as a person who is born in a third world country where animation is almost non-existent I want you to tell you if you're born in USA or Europe you are 5 steps ahead. Don't say you have no luck. You are very lucky and have many opportunities just explore more!
@@geko2898 No other option anyway. If we are born right in the rubbish pit the only choice we've got is to climb out of it. The exact thing bothers me is that some people just don't realise how lucky they are. And yet they complain. They can't even stand a day what we go through. I'm happy for everyone that doesn't suffer what we do each day but I wish they're more conscious about their chance in life.
People defect from North Korea to the US and then complain about how we treat our poor and our immigrants. It's literally not so simple as This Country = Easier It's just a different thing to navigate + our COUNTRY is rich, the human beings in the US are increasingly poorer and poorer and we treat them horribly. These can both be true. Many people are born on the tree tops and others will never even see the tops of the branches they see from the bottom.
You are absolutely right that you have it harder, especially when it comes to full time in house positions. However the landscape is changing and I keep hearing from professionals that more work is being outsourced now to 3rd world countries to save money. If your work is good enough, you could get those positions that for them (usa and European citizens) are considered low paying while for you they might be relatively high.
I totally agree with this. I've been an animator for over 15 years and I can hand on my heart tell you that the work I've put INTO developing my skills doesn't equate to the amount of rejection I've received, and it's also why I hate the process of finding the next gig. First it can take months before you even receive an answer back, second you need to beat out 100+ applicants who applied for the same job and third, even if you're so lucky as to get their attention, you still need to do a test AND an interview and all the while you STILL might lose the gig. You can be a better animator but also lose it to another animator because that person knew the supervisor. It's happened to me before. Know that you NOT getting the job doesn't reflect on your skills, there are a lot of factors at play, most of them out of your control. Keep animating because you love it, not because you want to find the next gig.
A few years ago, I had a chance encounter with two concept artists at Blizzard before the pandemic. They were really nice people, but unfortunately, I couldn't follow up on our initial meeting due to the pandemic. It's disappointing because I wasn't trying to network; I genuinely wanted to be friends, but luck wasn't on my side. I also nearly became a character designer for Hit Monkey. I was a top candidate, but because I lived out of state, they weren't willing to work with me. They wanted to hire someone who would provide them with a tax write-off, which I couldn't offer as an out-of-state candidate. I've been trying to emotionally recover from the missed opportunities ever since. I feel stupid for being as hurt as I am, but I can't deny the heartbreak I feel. I was genuinely so close to landing my dream job, just for nothing to happen. Then the industry collapsed in on itself. I still want to pursue art, but I've had to wake up to the reality that I can't rely on character design as a viable job for now.
Dont give up on your dream, one,two, or fives missed opportunity are really hard to take but it doesn’t mean its impossible! Usually every good things are hard to achieve, if it isnt hard then it isnt. Iook every biggest artist didn’t take 1years to become what they are, usually its even 10 or sometimes even tho its sad, they become known when they’re dead, anyway dont give up on your dream, i want to, no i NEED to become an animator but its not even possible in my country so im gonna have to leave 24hours away in plane to not even be sure ill find work I know its gonna be hard, but it will never be more hard than what i went trhu and just the thoughts of me in my lil studio with ALLOT of books and the smell of books and old woods make me euphoric! Anyway i believe in you stranger! S And sorry for yapping lol
Its something that I definitely don't like hearing. I worked *extremely* hard to get to my skill level - and am broke. Its just so damn hard rn to get work, and the competition is FIERCE. We often have to make our own luck in crowdfunding and freelance... but me and several friends I know are despondent at our lack of solid employment despite our best efforts. We all have to keep our ear to the ground and never give up networking.
I have chronic fatigue, so I can't and I think shit like " networking" and " keeping an ear to the ground" shouldn't be on a creative's list of activities. There should be agencies to facilitate that. Creatives are often on their own whereas other work fields have whole industries supporting them. When you have limited resources and have to spread them out over multiple activities, some of those activities tend to suffer unless you have someone dedicated to those resources. It's like telling a plumber to go to networking meetings. That doesn't make any fucking sense.
This is comforting to hear. I have never been able to make a livable income off my art, no matter how hard I work. It’s tiring to constantly think, “what am I doing _wrong???”_ and see everyone else faring far better.
I mean, if you want to increase those numbers a bit. You can get some passive income through visual novels. You can find free music online , and ren’py is so easy to use you can pick it up in a single day. Set the price to 5 dollars. But a muscle Mommy GF in the game. You will make money. Not a lot. But a commiserate amount for what you put into it.
The way I see it, often times life follows the same rules as Mario Party Skill and technique DO matter and can give you advantages. But sometimes, or even a lot of times, pure DUMB LUCK can give you the win or ruin it all. I can not tell you the rage I felt when my older brother got that free star hidden block in Mario Party DS and totally stole the game from under me in one turn😅 Point aside, sometimes we just gotta play with the cards we are dealt and simply do the best we can. It is very frustrating to have shitty cards in that regard.
Bro…. I get how you feel. I am four star ahead of my lil sister and I was so sure that Im gonna win, but then the game giving the star at the final result (mario party) and now my sister won. Never in my life would think having luck is enough to win the game.
Most relatable comparison Luck is something that favors no one and everyone at the same time. It's just a matter of how long do you pursue something until you trigger that luck?
It's weird because I've put all my eggs into one basket. I want to work in the art industry, and I told myself that I was going to do it no matter what. Despite how unrealistic that truly is - like, to be clear, I am a very mediocre artist. I have improved drastically since I started, but I'm still no where at the point where I could be considered remotely 'good'. All I have is an ambition, no real skill. On top of this, I have awful work habits and procrastination issues, one could even argue outright laziness. And despite all of this, I've vowed that I will get good at art, and I will work in the industry. And to make sure I'd hold myself to this, I've basically burned most of my other bridges; in other words, I have no back up plan. It's not like I'm a really young artist with a lot of time on their hands - I'm 18, soon turning 19. So am I stupid for this - yes, absolutely. If already very skilled artists are struggling to get into the animation industry, it's stupid to believe I could get as good as them, and also get the required luck to get a position. But is it weird that I have zero regrets? Art is all I've ever truly cared about. And no, I'm not one of those people who were in love with art since they were a kid and have been drawing for years. It's just that, I have very few things that I actually cared about. For a while, I accepted that I wasn't going to do anything with my life, and didn't care to. Until I found an unusual obsession with art. But with my habits, and arguably, crippling video game addiction that I had for years, I didn't really draw nearly as much as I should have. So did I just not care enough to draw? No. Because every day I didn't draw, I was disappointed with myself. I've never experienced anything like this before. Hey, point is may be when I'm stuck earning minimum wage in my local mcdonalds, I will feel regret. It's impossible to say. However, even if I don't land a job, just getting good at art is one of the only things I care about, and I have no idea why. Sorry for this random ass rant that is barely even related to the video topic lmaooo, I should probably go draw now.
