24:20 Actually No, When an air unit with limited ammunition runs out of ammo and there is no empty friendly airfield for it to land on and refuel, it will start to slowly lose health until death. In this clip, the century bomber that crashes was out of ammo and you didn't have an airfield, allied airfields are usable, but in this case, your co-commander's airfield was occupied, so you need to manually click on it with the unit selected for the air unit to land on it, otherwise it will not. 🤓
@@firestalker11 If you played Global Conquest against GDI it should become obvious fairly quickly; destroy the support-airfield when a Taskforce has Firehawks and they'll get damage until they crash.
@@CnCDune I've played the game for 10 years now I know all that mhm. But those first 2-3 years I played console tib wars 3 and kanes wrath which doesn't have a global conquest mode so it took me a few years.
I think this also applied to RA2. The Aircraft losing health when there's no airfields and their ammo have expended. I can't tell which if I saw it in vanilla or MO
I would argue that these cutscenes do not work the way they did back in the days and even in RA3 these cutscenes where a little to silly for the time (especially the last where you see the two girls bitching over the commander). The game also only worked, because unit control was tight (something modern RTS games seem to have forgotten somehow). The silliness of it all probably helped the "cult status" but didn't save the C&C franchise from crashing. RA3 felt abandoned after the Open Beta (I have played C&C3 and RA3 much those days), which was confirmed after the game only got a singleplayer addon and was forgotten in favor of C&C4 (which crashed and burned very hard). RA3 had two very nice concepts though, that I haven't seen executed at this level anywhere else. Namely the hybrid units AND buildings on land and water and the coop campaign that was designed to be actual coop instead of just shoving an additional player into a singleplayer mission. It's sad that those great RTS studios somehow forgot how to make these games in the first place and we are left with smaller studios rediscovering the way those games where made.
@@HQbaracuda red alert was always a special kind of silly, but the mainline c&c games managed a great mix of silly and serious without being offensive by today's standards
@@SleepyFen I mean it isn't exactly ideal that literally every female character except like one seems to soley exist to fall in love with the player character, and they're also all secondary characters with no power, being either advisors to your or units you directly control. Though if the remake has an equal ammount of twinks and himbos I'll be happy.
17:10: Isn't attacking the president a state treason? 24:25: Aircraft is losing HP not because it's burning but because it has no assigned airfield. This mechanic exist in all 3rd-gen CnC games. It represents aircraft losing its fuel and/or requiring periodic maintenance.
It’s not treason as the government and military of the U.S. is in support of the alliance as foreign policy so that means the president is ignoring his constitutional duties and committing treason by using a rebel army to enforce this policy.
I can’t see my original comment so maybe it wasn’t included for some odd reason, or maybe it’s a glitch, but the president is the one breaking US rules, denying Congress’ support for the alliance that’s implied and using a rebel army against the real army including Warren, so it’s the president committing treason
In the Empire of The Rising Sun campain it's revealed that JK Simmons is a robot spy controlled by Japan. This reveal actually creates a number of plot-holes. For example: in the soviet campain Japan is defeated 1st and JK ends up being the final boss. However if Japan was already defeated how JK still opperational? Why would Soviets upon defeating Japan not be able to uncover JK's true identity?
@@Honzik207Vindicator is also a top tier unit in online play because if you press stop attack at the right time, the Vindicator only drops one bomb instead of all three on a target, so if you micro well, you can kill 3 infantry unit with it. Combined with cryocopters, you can kill 3 frozen units with a single Vindicator. Given the opportunity, they can freeze and kill 3 ore collectors with it, crippling a player’s economy.
What i love about this channel is that anyone else would say " it is what it is" and accept cut scene losses, but you my friend are on a different level. Also i love the RED ALERT MEMES
Technically Giant Grant Games, who pioneered the Deathless RTS genre, also does the same thing, and will go to unreasonable extents to keep all units alive.
And it has gone a full circle... the French colonized Vietnam, Vietnamese hide in the trees, Mirage Tank crews are all French, that uses their gap generators to hide them as trees. In the words of Kronk; "Oh yea, it's all coming together."
The Empire campaign also has to be the hardest to do deathless. Soviet units are tanky, Empire units crumple like paper. Allied units are expensive but they have tons of utility like Athena shields and cryo freeze that allow you to protect your vulnerable units, Empire has none of that. On top of that Empire has the worst air-to-air fighter for deathless purposes. I foresee a lot of missions where he's forced to capture Allied/Soviet MCVs and basically play as the other factions because it's just impossible to do it deathless as the Empire. The Pearl Harbor mission in particular is going to be an absolute slogfest without some heavy exploits, it's like mission 4 and you have less than half of your tech tree unlocked but the Allies hold NOTHING back in that mission.
@@ydp868 I wonder how he would do the shogun executioner build mission start deathless, where you need to escort the transport, since the only way to actually do it solo on hard is to have your co commander get his units killed by the subs to draw them out.
As a frequent watcher of Cybert. Yes, Cryocopters are extremely powerful because of the Allies' ability to rush Air Factories and pump out Vindicators to control the map. Adding Cryocopters on top of that and the fact that Allies' Vindicators + Cryos are an extremely powerful combination, makes Allies a very strong faction.
