7 Whacky Missiles - From the Depths

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  • Опубликовано: 31 июл 2024
  • We need to remove the 'miss' from 'missile'.
    So I guess we'll just fire 'iles', then.
    Time Stamps:
    0:00 - Ze Beginning
    1:49 - Missile One: Small Remote-Guided HEAT CIWS
    13:18 - Missile Two: Large Frag-Penetrator Torpedo
    25:56 - Missile Three: Medium Short-Range Guided RPG
    31:07 - Missile Four: Small Kinetic Swarmer
    42:53 - Missile Five: Large Swarmers
    48:41 - Missile Six: Large HEAT-SAM
    57:32 - Missile Seven: Large Kinetic
    BorderWise Facebook page: BorderWise12...
    BorderWise Twitter: / borderwiseweta
    BorderWise Discord: / discord
    BorderWise Patreon: / borderwise
    Outro Music: : Different Heaven: OMG: • Different Heaven - OMG...
    Other music used:
    Dan Bodan - Bike Sharing to Paradise
    Doug Maxwell - Baroque Coffee House
    Geographer - Away
    Good For The_Soul - Asher Fulero
    Sir Cubworth - Party Waltz
    Sir Cubworth - Simple_Sonata
    Doug Maxwell - Invitation to the Castle Ball
    Doug Maxwell - Pink Flamenco
    Aaakash Gandhi - Shattered Paths
    Aakash Gandhi - White River
    From the Depths on Steam: store.steampowered.com/app/26...
    I had nothing to do with the development of this game. All rights to From the Depths belong to Brilliant Skies Limited. Please do not upload this video elsewhere without my permission.
    #FromTheDepths
  • ИгрыИгры

Комментарии • 103

  • @BorderWise12
    @BorderWise12  3 года назад +27

    Time Stamps:
    0:00 - Ze Beginning
    1:49 - Missile One: Small Remote-Guided HEAT CIWS
    13:18 - Missile Two: Large Frag-Penetrator Torpedo
    25:56 - Missile Three: Medium Short-Range Guided RPG
    31:07 - Missile Four: Small Kinetic Swarmer
    42:53 - Missile Five: Large Swarmers
    48:41 - Missile Six: Large HEAT-SAM
    57:32 - Missile Seven: Large Kinetic

    • @BorderWise12
      @BorderWise12  3 года назад +2

      @@johnd-k3539 Yup. I always forget to do that, thanks for reminding me. XD

    • @johnd-k3539
      @johnd-k3539 3 года назад

      @@BorderWise12 you're welcome

    • @diazkincade5433
      @diazkincade5433 3 года назад

      @@BorderWise12 Just found your videos recently. I appreciate these more up to date guides and things as I missed a bunch of updates for this wonderful game. One thing that has not really changed though from my testing is how best to really make use of the thumper heads. I would recommend using Thumper heads with the Laser Beam-Rider since a Thumper head has no actual tracking or detection system. You need to have the Missiles and Laser Painter pointing the same direction at launch. A 2 axis turret works well with these or you can custom 2 1 axis turrets to work together. The reason for this is because the Beam-Rider needs to be able to see the beam emission point not its end point as soon as possible. If the missile is spiraling around the beam then its not close enough to the Painter (Though it does make a really cool effect). Also a good idea is to set the "Max Time before changing targeted block" on an Aimpoint card rather high so it doesn't spam the laser all over the place. Thumper Riders were the basis for my rocket testing a few years back.
      It would be cool to see what you can come up with given this information.

  • @Daemonworks
    @Daemonworks 3 года назад +85

    Speaking of missile tricks.... Volleys that aren't all one sort of missile. With a swarm, give the ones that fire first the reinforced bodies, and the ones near the end actual warheads. Similarly, take advantage of guided missiles all aiming for the same block, and set it up so that missiles that make deep holes hit first and ones with a blast radius to hopefully go right on into that hole.