I'm 23 years old, I started to took art seriously a year ago, but It wasn't till I went to an Ilustration academy till I realiced how to improve on a very fast level. Humans are not programed to receive late rewards, have that on mind.
You just said everything i have in mind about myself, i like animating and procrastinate a lot with video games and is abput to turn 19, what a freakin coincidence
bro 19 is still super young. most pros dont even get to work on their personal projects till they are in their thirties. fact is that ive been struggling with my art, hell there was a period of 4 years in which i hardly drew anything, let myself rot. then about a little over a year and a half ago, i started pushing myself again, slowly building up the energy and passion again. i realized that i cant give up, because there was a passion deep inside of me that just refused to die out, no matter how depressed and disillusioned i became, there was a little part of me that would keep yearning for that ideal, and that if i diddnt stoke and fuel it, it would torture me for my entire life. and so i started to push myself again. de-rusting and picking up steam. it was a goddamn battle at first. i was taking an entire month just to get one drawing done, struggling to put in even so much as an hour of drawing every other day, but i kept fighting. eventually i got to a point where i dove headlong into making a manga style graphic novel, chewed through 20 full pages, dialogue and all, and that according to several people are pro quality. did all that in the span of a few months, i became obsessive, focusing all of my attention ln it. its not easy, lost steam and put the novel itself on the back-burner as i work on weaknesses in my art and refine my skills, but i made my new years resolution to (on average) draw and create something difficult and of quality, every week, something that im pushing my skills with and am proud of. and enure that i am giving my best efforts for it. and i have kept to that promise. in the past roughly 2 years my skills have jumped leaps and bounds, my art has grown more during this time than in the past 12 years i have been actively perusing art. i play videogames all the god damn time too, im freaking 31 years old. and for the first time in my life i am happy and confident about not just my current art, but that im going to continue to get better. point is, that your comment about being behind and old is bunk, and got me to go on this keyboard crusade all just to tell you all about my life story just to make a point that 19 is not even remotely too old. that playing too much videogames is not a problem. and that being mediocre and struggling to draw a goddamn circle or get my proportions right, is no reason to not make awesome art. experiment, push yourself, as long as you want to improve, you will improve, little by little. and use whatever you have to feed that creative fire and give yourself the energy and motivation you need, no matter how weird or dumb or insane it will seem.
19 old? Loooool. You have like 30 years to be a recognizable animator. Best animators are around 50 y/o. This system bombards kids with so much info they start to think 19 is old.
As a former(?) art professor I told my students that Hollywood/silicon valley is the Cadillac of our profession and there are hundreds if not thousands of comfortable "toyoda camery" esk jobs that are out there. Shooting for closer easier targets isn't giving up its acknowledging more opportunities. Luck is just opportunity and the more opportunities you give yourself the more you'll get.
I agree with you, however. I know I can do better and I will drive myself into depression and burn myself out on drawing if that means I'm an inch closer to not enjoying art ever aga- I mean success. It's funny because it's literally me with my ego/narcissism.(but it's fine because I've also got a good job in programming)
Great points, totally agree. This goes for most creative industries in my experience. Game Devs are exactly the same for example, some people just got lucky, then became veterans, others were hard working and very good, but their projects got busted before release and they ended up on the street, leaving them to have to put in more effort to promote themselves, than say, someone who got lucky and just worked on a popular game.
If anything luck can be considered as a substitute for lack of foresight about the industry, but having said foresight would mean being an omnipotent being that knows everything about said industry (including behind the scene stuff that is usually top secret and protected by NDAs), along with geo-political events and economy, and can connect the dots, which I don't think is 100% possible on a human level. Whenever you get the opportunity to get on a project or some kind of gathering, use it to make connections and create contacts (while also making good impression, with skill and being nice to work with). The more you have, the more opportunities you'll get, even if it means moving to a different country.
True, foresight can only be learned through time and experience, or someone already in the industry giving advice on what happens inside. It’s why I think working on yourself first not just on the technical aspect of the job but also the soft people skills: communication, flexibility, time management etc. ( Also hi Gray! Big fan of your stuff :] )
Keep drawing, Keep Talking, never stop meeting people in the industry. and for the LOVE OF BOB, WORK ON YOUR OWN PERSONAL PROJECTS. You never know what studio will want to pick up your work as a feature film/show. I wouldn't say work everyday but make sure your passion is always front and center of your mind and the people will be drawn to you work, but you gotta share it, and never stop putting yourself out there.
Sorry for the loose essay, I had some thoughts on the matter. - - - Yeah the art world sucks, nowadays luck and nepotism are often large parts of success. Arguably the problem runs deeper tho, malaise currently runs throughout the entire system. Freakonomics touches on the concept of luck in creative endeavor somewhat. In their series on creativity [1], the podcast talks about how there is some research showing how Adverse Childhood Experiences, particularly parental death before age 16, are overrepresented among the eminent and that this holds true in varying degrees across different domains; 8 percent baseline, with something like 26 percent for accomplished scientists, 34 percent for US presidents, and 55 percent for poets (32:53-35:26). However this tendency is also overrepresented among incarcerated prisoners. There is certainly some element of luck at play, whether that's down to the literal odds of you being harmed for doing something careless as a teenager due to an accident, which is disproportionately high (around half of all teen deaths are due to accidents [2]), or whether you get that job you are hoping for in an industry beset by problems of not just nepotism, but rampant media monopolies that are rivaling empires (I'm looking at you, Disney et al, as "[Of 2021], a shocking 90 percent of the US media is controlled by just six media conglomerates." [3]), which can stop competition and innovation in the long run and brings to mind cartel type structures (which are really just an economic association of producers who collude to raise prices). These tendencies towards unfavorable market conditions had existed long before, but perhaps give rise to, vampiric and dangerous technologies such as Generative Large Language Models (LLMs), commonly referred to as Artificial Intelligence but this is a misnomer as Generative LLMs are highly domain specific and not completely generalizable or as competent as a human generally is, in other words, these models still require supervision and hallucinate yet still. Alongside broken promises, these models represent the actual theft of copyrighted material from artists since time immemorial, as they merely imitate without knowledge or sight of that imitation and do not create from a point of perspective, time, or being. Anyone with an interest in creative work, now and in the future, should be concerned about this blatant theft of intellectual property en-masse by the hyper-manic-business-machine that we are currently grappling with. Part of the problem here is that in the information age, data capital, that is data that has definite capital value, is both needed and a barrier to entry for other market actors. Say, you want to be an Artist. Well first, you must figure out, is there any point in going to an art school? And they vary in quality, instruction, what you are exposed to as Art, and so on. If you survive, eventually you must decide whether or not you are an artist. But will you continue as an artist, if the pain and loneliness of obscurity daunt you, if you feel serious doubts about toiling for nothing until its something, if you worry you are not resilient enough to handle the challenges that you may face, whatever they may be. This