DoomCRAM Guide - From the Depths

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  • Опубликовано: 9 фев 2025

Комментарии • 163

  • @Gab46811
    @Gab46811 4 года назад +47

    Lathrix: builds a cram ship
    BorderWise: makes doom cannon
    Lathrix: I can milk you

  • @CaptainChloroform
    @CaptainChloroform 4 года назад +40

    doom cannon make big boom, big boom make man happy , simple as

    • @jonomoth2581
      @jonomoth2581 4 года назад +3

      Ah yes, obviously a man of culture.

  • @IExistSometimes
    @IExistSometimes 4 года назад +40

    I only wish I could actually sustain a creative mood long enough to actually play ftd properly because this sort of thing is beautiful

    • @BorderWise12
      @BorderWise12  4 года назад +7

      You have to be in the right mind for it, true. If it doesn't last long, try making small things. I have a bunch of tiny canoes and hovercraft that I made for giggles because I wanted to build something but didn't feel like being ambitious.

    • @redactado266
      @redactado266 4 года назад

      Try doing a scout tank or recon airplane

    • @danieldeak9141
      @danieldeak9141 4 года назад

      I usually play ftd when I am in a destructive mood.
      Like today, I made a base defence emplacement with a doomgun of my own

    • @trazyntheinfinite9895
      @trazyntheinfinite9895 4 года назад

      Go the easy way. a giant cube on wheels underwater with the worlds largest particle beam.

  • @andrelanger8396
    @andrelanger8396 4 года назад +28

    One of the most impressive things about his videos is that he records it all in one go
    No cuts
    Accept if he gets a call
    Or page
    But this is amazing

    • @BorderWise12
      @BorderWise12  4 года назад +11

      You're the first person to actually compliment me on that. Thanks! 😄

    • @ILKOSTFU
      @ILKOSTFU 4 года назад +1

      @@BorderWise12 totally agree with that. That's why I enjoy these videos so much. So much easier to follow!

  • @BorderWise12
    @BorderWise12  4 года назад +18

    Time Stamps:
    0:00 - Ze Beginning
    0:20 - The Siege Marauder!
    0:59 - DoomCRAM Definition and Explanation
    3:43 - DoomCRAM Example Numbers
    4:56 - Reasons to DoomCRAM
    9:00 - Best DoomCRAM Flavours + Demonstrations
    11:28 - The HE DoomCRAM
    12:42 - The Frag DoomCRAM
    13:38 - Kingstead Critical Existence Failure
    14:56 - The Pure-AP DoomCRAM
    16:57 - The Pen-Depth DoomCRAM
    19:19 - The EMP DoomCRAM
    23:26 - Bastion Critical Existence Failure
    23:51 - Example DoomCRAM Number One: 'The Hole-Punch'
    29:40 - Wait, What?
    30:34 - Example DoomCRAM Number Two: 'The DoomWaffle'
    34:01 - Tyr Instant Lobotomy (WARNING:GRAPHIC AS HECK)
    37:11 - Australian Tyr (Hur hur)
    39:12 - The CRAMbold
    42:24 - Ouch...
    42:56 - Scuba-Diving Bulwark (Hur hur again)

  • @cheryl9809
    @cheryl9809 4 года назад +33

    Ah so this is how the marauder deleted the tyr in that april fools most wanted video a while ago....

    • @Lloyd_Montecillo
      @Lloyd_Montecillo 4 года назад +1

      I second resdhv cfchxs, could you provide a link or maybe a hint on the title?

    • @vaultence9859
      @vaultence9859 4 года назад

      @@ilike8590 They are most likely talking about borderwise's "Most Wanted: Marauder".

  • @HarenunHoppus
    @HarenunHoppus 4 года назад +16

    Makes me want to make a gustav gun with floats.

    • @HarenunHoppus
      @HarenunHoppus 4 года назад +1

      Update!: I overdone myself... I made the Gustav as a fortress can one shot ships if it hits center mass. And made an H41 class doom cram battleship mounting 8 almost doom crams. The h41 is armed with ring shields and simple weapons to defend itself, managed to one salvo an Excalibur on some tests.

    • @HarenunHoppus
      @HarenunHoppus 4 года назад

      @Henrik Freitag at best I can pull off a +4 but coupled with the thick armor will do well.

    • @HarenunHoppus
      @HarenunHoppus 4 года назад

      @Henrik Freitag really? explain

    • @trazyntheinfinite9895
      @trazyntheinfinite9895 4 года назад

      replace schields and armor with custom jet engibes and go sonic.