4:54 This problem was solved by boarding an engineer in an IFV. As in Red Alert 2, he not only repairs vehicles, but also removes terror drones from it. 23:21 You can prepare better - you need to sell all the buildings except the construction yard, and send the peacekeepers who appear after their sale to the coast.
The thing with the aircraft catching fire is what happens when you don’t have an airbase for them. It was probably included as a means to stop you from building aircraft and then play keepaway to stall out a loss in a multiplayer match after your base has been destroyed
You can't actually stall out a match by hiding aircraft because the loss condition is losing all your buildings (captured neutral buildings like Oil Derricks don't count) and when you do, all of your remaining units instantly die
I can't wait for Psyminette to complain about the piss weak defense structures of the empire, and the montage of that 1 specific level... either way I'm also excited for the next mental omega lore video!
I personally hope he is going to complain about cryocopters being OP. You don't face many of them in other 2 previous campaigns. In reality he is going to complain about Tatsu's flanking maneuver in mission 4.
Fun thing about King Onis and cryocopter: you can shrink ray king onis. Not only does this stop them from charging through your units to kill them, your own units can instead crush them. This also works against Apoc tanks, MCVs and other crushing units...
The Rising Sun campaign would probably be the hardest to do but possible. However, I can imagine Psyminette's struggling with just one mission though MISSION 4. aka the Allies' (Cryocopter's) debut
if a spy goes in a super reactor I believe it goes down for about 75 seconds as opposed to 30 seconds with anything else Edit:Also yes cryocopter is busted just allies in general too Edit2:also yeah air units with no airfield slowly take damage if I recall
always loved the allies flexible roster, the whole stick an infantry unit in it to change how it works, especially when they actually made it work with other faction's infantry. it's no overlord tank with a bunker, but i'll take it.
Nice work on the deathless missions. A couple of minor notes: in the Mt Rushmore mission, the president's limo is not actually invulnerable once it's frozen. I found out the wrong way by freezing it with a cryocopter, which got shot by an enemy plane, and the pieces landed on the limo, doing critical damage since it's frozen. The whole story of that mission is badly done as well. 1: President goes to a massive tower about 100 meters away from the base to send a signal to fire the big bad LAZOR. Smoke signals would have sufficed from his position. 2: You destroy the tower, so cow the president can't send the signal, but if he were to die, the a different signal *will* be sent that still triggers the laser. that makes 'perfect' sense XD. 3: If you are successful in taking out the biggest weapon this president has, then he'll try to fly away. If he's successful, it's not 'oh well, he got away but I'm sure the neighbours in the next state will tel him to stop throwing a hissy-fit. No, if he flies away you'll have lost the mission just as badly as if he actually fired the laser. In the Tokyo mission, I liked to capture one of the Decimators. If they have three, I need at least one.
Wow, no casualties at all even when up against Terror Drones. Very impressive commander skills from the both of you. Can't wait to see how you two tackle the Rising Sun campaign and Yokohama Harbor. That'll be a fun treat to see.
Yokohama Harbor can be completely cheesed if necessary. The enemy Allies AI doesn't activate until you freed the forward bases and you're not on time limit for that, so you can just take Yuriko and take out the enemy base before even starting the first objective. (the Soviets still arrive in the middle of that and are active, but Yuriko can cripple them in time if she's there) I'm more curious about Pearl Harbor mission, personally
@@ahmadtarek7763 Yeah, which is rather funny how his security for being frozen, is his own army sending crashing jets ontop of himself What sounds funny to me about bribing the driver, is that would mean its on your side, so if the enemy sent something that could target ground, they would also kill him. Its just a weirdly designed mission in general it seems.
I had no idea you can one shot the fortress with Tanya like this, I would spend so long trying to kill it lmao, also didn't know the projection field of the Athena canon was this good or that it stopped the kamikaze drones. I'm really happy I got recommended this video, an easy sub.
Aircraft Carrier special ability is very strong , it will shut down the entire group leaving them defenseless . You gonna hate them in Empire campaign .
Ah yes Psyminette really blessed us with a masterpiece once again, the gods have listened to our prayers. I am crying once again, balling my eyes out, I am forming waterfalls as we speak. Thank you Pysminette, thank you.
14:25 One interesting thing about The Unfathomable Fortress mission that i've managed to find with my teammate is that you can pilot snipe the radar ship and then capture it with your spy. It won't really do anything since it still needs to be destroyed... But just a small fun fact
A monument to madness has a funny bug where if you use a century bomber to air drop a spy near the limo you can convert it to your team and give it a new move order to basically remove the timer in the first phase However I think the second phase would fail the deathless part as you would have to force fire on your now friendly limo possibly adding a death to your side
so to those who want to do the tokyo mission but is as bad as I am - I have a cheese for you. after you endured the phase 1 of the mission, all your funds would be deducted no matter how much you saved up. BUT, after that, you can then sell all the structures you have and gain a hefty amount of money back before the superweapon is dropped on you. after that, rebuild without giving the co-commander the order to teleport, and you will find yourself in a rather interesting spot: all the EoRS commanders become rather passive. They will not really produce any unit and attack you, allowing you to (slowly) rebuild and complete the mission without triggering the fleet at all. in fact, you can clear the map, build a maze of towers where the fleet would spawn, and then make the co-commander to teleport. rush out some planes, and bomba the superweapons, and you basically turn this mission into easy mode. the downside is that you have to do this mission without the orbital laser, as they are not "unlocked" for you yet.
