Quick timestamp for the main topics : 0:00 - Intro 2:51 - Path of Exile 34:11 - Path of Exile 2 1:22:05 - Diablo 4 2:04:00 - Last Epoch (2:22:22 Subtractem statement of the year, and i agree with him 😀) 2:39:18 - Upcoming games they are interested in 2:53:22 - "What can the devs learn form each others ?" 3:33:30 - Outro I enjoyed this podcast ! Hope this help !
Really like how much of a community is forming for ARPG content creators. Between Diablo last epoch and POE. This genre keeps getting better and more competition and communication between creators. That sound like winning
The chemistry with the boys is great. How they let each other speak equally without even forcing it! The genuinely want to know what the others think about every subject, amazing team. Thanks Wudi for setting this up, do it often!
In terms of feel of combt in LE i full agree. I remember when i started playing d4 nearly a year ago and i played a shockwave bear, i remember getting the aspect and my shockwaves getting this whole new feel about it and then the sound design of the skill where it sounds like an annihilating shockwave. Diablo 4s strength is that your charcters feel great. Maybe not in the eearly levels as you level due to mob scaling being a little poor as you level but at the end game big upgrades feel big and sound. I feel like this is missing in LE
Nobody cares about how Gameplay Feels, Combat or sound design in ARPG’s………..apparently. It’s ALL about Gear, loot, itemization and End game. No life’s on the internet wouldn’t mind just moving square blocks around an ugly world on screen as long as there was plenty of content to engage with. If it wasn’t true, “D4 Bad” wouldn’t be a thing.
@@kevinfinnerty8414 Clearly people do care about how it feels becuase it was discussed in the podcast by all four of them hense my comment. I disagree, while yes you dont have to be graphically the best in the world for people to enjoy your game, if your game looks like hot garbage people wont play it. If the game looks someonewhat decent then people wont care. But overall most people who play games are not no liffers who dont care about graphics, sounds, feels etc. Most gamers are people with jobs little time and want to have fun which is where graphics, sound design, feels become important, most players want to get back from work and immerse themselves in games. Games developers would be shooting themsevles in the foot by specifically catering to the 1% over the 99% who keep the developers in their jobs. Endgame is definetely important. But you still need a foundation to build up on and have combat that feels and sounds good will always have an edge over a game with combat that feel clunky and terrible sound design. Ifi have an ability that clears a room i want that ability to sounds super chunky. And honestly i think the cast majority of gamers will agree with me.
Most fun I had in D4 when I first played a hardcore character(s2), each encounter felt risky, so much more fun instead of a mindless grind, had to pay attention. Actually following the game mechanics, instead of just not caring and jumping into every fight. However around 70 it just became meh, only a disconnection could kill me at this point (didn't play S3). I liked the open world of D4, but don't like the scaling, can run thru any zone without a care just seems silly minus the pvp zones in hardcore.
@@Simply_DisneyThis is their first foire into scaling open world content, i understand why they dont what they did. It makes all it so all the zones have equally challenging mobs, unlike wow for example where a maxed level character could go to most low level zones and a thorns tick would one shot mobs. But i do agree that this does make the game feel less empowering when levelling which is a pain. Maybe blizzard needs to toe the line somehow, becuase getting an upgrade dosnt make you feel that much stronger unless its a massive legendary power upgrade like "shockwave" for druid as when used correctly it can double your damage at the right range. I think D4 is a very fun game overall, the biggest issues it has is simply lack of depth in itemization and endgame, which seems to be being addressed in the next season with 1 new core endgame activity and hopefully a pretty decent seasonal endgame activity too. Hopefully if all goes according to plan next season will be a pretyt big leap forwards.
FYI, I think the reason a player like Ziz would say it is a trade league for him is that he doesn't need to learn the game...he is more concerned about access to ubers and other content. The new uber fragments look like they might be a little slower to put together on your own, from my understanding. That being said, I am pretty terrible at the game, so take me with a grain of salt lol. Thanks for the content, enjoy it all!
I played Diablo 1 when i was 8 at school and i blew my mind ive played 2,3 and 4 and i want Diablo franchise to do well. The best news was that Blizzard listend to the community and made changes it feels like the game needs to feel like the Diablo of old like picking up that unique or set items or that runeword to give you that extraordinary power!
I'm glad Subtractem said that thing about vision and GGG making a game they want to make. Because he also said white mobs being really strong was just "wrong". And that you should make games for everyone. But making games for everyone is making a game for no one imo. GGG have chosen a direction and clearly they want white mobs and a lot more fights to feel engaging and awesome.
What raaxx said about being stressed resonated with me. i had nothing but high hopes and have been playing diablo 1 2 and 3 my whole life. anything diablo related that comes in my feeds is drowed in negativity which may or may not be justified, i mean ppl can feel how ever they want. but it does stress me either way.
It's just passion, I think. At least that's where my own stress comes from in situations like this. It's stressful when something you're super passionate about sucks, especially when it shouldn't, or the solutions seem simple but are out of your own hands.
Poe may be the most popular arpg but diablo is the most beloved franchise/arpg world. I think people throw as much hate as they do at blizzard not because they truly hate diablo but because they love it so much. Doesnt make it sting any less tho.
I feel like Raxx's stress is also rooted in something else. He puts too much effort into finding and provding feedback about how the game isn't great and why it isn't great and how it can be great. That's a huge part of his channel along with guides. If the game and community is doing badly, this affects him directly in many ways. Not just the nostalgia, but his work as well directly. I honestly feel like he should stop being a free dev for the company, because the docs he's providing are legitimately high quality and worth a contractor paycheck.
10:43 The end game revamps are what keep PoE relevant for the base of players that has propped up the game until this point. They have survived almost entirely on the quality of end game alone. I get accessibility, but shifting focus to broaden your player outreach would be a blizzard move in simplest terms. I'm not saying they can't pull it off while maintaining the existing base, and it shows as they have been working on QoL in small increments over time. There appears to be an opportunity cost with Dev time and what your team is focused on.
If Poe 2 is dark souls 1 with Poe progression… I’m throwing the entire bad at them… if it’s even close to that, I’m buying the biggest supporter pack available
Really glad to hear people being positive about Diablo 4's potential. Wish I could still play path of exile and last epoch, I'm wondering if any of you have done research into disabled gaming and the accessibility for disabled gamers in the ARPG sub genre, I've mentioned before that currently I think Diablo 4 is leading the accessibility movement. I know some people mentioned there were some accessibility features in balder's gate. 3, last time I tried path of exile it was not playable at all really.
