THIS IS THE FUTURE OF GAMING! | Trailer Reaction StarEngine

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  • Опубликовано: 26 ноя 2023
  • This has got to be the most impressive tech I have seen put into a single project. Say what you will about the length of time it has taken Chris Roberts to make this game, but I'd say it was damn worth the effort.
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Комментарии • 446

  • @powerwhiteangel
    @powerwhiteangel 8 месяцев назад +15

    To explain briefly, the Lumberyard is a fork of CryEngine purchased by Amazon years ago. CIG decided to switch to it because of the need of AWS Amazon servers for the mmo. It took them two days to complete the transition because it was the same version of the engine they were using at the time. Internally, they dubbed the modifications made to CryEngine/Lumberyard over the years as Star Engine. The modifications were so extensive that they decided to officially make it their own engine and the video is to announce that :)

    • @FullSpecStudios
      @FullSpecStudios  8 месяцев назад +4

      Appreciate the info. I had a feeling that maybe they had combined the two technologies at some point. I wasn't sure because I remember it being mentioned that they moved from CryEngine to Lumberyard, but not that Lumberyard was ADDED on so whatever outlet that I heard that from was wrong. This is why I can't trust modern gaming "journalism".

    • @yoch5383
      @yoch5383 8 месяцев назад +1

      More than 2 days i was their at the time and the transition was not so easy haha

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Wait so you worked on the game? I'm confused 🤔

    • @RoswellCrash
      @RoswellCrash 7 месяцев назад +1

      Yeah that’s how I remember it, Lumberyard is an offshoot of CryEngine

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Which is now an offshoot of StarEngine 😋

  • @jkleylein
    @jkleylein 7 месяцев назад +9

    The 64 bits refers to the coordinate system used to locate everything in the play area. Most games use 32 bit, but that is not precise enough for locations in a whole solar system, so Star Citizen uses 64 bit. It basically means that everything in the star system is real, and positioned simultaneously in real time, not in separate files or boxes that you need to jump between using loading screens. They do stream things into your program as you move around, since a lot of stuff is too far away to bother to render most of the time, but the system keeps track of everything and streams the detail in when you need to see it.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      A bigger play space is always better for us space junkies 🤗

  • @DavidLimaGoncalves
    @DavidLimaGoncalves 8 месяцев назад +6

    About the rivers... no, they don't erode things. It is during it's development stage... they built a tool (inside the engine) to place rivers, and as they place them, the terrain (the planetary surface) will modify itself, automatically (and procedurally) to make it feel like the river is actually part of said terrain.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Ah gotcha...so really a digital form of erosion so to speak 😏😋

  • @tonaga21
    @tonaga21 7 месяцев назад +7

    This is not CryEngine. This is their own engine that they created, purpose-built for them. The one they modified, was a predecessor to the star engine, which kept the name but had to rebuild from scratch due to limitations and issues that kept popping up. Part of the reason for delays, they had to create all-new tech that would allow them to do what they wanted to keep the promise of what was envisioned. The original backers knew this, I am one of them, and we still want him to keep his promise. It was stated the more we wanted him to add the longer it would take, so we threw more money at him, saying we didn't care, make it redefine the space genre. Now that being said, they haven't been the best at efficiency, and they have taken steps towards fixing that. The lack of progress was due to the team focusing on the single-player Squadron 42. Now that is feature complete, they can start importing/bringing things over to the PTU from SQ42. Along with the team going back to working on the PTU in full force.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Oh yeah I knew it wasn't CryEngine but I knew that they had started there. I was unaware of how much they had modified it though because a couple years ago they had mentioned that they had MOVED to Lumberyard, not merged it. Or at least, that's what I had heard. Either way, it's unbelievable what they've been able to do over the last couple years and I can't wait for SQ42 👍

    • @phillipnunya6793
      @phillipnunya6793 7 месяцев назад +2

      @@FullSpecStudiosLumberyard is based on CryEngine. StarEngine is a modification and evolution of both CryEngine and Lumberyard since they went from CryEngine to Lumberyard to StarEngine.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Yeah it's quite incredible what they've been able to change to make the engine suit their needs

  • @CaptainTherin6107
    @CaptainTherin6107 7 месяцев назад +8

    With regard to your comment about needing to be in the multiplayer game from the beginning, this game is a lot more forgiving than most other MMO's in the sense that it doesn't have levels or skill trees (at the moment - there are some plans to add a passive skill system for limited elements). Even the gear and ships are pretty easy to get quickly, particularly if you have an org or some friends helping you.
    The real grind is in learning how to fly and how to engage other ships. There's a lot to the sim, so that can be a bit daunting, but most the players I've seen get a solid handle on the basics after a week or so and are successfully and productively integrated into the community by the end of their first month.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Yeah I've been told today that it's actually not quite what I thought when it comes to the misconceptions I had about it. No worries though, at some point in the future I'll be trying it out as I've been convinced by you lovely people 😊

  • @jsullivan649
    @jsullivan649 7 месяцев назад +12

    they travelled 1.24 TRILLION km, in a single shot with 0 loading... that's obscene.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +2

      I know right? 😵

    • @Riddler0603
      @Riddler0603 7 месяцев назад +3

      Billion, not Trillion. You've missed a comma 😉
      Edit: Or a period or whatever. I'm not from the US. But there are decimals^^

    • @jsullivan649
      @jsullivan649 7 месяцев назад +2

      @@Riddler0603 oh it’s a decimal point, okay that makes more sense, thank you!

    • @hawkzulu5671
      @hawkzulu5671 7 месяцев назад +2

      Set a world record. 6 Billion km - longest spline travel ever captured in a game/ game engine.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Daaaaaammmmnn Daniel 😵

  • @arsonall1
    @arsonall1 7 месяцев назад +6

    a bit of history: CIG acquired a license to develop on CryEngine...during the early days, CryEngine began having a lot of trouble financially, and it resulted in a lot of their EU employees leaving. CIG hired a BUNCH of them and they really knew the engine. They modified it so much, that they adopted the term "StarEngine" because it was so different from the original engine. This actually resulted in a massive lawsuit that CryEngine eventually lost, and now they are no longer required to use the term CryEngine, or rather, were permitted to use the term 'StarEngine'

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Yeah Crytek certainly kind of shot themselves in the foot huh? One of my favorite devs and unfortunately they lost their engineers. You'd think that if they were hard up for cash, they wouldn't have started a lawsuit 😂.
      But I love Cryengine though and I'm really glad that Chris Roberts and his team were able to use it's power along with Lumberyard to make something truly spectacular 😀

    • @rixxy9204
      @rixxy9204 7 месяцев назад

      This is a very important point. The move away from CryEngine was a huge headache for the game development overall, because they basically had to remake most of the engine from scratch. So when people say it took 10+ years, its hard to keep in mind that some of those years were just wasted fighting in a courtroom.

    • @SETHthegodofchaos
      @SETHthegodofchaos 7 месяцев назад +1

      The timeline was a bit different:
      From the beginning, CIG aquired CryEngine licensem, so they could do their own changes to the engine.
      Then they aquired those ex-CryTek engine developers and started to change the engine heavily, even stopped taking CryEngine updates because they were incompatible.
      Then switched to Lumberyard, but since StarEngine here too had deviated so much, it wasnt really an engine switch and more a partner/contract/license switch. Their own StarEngine development continued. But make this work, they had to changes the underlying code from CryTeks's CryEngine 3.6 code to Lumberyard's CryEngine 3.6 code (which is identical code, but not in terms of the license and law, I guess).
      Then CryTek sued CIG. They settled eventually.
      Lumberyard was open sourced as Open 3D Engine (O3DE). So Lumberyard as such doesnt exist anymore anyways.
      StarEngine official announcement recently.

    • @SETHthegodofchaos
      @SETHthegodofchaos 7 месяцев назад +2

      @@rixxy9204 They did indeed reworked entire parts of the CryEngine at once to the point where it isnt CryEngine anymore. 2015-2017 they essentially implemented their own engine by replacing foundational parts outright.

  • @kassper82
    @kassper82 7 месяцев назад +6

    Its hard to explain, but jumpimg into SC with the intention of just picking up and delivering a box can suddenly turn into the craziest game experience with others you've ever had. Emergent gameplay I think its called. Next thing you know you are involved in some crazy adventure that has nothing to do with the mission board. It gets nuts.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +2

      Well then I can't wait to try it 😋. Once I get my rig updated, I'll give one of those free fly weekends a try

    • @rixxy9204
      @rixxy9204 7 месяцев назад +3

      Ikr - I had to drop off a box but enemy ship was in atmosphere near the drop-off point. I had to do some Top Gun moves to shake him between nearby hills then got behind him with some missiles. Landed too hard though damaged a wing so after drop-off, used the cash to repair at the orbiting space station. As I repaired I found I was hungry, so took a stroll into the shopping floor/food court and grabbed a burrito & a Coke.
      I was like "What just happened?"

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Alright there Maverick 😏

  • @TaranTatsuuchi
    @TaranTatsuuchi 8 месяцев назад +5

    Basically, Lumberyard _is_ Cryengine.
    Just with Amazon's server architecture in it.
    Amazon bought that version of the engine outright from Crytek so have full rights to use it as they see fit.
    'Star Engine' is the term CIG use for their self built enhancements to Cryengine.
    I believe there's not much left of the original engine at this point.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Which, to be honest, I like the fact that they basically built their own based on a foundation instead of just using an established one. We don't have too many unique engines left in this industry. So it's nice to see someone put some money into developing one.

    • @TaranTatsuuchi
      @TaranTatsuuchi 7 месяцев назад +1

      @@FullSpecStudios fun fact...
      CIG hired a bunch of crytek devs after they left crytek.
      Even people who built the engine to begin with.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Which is something I will always appreciate about them. They saw people in need of work and they took them on knowing it could only benefit them.

  • @SnakeNL24
    @SnakeNL24 7 месяцев назад +5

    Star Citizen's music score is one of the best in gaming.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      If there's one crucial part of a game that can really sell it and immerse you, it's the music. The most recent example of where that was not the case was Battlefield 2042. The composer they hired to do that score absolutely had no concept of what Battlefield meant to us and completely shat all over the franchise. I'm really happy that the music in this game hits as hard as it does. 👍

    • @rixxy9204
      @rixxy9204 7 месяцев назад +1

      TRUTH

  • @latjolajban81
    @latjolajban81 7 месяцев назад +5

    Planets are 1/6th of "normal" size. So alot smaller than if planets were 1/1, but even at 1/6th it's still rather large.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +3

      Oh yeah that's absolutely massive given the scale of the game itself. Imagine though if it was 1/1 😵

  • @mobiuscoreindustries
    @mobiuscoreindustries 7 месяцев назад +4

    6:30 they probably didn't spend months of the cinematic, considering that most of it was flying a camera on a spline through already existing assets, which those assets themselves (especially, pyro) date from a build that literally was a few days old from the conference itself. So at most they may have had a week or 2 tops to at least finalize the cinematic we saw there (which definitly had some funny moments like a crewmember casualy walking into a room on fire).
    One funny detail is that the spline animation (aka the line the camera follows) is the single longest continuous spline ever made, because they have been whipping around that thing across 2 solar systems without cut

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +2

      Fair point lol. I completely forgot to consider the fact that (I say it even in the video 🤦‍♂️) Pyro literally just came out 😂. So yeah probably a couple weeks. They've got some of the most talented people in the industry, of course they'd be able to whip it up in a couple days.

    • @mobiuscoreindustries
      @mobiuscoreindustries 7 месяцев назад +1

      @@FullSpecStudios I think they must have had the elements themselves for a while however putting it together probably didn't take them that long.
      There was definitely signs that they didn't hard polish the first cinematic. Another detail was the maelstrom ship parts interaction with water.
      In the cinematic these didn't have any traction to water and therefore they sank right through, even though they made the water splash in doing so.
      In the new demo, they float. I'd wish they would float a bit less, probably float for a bit as they fill with water and then sink.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Yeah I guess when you think about it, giant chunks of metal don't exactly have the right properties to float for very long lol. Minor oversight, but maybe that'll be something they fix since even this game's smaller details are detailed as hell.

  • @latech7671
    @latech7671 8 месяцев назад +4

    So the reason it is now (and already for a long time) StarEngine instead of CryEngine or Lumberyard is because they modified this engine so heavily that it is it's own at this point.
    They already did this from the beginning at which point they were still on CryEngine (Lumberyard wasn't even around at that point I think). At one point they did switch to Lumberyard, mostly because of AWS-Integration (because they use AWS for their Servers) BUT it was not an engine-switch in the traditional sense because they only adapted the new aspects of Lumberyard but kept everything they had already modified.
    How they were able to modify the engine SO MUCH is pretty simple: Some of the earliest Engine-Devs are actually ex-workers of CryTech and some of the original architects of CryEngine that left CryTech. CIG then was very quick in picking them up.
    To this day they modify the engine more and more. I don't know how much is different at this point but here are some of the most core modifications that show that this engine is probably less comparable with CryEngine than UE5 is with UE4:
    - moved from 32Bit to 64Bit accuracy
    - implemented Object-Container for breaking up the world into different areas with own Coordinate-System and physics-grid (as well as enable dynamic streaming of these areas)
    - created Object-Container Streaming (OCS) and Server-Side Object-Container Streaming (SSOCS) that allows them to stream out all entities (not just textures and geometry) of an Object-Container on Clients and Servers when no longer needed
    - They are right now redoing the whole render-pipeline to what they call Gen12 and to use Vulcan instead of the old DX11 integration
    - Created countless systems around the engine to help with procedural generation, Server Info-Structure, Persistence (Data), World-Simulation, ...
    I really don't want to list them all but only the 3-4 BIG aspects that probably meant they had to rewrite the core of the engine. For example at this CitizenCon alone they introduced new Systems for: Cloud-Rendering improvements and volumetric lighting, Dynamic Fire that can spread, a new Global Illumination System that is based on RT (both with hardware and software), new Water-Simulation, new Physics Systems for Cloth-Sim, Hair-Sim and destruction based on physical simulation, new Audio Simulation and of course the holy grail: the Replication-Layer Split and Server Meshing
    It will be so interesting how all this tech will hold up once Squadron 42 is released (of course only the tech required for Single-Player) and if it does hold up even more interesting how the casual gamer audience will react to it as many don't even know some of this is possible at this point
    Also NO there is no date for SQ42. They said it is now feature complete and in polishing (which is not only optimisation and bug-fixing BUT ALSO includes polishing of Gameplay and making it fun). Chris Roberts said they will only give a date when they have almost gone gold with the game so that it WILL NOT SLIP once the date is announced. They do have an internal release-date they want to hit and many are speculating it could be end of 2024 BUT quite a few are also certain they are going to need a bit more time than they anticipate (as always not only for CIG but game-dev as a whole) so I for one expect it to land somewhere in the first half of 2025 with a date announced next year at CitizenCon

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      *Phew* Quite the chunk of data to get through, but I gotta say you seemed to know what you're talking about. I'm extremely glad to hear they're moving to Vulkan instead of sticking with DX11 or even worse, moving to DX12. It's just a more robust API that, in my opinion, SHOULD be the default for ANY game these days.
      As for the release date of SQ42, I'm ok with them making it as solid as they possibly can. We already have too many games to play as it is (with too many broken) and I'd like to finish a bunch of those before that game comes out because believe it or not, that's going to be a big release for me. I've been anticipating it since the first trailer, so they can take their time on it for all I care.