7:11 bruh when I was like 11 and first playing this game I just sent so many vindicators to their doom. Rip to all the brave pilots who were forced to go through a terrible strategy.
Small trick for the mount Rushmore mission: Don't freeze the Prez until he's right behind your base (bottom left corner iirc). From there, just built the most insane net of missile turrets + apollo air groups you can. I had like 16 aircrafts, 12 flying at all times.
21:50 You can also sell all your buildings right before the Decimator attacks then send the Peacekeepers from them to garrison the buildings at the South-West corner.
20:50 What's absolutely hilarious is that in the very next mission you find out that President Ackerman was, in fact, correct to not trust the Soviets.
The main issue was really that he was planning to just wipe out and entire city including civvies but yeah, it is funny how you get betrayed the next mission after. What's a bit of a plothole here is that these head weapons still technically exist for the allies. Which means if they wanted to they could still apparently level any city on Earth. You'd think that'd be enough of an incentive for the rest of the enemies to just give up
1:50 It's not a oneshot; this isn't TibWars/Kane'sWrath. Peacekeeprs or Imperial Warriors trade 1:1 with infantry in a garrison when they walk/run into it. 7:12 Micro kind of matters, but this mission sells off lots of the static defense when you destroy each 'onion ring' of superreactors. 7:50 No, that isn't right; Green hasn't yet destroyed the first superreactor on Green's half of the map. 11:07 It's only dominant if micro'd correctly. XYHC propaganda spreads wide since the RA3 community is so small. It's only as good as the player using it. 24:32 That happens to any aircraft which is out of ammo which doesn't have enough hangar space to land on. It only happens when these planes have no ammo; even one tiny sliver of an Apollo Fighter's ammo supply is enough to not cause this. 30:48 All Soviet AA in RA3 does AoE damage; don't let your Apollos (or any other air units) stack. 34:50 Whichever player gets any infantry unit into a pilot-sniped vehicle takes control of it. Yes, MCVs included.
Interesting opinion about cryocopters. Whilst XYHC covers mostly competitive scene, I also believe they are really good in PvE setting - but you need to learn some basic micro(for example not using all of your S.H.R.I.N.Ks on 1 target.) Anyways, I haven't seen this opinion on cryos that much.
i wanna add that 20:36 Ackerman's helicopter when destroyed drops pieces that have the same green shiny trail that Japanese vehicles, hinting us at Ackerman being a puppet of the Rising Sun Empire
In addition, not only infantry can gets into vehicle: If you include one infantry and one vehicle to capture an unmanned vehicle, you can stop the infantry, and see that vehicle somehow fit into another vehicle. Shame we didn't get to see that trick pulled off in Mount Fuji due to no lost rule. This is also the only way possible to capture Emperor's red mecha, since normal infantry refuse to pilot it once Natasha sniped it.
The shogun battleship in first segment of "forever sets the sun" is built by those side objective docks, while the Apollo jets that rushed to president's limo and engage your cryocopter in "a monument to madness" is map-rigged trigger response once you get a cryo copter in field(or built an airfield?) Since you know that empire is going to blast you with their ultimate weapon in mission "forever sets the sun", and you are capable of controlling the activation of next stage in certain degree (able to complete side obj of destroying those docks), why can't you sell all the structure given and order your units heads to shores to reduce destruction, as well as get extra credits for rest of the mission? In that way structure sold instead of lost is much better statistically...(probably a hell of an effort to handle those peacekeepers from selloff, but still.)
A tip for the Allied Tokyo mission.. Send your units away and sell ALL of your structures. Then tell the peacekeepers to run away. You'll get additional units (the infantry), a small extra amount of money (from selling), and i don't believe it's a lost structure. The decimators will not destroy your remaining Con Yard. Question, why didn't you blow up most of the reactors in Allied mission 3? The Soviets sell their defences if you do that
I think I found a plothole. Mission 9 takes place in Leningrad. However, in the RA timeline, Lenin (a bald man with a goatee) is actually Kane/Yuri. It should had been called something else...