    • @bastionaudio
      @bastionaudio 3 года назад +7

      Big cluster missile with medium thumper head with frag,he,emp warhead inside and delayed warhead arming time. Result pen depth missile devastating against all but most armored targets

  • @miltoska9708
    @miltoska9708 3 года назад +29

    Casualy mentioning how borderwise makes hour long videos with no mid roll ads

    • @BorderWise12
      @BorderWise12  3 года назад +16

      There are mid-roll ads. Some people get them, others don't, but I try not to put too many because that's really irritating for everyone. 😅

    • @whwhwhhwhhhwhdldkjdsnsjsks6544
      @whwhwhhwhhhwhdldkjdsnsjsks6544 3 года назад +2

      *sweeps 3 mid roll ads under the carpet*

  • @littlelimepenguin6184
    @littlelimepenguin6184 3 года назад +31

    1h for 7 missiles, very borderwise like

  • @Enragedivy
    @Enragedivy 3 года назад +28

    "created when a HEAT torpedo experiment went stupid shaped"
    d-did i just realise why I suck at FTD? am I SUPPOSED to play this game drunk?!

    • @BorderWise12
      @BorderWise12  3 года назад +22

      Well, you can. Lathrix certainly has a good time when he does that. 😛

    • @scorpion563
      @scorpion563 3 года назад +1

      Tru that. Wonder if the person who created to tyr was drink when he made that

  • @Dougster44719
    @Dougster44719 3 года назад +36

    Yes hello, Lifelong resident of Glasgow. Not offended as you're fairly on the money with what you said.
    You should call it the "Glesga kiss" as that's what we call a headbutt around here. Love the content, keep it up please.

    • @BorderWise12
      @BorderWise12  3 года назад +4

      Ohhhh, that name is so much better! Thank you! 😁

    • @Dougster44719
      @Dougster44719 3 года назад +1

      @@BorderWise12 Hahah, Very welcome. it's all yours.

  • @Argonwolfproject
    @Argonwolfproject 3 года назад +19

    Some of my favorite missiles are just extremely high-velocity unguided rockets with thumper heads. Especially in the large missile size, because the speed = damage thing means a cheapo 3 or 4 component rocket can inflict ludicrous damage relatively cheaply. The only problem is, being unguided, they are only suitable for attacking very nearby, very large, or stationary targets.

    • @Aereto
      @Aereto 3 года назад +1

      In other words, an anti-fortresss siege weapon.

    • @EvonixTheGreatest
      @EvonixTheGreatest 2 года назад +2

      Gyrojets

  • @johnd-k3539
    @johnd-k3539 3 года назад +8

    Oh god, imagine flak AA missiles... Just... Nimble little flak missiles

  • @danyael777
    @danyael777 3 года назад +60

    Why no clustermissiles? You can go mental on clustermissiles. The possibilities!

    • @BorderWise12
      @BorderWise12  3 года назад +37

      ... I forgot about them? 😅
      They probably deserve a video all to themselves now that you mention it.

    • @danyael777
      @danyael777 3 года назад +7

      @@BorderWise12 oooh yeah, nice.^^

    • @EpsilonRosePersonal
      @EpsilonRosePersonal 3 года назад +8

      @@BorderWise12 I was thinking that some of the smaller, super fast, missiles might have been interesting to deliver via larger cluster missiles to help make up for their limited range.

    • @bastionaudio
      @bastionaudio 3 года назад +2

      @@EpsilonRosePersonal
      You can build missile drone (medium or large cluster with fast AA missiles) yes it works

    • @SephirothRyu
      @SephirothRyu 3 года назад +3

      @@BorderWise12 An idea to try out and see if it actually works: A torpedo that then shoots missiles up out of the water when it gets close to the target.

  • @VD913
    @VD913 3 года назад +12

    My favorite design is a massive thumper dumbfire rocket with a short range thruster. Batch of 8 punches straight through the Tyr. More expensive than your average DWG craft.