    • @latech7671
      @latech7671 7 месяцев назад +1

      @@FullSpecStudios If you have the nerve to see VERY UNFINISHED, UNOPTIMISED and OUTDATED/NOT FINISHED Gameplay-Systems, there is by the way a Vertical Slice from 2017 online (about 1.5h long) that shows more clearly how an actual mission will feel like in SQ42 as it shows of the beginnings and starts of a mission.
      I have been hyped for this game since I discovered that clip in 2018. Not because the gameplay was good (it is terrible since most of the systems weren't even close to being finished at that point) but simply because of how the mission and gameplay-structure works. It somehow reminds me a lot of Half-Life mixed with more open-world aspects (I think the best connection I have from modern games is probably Metro Exodus).
      If you want to check it out I would generally encourage that as you seem to know what is actually going on in Game-Dev but be warned non the less. You have to use your imagination to connect that broken and very proof-of-concept demo to the feature-complete version we saw last month. If you do however it becomes something truly special I feel
      (also, there are several shots 1:1 shown in both that demo and the new one from last month that really show the progress they made since 2017)

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Oh I was in QA for Vicarious Visions back in 2013, believe me I know what broken looks like lol. I actually enjoy seeing the progression of development because it shows an honest side of the industry that most people write off. A lot of people these days don't understand what it truly takes to make a game, let alone make it great, and I think seeing the process can help.
      I'll probably look back in their catalog of videos to see what they've got 👍

  • @Furnace2552-cz8iy
    @Furnace2552-cz8iy 7 месяцев назад +5

    The 64-bit coordinate engine basically means that the play spaces are ridiculously massive, most games use 32-bit but I don't think most people realize how much bigger 64-bit is

    • @B20C0
      @B20C0 7 месяцев назад +2

      I'd say 2^32 times bigger.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Yeah I just assumed it meant things got bigger given what I know about 64-bit operating systems lol

    • @SETHthegodofchaos
      @SETHthegodofchaos 7 месяцев назад +2

      @@B20C0Unfortunatly, not quite that much bigger, because it is using floating point numbers (and not integers) which has a different format. According to CIG they can still can now create levels with up to 800 million kilometers on each axis (before precision issues start to arise again).

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      800 million km? 😵 Absolutely insane technology

    • @elixwhitetail
      @elixwhitetail 7 месяцев назад +1

      @@FullSpecStudios 800 million km at millimeter precision, if not sub-mm (I'm not a dev so I could not say for sure).

  • @1aatlas
    @1aatlas 7 месяцев назад +5

    Lumberyard is a version of cryengine that amazon bought, Starengine is a heavily modified Cryengine/lumberyard

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Yeah it's pretty cool how they were able to merge those technologies 😀

    • @Blacksheep045
      @Blacksheep045 7 месяцев назад +5

      @@FullSpecStudios it’s worth pointing out that CIG absorbed a large number Cryengine developers when crytek went through a huge round of layoffs, enough that they were able to open a 4th studio of veteran cryengine devs to work exclusively on the engine. CIG's Frankfurt studio aren’t just modifying cryengine, they’re essentially building a new version to suit SC's needs off of the bones of their old engine.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Yeah it was good that they were able to take on those engineers, but it was also extremely smart of CIG. I'm not sure if they would've been able to pull off what they have if they never got those guys on the team.

  • @FulguroGeek
    @FulguroGeek 8 месяцев назад +4

    Their clouds are almost on the level of Microsoft flight simulator cloud

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      And those are some clouds to live up to 😏

    • @James_MacIntyre
      @James_MacIntyre 7 месяцев назад

      @@FullSpecStudios I believe they use the same method.

  • @quecksilber457
    @quecksilber457 7 месяцев назад +4

    Amazon bought CryEngine and called that Lumberyard. So StarEngine is a heavily modified CryEngine (that is where it all started) licensed from Amazon. Complicated i know. :) Lumberyard was build from CryEngine 3.5 but there have been only some modifications. So the truth is, the base was CryEngine and most work on that was really done by CIG.
    The 64-bit are necessary for the precision if you want to be able to see the tiniest movement of a hand on a flight stick in such a large volume of space. You would not be able to make the camera fly with such precision if the engine would be only 32-bit.
    The music is by Pedro Camacho. He wanted to be part of the project, send in some of his works and voila. He is awesome. The Hans Zimmer of Star Citizen.
    Oh and the reflections are screen space for now. But raytracing is confirmed.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      A little bit yeah, it got a bit messy in the middle there 😋

    • @quecksilber457
      @quecksilber457 7 месяцев назад +1

      I added some more info in after your full video. Nice reaction BTW.@@FullSpecStudios

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Thank you sir, appreciate the info 👍

  • @fmartingorb
    @fmartingorb 7 месяцев назад +3

    About the river. Depending on the terrain, it will calculate the effects on water on the creation of the river. It will also will increase the local vegetation, rocks and other assets around. But this is not an over the time thing. It does not erode, it initially calculates the possible effects of the river to create it. They just set an initial point, and the river will logically flow over the terrain, and a basin is calculated.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      That's honestly sick. The dynamic systems that they have in place are truly going to create some of the most unique worlds, that I think we'll be seeing in gaming (no slight against No Man's Sky of course 😋)

    • @fmartingorb
      @fmartingorb 7 месяцев назад +2

      @@FullSpecStudios i think NMS is a co-op or single player exploration. It is a great game. SC is more of a hardcore simulation, favouring fun over realism... but def multiplayer oriented.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +3

      NMS is such a great game to use to at least experience something like what CIG is building (space to planet to space travel). I will admit though, the multiplayer in NMS is still a bit wonky to this day for some reason.

  • @ctzn3lack
    @ctzn3lack 8 месяцев назад +4

    note: planet and solar system scale is roughly 1/3rd of what it would be IRL if i'm not mistaken. SC goes deep into the systemic simulation but in the end gameplay and the rule of cool will win out vs simulating reality.
    Music is from the game, composition by Pedro Camacho.
    Would like to see your reaction to the new SQ42 trailer "I Held The Line".

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      First thank you for confirming the music, I was absolutely entranced by it. Second, I literally was going to make a reaction video on that, but I couldn't seem to find the trailer. Then I found out that it was in the middle of that half hour long breakdown presentation. If you could provide me with a link, I'd be greatly appreciated because I heard it was quite stirring.

    • @chaadlosan
      @chaadlosan 7 месяцев назад +2

      @@FullSpecStudios It's 1/6th scale for the size of the planets. For example Crusader is physically a little larger than earth. Which is a gas giant. While that 1/6th scale sounds small it's still incredibly large for game play.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Oh yeah absolutely. The numbers are still mind boggling when you think about just how massive the real universe is compared to this in-game one.

  • @AshFaya
    @AshFaya 7 месяцев назад +5

    At that time:
    Last version of Lumberyard was based on Cry-engine ~3.6
    Last version of StarEngine was based on Cry-engine ~3.6
    When CIG decide to change to the Cry-engine for the LumberYard it was more a question of licensing than technology to be able to integrate AWS!

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Ahhhh so it wasn't just an issue of technology. That's what I thought the primary reason was. Interesting 🤔

    • @Naqaj
      @Naqaj 7 месяцев назад

      @@FullSpecStudios The primary reason was CIG was sued by Crytek for misuse of the license, and they tried to get out of the suit by switching license to Lumberyard.

    • @SETHthegodofchaos
      @SETHthegodofchaos 7 месяцев назад

      @@Naqaj I thought the lawsuit was after they had already switched to Lumberyard. CIG had to proof that they are now running on "lumberyard code" rather then "Cryengine code". Supposedly, with code versioning tools, CIG devs rolled back all StarEngine code changes, back to CryEngine 3.6, did the same with Lumberyard, then replaced that CryEngine 3.6 StarEngine code with the identical Lumberyard CryEngine 3.6 code, then added back all the StarEngine code changes. It only took two developers a few days. Imo, on paper, that is a bit silly indeed. But it might have hold up in court.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      This all just seems really confusing to me. But hey, that's why I never became a lawyer 😂...well that and I hate homework 😏

  • @KenFromchicago
    @KenFromchicago 7 месяцев назад +6

    Ah, but that's just it. there's such a variety of game mechanics even if you only have an hour to play, you can log in,:
    * haul goods to destination, get paid.
    * Or fly to asteroids or caves and mine for ore and take to refinerse to get paid.
    * Maybe you fly to a battle site--after the battle is over--and salvage materials and components from derelict ships.
    * Or go to race site,. Go to cargo back, hop on gravity bike and race a few laps.
    STAR CITIZEN is not all combat or PvP. But say you like combat and PvP, you could pop into Arena Commander, the game within the game, kinda like the game's holodeck and pop right into a turret for a multi-crew battle on the spot. Or do a gun run where it's one on one PvP, with same armor and same gun, with each loss / victory, you both get a higher caliper gun, and see how many wins you can rack up. You can play SC and still be casual.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Yeah a lot of people in this comments section have changed my mind on the matter and I will be trying this out on a fly free weekend at some point 👍

    • @EricJW
      @EricJW 7 месяцев назад

      @@FullSpecStudios One detail he didn't mention: As long as you own a ship with a bed (which many of even the most basic ships have), you can use it to log out from the game and return to that spot when you come back. This means you don't have to restrict yourself to activities that you can get done in one session, so basically the whole game is still open for casual players. Now just so no one gets blindsided, bedlogging has been buggy in the past but those bugs were generally avoidable by bedlogging in space (not while your ship is landed). You also can't bedlog if you have recently been in combat (for anti-griefing purposes).
      For anyone seriously considering starting out, be aware many things are left unexplained. There's a ton of tutorial videos for that purpose, but that can kill some of the magic of seeing things yourself first, so I recommend playing with someone who can help you with hurdles only as they come up instead. If you can't find anyone for that, Star Citizen has an official Guide System for pairing new players up with volunteer guides. To give everyone a head start though, you need to contact ATC to get them to open up hangar doors for you to fly out or to get assigned a hangar or pad when flying in. Out of all the issues new players get hung up on, not knowing that seems to be the most universal.

  • @ONEMINUTEGROWER
    @ONEMINUTEGROWER 7 месяцев назад +4

    Crowd funding started on October 10th 2012 you can't count the development as to when he conceptualized the project.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      But I do because when a game is in the concept phase, you're still developing the game, whether be just an idea or a physical product. Crowdfunding just meant that he could begin making that concept a reality.

    • @jsullivan649
      @jsullivan649 7 месяцев назад

      @@FullSpecStudios while i get your point, that's still factually wrong. he was planning this game already back in the early 2000's when he was getting tired of film and wanted to really make wing commander what it could be, so by your logic its been 23 years almost now....

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Well then there you go, it's been in development for 23 years then. My mistake.

    • @Arthillis
      @Arthillis 7 месяцев назад +2

      @@FullSpecStudios True but you also need to take into consideration some aspects of the development. This project started with only like 5-6 people. They didnt know what kind of budget they would get to make it so they evolved as they went. They had to build studios they had to train people they had to deal with building an engine to do what they wanted to do. They had to build a company from the ground up with an unknown budget and stay fully crowd funded. Running a business of this scale isnt easy what with insurance, HR, and a lot of back end stuff from running a business. They had a LOT of growing pains that other AAA studios dont start with. If we compare with star-field which a lot of people are doing right now, that game took something like 8 years and they HAD a studio, they had a engine that had been used for other games. They had a planned budget and a publisher backing them. They didnt start with almost nothing.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      It's not that I didn't consider what they had to do to get to where they are now, I'm just trying to simply make the point that at the moment of the conception, even if it's just words on paper or thoughts on a white board, the game was in development. Just a different stage of development that most people tend to not consider when thinking of how games are made.
      Even when it's just an idea, it could be considered development, but that might be a bit of a stretch. What I'm trying to say is, this game has been in development a lot longer than people tend to think, that's all.

  • @Luredreier
    @Luredreier 7 месяцев назад +4

    Lumberyard is a fork of the cryengine, the star engine first forked of the cryengine, then merged with lumberyard, then forked again and is now a *completely* separate thing.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Would you say that the engine is a...4 prong fork? 😏

  • @detrix42
    @detrix42 7 месяцев назад +5

    I am really into space shit myself. I play Star Citizen so I can live that 2nd life in space, and Star Citizen depicts space and planetary visuals beautifully. It's worth getting in to Star Citizen just to fly to all the planets and moons and see thing only seen in movies (still artificial but I flew there).