D4 is gonna cost blizzard to much money to rewrite endgame mechs, without a full dlc adding endgame content and mechanices to engage grinders, they will just keep doing short improvements, that really add no extra content that isnt deleted at the end of a season.. I had super high hopes and I just cant see them spending 1/2 of what it costs to develope the next diablo to fix the old
The podcast was super good. Would love to see more of this in the future. Don't get caught up in the hate and negativity train. The chat was terrible. So many negative people who don't allow others to enjoy the game they love to play. Sick behavior. And it's only getting worse. Best to watch live stream without chat.
One criticism of Last Epoch is the floatiness of the players / minions / mobs you find yourself being pushed around on screen, does not feel grounded enough, which is a negative for combat.
My issue with the late game blast mode in poe 1 is it become less about the combat feel as a core focus and more about efficient resource and item acquisition by one shotting enemies until you get one shot.
Great video. It truly feels POE 2 is going back to the roots of a ARPG. They didn't hold your hand, bosses/mobs were scary , and good gear was hard to find. This is a win for not only fans of the genre but for gamers as well. If players want it easy there are plenty alternatives now and I don't think the majority of players want it that way at all, and the rest only think they do. This genre of game cannot support "easy" and be succsessful IMO.
They said, through testing they realized, that the slow methodical and more difficult approch is actually easier for new players, since they are not overwehlmed with lots of mechanics
wudijo i think is right, when D4 launched i remember hearing stories that devs asked for more time before launching and were denied. I think we are finally going to start seeing the game as devs wanted it to be at launch.
@@streicherPRIV I mean brushes also make paintings. I'm not a fan of AI but just like EDM, though I prefer an actual band we're gonna have to get with the times and appreciate the cool things new tools allow for.
@@ArnoldMejia ofcourse i also prefer real paintings, but nobody can churn out thumbnails for so many videos without it costing a fortune. and these ai thumbnails still look good
This is a great mix of perspectives. I really enjoyed the dynamic. Looking forward to more! 2:22:23 I...no, please... And then DM calmly asserts that it's fair feedback. Ok.
about the Last Epoch development speed concerns Subtractem mentioned. What I think really slowed them down and bound a lot of ressources is adding the whole online thing that iirc they never planned and didn't introduce till like 0.9 and overhauled completely for the launch of 1.0
I always play SSF, because Trading is too much Anxiety for me, so I couldnt trade if I wanted to, I say this EVERY League but This league i REALLY want to make it to maps, The game is just so hard to me, and I always hit a wall, and quit. Really hoping I can do it this league, although with the mechanic being forced on us, It may actually be too hard for me.
@@TapTwoCounterspell You are absolutely right. I'm at that point where I can make my own builds work. But honestly I invested 3k hours ingame and probably the same amount offline for it as well. The game isn't made for casual playthroughs, let alone casually crafted builds
Wholly agree on Raxxs point about "fun" in D4. Powerful feeling loot is crucial to keeping me around. It's why I still play D3 every season. It feels good to get that one legendary drop that leads to you slaying out for several levels. If they manage to add that feeling to D4, I'll give it another try.
I like the changes that they’re making with S4 but I got burned out on S2 because I killed Duriel over 100 times and never got an Uber drop. I’m not opposed to grinding either, but grinding for all the mats to go summon and not get a drop….again made me say fuck that. I may give D4 another chance but it will be easy for me to leave again with PoE and LE. I don’t miss D4 and it feels great to not have logged in for S3
@Scotteo6 oh yeah, I heard that was rough. I thought for a good amount of time that Duriel was just a boss you could farm for free. I haven't played D4 since launch, so I missed all that torture. I love a good grind, but you gotta make it rewarding, and the drop rates have to at least be reasonable enough to obtain the item you want in one humans lifetime. I really like the idea of Ubers dropping out in the world at any level though. That's really what I'm coming back for. Mega dopamine hits from rare drops, and stupid power fantasy. You have those two present and I'll be there.
just like Raxx and others are making fun of dads with 10 jobs, we need to make fun of people whining about campaign skips with 10 chars to level and 9 builds to feed. how many chars do you play in a league? 2? 2nd run through the campaign is so fast. what? 11 people play more than 2 chars a league? investing dev time and all this effort discussing to quell 11 people is insanity.
Dads with 10 jobs is what makes the World go’ round. Unemployed No life’s on the Internet don’t contribute anything. I Just consider the Source of the D4 hate and take it with a grain of salt. I play for an hour or two every other day. I’ll never invest into PoE.
@@kevinfinnerty8414 the joke about dads with 10 jobs is that blizzard is designing a game for a non existent person :D i brought it up because for me discussing or even implementing a campaign skip addresses the same amount of almost non existent audience. i have no issue with how much hours anyone puts into their hobby or their job.
@@Errughor nah, it's an exaggeration of an existing audience. Ppl that played d1/d2 in hs/college have grown up and have other shit to do. We are what the degenerates refer to as "casuals"
Raxx interrupting the podcast to say that Metroid Dread is godly is SO true dude. That's the perfect example of living up to a legendary IP that people grew up loving.
And on accessibility and blasting, I think the trick here is to have the game start really hard, really methodical, you are scared of white mobs, constantly in danger, but then GRADUALLY you build your character up and up and you start slowly but surely becoming a god, so by the end you are killing entire screens, and only the toughest late game bosses will then bring that methodical gameplay back. It'll be a hard balance to nail, but if they do it, it's gonna be a god tier game. Doom Eternal's director quote about the best and most satisfying power fantasy being one that the player earns and not one that is immediately given applies here.
Titan Quest is a game you guys should try. It is sort of deliberate but not in a souls like way so maybe you hate it, but it's a fantastic game and has maybe the best or 2nd best setting for an ARPG not named Diablo. Also, Titan Quest has one of the best ARPG features ever in that when you face the enemies in the game they equip and use and get all the benefits of the items that they will drop. Amazingly as well TQ looks fairly amazing probably still as good or better than POE graphically even at high resolutions. All of you guys would get a lot of views if you did Let's Pay videos of Titan Quest Grim Dawn Sacred Sacred 2 and Nox.
If they could return the Runewords as "create your own Paragon Page" it would be neat. You create your own path with El and Eld runes, and you create your own Major/Unique Node with a Runeword.