  • @xmm8299
    @xmm8299 4 года назад +2

    The God of CRAM gives us another CRAM tutorial, with all the sorts of useful info CRAMmed in it! Thanks A LOT for this, I found some really cost efficient 6 connections to HE way of building, and while I really like building things my way even if its a worse way (no hate pls) I will definitely use some of the tips and tricks on 'shell flavoring' and relations such as AP/HE and general CRAM building. Not to mention, some of these battles were incredibly satisfying, CRAMbold is just awesome :D

  • @Galvin09670
    @Galvin09670 4 года назад +1

    Now you can make some serious glass cannons out of this. I never knew how powerful CRAM Frag like that can be, also those turrets you built looked really good, the waffle iron made me hungry, so now I find myself with brownies in the oven. Time to make a DWG Nuker with this now that I figured out how to do it. Thanks Borderwise!

  • @dr.robertnick9599
    @dr.robertnick9599 4 года назад +1

    You can refill ammo (and other stuff) in the designer by holding q on the craft and following the menus.
    A reason why pure HE doom crams seem underwhelming might be because the explosion radius is capped at 30m (if the wiki article is still correct (search for damage)). It just deletes everything at 30m radius and nothing else and therefore only reaches 15 meters into the ship if it detonates on the hull. It needs to travel at least 15m after hitting the hull for maximum destruction.
    Also, airburst doom frag CRAM mortars...

    • @darthkarl99
      @darthkarl99 4 года назад

      Sadly hard to do because the low altitude fuse doesn't have a sensible safety feature and if the barrel is below the detonation altitude it explodes the instant it leaves the barrel. Really dumb.

    • @dr.robertnick9599
      @dr.robertnick9599 4 года назад

      @@darthkarl99 Timed fuses should do the trick. Though I am not sure if you can set the timing offset high enough.

    • @darthkarl99
      @darthkarl99 4 года назад

      @@dr.robertnick9599 you can use timed fuses, but the issue is that the flight time will vary by more than the time offset so some of them will still explode below the water whilst others will go off so early they don't affect the target any. With such high trajectories even small differences in the flight trajectory from slight inaccuracy in the initial aim produce large changes in flight time.

    • @jaymorrison2419
      @jaymorrison2419 4 года назад

      60 degree, explode above....dear god....

  • @ValentineC137
    @ValentineC137 4 года назад +2

    imo Doomcram is >1000 pellets :)
    ALSO: at 36:10 you can actually see that the fragments made a hole at the bottom of the Tyr :D

    • @BorderWise12
      @BorderWise12  4 года назад

      That's a reasonable definition, yeah.
      And yes, that DoomCRAM puts holes straight through battleships. >:D

  • @theorangeninja6486
    @theorangeninja6486 4 года назад

    I loved watching this because not once did it occur to Borderwise that his FragCRAM Hole-Punch is literally just HEAT but for crams lmao

    • @BorderWise12
      @BorderWise12  4 года назад

      It did occur to me. I just didn't say it. :)

    • @theorangeninja6486
      @theorangeninja6486 4 года назад +1

      @@BorderWise12 Ah, hehe. You should have said it, it would have been quite humorous

  • @sebbes333
    @sebbes333 4 года назад +1

    *@BorderWise*
    27:50 -ish. What happens if you use a timed fuse and explode the shell BEFORE it hits the target?
    So the frag-cone (like 30 - 60 angle?) have plenty of time to fan out & "shotgun" through most of the target?

  • @samfaber5378
    @samfaber5378 4 года назад +6

    Is there a reason at 16:42 that you use the "Time from first impact" fuse instead of the "penetration depth" fuse?

    • @BorderWise12
      @BorderWise12  4 года назад +9

      Yup. Time from first impact is slightly more reliable, as it always gets the same distance into a target and doesn't rely on armour thickness to trigger the fuse. Penetration depth fuse shells have an annoying habit of over or under penetrating the target.

    • @Gab46811
      @Gab46811 4 года назад +1

      @@BorderWise12 that's a really good thing to know

    • @ceilinglight1413
      @ceilinglight1413 4 года назад

      @@BorderWise12 lol I don't even play the game

  • @bearbro0708
    @bearbro0708 3 года назад +1

    crazy short range frag doom cram on a ship w/ rams

  • @anthonylin5585
    @anthonylin5585 4 года назад

    Finally! This is EPIC!