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Yeah Mass Effect is one of my favorite series of all time and I only wish they explored that aspect of the game more and allowed us to fly around in space. But the planets were just as fun to run around on 😋

  • @Billy-bc8pk
    @Billy-bc8pk 7 месяцев назад +3

    Excellent video. It's interesting because there are a couple of big technologies that they didn't showcase, which I think would have helped blow people's minds a bit more, but would have been difficult to properly describe.
    The most obvious piece of tech and one of the groundbreaking foundations to enable server meshing is PES, or persistent entity streaming. It's what you noted about how someone could blow up an asteroid and it would stay gone, or someone's derelict ship is left on a planet and stays there and decays over time. It completely changes how you navigate the verse -- for people like me, I mostly play solo, scavenging for wrecks and taking components, loot from abandoned ships scattered around moons/planets.
    Another big tech feature they didn't even talk about or show is the dynamic planetary weather system. They briefly mentioned the dynamic wind as an aside, but they have full on storms, rain, sand/dust storms, hail, and even blizzards. They also have environmental hazards like irradiated solar flares. But I guess the demo would have been like an hour long if they tried covering everything possible in the engine/game.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +2

      Very true and I had actually recently seen some gameplay from @LevelCapGaming where he showed himself getting hit by one of those solar flares lol. Didn't look pleasant. Either way, I'm very excited for this technology and to see where it goes.

  • @j.d.4697
    @j.d.4697 7 месяцев назад +3

    Lumberyard is based on CryEngine.
    CIG hired people from Crytek to help them modify the CryEngine.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Yeah it was really great that they hired those guys. Easily one of my favorite engines 👍

  • @TaranTatsuuchi
    @TaranTatsuuchi 8 месяцев назад +4

    Coordinate engine.
    In this instance, in simple terms, it's how large the values the game can use for determining location.
    Once you get too far away from the origin point, the floating point math gets more inaccurate, causing glitchy behavior as the location values jump around.
    An example I've heard of is how the world in minecraft gets wonky if you get too far from the starting location.
    a 32 bit engine, as with base Cryengine, can do a few kilometer map sizes before things get too bad, before the upgrade I recall talk of the ui glitching and juddering when far from the map origin point.
    64 bit is twice as many address values to use, and thus is vastly more accurate.
    Giving CIG the ability to have maps on the scale of a solar system instead of a few kilometers.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Ah I see so those numbers are rough estimates, but they had them there to give a sense of scale of the engine rather than and estimate of real world numbers. That's honestly sick 👍😀

  • @leroyrussell8766
    @leroyrussell8766 7 месяцев назад +4

    You CAN be a casual player, but you will want to be part of a large organization that has some hard core players. That way you can ride along with them, to accomplish things you wouldn't be able to do on your own.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Yeah I've heard that it's not as bad as I once thought so I'll be giving it a shot for sure 👍

    • @const2499
      @const2499 7 месяцев назад +1

      @@FullSpecStudios The game has a lot of complexity already and it will incease but I like it, because you learn by doing and you can be what you want and there wount be level 60 players with max level that kills you with his token stak. Every thing has good sides and down to everything and will be refined. You can start always but I like to grow my skill with the growth of the game :D

  • @Odeezee
    @Odeezee 7 месяцев назад +5

    just to answer some of your questions and explain certain things that you seemed unaware of:
    the game is a sandbox, so you can *literally* play as you wish, jump in and out as you wish, there is no set goal of the game other that what you want to do and what goals you set for yourself.
    ray-tracing on the server would be costly in resources as the servers are already under a tremendous amount of load and it would remove customization from the player to either have, limit or remove ray-tracing.
    Star Engine is no longer similar to CryEngine, they have removed so much legacy code and added so many revolutionary technologies that is it unfair to refer to Star Engine as CryEngine.
    this showcase is also not using the Vulkan API yet and as such does not have their currently in R&D software and hardware based Ray-Tracing solutions using AMD's papers.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      My hope is that AMD can get their RT tech down so I can experience this game in it's fullest. But I'm not sure how, if they can somehow figure a way to get RT to work server-side, that anyone would WANT to turn it off if it meant no hit them and their hardware. It would only add to the experience.
      Either way, I'm excited to see what they can do with it to improve the quality and performance.

    • @Odeezee
      @Odeezee 7 месяцев назад +1

      @@FullSpecStudios client systems has far better resources that servers, so it is always better to have ray-tracing on the client than the server. also, what you want is cloud computing where they have the hardware necessary to ray-trace, not game server ray-tracing if you are worried about the hit to clients' performance.
      their ray-tracing seem very impressive, you should watch the first Citizencon 2953 panel as they go into all this.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Ah yeah you're right, I got the server side things mixed up with cloud computing 🤦‍♂️. But I mean hey, nothings stopping them from doing that either. Maybe we should throw a hint their way 😏

    • @Odeezee
      @Odeezee 7 месяцев назад +1

      @@FullSpecStudios nah, cloud computing is actually dying, Google Stadia was one that got shut down due to cost and lack of adoption as well as latency issues, etc. the best we can hope for is continued competition between AMD, Intel and Nvidia so we can get lower prices on pc components.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Here's hoping 🤞. Though I will say, GeForce Now is extremely impressive so if anyone can do cloud computing, I think Nvidia can.

  • @Luredreier
    @Luredreier 7 месяцев назад +5

    15:13
    Well, the SC universe has a *lot* of lore you could read aloud if you want or talk about.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +4

      Well this channel has been going in the direction of a lore focused channel ever since my brand change, so I don't see why not 👍

    • @Luredreier
      @Luredreier 7 месяцев назад

      ​@@FullSpecStudiosSounds good, l hope that you'll look more into it. :-)

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      I will do my best 😀

  • @StarshipSmoochers
    @StarshipSmoochers 7 месяцев назад +4

    You can hop in and out whenever you want, there is no real progress to be made yet. Plus, since there is no character skilling, your own abilities come into play and you are free to do whatever you want, whenever you want.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +2

      I'll be giving it a go once I'm able to upgrade my computer 👍

  • @PyroChimp75
    @PyroChimp75 8 месяцев назад +5

    I always laugh when people say SC is taking to long. Just for perspective, 7 Days to die started production the same year as SC was on kickstarter and is still in Alpha. Starfield took minimum eight years and yet CIG are making two games at once that are one hundred times the scale than anything thats ever been created but some people complain 'It's taking to long'. It's taking the exact amount of time it needs imo.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Exactly. Chris Roberts had a vision and as he got more funding, that vision got bigger and bigger. Therefore the time it would take to make that vision a reality got longer and longer. People seem to have this warped sense of reality, thinking that EVERY game should only take a couple years to make (I blame games like Call of Duty and Assassin's Creed for this), whereas some of the best games ever made have taken 5 years+.
      People need to learn to temper their expectations and understand that not every game is going to be churned out year over year...also I think the people complaining aren't the one's really playing the game anyway 😋

    • @1337murk
      @1337murk 7 месяцев назад +2

      They (CIG) also had to build their company and studios from scratch, whilst those other games started with already established and staffed studios. Not to mention build out an engine capable of building to this scale.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Also very true

  • @eltreum1
    @eltreum1 7 месяцев назад +6

    The secret sauce to Star Engine and its scale is their 64-bit world engine. Game engines X,Y,Z coordinates in 3d space and asset manifest are tracked using 32-bit numbers giving a maximum limit to the size and quantity of scene objects that PCs never had to worry about hitting until now. The floating point calculations also get inconsistent at the top end of the range so ~24 bits is the more common cap engines like to mess with. Even Unreal maps are capped at 4-5 square kilometers in 1 meter scale because the coordinate numbers max out eventually. They hired some of the Crytek devs and gutted the engine and rewrote the scene manager and tools to 64-bit floating point coordinates, so the potential map size is solar system scale. Planet Microtech is the smallest planet in the demo Stanton solar system and someone calculated in its scale based on its coordinate size the planet has the same land area as Canada.
    The other trick is the object container streaming so instead of loading screens the assets are gradually streamed in and out of memory and scene renderer just outside the max draw distance radius as you travel. That way the scene never has too many things at the same time loaded or no PC and GPU could run it. Building interiors are streamed into their exterior shells as you get close enough to see in them and streamed out as you leave. A typical scene will vary from ~15k entities out in space to ~120k in the cities and why a SSD, preferably nvme, are required or its torture to play.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Good lord that's a lot of objects at once lol. With every bit of info I've been given today, this tech just gets more and more impressive sounding. I swear, some of the most talented people in the industry there at CIG 😀

    • @eltreum1
      @eltreum1 7 месяцев назад +1

      @@FullSpecStudios Objects are made of multiple entities. An entity can also be a light source/probe, a clip plane, a physics volume marker, a camera etc. The 890j is one of the most intensive objects to load and contains ~4-5k entities. They have building interior culling but are still working on ship interior culling to get their load demand down. Right now if a ship is in your draw area you are loading and tracking everything in the ship inside and out even when you can't see it. That optimization is in progress though because server meshing could in theory allow more ships/characters into an area than any GPU could render. We stuffed 110 players into an 890j once and we could hold 30-40 FPS in space but 20s in a city so once they optimize and get interior culling fully working its feasible but to what limit is yet to be seen.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      I'm sure the SC community will be happy to help test their server tech for them when the time comes😏

  • @fate-aki
    @fate-aki 7 месяцев назад +4

    CryEngine 4 and Lumberyard by Amazon are one and the same. Cloud Imperium Games (CIG) was working with Crytech to develop CryEngine 4, but Crytech went out of business and sold it's assets to Amazon. CIG modified the engine to such a degree it is now StarEngine.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Crytek is still in business, but I'm guessing you might be referring to some of their subsidiaries that did end up closing down, like their Texas branch. Either way, it's super impressive what they were able to make with CryEngine and Lumberyard as the foundation. 👍

    • @seveneternal7988
      @seveneternal7988 7 месяцев назад +1

      @@FullSpecStudios CryTek was in bankrupt untill amazon bought the engine. CryTek germany closed (where they were mainly developìng the engine) and CIG opened an studio literally in the same street.. Most of CryTek devs then joined CIG.
      There are several top tier CryTek devs in CIG, even in organization roles. For example, the COO of CIG is the exCrytek Europe manager, or the Engine Director in CIG is one of the old Lead CryEngine original devs that made the engine compatible with consoles.

    • @TruthIsKey369
      @TruthIsKey369 6 месяцев назад

      ​@@seveneternal7988 didn't also one of the ex- Crytek developers bring along the procedural tech? Chris Roberts must have wet his pants when that happened 😂

  • @phoenixsui
    @phoenixsui 8 месяцев назад +4

    The Multiplayer still is in heavy development with ocasional resets of everything. So its not to late and there is no level system or anything. Currently you just do what ever you want in the game. Its not about beating some boss or gettign the biggest ship in short time. Its about enjoying it all.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      And that does sound like a blast to play, but as I've mentioned to some other commentors, I just feel like for me this would have to be a game I'd have to sink a lot of hours into, to get anything done, level system or not. I just don't think an hour at a time is enough to really get anything meaningful done and it's just one of those games that you gotta put all your focus on and it'd be hard for me as someone who is constantly bouncing around games all the time.
      However, if Squadron 42 captures my imagination in the way that I hope it does, I'll definitely be checking out the multiplayer.

    • @Rob-lt6gb
      @Rob-lt6gb 7 месяцев назад +1

      @@FullSpecStudios I agree, currently the 'setting up' before getting out to do missions / explore or whatever it is you want to do can take time in the Persistant Universe. However Arena Commander is available to play if you just want to jump into either some PvP or PvE ship, tank or fps combat currently. They're looking to add multi crew ships into AC next patch all being well, so you could jump straight into a larger gun ship with friends for a quick blast. Engineering gameplay may also turn up to test in AC in the near future.
      Once the PU is further along with its persistance and state recovery, you should be able to log out in say a bed on a ship in the middle of nowhere and just resume from where you left off, which will help make 'quick' gaming sessions more of a reality.

    • @phoenixsui
      @phoenixsui 7 месяцев назад +1

      Maybe when yoiu dont get reset to your respawn point after relogging and you keep progress of a task during logout it gets much better. But no idea if that come with first server meshing or not.@@FullSpecStudios

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Well all you guys have convinced me to give it a try as my thoughts on how the game played out (a la Eve Online) were completely unfounded. This server meshing tech certainly seems as though it's going to be making the biggest change for the game and I can't wait to see what they do with it.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Yeah as far as I've been told, server meshing is going to be helping with this drastically.

  • @festersmith8352
    @festersmith8352 8 месяцев назад +3

    I really enjoyed your realistic, non biased view point on this project!
    Not a player fan boy, but appreciates what has been accomplished.
    You're a little mixed up on the backend tech terminology, and what each does. But you have a good handle on what they are trying to accomplish, and how they're getting there.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +2

      Appreciate that sir. Yeah I really do think I should go into more of these videos with a little more research done, but I also don't want to spoil my actual first time seeing stuff like this and learning what I can, not only from the video, but from you guys as well. It just wouldn't make it a genuine reaction if I already knew all this stuff, right? 👍

    • @festersmith8352
      @festersmith8352 7 месяцев назад +2

      @@FullSpecStudiosAgreed! I think you did great, and can tell you know something about it.
      I hate spoilers, so I will often step into new things without a clue, and endure my own chaos it brings. It makes for some good adventures. Or some really stupid moments, depending on you look at it. I can laugh at myself though.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Hey if you can't laugh at yourself, than who can you laugh at right? 😋

  • @sc_cintara
    @sc_cintara 7 месяцев назад +3

    Most of the first half is in-game and playable right now.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      I figured a lot of what we saw was playable, I've been watching other RUclipsrs play the game, but it was just cool to see what might/will be.