I was really looking forward to having multiple different campaigns to choose from while leveling. I think its loss is one of the worst or only issues with them splitting the games up into two different games now. Alternate campaigns, or more roguelite elements in the campaign, or a more manual way to customize the campaign as you play, would all be vastly more fun ways to relevel over and over.
How do you blast? - I'd say you end up scaling out of most enemies, but the bosses will be bosses and some rares will still be difficult. Also adding in the defensive aspects later into the game will change things as well. I could see it becoming Monster Hunter rather than Elden Ring at the end. If your attacks are 2s long, then the random monster attacks should match more or less. Make them hit harder if you need/want, but give some time to the player to use their skills. Synergies lists. List gems that they are aware of synergies for much like what they do for support gems now. When you're selecting a new skill to put into an uncut gems, list out other skills it has synergy with.
Sub made a good point with the feel and sounds of a game being important. I believe it's super important and a detail that is over looked and as wudijo said can take away from immersion if the sound isn't good
a shame Subtractem never played "Lost Ark". "The feel of using your abilities, is like the most important thing more even than the numbers and tuning..." He'd have felt the OPness real deep inside him.
True, the game was amazing until like level 70+, then the endgame yellow item appraisal simulator slog set in. Up until that point, I had an amazing time.
lol subtractem should not be in this series, he has been taking smaller youtubers build and messing with acouple of things and blasting build vids, EXILE MAGE and alot of others are calling him out on his POE vids and info.... he's a youtube algorithm wh@re......blocked his content last season when I saw my groups build pop up on the channel with same but diff incorrect info.... his starter builds really mean you need friend to donate their best gear or start with 20div lol
2:10:30 The guy in the bottom left mentioned the only change in a year and a half was to implement Experimental and Falconer. Pretty sure a major time sink before launch was spent refactoring their game engine for Multiplayer. Not sure how many people even realize it was purely singleplayer with a server-side chat system.
@@underheavenunderheaven8446 All these guys are very knowledgeable in this domain, I've got no serious contention with his statement. It's a fairly linear loot centric ARPG, so it's going to be difficult to bring a sense of expanded creativity to gameplay. However, "a concern with the speed at which they can move" sounds a bit unfair since I believe refactoring a large part of the game engine is an acceptable factor for measuring the speed of development.
@@ryunp LE still needs some major changes on the technical front and as their team is rather small I can understand they couldn't deliver a lot more of a new content and the fact that content creator knows this and still pushes this is harsh.
PoE2 is actually putting the A in ARPG, I couldn't be more excited for it. Pushing the genre forward is way more interesting than making PoE1 again, they know they can't do that, it'd be silly trying to make the same type of game but now you have to compete with 10+ years of the work you put into its predecessor. PoE2 will be its own thing, and I can't get over how exciting that is.
Raxx at like 7:30 had a based take. It's something we forget about as POE players, but: it's NOT normal for companies to release a POE league's worth of content, on 3 month periods. From a development perspective, it's damn insane. That's why no other game comes close to that type of cycle-release.
3:03:22 that’s why I feel like the claim they aim for broader audience in PoE 2 than PoE 1 makes no sense. After a while you just don't want to go through the campaign again as it goes stale after a while, no matter how good it is. They have so many mechanics that people could choose from to progress with, yet they decide to make the campaign the focus of progression. Especially since the campaign will not be as linear as in PoE1. Bosses and places will switch and reset which means this will be still the same thing over and over, but take much longer as you can't 100% foresee outcomes. My fiancé who is a big fan of ARPGs but doesn't like PoE1 due to how demanding it is, as his job is demanding itself, was excited to hear about PoE2 but immediately lost interest learning about the campaign of PoE2 being mandatory without adventure mode, how the zones will reset each time you die, immediately lost interest, and I know many other friends to feel the same.
Seconding Rax's thoughts on FF7 Rebirth. I just finished it, and I just can't find myself loving this game, really. I thought Remake was a lot tighter and a lot stronger. I think the Folio was a mistake, I preferred the weapon upgrading in Remake better. Locking the best materia behind a lot of minigames and open world fetch questing just soured me.
I'm not trying to diminish you or rax's opinion but you guys are in the severe minority, the game has glowing reviews from both reviewers and and players.
@@99range92defthere hasn't even been enough time to form a consensus on the game yet. Reviewers had 2 weeks to write a review for launch day, under pressure of not angering their readers who were hyped for the game. According to trophies most normal people didn't finish the game yet. Most people are eifher in the honeymoon period or they'll move on and not think about the game again. Time will tell its true reception.
Rax I couldn't agree more with the runeword topic in d2, it made the game what it was and one of the reasons I kept coming back to the game. Runewords were so cool man
As an aside, Grim Dawn is the current best aRPG on the market, barring playing Last Epoch more to find out where it sits, and Titan Quest is a great aRPG as well. Very fun. That you guys haven't played them, yet this was an aRPG specific panel...hurts my soul. ;)
I've stopped reading most of the comments on youtube and twitch due to the toxicity. Seems like the only way today to be heard is to be more toxic than everyone else. I'm more content with only watching the creators views and gameplay but I always makes my own decision if the game is fun for me. D4 is still fun for me. Is it perfect? Not at all. Does it have flawa? Yes it does and it can't hold my attention for a lenghty time during the seasons but I still play as long as I find it fun. No reason to rage on a game. Play it while it's fun or change game. Will I play it again? Absolutely, at least as long as I find it fun. If every game developer listened to the people most heard in social media I believe we would be in a bad place. Have fun and be positive!
Social media algorithms literally reward hate and negativity, to the point people (including content creators), when they don't even have a reason to be angry about, then manufacture misinformation to justify their artificial anger. And it works, negativity sells more clicks than positivity, as proven by countless social and scientific studies on news and social media consumption. This is why if you venture a bit into RUclips all you'll start to see is videos with angry thumbnails and capital letters screaming GAMING IS DEAD and THIS IS THE ISSUE WITH THIS THING and WHY THING IS TERRIBLE, not to mention that side of it with the "everything is WOKE" types, that gets unbelievably toxic and miserable. Your best bet is to focus on you and those you care about, and enjoy the things you enjoy, and unplug from the increasingly awful internet, or at least the awful parts of it.