is all knowledge capital in some sense, and this info carries weight, you don't know what you don't know; where do you even begin? Having a parent in the field is a massive leg up because as a child you are simply more accepting of your life as you don't have much choice yet, and your parents knowledge capital can be passed onto you, whereas others might struggle to find something comparable, or find the means to discover the knowledge themselves. Does this mean you are totally screwed if you know nothing and want to make art? No -- Socrates still had wisdom. But it is significantly harder to get ahead, when you are already so far behind. And this is the problem, there is extreme asymmetry in terms of knowledge capital and the benefits that knowledge provides, with no concern for the oft-lamented "meritocracy" that we say we serve but which is simply a convenient white lie to obscure the truth of the matter which is that nepotism and other forms of white collar crime and corruption are currently rampant. Ironically one example of how meritocracy is a lie, is the odd failure of Beyonce and her country music album to secure a CMA nomination, despite being an overwhelming success on several metrics [4]. She's being snubbed due to racism and other bullshit that has no bearing on the quality or artistry of her work. However I would be hard pressed to say she wasn't doing well despite this, but the point remains, that corruption harms us all. However change is still possible given these circumstances, and to quote someone famous, "it always seems impossible until its done". That being said. Remember to vote with your dollars, on things you care about, on business models you care about, on people you care about, and so on. Be mindful of your capital, and your spending. Where are your dollars going? What are they doing? Keep these questions in mind, and consider local or other alternatives that aren't amazon and so on. - References [1] Freakonomics Ep. 355 (Where Does Creativity Come From (and Why Do Schools Kill It Off)?): freakonomics.com/podcast/where-does-creativity-come-from-and-why-do-schools-kill-it-off/ [2] WHO Teen death Stats: www.who.int/news-room/fact-sheets/detail/adolescents-health-risks-and-solutions [3] Berkeley Article on Media Concentration: berkeleyhighjacket.com/2021/entertainment/the-dangers-of-the-concentration-of-media-ownership/ [4] Cowboy Carter data: www.billboard.com/music/chart-beat/beyonce-cowboy-carter-number-one-billboard-200-country-albums-chart-1235650662/
To be honest, I don't care to worry about things like my success in an industry, because when I see people like Jim Lee or Tod McFarlane, I see skilled artists, but skilled artists who work FOR an industry and not for themselves. I feel like worrying about success in an artistic industry leads to a lot of time wasted worrying instead of doing things that will benefit you. When I see people like Otomo, I see someone who created comics out of the joy of creating comics, and I believe the quality of his work can be traced to his willingness to do what he wanted and not folding to the desires of an industry.
Also I’m really glad you brought up networking cause I follow a lot of different storyboard artists on social media and they ARE NOT facing the same predicaments. That’s all I’ll say.
This video has a lot of value. Connections do help expand opportunities. All I need to do is just travel to an event to meet relatable people to do projects and help increase my drawing/animation skills.
Three truths I've found pretty consistent in my journey to work in the animation industry professionally. 1. If you're trying to downplay the influence of luck/privilege in success, you probably had/have a lot of it. 2. You are not *owed* anything by anyone. Just because you do *the right things*, doesn't mean you always get a reward for it. 3. Being unwilling to do the work/put in the effort on your own (within healthy reason) does not make you a desireable co-worker. Luck is where opportunity meets preparation. You really can only directly control one of those factors, and it isn't opportunity.
a month ago I ad my first formal job in animation so I am not the most experienced person to talk about this. However, I find it quite interesting that my way of gettind this job was a pretty balanced mixture of luck and skill. I joined an online class with an animator on june, and on august I got an email from a producer on this animator's studio (he owns the studio) saying that they wanted me to join a project as an animator. What probably happened is that the teacher saw the work I turned out and saw I could do it fast (we did the exercices in an hour or so) and liked it, that's the skill part. The lucky part is that it just happens that I joined the class just at the moment the teacher was looking for animators for this project (I had no idea that project existed and I think the studio didn't do any public announcement saying they were looking for animators). So basically if I didn't join the class I wouldn't have gotten this job, specially since I have no contacts anywhere and I don't even have an animation portfolio, I was still building it when I got the job. I can assure you I wouln't have this job if I didn't have a lot of luck
It comes down to teaching yourself skills on your own time and/or looking into knowing folks within a certain field you are trying to take part in Luck just follows suite with all they work you've stacked onto yourself already
There is a correlation between "luck" and "time". What we call "luck" in the short term is what we call "probability" in the long term. Just a thought that occurred to me while watching. I like your content.
Funny you made this video screaming my thoughts. I am an animator in a unique situation where i'm not "out of work" but animating on a LOOONNNGGG thing basically for free. won't go into detail there cause contract, but let's just say i am traumatized and would never again. And that thing is finally almost complete. And I began looking for potential studio jobs to graduate from the freelance life and all i see is a wasteland. All im seeing are a bunch of experienced animators out of a job. Animation Job fairs with no jobs??? no jobs being listed or only looking for senior animators. Contrasting with just out of school (i graduated in covid) where i got a job immediately with no effort and other random opportunities that turned me towards the freelancer path. But I've been planning to go into a studio after being free of this financially traumatizing commitment i made. I am realizing that I may never set foot in a physical studio and finally feel what it's like to work with other animators, and learn from those around me (I graduated in covid so every job to date was WFH), that I'll probably have to bite my tongue and go the lonely path of WFH freelance until i get that luck/ opportunity. Or hoping that the sacrifice I made on this not-much-paying project pays off. Or may have no choice but to do my own thing. it do be tough out here.
I graduated one year ago from animation school and skill level aside, I didn't saw a single paid opportunity for 2D/clean/rough/comp/storyboarders etc... open to juniors in over two years. It's not even that my application gets rejected, i don't even have place to send my application with a reseanable hunch i might get hired for a project. I have to see the truth for what it is and find a non artistic job.
@Sakuralexis this is a super unfortunate situation, especially considering how expensive animation school is. I too, also am doing a non art job part time to make up for financial issues. It sucks seeing the unapologetic state of the industry, and it's also very anxiety inducing having to explain to others why you, who has finished school for animation, are a barista/in retail. And what's crazy, it's even hard to get THOSE jobs these days??? But it may be something you have to do to bridge the gap until you get your break. Work PT and keep building your portfolio. I remember at my PT job, a customer asked me if I was in school, I said no, i'm done school, and they asked what I was in school for, when I said "Animation" their eyes widened... they leaned in and whispered to me "WTF are you doing here!???" Asked to see my work, and then once again, "no seriously??? Why tf are you here???" And it happens sooooo much. 😢 So be prepared if you find yourself on that route. But random advice, don't let the state of the industry make you take an exploitative contract... Keep your head up, read everything, keep your mental health in check and a priority.
I want to start my own company, so I do not have to worry about being employed by someone else. I just need to keep working smarter, no harder. I will keep doing so no matter what.
As a composer, who's first time media love is with 2d animation, its cool to get to see this process of your work BTS while you tell us your thoughts ... I can also confirm that in my field, this is also very true. "Luck" plays a big part in the composing world too.
