Ultimate Admiral Dreadnoughts - Sinking Yamato
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- Опубликовано: 28 авг 2024
- Taskmaster Challenge 25th April 2022
Year: 1940
Range: 30,000m
Nation: Admiral’s Choice
Enemy Nation: Japan
Our forces: Admiral's choice
Budget: $500 Million
Enemy Forces: 1 BB as outlined in screenshots shared privately
The task: Eliminate the Yamato build as screenshotted by BrotherMunro. Cheapest design to pull it off wins.
@BrotherMunro: • Ultimate Admiral Dread...
@SpartanElite43: • Sinking Yamato! (Ultim...
Ultimate Admiral: Dreadnoughts Intro music: "Goliath" by Scott Buckley - • 'Goliath' [Epic Orches... - www.scottbuckley.com.au
This video is not intended for children.
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I love how we went for almost the exact opposite approach 😂 Was going really well at the start - smart plan too - AI just got lucky.
Stealth isn't sacrificing enough peons to the RNG god.
i thought the wing mounted 15.5cm looked weird
until i was reminded of all the blueprint variants of yamato.
i.e. flak turret between chimney and bridge.
Was a pretty awesome design to build for kiting! GG
If only it worked better!
The strategy worked well but you should have thought it a little more through: you saved 4/5 millions on the tower while spending 70+ millions on an all or nothing armor scheme, despite deciding that the point was not getting it. Some slight changes, like reducing the draught instead of the beam, or adding one more gun would have guaranteed you to not lose the upper hand.
I'd call this ship "Skunk". Because that's what it does, turn its back and start blasting.
All your guns are at the back so therefore smoke interference becomes a big factor for your spotters
the Yamato had a base accuracy of 0.3 whereas you have one of only 0.1, so with the same buffs she'll still have tree times your accuracy
Stealth had a massive ship compared with the Yamato
Here's a name for this "unique" ship, "Misery"
Understanding that my only experience with the game is watching your videos, is it possible that Elite-level crew the Yammy had would have made an accuracy difference?
In your campaigns, the differences between 'Recruit' and 'Green' qualities seems like night and day.
Been waiting for another Dreadnoughts Taskmaster
Keep up the good work Stealth
The AI gets an aim hack at extreme range. I learned that the hard way in many a long range duel. Now I build only brawlers.
honestly i have found the AI cheats constantly - they spot torps prior to them being spotted, they always have better aim and chance to hit - i think it is to off set the fact the ai is pretty dumb?
"backfire" would be fit as a name :D...
mh...
if you had taken "all HE shells" on your loadout
and during the fight ensured you stayed just barely out of range of the yamato while being angled perfectly all the time ... i think you could ahve won. either one would probably have done the trick
as is though? you were initially angled perfectly but the yamato didnt go after you in a straight line. she came at you at an angle. thus she opened up your broadside bit by bit and you didnt adjust your course to counter that.
which allowed her to get a few hits hin. which made your accuracy worse, thus you let her get closer, etc ... aka death spiral.
but ... it was a damn good try and the first half of the battle was REALLY promising! (just dont get quite so distracted by the pretty fireworks next time and you'll probably win :-P)
... i wish there was a replay feature, so you could focus on the fight initially, then commentate on in afterwards ...
shouldve stick with the katyusha torp setup even tho it go torp protection a katyusha salvo of them will still be effective as it will deal catastropic damage even with torp protection
Agir after 100+ torps and surviving with 0.4% Flooding left
@@Derin7890 I get the reference
@@Derin7890 didn't one of them take over 200 torps
USS Gingerbread. "RUN, RUN, FAST AS YOU CAN. YOU CAN'T CATCH ME, I'M THE GINGERBREAD MAN!"
good news about 1.06 we are getting dud torpedo
In this game a kind of historical Yamato controled by the IA is no joke. It's always my benchmark for any battleship I build
Clearly the USS Mullet. business at the front, party at the back!
The ship desing kinda make imagine Amagi, like an american amagi desing. By the way, I notice that BB in the game have random pinpoint accuracy agaisnt DDs, like here 23:35, and often one shot them, have you notice something similar?
She shouldn't have gen 3 radar only a gen 1. The Japanese did not invest much into radar Yamamoto only had a basic radar in her.
The brave, brave Sir Robin!!
Range always seemed like Yamato's strength. Unless one could outrange her - and keep her out ranged - I wonder if going for a close range encounter would of been better, perhaps using speed and agility to run thru' the dangerous long and middle ranges. Then just dictating a fight on her stern, so only 3 or 9 barrels able to fight. *Shrug* Who knows, just my thoughts really.
Yamato had the spirit of Yamamoto personally guiding those shells
I'd build a cheap version if eather the Iowa of the Montana I'd call it the Fugly lol you do remember that the Yamato has veteran crew
It looks more like Musashi, but still cool ship!
maybe a pre-refit yamato
The guns were getting a lot lower deck pen at the ranges between 15-21km, where you could use extremely heavily armoured aft and a bit of main belt.