Nope, in Red Alert 1, Kane was Stalin's advisor and in Red Alert 2 Yuri appears alongside Stalin in an image No way either of them were Lenin, and pretty sure Dreadnought also mentions him at some point
I can't wait for the empire campaign, I was trying to do it with a friend to see how it would go but it did not go well because he had never played red alert 3 before. I can almost do it by myself if not counting the AI
2nd video to watch on this channel (algorithm gave me the GDI deathless mission). Seeing you play on hard mode like a madman with adhd (i mean it in a good way) and making it look easy makes me deeply re-evaluate how I play on medium lol
Part of the goal of the deathless videos is to shed light on some strategies that could potentially benefit someone who is just playing normally. If it helped you out in a regular playthrough then that goal is accomplished haha
@@Psyminette The goal was indeed accomplished, heck I even used your strategies to scrape out a win on the last GDi mission in CnC3 (although I had to use the Scrin as the Rift generator nuked my base)
21:50 I cheesed my way here by building my base near the beach although kinda risky I built defenses near the beach and assisted with cryocopters, when the 4 Tengus' flyover the base thats when I sell my previous base and pullout any units, as long as any units or buildings are outside the blast radius everything will be lowered to 50%hp, with the defenses and buildings are already set up I can begin countering the enemy. And before the Psionic Decimator fired I managed to build a small fleet and assisted with cryocopter, Vindicators and Apollo to defend the base
I dunno why but I did often discover Psyminnete videos faster than Ackerman's limousine lol. By the way, I really want to see full gameplay footage or vod whatever hhe. Whoever was your co-op, he is great!
Awesome video as usual bro! Can’t wait to see the Japanese campaign ( especially the part with the shogun executioner ) I wish I could play with my brother tho , every time we try lan it shows an error about a CD key , even tho we bought the game on steam
24:20 Actually No, When an air unit with limited ammunition runs out of ammo and there is no empty friendly airfield for it to land on and refuel, it will start to slowly lose health until death. In this clip, the century bomber that crashes was out of ammo and you didn't have an airfield, allied airfields are usable, but in this case, your co-commander's airfield was occupied, so you need to manually click on it with the unit selected for the air unit to land on it, otherwise it will not. 🤓
Ahh, that makes a *lot* more sense now lol.
Works like that in tib wars 3 and kanes wrath as well which took me awhile to figure out lol.
@@firestalker11 If you played Global Conquest against GDI it should become obvious fairly quickly; destroy the support-airfield when a Taskforce has Firehawks and they'll get damage until they crash.
@@CnCDune I've played the game for 10 years now I know all that mhm. But those first 2-3 years I played console tib wars 3 and kanes wrath which doesn't have a global conquest mode so it took me a few years.
I think this also applied to RA2. The Aircraft losing health when there's no airfields and their ammo have expended. I can't tell which if I saw it in vanilla or MO
We really need to bring back games with live-action cutscenes. Seeing famous actors dressed up in video game attire is timelessly amazing
I would argue that these cutscenes do not work the way they did back in the days and even in RA3 these cutscenes where a little to silly for the time (especially the last where you see the two girls bitching over the commander).
The game also only worked, because unit control was tight (something modern RTS games seem to have forgotten somehow). The silliness of it all probably helped the "cult status" but didn't save the C&C franchise from crashing. RA3 felt abandoned after the Open Beta (I have played C&C3 and RA3 much those days), which was confirmed after the game only got a singleplayer addon and was forgotten in favor of C&C4 (which crashed and burned very hard).
RA3 had two very nice concepts though, that I haven't seen executed at this level anywhere else. Namely the hybrid units AND buildings on land and water and the coop campaign that was designed to be actual coop instead of just shoving an additional player into a singleplayer mission.
It's sad that those great RTS studios somehow forgot how to make these games in the first place and we are left with smaller studios rediscovering the way those games where made.
@@HQbaracuda red alert was always a special kind of silly, but the mainline c&c games managed a great mix of silly and serious without being offensive by today's standards
@@SleepyFen I mean it isn't exactly ideal that literally every female character except like one seems to soley exist to fall in love with the player character, and they're also all secondary characters with no power, being either advisors to your or units you directly control. Though if the remake has an equal ammount of twinks and himbos I'll be happy.
Love George Takei in this. You are made of stupid!
Yes, especially the three intelligence officers
The fact that the opening mission in the UK is a nice, sunny day is the most unrealistic thing about this game.
I mean that handshake with Einstein change things you know... even weather
I was going to say, since when does Brighton look like that
Meanwhile. Mental omega last and even first missions 💀💀💀💀
5:54 Let's be real here: Allied watermelons would probably had ended the whole conflict on day 1.
Nukes?
That's wild bruh.
BABE WAKE UP! ZERO DEATH COMMANDER IS BACK!
WTF IS A -KILOMETER- UNIT LOST AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
LAS GOOOOOO
You mean giantgrantgames? The person who has been doing zero death campaigns in RTS games for over 4 years?
@@Jello_Criminal The father of zero death RTS campaigns, yes, but he's considerably slower with his upload schedule.
17:10: Isn't attacking the president a state treason?
24:25: Aircraft is losing HP not because it's burning but because it has no assigned airfield. This mechanic exist in all 3rd-gen CnC games. It represents aircraft losing its fuel and/or requiring periodic maintenance.
By going against the government the president is the one committing treason against the constitution
It’s not treason as the government and military of the U.S. is in support of the alliance as foreign policy so that means the president is ignoring his constitutional duties and committing treason by using a rebel army to enforce this policy.
Especially since the Congress and VP move on and continue with the allies he clearly doesn’t have constitutional or congressional support.