This may not be related to the video, but I wanted to say that I love your speedpaints I'm someone who sometimes struggles with perfectionism and seeing someone professional turning a sketch into something refined but not too polished that still works really inspires me to relax with perfeccionism and make my art steps simple for have things on time ❤❤
This year has been so difficult. I have had the opportunity to work on a couple projects, but nothing full-time or long term. But yeah, I agree with you, you should always be doing stuff for yourself. Good luck to everyone 😋
I posted things like this in a small art community and people butthurt mad for their entire life and generation. it did put me on 6 stars GTA wanted level. like I just want to advise them to not being ignorant of what other person had through their life
I’ve gone to a few community colleges and am currently working on transferring to a university for graphic design and animation. Recently a guest animator was talking to us during one of our lessons and he mentioned that maybe it’s better that we do art/animation / after effects as a hobby and not a job because of how close AI is to completely replacing artist. It made me upset and a bit unmotivated. I want to do animation as a career, although sometimes I feel like I already don’t put as much effort into it or digital illustrations.
I heard that a lot of bands that succeed in the future are the ones that tour around and don't stay in one place so what would be the artistic equivalent of that?
Nepotism is a word meant for family and relatives. Knowing the right people is networking. Networking is core to getting work in creative fields in particular.
Maraming salamat po sir, Toniko sa pagtuturo po sa amin. Dahil po sayo napagtanto ko na may mga Filipino pala na kayang makipag sabayan sa mga Art RUclipsr sa RUclips. Salamat po sayo sir.
I had a major passion for animation as a kid and teenager, but when I turned 16, and realized the animation industry was preferring 3D, i dropped eveeythung.
eh, if you invest enough years into drawing you don't need a formal education. A long as your actively learning and self-critiquing. Eventually you will pick up most of the stuff you need.
I am no skill artist2 私にスキルは無いけど、アニメの仕事は正直スキルで限られない。 何故ならアニメーターは観察と探究心、後ずっとやれば出来るからです。 正直言ってアクションアニメの仕方はエキストラをどう描くかが大事です。 私はあなたが言ってるのは全ては聞けないけどね。一人でやってる事は大変だと思います。 頑張ってください。
I love it when american artists talk about how it’s just about merit and skill while living a couple blocks away from big studios lol Or that since we have the internet we can make it from wherever, sure, its just 10 times harder depending on your situation tho.
I disagree. I think what makes a good artist is a ton of observation and personal life experience outside of just animation. And a shitload of drawing. Yeah, luck factor is there, but as someone who has literally got out of a dumpster to be able to work on creative thingies - it matters way less than some may think, and I see that everywhere I go, and whenever I help anyone establish their path. There's always a way. Not to become the next national star, but to get something a stable 100k/year-ish income with art & animation? Totally. Working on that atm, been in the industry for a bit over a year. Also, starting late af.
A lot of this is what my college teachers were saying. Yet one thing most them didn't want to admit until more recently was how the industry is turning into more political than quality. Not only need those connections and luck, but you need the hot tags of whom you are. Female, Minority, LBTQ+, Left wing libral. I'm a mix breed, but you'll only see white with my family, so being white male is mega chunk off being able be hired lately. I'm Gay, but i'm not flamboyant, so that cuts. They only seem want gay males that fit the stereo type gay. And even if tick all those, if they find out your not leftwing libral, even if your moderate, you might not get hired or if do get in, they'll find reason fire you fast as they can. Beware questions in some interviews, though it's illegal to be discriminated on such things, they'll ask very tricky questions to coax your politics out. And if don't answer them, they'll casually not hire and say "your not what we're looking for" or "Position has been filled"
It's statistically proven that folk with names that don't "sound white", are passed over at a greater rate than people with names that do. It's true that tokenism exists, and it is a blight to us on the left, but it only ever accounts for a tiny minority. The effect of tokenism, however, is *perceived* by certain people to be much greater than it really is. Although, hm. Are you autistic or neurodivergent in any way? As an autistic person myself, we also don't do very well in finding jobs. Oftentimes, we can be on paper the best for the job, but the interviewer will pass on us because they picked up something about us that felt "off" to them. Lots of ND folk get passed over because we fail the neurotypical vibe-check, despite being perfectly qualified.
Holy shit you are an absolute specimen huh I wouldn't fucking want you on my dev team, you sound absolutely miserable. You're gonna hold weird resentments towards all of the queer folks and women on my team, you are a living HR complaint and you are too full of yourself to even realize it LOL
I mean "They want gays who are more flamboyant" what the fuck do you even mean? Do you GENUINELY think you live in some kind of SNL skit? This level of projection is genuinely baffling LOL
In the really big company I worked for the majority of people were right winged, some even flirting with the far right lol. Left winged people in real life is the minority, especially in the corporate world. To think you won't be hired because you're white is insane. Your comment shows how out of touch you really are. Maybe go touch some grass and maybe you'll get the job
You seem to dismiss hard work. Sure, luck is very important, but if you don't work, how can you proof that you are worth your paygrade or be recommended by other people?
by the ending of the video, i talk about the importance of hard work, the habits it builds, and i talk about how reputation of being able to do the actual work adds more value to you. i don't dismiss hard work like you say.
Toniko I did everything myself, my rich parents had nothing to do with it and I'm just that skilled and special
but real talk this is a great video and all the points here are solid
I'm you're student sensei ❤❤ love for you 😊
You're awesome animation teacher ❤❤
I recommend having family members in the industry for the best chance of success.
No skilled artist? yes that's me
No skilled artist? yeah I wanna hear this
sign me up for no skill too!
not thats ME im the Unskilled Artist
Sounds like you'll get in the industry fine, so long as your Female, Minority, LBTQ+, and must be Left wing liberal :P
lmao
as a person who is born in a third world country where animation is almost non-existent I want you to tell you if you're born in USA or Europe you are 5 steps ahead. Don't say you have no luck. You are very lucky and have many opportunities just explore more!
Same here bro, let's just keep pushing bro
@@geko2898 No other option anyway. If we are born right in the rubbish pit the only choice we've got is to climb out of it. The exact thing bothers me is that some people just don't realise how lucky they are. And yet they complain. They can't even stand a day what we go through. I'm happy for everyone that doesn't suffer what we do each day but I wish they're more conscious about their chance in life.
People defect from North Korea to the US and then complain about how we treat our poor and our immigrants. It's literally not so simple as This Country = Easier
It's just a different thing to navigate + our COUNTRY is rich, the human beings in the US are increasingly poorer and poorer and we treat them horribly. These can both be true. Many people are born on the tree tops and others will never even see the tops of the branches they see from the bottom.
You are absolutely right that you have it harder, especially when it comes to full time in house positions. However the landscape is changing and I keep hearing from professionals that more work is being outsourced now to 3rd world countries to save money. If your work is good enough, you could get those positions that for them (usa and European citizens) are considered low paying while for you they might be relatively high.
You could say it’s also luck on where you are born.
Industry nepo babies be like "what do you mean the animation industry is difficult?"
Woaah!! Its you!!
This is why the animation industry in the west is really stagnant. Especially in America and Canada.
I totally agree with this. I've been an animator for over 15 years and I can hand on my heart tell you that the work I've put INTO developing my skills doesn't equate to the amount of rejection I've received, and it's also why I hate the process of finding the next gig.