  • @tlove21
    @tlove21 7 месяцев назад +5

    You can be efficient with your time, simply live on a space station, grab a mission, fly to it, do it, return, and log off. I don't play for hours, I will do a few deliveries, and I am good. The issue I have with regular gaming, they are not pushing the 64-bit tech to its utmost capability. Imagine World of WarCraft/ Elder Scrolls or any MMO with one huge world. You simply travel to where you want and everything is happening all in real time.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +3

      You know I made that same suggestion yesterday when someone had said that about WoW 😂. I can just imagine how much more in depth that game could've been if they had this kind of tech at their disposal. But then again, it might not have been the game we all fell in love with if it went out of scope for what it was 🤷‍♂️

  • @fmartingorb
    @fmartingorb 4 месяца назад +1

    About rivers and bioms. There is no erosion. But, when they set the birthplace of a river it will procedurally conform with the terrain. If the terrain is flatter it will get wider. The river bed will adjust. Then biom wise, since it is a source of water you will get more vegetation and more varied close to the water, and specific type of rocks. So in a way the river will flow naturally and plants will grow accordingly

    • @FullSpecStudios
      @FullSpecStudios  4 месяца назад +1

      This is why this tech is just extremely cool to me. They have really fleshed out their systems and I can't wait to see what they come up with over time 😃

    • @fmartingorb
      @fmartingorb 4 месяца назад +1

      @@FullSpecStudios I am interested to see SC in 10 years. The true metaverse without the NFTs and crypto :) who knows, maybe we put a suit on and some VR goggles and we will literally be in space

    • @FullSpecStudios
      @FullSpecStudios  4 месяца назад +1

      I mean that'd be a hell of an experience for sure. I'm already down with VR so that'd be a bonus for me 😋

  • @KarunaRealms
    @KarunaRealms 7 месяцев назад +4

    Just wanted to clarify a point you brought up repeatedly around the 9 min mark. SC isn't like Eve Online where if you are not in it from the start you are perpetually behind the OG players. You have no skill progression like in Eve. You don't have to have the biggest, bestest ship to get ahead, heck you don't even NEED a ship at all. All you need is to determine how much time you have to spend at the moment in the game.
    You can join up with other players and hire yourself out as a crew member aboard their vessel, going along for the chaos and at the end of the day they can pay you a portion of the funds earned through the adventure. You don't even have to be online when they send the payment, they just need your name and they can transfer the game funds to you. You don't even have to be focused and gaining money or any type of "progression", you can just hop in a ship and set out casually flying from vista to vista to see what you stumble across.
    Hope to see you in the verse some time! If you ever need a guide pop an friend request to ZenMasterson and I will be happy to get you started on your grand adventure.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      I've had a lot of people tell me that my misconceptions about the game are unfounded. I'm inclined to agree, so I'll be giving the multiplayer a go on a fly free weekend sometime. Appreciate the offer 👍

  • @entofol541
    @entofol541 7 месяцев назад +3

    I wouldn't worry too much about upgrading the computer, I've been playing with an i5, 16RAM, a 1650 and SSD for years, but yes, I have to stop all other running processes and remove volumetric clouds, put them on borderless screen. and soon I'm doing great! Great video! Welcome to the verse!

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Yeah a lot of people have been saying that my 1660 Super should be fine for now. Either way I'll be upgrading in the future anyway, if for nothing else, Squadron 42

    • @rixxy9204
      @rixxy9204 7 месяцев назад

      @@FullSpecStudios I have an i7 32G RAM and 1660 Super and the game works fine on low settings. Just make sure your SSD isn't using exFAT because that won't work.

  • @fmartingorb
    @fmartingorb 7 месяцев назад +3

    They recoded 90%+ of the Lumberyard. They have a good number of CryEngine engineers that left the company to join CIG

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +2

      I'm honestly really glad they picked those guys up. CryEngine is my favorite engine in the industry and they really know what they're doing.

    • @juz3r1
      @juz3r1 7 месяцев назад +4

      @@FullSpecStudios Paul Reindell was also a CryTek network systems engineer and is now the main developer of the server meshing at CIG!

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +2

      So he's had his hands full then 😏

  • @fmartingorb
    @fmartingorb 7 месяцев назад +4

    SC funds itself with ship sales, but all the money pledged goes into dev (salaries, infrastructure, tech and offices) they do not make a profit. Profit will come when they release the single player campaigns. Squadron 42 is a trilogy

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +2

      I actually didn't know it was planned to be a trilogy. Well they have me hooked since the first trailer, so if this comes out and is the banger that we hope it's going to be, then I can't wait for the story to continue. Rest assured, I WILL be making a stream series out of it 👍

    • @fmartingorb
      @fmartingorb 7 месяцев назад +3

      @@FullSpecStudios yeah it will be epic. They take less time to make the second chapter now that they have the talent and the tech.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +2

      And of course the foundation of the first game to go off of

    • @eltreum1
      @eltreum1 7 месяцев назад +2

      @@FullSpecStudios Squadron 42 is planned to be a 3-game war trilogy that is a prequel to the MMO to establish its lore.

    • @Rummyson
      @Rummyson 7 месяцев назад +2

      ​@@FullSpecStudiosthe gaming industry is sweating over this game. Haha

  • @TaranTatsuuchi
    @TaranTatsuuchi 8 месяцев назад +1

    Fun fact.
    The original pitch was for a game much like Starfield.
    Cutscene transitions between space and ground, limited landing zones.
    Before the funding blew up and wildly passed the expectations and the scope was increased...

    • @thenecrolept
      @thenecrolept 8 месяцев назад +3

      Important to note: the backers voted to expand the scope from what I understand. In essence, “we asked for this” lol

    • @TaranTatsuuchi
      @TaranTatsuuchi 8 месяцев назад +1

      @@thenecrolept indeed.
      I recall voting in favor.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      See and this is why I can't stand people who complain about how long the development is taking. But then again, those people are probably not even people who play the game anyway, just like always.
      At least you guys know what you got yourselves into 😂. But I find it extremely impressive and as I said in the video, Chris had a vision, so this is what it takes. Some people have gotten too comfortable with the idea that ALL games should only take a year or two to develop. It's not like that anymore, games are bigger in scope and therefore have to be bigger in budget and time.
      That being said, not all developers/publishers (*cough* *cough* EA/Activision) spend their money or time wisely 😏

    • @TaranTatsuuchi
      @TaranTatsuuchi 7 месяцев назад +1

      @@FullSpecStudios games actually take longer than many think.
      They just aren't usually announced until about the point Squadron 42 is getting to be at now.
      So people only hear about a game when it's a year or two out, and not when the company starts with the concept.
      Star Citizen has been a look behind the curtain this past decade.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Which is something that I hope more people come to appreciate as development goes on. Very few companies are this transparent about what they're doing because they're so worried about NDA and bullshit like that. It's nice to see a company that's willing to at least let it's players know what it's doing.

  • @FindtheShrooms
    @FindtheShrooms 7 месяцев назад +6

    8:30 You are doing a huge disservice to not only the game but your community as well by saying this is not a game you can jump into for an hour or two a day/week whatever. ESPECIALLY since you yourself admit that you never played the game. I fully respect your opinion, but come on making a statement like that without even playing the game or following the game much....
    I have MANY hours in the game, and many of those hours came from one to two hour sessions. In my opinion and experience from playing the game is. If you have an hour a week or 20 hours a week to play this game you will have plenty to do. The best thing for me is it doesn't have to be pvp or even combat focused. While that is something you can do, ever since salvaging came out I've been hooked on that gameplay loop.
    As for playing in general there is no trying to keep up. You're not going to fall behind and have a disadvantage to other. You can totally play the game at your own pace by yourself, or jump on with a friend or even jump in game chat and find a couple randos to run with. The community for the most part is amazing and always willing to help.
    The reason I said your community is because I'm sure at least one person that has watched this video has been "influenced" into maybe not getting it based on your comments I referred to.
    (Yes I am a fanboy of this game, Yes I think everyone should experience this game, Yes I want them to get as much funding as possible to make the greatest game in my lifetime

    • @1337murk
      @1337murk 7 месяцев назад +1

      Facts

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      I appreciate your feedback and I promise you, it's not my intention to turn anyone away from this game if it is something that truly interests them. I'm only going off of what I've seen in other RUclipsr's footage of the game and based on that, I've just made the assumption that it's a game you have to really want to play in order to get into. And based on the scale of the game I thought it'd be something in line with the likes of Eve Online (which is why I never got into that game lol).
      You and other commentors have certainly made it clear that it's not like that and while I'm definitely going to be getting Squadron 42, I might try one of these free fly weekends that they have to try the game out. I just have to upgrade my rig first 😋

    • @1337murk
      @1337murk 7 месяцев назад +2

      @@FullSpecStudios Bare in mind that the servers shit themselves during the freefly rushes, expect far more bugs than usual lol. Many of us stay away during the freefly to avoid that stuff

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Oh I have no doubt sir. I've tried my hand at full release games during patch day and those alone are nightmares. I can only imagine what this game might be like during it's free fly weekends 😂. But no worries, I've got a minor background in QA (worked on the Skylanders: Swap Force game) so I'm use to playing broken games lol

    • @FindtheShrooms
      @FindtheShrooms 7 месяцев назад +1

      @@FullSpecStudios Hey thanks for the reply, I'm sure that you had no bad intensions or ill will. My only thing is you spent 10 minutes(Edit 1 minute not 10) 8:30 / 9:30 on the subject of the game is not being something you can just pick up and play. You have to be in it for the long haul, you have to put in lots of work. Something to that effect with out ever playing the game.
      Spending 10 minutes(Edit 1 minute not 10) on a subject like that will turn people off. Your comments will effect people. You may not think they hold much weight but I bet they do for some.
      Like I said I'm just a fanboy that is very passionate about this project. Its hard to listen to someone that has never even played the game to suggest to others if they cant put all their time into the game they shouldn't play it.

  • @Nemoticon
    @Nemoticon 7 месяцев назад +3

    You should really try playing the game, just to experience the physics you are admiring in this trailer. If you're not into MMOs, that's cool... I mostly play this as a solo player and you can just explore whatever you like, how ever way you want to do so. Just get a medium ship with cargo bay large enough to put a ground vehicle in and fly from world to world, set down on the surface and then circumnavigate the globe in a 'space-jeep'!
    Star Citizen isn't like any MMO that has come before, so you won't know what to expect until you play it. Having played SC for many years myself, I can also tell you Squadron 42 won't be like any solo play game you've ever played either. I very much doubt you will be able to jump into SQ42 for an hour and get anything done, lol, this level of detail, with so many interactions and not skipping sequences with cutscenes and load screens, it really slows gameplay right down.... until you hit the action and it all speeds up and gets real intense!

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +2

      Yeah a lot of people have reminded me of the free to fly weekends that they've been having so I'll have to hop on during one of those. But first, a rig upgrade is in store and it'll be a little while before I can do that.
      Have no fear my friend, you and your comrades have convinced me lol

    • @Nemoticon
      @Nemoticon 7 месяцев назад +2

      @@FullSpecStudios Either way, it was great seeing your reaction from an 'outsider'. Just bare in mind, if you do find time to try SC out, when it doesn't work, you'll pull you hair out and rage quit... but when it does work, there is literally no game out there on the same level! I'm gonna go drink some more high caffine copium now, lol

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Oh believe me, I expect things to break. But it's acceptable in this case because it's a work in progress. It's NOT acceptable in bullshit like MWIII, a $70 waste of time.

  • @rixxy9204
    @rixxy9204 7 месяцев назад +4

    Great Video!! Sorry for the read, but there's a lot to say:
    CIG finally made the game more stable, which _was_ the biggest issue by far imho. The game overall is pretty damn cool right now, but it does have its limits. There's also lot of things they still need to polish/update as well, so that's a continuous struggle as they add content every 3 months.
    If you're looking for a crafting / ship building sim, this isn't it. If you're looking for a fast pace, easy access shooter like Starfield or something, this isn't it either.
    However, if you're looking for an open-world single (and multiplayer) experience, with missions in space and ground with a fulfilling learning curve - *this* *is* *it* . Re-live your spaceship dreams and walk around large ships, spending time in the kitchen/bar and then running to turrets/pilot chair when danger arrives. Feel the starship trooper experience when launching from your dropship and taking over an enemy bunker/cave. Or sit back, relax, while carrying $1 Million in cargo and flying in luxury between planets. Tiny snub fighters to huge re-fueling or mining ships are all in the game right now, and that fleet keeps expanding all the time.
    Finding time to play is always a challenge, but there's a few tricks around this. First, you can sleep in your ship & save the game in mid-space/planet. Also, if you just shut down or AFK in the game you will spawn at your last station. Only thing to remember is your *items are physical* - if you drop it, forget it, or explode with it, then it's gone. When going out on missions, take only what you need. On a positive note, most things in the game are relatively cheap, and the community is AMAZING so always feel free to ask for help or any questions you have.
    See you in the 'verse !!

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      I feel like you work in advertising 🤔. Yeah I've been turned around on this subject and I will be trying the game out on a fly free weekend at some point.
      As for the ship building or easy access shooter, I know what this game is and I'm no pansy Gen Z looking for a quick fix 😏. I come from the era of Mass Effect, The Sims and city builders and I'm more than happy to sit down and sim it up in space😋.
      Which, to be fair, is more my thing anyway as Astronomy is my favorite subject. I mean for God's sake, I'm willing to try flying from one planet to another at relatively normal (boosted) speed in No Man's Sky, just to see what it's like 😂...still not sure if I will do this, but DAMN IT someone has to 💪.