  • @zuthalsoraniz6764
    @zuthalsoraniz6764 3 года назад +31

    ACKCHYUALLY
    RPG does not stand for rocket-propelled grenade, that's a backronym. The actual meaning of RPG is Ruchnoy Protivotankoviy Granatomyot, which translates into English as handheld anti-tank grenade launcher.
    Also, thumper heads, like the shaped charge head, do not have any seeker! You need to use them either with beamrider guidance, or with remote guidance.

    • @BorderWise12
      @BorderWise12  3 года назад +12

      "RPG does not stand for rocket-propelled grenade, that's a backronym"
      Fascinating! Thanks for sharing that! 👍
      "thumper heads, like the shaped charge head, do not have any seeker"
      I know. I WAS using them with remote guidance, and they still kept missing for some reason.

    • @zuthalsoraniz6764
      @zuthalsoraniz6764 3 года назад +1

      @@BorderWise12 If you were doing it by just replacing the one-turn with remote guidance, it might have been due to the APN guidance - APN does not like it if it starts at a high angle to the target, like what happens with a VLS missiles. Target prediction guidance is better in those cases.

    • @BorderWise12
      @BorderWise12  3 года назад +1

      @@zuthalsoraniz6764 APN+Remote guidance should not do what was happening with my thumper experiments. They were undershooting the target by dozens of metres, as if they weren't locking on at all (and yes, I had plenty of GPP).
      I'm tempted to say it's a bug. 🤷‍♀️

    • @zuthalsoraniz6764
      @zuthalsoraniz6764 3 года назад

      @@BorderWise12 That sounds quite odd... Might give that a try myself, see if it is an issue I can reproduce.

    • @BorderWise12
      @BorderWise12  3 года назад +1

      @@zuthalsoraniz6764 Just given it a test, and you're right, it is the APN guidance! No reason I can see for it to do that, that's really weird. Works just fine with the HEAT head. 😕

  • @SpeiderProductions
    @SpeiderProductions 3 года назад +8

    Definitely gonna start mixing in more frag warheads into my large missiles and torpedoes after seeing their potential here and definitely gonna mess around with large thump damage missiles

  • @aikokiss9529
    @aikokiss9529 3 года назад +5

    WELCUM BACK!!

  • @JosephDiveley
    @JosephDiveley 7 месяцев назад +1

    My favorite Missile is a large missile with a thumper head, 2 explosive heads, and a fragment head. I've seen just one missile sink a craft. Works even better as a torpedo. Thumper penetrates, explosion clears out a massive hole, and then the frag flows through to blow up the sensitive bits. I will grant I use HUGE large missiles because I think they look cool =)

  • @sadpluslonely2775
    @sadpluslonely2775 7 месяцев назад +1

    The first missile I ever made when I started FtD was a top airburst frag missile, I'd made it fully aware it'd be kinda bad, but it's funny to have a missile the fires into the air, then comes down on the enemy and detonates like 5 meters above them and rains frag over them.

  • @sebbes333
    @sebbes333 3 года назад +5

    *@BorderWise*
    31:10 You should put that "swarm-block" on a spin-block or turret and point it at 45 degree up for some more range :)

  • @hazardous458
    @hazardous458 3 года назад +1

    If you set the frag come to 1 and have a lot of fragment modules, you can penetrate an incredible amount of armor, it can easily go through an entire ship.

  • @glacialgrey716
    @glacialgrey716 3 года назад +1

    I love these kinds of videos where you showcase abstract ammo types. Gives me new ideas and it’s always extremely entertaining watching them batter targets!