I've seen a couple of comments but not a lot of creators talk about or consider many of the changes in the context of casuals. Especially casuals that like to play SSF. Many of the changes, 5 Slot Map Dev, Gem XP Conversion gone and others, seem to be widening the gap between people who have tons of time to play versus those that don't. I've played what feels like dozens of seasons, almost always SSF, and I still consider myself a casual because of the amount of time I have to play. I do look at some of these changes and there is a part of me that wonders if this is the league I finally walk away from SSF. Considering I don't play trade because I extremely dislike trade, that isn't a walk away to trade, that's a step back from POE1 and hope that POE2 brings me back.
3:03:22 that’s why I feel like the claim they aim for broader audience in PoE 2 than PoE 1 makes no sense to me. After a while you just don't want to go through the campaign again as it goes stale after over time, no matter how good it is. They have so many mechanics that people could choose from to progress with, yet they decide to make the campaign the focus of progression. Especially since the campaign will not be as linear as in PoE1. Bosses and places will switch and reset which means this will be still the same thing over and over, but take much longer as you can't 100% foresee outcomes. There's no experimentation as respeccing will cost valuable gold and you get only one uncutted gem, which - to my understanding - won't drop as often so if you want to test different skills, well tough luck. No offline mode is also what comes up often in conversations with friends. In that regard, I feel like Last Epoch should lean more into it as it's one of their most valued feature that many point out as a decision as to why they initially bought the game. They should lean more into mods, customisation and experimentations. Let the customers drive the wheel from time to time. Is what Grim Dawn does and it serves them well; they have a huge community of dedicated players and the devs support mod making, linking Nexus in their community hub. My fiancé who is a big fan of ARPGs but doesn't like PoE1 due to how demanding it is, as his job is demanding enough already, was excited to hear about PoE, but upon learning about the campaign of PoE2 being mandatory without adventure mode, how the zones will reset each time you die, and some other things (that would be easy to fix), immediately lost interest, and I know many other friends to feel the same. And it's not like he doesn't like a challenge: he loves Elden Ring for example. It's just that spending more time outside of game learning and checking things, that should take just a quick Google search, take hours. At some point you ask yourself if you play spreadsheet and POB or PoE as the game. I smell already PoE2 will be no different to make the slog fest the campaign turns into at some point when the novelty of it wears off, as efficient as possible. If it even takes off.
I wanted to make one point, for me, the crunchiness of gameplay is separate from graphics. Gameplay drives me to play, if that's not polished, regardless of graphics and sound, because it's a different vector, I lose interest because I'm not losing myself in it.
One thing that wasn’t touched about LE was that it’s 100% controller supported. I believe the ceo himself played the game on controller only which is I think if you’re on console it’s way more accessible
Great podcast but this is the second time I see a podcast about the state of arpgs without a d2r player. I feel that perspective is needed in contrast to modern arpgs.
I almost wished they didnt name the game poe 2 and just named it something completely different. I actually am really, really excited for poe 2, but it's because it really seems like a souls-like arpg. It's not a "copy but better" that most gaming sequels end up being.
Copy but better? If you're lucky. Plenty of examples of sequels that are the same thing but worse than their predecessor. Payday 3, Cities Skylines 2, TW Warhammer 3, just to name very recent examples. It's hard to compete with your own work sometimes, if you don't innovate people will just look at your new game and go "wait a second, why pay full price for this new game if the old one is basically the same thing except it's a third of the price and has three times the content?" Imagine if PoE 2 was just PoE but prettier and they now had to start from scratch, while competing with over 10 years of content.
@steel5897 definitely misunderstood my point. Most sequels end up being (or trying to) a copy but better. This game takes a refreshing approach that I really like but at the same time is very much different from the 1st game. Personally I feel like they should've just named it something else as they clearly went in a different direction while they plan on continuing poe 1 (another oddity as most sequels phase out the original)
When people said YouToob was the new journalism they weren't kidding. You want to be informed, follow these guys. There's a whole community around them too all interested in blasting and having fun.
Quick timestamp for the main topics :
0:00 - Intro
2:51 - Path of Exile
34:11 - Path of Exile 2
1:22:05 - Diablo 4
2:04:00 - Last Epoch (2:22:22 Subtractem statement of the year, and i agree with him 😀)
2:39:18 - Upcoming games they are interested in
2:53:22 - "What can the devs learn form each others ?"
3:33:30 - Outro
I enjoyed this podcast ! Hope this help !
So you wanna feel O-Pness deep inside you aswell ?
Ty bud, I added these to the description too.
around 2:01:00 - every wants the O PENIS
As a 43 year old: glad to see Subtractem out there representing those of us who played Diablo 1 in high school :)
It is awesome.
Dude does nothing but POE. lel
@@bobbobb5759 This is not what the comment was about. It's literally about age and him being old enough to have been playing D1 in high school.
Honestly weird thing to be glad about XD
We saw the first of many genres. My kids used to freak out when i would tell them i played the first FPS
Really like how much of a community is forming for ARPG content creators. Between Diablo last epoch and POE. This genre keeps getting better and more competition and communication between creators. That sound like winning
I came here just for the thumbnail. I stayed for the content.
We need a MaxRoll shirt that says "I can feel the OPness deep inside me" or "I want to feel the OPness deep inside me" or both
The chemistry with the boys is great. How they let each other speak equally without even forcing it! The genuinely want to know what the others think about every subject, amazing team. Thanks Wudi for setting this up, do it often!
I am 75, still playing ARPGs.....badly!
Hero
I'm in my 40s, and I hope to be like you.
I am going to be in my 80s, building the best gaming rig I can, and playing the fuck out of future titles!
@@zeryphexyknow thats a great thing to look forward to
I'm 36 and playing them badly. I hope to be 75 and still playing them badly. lol
This episode was filled with OPness, thank you guys!
ARPG Justice League
The C team
Totally agree with Wudijo on D4. I enjoy what is there by playing different builds
This was great guys thanks for hanging out with me. PTR in 1 week let's goooooo! :D
In terms of feel of combt in LE i full agree. I remember when i started playing d4 nearly a year ago and i played a shockwave bear, i remember getting the aspect and my shockwaves getting this whole new feel about it and then the sound design of the skill where it sounds like an annihilating shockwave. Diablo 4s strength is that your charcters feel great. Maybe not in the eearly levels as you level due to mob scaling being a little poor as you level but at the end game big upgrades feel big and sound. I feel like this is missing in LE
Nobody cares about how Gameplay Feels, Combat or sound design in ARPG’s………..apparently. It’s ALL about Gear, loot, itemization and End game. No life’s on the internet wouldn’t mind just moving square blocks around an ugly world on screen as long as there was plenty of content to engage with. If it wasn’t true, “D4 Bad” wouldn’t be a thing.