First it can take months before you even receive an answer back, second you need to beat out 100+ applicants who applied for the same job and third, even if you're so lucky as to get their attention, you still need to do a test AND an interview and all the while you STILL might lose the gig. You can be a better animator but also lose it to another animator because that person knew the supervisor. It's happened to me before.
Know that you NOT getting the job doesn't reflect on your skills, there are a lot of factors at play, most of them out of your control. Keep animating because you love it, not because you want to find the next gig.
A few years ago, I had a chance encounter with two concept artists at Blizzard before the pandemic. They were really nice people, but unfortunately, I couldn't follow up on our initial meeting due to the pandemic. It's disappointing because I wasn't trying to network; I genuinely wanted to be friends, but luck wasn't on my side.
I also nearly became a character designer for Hit Monkey. I was a top candidate, but because I lived out of state, they weren't willing to work with me. They wanted to hire someone who would provide them with a tax write-off, which I couldn't offer as an out-of-state candidate.
I've been trying to emotionally recover from the missed opportunities ever since. I feel stupid for being as hurt as I am, but I can't deny the heartbreak I feel. I was genuinely so close to landing my dream job, just for nothing to happen. Then the industry collapsed in on itself. I still want to pursue art, but I've had to wake up to the reality that I can't rely on character design as a viable job for now.
Dont give up on your dream, one,two, or fives missed opportunity are really hard to take but it doesn’t mean its impossible! Usually every good things are hard to achieve, if it isnt hard then it isnt. Iook every biggest artist didn’t take 1years to become what they are, usually its even 10 or sometimes even tho its sad, they become known when they’re dead, anyway dont give up on your dream, i want to, no i NEED to become an animator but its not even possible in my country so im gonna have to leave 24hours away in plane to not even be sure ill find work
I know its gonna be hard, but it will never be more hard than what i went trhu and just the thoughts of me in my lil studio with ALLOT of books and the smell of books and old woods make me euphoric!
Anyway i believe in you stranger! S
And sorry for yapping lol
Its something that I definitely don't like hearing. I worked *extremely* hard to get to my skill level - and am broke. Its just so damn hard rn to get work, and the competition is FIERCE. We often have to make our own luck in crowdfunding and freelance... but me and several friends I know are despondent at our lack of solid employment despite our best efforts.
We all have to keep our ear to the ground and never give up networking.
Draw furry pr0n
I have chronic fatigue, so I can't and I think shit like " networking" and " keeping an ear to the ground" shouldn't be on a creative's list of activities. There should be agencies to facilitate that. Creatives are often on their own whereas other work fields have whole industries supporting them. When you have limited resources and have to spread them out over multiple activities, some of those activities tend to suffer unless you have someone dedicated to those resources.
It's like telling a plumber to go to networking meetings. That doesn't make any fucking sense.
This is comforting to hear. I have never been able to make a livable income off my art, no matter how hard I work. It’s tiring to constantly think, “what am I doing _wrong???”_ and see everyone else faring far better.
I mean, if you want to increase those numbers a bit. You can get some passive income through visual novels.
You can find free music online , and ren’py is so easy to use you can pick it up in a single day.
Set the price to 5 dollars. But a muscle Mommy GF in the game.
You will make money. Not a lot. But a commiserate amount for what you put into it.
The way I see it, often times life follows the same rules as Mario Party
Skill and technique DO matter and can give you advantages. But sometimes, or even a lot of times, pure DUMB LUCK can give you the win or ruin it all.
I can not tell you the rage I felt when my older brother got that free star hidden block in Mario Party DS and totally stole the game from under me in one turn😅
Point aside, sometimes we just gotta play with the cards we are dealt and simply do the best we can. It is very frustrating to have shitty cards in that regard.
Or, and hear me out, we demand to play a better game.
Bro…. I get how you feel. I am four star ahead of my lil sister and I was so sure that Im gonna win, but then the game giving the star at the final result (mario party) and now my sister won.
Never in my life would think having luck is enough to win the game.
Most relatable comparison
Luck is something that favors no one and everyone at the same time.
It's just a matter of how long do you pursue something until you trigger that luck?
Bonus stars in Mario party were crazy
It's weird because I've put all my eggs into one basket. I want to work in the art industry, and I told myself that I was going to do it no matter what. Despite how unrealistic that truly is - like, to be clear, I am a very mediocre artist. I have improved drastically since I started, but I'm still no where at the point where I could be considered remotely 'good'. All I have is an ambition, no real skill. On top of this, I have awful work habits and procrastination issues, one could even argue outright laziness.
And despite all of this, I've vowed that I will get good at art, and I will work in the industry. And to make sure I'd hold myself to this, I've basically burned most of my other bridges; in other words, I have no back up plan. It's not like I'm a really young artist with a lot of time on their hands - I'm 18, soon turning 19.
So am I stupid for this - yes, absolutely. If already very skilled artists are struggling to get into the animation industry, it's stupid to believe I could get as good as them, and also get the required luck to get a position. But is it weird that I have zero regrets? Art is all I've ever truly cared about. And no, I'm not one of those people who were in love with art since they were a kid and have been drawing for years. It's just that, I have very few things that I actually cared about. For a while, I accepted that I wasn't going to do anything with my life, and didn't care to. Until I found an unusual obsession with art.
But with my habits, and arguably, crippling video game addiction that I had for years, I didn't really draw nearly as much as I should have. So did I just not care enough to draw? No. Because every day I didn't draw, I was disappointed with myself. I've never experienced anything like this before.
Hey, point is may be when I'm stuck earning minimum wage in my local mcdonalds, I will feel regret. It's impossible to say. However, even if I don't land a job, just getting good at art is one of the only things I care about, and I have no idea why. Sorry for this random ass rant that is barely even related to the video topic lmaooo, I should probably go draw now.
I'm 23 years old, I started to took art seriously a year ago, but It wasn't till I went to an Ilustration academy till I realiced how to improve on a very fast level.
