, let alone mor'phann
Thanks for the kind words! I've played Mor'phann a ton on the channel in the past, and probably have a few extra games with them in our membership vault if you're interested in checking that out!
@@SeasonofWar I'll keep that in mind
Great battle report! I wish those IDK base toppers were still available :(
Wow. Fast win for idk. Wouldn’t have thought that. Nice report!
Oof, I feel with the right list Nighthaunt COULD do well this edition.
They can nighthaunt are pretty good. My friend manages to beat my soulblight pretty frequently. But I'm not sure if it's just the nighthaunt countering soulblight pretty effectively
Against Deepkin this can be an even match up for Nighthaunt, this list isn't built into Emerald Host
The idoneth king did 11 damage to a black coach with 4+ save and 4+ ward? That is insane!
I failed every single 4+ ward if memory serves.
I am simple man I see AoS content I click
Really like the painting and basing of the deepkin, what colors did you use?
Well, this was a non-game if I've ever seen one...
What do you mean?
That terrain looks fantastic. Great content. Background music is a bit loud for me. Keep up the great work.
So sad that you didnt play with the new point update, then you could have gone with 2x20 thralls instead 😅
Yeah sadly we didn't get the points changes early and this was filmed before they released
Can someone explain to me with what rules allowed IDK attack after each other at the start of Combat Phase (turn 2)? I'm kind of lost here
Did all of those have fight first on charge?
The Akhelian King has an ability to grant fight first to d3 units once per game. so I get those activations at the start of the phase, then also get to choose the first activation for the remaining units!
XD poor dude I feel your pain. You fought well till the end.
Position more defensively next time and the dice/prio won’t decide the game ;)
I knew that was a risk, unfortunately the trade off of being more defensive would be basically scoring 0 for the first few turns and then fighting IDK at high tide which didn't seem like a good option either.
How’re you unbinding spells with no visibility outside 12”? Or do you not need LOS for unbind?
You don't need LoS & its a 30" range!
What pieces did you use to convert that thrallmaster? It looks sick!
Love the battle mat with the fog in the forest! Wich one it is ? Where can I find it ?
Jordan's best intro ever
IDK's problem being that it has no rend (and no MW output), it's good against Nighthaut.
Gosh those aelves look great
Lovely terrain and mat where did you get it from?
There should be bonus points for the aetherrays...
Games like this and breaking models every game is why I sold off my Nighthaunt
Akhelian thrallmaster 140pts? It never costed that much...
Let’s go IDK
why you guys always beat up ryan?
😂
hahah, its my life. I'm the guy who approaches the hobby with the specific goal of being off-meta and unusual. Its fun, its exciting, its unique, but its not good for the win rate. ;)
I'm team IDK all the way
Ryan cant even win matchup that he should easily win 20:0. Not to mention that IDK used points before battlescroll.
How would you have played it different? I get that NH is way stronger if you run MSU Bladegheists but that's not the army I was piloting. We knew going in that this was a far from optimal NH list. Unfortunately it was a fairly volatile matchup and things went against me but I really don't think this was an easy 20:0. ;) I knew moving a bit forward on 1 was a risk, but scoring 0 on one and setting the game up to engage on BR 3 when IDK are their strongest isn't a great option either.
Its just a volatile match up unfortunately where whoever is doing the charging probably is going to win and the player with priority control has an advantage in determining that.