The -10 percent modifier for shooting more than once says per turn. so does that carry over to other phases? If not does it carry over to a second action, like if you chose to shoot shoot instead of move shoot. will the second action of shooting then be potentially -30,-40,-50 percent?
No, the modifier resets each action. So your first action would be 0%, -10%,-20% on the first action and then 0%, -10%, -30% on the second. This is explained on page 25. The chart's wording, which says turn instead of action is confusing!
So does the game come with ...how should I put it...post or after game report in a form of some kind of lasting injuries (besides the obvious one in form of dead) and an exp progression for characters (just like the old Mordheim had)?
Never played Mordheim. There is an optional experience system in the appendix. there are also rules for first aid so I imagine between the two you could get it to work.
Very nice video - thanks for showing how GB is played! I have played Dead Mans Hand, and have downloaded the rules for Ruthless as well as the Greenhorn rules for GB. Trying to figure out which is the quintessential set of rules for fast play Wild West games. If you have played any other WW rules I would love to see a video comparing them and giving your opinion on them.
I have not played Dead Man's hand, the game just never interested me. I haven't played Ruthless, but I could those rules are free! I have played Boot Hill, The Rules With no Name, Gutshot, Pulp Alley and have Six Gun Sound and I think I have the Legends of the Old West rules as well. I feel I should mention that I prefer cowboy games designed to be played with multiple players, and therefore where the players are only playing one or two characters, which is what steers me away from Dean Man's Hand and Legends of the Old West.
@@CryHavocWarGaming I understand - thanks for the insight. I like DMH because of the hand of cards that you can play to alter events in the game; however, the activation system seems to be a little futzy, IMHO. GB seems to have a better combat system and smoother activation mechanics; but, it doesn’t have the card play in it. Pulp Alley has a good combat system, as well as player abilities that get tested; but, I was a little put off by the rolling at the end to see if the character gets up or dies (“Weebles wobble but they don’t fall down”)😂😂 I know - I’ll grab the cards from DMH and add them into GB!! Thanks again for the response.
@@get_the_lead_out That might be a good idea. I love the card mechanic in Moonstone. In Gunfighter's Ball they just handle initiative. I like the idea of doing a comparison video but I think it would be odd without Dead Man's Hand witch seems pretty popular. I wonder if anyone I know locally might have it...
Great video, I have a similar game called deadman’s hand by Great escape games which uses playing cards for activation. I might get the pdf if there’s one available. I’m in England so shipping can be a drawback.
There is a simple version of the game available in PDF on the Knuckleduster page. The Greenhorn edition. knuckleduster.com/shop/index.php?route=information/information&information_id=7
@@CryHavocWarGaming thanks. I'll take a look. It would be great if you could do more videos on any upcoming kickstarters and campaigns. I would have missed the pulp alley campaign if not for your video.
@@rykard72 I will see what I can do. I am on a few "regular Kickstarter suspects" email lists. Those producers whom I regularly purchase from or whose Kickstarters I have supported in the past.
@@CryHavocWarGaming there’s a company called belloludi from the Netherlands who do skirmish rules for a wide range of eras from medieval up to ww2 that you may find interesting
@@CryHavocWarGaming Have you ever played RUTHLESS? I recently downloaded RUTHLESS, I haven't had a chance to play a game yet because I've been too busy scratch-building Wild West buildings, painting gunslinger miniatures and developing a 'control panel' to replace the character reference cards. The 'control panel' is made of either Poplar or Ash 3/4" x 4.5" x 8.5" cut in the shape of an old-fashioned coffin lid. It uses 22 & 32 caliber spent shell casings to track ammunition supply, 3mm MDF chips to track TOUGHNESS, TRAITS and LEG, ARM, CHEST and SEVERE HITS. My youngest son has a C-n-C machine, he wrote a program to machine these 'control panels', we machined six of them Friday night in approximately two hours. I'm currently trying to determine if there are enough RUTHLESS wargamers and if there is a market for them, what do you think?
Just ordered the rule book and a set of miniatures thanks mostly to your video. Thank you!
Hope you enjoy it!
I am really enjoying the special effects in this video.
glad you enjoyed them
The -10 percent modifier for shooting more than once says per turn. so does that carry over to other phases? If not does it carry over to a second action, like if you chose to shoot shoot instead of move shoot. will the second action of shooting then be potentially -30,-40,-50 percent?
No, the modifier resets each action. So your first action would be 0%, -10%,-20% on the first action and then 0%, -10%, -30% on the second. This is explained on page 25. The chart's wording, which says turn instead of action is confusing!
