Ghosts'n Goblins Arcade (Japan, Rev A) - Any% Speedrun in

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  • Опубликовано: 4 фев 2025

Комментарии • 25

  • @Zafersan
    @Zafersan 3 года назад +8

    bro, you are amazing at this game. I will never play this, I'd rage, haha

  • @hinteregions
    @hinteregions 3 года назад +6

    When I was a teenager I spent a lot of time in the arcades and this was my game :D

  • @glennkurtzrock
    @glennkurtzrock Год назад +3

    I don't get it - you keep intentionally losing your armor in order to save maybe 1 second to bounce up without using the ladder, but then you keep dying and having to restart when you could have made it through it you'd kept your armor, costing you minutes.

  • @kurufuioriNOSB
    @kurufuioriNOSB 11 месяцев назад

    the game that even those who were arcade fans commented that it was great, I will never forget their reviews

  • @XAORESS
    @XAORESS Год назад +1

    You just beat the game and the game just said nah do it again

  • @aibada6594
    @aibada6594 2 года назад +1

    Even at easy mode? Amazing play!

  • @Growchoo
    @Growchoo 2 года назад +2

    The cross is there (instead of the shield) in the Japan and some other versions of the arcade ROM. I played both back in the 80s. A single ogre/giant at the top of the ladder on stage 6 though? What? There were always two, on every cabinet I ever played, and the dragon dying after 8-9 shots!? I want to play this conversion! :-)

    • @Joecal3
      @Joecal3 7 месяцев назад

      yeah the US version is bull because they wanted people to pay more quarters.

    • @DiazeDan
      @DiazeDan 27 дней назад

      this is the easy difficulty, the machine had three settings but most owners would set it to medium or hard to suck up your 20p's

  • @pedroiranzo3883
    @pedroiranzo3883 10 месяцев назад

    ¿Recibiste una llamada telefónica de tu pareja diciendo que regresaba pronto a casa?....👏👏👏👏

  • @Signal-Flow
    @Signal-Flow 18 дней назад +1

    haha, look at 4:45 where the time jumps from 1:40 to 2:30. Obviously a poorly done splice video, but hey it is still fun to watch. Legitimate speedrun? Hell no.

  • @johnturtle6649
    @johnturtle6649 2 года назад +1

    This is the home port of the game. The original arcade version, there is no cross weapon, it's a shield.

    • @TrollMalefico1984
      @TrollMalefico1984 Год назад

      The jap arcade has the cross, the western arcades have the shield.

    • @lepterfirefall
      @lepterfirefall Год назад +2

      In the world version it was the shield, the Japanese was the cross. Thing is the world version still showed the cross graphic when you were sent back but needed the shield. So annoying. I avoided the shield looking for the flamin cross for hours.

    • @johnturtle6649
      @johnturtle6649 Год назад +1

      @@lepterfirefall true. I should clarify that my youth was spent playing the arcade version in America, so there is that. I'm sure some cabinets had different code/versions. Fun game though, I'm willing to bet I could remember the pattern with two playthroughs, to this day. 50 cents seems like a dream for about an hour of entertainment now, doesn't it?

    • @DiazeDan
      @DiazeDan 27 дней назад

      @@johnturtle6649 20p for three lives when my uncle was a kid apparently, on a casual playthrough that's probably 5 minutes

  • @RiverRiceRansom
    @RiverRiceRansom 3 года назад

    Well Done!

  • @wenonbr
    @wenonbr 2 года назад

    Esse ae tá ligado na manha da Rajada ➡➡➡➡🔼🔼🔼🔼

  • @Hector-uj2xp
    @Hector-uj2xp 2 года назад

    omg poor guy

  • @fernandoezequielencina
    @fernandoezequielencina 2 года назад +1

    Hhhhhbhhhhhhhhhhhhhhhhhhh

  • @fernandoezequielencina
    @fernandoezequielencina 2 года назад +1

    Hhhhhhhhhhhhhhh

  • @adilsonsilva8518
    @adilsonsilva8518 Год назад

    Que final tosco kkkkkk😂🇧🇷

  • @JoséHolmesVidalOsorio
    @JoséHolmesVidalOsorio Год назад

    *First of all, I am kind of a fair fan of devilishness and or heavenliness-related gaming applicability, nevertheless and, second of all, I cannot wrongfully titillate my gaming insight to confess that these zombie games are somehow mesmerizingly productive, yes, productive through their volatilely gaming criteria and or super criterion itself, and most especially said now, oops, when they are certainly meant to: 1-1, defy the mental logics of entertainingly believable superbness and nonsuperbnesss, and most importantly (yes, it as a third final point), 2-2 (& 3)., when entertainingly defying the ironic nonsimplicity either of sick gamers, or maturely gentile ones at all. (Well, that's evaluatively it, folks!).