  • @sarrakitty
    @sarrakitty 4 года назад +2

    You should build a craft that has both a single barrel doom turret, and a multi-barreled monstrosity on it, just for laughs. Might even be pretty effective!

  • @thegamingcat3202
    @thegamingcat3202 4 года назад +1

    Frag doom guns are amazing

  • @RevolverOcelot79
    @RevolverOcelot79 4 года назад +2

    Another great video 👍
    Out of curiosity, what button are you pressing to strip away blocks and only leave sub systems?
    Regards

    • @chupun6962
      @chupun6962 4 года назад +3

      Shift + p, you need to hit it a few times though.

    • @RevolverOcelot79
      @RevolverOcelot79 4 года назад

      Alex Chindris Thanks much for the info! 😊 🙏🏽

  • @danieldeak9141
    @danieldeak9141 4 года назад +1

    Now i have no excuse not to make a massive orbital platform armed with massive artillery guns
    Will be perfect against bases.

  • @eliann944
    @eliann944 4 года назад +2

    Pendepth is actually extremely powerful if you make the shell like 75% frag (with max spread) and no HE. If you can fine tune this to fragment at the right time, you can basically hollow out an entire ship instantly.

    • @BorderWise12
      @BorderWise12  4 года назад +1

      Yup. I guess the point I was trying to make is that you need a lower percentage of hardener pellets overall the bigger the CRAM gets.

  • @superminer1993
    @superminer1993 4 года назад

    Someone just told me about doom crams and now I'm scared and am going back to warpdrive-sama

  • @lawsontse1545
    @lawsontse1545 4 года назад +1

    Nothing has 10 layer of armour. *Laughs in Polaris*

    • @BorderWise12
      @BorderWise12  4 года назад

      Yeah, custom campaigns are indeed a different story. 😅

  • @beanlord4347
    @beanlord4347 4 года назад +7

    The Onyx Watch: Is it possible to learn this power?

    • @BorderWise12
      @BorderWise12  4 года назад +5

      Yes. Yes it is.
      *cue DoomCRAM Bulwark*

    • @beanlord4347
      @beanlord4347 4 года назад +3

      @@BorderWise12 Dumb idea: Bulwark but all the empty internals are replaced with A SINGLE DOOMCRAM.

    • @BorderWise12
      @BorderWise12  4 года назад +3

      @@beanlord4347 You call it dumb. I call it...
      INSPIRED

    • @beanlord4347
      @beanlord4347 4 года назад +2

      @@BorderWise12 There's no such thing as too much CRAM

  • @superminer1993
    @superminer1993 4 года назад +2

    somebody has a craft with 8 doom crams and each cram can and will take a turret of the megalodon and it drilled a hole trough it lengthwise.

  • @stormlord1177
    @stormlord1177 4 года назад +1

    This is scary in theory one lucky shot from this could kill my current largest battleships because this doesn't care about the armor lay out

  • @grimloncz3853
    @grimloncz3853 4 года назад +1

    Most people: "Frag has low AP, therefore its bad against anything that isn't wood."
    BorderWise: "...this FRAG CRAM kills turrets on the other side."

    • @BorderWise12
      @BorderWise12  4 года назад +2

      6 AP matters a lot less when you're tossing pieces of 150,000 kinetic damage around. 😛

    • @scorpion563
      @scorpion563 4 года назад +1

      Tru that

  • @thecannoneer5850
    @thecannoneer5850 4 года назад +6

    Make a doom cannon space ship please

  • @boorango122
    @boorango122 4 года назад +1

    Wow. Frag doomCRAM looks like pre-nerf frag.

  • @nonyabisness6306
    @nonyabisness6306 4 года назад +1

    personally i find that low angle frags do better when they trigger infront of the target via laser targeter.

    • @BorderWise12
      @BorderWise12  4 года назад

      They do great when doing that, yes. The only problem is that they can trigger too early, like when a craft is yawing away from the shell.

  • @The.Heart.Unceasing
    @The.Heart.Unceasing 4 года назад

    YES !