    • @rixxy9204
      @rixxy9204 7 месяцев назад +1

      @@FullSpecStudios ​I loved NMS, and this game has a lot of those features minus the crafting/building, but plus much better combat. NMS just got boring because you can easily level up everything with no challenge, and despite some element of multiplay it still all got tedious. I play when there's an update but nothing more. SC is simply more fun.
      The primary difference is that SC has MUCH more detail in everything (not just gfx), from flying to simply getting around... you don't just "Teleport" at all, you physically need to do the actions. Physically climb aboard your ship and physically push all the buttons. Physically get on the train to the downtown shops. Physically take the elevators and find the floor with the mission giver. So, in this way, it really does become "Star Citizen" as you truly become a space person living on your ship, flying between space stations, ground locations, cities, and unique sites.
      The second key is the challenge can get... challenging 😃 "I want to press spacebar and fly away" um, NO! The ship moves in 6DOF, and also every ship has different weights; heavy ships are actually heavy and use a lot of power to move around. Finally you're up in the air with a _real_ sense of accomplishment, making money and... suddenly get blown up by pirates. So then you say "I want the BIG ship".
      OK fine, you spend lots of money and have shields like a hulk. Wait! Unlike NMS, big ships *need* *crews* . Also, it now costs a lot of fuel to fly, and moves like a Titanic through an asteroid field.
      And there's the final beauty in the game that separates it from so many others - every action has consequences, even PVP. FifthDread has a great video on this: ruclips.net/video/60yDYXGqt-U/видео.html

  • @sharxbyte
    @sharxbyte 7 месяцев назад +3

    great to see other non star citizen creators taking notice! Great React! In terms of console, they did hint that they were potentially porting it eventually

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Did they seriously hint at a port to console???!!!! Now THAT's good news 😀. I really hope that they're able to because it is such a big market. Now I'm not sure by how much they'd have to pare back the scope of the game in order to accommodate the systems, but I genuinely think that the Series X and PS5 should be powerful enough to handle this game relatively well. Here's hoping that they do port it so I can enjoy flying with joysticks rather than having to buy a flight stick 😋

    • @Arthillis
      @Arthillis 7 месяцев назад

      Well from my understanding the only port to console they are considering is the single player campaign. Not sure if current consoles can handle the MMO side. But the biggest reason why they might not port the MMO side to console is because console companies typically place restrictions on updates and things the MMO would need. They don't want to maintain 2 separate builds of the Star Citizen universe and want everyone to be in one game. They don't want to compromise. Also, how many games have you seen over the years that looked amazing on PC when they showed off demos at things like E3 or gamescon, then when they got released to console they didn't look so hot.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      If they don't port to console that's understandable. I know Sony, especially, can be quite stingy. If they're able to at least get SQ42 over, that'd be a good test subject to see what they might be able to achieve on the current gen's hardware, but I'm not going to hold my breath. Some games just weren't meant to be on console and that's ok 😋👍

  • @rickysmith3764
    @rickysmith3764 8 месяцев назад +1

    Lumberyard was a licensed version of CryEngine enhanced with AWS features. CIG followed the progression from CryEngine to Lumberyard becausee they run there servers on AWS. They took the tech of the engine further with their improovements done by former CryTek engine developers they have hired when CryTek had financial problems. That was the basis of their Frankfurt, Germany Studio.
    They put the video out to show that they can do a lot that others can't in their engines.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Can I just say how awesome it was that they did that when CryTek was in dire straits? Thank for reminding me that they did that because I remember when I had heard about CIG taking people in. That studio has become massive and I have no doubt that it's in no small part due to the people they took in.
      I'm glad they were able to make use of those devs because this tech is nothing short of impressive.

    • @rickysmith3764
      @rickysmith3764 7 месяцев назад +1

      @@FullSpecStudios Yes, they have expanded now to more than 1200 people across those 5 Studios (LA, Austin, Montreal, Manchester and Frankfurt). They never fallback behind all the other engines even unity or unreal5. They will push the engine and include all those technologies they need for SQ42 and SC. Server Meshing is after the Persistence Entity Streaming the last major tech the need to be able make SC happen like they intent.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Damn that's a lot of people. Hopefully this game and this studio will be enough to make publishers like EA and Activision sweat with what they're able to accomplish with SC 😏

  • @FulguroGeek
    @FulguroGeek 8 месяцев назад +3

    What is the most amazing and thats where the 64 bit engine come in play plus the different level of details they have combined. To see a detailed planet from space and going on the ground you see detailed grass and flowers... Thats amazing. One thing CIg is doing that ressemble Nanite from unreal but no quite the same but, They have different blending level of details and one thing that amaze me. Many time in game when you zoom on an object, becaus ethat ibjetc is not important you will start to see the texture pixalated and looosing details as you zoom on the object, in SC if you zoom on an object you might see even more details.. Example the cloth for the clothing and armor.. if you zoom on the material you can see the pore of the materi, same if you zoom on a metal peice the closer you look you can see imperfection and scratches.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      So basically they've gone to great lengths to make sure that every last bit of detail is pixel perfect no matter how close you get to it. Very nice 👍

  • @joshm3484
    @joshm3484 7 месяцев назад +3

    Right now, one of the "problems" of Star Citizen is it's relatively easy for a light fighter to take out the largest ships. This will change eventually, with the armor of larger ships making them virtually invulnerable to ships without the heavy weapons to attack them. I think once the larger ships only have to fight other large ships, they'll be a lot more fun.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Yeah that seems like a problem. Based on LevelCap's coverage he seems to have no problem doing exactly this. I guess that really would be my biggest problem since in other similar games, big ships do tend to get picked on by the little one's (which is a bit ass backwards 🤣). I might still stick with a smaller ship as I just like to go zoom, but I might pick up a bigger one eventually 😋

    • @mobiuscoreindustries
      @mobiuscoreindustries 7 месяцев назад +1

      @@FullSpecStudios Right now since the health system is, well, health based, it means that there isn't really a proper way for large ships to mitigate fire from low calliber high DPS weapons that otherwise would need a LOT of concentrated fire to even start damaging the internals
      But that being said they have already shown live proper damage control systems on large ships, which involves obviously both mitigating damage spreading (for example via isolating fires, draining oxygen to starve them, rerouting power lines to critical systems when reactors go down) as well as players replacing fuses, repairing damaged components or potentially swapping out destroyed ones.
      Even when shown with the "primitive" health system it enabled large ships with crew to actually restore systems mid fight, something which obviously a small fighter cannot do. This hopefully will give a good crew an advantage is sustaining fire, until the health based system can be done away entirely. Which considering their work with maelstorm seems to absolutely be the case

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      See that's what intrigues me the most about the larger ships, a coordinated crew working like a well oiled machine to keep the thing running, even during a fire fight. That would be such a cool video to see if someone can get that footage one day 😀

    • @Rummyson
      @Rummyson 7 месяцев назад +1

      Exactly, small and medium size fighters should fear frigates and up. Take the Hammerhead for example, it should put fear into all small fighters when they see it enter the area.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      I agree because in space, bigger should be better. If people fear my light machine gun, shouldn't they also fear my capital class battleship? 😋

  • @IceyJones
    @IceyJones 8 месяцев назад +2

    in order to get the cryengine to do, what they wanted it to do, they had to literally rewrite the base code for it, making it in principle a totally new engine.
    like 64 bit, object container streaming tech, etc. ...... stuff cryengine could not do.
    as its not really cryengine/lumberyard anymore, they gave it its own name now

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Well I'm glad because we don't have enough custom engines these days in the industry and it's nice to see someone putting their money to good use.

  • @fmartingorb
    @fmartingorb 4 месяца назад +1

    Btw most of what is shown here will appear in the next three patches, but most of it is already in-game.

    • @FullSpecStudios
      @FullSpecStudios  4 месяца назад +1

      They've certainly been quick to implement things lately so it doesn't surprise me 😋

  • @phoenixsui
    @phoenixsui 8 месяцев назад +1

    The 64 bit resolution was necessary to place objects in such a large world. 32 bit was not exact enough.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      I've been told as much. I just assumed it meant something good because I'm a computer guy, so I just equated it to what I knew about 64-Bit when it comes to computers. I guess I wasn't too far off 🤣

  • @Swatmat
    @Swatmat 7 месяцев назад +6

    you should see the reddit posters still calling this a scam, like they are so far down the scam rabbit hole they cant say anything else
    also, your comment about upgrading your system, yes you will probably need to, but the CPU is way more important than GPU in SC as it stands now, and 32gb ram is ideal. the new AMD 7000x3d cpus are the best performing, as the 13/14 series from intel has p and e core issues, plus the amd ones use far less power

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Yeah I'm rocking a R5 5600x so I don't think my CPU would be an issue but my GPU atm is a 1660 Super and while the game might be more CPU bound, I still need a more efficient GPU. Either way, someone had mentioned a possible port to console and if that's true, I might be all set 😋. But who knows how much they'll downgrade the game just to get it to work on even the current gen high end consoles. I might still go with the PC version and buy the console version to enjoy it all over again 😀

    • @Swatmat
      @Swatmat 7 месяцев назад +1

      if you can, a 5800x3d will really improve your game, SC loves the 3d vcache@@FullSpecStudios

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Oh no doubt, but I bought this 5600x 3 years ago and I just started using it so I'd like to stick to it for now lol

    • @hawkzulu5671
      @hawkzulu5671 7 месяцев назад +2

      i7 6700 / GTX 1660 Super is what i ran for months until i got my upgrade.@@FullSpecStudios

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      So you're saying there's a chance 😏

  • @jamesmatthew1903
    @jamesmatthew1903 7 месяцев назад +6

    This isn't cryengine. Cryengine can't do this. That's why it's called starengine.

    • @FullSpecStudios
      @FullSpecStudios  6 месяцев назад

      I never said it was CryEngine. It started out that way, but then evolved into StarEngine. I just didn't know that they combined CryEngine tech with Lumberyard to create this.

    • @Sylar0n
      @Sylar0n 6 месяцев назад

      @@FullSpecStudios CIG was sued for trying to use the Crytek engine for both Squadron42 and Star Citizen. All charges were dropped in 2020, BUT, CIG had to deal with Amazon. Amazon saved Crytek in 2015 when they purchased the licensing rights for the Cryengine. Later CIG did strike a deal with Amazon to have access to all the Cryengine versions, both the old engine they used, and the newer, open source Lumberyard engine, which is a fork of the Cryengine. But after that, over the years they modified the engine to a point where im not sure the original devs would recognize it. I mean the ones that were not poached by CIG. But what you see in the video, the seamless transitions due to entity streaming, the planetary fog/cloud/biome simulation, the planet tech itself, its all scratch built. Personally i think Crytek may have stopped CIG from publishing the first version of Squadron42 and caused this major delay, but no matter. Now that Squadron42 is in polishing phase and Star Citizen's development is speeding up, i think well have a bunch of nice things coming in the next 12 months.

  • @dimensions7834
    @dimensions7834 7 месяцев назад +3

    Look, aminals! LOL I hope they add some kind of predator. The station in the asteroid belt is Grim Hex. It's been there for years. The music is original for the game. Should do a commentary for the Squadron 42 reveal trailer now. It will have a stellar cast.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      The original trailer? Because I already did that years ago. If there's a new one, I wouldn't mind checking it out. 👍

    • @dimensions7834
      @dimensions7834 7 месяцев назад +1

      ruclips.net/video/IDtjzLzs7V8/видео.htmlsi=1W-Z9cfnFvQ0wNQ3

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Yeah I'll be making a video on this soon. 👍

  • @Luredreier
    @Luredreier 7 месяцев назад +2

    9:12
    I believe that you're wrong there.
    It's been some years since I heard what I'm about to discuss and it's possible that things will be *completely* different now as I haven't followed the game as closely in recent years as I did back then.
    But basically from what I remember you can have a account with a player character or NPC characters.
    You can have NPCs *not* backed by game accounts too, but if you do connect a NPC to a game account it means that you can allow other players to jump into the character in question whenever you want by just sending them a invite.
    And if your character dies these NPCs can inherit your character and you can keep playing as them.
    (This was *ages* ago, so it's likely to be changes in design since back then).
    This of course also means that *you* can jump into someone else's ship as *their* NPC crew if they invite you over.
    You can of course also join a ship as your own character.
    If you don't have a lot of time it might mean that you'll need more sessions to achieve the same things as someone else does in one.
    But yeah, I agree that SC in its *current* state isn't good for just a quick moment of gameplay.
    But yeah, SC in the future *should* support that play style.
    And since you can fly around in ships owned by others already you don't really need to make much progress yourself to still experience progression.
    Your own character might just be a farmer on a player built base somewhere, responsible for farming together with a few other players as well as security or something like that.
    Then you can jump into another players ship for the excitement when you feel like that.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      So basically what you just described is the PAWN system from Dragon's Dogma, but I'm acting as the NPC. That's actually pretty cool, I didn't know that existed in the game. That might be a way for me to get into the game if that's still a system. But, hey even if it's not, I'm still gonna try out one of these free fly weekends eventually.

    • @Luredreier
      @Luredreier 7 месяцев назад +1

      ​@@FullSpecStudios
      Never tried Dragons Dogma, so I don't have the faintest idea.
      What I'm describing is *not* in the game right now, but was something I read somewhere (design document, forum, something) almost a decade ago.
      Given that they've changed plans with regards to how death mechanics is going to work (back then thwy where planning on including permadeath, but I know that they've changed their minds about that), it's quite possible that they're no longer planning on implementing what I'm describing.
      But it *used* to be a plan, so I figured I'd let you know about that so you can try to stay open minded about this.

    • @Luredreier
      @Luredreier 7 месяцев назад +1

      ​@@FullSpecStudiosBut yeah, if they follow those plans back then and you have say a 12 crew ship, two characters are actual characters, 5 are NPCs backed by accounts and 5 are regular NPCs then you, and a friend with characters in the ship can play of course, but in addition you could invite 5 people from your friend list to temporarily take over those 5 of your NPC that where connected to player accounts.
      If that makes sense.
      But the last 5 NPCs would *stay* NPCs even if you happen to have 10 friends available.
      Of course this is all *planned* gameplay mechanics from ages ago, that might no longer be planned for all I know.
      But even if it's not true anymore you could have multiple characters and just log out in the bed of someone else's ship to join them there.
      Logging out in someone else's ship is actually sort of possible already, although it can be *very* buggy sometimes...

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Ah I see, well hopefully it's something that they at least consider if not now, then maybe in the future for the game as I do think it's a good idea. I don't know any other games doing anything close to similar.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Yeah I heard the bed logging is a bit wonky at the moment but I'm sure they'll get it fixed eventually. With server meshing on the way, I'm sure that'll help iron things out.

