Rumination Analysis on Torment Tides Of Numenera

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  • Опубликовано: 1 янв 2025
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Комментарии • 29

  • @Vobefrod
    @Vobefrod 4 года назад +4

    This guy reminds me SO MUCH of how David Spader speaks, maybe generally, but specifically how his character speaks in the modern Netflix series Blacklist

    • @Neo-Midgar
      @Neo-Midgar 4 года назад

      Yep, sounds like Daniel Jackson & Ultron.

  • @torment4723
    @torment4723 3 года назад +4

    The Specter is NOT the original changing god s persona. As her daughter stated in the labyrinth. His research was devoted in saving his daughter from the illness. That is the reason he even started to research on consciousness transferring. The BAD changing god, was his memory alone copied into that entity in the staff, meant as a backup for his knowledge.

  • @Bob.Roberts
    @Bob.Roberts 6 лет назад +7

    Brian Mitsoda! He wrote the main story for Vampire the Masquerade: Bloodlines, as well as all the dialogue for the Malkavian vampires; a very talented individual.

  • @FelineElaj
    @FelineElaj 6 лет назад +8

    I suspect that you are correct about Patrick Rothfuss writing Rhin. He has a character named Auri in his Kingkiller trilogy. It seems that she’s a character of her own story, just guest-starring in Kvothe’s story.

  • @FelineElaj
    @FelineElaj 6 лет назад +1

    Glad to see a Rumination about Tides of Numenera! You do good work, sir.

  • @Avrysatos
    @Avrysatos 6 лет назад +10

    I was expecting Planescape Torment, what I got was a hybrid of the Sorcery! mobile games (literally based on choose your own adventure novels) and Planescape Torment, which was fine for me, but I definitely understand why no one streams this game.

  • @mitchellhorton9382
    @mitchellhorton9382 5 лет назад +3

    The real question is what is the difference between a castoff and a Changing God that's had his identity wiped? Castoff personas seem mainly built around
    1. The purpose of their bodies
    2. The experiences The Changing God had while in their bodies.
    But a mind-wiped Ahdan (the only name I recall being used for him) would build a personality along similar lines.

    • @megamike15
      @megamike15 4 года назад +1

      there are implications you might be a mind wiped changing god due to the revelations at the end that the sorrow killed him before he could body hop.

  • @Gollvieg
    @Gollvieg 6 лет назад +7

    Nanites the make you be heroic: The war effort was running low on people with hero complexes willing to volunteer for suicide missions.
    Nanites that make you suicidal: The war effort was running low on people with death wishes willing to volunteer for suicide missions.
    Extra benefit: completely reusable and recyclable so you always have a ready-made supply of shock troops.

  • @rmsgrey
    @rmsgrey 6 лет назад +5

    "What does one life matter?"
    It depends on the life and on who's judging. For me, my life, and the lives of people I know personally matter more than the lives of strangers. If something happened to Mini-Xahn, I would be upset; if something happened to one of my own niblings, I would be devastated; I don't bat an eyelid about the starving children in Africa who never got to eat my leftover greens.
    There are also people whose lives matter more to history or to humanity as a whole. I like to believe that my life is a net positive for the world, but, if a time-traveler were to kill me at birth, history probably wouldn't even ripple; if they killed an infant Adolf Hitler, then the second half of the twentieth century may be unrecognisable.
    There's always one pebble that starts the avalanche, even if you can't say which butterfly caused the storm. And if someone can explain that to me, I'd be grateful...

  • @LocalDegenn
    @LocalDegenn 6 лет назад +1

    God, I love that opening background

  • @Necr0e1
    @Necr0e1 6 лет назад

    been looking forward to this for a while!