Humans are not programed to receive late rewards, have that on mind.
u sound depressed, are you convinced this is the right career for you? no shade
You just said everything i have in mind about myself, i like animating and procrastinate a lot with video games and is abput to turn 19, what a freakin coincidence
bro 19 is still super young. most pros dont even get to work on their personal projects till they are in their thirties. fact is that ive been struggling with my art, hell there was a period of 4 years in which i hardly drew anything, let myself rot.
then about a little over a year and a half ago, i started pushing myself again, slowly building up the energy and passion again. i realized that i cant give up, because there was a passion deep inside of me that just refused to die out, no matter how depressed and disillusioned i became, there was a little part of me that would keep yearning for that ideal, and that if i diddnt stoke and fuel it, it would torture me for my entire life. and so i started to push myself again. de-rusting and picking up steam. it was a goddamn battle at first. i was taking an entire month just to get one drawing done, struggling to put in even so much as an hour of drawing every other day, but i kept fighting.
eventually i got to a point where i dove headlong into making a manga style graphic novel, chewed through 20 full pages, dialogue and all, and that according to several people are pro quality. did all that in the span of a few months, i became obsessive, focusing all of my attention ln it. its not easy, lost steam and put the novel itself on the back-burner as i work on weaknesses in my art and refine my skills, but i made my new years resolution to (on average) draw and create something difficult and of quality, every week, something that im pushing my skills with and am proud of. and enure that i am giving my best efforts for it. and i have kept to that promise.
in the past roughly 2 years my skills have jumped leaps and bounds, my art has grown more during this time than in the past 12 years i have been actively perusing art. i play videogames all the god damn time too, im freaking 31 years old. and for the first time in my life i am happy and confident about not just my current art, but that im going to continue to get better.
point is, that your comment about being behind and old is bunk, and got me to go on this keyboard crusade all just to tell you all about my life story just to make a point that 19 is not even remotely too old. that playing too much videogames is not a problem. and that being mediocre and struggling to draw a goddamn circle or get my proportions right, is no reason to not make awesome art. experiment, push yourself, as long as you want to improve, you will improve, little by little. and use whatever you have to feed that creative fire and give yourself the energy and motivation you need, no matter how weird or dumb or insane it will seem.
19 old? Loooool. You have like 30 years to be a recognizable animator. Best animators are around 50 y/o.
This system bombards kids with so much info they start to think 19 is old.
As a former(?) art professor I told my students that Hollywood/silicon valley is the Cadillac of our profession and there are hundreds if not thousands of comfortable "toyoda camery" esk jobs that are out there. Shooting for closer easier targets isn't giving up its acknowledging more opportunities.
Luck is just opportunity and the more opportunities you give yourself the more you'll get.
I agree with you, however.
I know I can do better and I will drive myself into depression and burn myself out on drawing if that means I'm an inch closer to not enjoying art ever aga- I mean success.
It's funny because it's literally me with my ego/narcissism.(but it's fine because I've also got a good job in programming)
Whew, am I glad I'm an unskilled artist!
Great points, totally agree. This goes for most creative industries in my experience. Game Devs are exactly the same for example, some people just got lucky, then became veterans, others were hard working and very good, but their projects got busted before release and they ended up on the street, leaving them to have to put in more effort to promote themselves, than say, someone who got lucky and just worked on a popular game.
If anything luck can be considered as a substitute for lack of foresight about the industry, but having said foresight would mean being an omnipotent being that knows everything about said industry (including behind the scene stuff that is usually top secret and protected by NDAs), along with geo-political events and economy, and can connect the dots, which I don't think is 100% possible on a human level.
Whenever you get the opportunity to get on a project or some kind of gathering, use it to make connections and create contacts (while also making good impression, with skill and being nice to work with). The more you have, the more opportunities you'll get, even if it means moving to a different country.
True, foresight can only be learned through time and experience, or someone already in the industry giving advice on what happens inside. It’s why I think working on yourself first not just on the technical aspect of the job but also the soft people skills: communication, flexibility, time management etc.
( Also hi Gray! Big fan of your stuff :] )
Keep drawing, Keep Talking, never stop meeting people in the industry. and for the LOVE OF BOB, WORK ON YOUR OWN PERSONAL PROJECTS. You never know what studio will want to pick up your work as a feature film/show. I wouldn't say work everyday but make sure your passion is always front and center of your mind and the people will be drawn to you work, but you gotta share it, and never stop putting yourself out there.
Sorry for the loose essay, I had some thoughts on the matter.
- - -
Yeah the art world sucks, nowadays luck and nepotism are often large parts of success. Arguably the problem runs deeper tho, malaise currently runs throughout the entire system.
Freakonomics touches on the concept of luck in creative endeavor somewhat. In their series on creativity [1], the podcast talks about how there is some research showing how Adverse Childhood Experiences, particularly parental death before age 16, are overrepresented among the eminent and that this holds true in varying degrees across different domains; 8 percent baseline, with something like 26 percent for accomplished scientists, 34 percent for US presidents, and 55 percent for poets (32:53-35:26). However this tendency is also overrepresented among incarcerated prisoners. There is certainly some element of luck at play, whether that's down to the literal odds of you being harmed for doing something careless as a teenager due to an accident, which is disproportionately high (around half of all teen deaths are due to accidents [2]), or whether you get that job you are hoping for in an industry beset by problems of not just nepotism, but rampant media monopolies that are rivaling empires (I'm looking at you, Disney et al, as "[Of 2021], a shocking 90 percent of the US media is controlled by just six media conglomerates." [3]), which can stop competition and innovation in the long run and brings to mind cartel type structures (which are really just an economic association of producers who collude to raise prices). These tendencies towards unfavorable market conditions had existed long before, but perhaps give rise to, vampiric and dangerous technologies such as Generative Large Language Models (LLMs), commonly referred to as Artificial Intelligence but this is a misnomer as Generative LLMs are highly domain specific and not completely generalizable or as competent as a human generally is, in other words, these models still require supervision and hallucinate yet still. Alongside broken promises, these models represent the actual theft of copyrighted material from artists since time immemorial, as they merely imitate without knowledge or sight of that imitation and do not create from a point of perspective, time, or being. Anyone with an interest in creative work, now and in the future, should be concerned about this blatant theft of intellectual property en-masse by the hyper-manic-business-machine that we are currently grappling with.
Part of the problem here is that in the information age, data capital, that is data that has definite capital value, is both needed and a barrier to entry for other market actors. Say, you want to be an Artist. Well first, you must figure out, is there any point in going to an art school? And they vary in quality, instruction, what you are exposed to as Art, and so on. If you survive, eventually you must decide whether or not you are an artist. But will you continue as an artist, if the pain and loneliness of obscurity daunt you, if you feel serious doubts about toiling for nothing until its something, if you worry you are not resilient enough to handle the challenges that you may face, whatever they may be. This is all knowledge capital in some sense, and this info carries weight, you don't know what you don't know; where do you even begin? Having a parent in the field is a massive leg up because as a child you are simply more accepting of your life as you don't have much choice yet, and your parents knowledge capital can be passed onto you, whereas others might struggle to find something comparable, or find the means to discover the knowledge themselves. Does this mean you are totally screwed if you know nothing and want to make art? No -- Socrates still had wisdom. But it is significantly harder to get ahead, when you are already so far behind. And this is the problem, there is extreme asymmetry in terms of knowledge capital and the benefits that knowledge provides, with no concern for the oft-lamented "meritocracy" that we say we serve but which is simply a convenient white lie to obscure the truth of the matter which is that nepotism and other forms of white collar crime and corruption are currently rampant. Ironically one example of how meritocracy is a lie, is the odd failure of Beyonce and her country music album to secure a CMA nomination, despite being an overwhelming success on several metrics [4]. She's being snubbed due to racism and other bullshit that has no bearing on the quality or artistry of her work. However I would be hard pressed to say she wasn't doing well despite this, but the point remains, that corruption harms us all. However change is still possible given these circumstances, and to quote someone famous, "it always seems impossible until its done". That being said. Remember to vote with your dollars, on things you care about, on business models you care about, on people you care about, and so on. Be mindful of your capital, and your spending. Where are your dollars going? What are they doing? Keep these questions in mind, and consider local or other alternatives that aren't amazon and so on.
