Magnets Are a Scam! STOP Magnetizing Your Models!

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  • Опубликовано: 5 мар 2023
  • In this video Jay goes over the pros and cons of using magnets to magnetize your Warhammer 40k miniatures. We have new videos every Monday, Wednesday and Friday! We're streaming Monday-Friday starting at 9PM CST!! JOIN USSSS! Thanks for watching!
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Комментарии • 754

  • @kenupton4084
    @kenupton4084 Год назад +581

    My friends second Army was Tau (4/5th edition). He magnetized each "hard point" on the crisis suits and every single weapon.
    Sometimes he would make lists by passing his suits over the gun pile and going with whatever stuck lol

    • @JakobDrawitsch
      @JakobDrawitsch Год назад +57

      That's hilarious lmao

    • @dragontek2112
      @dragontek2112 Год назад +37

      I’m starting a Tau army and am planning to go “oops all crisis suits” and that sounds awesome.

    • @schneecoraxx8689
      @schneecoraxx8689 Год назад +14

      @@dragontek2112 oops all crisis is simply the best way to play.
      Be farsight enclaves so you can oops 4 suit commanders with an additional detachment :)

    • @idealistic7435
      @idealistic7435 Год назад +2

      I'm actually building a Tau army now. And eventhough the firewarriors and stealthsuits have fixed weapons, I'm considering to use magnets on the Ghostkeel. I guess that would be a good idea then? Anyone experience with this?

    • @Blome123
      @Blome123 11 месяцев назад +2

      Weebs

  • @Rtiffany0466
    @Rtiffany0466 Год назад +388

    The best part of magnetizing for me is future-proofing. An example: the upgrade points for my plague marines have changed numerous times since the book came out, and I have been able to play the optimal loadout through each buff and nerf they have received.

    • @ARescueToaster
      @ARescueToaster Год назад +28

      Future-proofing, flexibility, cost-saving and more!

    • @carolineturingds
      @carolineturingds 7 месяцев назад +4

      I used to think the same.
      I magnetized the entirety of my Grey Knights army (all melee and range weapons for every model), 20 vanguard veterans, 10 sternguard veterans (with all the different types of combi-weapons), 20 death company marines, 30 sanguinary guards (among a host of other things)...
      Guess where all that pharaonic work as gone in 10th edition....

    • @bziebzie
      @bziebzie 7 месяцев назад

      @@carolineturingds so now you can make your grey knights look cooler. TBH I am only magnetising what I know I would swap play. If I will later need it I will later magnetise it. Not all in one go.

    • @chudrustler
      @chudrustler 2 месяца назад

      plague marines are so unique and customizable. Its worth imo to have many characters with load outs

  • @erikbraun473
    @erikbraun473 Год назад +102

    Ive always thought about magnetizing bigger models but never ended up doing it. I'm that player that goes "this is what the model does" and I just glue it together the way I think it looks coolest.

  • @OGXenos
    @OGXenos Год назад +162

    Solution: Magnetize stuff with crazy wargear options, but only actually assemble and paint the ones you immediately intend to use. That way you CAN change them out later if you want to, but don't have to expend all the effort for those "what if" scenarios.

    • @tfilipow7
      @tfilipow7 17 дней назад +1

      Yes exactly! As an newbie painter I find that it makes it so much easier to batch paint without the arms on. It also relieves the anxiety of putting the wrong gun on for me because I can get the other guns off the sprues to swap out later.

  • @annoyedzebra6362
    @annoyedzebra6362 Год назад +414

    Magnets were invented by the magic shiny rocks companies to sell us more magic shiny rocks

    • @SquidgyWobble
      @SquidgyWobble Год назад +16

      Shiny rocks are pretty cool though

    • @derisgaming9773
      @derisgaming9773 Год назад +17

      @@SquidgyWobble Sounds like something a Magic Shiny Rock Salesmen would say..

    • @philurbaniak1811
      @philurbaniak1811 Год назад +2

      It is Known 👍

    • @yertius
      @yertius Год назад +2

      ​@@SquidgyWobble that's what big shiny rock wants you to think

    • @SquidgyWobble
      @SquidgyWobble Год назад

      @@derisgaming9773shhhhh, don't tell them bro!

  • @dubiousbrick4483
    @dubiousbrick4483 Год назад +132

    I only got into painting miniatures for wanting to paint some dungeons and dragons minis, and started to collect the Warhammer stuff to paint on the side because they seem fun to paint, so I might have a bias in not feeling the need to magnetize weapons, but I do think it is helpful to magnetize based, I like taking one of the metal tins from like the Girl Scouts cookies or playing cards and letting the bases stick to the sides of the tin and that way they don’t really move around during travel, I only really use them for dungeons and dragons xD

    • @emanuelparedes9187
      @emanuelparedes9187 Год назад +1

      I used to do static scale models of planes and cars and I got some warhammer models to try something new.... I'm not 200 bucks in with a 1000 point black templar army lol. I only plan to magnetize the dreadnought, no way id magnetize the space marines.