  • @icedanilzation
    @icedanilzation 8 месяцев назад +1

    I was there at the beginning, I stopped playing around 2019 because I wanted to enjoy Star Citizen from a fresher perspective. I think you will be happy to enter Star Citizen when it releases, you won't feel like you are behind on anything. In addition, you can play Star Citizen relatively solo if you choose to.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      I might dabble in it, I guess I just feel like it's one of those games (a la Eve Online) where you really need to put a lot of focus on it if you want to really get stuff done and with the way I am with video games (I like too many genres and types), it'd be difficult.
      I'll tell you what, if Squadron 42 does it right and gives me the feels like I had with Mass Effect, I'll probably consider trying out the mulitplayer. Hell, I'm gonna be upgrading my computer anyway right? 😋

  • @cdlord80
    @cdlord80 7 месяцев назад +2

    Star Citizen scale, last I knew, was 1/6 scale.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      That's still super massive which is still mind blowing 😵

  • @Drakashin
    @Drakashin 7 месяцев назад +2

    Think you should give multiplayer a go someday, I hop on only for 2 maybe 3 hours at a time and have time to complete a few missions, some cargo running but I find it's a wonderful way to just unwind. Hop in a ship and just go and get lost somewhere with no real plans and just find some vistas to admire. Take this part with a grain of salt, I remember years ago that they were planning on having a slider eventually to tailor your NPC to player interaction. If you want to fight against and play with more players and only see a few NPC's (other than stores) slide it one way and if you want fewer player interactions but more NPC fights slide it the other. Don't know if they still plan on this, I'm hoping so since I prefer being on my own or with my own group of friends. But even if not, I've been having a blast just playing casually.

    • @RichGallant
      @RichGallant 7 месяцев назад

      The slider has died as an option - but given how big space is it is not really an issue

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Yeah a lot of you guys have convinced me the last day or so that I should give it a try and once I upgrade my rig, I'll be giving it a go for sure. And you can rest assured there will be content on the channel for SQ42 when that drops. Someone told me that it's planned to be a trilogy, my excitement is through the roof 😀

    • @rixxy9204
      @rixxy9204 7 месяцев назад

      SQ42 will take a long time so don't bother waiting. Get the cheapest package available - $40 for a Mustang Alpha: a single seat fighter that's nimble but quite weak.
      You don't get the cheap package because its a good ship, you get it so that you can play the game and get your foot in the door.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Yeah I'll be giving the multiplayer a go when another fly free weekend occurs to see how things run. I'm still going to upgrade my rig when SQ42 comes out, no matter how long that might be.

  • @StarCitizenSpeakeasy
    @StarCitizenSpeakeasy 7 месяцев назад +3

    Star Citizen may be multiplayer technically but probably most people play it as if it were single player since the chances of running into another player is low and normally inconsequential. It's true, the story isn't there. It's not like EVE though.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Yeah I've had a lot of people over the last day convince me to give it a try at least during a free fly weekend. I still think I need to upgrade my computer first before I do that but nonetheless, I do plan on getting Squadron 42 and eventually trying out SC. It does look like my ideal space game 😊

  • @manicms
    @manicms 8 месяцев назад +2

    Great video, looking forward to the I held the Line video react

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      I was literally going to do a video on that a few weeks back, but then found out that it was in the middle of that breakdown presentation and not all really together. I asked another gentleman to provide the link to the truncated version unless there isn't one. If you guys want that whole half hour, I have no problem doing that as well.

    • @manicms
      @manicms 7 месяцев назад +1

      I'd like the full half hour, there's a lot to go through, if that's not too much trouble. You could probably skip some of the dev talk if you wanted though@@FullSpecStudios

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Oh no no no, there's no skipping here. We'll get the full breakdown for sure. I'm just as interested in all the dev stuff as I am the trailer. I'm just surprised they haven't released the trailer separately.

  • @toombstone9596
    @toombstone9596 7 месяцев назад +2

    I could have been understanding things wrong. Bit one of the things the engine team talked about at citizen con was lighting and how they're working on it. They showed an old version, the new ray tracing that they were working on, and then something else that I didn't quite understand as much at the time and still might not fully grasp, but a almost raytracing type look that happens server side so those who don't have equipment to do raytracing can still have a similar effect. That's what it looked like at least. Either way that panel was somewhat interesting to me who didn't understand it all too well.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Well I think it's good that if you don't understand something, you made an effort to at least try to. A lot of people these days don't do that because they think they wouldn't be able to. I honestly don't have a complete understanding of how things work, but I find stuff like this fascinating.
      I might've misspoke in the video where I confused doing something like RT Server-Side as opposed to maybe using Cloud Computing to render it. To be quite frank, I'm not entirely sure if there's much of a difference between the two since they're both server based technologies, but hey what do I know, I'm just a graduate of ITT Tech 😏

    • @toombstone9596
      @toombstone9596 7 месяцев назад +1

      @@FullSpecStudios you probably know much more than I. I've been playing games for almost my whole life, but that doesn't mean anything for understanding the "behind the scenes" stuff. I may have misunderstood you just as easily. I find it interesting even if I don't fully understand it. That's probably the part of me that likes to understand how things work, whether it's fully understood or not.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Well that's the beauty of learning, if something pique's your interest enough, you'll look into it more and more. Before you know it, you'll be understanding most of what you see. It took me a while to understand a lot of the tech being used in the industry today, but it was totally worth it. It's so cool 👍

    • @toombstone9596
      @toombstone9596 7 месяцев назад +1

      @@FullSpecStudios that's true, and I believe it is quite astonishing what is being used today

  • @rattapoomkotchapong1674
    @rattapoomkotchapong1674 8 месяцев назад +1

    at 9:29 it meant that the river and lakes are going to be procedurally generated according to the geological features of the planet.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Ohhh that's super sick. It'll be interesting to see how all these dynamic systems cultivate the planets and, subsequently, the universe 😀

  • @BerraLJ
    @BerraLJ 7 месяцев назад +3

    You can make a lot of shortcuts and end up with Starfield.

  • @endsinvention1390
    @endsinvention1390 7 месяцев назад +6

    Bro play the multiplayers. It’s not like eve. You can absolutely play it. Hop in hop out. Yes. Play before you judge

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      I will be, as soon as I can upgrade my computer. Which will be a while from now.

    • @_Addi_
      @_Addi_ 7 месяцев назад +3

      ​@@FullSpecStudiosmake sure you get an m.2 drive. Its absolutely necessary for this game.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      I only work off of SSD's now 😏. Nothing less for THIS gamer 👍

    • @rixxy9204
      @rixxy9204 7 месяцев назад +2

      Lies... you don't need an M2 for this game. SSD works fine. I have 1660 Super I set everything to low/off, except for clouds & quality because I'm a flightsim geek.

    • @_Addi_
      @_Addi_ 7 месяцев назад +3

      @@rixxy9204 Unless you want to deal with egregious pop-in and massively reduced frames, yeah, you need an m.2. Ive played this on all sorts of machines, an m.2 makes the game go from barely playable, to borderline butter smooth (as far as asset streaming and loading goes).

  • @j.d.4697
    @j.d.4697 7 месяцев назад +1

    Planets in SC are said to be 1/4 scale.
    64bit large world coordinates is the resolution of coordinates in space I believe, which is a lot more precise than 32bit.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Yeah it's just bonkers how massive this universe is going to be.

  • @strubbleler
    @strubbleler 7 месяцев назад +3

    sir, im sorry to dissapoint you, but the Mercury Star Runner isnt a small ship, its pretty big xD But definitely fun, i love this ship aswell!

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      It was kind of hard to tell from the scale of environments in the video, but which ever one is the one in SQ42, that's the one that I want 😁

    • @MaticTheProto
      @MaticTheProto 7 месяцев назад +1

      @@FullSpecStudiosthe star runner was inspired by the millennium falcon but got a bit chonkier during development

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Oh so it's not the ship I was looking at then lol. Still though, not a bad ship to emulate 😏

    • @strubbleler
      @strubbleler 7 месяцев назад +1

      even though you said you have no interest int the online version, it's awesome scale is only possible to experience there! Im sure, some of your awesome subscribers will help you fight in the upcoming event ''Siege of Orison''! take a look! ^-^@@FullSpecStudios

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      I'll be trying the game as soon as I can when I'm able to upgrade my computer 👍

  • @chaadlosan
    @chaadlosan 7 месяцев назад +5

    DO IT! You won't regret it. ;) But I understand time constraints.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +3

      I'll find the time to try the game out, don't you worry 👍

  • @fmartingorb
    @fmartingorb 4 месяца назад +2

    Ray tracing, global illumination, better shadows, DLSS, FSR and a propietary AI upscaling will happen this year. I think the first implementation is coming in April, as well as fog, new cloud tech. Server meshing is being tested successfully, increasing player cap to 400 per shard (or instance universe)
    The MMO. There are people living "off-the-grid" alone. It is not an MMO in the traditional sense, is more of a multiplayer simulated universe. You can play one hour everyday and get value. It is skilled based, no skill trees or levels to a character. Progression is based on reputation and you very own skill. It does not matter when you come in. You can always join an org, or play solo

    • @FullSpecStudios
      @FullSpecStudios  4 месяца назад +1

      Awesome to hear. Yeah I wasn't really familiar with their progression systems, but a lot of you guys are saying that as a new player, I shouldn't have too much trouble jumping in right now, which is good to hear 👍

    • @fmartingorb
      @fmartingorb 4 месяца назад +1

      @@FullSpecStudios wait for a free fly event. Try before you buy :) Servers will be suffering, but you can go around. The free fly for Invictus should be fun. You can try all the military ships for free from the convention center. Happens in May

    • @FullSpecStudios
      @FullSpecStudios  4 месяца назад +1

      This is what I'm hearing and I definitely plan to 👍

  • @AdityaWaghmare
    @AdityaWaghmare 7 месяцев назад

    11:16
    “Aminals”
    Happens to all of us 😂

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Yes...but does everyone else do it on purpose? 😏

  • @123reivaj
    @123reivaj 7 месяцев назад +1

    Very Good!

  • @_Addi_
    @_Addi_ 7 месяцев назад +2

    Squadron 42 is probably coming out at the end of next year, or at least a release date trailer.

    • @Richard-Eternal
      @Richard-Eternal 7 месяцев назад

      End of 2025 or end of 2026 i reckon. If polish phase is a year or 2, they still gotta do a beta test which is about 3 months to a year depending on project size.

    • @_Addi_
      @_Addi_ 7 месяцев назад +1

      @@Richard-Eternal They have stated that they are aiming for a holiday 2024 release date. This isnt just me saying it, this is from them.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +2

      Well here's hoping that they're able to get it to market. It'd be nice to have it sometime next year, but if they gotta take care of business, then I hope they take their time. Let's nail it the first time around 👍

    • @SnakeNL24
      @SnakeNL24 7 месяцев назад

      Polishing phase isn't a 2/3 years thing. Mostly 1 year or some months, it really depends on the game. Holiday 2024 is a thing or spring 2024. But they are aiming for next year.@@Richard-Eternal

  • @Arutemysu
    @Arutemysu 6 месяцев назад +1

    Star Citizen is 1 of the forever expanding games, and I like this idea, it keeps the game alive as long the studio works on it.

    • @FullSpecStudios
      @FullSpecStudios  6 месяцев назад

      I think people need to appreciate the time and effort going into this game for sure. I love the fact that people are still calling this game a scam, even though there's a playable product on the market 😂. I'm not sure they know what a real scam is 😋

    • @ironwar8501
      @ironwar8501 Месяц назад +1

      @@FullSpecStudios true, there's nothing I hate more than people that call it a scam, it's so untrue and annoying

  • @wintermutevsneuromancer8299
    @wintermutevsneuromancer8299 7 месяцев назад

    too amazing - wow

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      I mean the tech is amazing sure...my little video not so much 😋

  • @fmartingorb
    @fmartingorb 7 месяцев назад +2

    With the Vulkan API ray tracing is on the works. They will support DLSS 2.0 and FSR 2 and another proprietary AI upscale and frame generation tech. Global illumination will come first. It is done and is more performant

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      I'm honestly really blown away that RT is being used at this scale and I really hope they can get it performant because it can be such a boost in fidelity. Especially in space based games 👍

    • @fmartingorb
      @fmartingorb 7 месяцев назад +3

      @@FullSpecStudios they are on it, the goal is 4K 60 fps. What is interesting is that you could run WoW on a planetary scale with this level of detail...

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +2

      Imagine that game as large as an actual planet 😵

    • @SnakeNL24
      @SnakeNL24 7 месяцев назад +1

      Fun fact, this demo doesn't show Ray Tracing at all, because it's still WIP (well the whole engine is still WIP). What you see now will already be improved in the next major update. The fact that everything already looks amazing, without RTGI is very impressive.@@FullSpecStudios

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Agreed. It's amazing what artists and environmental designers can do when given the proper time 😏

  • @nemesisone8927
    @nemesisone8927 7 месяцев назад +1

    Join a big org, and you wont have to play everyday but still can do the cool stuff :) like flying big ships as part of a team.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      I don't have a great track record when it comes to "clans" in MMO's (I basically like a lot of different games so it's hard for me to stick with one), but who knows, maybe Star Citizen will be the game to break that cycle for me 😋

  • @MrMcbear
    @MrMcbear 7 месяцев назад +3

    I don't think people quite understand or appreciate that you're playing a game WHILE it's in development. So many games take 5+ years to develop and then you start hearing about it or getting playable releases etc. Also remember the pandemic put a pause on things for 1-2 years while the world navigated that. People complain about spending money on ships (when they don't even have to) and then turn around and spend $100 a month on game/entertainment subscriptions every month.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      All very good points and yeah I keep forgetting that COVID put a damper on things, so fair point.
      Yeah I mean if people want to spend money on the ships that's up to them. Unlike other developers, at least the money being raised by these ship purchases is going back into the project and not into the executives pockets.