@@kevinfinnerty8414 Clearly people do care about how it feels becuase it was discussed in the podcast by all four of them hense my comment.
I disagree, while yes you dont have to be graphically the best in the world for people to enjoy your game, if your game looks like hot garbage people wont play it. If the game looks someonewhat decent then people wont care.
But overall most people who play games are not no liffers who dont care about graphics, sounds, feels etc. Most gamers are people with jobs little time and want to have fun which is where graphics, sound design, feels become important, most players want to get back from work and immerse themselves in games.
Games developers would be shooting themsevles in the foot by specifically catering to the 1% over the 99% who keep the developers in their jobs.
Endgame is definetely important. But you still need a foundation to build up on and have combat that feels and sounds good will always have an edge over a game with combat that feel clunky and terrible sound design. Ifi have an ability that clears a room i want that ability to sounds super chunky.
And honestly i think the cast majority of gamers will agree with me.
@@ashleygoggs5679patrician tier comment. Well done, and correct.
Most fun I had in D4 when I first played a hardcore character(s2), each encounter felt risky, so much more fun instead of a mindless grind, had to pay attention. Actually following the game mechanics, instead of just not caring and jumping into every fight. However around 70 it just became meh, only a disconnection could kill me at this point (didn't play S3). I liked the open world of D4, but don't like the scaling, can run thru any zone without a care just seems silly minus the pvp zones in hardcore.
@@Simply_DisneyThis is their first foire into scaling open world content, i understand why they dont what they did. It makes all it so all the zones have equally challenging mobs, unlike wow for example where a maxed level character could go to most low level zones and a thorns tick would one shot mobs. But i do agree that this does make the game feel less empowering when levelling which is a pain. Maybe blizzard needs to toe the line somehow, becuase getting an upgrade dosnt make you feel that much stronger unless its a massive legendary power upgrade like "shockwave" for druid as when used correctly it can double your damage at the right range.
I think D4 is a very fun game overall, the biggest issues it has is simply lack of depth in itemization and endgame, which seems to be being addressed in the next season with 1 new core endgame activity and hopefully a pretty decent seasonal endgame activity too. Hopefully if all goes according to plan next season will be a pretyt big leap forwards.
That thumbnail is godly!
Dude that thumbnail goes hard.
Ayyy stoked to fully listen to this. Caught a small piece of it during stream, looking forward to listen to all of it.
Ok, I am DYING by the thumbnail LOL Great podcase guys! Love the insight you guys bring and different perspectives!
LOGIN
bro said "first"
FYI, I think the reason a player like Ziz would say it is a trade league for him is that he doesn't need to learn the game...he is more concerned about access to ubers and other content. The new uber fragments look like they might be a little slower to put together on your own, from my understanding. That being said, I am pretty terrible at the game, so take me with a grain of salt lol.
Thanks for the content, enjoy it all!
I played Diablo 1 when i was 8 at school and i blew my mind ive played 2,3 and 4 and i want Diablo franchise to do well. The best news was that Blizzard listend to the community and made changes it feels like the game needs to feel like the Diablo of old like picking up that unique or set items or that runeword to give you that extraordinary power!
I'm glad Subtractem said that thing about vision and GGG making a game they want to make. Because he also said white mobs being really strong was just "wrong". And that you should make games for everyone. But making games for everyone is making a game for no one imo. GGG have chosen a direction and clearly they want white mobs and a lot more fights to feel engaging and awesome.
Coming back in a couple days to watch this, LOVE you all getting together to do a podcast!! Thank you!!
thank you for this!! loved listening to this at work, made the day fly by! you guys are the best!
I agree .......I am in hopes for more ! 🙂
What raaxx said about being stressed resonated with me. i had nothing but high hopes and have been playing diablo 1 2 and 3 my whole life. anything diablo related that comes in my feeds is drowed in negativity which may or may not be justified, i mean ppl can feel how ever they want. but it does stress me either way.
It's just passion, I think. At least that's where my own stress comes from in situations like this. It's stressful when something you're super passionate about sucks, especially when it shouldn't, or the solutions seem simple but are out of your own hands.
Poe may be the most popular arpg but diablo is the most beloved franchise/arpg world. I think people throw as much hate as they do at blizzard not because they truly hate diablo but because they love it so much.
Doesnt make it sting any less tho.
I feel like Raxx's stress is also rooted in something else. He puts too much effort into finding and provding feedback about how the game isn't great and why it isn't great and how it can be great. That's a huge part of his channel along with guides.
If the game and community is doing badly, this affects him directly in many ways. Not just the nostalgia, but his work as well directly.
I honestly feel like he should stop being a free dev for the company, because the docs he's providing are legitimately high quality and worth a contractor paycheck.
10:43 The end game revamps are what keep PoE relevant for the base of players that has propped up the game until this point. They have survived almost entirely on the quality of end game alone. I get accessibility, but shifting focus to broaden your player outreach would be a blizzard move in simplest terms. I'm not saying they can't pull it off while maintaining the existing base, and it shows as they have been working on QoL in small increments over time. There appears to be an opportunity cost with Dev time and what your team is focused on.
If Poe 2 is dark souls 1 with Poe progression… I’m throwing the entire bad at them… if it’s even close to that, I’m buying the biggest supporter pack available
This was a really fun watch. I hope you guys end up doing more of these! :)
Really glad to hear people being positive about Diablo 4's potential. Wish I could still play path of exile and last epoch, I'm wondering if any of you have done research into disabled gaming and the accessibility for disabled gamers in the ARPG sub genre, I've mentioned before that currently I think Diablo 4 is leading the accessibility movement. I know some people mentioned there were some accessibility features in balder's gate. 3, last time I tried path of exile it was not playable at all really.
D4 has the best controller support in the genre by far. I assume that's what plays the biggest part in that right.
D4 is gonna cost blizzard to much money to rewrite endgame mechs, without a full dlc adding endgame content and mechanices to engage grinders, they will just keep doing short improvements, that really add no extra content that isnt deleted at the end of a season.. I had super high hopes and I just cant see them spending 1/2 of what it costs to develope the next diablo to fix the old
The podcast was super good. Would love to see more of this in the future. Don't get caught up in the hate and negativity train. The chat was terrible. So many negative people who don't allow others to enjoy the game they love to play. Sick behavior. And it's only getting worse. Best to watch live stream without chat.
Subtractem does not look 42 holy!