    • @ColonelSandersLite
      @ColonelSandersLite Год назад +1

      I'll tell you from experience that magnetizing bases is generally a whole lot easier and quicker than magnetizing weapon options. And yeah, if you're using it for transport and/or storage, there's definitely value there.
      My process for bases is generally - Mix up a ball of plumbers epoxy putty. Squish into the bottom of the base. Squish base down on top of magnet on a flat surface. Done. Quick and perfectly flat. Bothering with standardizing polarity is completely optional here. If the base isn't hollow, you might have to drill into it but this is more of an edge case here.
      Arm options though? You have to drill a hole for a magnet on the body *and* on the arm. They have to be aligned as perfectly as you can manage. Getting the polarities right is mandatory and prizing out a magnet that you accidentally glued in backwards is a nightmare. The magnets need to be set perfectly flush or they will cause problems. To top it off, arms are one of the easier things to do. What if you're needing to magnetize hands and weapons? They're a lot worse.
      The real problem here is that GW pushed the whole 'all models in play must be wysiwyg' to sell dumb kids more models and it *really* stuck hard in a good portion of the gaming community. Truth is that it's absolutely unnecessary but it's not going to go away any time soon.

  • @ferkinason
    @ferkinason Год назад +87

    Jay: "For me these games are little bit more roleplaying and less competetive"
    Also Jay: "Right now I have the perfect loadout for these guys - it is all about the plasma, so I want as much plasma as I can get"
    Competetive player in a nutshell😀

    • @carna-9501
      @carna-9501 3 месяца назад

      I play for the fluff I can write for my warband, the only thing is I actually want them to win from time to time so the fluff isn't just them getting absolutely stomped

    • @deanhalter2524
      @deanhalter2524 2 месяца назад +1

      Tbf plasma guns are actually fun right now, they feel punchy. The other weapons feel awful to use because they don't damage anything with a toughness higher than a marine

  • @bacawaka2813
    @bacawaka2813 Год назад +64

    If GW made their kits like gundams where you have peg, hole connector and some articulation like a Gundam, but not as extreme as gundam, you can easily just swap out arm and legs with no issue. Gundam artifact is the smaller scale version that does this.

    • @nyallleary1643
      @nyallleary1643 Год назад +20

      I think gw current push fit models prove they're not quite at the engineering level yet

    • @DevoBlade
      @DevoBlade Год назад +3

      That's how the ork meganobz hand are connected to the model. You can easily change out the hands to have whatever loadout you want.

    • @bacawaka2813
      @bacawaka2813 Год назад

      @Nyall Leary didn't know about that GW already tried this. Maybe the can contract with Bandai to develop something like this since they have the peg and hole designed correct and gundams are extremely kit bash friendly.

    • @mikem0ke
      @mikem0ke Год назад +13

      @@nyallleary1643 you would think that with how good GW is at pegging their customer's wallets, they would have better peg connected models

    • @RavenAdventwings
      @RavenAdventwings 7 месяцев назад

      @@bacawaka2813 The reason we even had Easy to Build kits in the first place *was* the cooperative tech transfer GeeDubs got from Bandai when they re-launched their Japanese branch. They even got the Bandai Space Marine series of action figures to show for it before GeeDubs contracted it out to McFarlane after the initial lot.

  • @AkaIceBear
    @AkaIceBear Год назад +21

    I've got a ton of Tau Crisis suits. I've magnetized every single weapon/support item. Tossed em in a small tackle box that stays with the army. They're one of the few things I see as "worth" magnetizing.

  • @AbadonBIack
    @AbadonBIack Год назад +103

    Magnets definitely have drawbacks, but I like them, even though I wish there was a better solution that had the same effect. I spend 4+ hours painting one model, so it's worth it to just magnetize rather than painting 6 more marines that could take 1-2 weeks to paint.
    I also just like the concept of swappable armaments, and it's an interesting thing to have in my collection that you can't just buy from a game shop.

    • @kirotheavenger60
      @kirotheavenger60 Год назад +6

      One thing you can do is superglue the weapons on with just a small dab. This will allow you to break the weapons off if you want to change them.
      It's more permanent than magnets, but good enough if you're only wanting to swap once every 6 months when the rules change.

    • @bobbobo4748
      @bobbobo4748 Год назад

      @@kirotheavenger60 thats fkin dumb.

    • @AbadonBIack
      @AbadonBIack Год назад +3

      @Kirothe Avenger That's a good alternative for sure, I hadn't thought of that.
      Something I learned recently that you might already know, is that freezing super glue weakens the bond, but the strength returns when they warm up. It's not useful for on-the-fly arm switching, but it is nice to have a way to separate pieces without feeling like you're going to break anything pulling it apart lol

    • @davedogge2280
      @davedogge2280 Год назад

      this ^

  • @kevinanderson422
    @kevinanderson422 Год назад +22

    One thing I like about magnets that I haven't seen mentioned is how it allows the figures to be (at least somewhat) poseable. I tend to put the magnets where the arms meet the body, which typically allows for a bigger contact point than wrists so I can use a stronger magnet and minimize the risk of blowing through the model when drilling. This won't work with all models, and there will be times when you don't have the bits to build out two full sets of arms for a model. Once you get your process down, though, I find it can go pretty quickly. More painting time, of course, but a body and four arms is still less painting than two entire models.

