Purgatory Purgers Part 21 Third Run through Back to the Past Gaming with ABitNostalgic

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  • Опубликовано: 18 ноя 2024

Комментарии • 4

  • @vtoadgames
    @vtoadgames 4 месяца назад

    Congratulations! You attained the rank of Master Purger!!!
    0:56 - Being the final level of the game, we wanted it to be the most difficult - not insurmountable, given that players who make it this far will (in all likelihood) have plenty of spare lives, and can afford to die a few times :).
    1:11 - I think that's kind of an outdated viewpoint. When I said it was the most difficult, this was before the souls layout was altered to make a 100% Bob run possible, and so it was much harder to do a 50/50 run as many souls were only reachable by Jeff, whereas no souls were only reachable by Bob (The only way to do that would be to place a soul on the other end of a two-way portal leading into a dead-end, forcing you to enter with Bob and claim the soul). Even so, in the later levels, enemies move faster, and ask you said, there's a lot more of them to pay attention to while also trying to maintain a 50/50 balance. ^_^
    2:40 - Looking forward to the live stream!
    3:11 - So the reason it had to work that way is because the "secret" mask is just a rectangle that gets resized to fit wherever it needs to, and in this case, it was made up of two rectangles, one for the small passage, and another for the room. This was necessary to prevent it from overlapping with areas we didn't want to mask off.
    5:25 - The cracks in the floor, in combination with the blood smear were meant to communicate that there's danger nearby, but I guess if you're conditioned to see 'secret', maybe I could have done that differently :). The point then, was to warn you to think twice about going through there, and the seemed to work ^_^.
    5:59 - Getting stuck is part of the game, hence the inclusion of infinite level resets. We wanted puzzles to be challenging, but not so confounding that there was only one possible way to solve them. This is more costly in a bigger levels like that one, but there isn't much we can do about that without spoiling the difficulty, making an already easy game easier.
    8:44 - We sincerely appreciate that! We didn't make much from the game (nor did I expect to), but it was a great learning experience, and we'll try to carry those lessons over into making our next game bigger and better!
    9:13 - I'm currently working on Purgatory Purgers 2 - I'm targeting a 16-bit aesthetic with double the resolution (32x32 pixel tiles and sprites as opposed to 16x16 pixels in the first game), sampled sound effects and music (22KHz stereo to keep it vintage-sounding) and will include many features we considered for the first game but were ultimately scrapped due to time/resource limitations. I'm starting with Bob, and have created a very promising run cycle using 8 frames as opposed to 2. Expect to see the same cast as the first game, but some new additions and behaviors.
    Depending on how much progress I make this weekend, I'll have a better idea of what the time-frame is going to look like, but it will likely be a 2-4 month project.
    10:16 - I'm thinking about a dash mechanic for the sequel, but am not sure how that would impact the game's other subsystems. For instance, if you can outrun Sniffers (noses), Sight Geist (eyeballs) bolts, and Chitter Chatters (teeth), they become a lot less dangerous! Chitter Chatters are especially terrifying, both in terms of the noise they make and their ability to easily run you down, so taking part of that away from them makes them less scary and dangerous. Also, I'd have to ensure that player didn't get stuck in blocks, or mid-way through the grid if they try to dash while pushing a block, for instance. Again, not insurmountable, but I have to weigh the benefits vs. all of the things I'll have to account for to make it work within it's ecosystem.
    10:44 - Dangerous nuggies are dangerous :)
    12:17 - I can't wait!
    12:36 - It's fair to say that Jeff's 100% is only half as good ;)...

    • @IntuitiveHeartsMedia01
      @IntuitiveHeartsMedia01  4 месяца назад

      I am thinking about doing another playthrough with chat, because I can. What ending should I aim for?

    • @vtoadgames
      @vtoadgames 3 месяца назад

      @@IntuitiveHeartsMedia01 Sure, if you aren't tired of making Purgatory Purgers videos :)... which ending indeed?
      How about this - you roll a 6-sided die:
      1-2 Good
      3-4 50/50
      5-6 Evil
      ?

  • @Thisepus
    @Thisepus 4 месяца назад

    Definitely star tropics after dw1 :D