@@CryHavocWarGaming thanks for the clarification.
Great video. I've ordered the rules! What type of game mat are you using? Thanks.
This mat is Tiny Wargames., lately I have been using a Geek Villian mat.
So does the game come with ...how should I put it...post or after game report in a form of some kind of lasting injuries (besides the obvious one in form of dead) and an exp progression for characters (just like the old Mordheim had)?
Never played Mordheim. There is an optional experience system in the appendix. there are also rules for first aid so I imagine between the two you could get it to work.
Very nice video - thanks for showing how GB is played! I have played Dead Mans Hand, and have downloaded the rules for Ruthless as well as the Greenhorn rules for GB. Trying to figure out which is the quintessential set of rules for fast play Wild West games. If you have played any other WW rules I would love to see a video comparing them and giving your opinion on them.
I have not played Dead Man's hand, the game just never interested me. I haven't played Ruthless, but I could those rules are free! I have played Boot Hill, The Rules With no Name, Gutshot, Pulp Alley and have Six Gun Sound and I think I have the Legends of the Old West rules as well. I feel I should mention that I prefer cowboy games designed to be played with multiple players, and therefore where the players are only playing one or two characters, which is what steers me away from Dean Man's Hand and Legends of the Old West.
@@CryHavocWarGaming I understand - thanks for the insight. I like DMH because of the hand of cards that you can play to alter events in the game; however, the activation system seems to be a little futzy, IMHO. GB seems to have a better combat system and smoother activation mechanics; but, it doesn’t have the card play in it. Pulp Alley has a good combat system, as well as player abilities that get tested; but, I was a little put off by the rolling at the end to see if the character gets up or dies (“Weebles wobble but they don’t fall down”)😂😂
I know - I’ll grab the cards from DMH and add them into GB!! Thanks again for the response.
@@get_the_lead_out That might be a good idea. I love the card mechanic in Moonstone. In Gunfighter's Ball they just handle initiative. I like the idea of doing a comparison video but I think it would be odd without Dead Man's Hand witch seems pretty popular. I wonder if anyone I know locally might have it...
@@CryHavocWarGaming I'm local to you (Yorktown) and have the DMH rules and some factions. Haven't played it yet.
@@mark-christihaviland5805 you should come up and join us in Williamsburg sometime
Great video, I have a similar game called deadman’s hand by Great escape games which uses playing cards for activation. I might get the pdf if there’s one available. I’m in England so shipping can be a drawback.
There is a simple version of the game available in PDF on the Knuckleduster page. The Greenhorn edition. knuckleduster.com/shop/index.php?route=information/information&information_id=7
@@CryHavocWarGaming thanks. I'll take a look. It would be great if you could do more videos on any upcoming kickstarters and campaigns. I would have missed the pulp alley campaign if not for your video.
@@rykard72 I will see what I can do. I am on a few "regular Kickstarter suspects" email lists. Those producers whom I regularly purchase from or whose Kickstarters I have supported in the past.
@@CryHavocWarGaming there’s a company called belloludi from the Netherlands who do skirmish rules for a wide range of eras from medieval up to ww2 that you may find interesting
@@rykard72 Are they available in English as well as Nederlander?
Fun, fun, FUN!!!
Glad you enjoyed it!
@@CryHavocWarGaming Have you ever played RUTHLESS? I recently downloaded RUTHLESS, I haven't had a chance to play a game yet because I've been too busy scratch-building Wild West buildings, painting gunslinger miniatures and developing a 'control panel' to replace the character reference cards. The 'control panel' is made of either Poplar or Ash 3/4" x 4.5" x 8.5" cut in the shape of an old-fashioned coffin lid. It uses 22 & 32 caliber spent shell casings to track ammunition supply, 3mm MDF chips to track TOUGHNESS, TRAITS and LEG, ARM, CHEST and SEVERE HITS. My youngest son has a C-n-C machine, he wrote a program to machine these 'control panels', we machined six of them Friday night in approximately two hours. I'm currently trying to determine if there are enough RUTHLESS wargamers and if there is a market for them, what do you think?
@@winstonjohnson455 I don’t play Ruthless. I do know a few who do, so perhaps?
Made my own houserules for move and shoot to also a shoot and move
Done the same. Actually so has the author!
Yup I know. Think Forrest is about to deliver a new book with new rules. Not in the imidiate future, but soon.
Looks complicated.
Not at all, very simple