  • @kellyhoesing2573
    @kellyhoesing2573 Год назад +17

    Part of the reason I was attracted to Eldar when getting started was that their units had limited wargear options to worry about. The units that do have a lot of options are bigger machine models that you can magnetize pretty easily.

  • @GreenBlueWalkthrough
    @GreenBlueWalkthrough Год назад +15

    I mean I paid for those upgrades and just putting them in a bits bag for a rainy day and making me buy more models seems like a bigger "Scam" to me. I also spent 13 hours to hhalf complete my first 15mm scale tank so...

    • @kirotheavenger60
      @kirotheavenger60 Год назад +2

      Agreed, buying a whole second squad because you want a different loadout is just ridiculous.

    • @mycatistypingthis5450
      @mycatistypingthis5450 Год назад +1

      I sometimes also use them on lower detail models. Heads and arms are the things that catch attention, the rest of the body is easily swapped.

  • @loodakrawa7768
    @loodakrawa7768 Год назад +55

    I love magnetising minis. Never have to worry about choosing the "wrong" option + MASSIVE savings on storage space. 50 minis compared to 10 with magnets might look cool on display but if you have limited space magnets are the way to go. Also, with a bit of practice, magnetising becomes painless. Although, I magnetise necron warriors so I might just be used to the pain.

  • @lordofshovels4369
    @lordofshovels4369 Год назад +15

    I would say you should only magnetize models like large tanks or knights, I actually magnetize a baneblade as it felt like a waste to let all of those parts go to waste and every week I switch out the load out so my eyes never get tried of looks at it.

  • @tristanlee8495
    @tristanlee8495 Год назад +43

    The only miniatures outside of vehicles I tend to magnetise are HQ units that come with a lot of options like the autarch or new lieutenant, both of which massively benefit from only having to buy one kit while keeping all the options especially considering (at least with the autarch) you can only take one per army list. Though at least with my autarch that ended up being an even bigger task than I was initially expecting given the 3 head options, 3 back pack options and 8 weapon options.

    • @kenupton4084
      @kenupton4084 Год назад +2

      You can take a second lieutenant with the first and he doesn't take up a slot.

  • @Schmaglow
    @Schmaglow Год назад +1

    That's an impressive paint job you have on those guys. Definitely shows how dedicated you are to these men and the stories you craft for them.

  • @Thelocalbonezchapter
    @Thelocalbonezchapter Год назад +10

    I think, if you can fit them, magnets can be handy for smaller games like Killteam. It is handy to swap over very specific thing.

    • @thisguyyouhate
      @thisguyyouhate Год назад +1

      I'm still newish to the hobby and have yet to play a game but this is how I've been thinking about it. My big Grey Knight army I'll tell what each unit does if its not WYSIWYG and smaller kill teams I'll magnetize to give it more of a "specialist" feel

  • @SockimusPrime
    @SockimusPrime Год назад +1

    I haven’t magnetized any of my 40k stuff, but in my Warmachine/Hordes days, I did it pretty often. The warjack and warbeast kits were some of the easiest magnetizations ever - the arms were independent so you could swap them at the shoulder without worrying about the alignment, and the different arm/head options defined different models. A single Warpwolf kit could be magnetized as a Stalker, Feral, or Pureblood and each had their own uses.
    For 40k, I feel like magnetization is less important, when there’s more emphasis on having a robust bits box for future kitbashes. Those leftover maces from my Celestian Sacresants are an easy way to give a power maul to a sister superior later down the line. I like my Squad leaders to have some visual distinction and identity.

  • @davecroitoru6266
    @davecroitoru6266 Год назад +2

    You got me good with the bit about the Harlequins, I play them in Kill Team and even I don't know what their weapons are. I actually just paint the ribbons and hair differently to tell the weapon loadouts apart at a glance.

  • @joshgrillo2482
    @joshgrillo2482 Год назад +1

    Totally did the same with my deathwatch team too. After I finished, decided to just get the extra models on following teams. Hard agree on doing vehicles. Extremely satisfying to snap on options.

  • @TritiumJones
    @TritiumJones Год назад +6

    The tau commander in coldstar/enforcer has about 7 small magnetization options. It was a lot of work and I'm not looking forward to doing it again for the enforcer variant!

  • @popelite9926
    @popelite9926 Год назад +3

    I am an imperial knight player, for me magnates aren't an option, they are a necessity

  • @cmiguel1321
    @cmiguel1321 Год назад

    Thank you, this was a wonderful talk. I am now thinking more on my magnetizing for the future, thank you again.

  • @TheDigitalThreat
    @TheDigitalThreat Год назад +2

    I initially began magnetizing every model that I could, and it was easy enough and all that outside being a bit time consuming but my biggest issue was storage of the extra weapon bits. It didnt take too many kits till I had pieces for all sorts of models loosy goosy and no matter how well I try to label/store them it just became a logistical nightmare.