    • @hawkzulu5671
      @hawkzulu5671 7 месяцев назад +3

      Right. Plus those mega expensive ships you see people ranting and railing about - they forget to mention that those same ships either are / or will be buyable with in game currency. $45 dollars is all you need to spend on StarCitizen.@@FullSpecStudios

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Well that plus the almost $1000 to upgrade my system. So $1045 😏

    • @hawkzulu5671
      @hawkzulu5671 7 месяцев назад +2

      LOL..$45 dollars - quantum computer, not included XD@@FullSpecStudios

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Oh I could afford the game, but I still gotta make that upgrade 😏

  • @deathsmessenger
    @deathsmessenger 7 месяцев назад +1

    i could jump in game now and do a very similar run to the one in the video with very few exceptions. cryengine and lumberyard is the same engine but lumberyard has aws and star engine is a massivly engeered version of lumberyard.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Yeah I'm really excited for the future of this tech and hopefully other companies can do other things with these ideas in place.

    • @deathsmessenger
      @deathsmessenger 7 месяцев назад +2

      @@FullSpecStudios tbh most companies wont and that will be because of cig and star citizen.
      triple A studios are not allowed to take their time and smaller studios would have seen what happens when you try this, the multi year propagander mission from the gaming media and other devs...well dev and his followers.
      i honestly dont believe many kickstarter companies could have survived like cig has as they wouldnt have had the money to keep them going. from an organised refund request from a good number of people at the same time to bullshit law suites from players and cryteck.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Very true, many companies have tried smaller scale endeavors and have failed drastically. It's an unfortunate side effect of being an indie dev unless you have an idea that people are willing to believe in. Chris Roberts had the pedigree under his belt with his Wing Commander series and he hadn't done anything in 20 or so years. So it was just the right combination of things to get his vision started.

    • @deathsmessenger
      @deathsmessenger 7 месяцев назад +1

      @@FullSpecStudios the first time i knew that chris done wing commander was when i brought freelancer and see his name on the box and looked him up. freelancer was amazing even if it wasnt completed the way chris wanted to do it.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      He's a legend in the industry and man when he goes in on a project, he really goes in ✊

  • @DavidLimaGoncalves
    @DavidLimaGoncalves 8 месяцев назад +2

    "You are either all in or your not": I don't agree with that. The way they are building the game, or rather, trying to build it (we still have to see if they can actually do it) is that you can just log in for an hour and do a couple of missions, or you can dedicate yourself solely to it and build a second life in the game.
    The game won't force you to be this or that type of player. Granted, that if you put less hours, less grind, you'll earn less money, but again, this is "so up to you" that you can actually decide what is progression for you. For me, will be collecting ships (in-game) while being a bounty hunter. For you could just be being a on and off miner, or dedicate yourself to build a mining org. Point is, within the boundaries of the game, you get to decide how to play. So my advice, try it at least. I think this week's free fly is over, but there will be others. There's like 3 or 4 every year. It won't cost you a penny and you'll get a feeling for the game.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      This is a good point sir. I guess I'll have to try it on one of these free weekends to see if it's something I could get into. Appreciate your candor. Sad part is, I don't think my rig can handle it atm so I'm gonna have to wait. Once Squadron 42 comes out I'll be upgrading my rig anyway, so we'll see if I do that before or after.

    • @DavidLimaGoncalves
      @DavidLimaGoncalves 7 месяцев назад +1

      @@FullSpecStudios It could be a good way to test your rig before SQ42 is out. SC is not optimized yet, and still needs a lot of work... but if you can have an ok-ish experience with it, my bet is that SQ42 will run pretty good (as SC is still pretty much server dependent, whereas SQ42 will not). One note though, SSD is a must. Both games (or rather the game engine) is built purposely to use the high read/write speeds of SSD (or m.2) tech. Just something to consider when you think about getting a new rig. Cheers

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Oh I don't go any less than SSD these days my friend. As far as my current rig, I'm not quite sure that a GTX 1660 Super could pull any amount of decent frames out of this game. It looks far too advanced for it and being the graphics snob that I am, I don't know if I could do the game dirty like lowering the graphics. But rest assured, there will be content on the game when I'm able.

    • @DavidLimaGoncalves
      @DavidLimaGoncalves 7 месяцев назад +1

      @@FullSpecStudios Well, SC is pretty... unique 😅 Lowering the graphics will actually put more load on the CPU rather than the GPU. The graphical quality stays pretty much the same. The frames don't 🤣. But for future reference, google "Star Citizen Telemetry". It should give you a tool they made about different specs and it's FPS in-game. It could help make your decision. Cheers

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Will do, thanks for the heads up 👍

  • @HighmageDerin
    @HighmageDerin 7 месяцев назад +1

    Lumber yard was the original modification to cry engine that Amazon owns, Star engine is a modification of the lumber yard edge which CIG now owns. Don't ask me how the life and scene works on that because I have no idea that's all up to lawyers. Needless to say star engine is now its own thing but it's built upon the skeleton of lumber yard which was built upon the skeleton of cry engine which itself was probably built upon the skeleton of Doss for all we know

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      A lot of skeleton's in that closet, wouldn't you say? 😏

    • @dekulruno
      @dekulruno 7 месяцев назад +1

      @@FullSpecStudioswell crytek failed at suing them and Amazon doesn’t care what people do with lumberyard as long as they use AWS for their live service needs

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Fair statement. Makes sense since AWS is their money maker anyway. Too bad Amazon can't figure out how to use their own engine though 😏

  • @Pappy_1775
    @Pappy_1775 7 месяцев назад +5

    I would say go ahead and make the leap of paying $45 (on sale now for $40) for a starter ship and game package. You need not ever have to spend another cent on the game. Bigger ships are, if you want, to support the game. All ships are purchasable in-game with in-game money. There is also, like cars, a trade-in program where the real cash you put into your ship is used towards other ships more expensive ships. My sessions tend to be at least an hour of gameplay but you are right, it can take many hours to set up for a session. Remember, it is a sandbox MMORPG, you can do whatever you want including just cruising around looking at stuff. Check it out, what's to lose, you'll have contributed to possibly the ultimate (space) game/sim/sandbox/MMORPG ever created.
    ... oh, I have played this on a potato of a laptop. The only real "must-have" equipment is an SSD.

    • @thebudhole8885
      @thebudhole8885 7 месяцев назад +1

      Star Citizen is an amazing game, even in alpha. The bugs are there, but they continue to improve. So we're in for the long haul here.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Appreciate the insight. I definitely want to dip my toe in with a fly free weekend first, but after that, if it captures my attention (which it will 😏), I'll definitely put in the down payment 😋

  • @tilemacro
    @tilemacro 7 месяцев назад +1

    07:33 My parents wanted a baby since they were in their early 20s, I came around and about, a decade later, am I 35 or 45?
    They too did some conceptualization, where to but the baby bed, how to decorate the room, and so on. 😂😂

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Forgot your age huh? Yeah I know that feeling 🤣

    • @tilemacro
      @tilemacro 7 месяцев назад +1

      @@FullSpecStudios It flew over the cuckoo's nest i guess 🥴

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Yeah...yeah....who am I again? 🤔

  • @festersmith8352
    @festersmith8352 8 месяцев назад +1

    Yeah, the MMO does take time to accomplish anything with a goal.
    A single package delivery can be 1 to 2 hrs. Then you may experience some of the jank, due its alpha state.
    But there is no other space experience like it.
    Bed logging on your ship can cut down on that time too.
    The scale can be felt often, with vertigo, travel times, and a real sense of lonelyness, when you step out out of your ship into the black in the middle of nowhere. Even more so if you're stranded out there.

    • @FindtheShrooms
      @FindtheShrooms 7 месяцев назад

      A single package delivery takes you up to 2 hours??? You're doing something wrong dude cause a single pack should take no more than 20 - 30 minutes. Even that's a long time.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Yeah, but is it weird that I find the sense of emptiness to be the most fascinating part about space? 🤔😏

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Well maybe he ran into some pirates along the way 😏

    • @festersmith8352
      @festersmith8352 7 месяцев назад +1

      @@FullSpecStudios Its an eerie feeling for sure. No other game has ever made me feel that way.
      The immersion factor in this space project is unmatched.

    • @festersmith8352
      @festersmith8352 7 месяцев назад +1

      @@FullSpecStudiosThere's that optimism.
      Log in, get out of bed, get to our ship, find a mission, plot a course and on and on. I think an hour is a realistic estimate. But if you can do it in less. Than your happy.
      Add the jank, and who knows.Then there's the idea of wether or not you can even complete the mission due to the jank.
      Optimism often comes from the player that says they'll meet you at Everus harbor in 10 mins, and 30 mins later their still working on it, for what ever reason.

  • @brandonchat
    @brandonchat 7 месяцев назад +2

    You are wrong.. If you go for realism, you go for Star Engine not CryEngine :p :D

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Lol, one in the same now aren't they? 😏

    • @randlebrowne2048
      @randlebrowne2048 7 месяцев назад

      @@FullSpecStudios CIG says that they've changed so much that there is no longer *any* original CryEngine code remaining.

    • @brandonchat
      @brandonchat 7 месяцев назад +1

      @@FullSpecStudios i am not sure, but I don't think Crytek will get there hands on the updates and improvements that CIG has made on CryEngine. Although I can imagine they really want that. CryTek already sued them before, but I don't think they will do that again 😁

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      No they won't be doing that again anytime soon, if ever. I don't think they could afford the hit 😋

  • @andy7963
    @andy7963 8 месяцев назад +1

    Did you say aminals?

  • @romamoran1337
    @romamoran1337 7 месяцев назад

    Look aminals! 😂

  • @willot4237
    @willot4237 7 месяцев назад +1

    If you get both SC and SQ42 they will interface. The "sector" where the action takes place in SQ42 will exisit in SC and you can fly to and from it. "Dip in/out"

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      That's pretty nice, not a terrible thing for them to tie the two modes together. Kind of a continuity thing 👍

    • @elixwhitetail
      @elixwhitetail 7 месяцев назад

      That's not how you'll play SQ42, though. The Odin system is the main setting of SQ42 but what we will get in the MMO version is Odin after the events of the story, because the events of the single-player game have technically already happened in the timeline. SC's lore is exactly 930 years ahead of the present day and SQ42 takes place in the aftermath of a major alien attack on a human world in 2945, and the news of the attack unfolded in realtime in 2015. If you have both, you should be able to transfer a completed single-player save into the PU and treat them as the same character, during and after military service, with the benefits of being a vet (Citizenship, most importantly).

  • @FulguroGeek
    @FulguroGeek 8 месяцев назад +3

    Unlike many other mmo, Star Citizen, is great just to be a tourist... Im not that much into the fps gameplay. My favorite things is to do fly by planets and taking screenshots or doing machinimas.
    I can assure you that if space is your favorite subject, you definetly need to buy a game package and try it if you have a good pc.
    The cheapest game package are around 50 bucks and even in Alpha and with bugs, this game is an unprecedented experience of immerssion.
    I cant wait for SQ42 either... it will be like Mass effect, but with again an unprecedented level of immerssion and no loading screens from ship top space and space to planet.. a Cinematic experience with no loading. I think it will take gaming by storm i think.
    If the Story is good it might be one of the best solo game ever made. I think next years its possible, but because its CIG i would say maybe in early 2025 like febuary or march 2025

    • @FullSpecStudios
      @FullSpecStudios  8 месяцев назад

      For sure I'll think about it, but I truly believe it is one of those games where you had to be in it from the start and I just couldn't get behind the concept (and I still don't) of paying to play a broken game. I know it's definitely one of those few games that's actually looking a lot better than an Alpha, but it's still early. Either way, yeah being able to get those amazing screenshots would be awesome, I'm just not sure if I'd pay $50 just to fly around and take photos, as much as I love to do that. I still want a game I know I'll be able to get into and at this point, only time will tell for me.

    • @vorpalrobot
      @vorpalrobot 8 месяцев назад +1

      ​​@@FullSpecStudiosno it's such a detailed world that you'll get 40 hours at least just exploring with the artist have created. On the way to the spaceport you might see a cool art piece in the lobby and then notice a plaque underneath with lore written on it.
      Getting a very simple mission to deliver a box ends up being breathtaking. You look up at the sky and see the mission marker 50,000 km away on the moon, and then just go to it. Later on you're on the subway holding the same box that you just physically picked up off the shelf on the outpost on that moon and seamlessly traveled with it all the way here.
      There's a lot of space tarkov and PVP stuff but it's absolutely not the whole game. If I go around not really caring about my stuff, in terms of risk and losing it, I can have some pretty fun adventures. I just grab a simple medgun and then take player medical rescues. Very rarely will it be some psycho with a shotgun making me play squid games, most often it's just some new player that the AI got the better of. They're lying dead on the floor in the middle of their mission and you get to either blast or sneak your way in and rescue them so they can continue without losing their stuff.
      My favorite stuff is sometimes I'll just voice chat in a city with strangers and we'll just sit in a circle in a public area and other people will come up and join and we'll talk about games that we like or ships that we fly or just talking shop and hanging out.
      My favorite thing to do in world of Warcraft was spend hundreds of hours loafing around in Ironforge.
      It doesn't have to be a sweat lord dickwaving contest. The game is just fine as an "experience". It can remind me of that next step when I got my Oculus headset. It's a mind-blowing experience I can step into for an hour or two but then I'll put it down for months.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Well after the myriad of comments about the game today, I'm fully convinced to try it out when I get the money to upgrade my rig. I honestly can't wait until I'm able to do that so I can experience the majesty of this game.