I can’t see my original comment so maybe it wasn’t included for some odd reason, or maybe it’s a glitch, but the president is the one breaking US rules, denying Congress’ support for the alliance that’s implied and using a rebel army against the real army including Warren, so it’s the president committing treason
In the Empire of The Rising Sun campain it's revealed that JK Simmons is a robot spy controlled by Japan. This reveal actually creates a number of plot-holes. For example: in the soviet campain Japan is defeated 1st and JK ends up being the final boss. However if Japan was already defeated how JK still opperational? Why would Soviets upon defeating Japan not be able to uncover JK's true identity?
Yup cryocopters singlehandedly catapult allies into top tier compared to everyone else
How about Vindicators though?
@@Honzik207To shatter the ice created by the former
@@Honzik207Vindicator is also a top tier unit in online play because if you press stop attack at the right time, the Vindicator only drops one bomb instead of all three on a target, so if you micro well, you can kill 3 infantry unit with it. Combined with cryocopters, you can kill 3 frozen units with a single Vindicator. Given the opportunity, they can freeze and kill 3 ore collectors with it, crippling a player’s economy.
Bro, wake up, he's back
Im up!
What i love about this channel is that anyone else would say " it is what it is" and accept cut scene losses, but you my friend are on a different level.
Also i love the RED ALERT MEMES
Technically Giant Grant Games, who pioneered the Deathless RTS genre, also does the same thing, and will go to unreasonable extents to keep all units alive.
2 dudes conserve all troops possible
25:18 Mirage Tanks are piloted by French people so it should be The trees are speaking French
Atleast those trees arent shooting AKs and speaking Vietnamese lol :v
And it has gone a full circle... the French colonized Vietnam, Vietnamese hide in the trees, Mirage Tank crews are all French, that uses their gap generators to hide them as trees. In the words of Kronk; "Oh yea, it's all coming together."
@@redacted8983 Obviously the drivers are all French foreign legion soldiers from Vietnam.
I see he's saving the best campaign for last the Japanese campaign
Also the hardest in my opinion for normal playthrough
@@Honzik207It is the hardest. The game orders them Soviet, Allied, and Empire in difficulty order and recommends that you play them in that order.
@@Honzik207 Mostly because you are up against Allied BS like Carrier EMP missile and constant Shrink beam spam....
The Empire campaign also has to be the hardest to do deathless. Soviet units are tanky, Empire units crumple like paper. Allied units are expensive but they have tons of utility like Athena shields and cryo freeze that allow you to protect your vulnerable units, Empire has none of that.
On top of that Empire has the worst air-to-air fighter for deathless purposes.
I foresee a lot of missions where he's forced to capture Allied/Soviet MCVs and basically play as the other factions because it's just impossible to do it deathless as the Empire.
The Pearl Harbor mission in particular is going to be an absolute slogfest without some heavy exploits, it's like mission 4 and you have less than half of your tech tree unlocked but the Allies hold NOTHING back in that mission.
@@ydp868 I wonder how he would do the shogun executioner build mission start deathless, where you need to escort the transport, since the only way to actually do it solo on hard is to have your co commander get his units killed by the subs to draw them out.
As a frequent watcher of Cybert. Yes, Cryocopters are extremely powerful because of the Allies' ability to rush Air Factories and pump out Vindicators to control the map.
Adding Cryocopters on top of that and the fact that Allies' Vindicators + Cryos are an extremely powerful combination, makes Allies a very strong faction.
4:54 This problem was solved by boarding an engineer in an IFV. As in Red Alert 2, he not only repairs vehicles, but also removes terror drones from it.
23:21 You can prepare better - you need to sell all the buildings except the construction yard, and send the peacekeepers who appear after their sale to the coast.
I guess if they're gonna be destroyed anyway...
Best of luck with the Empire campaign. The Allies in the fourth mission have an absolutely insane production rate
4:33 okay that was so freaking hilarious
The thing with the aircraft catching fire is what happens when you don’t have an airbase for them. It was probably included as a means to stop you from building aircraft and then play keepaway to stall out a loss in a multiplayer match after your base has been destroyed
They are fine indefinitely if they have ammo. They only start losing HP once they've dumped their arsenal AND have nowhere to land.
You can't actually stall out a match by hiding aircraft because the loss condition is losing all your buildings (captured neutral buildings like Oil Derricks don't count) and when you do, all of your remaining units instantly die
@@selectivepontification8766Correct, except for Kane's Wrath Global Conflict
I can't wait for Psyminette to complain about the piss weak defense structures of the empire, and the montage of that 1 specific level... either way I'm also excited for the next mental omega lore video!
I personally hope he is going to complain about cryocopters being OP. You don't face many of them in other 2 previous campaigns.
In reality he is going to complain about Tatsu's flanking maneuver in mission 4.
@@Honzik207 Or constant barrage of blackout missile from Carrier .
@@kampfer91that Hawaii mission still gives me nightmares.
Fun thing about King Onis and cryocopter: you can shrink ray king onis. Not only does this stop them from charging through your units to kill them, your own units can instead crush them.
This also works against Apoc tanks, MCVs and other crushing units...