  • @bretts2356
    @bretts2356 Год назад +2

    Totally agree! Magnets are small and fiddly and I don't want to mess with them on tiny models. if I want to have all the options, i'd rather just buy an extra box of troops and make them with all the options so they can ride the pine on the bench until I need that weapon. Vehicles and large models, on the other hand.... I have magnetized two Annihilation/Command Barges and I magnetized the head and weapons of my Forgefiend. I kind of love the ease of swapping those around as I wish. But, those are big models with big magnets.

  • @erictanis1979
    @erictanis1979 Год назад

    Nice video Jay! Question for you…got an idea of just using mini steel plates on the arms instead. That way you will only have to worry about magnets on the minis! But any idea where I can find mini steel plates to fit into the arm sockets?

  • @joshuabrowncrow
    @joshuabrowncrow Год назад +1

    Fully agree. On figures, they don’t hold arm position, they fall off in the box, and I end up gluing them in position or buying more units for “the other loadout”.
    I really like using them with my dreadnoughts and armigers, I use a stack of strong magnets and everything is poseable like an action figure, but stays put…a little layer of blue tack in the joint if I really want it to hold a position.

  • @UltimatePowa
    @UltimatePowa Год назад

    This was very helpful, thank you

  • @CHUBBS182
    @CHUBBS182 Год назад +1

    You could do with a little box or shadow bow frame, preferably one that opens from the front that you can create a little gun rack but for arms so that it looks good on display but is also usable for transport between games. It doesn’t have to be a diorama or anything, just a magnet sheet as backing, but I diorama could be cool too…

  • @DJofSparta
    @DJofSparta Год назад

    Definitely makes sense for vehicles. I tried it with my Black Templars marshal in case I wanted to switch between the Sword or the axe and it wasn't worth the hassle of trying to get a precise hole to get a magnet in that was about the same size of the forearm.

  • @decakebaker
    @decakebaker Год назад +1

    I started Tyranids in the fall of 2022. For Tyranids I think it's worth it. I got burnt bad with the warrior nerf and have magnetized since. Certain models I haven't but for models like the carnifexes, warriors and tyrant I would magnetize now

  • @user-5th
    @user-5th 7 месяцев назад +3

    Bro says this and then magnetizes everything

  • @philurbaniak1811
    @philurbaniak1811 Год назад +1

    Hey are there any "crates" STL files on your patreon? They would make great thematic storage for all your spare bits!

  • @topgun9686
    @topgun9686 3 месяца назад +1

    wysiwyg is actually very important in the tournament scene. just throwing that out there as well

  • @timunderbakke8756
    @timunderbakke8756 Год назад +1

    I haven’t magnetized anything in my current collection.
    My venerable dreadnought can friction fit bit different arms so I have those all painted even though I’ve only played one way. I can friction fit a few other vehicle things in the space marine range I have.
    The only thing I think I’d work on magnetizing in the future is if I bought myself a Knight just because that can be a massive change for any option. And even then, it would need to be the imperial knight kit, because the chaos kit only has a few options anyway. Maybe allow the desecrator to swap between his sword and claw.

  • @TheRadDabber
    @TheRadDabber Год назад +3

    I feel like a good option for quick readability would be Stat Icons that could be attached to the bases, i dunno if this is already a thing but i feel like it should be

    • @mitchcameron
      @mitchcameron Год назад +1

      Stats change a lot and it ruins the cinematic tabletop look but SW legion has unit cards which achieve this well from the side of the table so you can always reference it easily.

  • @ExRazR
    @ExRazR Год назад

    a friend of mine had a similar problem. he also started a deathwatch killteam, then put them back on his todolist. now he returnd to finish the team and is per new rules 1 marine short for a full team

  • @TrIpTiCuS
    @TrIpTiCuS Год назад

    I magnetized the heavy gunner in my kroot kt and I'm really happy with it. It was a pretty easy magnet job and with his weapon options being very different i thought it was important to clearly show what he's using.
    That and I thought both of the weapons were super cool and i really wanted to paint both!

  • @LunarSniperWifle
    @LunarSniperWifle Год назад +2

    Ive never used magnets (dont have any either), but ive always thought vehicles would be the perfect place for them. Luckily the dreadnaught i have you can just slap the arms off and on for options, and sometimes I wish more models had the tiny lil arm connection points for weapons to slide onto like that. It also seems pretty easy to keep the weapons on vehicles not glued down in general, sure they might jiggle a bit while moving them but at least I can choose which option I want (and when it gets destroyed just like with magnets just take the cannon off). Space marines seem really easy to magnetize (and most elite armies or elite choices like battlesuits) but with also not really playing the tabletop right now, and no real plans to in the future, all that extra work for a weapon swap that will never get used on my lil guys seems a bit of a waste for my collection lol

  • @GhostGuitars
    @GhostGuitars Год назад

    I'm considering it for saurus knights - clubs or spears but I''ll be speed painting them so wont fuck around too much. I guess for tournament play there is advantage to magnetising some options

  • @Southboundpachyderm
    @Southboundpachyderm Год назад +6

    Hey Jay, guys here.

  • @relint12
    @relint12 Год назад +1

    I just found out, right now, that this was a thing. Now I need it in my life.