  • @DawnTyrantEo
    @DawnTyrantEo 4 года назад

    In regards to the explosions feeling underwhelming- I suspect that's due to it being purely surface-based exposure.
    If you hit it on the surface, then most of the explosion is going to be flung into the ocean and air rather than hitting the ship- it's even worse if you hit a corner rather than a flat surface. If you add any penetration at all, then much less explosive damage is wasted on thin air because it's now hitting to the sides as well. Assuming a single-material target with no vacuum or weak points, you want just enough penetration that all of the explosive damage is absorbed before it reaches thin air. A big, pure explosion like that against a ship's hull is basically a 'bunker buster' with no ability to bust bunkers.
    However, IRL (and probably in FTD as well) explosives have one major weakness- they get weaker as they get further from the epicentre. A really big explosion will utterly devastate anything right in the middle, sure, but an IRL explosion that's twice as wide with the same force at the edge needs to be about 24 times more powerful (not including air resistance), and an explosion that's three times as wide needs to be about 108 times more powerful. It's why the Cold War led to more bombs with better range and speed, instead of bigger ones. Ideally, you use explosions either when you need to make a particular spot very dead or when you can fire precisely at your target but need a buffer against not quite hitting.
    Fragmentation, meanwhile, is a cone rather than a sphere. It's already designed to sidestep the issue of hitting thin air because it doesn't hit behind it. And since they're just a lot of fragments carrying on momentum, a bigger frag explosion will just result in bigger, badder fragments that only become inefficient when they start overpenetrating- perfect for shooting through a ship from fore to aft, but maybe not as effective as AP explosions that detonate right in the centre, or just multiple smaller shots of fragmentation. (Pure kinetic is just this but much more likely to actually have that overpenetration.)
    Against a ship, it's not quite the same- you want to either destroy the largest area of armour or the largest area of vital systems- but it's a similar concept. I'd be interested to see how AP explosives scale versus fragmentation, but from a purely physics-based guess fragmentation seems to be ideal for doomCRAMs.

  • @fredk4745
    @fredk4745 4 года назад +1

    New idea: SuperDoomCrap, all ya do, is combine supercrap, and doom

    • @BorderWise12
      @BorderWise12  4 года назад +1

      The DoomWaffle is exactly that. I was too lazy to build another 23x23 turret from scratch. XD

    • @fredk4745
      @fredk4745 4 года назад +1

      @@BorderWise12 This is why FTD is fun

    • @BorderWise12
      @BorderWise12  4 года назад +1

      @@fredk4745 Exactly. 😁

    • @fredk4745
      @fredk4745 4 года назад

      @@BorderWise12 Hol up, even though that is satisfying like a pure ap advanced cannon SMG splitting a ship in half, i meant like a 60 barrel doom cram
      _think about it_

    • @BorderWise12
      @BorderWise12  4 года назад

      @@fredk4745 That would probably be so big that it would crash my pc...

  • @aartbluestoke3352
    @aartbluestoke3352 4 года назад

    could you have the narrow angle frag cram explode 50m infront of the ship? - punch 40 holes through the ship on the front side, rather than blowing out the back - every frag that exits the back represents lost damage.

    • @BorderWise12
      @BorderWise12  4 года назад

      You could, but that would open up the possibility for that early timed fuse to missing completely.

  • @jesuscrispus7825
    @jesuscrispus7825 4 года назад +1

    please make a video about the new wings

  • @michellenolan8003
    @michellenolan8003 4 года назад +1

    Borderwise can you do a efficient advanced cannon

  • @epicjn
    @epicjn 4 года назад +1

    Okay but what about Doom mortars? Would they by viable as an artillery craft while you have a couple of other craft there to protect your Doom Mortar craft?

    • @BorderWise12
      @BorderWise12  4 года назад

      Maybe. Haven't tried it myself. Mortars seem to work best when they fire in large volleys that can saturate a whole area, though.

    • @ceilinglight1413
      @ceilinglight1413 4 года назад

      Bombers are just upsidedown artillery

  • @acompletelynormalhuman6392
    @acompletelynormalhuman6392 4 года назад +1

    Here's a stupid idea if you really wanted to make sure the cram hit but a Doom cram on the front of a ramming vehicle and right before you Ram the enemy fire the cram

  • @scorpion563
    @scorpion563 4 года назад +2

    Make large missile torpedo planes to spam at tyr and make it sink like yamato

  • @lawsontse1545
    @lawsontse1545 4 года назад +1

    I actually prefer the look of smaller turret. The big turret make the Tetris under it look tiny in comparison.

  • @zuminlair92cp
    @zuminlair92cp 4 года назад +2

    31:27 RUclips bit rate: NOPE.