The editing has gotten a lot better
The Rising Sun campaign would probably be the hardest to do but possible.
However, I can imagine Psyminette's struggling with just one mission though
MISSION 4. aka the Allies' (Cryocopter's) debut
if a spy goes in a super reactor I believe it goes down for about 75 seconds as opposed to 30 seconds with anything else
Edit:Also yes cryocopter is busted just allies in general too
Edit2:also yeah air units with no airfield slowly take damage if I recall
You an Saint Jam are my favorite youtubers cus I love these games but I suck at them so it's cool to see them played as close to perfect as possible.
always loved the allies flexible roster, the whole stick an infantry unit in it to change how it works, especially when they actually made it work with other faction's infantry.
it's no overlord tank with a bunker, but i'll take it.
Nice work on the deathless missions.
A couple of minor notes: in the Mt Rushmore mission, the president's limo is not actually invulnerable once it's frozen. I found out the wrong way by freezing it with a cryocopter, which got shot by an enemy plane, and the pieces landed on the limo, doing critical damage since it's frozen.
The whole story of that mission is badly done as well.
1: President goes to a massive tower about 100 meters away from the base to send a signal to fire the big bad LAZOR. Smoke signals would have sufficed from his position.
2: You destroy the tower, so cow the president can't send the signal, but if he were to die, the a different signal *will* be sent that still triggers the laser. that makes 'perfect' sense XD.
3: If you are successful in taking out the biggest weapon this president has, then he'll try to fly away. If he's successful, it's not 'oh well, he got away but I'm sure the neighbours in the next state will tel him to stop throwing a hissy-fit. No, if he flies away you'll have lost the mission just as badly as if he actually fired the laser.
In the Tokyo mission, I liked to capture one of the Decimators. If they have three, I need at least one.
Wow, no casualties at all even when up against Terror Drones. Very impressive commander skills from the both of you. Can't wait to see how you two tackle the Rising Sun campaign and Yokohama Harbor. That'll be a fun treat to see.
Would be better if he realize he can put engineer inside IFV to repair his infected vehicle .
Yokohama Harbor can be completely cheesed if necessary. The enemy Allies AI doesn't activate until you freed the forward bases and you're not on time limit for that, so you can just take Yuriko and take out the enemy base before even starting the first objective. (the Soviets still arrive in the middle of that and are active, but Yuriko can cripple them in time if she's there)
I'm more curious about Pearl Harbor mission, personally
I've reached The Famous Liberation in the video. Did... Did you forget an engineer in an IFV can remove terror drones?
either its too squishy or too much epsilon has caused losing memories
I forgot this isn't TibWars LOL mixing up my APCs and IFVs
Fun fact about the Rushmore Mission, the limo can be bribed with a spy, which will mean you have unlimited time to complete the mission.
Thanks for the tip.
I just cheese the mission with 12 century bombers
I knew about freezing it to make the mission easy mode but bribing the limo driver is just genius
@@Goremizethe problems with freezing it is any aircraft falling on it will kill it and lose the mission, I really like the bribe idea tho.
@@ahmadtarek7763 Yeah, which is rather funny how his security for being frozen, is his own army sending crashing jets ontop of himself
What sounds funny to me about bribing the driver, is that would mean its on your side, so if the enemy sent something that could target ground, they would also kill him.
Its just a weirdly designed mission in general it seems.
5:03 I think you can use Spies after this to bribe two Dreadnoughts on the north.
5:18 Even better if you infiltrate Super reactor.
When the C&C needed him the most
He came back
I had no idea you can one shot the fortress with Tanya like this, I would spend so long trying to kill it lmao, also didn't know the projection field of the Athena canon was this good or that it stopped the kamikaze drones.
I'm really happy I got recommended this video, an easy sub.
It also took down Seawings! Wow, had no idea it could do that. (Athena Cannon)
Watching this without knowing anything about the game, there's so much stuff in it
Aircraft Carrier special ability is very strong , it will shut down the entire group leaving them defenseless . You gonna hate them in Empire campaign .
I'm so glad I subbed this channel back when you did CnC3 deathless.
Love the new editing!
Ah yes Psyminette really blessed us with a masterpiece once again, the gods have listened to our prayers. I am crying once again, balling my eyes out, I am forming waterfalls as we speak. Thank you Pysminette, thank you.
IFV's with engies inside become repair vehicles. They destroy terror drones and repair your units on the move. Multigunner Turrets work as well.
Another great video, thanks for a great gift on my final day before my vacation ends
Great Video and editing!
fun tip when you get to the Empire of the Rising Sun campaign, Rocket Angel spam is kind of a valid, albeit, cheesy strat
Bro please make the mental omega series I love them😭🙏
He will but right now we enjoy this
YES! MORE RA3! Thank you a lot PSY, thanks a LOT!
10/10 playthrough... absolutely crashed my way of playing from now onwards... can't wait to see the squishy rising sun playthrough
8:10 you can use IFV + Engineer to remove the annoying Terror Drone
14:25 One interesting thing about The Unfathomable Fortress mission that i've managed to find with my teammate is that you can pilot snipe the radar ship and then capture it with your spy. It won't really do anything since it still needs to be destroyed... But just a small fun fact
ok, that ending got me. Well done.