Yeah thats insane. It's also his look and his voice, but yes he looks 25.
I thought his hair was dyed...
HE WANTS THAT OPENIS
One criticism of Last Epoch is the floatiness of the players / minions / mobs you find yourself being pushed around on screen, does not feel grounded enough, which is a negative for combat.
"I want to feel the opness, I want to feel it real deep inside me" 😭😭
My issue with the late game blast mode in poe 1 is it become less about the combat feel as a core focus and more about efficient resource and item acquisition by one shotting enemies until you get one shot.
Did DM clickbait them into sharing his opinions throughout the podcast?
Yes blue Dino is copying a lot of what Deemer does now they are a harvest mind
Great video. It truly feels POE 2 is going back to the roots of a ARPG. They didn't hold your hand, bosses/mobs were scary , and good gear was hard to find. This is a win for not only fans of the genre but for gamers as well. If players want it easy there are plenty alternatives now and I don't think the majority of players want it that way at all, and the rest only think they do. This genre of game cannot support "easy" and be succsessful IMO.
I think it's taking the genre forward. In terms of gameplay it very much is not like old ARPGs, it's like the ARPG of the future as envisioned by GGG.
I'm turning 42 this year and face age calculator says I'm 28, so no sunlight is definitely a factor to aging slower.
They said, through testing they realized, that the slow methodical and more difficult approch is actually easier for new players, since they are not overwehlmed with lots of mechanics
2:22:00 you know what... even the lag when you pop a huge pack with herald of ice or so feels sooo good
wudijo i think is right, when D4 launched i remember hearing stories that devs asked for more time before launching and were denied. I think we are finally going to start seeing the game as devs wanted it to be at launch.
IDK who made it, but that's a gorgeous thumbnail
Ai
Thanks for pointing it out wouldn't have noticed, too many bait thumbnails so usually focus on title of videos.
@@streicherPRIV I mean brushes also make paintings. I'm not a fan of AI but just like EDM, though I prefer an actual band we're gonna have to get with the times and appreciate the cool things new tools allow for.
@@ArnoldMejia ofcourse i also prefer real paintings, but nobody can churn out thumbnails for so many videos without it costing a fortune. and these ai thumbnails still look good
Looks like a raxx thumbnail, looks nice!
This is a great mix of perspectives. I really enjoyed the dynamic. Looking forward to more!
2:22:23 I...no, please... And then DM calmly asserts that it's fair feedback. Ok.
I'm glad to see these four heavy-weights on a podcast together.
about the Last Epoch development speed concerns Subtractem mentioned.
What I think really slowed them down and bound a lot of ressources is adding the whole online thing that iirc they never planned and didn't introduce till like 0.9 and overhauled completely for the launch of 1.0
I always play SSF, because Trading is too much Anxiety for me, so I couldnt trade if I wanted to, I say this EVERY League but This league i REALLY want to make it to maps, The game is just so hard to me, and I always hit a wall, and quit. Really hoping I can do it this league, although with the mechanic being forced on us, It may actually be too hard for me.
Did you ever follow a well structured guide? I play SSF only and not all builds work easily in it, especially when they require certain uniques.
No not really, all of the ones I saw needed Trade@@m.h.4907
@@TapTwoCounterspell You are absolutely right. I'm at that point where I can make my own builds work. But honestly I invested 3k hours ingame and probably the same amount offline for it as well. The game isn't made for casual playthroughs, let alone casually crafted builds
Wholly agree on Raxxs point about "fun" in D4. Powerful feeling loot is crucial to keeping me around. It's why I still play D3 every season. It feels good to get that one legendary drop that leads to you slaying out for several levels. If they manage to add that feeling to D4, I'll give it another try.
I like the changes that they’re making with S4 but I got burned out on S2 because I killed Duriel over 100 times and never got an Uber drop.
I’m not opposed to grinding either, but grinding for all the mats to go summon and not get a drop….again made me say fuck that.
I may give D4 another chance but it will be easy for me to leave again with PoE and LE. I don’t miss D4 and it feels great to not have logged in for S3
@Scotteo6 oh yeah, I heard that was rough. I thought for a good amount of time that Duriel was just a boss you could farm for free. I haven't played D4 since launch, so I missed all that torture.
I love a good grind, but you gotta make it rewarding, and the drop rates have to at least be reasonable enough to obtain the item you want in one humans lifetime.
I really like the idea of Ubers dropping out in the world at any level though. That's really what I'm coming back for. Mega dopamine hits from rare drops, and stupid power fantasy. You have those two present and I'll be there.
just like Raxx and others are making fun of dads with 10 jobs, we need to make fun of people whining about campaign skips with 10 chars to level and 9 builds to feed. how many chars do you play in a league? 2? 2nd run through the campaign is so fast. what? 11 people play more than 2 chars a league? investing dev time and all this effort discussing to quell 11 people is insanity.
Dads with 10 jobs is what makes the World go’ round. Unemployed No life’s on the Internet don’t contribute anything. I Just consider the Source of the D4 hate and take it with a grain of salt. I play for an hour or two every other day. I’ll never invest into PoE.
@@kevinfinnerty8414 the joke about dads with 10 jobs is that blizzard is designing a game for a non existent person :D i brought it up because for me discussing or even implementing a campaign skip addresses the same amount of almost non existent audience. i have no issue with how much hours anyone puts into their hobby or their job.
@@Errughor nah, it's an exaggeration of an existing audience. Ppl that played d1/d2 in hs/college have grown up and have other shit to do. We are what the degenerates refer to as "casuals"
Raxx interrupting the podcast to say that Metroid Dread is godly is SO true dude. That's the perfect example of living up to a legendary IP that people grew up loving.
And on accessibility and blasting, I think the trick here is to have the game start really hard, really methodical, you are scared of white mobs, constantly in danger, but then GRADUALLY you build your character up and up and you start slowly but surely becoming a god, so by the end you are killing entire screens, and only the toughest late game bosses will then bring that methodical gameplay back.
It'll be a hard balance to nail, but if they do it, it's gonna be a god tier game. Doom Eternal's director quote about the best and most satisfying power fantasy being one that the player earns and not one that is immediately given applies here.
Titan Quest is a game you guys should try. It is sort of deliberate but not in a souls like way so maybe you hate it, but it's a fantastic game and has maybe the best or 2nd best setting for an ARPG not named Diablo. Also, Titan Quest has one of the best ARPG features ever in that when you face the enemies in the game they equip and use and get all the benefits of the items that they will drop. Amazingly as well TQ looks fairly amazing probably still as good or better than POE graphically even at high resolutions. All of you guys would get a lot of views if you did Let's Pay videos of Titan Quest Grim Dawn Sacred Sacred 2 and Nox.