    • @relint12
      @relint12 9 месяцев назад

      Update: Just finished magnetizing my first Hive Tyrant. Now I have a Flyrant, Walkrant and Swarmlord option all for the price of one.

  • @goofyblocks
    @goofyblocks Год назад

    I like that dreadnought arms pop on and off, it makes it nice that my furiouso has multiple options, and my redemptor gun can swap for both options without magnets

  • @Alertacobra12
    @Alertacobra12 Год назад

    You guys are thinking way more than I do.
    I get a kit, get a idea and build it. Sometimes I can't even take them on tabletop but they look so cool.

  • @paytoneskildsen5798
    @paytoneskildsen5798 Год назад +2

    What's your opinion on magnets on the bottom of the bases for organizing your armys?

  • @elricdotah
    @elricdotah 5 месяцев назад

    When I tell people to magnetize (or magnetize myself), it's meant as: Build your model with ONE option with magnets. This way if the meta shifts and I need a different loadout, I can magnetize and paint another set of arms and am ready faster and cheaper than buying a whole different model.
    If you have a problem with gluing the magnets, use clingwrap inbetween two magnets. Handle the magnet on one side, while the glue goes onto the magnet on the other side. Once the glue is set, the clingwrap usually comes off easily...or if not, it's so thin that you won't notice it.

  • @KevinVilbig
    @KevinVilbig Год назад

    Same. I have magnetized things, but I've never magnetized everything, but magging up a few key things can allow you to tailor your force up just a bit versus hordes or tankspam.

  • @Balmonec
    @Balmonec 10 месяцев назад +1

    I'm with you on not wanting to magnetize every orc/goblin/space marine in an army, and I definitely agree that vehicles are great for magentizing. Where I differ a bit is that I feel like the small combat games like Kill Team, Warcry, or old Mordheim are perfect for magnets, not so much to swap out for the perfect set every game as to let me upgrade my guys over time. I will be much happier about upgrading "Fred" to carry a different gun if I can just swap out his arm rather than having to swap to a different figure - because that won't seem like it is still "Fred". I probably wouldn't actually magnetize & paint the new arm until I actually needed it, though.

  • @voitec1980
    @voitec1980 Год назад +1

    Recently I magnetise only big stuff (vehicles etc) and stuff I want to be able to break apart for transport. I keep my Ultramarines bits inside Impulsor (didn't glue the top lid) and Rhino. So you can make your own 'jewellery box'.

  • @MoMagnets
    @MoMagnets 2 месяца назад

    I used to go HAM, magnetizing every shoulder, wrist, etc. Even stuff like banner poles just to see if I could and because they were more breakable pieces. I still like the idea of having all WYSISYG options, but honestly moving squads around became so annoying with arms etc. moving all over the place. It got to the pount where I just glued everything in lol. I still mag everything for vehicles, battlesuites and stuff, as you can see from my channel 😁

  • @graefx
    @graefx Год назад +1

    My first brush with magnets was 5th and by extention WarmaHordes. Then i can see it made a little more sense because there were scenarios where you could run a squad where everyone had the same weapon but the sprue only came with one, so you needed bits and with the meta things could shift. Nowadays the sprue comes with your max options and needing to get the most bang for your buck seems less necessary. Theres a lot of times I look at a box, make them all the normal troop, then take another box and make them all the different special options.
    Who am I kidding, I model rule of cool and i think half my guys are technically illegal.

  • @minipaintingforyou
    @minipaintingforyou Год назад

    5:05 „they all take up room on the display shelf.“
    And in a carrying case. When I went to my flgs to get in some games, I wanted to have options. So I magnetised to quickly shake up my lists. Bringing a whole additional dreadnought wasn’t feasible with my carrying case, regardless of what an extra model costs.
    I also like magnetising as an open end to new painting experiences. I magnetised option 1 and played games with it, a fully painted army. When I wanted to change up the list, I didn’t have to paint a whole new mini, just an arm or a weapon. Much faster and easier to do!
    Also, each edition change brings with it a nerf to the weapon loadout you would have glued on, so magnetising somewhat future proofs your painting effort 😅
    When gaming switched to my place, I did end up making a lot of additional models just to have the options fixed and ready. When space was no issue, avoiding magnets rose to prominence, no doubt.

  • @LoLCalmSnow
    @LoLCalmSnow Год назад

    My opinion on magnetization is that it 100% depends on the unit/model. Like you said, vehicles are usually worth it, but I also think it can be worth magnetizing heroes/HQ models since its only 1 model at a time and they're meant to stand out a bit anyways. When it comes to repeatable infantry like guardsmen and orks its usually better just just have more of them, but if its something like a dreadnought or monster with different options, like vehicles I think they're large enough for it to be worth it. It can also be worth it for smaller games like killteam for a couple of reasons. First, its much more feasible to kitbash and convert a small team of really customized models but it might actually be easier to magnetize their parts instead of trying to completely recreate completely new and unique additions to your team, especially if there's a lot of lore and roleplay going on. Second, it can be fun to tell a story about the evolution of specific characters rather than a team as a whole, and allowing the model itself to be customized and changed on the fly with magnets can be very rewarding.