A monument to madness has a funny bug where if you use a century bomber to air drop a spy near the limo you can convert it to your team and give it a new move order to basically remove the timer in the first phase
However I think the second phase would fail the deathless part as you would have to force fire on your now friendly limo possibly adding a death to your side
Dang I never thought the day would come that this would return
This video is 🔥🔥🔥
Can't wait for Deathless Empire🔥🔥
so to those who want to do the tokyo mission but is as bad as I am - I have a cheese for you.
after you endured the phase 1 of the mission, all your funds would be deducted no matter how much you saved up. BUT, after that, you can then sell all the structures you have and gain a hefty amount of money back before the superweapon is dropped on you.
after that, rebuild without giving the co-commander the order to teleport, and you will find yourself in a rather interesting spot: all the EoRS commanders become rather passive. They will not really produce any unit and attack you, allowing you to (slowly) rebuild and complete the mission without triggering the fleet at all. in fact, you can clear the map, build a maze of towers where the fleet would spawn, and then make the co-commander to teleport. rush out some planes, and bomba the superweapons, and you basically turn this mission into easy mode.
the downside is that you have to do this mission without the orbital laser, as they are not "unlocked" for you yet.
Editing is so good
Legend is back
Just found your channel like a week ago, loving the C&C content 10/10! Looking forward to seeing you do the Japanese campaign!
I was waiting for this
7:11 bruh when I was like 11 and first playing this game I just sent so many vindicators to their doom. Rip to all the brave pilots who were forced to go through a terrible strategy.
For the psionic decimator cutscene, you can actually sell all your structures. Providing funds and no lost structures.
great vid as always! I really liked how you incorporated the helldivers intro
Welcome back! I love your videos!
Small trick for the mount Rushmore mission: Don't freeze the Prez until he's right behind your base (bottom left corner iirc). From there, just built the most insane net of missile turrets + apollo air groups you can. I had like 16 aircrafts, 12 flying at all times.
As always great video mate!
21:50 You can also sell all your buildings right before the Decimator attacks then send the Peacekeepers from them to garrison the buildings at the South-West corner.
20:50 What's absolutely hilarious is that in the very next mission you find out that President Ackerman was, in fact, correct to not trust the Soviets.
The main issue was really that he was planning to just wipe out and entire city including civvies but yeah, it is funny how you get betrayed the next mission after.
What's a bit of a plothole here is that these head weapons still technically exist for the allies. Which means if they wanted to they could still apparently level any city on Earth. You'd think that'd be enough of an incentive for the rest of the enemies to just give up
1:50 It's not a oneshot; this isn't TibWars/Kane'sWrath. Peacekeeprs or Imperial Warriors trade 1:1 with infantry in a garrison when they walk/run into it.
7:12 Micro kind of matters, but this mission sells off lots of the static defense when you destroy each 'onion ring' of superreactors.
7:50 No, that isn't right; Green hasn't yet destroyed the first superreactor on Green's half of the map.
11:07 It's only dominant if micro'd correctly. XYHC propaganda spreads wide since the RA3 community is so small. It's only as good as the player using it.
24:32 That happens to any aircraft which is out of ammo which doesn't have enough hangar space to land on. It only happens when these planes have no ammo; even one tiny sliver of an Apollo Fighter's ammo supply is enough to not cause this.
30:48 All Soviet AA in RA3 does AoE damage; don't let your Apollos (or any other air units) stack.
34:50 Whichever player gets any infantry unit into a pilot-sniped vehicle takes control of it. Yes, MCVs included.
Interesting opinion about cryocopters. Whilst XYHC covers mostly competitive scene, I also believe they are really good in PvE setting - but you need to learn some basic micro(for example not using all of your S.H.R.I.N.Ks on 1 target.)
Anyways, I haven't seen this opinion on cryos that much.
i wanna add that 20:36 Ackerman's helicopter when destroyed drops pieces that have the same green shiny trail that Japanese vehicles, hinting us at Ackerman being a puppet of the Rising Sun Empire
In addition, not only infantry can gets into vehicle: If you include one infantry and one vehicle to capture an unmanned vehicle, you can stop the infantry, and see that vehicle somehow fit into another vehicle.
Shame we didn't get to see that trick pulled off in Mount Fuji due to no lost rule. This is also the only way possible to capture Emperor's red mecha, since normal infantry refuse to pilot it once Natasha sniped it.
Lol i love you for that helldivers2 ending. Caught me offguard. For super Earth!
Thank you for the video!
Very interesting and entertaining.
C&C Generals *Deathless* series anytime?
11:02 I've watched enough professional games to know that it's true. A player that doesn't scout a cryocopter rush is likely dead. It's so cheesy :D
Big fan of the silly notes in unit descriptions. Looking forward to Glorious Nippon campaign. (You've gotten real good at splicing audio!)
The shogun battleship in first segment of "forever sets the sun" is built by those side objective docks, while the Apollo jets that rushed to president's limo and engage your cryocopter in "a monument to madness" is map-rigged trigger response once you get a cryo copter in field(or built an airfield?)
