Q: Does this load external audio files and FNF charts? A: Yes, it is also compatible with Psych Engine charts. Q: How did you add the Dave And Bambi shader? A: Both HaxeFlixel and GameMaker have OpenGL. Both use the same shader language, it was pretty much copied over with a few adaptations to GameMaker. Q: Will it have a chart editor? A: Not in 1.0, so you'll have to use any other engine or vanilla's editor until 1.1. (Make sure to use the version BEFORE the WeekEnd update, as that one completely overhauls the chart files.) Q: Why do you have such a loud mechanical keyboard? A: mechaniclda keytbraod
Q: Does this load external audio files and FNF charts?
A: Yes, it is also compatible with Psych Engine charts.
Q: How did you add the Dave And Bambi shader?
A: Both HaxeFlixel and GameMaker have OpenGL. Both use the same shader language, it was pretty much copied over with a few adaptations to GameMaker.
Q: Will it have a chart editor?
A: Not in 1.0, so you'll have to use any other engine or vanilla's editor until 1.1. (Make sure to use the version BEFORE the WeekEnd update, as that one completely overhauls the chart files.)
Q: Why do you have such a loud mechanical keyboard?
A: mechaniclda keytbraod
This is amazing!
Does it have any special feature? I mean I like the fact of making fnf in gamemaker but whenever it's finished i want to see what it offers
@@AitornadoStreams It will most likely inherit the new fnf freeplay as well as a custom chart editor
I need tutorial please TwT
how are you doing xmls? im ripping my head off because of them
Just a lot of string seperating, string starts with, string ends with, lol.
@@TheWilmster yeah i figured it out lol