  • @liamalbiges7748
    @liamalbiges7748 Год назад

    I got 2 boxes of corsair voudscarred when they came out, and I magnatised every option I could so I had every kill team option should I want it, plus being able to field at least 10 in 40k with either shuriken rifles or shuriken pistols and power swords. While the process was kinda fun, and easier than I thought it would be, it did take a looooooong time, and I do get the feeling many of the arms will never get used. I've got some navy breachers coming (mostly cos they look awesome!) And I thought about magnatising them also, but I dont think they will ever see play in 40k, so I'm just gonna build em with the KT options so they look coolest. I'll save the magnets for a few niche jobs and magnatising some bases. To add your entirely at the mercy of GW's design on whether or not you can magnatise them at all.

  • @Tajealos
    @Tajealos 11 месяцев назад

    I always build units with express purposes
    eg. a squad of Marines for anti-infantry, a squad of Marines for anti-elites, a squad of Marines for anti-vehicles, etc.
    I haven't magnetised anything yet, but the only things I would consider magnetising are larger units, like Crisis Suits, vehicles, and Knights, because those are (with the exception of Crisis Suits) units you would only take 1-2 of at most, so it's better to have them be flexible rather than buying another $200 Knight to have one with slightly different weapons

  • @Veles343
    @Veles343 Год назад +1

    You can't stop me Jay, I love magnets

  • @peterdejonge4590
    @peterdejonge4590 Год назад +3

    I do find magnets a good use. But for dreads , tanks and knights . But gw is making their stuff better for weapon change

  • @4Xscalper
    @4Xscalper 23 дня назад

    Good points all round. Thank You for saving me!!!

  • @jonlangfitt
    @jonlangfitt 4 месяца назад

    Things I like to magnetize : Dreadnoughts, vehicles and bases.

  • @Fymosis
    @Fymosis Год назад

    I mainly play HH and i love magnet !
    Of course there are great for vehicules and Dread but i also use them for little guys,
    I don't want to paint 50 support marines when i'll ever only play 15 maximum for exemple.
    Also they are great for safely transporting banners.

  • @shrike2598
    @shrike2598 Год назад +1

    If it’s easy to magnetize like Tau crisis weapons or tank guns I’m in. Complete arms and wrists on every model? No way.

  • @brandonwestfall3241
    @brandonwestfall3241 Год назад +1

    For infantry arms, i've found that blu-tack works just as well, if not better than magnets.
    The hold is plenty strong, and they resist spinning, unlike magnets
    cheaper, easier, and better, imo
    Only downside is that for it to hold well, you have to be able to give it a good firm squish, so no super fragile or pointy stuff i guess

  • @ZiGGi03
    @ZiGGi03 Год назад

    I use a display shelf for my spare parts too it’s just has arms all sticking out I used a small wood frame and made it stand so I can display my models behind the frame with all my spare arms . It might be weird but I like it and that’s all that matters at the end of the day so it is worth it .

  • @BBBowser
    @BBBowser Год назад

    Blood bowl uses skill rings, maybe could be a new EOB Patreon idea, different weapon rings to put over minis for a quick visual reference to what your squad is bringing.

  • @tonydiazist
    @tonydiazist Год назад

    i only magnetized stealth suits and up as a tau player. when it comes to the squads i just mix and match and if they have a sword i just add it to their backs and its implied they could also use the sword. i mainly magnetize the bases so i can transport them

  • @markgnepper5636
    @markgnepper5636 Год назад

    Great stuff friend 👏 👍
    Try basing a small metal armature That you can then stick the Option parts 2And have sitting next to the army in the display case. Also easy for organization

  • @blissfulbadger
    @blissfulbadger Год назад

    I've been postponing a unit of Cataphractii Terminators for a while because there are soooo many options and I don't know if I want to magnetize. It also doesn't help I can't decide which army I want them to be in. (I have DA, BA, and a third color scheme...)
    Alternatively, with the new points changes and free wargear, my BA tactical sergeants are running Thunderhammer/Combi-melta but they're sculpted with chainsword and flamer, or plasma pistol, or even just pointing - it feels odd.

  • @404NoNameAvailable
    @404NoNameAvailable Год назад

    I put magnets on most models but only build one option. It's future proofing, when the options change I paint up new weapons/arms and the old ones go into a drawer until they are needed again.

  • @flamingoflame
    @flamingoflame Год назад

    I just magnetised a 5 unit of assault intercessors, but not their weapons - their backpacks (lol). Becasue I want to display them with the old 90s jump packs but unsure if that's 'legal'. So now I have a unit of dudes with wobbly backpacks

  • @Daealis
    @Daealis Год назад

    I've been doing the same thing with my minis: Just 50-50 on the options. Just slap the guys with the correct weapons to the front of the block for that WYSIWYG, if you got that big of a rules lawyer as an opponent. But painting an army that is arguably a rag-tag team of monsters, I don't exactly expect them to file into neat rows with identical weaponry on each.