Since you know that empire is going to blast you with their ultimate weapon in mission "forever sets the sun", and you are capable of controlling the activation of next stage in certain degree (able to complete side obj of destroying those docks), why can't you sell all the structure given and order your units heads to shores to reduce destruction, as well as get extra credits for rest of the mission? In that way structure sold instead of lost is much better statistically...(probably a hell of an effort to handle those peacekeepers from selloff, but still.)
The Allied infantry being hyper-militarized police is a real “are we the baddies?” moment.
A tip for the Allied Tokyo mission.. Send your units away and sell ALL of your structures. Then tell the peacekeepers to run away. You'll get additional units (the infantry), a small extra amount of money (from selling), and i don't believe it's a lost structure. The decimators will not destroy your remaining Con Yard.
Question, why didn't you blow up most of the reactors in Allied mission 3? The Soviets sell their defences if you do that
Selling a structure shows up as BOTH a structure sold and a structure lost so i just didn’t bother :p
@@Psyminette well...shit, haha
I think I found a plothole. Mission 9 takes place in Leningrad. However, in the RA timeline, Lenin (a bald man with a goatee) is actually Kane/Yuri. It should had been called something else...
Nope, in Red Alert 1, Kane was Stalin's advisor and in Red Alert 2 Yuri appears alongside Stalin in an image
No way either of them were Lenin, and pretty sure Dreadnought also mentions him at some point
@@aloe7794 Yeah Lenin was dead before Stalin came to power, it was actually how he even got into power in the first place.
@@brandonlyon730 Real question is what happened to Trotsky in the RA timeline, does he lead an army of penguins in Antarctica?
wake up dude, psyminette is back to the action!
also the next campaing came with GIANT MECHS!
Freaking awesome, clean edits too. Thanks a ton!!
5:13 Wait they didn't stack..........? Wow, strange, i always thinked they do it and always used not less three of them
Definitely yet to see someone who does not use Tanya for the premier's shuttle!
It's the easiest way to deal with the problem. :p
Really underrated channel for the content he produces
Looking forward to the empire.
I can't wait for the empire campaign, I was trying to do it with a friend to see how it would go but it did not go well because he had never played red alert 3 before. I can almost do it by myself if not counting the AI
Some of those missions I spent hours
You did manage with a few minutes specially MT mush more and the mission before
2nd video to watch on this channel (algorithm gave me the GDI deathless mission). Seeing you play on hard mode like a madman with adhd (i mean it in a good way) and making it look easy makes me deeply re-evaluate how I play on medium lol
Part of the goal of the deathless videos is to shed light on some strategies that could potentially benefit someone who is just playing normally. If it helped you out in a regular playthrough then that goal is accomplished haha
@@Psyminette The goal was indeed accomplished, heck I even used your strategies to scrape out a win on the last GDi mission in CnC3 (although I had to use the Scrin as the Rift generator nuked my base)
Loved every one of these :) keep em comin! Great playing, Great vid!
21:50 I cheesed my way here by building my base near the beach although kinda risky I built defenses near the beach and assisted with cryocopters, when the 4 Tengus' flyover the base thats when I sell my previous base and pullout any units, as long as any units or buildings are outside the blast radius everything will be lowered to 50%hp, with the defenses and buildings are already set up I can begin countering the enemy. And before the Psionic Decimator fired I managed to build a small fleet and assisted with cryocopter, Vindicators and Apollo to defend the base
I dunno why but I did often discover Psyminnete videos faster than Ackerman's limousine lol.
By the way, I really want to see full gameplay footage or vod whatever hhe. Whoever was your co-op, he is great!
Welcome back, commander.
Can't wait to see you do the rising sun campaign especially when the first mission almost requires you to use the suicide attack ability on the subs
I love the continued trend of deleting Yuriko Omega from existence with the support superweapon
Dude. Unexpected treat ❤
Can't wait to see the empire playthrough.
That outro deserves an oscar
The aircraft slowly dying thing has been a thing since CnC Generals
Damn GLA with their rebel ambush support power
He is back! Only about 3 mins and mcv tank+crushstrat is back :D
I love u bro , u make my day when i see ra type vids like this or omega lore
Awesome video as usual bro! Can’t wait to see the Japanese campaign ( especially the part with the shogun executioner )
I wish I could play with my brother tho , every time we try lan it shows an error about a CD key , even tho we bought the game on steam
I don't think it works with LAN sadly. You gotta use some external VPN to play.
Same error occurred
CnCNet is how I got it to work. It's not that complicated and there should be plenty of guides online to help you set it up.
19:25 Rofl Tanya chasing that little car
Finally it is here and I just made something to eat. Great!
Ahh yes, you know you've made it when people either watch your videos while eating or fall asleep to it :D
Finally allied deathless
Thanks legend
That ending does put a smile on my face :)
I had no idea that Tanya can just one shot the space shuttle, that makes the mission soo much easier
waited for this for so long
Looking forward to the empire campaign!
lovely vid once again 💜