If they could return the Runewords as "create your own Paragon Page" it would be neat. You create your own path with El and Eld runes, and you create your own Major/Unique Node with a Runeword.
I was really looking forward to having multiple different campaigns to choose from while leveling. I think its loss is one of the worst or only issues with them splitting the games up into two different games now. Alternate campaigns, or more roguelite elements in the campaign, or a more manual way to customize the campaign as you play, would all be vastly more fun ways to relevel over and over.
Literally just clicked on youtube, crazy timing. I'll come back to this
Lots of OPness on this one
uuuh over a 3 hour podcast will listen on the way very nice ty guys
If yall do this as a running series, wonder if we can give it a name, like loot filter or something.
Oh man playing Need For Speed on PC in the late 90’s was so awesome. I know exactly what Wudijo is talking about.
damn that thumbnail looks amazing
How do you blast? - I'd say you end up scaling out of most enemies, but the bosses will be bosses and some rares will still be difficult. Also adding in the defensive aspects later into the game will change things as well. I could see it becoming Monster Hunter rather than Elden Ring at the end.
If your attacks are 2s long, then the random monster attacks should match more or less. Make them hit harder if you need/want, but give some time to the player to use their skills.
Synergies lists. List gems that they are aware of synergies for much like what they do for support gems now. When you're selecting a new skill to put into an uncut gems, list out other skills it has synergy with.
Glad to be here!
Sub made a good point with the feel and sounds of a game being important. I believe it's super important and a detail that is over looked and as wudijo said can take away from immersion if the sound isn't good
a shame Subtractem never played "Lost Ark". "The feel of using your abilities, is like the most important thing more even than the numbers and tuning..."
He'd have felt the OPness real deep inside him.
I really enjoyed this. Looking forward to future episodes!
Subtractem nailed pre-season D4. It was the most fun group-play experience I've had in a really long time. I was excited to play every night.
True, the game was amazing until like level 70+, then the endgame yellow item appraisal simulator slog set in.
Up until that point, I had an amazing time.
I really like Subtractem's attitude and demeanor, and he was the only one I wasn't familiar with prior to this video. He's got a new sub.
lol subtractem should not be in this series, he has been taking smaller youtubers build and messing with acouple of things and blasting build vids, EXILE MAGE and alot of others are calling him out on his POE vids and info.... he's a youtube algorithm wh@re......blocked his content last season when I saw my groups build pop up on the channel with same but diff incorrect info.... his starter builds really mean you need friend to donate their best gear or start with 20div lol
2:10:30 The guy in the bottom left mentioned the only change in a year and a half was to implement Experimental and Falconer. Pretty sure a major time sink before launch was spent refactoring their game engine for Multiplayer. Not sure how many people even realize it was purely singleplayer with a server-side chat system.
good point, the guy on left is clueless and he used to be DEV
@@underheavenunderheaven8446 All these guys are very knowledgeable in this domain, I've got no serious contention with his statement. It's a fairly linear loot centric ARPG, so it's going to be difficult to bring a sense of expanded creativity to gameplay. However, "a concern with the speed at which they can move" sounds a bit unfair since I believe refactoring a large part of the game engine is an acceptable factor for measuring the speed of development.
@@ryunp LE still needs some major changes on the technical front and as their team is rather small I can understand they couldn't deliver a lot more of a new content and the fact that content creator knows this and still pushes this is harsh.
raxx sounds like he would enjoy ruthless mode
Is this also available as an actual podcast? Would be super cool.
Sound is SO important in games and is rarely talked about.
Absolutely loved this!
it's a good time to be an arpg enjoyer, so many options.
PoE2 is actually putting the A in ARPG, I couldn't be more excited for it. Pushing the genre forward is way more interesting than making PoE1 again, they know they can't do that, it'd be silly trying to make the same type of game but now you have to compete with 10+ years of the work you put into its predecessor. PoE2 will be its own thing, and I can't get over how exciting that is.
Raxx at like 7:30 had a based take. It's something we forget about as POE players, but: it's NOT normal for companies to release a POE league's worth of content, on 3 month periods. From a development perspective, it's damn insane. That's why no other game comes close to that type of cycle-release.
3:03:22 that’s why I feel like the claim they aim for broader audience in PoE 2 than PoE 1 makes no sense. After a while you just don't want to go through the campaign again as it goes stale after a while, no matter how good it is. They have so many mechanics that people could choose from to progress with, yet they decide to make the campaign the focus of progression. Especially since the campaign will not be as linear as in PoE1. Bosses and places will switch and reset which means this will be still the same thing over and over, but take much longer as you can't 100% foresee outcomes.
My fiancé who is a big fan of ARPGs but doesn't like PoE1 due to how demanding it is, as his job is demanding itself, was excited to hear about PoE2 but immediately lost interest learning about the campaign of PoE2 being mandatory without adventure mode, how the zones will reset each time you die, immediately lost interest, and I know many other friends to feel the same.
Seconding Rax's thoughts on FF7 Rebirth. I just finished it, and I just can't find myself loving this game, really. I thought Remake was a lot tighter and a lot stronger. I think the Folio was a mistake, I preferred the weapon upgrading in Remake better. Locking the best materia behind a lot of minigames and open world fetch questing just soured me.
I'm not trying to diminish you or rax's opinion but you guys are in the severe minority, the game has glowing reviews from both reviewers and and players.
@@99range92defthere hasn't even been enough time to form a consensus on the game yet. Reviewers had 2 weeks to write a review for launch day, under pressure of not angering their readers who were hyped for the game. According to trophies most normal people didn't finish the game yet. Most people are eifher in the honeymoon period or they'll move on and not think about the game again.
Time will tell its true reception.
Do you guys think the ptr open will go smooth or is it going to be a 10 hour waiting room?
Rax I couldn't agree more with the runeword topic in d2, it made the game what it was and one of the reasons I kept coming back to the game. Runewords were so cool man
Love the discussion! My take on POE that they should implement new system for trading like the Chinese/Korea RPG is doing right now.