  • @shipmasterkent9176
    @shipmasterkent9176 3 года назад +6

    I personally like to use large remote guidence thumper head high explosive missiles
    But i think i will try out some of your designs

    • @shipmasterkent9176
      @shipmasterkent9176 3 года назад

      @Henrik Freitag they use the maximum thrust of a variable thruster

  • @gaberielpendragon
    @gaberielpendragon 3 года назад +1

    Manual aim with the laser designator is really nice. You can setup a command ship with the designator, and have your fleet use the receiver and they will all shoot whatever target you paint with the laser.
    HEAT torps get the damage buff for HE and are able to frag the internals. The medium RPG's can be unguided and should be able to hit just fine with a bit more boom.
    One of my favorites is a smart bombing HEAT bomber to punch through the often squishy deck.

  • @barrycabbageM34
    @barrycabbageM34 3 года назад +1

    Hm... Thems some nice torpedos!

  • @sangeili76
    @sangeili76 3 года назад +2

    it's my B-day , borderwise post a vidéo about what i like the most . Missiles . Whacky missiles *happy explosions noises*

  • @Nishye501
    @Nishye501 3 года назад +6

    Waky: everything missile including cluster with everything

    • @seanwarren9357
      @seanwarren9357 3 года назад

      So an everything missile in an everything missile in an everything missile. I like it 😊

  • @peterjohansson1828
    @peterjohansson1828 3 года назад +4

    How about towing a sonar buoy? Afaik such a sonar buoy would act as a 360 active sonar that an enemy passive sonar would see as just a floating sonar buoy which would be quite nice for a stealth sub. While not exactly a “whacky missile/torpedo” it's still a neat trick you could’ve mentioned offhandedly.

  • @jesuslovergaming2651
    @jesuslovergaming2651 2 года назад +1

    I love spamming small missles on my ships and adding a stagger fire thingy, so fun to fight the deep water guard with it

  • @caseyrobinson375
    @caseyrobinson375 Год назад +1

    RPG means personnel mountable anti-tank weaponry so yes it is technically an RPG

  • @Aereto
    @Aereto 3 года назад

    The kinetic swarmers are a bit like my prototype of beamrider supersonic rockets designed for heavy armor cracking with thump damage.
    Due to its speed boosted by ejection and short range boosters, it can easily overshoot at close range if the turret aim is a bit off. The beamrider was an afterthought to keep the missiles aimed at longer ranges.

  • @grimloncz3853
    @grimloncz3853 3 года назад +2

    Honestly, I don't care when you get distracted by stuff.
    Makes you dispense (what a funny word) cool facts.

  • @JanVGH
    @JanVGH 3 года назад

    The guided short-range RPG missiles would come in handy for an interceptor craft that does dogfights with other planes because they are most definitely faster than any jet the Steel Striders have to offer and they're not too large so you can put them on a plane quite easily

  • @bastionaudio
    @bastionaudio 3 года назад +8

    Place IR seekers on two axis turrets and have beam rider on the back, turret wth the beam, ride missile close to target there IR head can see and lock on the target (also sometime can help with targeting if lots of IR decoys in the air, SOMETIMES).
    Also if you ever want to build DUMB FIRE missiles aka Katysha or GRAD here's solution, again two axis turret, place two part APS firing piece and input, made shell at exact same speed as you missiles, VOILA ABSOLUTELY POINTLESS aps NOW WORK AS BALLISTIC COMPUTER TO YOUR unguided missile salvo.
    Update: Setting required accuracy for missiles to 0.1 is really help, short range thruster is a must for AA, thumper head small missiles salo is DEVASTATING if hits. Also don't be ME and don't forget to place mantlet on APS (facepalm)
    In order for this to work properly you have to have aps weapon controller to control turret itself (place on turret right above turret block and within two block of APS firing piece), this way turret will try to target APS weapon system NOT missiles (!!!this is important!!!) missile controller !!!SHOULD NOT CONTROL TURRET!!! it should only control missile system (make sure speed of missile and shell are equile or accuracy will be poor, shell range should not be LONGER then MAX missile fuel), another plus of the system it will work as target prediction and will launch missile slightly or severely ahead making it more diffiquilt to dodge, this way it also can work as flak, small and medium missiles can be equipped with -proximity fuse- (BTW EMP can transfer via air on short distances (1-3 blocks of AIR (i am not kidding))
    Thank you for like. Stuff i write is tested by myself and really no, REALLY easy and fast to build (also cheap) : )

    • @sea_kerman
      @sea_kerman 3 года назад +1

      proxy fuses aren't a thing anymore, AFAIK

    • @bastionaudio
      @bastionaudio 3 года назад

      @@sea_kerman
      Don;t know PROXY is not thing anymore, then it got removed ?