    • @vorpalrobot
      @vorpalrobot 7 месяцев назад

      @@FullSpecStudios the floating city on the gas giant has a wind sculpture behind the whale statue fountain. It's like standing inside a wind instrument, and the sound changes as you walk around and through it.
      Edit it's visible at 15:00 of this video ^

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      That's pretty awesome that they would put that little detail in a game this huge. I mean it's just impressive enough that a city could exist on a gas giant to begin with lol

  • @SETHthegodofchaos
    @SETHthegodofchaos 7 месяцев назад +3

    9:48 Ok, I am sorry, but that is not correct :S
    They currently dont render on the server, they are only simulating on the server. Those two are difference aspects of video games.
    Simulation happens before rendering pipeline is triggered. And before simulation, loading/streaming in the game via background threads happens (on server that is Server Object Container Streaming), just like on the client (Client OCS). Therefore, loading and simulating happens on both server and clients, but rendering only happens on the client (because there we also have a GPU connected).
    Just thinking about it this way: If the server had a GPU (which it does not) and were to render 100+ player's perspectives on this single GPU, then the framerate would be terribly low. Our own high-end client PC with a single GPU can only handle rendering a single clients perspective. The more perspectives, the more pixels have to be calculated and the less frames are generated per second.
    Also, the idea of rendering games on servers and streaming the rendered image to your PC has been around for a while as "cloud gaming" or "cloud streaming". Like Google Stadia or Amazon Luna or GForce Now. Imo, this only sounds like a good idea on paper. But in reality, you get lower image quality because you cant stream high quality image over the internet (e.g. compare it to HDMI or DisplayPort speeds), it has to be compressed. There is also input lag, because your mouse and keyboard inputs have to be sent to the server and then the image back to you. Without cloud gaming, there are already client-side simulation and other great netcode tricks at work to make the player experience as smooth and direct/instant as possible. Imo, you throw those out for very little benefit with cloud gaming. Also subscription fees are high with these services. You end up paying for the hardware in the end regardless.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      I'm not sure if you misunderstood what I was saying or misinterpreted it, all I was saying is how cool of an idea it would be if they could figure out a way to stream JUST ray tracing so that it wouldn't be necessary to own certain cards and it would take a lot of the burden off the client. With the technology that they've created here, I wouldn't put it past them to be able to do such a thing.
      It's a far fetched idea, I know, but so was cloud gaming (believe me I know, I was there for OnLive) and look where we're at now. GeForce Now already streams RT, so who's to say that a company like CIG couldn't just take one aspect of the rendering and make it "server-side".
      Also keep in mind, I might've misspoke when I said server-side, but usually when I say that, what I mean is they rendering on their side of the process rather than on our side, that's all. I don't mean that they should render the whole game and stream it. That wouldn't be a very premium experience.

    • @SETHthegodofchaos
      @SETHthegodofchaos 7 месяцев назад

      ​@@FullSpecStudios Well, sure, maybe I did miss something and there is more possible. It is just that I dont currently see how raytracing would work without rendering the whole thing on a client on a server and turn it into cloud gaming 🤔
      And it might also just be me who doesnt hold a high opinion on cloud gaming. If you want to play high end games to the fullest, there should be nothing better than your own PC with a CPU and GPU working together.
      PS: Some of my comments might have been a bit too confrontational, but that is only because there is a lot of misinformation around these games (even from the developers). In the end, CIG is just another game developer, cooking with the same water as everybody else in the games industry. Only very few implementation details here and there might be specific to them because of some unique requirements they set for their games, but it still isnt as revolutionary as many people make it out to be. In the end, it just needs to be an entertaining and enjoyable game.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      I never saw your comments as confrontational and I hope mine didn't come off that way either. I just wanted to make sure that my point wasn't misunderstood. I was only posturing a thought as to maybe one day, the tech they're developing here might allow them to do certain things to alleviate some things on the client side. And maybe not CIG, but some other company might see this tech and try to do something cool with it.
      My first thought was just Ray Tracing as I'm not too happy with the fact that it is, for the most part, an Nvidia based technology that isn't being shared with the industry as a whole. It could easily transform so many games if it weren't too expensive on the hardware side of things. I truly believe that cloud processing could be the key to opening that up. But that's, of course, if someone were to want to attempt such an idea.
      Either way, I don't think Nvidia should be holding all the cards (no pun intended) when it comes to something as revolutionary as Ray Tracing was for the industry by basically putting a monopoly on the tech.
      This got a little off point, but damn it I'm just so passionate 😋😏

    • @SETHthegodofchaos
      @SETHthegodofchaos 7 месяцев назад

      @@FullSpecStudios That is good to know. I just never know if me being very factual rubs people the wrong way :D
      I thought AMD is also having their own open-sourced Upscaling and Denoising neural network solutions and hardware matrix cores by now. Albeit fewer cores than Nvidia tensor cores. So thats why Nvidia is still the market leader and can ask for those high prices (and power consumption). I think AMD needs to get to it and be more competitive on the ML and DL front to level the playing field.
      Btw, Raytracing has been around for a while, it just only got useful for real-time applications such as games thanks to neural networks with their denoising solutions with which one needs to trace less rays (not for every pixel) and have a neural network approximate the pixels inbetween.
      CIG may be already streaming game objects via the network (for level loading and state networking), but nothing related to rendering. I wouldnt expect anything regarding rendering over the network any time soon or even the far future because they and their engine are not operating in the realm of cloud computing.
      Besides, the main thing that i think is going to kill this idea is going to be server cost. If CIG offloads data to their servers then they are the ones who have to pay for that compute, not the clients anymore. This might only work if they charge for a premium from the users. They will already have additional load from Server Meshing, I dont think they want to keep such expenses as minimal as necessary. Unless they charge a premium. But imo, the target audience of SC seems to would have a high end PC anyways. And imo at this point, I see zero benefit for high end PCs to offload anything related to rendering to the server. Only downsides. And I dont see how this will change anytime soon. But I was never good at predicting the future so ¯\_(ツ)_/¯

  • @Th3_Native
    @Th3_Native 7 месяцев назад +1

    Amazon bought cry engine while star citizen was in development. Cry engine tried taking star citizen to court for crappy reasons. Star citizen won i think. Left their contract with cry engibe team (which no longer exists i think) star citizen actually hired most of cry engine team 😅 maybe thats why they were a target to be sued. So officially cry engine was purchased and renamed to lumberyard. Star engine is a extremely modified cry engine aka lumberyard. So much so that they can legally claim.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Yeah I remember that lawsuit, quite the loss I'd say for CryTek. Which is unfortunate because they're one of my favorite devs. But hey, they were the one's who went barking up the wrong tree huh? 😂. I'm glad, though, that the CryEngine team found a home. It's my favorite engine and I'm glad CIG picked it up.

    • @cabritsanscorgaming
      @cabritsanscorgaming 7 месяцев назад +4

      And in the meantime, Lumberyard died... It is now officially open-source and named Open 3D Engine.

    • @Th3_Native
      @Th3_Native 7 месяцев назад +2

      @@cabritsanscorgaming Amazon did not know what they were doing lol

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Didn't know this, interesting 🤔

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      I think this is apparent based on their failed projects 😂

  • @Th3WarFish
    @Th3WarFish 7 месяцев назад +2

    Careful man hopium and copium are legal but should still be taken in moderation

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      No worries, I don't have an addictive personality....😏

    • @Rummyson
      @Rummyson 7 месяцев назад +1

      Never played ha?

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Not yet 😏. I think my computer would explode if I tried right now 😋

    • @Th3WarFish
      @Th3WarFish 7 месяцев назад +1

      @@FullSpecStudios what is your specs?

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      5600x with a 1660 super atm. Someone else in the comments had mentioned that they ran a 1660 super for a while, so there's a chance my computer may not blow up trying to run the game 😂

  • @TruthIsKey369
    @TruthIsKey369 6 месяцев назад

    NoManSky has loadingscreens on and off planets, not seamless like Starcitizen.

    • @FullSpecStudios
      @FullSpecStudios  6 месяцев назад

      What game did you play? Cause it wasn't No Man's Sky. I don't think I've ever come across a loading screen once except for the boot up.

    • @Arutemysu
      @Arutemysu 6 месяцев назад

      ​@@FullSpecStudiosNo Man's Sky uses hidden loading screens between space, planet, and inter system travel.
      This was very noticeable in the beginning of the game where it would prevent you going from and to planets till it was loaded.

    • @FullSpecStudios
      @FullSpecStudios  5 месяцев назад

      I thought that's what the massive loading time was for at the beginning of the game before you even started?

  • @azaelue5
    @azaelue5 7 месяцев назад +1

    10:30 Cry Engine better than Unreal for realism ? I mean... That's a joke right ?

    • @leroyrussell8766
      @leroyrussell8766 7 месяцев назад +4

      In some ways, yes. But let's be honest. StarEngine has taken the CryEngine tech to a whole new level.

    • @azaelue5
      @azaelue5 7 месяцев назад +1

      @@leroyrussell8766 Yes it is truly amazing for a proprietary engine... But I believe about 80% of the features shown are available in Unreal Engine 5 for over a year or two now... Large world coordinates, volumetric rendering, seamless world loading... Obviously the Star Engine has been developed for decades since it was based on the Cry Engine, but Unreal Engine 5 can achieve the same today (and even better)

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      I'm not saying the Unreal isn't impressive and yes, UE5 stepped it up drastically since UE4, but I still believe that CryEngine is the leader in the industry when it comes to realism.
      Now we haven't seen much from that engine in a while so this might be just nostalgia for me talking, but based on what they've been able to do with it up to the development of Star Engine, I'd still hold CryEngine above all others, personally.

    • @galencox1531
      @galencox1531 7 месяцев назад

      I know tribalism is a thing today and yes you are right when you say the UE5 is a very powerful Engine and can things that the Star Engine cant, like for example the Nanite Tech but the same goes for the Star Engine and their underlying network code for example. The procedural Generation Tech or the Cloud Tech for the Star Engine is a one of a kind Tech. I could also count in that the Star Engine went 64 bit in 2014 while UE 5 did this step in 2021 and while the Star Engine shows all of that in a Game alot of what the UE5 Engine shows is most of the time just a tech demo and never really utilized in a Game. But all of this is just BS, who cares about which Engine is better unless you are so deep into your rabbithole that you think UE Master Race and anything else isnt worthy but then i would say you are either stupid or ignorant, probably both.
      Grow up and be happy about the possibilites both Engines offer.
      @@azaelue5

    • @idn
      @idn 7 месяцев назад

      StarEngine has the capability of taking on Unreal 5 in terms of realism. The current difference is that the StarEngine render is still not on Vulkan as intended and DLSS and Ray Tracing isn't going in until 2024. Once the optimizations are in, it should be able to truly give Unreal 5 a run for its money in terms of visual fidelity across the board. Currently, what StarEngine does better than Unreal 5 is server technology at unprecedented scale and visual quality for that scale.

  • @SETHthegodofchaos
    @SETHthegodofchaos 7 месяцев назад +1

    3:12 Isnt it like 1/10 of the actual distances? Real space is so vast, it boggles the mind.

    • @shattered_helix
      @shattered_helix 7 месяцев назад

      I believe I heard Chris Roberts say several years ago that the space and planets are on a 1/6 scale.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад +1

      Yeah I've been told that, while still massive in size, it's still only roughly 1/6 scale of the real universe. But that's still really, really big 😂

  • @SETHthegodofchaos
    @SETHthegodofchaos 7 месяцев назад +1

    11:10 Ghost of Tsushima anyone? They had sick wind and grass interactions.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Gotta be one of the best games of all time right there. From the visuals to the story, that game had just about everything.

  • @michu1247
    @michu1247 7 месяцев назад +1

    Lumberyard is a modified version of CryEngine and StarEngine is a modified version of Lumberyard so all of them are CryEngine just modified to the extend that makes it unrecognizable.

    • @tomulus92600
      @tomulus92600 7 месяцев назад

      StarEngine is 80-90% no more legacy CryEngine. No more ActionScript, no more Lua, all replaced by CIG tech etc.....

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Yeah I've heard that it's pretty much it's own engine at this point and I mean, no doubt it saved them a ton of time starting with a foundation, but they probably could've just as easily built their own 😂

  • @SETHthegodofchaos
    @SETHthegodofchaos 7 месяцев назад +1

    9:08 I mean, this is supposed to be the "everything game" right? There is something for everyone. For example, if you just want to quicky hop in and play something, then you are supposed to be able to enter a simpod and play Arena Commander, Star Marine or ToW from within the PU. Of course, if you want to actually play the PU then it is indeed more time intensive. But that is similar to most MMOs and not really specific to SC. There is always a grind and thus time investment required. But I am sure people could just walk around cities and meet friends and have fun. Saying that the game is only for people who are committing to it sounds like gatekeeping. We should be welcoming all players, regardless how involved they want to be.

    • @FullSpecStudios
      @FullSpecStudios  7 месяцев назад

      Since I'm not even playing the game, I don't think it's fair to say that I could gatekeep literally anyone from this game. But what I was getting at was that, I personally, was under the impression that it was one of those games where "you had to be there at the beginning". Something along the lines of Eve Online.
      In the comments of this video alone, people have pointed out that, that is not the case and thus have changed my thoughts on trying out the multiplayer. I'm still more excited about Squadron 42, but I wouldn't mind giving the ol' multiplayer a go when they have another fly free weekend.

  • @zizhdizzabagus456
    @zizhdizzabagus456 7 месяцев назад +2

    Unfortunately engine can't be made of cinematics

    • @DamonCzanik
      @DamonCzanik 7 месяцев назад +2

      This is the engine. All in engine.. you mean game? The game has most of this already in. The first third of the game has been entirely in game for many years now. The rest (animals, water effects, cloth effects, destructible environment physics simulation and fire) are in engine & scheduled to come in game in the next 12 months.

    • @chamyeezhe9323
      @chamyeezhe9323 7 месяцев назад

      Cinematics can be add later, however u cant change the game engine later

    • @zizhdizzabagus456
      @zizhdizzabagus456 7 месяцев назад

      @@DamonCzanik why don't you go and play that game on that engine to make sure for yourself that this cinematic has nothing to do with engine in reality? It's free to play now. And cmon. Scheduled to come? Sq42 was scheduled to come in 2014? Server meshing also was scheduled to come years ago. Keep on believing CR. Video you watching is rigged fake. And they kept faking it better in second version of the same video. Did engine change in one week alot?😂

    • @r.daneel.90
      @r.daneel.90 7 месяцев назад

      @@zizhdizzabagus456 so... you're saying this thing i'm currently watching is fake? i.imgur.com/PXdDygA.png
      Dude, you're delusional...

    • @MaticTheProto
      @MaticTheProto 7 месяцев назад

      @@zizhdizzabagus456dude most of the shown things are in game and playable. This trailer is showing the newest engine version. Squadron 42 is feature complete and will release soon