As an aside, Grim Dawn is the current best aRPG on the market, barring playing Last Epoch more to find out where it sits, and Titan Quest is a great aRPG as well. Very fun. That you guys haven't played them, yet this was an aRPG specific panel...hurts my soul. ;)
I've stopped reading most of the comments on youtube and twitch due to the toxicity. Seems like the only way today to be heard is to be more toxic than everyone else.
I'm more content with only watching the creators views and gameplay but I always makes my own decision if the game is fun for me.
D4 is still fun for me. Is it perfect? Not at all. Does it have flawa? Yes it does and it can't hold my attention for a lenghty time during the seasons but I still play as long as I find it fun. No reason to rage on a game. Play it while it's fun or change game. Will I play it again? Absolutely, at least as long as I find it fun.
If every game developer listened to the people most heard in social media I believe we would be in a bad place.
Have fun and be positive!
Social media algorithms literally reward hate and negativity, to the point people (including content creators), when they don't even have a reason to be angry about, then manufacture misinformation to justify their artificial anger. And it works, negativity sells more clicks than positivity, as proven by countless social and scientific studies on news and social media consumption.
This is why if you venture a bit into RUclips all you'll start to see is videos with angry thumbnails and capital letters screaming GAMING IS DEAD and THIS IS THE ISSUE WITH THIS THING and WHY THING IS TERRIBLE, not to mention that side of it with the "everything is WOKE" types, that gets unbelievably toxic and miserable.
Your best bet is to focus on you and those you care about, and enjoy the things you enjoy, and unplug from the increasingly awful internet, or at least the awful parts of it.
I've seen a couple of comments but not a lot of creators talk about or consider many of the changes in the context of casuals. Especially casuals that like to play SSF. Many of the changes, 5 Slot Map Dev, Gem XP Conversion gone and others, seem to be widening the gap between people who have tons of time to play versus those that don't. I've played what feels like dozens of seasons, almost always SSF, and I still consider myself a casual because of the amount of time I have to play. I do look at some of these changes and there is a part of me that wonders if this is the league I finally walk away from SSF. Considering I don't play trade because I extremely dislike trade, that isn't a walk away to trade, that's a step back from POE1 and hope that POE2 brings me back.
like the thumbnail...ai for the w
31:00 HCSSF will teach you more about the game than trade because you're forced to learn the game to progress
3:03:22 that’s why I feel like the claim they aim for broader audience in PoE 2 than PoE 1 makes no sense to me. After a while you just don't want to go through the campaign again as it goes stale after over time, no matter how good it is. They have so many mechanics that people could choose from to progress with, yet they decide to make the campaign the focus of progression. Especially since the campaign will not be as linear as in PoE1. Bosses and places will switch and reset which means this will be still the same thing over and over, but take much longer as you can't 100% foresee outcomes. There's no experimentation as respeccing will cost valuable gold and you get only one uncutted gem, which - to my understanding - won't drop as often so if you want to test different skills, well tough luck. No offline mode is also what comes up often in conversations with friends.
In that regard, I feel like Last Epoch should lean more into it as it's one of their most valued feature that many point out as a decision as to why they initially bought the game. They should lean more into mods, customisation and experimentations. Let the customers drive the wheel from time to time. Is what Grim Dawn does and it serves them well; they have a huge community of dedicated players and the devs support mod making, linking Nexus in their community hub.
My fiancé who is a big fan of ARPGs but doesn't like PoE1 due to how demanding it is, as his job is demanding enough already, was excited to hear about PoE, but upon learning about the campaign of PoE2 being mandatory without adventure mode, how the zones will reset each time you die, and some other things (that would be easy to fix), immediately lost interest, and I know many other friends to feel the same. And it's not like he doesn't like a challenge: he loves Elden Ring for example. It's just that spending more time outside of game learning and checking things, that should take just a quick Google search, take hours. At some point you ask yourself if you play spreadsheet and POB or PoE as the game. I smell already PoE2 will be no different to make the slog fest the campaign turns into at some point when the novelty of it wears off, as efficient as possible. If it even takes off.
this was a great watch!
I agree, I said it before too LE combat feels floaty in a way I don’t even know my hit range and if i hit something
Really enjoying these podcasts! Keep em coming
D3 had lot of issues... but joining a random party or doing a party with the guild, it was a lot of fun.
Maxroll should consider Grim Dawn next.
I wanted to make one point, for me, the crunchiness of gameplay is separate from graphics. Gameplay drives me to play, if that's not polished, regardless of graphics and sound, because it's a different vector, I lose interest because I'm not losing myself in it.
One thing that wasn’t touched about LE was that it’s 100% controller supported. I believe the ceo himself played the game on controller only which is I think if you’re on console it’s way more accessible
Was a good watch today 👌
The delayed POE2 beta seems to make sense with the feedback they were giving in this vid.
State of the Union ARPG edition
😂
Great podcast but this is the second time I see a podcast about the state of arpgs without a d2r player. I feel that perspective is needed in contrast to modern arpgs.
Unfair! I’m 44 and look like I could be subtractems dad. Good job keeping out of the sun.
Omfg and the srs guardian was my first ever build choice for playing Poe, no wonder why I’m having such a hard time mapping😂
I almost wished they didnt name the game poe 2 and just named it something completely different. I actually am really, really excited for poe 2, but it's because it really seems like a souls-like arpg. It's not a "copy but better" that most gaming sequels end up being.
Copy but better? If you're lucky. Plenty of examples of sequels that are the same thing but worse than their predecessor. Payday 3, Cities Skylines 2, TW Warhammer 3, just to name very recent examples.
It's hard to compete with your own work sometimes, if you don't innovate people will just look at your new game and go "wait a second, why pay full price for this new game if the old one is basically the same thing except it's a third of the price and has three times the content?"
Imagine if PoE 2 was just PoE but prettier and they now had to start from scratch, while competing with over 10 years of content.
@steel5897 definitely misunderstood my point. Most sequels end up being (or trying to) a copy but better. This game takes a refreshing approach that I really like but at the same time is very much different from the 1st game. Personally I feel like they should've just named it something else as they clearly went in a different direction while they plan on continuing poe 1 (another oddity as most sequels phase out the original)
When people said YouToob was the new journalism they weren't kidding. You want to be informed, follow these guys. There's a whole community around them too all interested in blasting and having fun.
Huge shoutout to Ben, subtractem is right i'm sure there isn't anything he doesn't know about PoE lol
1:22:00 for D4
Thanks sir
I cannot believe subtractem is 42. Been watching his content for a long ass time and I thought he was like in his 20s no lie
Atlas tree and customizable maps are hard to beat.