  • @JackyIsSnacky
    @JackyIsSnacky 4 года назад

    Big Boom Stick!

  • @pilogun1454
    @pilogun1454 4 года назад +1

    Cram is kinda underrated in my opinion. I think people prefer advanced cannons over crams.

    • @BorderWise12
      @BorderWise12  4 года назад

      APS is more generally useful. But yeah, people who never use CRAM get to miss out on damage numbers like in this video. 😛

    • @pilogun1454
      @pilogun1454 4 года назад +1

      @@BorderWise12 I'm this person. I never really understood how to use cram. My crams are always... Bad.

  • @curtisbrown547
    @curtisbrown547 4 года назад

    The issue with pure explosive is that the radius of the blast doesn't scale with the damage. eventually your just over killing everything in the blast radius. also you should do a guide for how to do this but with mortars. I can't imagine how obscene those kinds of crams are when they're landing on pathetic little deck armor, turret caps, and superstructure.

    • @BorderWise12
      @BorderWise12  4 года назад

      Yup, that's why HE CRAMs aren't great on a Doom level. :)
      Unfortunately mortars tend to miss a lot, so are best used en-masse. A DoomMortar is possible, but might be underwhelming due to its inaccuracy.

    • @curtisbrown547
      @curtisbrown547 4 года назад +1

      @@BorderWise12 funny you should mention en mass mortars. I'm actually building a huge mortar ship rn

  • @elementalgolem5498
    @elementalgolem5498 3 года назад

    But he go boom

  • @josiahong5177
    @josiahong5177 4 года назад +1

    I heard “assuming direct control”. Somebody count how many times Borderwise has said this phrase.

  • @The.Heart.Unceasing
    @The.Heart.Unceasing 4 года назад

    is it possible to have other doom thing (laser, missiles...) ? (and maybe make a video out of it :D)

    • @BorderWise12
      @BorderWise12  4 года назад

      Yup. Pretty much any single weapon that's massive and actually works well can be a 'doom' weapon.

    • @The.Heart.Unceasing
      @The.Heart.Unceasing 4 года назад

      @@BorderWise12 :D

  • @sebbes333
    @sebbes333 4 года назад +1

    *@BorderWise*
    23:37 What does "Scuttle settings" mean here?
    I tried googling it, but found nothing useful (tutorial opportunity? *hint hint*)

    • @reallynobody2462
      @reallynobody2462 4 года назад +1

      I guess under what circumstances the ship will commit not alive?

  • @Sertuy
    @Sertuy 4 года назад +1

    Please put these huge turrets in workshop

    • @BorderWise12
      @BorderWise12  4 года назад +1

      Good point, I forgot to do that. I will do that now...

    • @BorderWise12
      @BorderWise12  4 года назад +2

      I did it, here ya go: steamcommunity.com/sharedfiles/filedetails/?id=2184684221
      Enjoy! :)

    • @Sertuy
      @Sertuy 4 года назад

      BorderWise Thanks

  • @starshine_project
    @starshine_project 4 года назад +1

    Make a doom cram to one-shot the bulwark using frag.

  • @squidturkey7244
    @squidturkey7244 4 года назад

    30 INCHES OF DOOM!

  • @yomanxy
    @yomanxy 4 года назад +1

    Does anyone know what the "skuttle settings" are?

    • @thegamingcat3202
      @thegamingcat3202 4 года назад +2

      yo man its settings to make a ship destroy itself when for example, it looses its weapons, its made for design crafts, so they dont draw out the fight for too long

    • @yomanxy
      @yomanxy 4 года назад

      @@thegamingcat3202 ok, so it's specific to the craft itself?

    • @thegamingcat3202
      @thegamingcat3202 4 года назад +1

      @@yomanxy yes.

    • @yomanxy
      @yomanxy 4 года назад

      @@thegamingcat3202 ok, thank you very much :)

  • @superminer1993
    @superminer1993 4 года назад

    this is why they want to have CIWS to be able to take out cram

  • @EagleDancer97
    @EagleDancer97 4 года назад

    In fairness to the pure HE demonstrated early on, you put it against a thickly ARMORED target. Of course it isn't going to do as well as anything with any designed capability to pen armor.

    • @BorderWise12
      @BorderWise12  4 года назад

      Most targets you shoot at with CRAMs will probably be armoured, though. There's not much point making a giant CRAM that's only useful against soft targets.