  • @TheRhyx
    @TheRhyx Год назад

    My fiance and I play mostly kill team, we each selected a couple teams, and if they have options, I magnetized them. Outside of that she plays Drukhari and I play tau for 40k, we magnetize everything that is feasable to help cut cost of buying whole other kits. For example all 6 of my Tau Hammerheads can be skyrays or devilfish if needed. Her Ravagers can be Raiders if needed. We have planned dates of when we play, 40k once a month, kill team every week. Gives us plenty of time to set up and what have you.

  • @CocoHutzpah
    @CocoHutzpah Год назад

    I magnetize my Crisis suits because it makes them easier to store and they have so many weapon options. I know I can't remember which model has what guns and each individual gun isn't too much extra work.
    I'm debating if I want to magnetize my Leman Russes or just get different neato turrets for all the guns

  • @chainer8686
    @chainer8686 Год назад +1

    I have a magnetized knight. It took ages. The next knight I do will not be. It will have the one loadout I use most often.

  • @DaveMcMuffin
    @DaveMcMuffin 5 месяцев назад

    I'm thinking of magnetising my tyranofex so I can switch between the rupture cannon and the acid spray but I still haven't decided if it's worthwhile

  • @MegaJButch
    @MegaJButch Год назад

    For comp. play, WYSIWYG is not optional. You have to have on the model whatever it is armed with. For magnetizing kits, it future proofs your armies, magnets are cheaper than additional boxed sets, painting a few extra arms takes less time than painting up a bunch of duplicate models with differing weapons, and having 50+ models on your shelf that you never get to play with all at once (outside of certain narrative games) represents a bunch of “wasted” time painting for certain folks.
    For certain models it is impossible, but for the majority of figs, it makes sense.

  • @32Loveless50
    @32Loveless50 Год назад +1

    i'm pretty organized also as a player and love to fiddle with builds no matter if its in warhammer, D&D or PC games.
    BUT i only magnetize big models and even here not much.

  • @StephenMichaelElliott
    @StephenMichaelElliott Месяц назад

    I think it’s worth magnetizing large models like tanks, special characters etc. individual infantry is a stretch and maybe a long term goal at the bottom of the to do list if you feel like it :)

  • @MrConna6
    @MrConna6 Год назад +1

    I appreciate your point however I play hh white scars and it is so much easier to have say ten guys that can do missile launchers or autocannons; painting a new squad would take me over my marine limit for my brotherhood so Id be trying to paint and sculpt the same details or paint them as an attached unit which is not as cool

  • @PvtMartin78
    @PvtMartin78 11 месяцев назад +1

    Magnets are useful on units that you only intend to purchase in small numbers. With units that you are purchasing in larger amounts then you can typically just piece together whatever wargear options you need from the different units.

  • @budakhon
    @budakhon 7 месяцев назад

    I was actually searching for "how to magnetize space marines" when this showed up. As a total noob, I appreciate the insight. I'll only bother for the more unique units that I can't decide which look l like best.

  • @saintpres4ge533
    @saintpres4ge533 Год назад

    My plan is to only magnetize units like Paragon warsuits where I might swap out different weapons. Other units aren't worth it or requires shifting around units etc.
    If I'm taking a battle sister squad with a heavy weapon model, it's most likely a multi-melta as the rest of the squad can deal with chaff, the multi-melta for heavy/armour.
    Paragon warsuits however can be used in so many ways for no extra cost (except +10points per model with multi-melta)

  • @mattdillingham7668
    @mattdillingham7668 Год назад

    "That's the Harlequin's Pew Pew" made me a little uncomfortable.

  • @Eric-ff7mu
    @Eric-ff7mu Год назад

    I’m pretty new to the hobby, got a necron combat patrol and a void dragon to start. I only plan on using magnets for playable units, I’m definitely collecting other models to just paint and never use

  • @PirateJamm
    @PirateJamm 3 месяца назад +1

    As a Tau player magnets are a must

  •  Год назад

    I use very strong black poster tack. Works like a charm even on Necron Immortals.

  • @markroberts9842
    @markroberts9842 5 месяцев назад

    I mainly use magnets to help reduce weak points and breaking, the las-cannons sponsons on the Baneblade or the spears on the Vertus Praetors for instance.

  • @t.t4306
    @t.t4306 6 месяцев назад

    I'd think Wysiwyg is only really important if you're doing official tournament play, idk about anyone else but at my lgs we don't sweat it if the model is diff from the army list

  • @losmiercoles
    @losmiercoles Год назад

    I feel you can get the best of both worlds. I magnetize the model and the option I want at the time, paint it up, the rest of the kit gets the put into boxes in an orderly fashion. If the "best" option changes, and I'm about to go to a tourney, I pull the option out of the box, paint it up, done. No "frontloading" all the painting till it's necessary.
    For placing magnets, place the magnets on an already magnetized piece like the torso of a marine, "slice" one off off the stack using an exacto blade, and press the magnet into the drillhole of the to-be-magnetized arm. Helps with the orientation as well.

  • @carlp4353
    @carlp4353 Год назад +1

    As a new player, I didn't think of magnetising every weapon and arm. But definitely did for an imperial knight, I can't afford to buy one for each configuration there is.