-
References
[1] Freakonomics Ep. 355 (Where Does Creativity Come From (and Why Do Schools Kill It Off)?): freakonomics.com/podcast/where-does-creativity-come-from-and-why-do-schools-kill-it-off/
[2] WHO Teen death Stats: www.who.int/news-room/fact-sheets/detail/adolescents-health-risks-and-solutions
[3] Berkeley Article on Media Concentration: berkeleyhighjacket.com/2021/entertainment/the-dangers-of-the-concentration-of-media-ownership/
[4] Cowboy Carter data: www.billboard.com/music/chart-beat/beyonce-cowboy-carter-number-one-billboard-200-country-albums-chart-1235650662/
Nice read
To be honest, I don't care to worry about things like my success in an industry, because when I see people like Jim Lee or Tod McFarlane, I see skilled artists, but skilled artists who work FOR an industry and not for themselves. I feel like worrying about success in an artistic industry leads to a lot of time wasted worrying instead of doing things that will benefit you. When I see people like Otomo, I see someone who created comics out of the joy of creating comics, and I believe the quality of his work can be traced to his willingness to do what he wanted and not folding to the desires of an industry.
Also I’m really glad you brought up networking cause I follow a lot of different storyboard artists on social media and they ARE NOT facing the same predicaments. That’s all I’ll say.
On my 3rd grade report card I was told I don't always work well with others, so I'm never going to thrive in any collaborative arts.
I like how salty you get sometimes. It feels so much more natural than other, overly positive channels that feel fake.
This video has a lot of value. Connections do help expand opportunities. All I need to do is just travel to an event to meet relatable people to do projects and help increase my drawing/animation skills.
Three truths I've found pretty consistent in my journey to work in the animation industry professionally.
1. If you're trying to downplay the influence of luck/privilege in success, you probably had/have a lot of it.
2. You are not *owed* anything by anyone. Just because you do *the right things*, doesn't mean you always get a reward for it.
3. Being unwilling to do the work/put in the effort on your own (within healthy reason) does not make you a desireable co-worker.
Luck is where opportunity meets preparation. You really can only directly control one of those factors, and it isn't opportunity.
a month ago I ad my first formal job in animation so I am not the most experienced person to talk about this. However, I find it quite interesting that my way of gettind this job was a pretty balanced mixture of luck and skill.
I joined an online class with an animator on june, and on august I got an email from a producer on this animator's studio (he owns the studio) saying that they wanted me to join a project as an animator. What probably happened is that the teacher saw the work I turned out and saw I could do it fast (we did the exercices in an hour or so) and liked it, that's the skill part. The lucky part is that it just happens that I joined the class just at the moment the teacher was looking for animators for this project (I had no idea that project existed and I think the studio didn't do any public announcement saying they were looking for animators).
So basically if I didn't join the class I wouldn't have gotten this job, specially since I have no contacts anywhere and I don't even have an animation portfolio, I was still building it when I got the job.
I can assure you I wouln't have this job if I didn't have a lot of luck
my friend was also very lucky being able to land his dream job. I'm still waiting for him when he's gonna start doing commissions one day.
How would one... Make their own luck? I hate that luck matters so much in every industry.
It comes down to teaching yourself skills on your own time and/or looking into knowing folks within a certain field you are trying to take part in
Luck just follows suite with all they work you've stacked onto yourself already
Everyone is lucky not everyone can take advantage of their luck. Position yourself to be able to take advantage of your luck.
I think location is a hugely important part of luck. Where you're born makes such a difference.
There is a correlation between "luck" and "time". What we call "luck" in the short term is what we call "probability" in the long term. Just a thought that occurred to me while watching. I like your content.
Funny you made this video screaming my thoughts.
I am an animator in a unique situation where i'm not "out of work" but animating on a LOOONNNGGG thing basically for free. won't go into detail there cause contract, but let's just say i am traumatized and would never again.
And that thing is finally almost complete. And I began looking for potential studio jobs to graduate from the freelance life and all i see is a wasteland. All im seeing are a bunch of experienced animators out of a job.
Animation Job fairs with no jobs??? no jobs being listed or only looking for senior animators.
Contrasting with just out of school (i graduated in covid) where i got a job immediately with no effort and other random opportunities that turned me towards the freelancer path. But I've been planning to go into a studio after being free of this financially traumatizing commitment i made.
I am realizing that I may never set foot in a physical studio and finally feel what it's like to work with other animators, and learn from those around me (I graduated in covid so every job to date was WFH), that I'll probably have to bite my tongue and go the lonely path of WFH freelance until i get that luck/ opportunity. Or hoping that the sacrifice I made on this not-much-paying project pays off. Or may have no choice but to do my own thing.
it do be tough out here.
I graduated one year ago from animation school and skill level aside, I didn't saw a single paid opportunity for 2D/clean/rough/comp/storyboarders etc... open to juniors in over two years. It's not even that my application gets rejected, i don't even have place to send my application with a reseanable hunch i might get hired for a project.
I have to see the truth for what it is and find a non artistic job.
@Sakuralexis this is a super unfortunate situation, especially considering how expensive animation school is. I too, also am doing a non art job part time to make up for financial issues.
It sucks seeing the unapologetic state of the industry, and it's also very anxiety inducing having to explain to others why you, who has finished school for animation, are a barista/in retail. And what's crazy, it's even hard to get THOSE jobs these days??? But it may be something you have to do to bridge the gap until you get your break. Work PT and keep building your portfolio.
I remember at my PT job, a customer asked me if I was in school, I said no, i'm done school, and they asked what I was in school for, when I said "Animation" their eyes widened... they leaned in and whispered to me "WTF are you doing here!???"
Asked to see my work, and then once again, "no seriously??? Why tf are you here???" And it happens sooooo much. 😢 So be prepared if you find yourself on that route.
But random advice, don't let the state of the industry make you take an exploitative contract... Keep your head up, read everything, keep your mental health in check and a priority.
As someone with basically no skill, this is very encouraging!
I'm an unlucky b4stard, against all odds (pretty literally), so the only thing I can control is my hard work.
I want to start my own company, so I do not have to worry about being employed by someone else. I just need to keep working smarter, no harder. I will keep doing so no matter what.
Man that sucks. Good thing I became a level 4 artist. Instead of the ability score improvement I took the lucky feat.
Thank you so much! This hits right at home! This was what i had experienced in the past too! :)
Dont worry guys, as in Mario Party, there is a bonus star section at the end of it 🗣️🔥
As a composer, who's first time media love is with 2d animation, its cool to get to see this process of your work BTS while you tell us your thoughts ... I can also confirm that in my field, this is also very true. "Luck" plays a big part in the composing world too.