  • @patrikcath1025
    @patrikcath1025 3 года назад

    Interesting, I've never had issues with IR guidance. From my experience it never fails to target a CJE or a simple jet, which is deadly against planes. If you're having trouble locking on then the single-pixel IR guidance is actually even better, since it needs less heat to lock onto something. The limited FOV can be easily counteracted by strapping the missiles onto a two-axis turret.

  • @gramursowanfaborden5820
    @gramursowanfaborden5820 3 года назад

    playing with silly missiles is the most fun i've had on FTD so far. i just finished an airship called "The Tits" that drops something half way between a missile and a bomb i like to call "death sprinkles", no thrusters but fins and radar guided, and magnets for if they miss. they're small missiles but there's so many of them it uses about 5k ammo per volley.

    • @jasonalbert6251
      @jasonalbert6251 3 года назад

      As it turns out, guided bombs are a thing. Not only are they a thing, but they’re such a useful thing that it’s actually impractical for modern militaries to use regular “dumb bombs” in many situations.

  • @joshnabours9102
    @joshnabours9102 3 года назад

    It would be fun for nukes to be a wide scale emp if they explode in space.

  • @cheezebagz729
    @cheezebagz729 2 года назад

    On account to the first one, my first AA APS can take down 3 shrikes if they start 2km away, so your statement holds up

  • @CharliMorganMusic
    @CharliMorganMusic 3 года назад

    I think the word you're looking for is "Short Range Missile." A rocket cannot have guidance. A missile is a guided rocket.

  • @drecknathmagladery9118
    @drecknathmagladery9118 3 года назад

    those torpedo's are absolutely devastating

  • @rutherfordium5498
    @rutherfordium5498 3 года назад

    I'm having such a hard time trying to counter a Black Current spam... might try those frag torpedoes of yours

  • @SCUBAelement-Intl
    @SCUBAelement-Intl 3 года назад +1

    At 12:56 amazing moment!

  • @123TeeMee
    @123TeeMee Год назад +1

    Interesting that ICBMs in this game are neither big or hot, but I'd say they probably are IRL

  • @mchsprod
    @mchsprod 3 года назад +2

    Ze beginning

  • @Taro-X
    @Taro-X 3 года назад

    Really good at punching holes in holes?
    Hmm, interesting

  • @connorkaufmann9690
    @connorkaufmann9690 3 года назад +4

    How much would the frag torps benefit from changing the frag offset? i just realized this is a good place to use that.

    • @BorderWise12
      @BorderWise12  3 года назад +5

      According to people telling me things, angling it up about 30 degrees would make the fragments less likely to whiff underneath whatever it's aiming at.

    • @zuthalsoraniz6764
      @zuthalsoraniz6764 3 года назад +2

      With Lua guidance on those missiles, you could probably do a "bottom-attack" torpedo - have it swim underneath the target, and then frags aimed 90° up that blast up through the bottom of the hull. Sadly no way to do that without Lua.

    • @martindinner3621
      @martindinner3621 3 года назад +1

      @@zuthalsoraniz6764 seem to remember a keel breaker torp that was designed to do that. Think it may have been nuclear.

    • @zuthalsoraniz6764
      @zuthalsoraniz6764 3 года назад

      Martin Dinner Afaik modern torpedoes in general are designed to do that - starting with the magnetic detonators (which were plagued by frequent issues) developed and deployed in WWII

    • @Aereto
      @Aereto 3 года назад

      @@zuthalsoraniz6764
      Quite the fun to one-shot many ships with 1-2m below keel detonation.
      The real challenge is the impact detonation right at the fuel compartment, or give a destroyer the HMS Hood treatment.