  • @AnaPradosA
    @AnaPradosA 6 лет назад +5

    the basis setting, Numenera, is a setting that is build for the weird or the strange. there a huge sections on the manual that are to explain how to insert the weird into the adventure. So, I suppose that you feeling the weird on this game is a good thing. Regarding the time period and why to set it on earth, it think it part parody of the doctor who effect and part because they wanted to build a multilayer setting, where most things are allowed (There has been 7 previous very advance civilization that destroy themselves before now, so this post-apocalyptic vibe you were feeling is also from the setting)
    I'm curious you did not found Callistege character also terrifiying, after all, what she is doing is not really nice to all her other selves (or at least to the ones who didn't agree)
    I also like Matkina, which is I think the nicest or at least more straightforward childrens
    I don't think i can define what a life is worth, i think it's just worth what you value others.

  • @Vorodill
    @Vorodill 6 лет назад +4

    "What does one life matter?"
    The true purpose of this question is to reveal a person's perspective on life and highlight the opinions of those who would challenge it.
    I'd answer with, "Who's asking?"

  • @dreamwhisperer2340
    @dreamwhisperer2340 6 лет назад +1

    My personal philosophy is that, while absolute probablity IS possible, it rests on such an overwhelming amount of variables that making the absolute right choice is impossible under any circumstances. Said circumstances, and your perceptions and preferences that will unavoidably taint the lense of your world view at any point in time are what is going to determine your choice in the end.
    One life matters, doesn't matter, and everything in between all at once for any individual depending on the circumstances, acquired data, and personal preferences. There is no absolute right choice to make for anyone not omniscient.
    Ps: Now that is not to say that I don't have personal preferences of my own that very much make me inclined to say that the changing god can go burn, and that his life in particular doesn't matter, under these circumstances.

  • @FelineElaj
    @FelineElaj 6 лет назад +2

    My choice at the end has been self-sacrifice. Because my character turned up to be so selfless he genuinely believed that one life does not matter more than all other lives.
    Which is, potentially, a very tyrannical approach. Ironically.

  • @Sleetysleetman
    @Sleetysleetman 6 лет назад

    great video like always

  • @dreamermagister8561
    @dreamermagister8561 6 лет назад

    I would watch you read a book tbh. (Including little analysies added here and there ofc)

  • @Kadwid
    @Kadwid 9 месяцев назад

    I am the Changing God, the Endless Battle is as inevitable as individuals' choices. Maybe nature is such that Changing God was inevitable all along, by genetics or reality itself having a dissonant tendency the Changing God is a crystallised manifestation of, since the corrective force of Sorrow hadn't been created, but there all along as long as Tides themselves. The progression of reality, nature, maybe always required it as some sort of a plan or a statistical fluke - on long enough timeframe as good as inevitable (that answers your billion years doubts too!)
    Ask O about it lol

  • @CoffeeForAll
    @CoffeeForAll 4 года назад +1

    While I agree with most of it, I never viewed the changing god as a villain or even evil. At first, I think most would understand why he chose to take the actions that he did. For some reason, parents will sacrifice almost anyone or anything for their children. Why would anyone accept what has happened, if you were able to undo it.. like the edit button when you post something.
    It's possible to change the past with the tides. How much it can be changed is up for debate, but if the changing god gave up, he would not only have lost his daughter, but all the lives that had been impacted would forever have been set in stone.
    It's a lot like that one episode in star trek voyager with the time ship.
    I view the sorrow much the same way that I do DRM "solutions". You can argue all you want that they exist for good reasons.. but they almost always end up having a negative effect. For example, I dare you to install an old game that includes secuROM.

  • @randym5824
    @randym5824 6 лет назад +2

    Tides sounds like mtg color philosophy

  • @megamike15
    @megamike15 4 года назад

    i remember alot of the complaints were the story was to much of a retred of pst. having played it myself your right it did it's own thing if anything it subverted afew of planescape's story beats.

  • @thehunter24
    @thehunter24 6 лет назад +1

    Finally!

  • @Welther47
    @Welther47 4 года назад

    I enjoy the game very much, but I find it very difficult to finsih. The combat isn't fun or interesting, the graphic design isn't for me, everything is just too weird (no anchors) and while I prefer reading over voiceacting, the long descriptions for EVERYTHING is just too much. Still, I would like to see more of these games.

  • @chaz9808
    @chaz9808 4 года назад

    this game was a giant disappointment