  • @brionl4741
    @brionl4741 Год назад

    I magnetize weapons on vehicles and dreadnoughts. I've considered it for infantry, but seems to be just easier to buy a couple of extra dudes and build them with the different options. I've got the Escher cutters next up for building and I'm probably going to build 2 of them with fixed loadouts, and 2 swappable.

  • @verigone2677
    @verigone2677 Год назад

    Magnetizing is a diminishing returns situation, a game like Warmachine or MechWarrior where you may want to do swap outs or pay at a larger scratch built scale. Once you get to smaller models with large counts you no longer really need to do that nor would want to. Though magnetizing a couple of things like dreadnaughts, tanks, and commanders if you tend to switch up your lists a little depending upon opponent. find the balance between effort and usefulness. I think on Kill team or if you want to rekindle 54 or 72mm kill team magnets are almost a must.

  • @rorycanning2087
    @rorycanning2087 Год назад

    As someone who has yet to magnetise.
    I am looking at getting a contemptor dreadnought with the extra weapon sprue and magnetising the lot.
    I will not paint them legion specific as I collect both U.M. and D.G. and want to be able to maximise the extra weapons sprue across faction

  • @mycatistypingthis5450
    @mycatistypingthis5450 Год назад

    I magnetize extra bits, like the kharadron drillbill, crows, other animals and specialist addons. I want to be able to use them seperately (like my drillbill that is a familiar in another game) and cutting them off is a bother. I also glue a magnet in the base of character models that have a familiar so I can stick the metal washers I use for tiny minis on them when convenient.
    For minis that I have a ton of anyway, I just give them the options I want to see, I don't play games that require me to have all the same options on a box of minis.

  • @spawnofheck
    @spawnofheck 9 месяцев назад

    I like the click of the magnets. Building is my favorite part, and problem solving how to get the magnets in is fun imo :D

  • @SuperScarab120
    @SuperScarab120 Год назад

    I've just finished the Grot Tanks from Forge World and as well as magnetizing the weapons and the turrets so I can use what ever Weapons and Turrets on which ever hull I've also Magnetized the tracks so I can use which ever tracks with which ever hull so if I get bored of them looking one way I can always switch them up without ever having to buy another £85 set just to have all the options.
    Let me tell you though that was a pain to do as not all the connection points are the same for each track so each hull needs 2 magnets on each side just to get them to attach and I messed up on some big time As I had carved out a big hole way bigger than the 4mm magnets I got for them so I had to add a 0.25mm plasticard panel over the magnets and the holes on the hulls to hide them thankfully that works on Ork vehicles though. (Basically lack of experience magnetizing stuff and the drill bit I ask my Dad to borrow was a Masonry drill bit and not a High Speed Steel drill bit and ever using a Dremel to give me assistance kept making the dremel cut out.) then there was putting the magnets in the wrong way so the tracks repelled from the hulls and not attract and getting the magnets to line up with each other was a real pain, there not even aligned exactly now but there close enough for them to hold on and to top it all off I put the more boxy tracks used on the Deathskulls painted Grot Tank on backwards and didn't realize it till I looked at a image of them and realized my mistake... yea it was a mess.
    Would I do it again short answer Yes but on the level my grot tanks not till I've got more Experience.

  • @RedBairnMedia
    @RedBairnMedia Год назад

    As long as you've got a squad with "Designated special weapon dude" / "Designated heavy weapon dude" that are obviously visually distinct from the rest, I don't see a problem as long as you've been given the army list of the opponent and can point to the models that have different gear.
    The only magnetisation I've performed is for my Blood Bowl teams so that I can lock a ball into place rather than having to fiddle around with pegs or the ball flying all over the place when a mini gets nudged or moved.

  • @DarkLolification
    @DarkLolification Год назад

    I did this for all my Ghunstrock Thunderers and endrinrigger, It's really not that useful because no one exept KO player will know a Rivet gun from an aethermatic pistol. But it's just so fun, I like painting them because they look cool. And I like changing the equipment of my dude, it's so cool. Also I don't have to paint the shoulder multiples times, the weapons juste have a little piece of arm. I don't even play ! I don't think i'm gonna do this for the other ones though.

  • @trollpainterandson399
    @trollpainterandson399 Год назад

    Nice vid. To futureproof, I consider glue type before magnets.
    Most magnetizing efforts I see are just not for me, except some vehicle main weapons where a single joint changes datasheet. I like solid models and wouldn't be happy with a model that was hunched or floppy like an 80s transformer toy. I use plastic glue/cement for bulk of model assembly because i value the solid permanence. If there is a weapon or piece I think I may swap down the road, I consider superglue. Sometimes I use accelerant (it speeds dry but also weakens bond a bit) so that my piece is glued on but I could snap it off. If you are afraid of next edition, get comfortable taking plastic clippers to your painted commanders hand, glueing on a plasma pistol, and touching up the paint. This occasional retrofit process for models I actually ever go back to takes significantly less time and stress than preemptively magnetizing many models you may possibly want to change.

  • @anderskulin3963
    @anderskulin3963 Год назад

    How about 3d printing a cool piece of thematic terrain like a large ammo crate or promethium tank that you could store the extra arms in. That way they could stay with you kill team in the display case and look good too.