  • @plebao51
    @plebao51 3 года назад

    YAY BORDER WISE CONTENT
    WE GET TO TAKE A TRIP TO CANADA NOW
    WHEEEEEEEEE
    EXPLOSIONS

  • @jorixpalorn3738
    @jorixpalorn3738 3 года назад +1

    how would anyone think you wouldn't fire at a marauder. its practically a legal requirement when testing weapons. You HAVE to fire at a marauder at some point

  • @argonhammer9352
    @argonhammer9352 3 года назад

    33:35 Borderwise, the 300 m is for altitude.

  • @bastionaudio
    @bastionaudio 3 года назад

    For better detection place detection on one or two axis turrets

  • @guga_man
    @guga_man 3 года назад

    Shaped frag torps for the winner

  • @JTwinTurbo
    @JTwinTurbo 3 года назад +1

    41:48 *waves back* Speaking for my self, no, not offended. Need a thick skin to "greet" people.

  • @timbo9828
    @timbo9828 3 года назад

    I thought they removed torpedo underwater explosion bonus a few patches ago?

  • @johnd-k3539
    @johnd-k3539 3 года назад

    Borderwise, I would like to pose you a question. How would one go around designing cluster munitions with the maximum number of explosions you can possibly get into swarm or cluster missiles, bombs or shells?

    • @BorderWise12
      @BorderWise12  3 года назад

      If we're talking maximum number of explosions, that would be something like:
      1 large cluster missile with HE warheads that contain medium cluster missiles with HE warheads that contain small cluster missiles with HE warheads that contain small magnet HE mines.

    • @johnd-k3539
      @johnd-k3539 3 года назад +1

      @@BorderWise12 my eyes glazed over at the first 'cluster'.....
      ....
      .....
      Do it

  • @SuwinTzi
    @SuwinTzi 3 года назад

    APN is better for Torps, it's a pinned comment on the FtD discord on which missile guidance to use by one of the devs.
    Usually TPG is better for near max velocity, but not aimed at target, like VLS.
    Were the thumper heads using Laser rider or remote?

    • @BorderWise12
      @BorderWise12  3 года назад

      Remote. Turns out the APN on them was messing things up for some reason.

  • @josiahong5177
    @josiahong5177 3 года назад

    Is it just me, or do I remember the devs removing the HE underwater buff, due to the new power missiles?

    • @BorderWise12
      @BorderWise12  3 года назад

      I think the removed it and put it back in, slightly nerfed? Im not sure myself, it was a while ago.

  • @solsystem1342
    @solsystem1342 3 года назад

    Smart bombs are the best

  • @nolol9907
    @nolol9907 3 года назад

    when you forget to click the bell

  • @notme2221
    @notme2221 3 года назад

    Ah yes, pleasing b o o m

  • @yellomonky4272
    @yellomonky4272 3 года назад +1

    Cram fuse guide?

  • @Ruby-yb8kk
    @Ruby-yb8kk 3 года назад

    Hey

  • @simenawwwdas
    @simenawwwdas 3 года назад +1

    46:49 Chemical warheads would be interesting, or not, considering the lack of actual biological people in this game.

    • @BorderWise12
      @BorderWise12  3 года назад +1

      What I meant there was HE, Frag and EMP: chemical as opposed to kinetic damage.

    • @martindinner3621
      @martindinner3621 3 года назад +1

      Well, you could load them with acid or industrial adhesives.

    • @BorderWise12
      @BorderWise12  3 года назад +1

      @@martindinner3621 Or carbon filaments, like a graphite bomb.

  • @AFlyingBanana10
    @AFlyingBanana10 3 года назад

    you should honestly cut the videos down, 1h is way too long. Your videos are very helpful but it is a bit tideous trying to find the certain information im searching for