This may not be related to the video, but I wanted to say that I love your speedpaints
I'm someone who sometimes struggles with perfectionism and seeing someone professional turning a sketch into something refined but not too polished that still works really inspires me to relax with perfeccionism and make my art steps simple for have things on time ❤❤
9:30 "But can it create great productive habits? Absolutely" Yea I like this.
I think it's even harder to get into the animation industry if you're international and can't afford to go to animation school in the US
Thank you, I feel their pain! I've been doing stuff for years and I still don't get buyers on my 3D models in most cases.
This year has been so difficult. I have had the opportunity to work on a couple projects, but nothing full-time or long term. But yeah, I agree with you, you should always be doing stuff for yourself. Good luck to everyone 😋
I posted things like this in a small art community and people butthurt mad for their entire life and generation. it did put me on 6 stars GTA wanted level.
like I just want to advise them to not being ignorant of what other person had through their life
I’ve gone to a few community colleges and am currently working on transferring to a university for graphic design and animation. Recently a guest animator was talking to us during one of our lessons and he mentioned that maybe it’s better that we do art/animation / after effects as a hobby and not a job because of how close AI is to completely replacing artist. It made me upset and a bit unmotivated. I want to do animation as a career, although sometimes I feel like I already don’t put as much effort into it or digital illustrations.
I heard that a lot of bands that succeed in the future are the ones that tour around and don't stay in one place so what would be the artistic equivalent of that?
That's a very good question! Perhaps Cons? Artist Alleys?
in my opinion, perserverance counts more than anything.
Nepotism is a word meant for family and relatives. Knowing the right people is networking. Networking is core to getting work in creative fields in particular.
I feel like I have the worst luck when it comes to getting anywhere in the industry or even a community, for that matter.
Maraming salamat po sir, Toniko sa pagtuturo po sa amin.
Dahil po sayo napagtanto ko na may mga Filipino pala na kayang makipag sabayan sa mga Art RUclipsr sa RUclips.
Salamat po sayo sir.
Toniko, where can I find the right people so I can get a full time job? I can barely find anyone outside of the Lackadaisy community.
Good thing I'm not skilled so I can hear this
I had a major passion for animation as a kid and teenager, but when I turned 16, and realized the animation industry was preferring 3D, i dropped eveeythung.
now... The sad thing is not to have both talent and luck... like me.
talent isn't necessary for acquiring intermediate amounts of skill. But some people naturally learn faster and pick up concepts quicker.
@@AUSWQPCV yeah, i don't have that sadly. at least i'm still trying.
@@takoanimations there's lots of professional artist uploading everything they know right here on YT. Watch them and see yourself improve 😁
Working my first industry job now and it did kinda just fall in my lap lol.
3:40 Toniko worked on Coyote vs Acme confirmed? 👀
eh, if you invest enough years into drawing you don't need a formal education. A long as your actively learning and self-critiquing. Eventually you will pick up most of the stuff you need.
I am no skill artist2
私にスキルは無いけど、アニメの仕事は正直スキルで限られない。
何故ならアニメーターは観察と探究心、後ずっとやれば出来るからです。
正直言ってアクションアニメの仕方はエキストラをどう描くかが大事です。
私はあなたが言ってるのは全ては聞けないけどね。一人でやってる事は大変だと思います。
頑張ってください。
I still really wanna see the dream bandits.
Yup, right here
So the real guess I gotta ask myself is, am I unlucky or unskilled?
I love it when american artists talk about how it’s just about merit and skill while living a couple blocks away from big studios lol
Or that since we have the internet we can make it from wherever, sure, its just 10 times harder depending on your situation tho.
hmmm, dex, strength?... quality build? magic user... what to do what to do.... eff it, all in luck
Hold up let me call my bro😂😂😂
I was almost the 1,000th like for the video (was 999)
true...
This video is so useful and interesting
me, an un skilled artist :)
❤❤
I disagree. I think what makes a good artist is a ton of observation and personal life experience outside of just animation. And a shitload of drawing. Yeah, luck factor is there, but as someone who has literally got out of a dumpster to be able to work on creative thingies - it matters way less than some may think, and I see that everywhere I go, and whenever I help anyone establish their path.
There's always a way. Not to become the next national star, but to get something a stable 100k/year-ish income with art & animation? Totally.
Working on that atm, been in the industry for a bit over a year. Also, starting late af.
bro you're nobody
Can you share your success story?
@@ToolkaRoolka sure, once i actually become successful lol
A lot of this is what my college teachers were saying. Yet one thing most them didn't want to admit until more recently was how the industry is turning into more political than quality. Not only need those connections and luck, but you need the hot tags of whom you are. Female, Minority, LBTQ+, Left wing libral. I'm a mix breed, but you'll only see white with my family, so being white male is mega chunk off being able be hired lately. I'm Gay, but i'm not flamboyant, so that cuts. They only seem want gay males that fit the stereo type gay. And even if tick all those, if they find out your not leftwing libral, even if your moderate, you might not get hired or if do get in, they'll find reason fire you fast as they can. Beware questions in some interviews, though it's illegal to be discriminated on such things, they'll ask very tricky questions to coax your politics out. And if don't answer them, they'll casually not hire and say "your not what we're looking for" or "Position has been filled"
might just have 0 social acumen
It's statistically proven that folk with names that don't "sound white", are passed over at a greater rate than people with names that do. It's true that tokenism exists, and it is a blight to us on the left, but it only ever accounts for a tiny minority. The effect of tokenism, however, is *perceived* by certain people to be much greater than it really is.
Although, hm. Are you autistic or neurodivergent in any way? As an autistic person myself, we also don't do very well in finding jobs. Oftentimes, we can be on paper the best for the job, but the interviewer will pass on us because they picked up something about us that felt "off" to them. Lots of ND folk get passed over because we fail the neurotypical vibe-check, despite being perfectly qualified.
Holy shit you are an absolute specimen huh
I wouldn't fucking want you on my dev team, you sound absolutely miserable. You're gonna hold weird resentments towards all of the queer folks and women on my team, you are a living HR complaint and you are too full of yourself to even realize it LOL
I mean "They want gays who are more flamboyant" what the fuck do you even mean? Do you GENUINELY think you live in some kind of SNL skit? This level of projection is genuinely baffling LOL
In the really big company I worked for the majority of people were right winged, some even flirting with the far right lol. Left winged people in real life is the minority, especially in the corporate world. To think you won't be hired because you're white is insane. Your comment shows how out of touch you really are. Maybe go touch some grass and maybe you'll get the job
You seem to dismiss hard work. Sure, luck is very important, but if you don't work, how can you proof that you are worth your paygrade or be recommended by other people?
by the ending of the video, i talk about the importance of hard work, the habits it builds, and i talk about how reputation of being able to do the actual work adds more value to you. i don't dismiss hard work like you say.
Definitely have no skill
I don't believe in luck, I believe in Jesus opening the right doors for me.
You believe in luck, I believe in blessings. God makes it rain on the just and the unjust, the wicked and the righteous.
Gross.
Man religion really is nothing more than a cult. Like Listen to the way you talk. There’s not much difference between a cult and your religion pal.