    • @ceilinglight1413
      @ceilinglight1413 4 года назад

      @@BorderWise12 pen depth tho ? The shell is so thick it has enoff ap

  • @hla0roo
    @hla0roo Год назад

    Australian Tyr. Because it's... DOWN UNDER!?

  • @redstonesparkle2522
    @redstonesparkle2522 4 года назад

    How is ur hud green? Looks smexy

    • @BorderWise12
      @BorderWise12  4 года назад

      You can customize many things (colours, font size etc.) in the options menu. I like the green look. :)

  • @Kav.
    @Kav. 4 года назад

    My propellers keep forcefully removing themselves from the forward/back command, it's very frustrating, the AI won't use them when they're on main positive. Anybody got ideas as to why it's doing that?

    • @BorderWise12
      @BorderWise12  4 года назад

      Have you built your craft backwards?

    • @Kav.
      @Kav. 4 года назад

      @@BorderWise12 I don't think so, I'll double check. I didn't see the usual warning it gives about propulsion

    • @Kav.
      @Kav. 4 года назад

      @@BorderWise12 just checked, facing the right direction so no idea what's going on there.

    • @BorderWise12
      @BorderWise12  4 года назад

      @@Kav. When does it happen? When you place them, when vehicle loads in or what exactly?

    • @Kav.
      @Kav. 4 года назад

      @@BorderWise12 Either when I place them or when I load the vehicle in, it's totally bizzare. I set them to the forward/back command and it instantly tries to remove that command. I've got them set to main positive as well but it doesn't use them.

  • @trazyntheinfinite9895
    @trazyntheinfinite9895 4 года назад

    sooooo... doom mortar next?

  • @ThatGuy-vw6gc
    @ThatGuy-vw6gc 4 года назад

    ‘Ay borderwise, Is there any sort of FTD Steamcloud? My SSD kicked the bucket and I lost 475 hours of FTD...

    • @BorderWise12
      @BorderWise12  4 года назад

      I believe there is. You'll need to enable it in Steam cloud settings.

    • @ThatGuy-vw6gc
      @ThatGuy-vw6gc 4 года назад

      BorderWise
      Oh ok, but there isn’t any way to recover my lost stuff is there?

    • @BorderWise12
      @BorderWise12  4 года назад

      @@ThatGuy-vw6gc There are automatic backups made of every blueprint in your From the Depths document folder, but if your SSD is shot I'm not sure if that helps.

    • @ThatGuy-vw6gc
      @ThatGuy-vw6gc 4 года назад

      BorderWise
      Yeah, I’ve checked those. Literally everything was gone and I just checked the cloud, turns out it’s on by default but didn’t back up? So yay... I have lost everything.

    • @BorderWise12
      @BorderWise12  4 года назад

      @@ThatGuy-vw6gc Aw, bugger. Sorry to hear that. :(
      On the other hand, you're still a few hundred hours more experienced than you were. No system crash can take that from you! 👍

  • @fallenshaw5659
    @fallenshaw5659 4 года назад

    Funny that not 1 single Fotress Tutorial exist

    • @BorderWise12
      @BorderWise12  4 года назад

      Do you want one?

    • @yellomonky4272
      @yellomonky4272 4 года назад +1

      Structure tutorial?

    • @BorderWise12
      @BorderWise12  4 года назад

      @@yellomonky4272 That... wouldn't be much of a tutorial. Structures don't have any of the extra complexities that vehicles or even fortresses have.

    • @yellomonky4272
      @yellomonky4272 4 года назад

      BorderWise it’s a joke lmao

    • @BorderWise12
      @BorderWise12  4 года назад

      @@yellomonky4272 Ah. For some strange reason that didn't come across via text. 😛

  • @scorpion563
    @scorpion563 4 года назад

    Halo borderwise

  • @wuzz111
    @wuzz111 4 года назад +2

    Yay I made it 100 likes!
    Edit: laughs in 200k APS railgun

  • @guvyygvuhh298
    @guvyygvuhh298 4 года назад +1

    Wow a 2m 200 ton CRAM shell has as much HP (80k) as a Meg torp. Actually a Meg torp has 84k HP
    balans

  • @andrelanger8396
    @andrelanger8396 4 года назад

    Wo

  • @CreeperDude-cm1wv
    @CreeperDude-cm1wv 4 года назад

    Overkill? No such thing

  • @fallenshaw5659
    @fallenshaw5659 4 года назад

    Funny that not 1 single Fotress Tutorial exist