The funny thing is I am entertained most by functionality.
Smoke interference and slight sun glare...
Your accuracy also suffered from a -20% debuff from smoke obstruction. Your own smoke, that is.^^
Sir Robbin Class
Hey Stealth, if you've ever wondered, it's possible to edit the custom game save file to have better gun tech. Currently, the 1940 custom game default has mark 3 guns for guns of 16 inches and up, but it's possible to edit all those to be mark 5 and have far greater accuracy and reload time.
You will probably have to go and manually change all the different values cause I think that the designation of Mk 3 and 5 and just labels and not multipliers.
I've done it, under each ship in the custom save file there is a series of variables named "gun_main" followed by a number, going up to 48. Changing the last one to "gun_main_60" will make the mark 5 20 inch gun available for the ship, "gun_main_52" will make the mark 5 16 inch gun available, and "gun_main_58" will make the mark 5 18 inch gun available. Those are the only numbers I've tested so far, but all the numbers from 1-60 seem to correspond to a different gun techs for different sized guns.
I thought you ha a pretty good plan, but all eggs in one basket...
I would have gone for single barrel 20 inchers with light shells (and put a turret on the bow) with maxing out range for propellants. I think light shells have a better accuracy, and turrets with less guns definitely have better accuracy. Create the ultimate sniper BB [EDIT] The single 20 inchers did not have enough dakka and failed to score enough hits before yamato did. Light shells are also not the way to go, when you do hit it doesn't do nearly enough damage...
Hey love the videos man, and think a good name would be the ass blaster
Can you do something by which big guns very very big guns fire every second(OP reloading capabilities)?
That would be hilarious for sure!!!!!!!!!
Hmm. Looks like Brother Munro stole all your luck.
Just my 2 cents (yeah I'm American, sue me!!). Just enjoyed watching this playthrough and have a suggestion. While on the surface your solution to this task was not "wrong," I would say looking at the results you might have done better with some opposite thinking.
Yes, 20" shells are devastating weapons. But if there is one thing I have learned watching your channel, is the further away from the target (no matter how large), the computer makes you miss a lot more than you hit. This includes having the highest targeting tech to your ship.
I ask that you try this one again. However, try this instead.
Instead of one large BB as a platform, try 2 Light Cruisers armed w/ quad 16" shells.
Why? Sound thinking.
To start, Light cruisers are smaller, faster, and CHEAPER than BB's.
But I know what you're thinking; "But 1 hit from an 18" she'll could kill a light cruiser." To wit I will say...yes; and no. Remember, an 18" she'll is only devastating when it HITS. This game has proven that the bigger the shell, the harder it has to work in order to hit 1 smaller, faster target. That said, facing 2 light cruisers at the same time might be too much to ask for even a big ship like Yamato.
"But what about the armor?!" Yes, Yamato's armor is daunting at first blush. But even the BEST armor in the game gives way under consistent attack. Remember, 16" shells can be fired at almost half the rate of 18 & 20'". More than that, your ships can have a larger compliment of them. Add to the effect of hitting the ship "broadside" instead of heading, means that the shell spread is better over all and not being wasted in the water. Moreover, you could probably fit 4 triple 16" mounts to your ships which means you have a spread of 12 shells fired at a time. Multiply again by 2, is the Yamato being hit almost 24xs for every one salvo! Even the best Krupp armored will melt under that barrage.
Need I mention the COST reduction of 2 light cruisers to one BB?! Just saying.
Give it whirl and see what you think! I would LOVE to check out the results!!!
Can't have light cruisers with guns that big
No offence, but you definitely have not watched any other UAD vid.
I get the feeling you meant battle cruisers not lights
Mule Class BB.
YOU wanted it now YOU got it! The Competitors are fighting an enemy that has been pre-designed and not randomly generated by the AI!
How do you like them apples?!
Let's look at the rules before we approach the Scores:
Taskmaster Challenge 25th April 2022
Year: 1940
Range: 30,000m
Nation: Admiral’s Choice
Enemy Nation: Japan
Our forces: Admiral's choice
Budget: $500 Million
Enemy Forces: 1 BB as outlined in screenshots shared privately
The task: Eliminate the Yamato build as screenshotted by BrotherMunro. Cheapest design to pull it off wins.
Stealth:
No Score due to beeing sunk ( would have been 463,969,200$ )
Spartan:
No Score due to beeing sunk ( would have been 479,872,600$ )
Brother:
Sunk Yamato with 2 BB costing 498,943,200$ combined
So your winner this week is BrotherMunro! Congratulations!
Hmm... I remember watching Bother Munro's collaboration series with Drachinifel and thinking that the USA ships just seemed like shell magnets. It felt as if the opfor just couldn't miss vs USA ships. Maybe this is anecdotal confirmation? (Is there any such thing as anecdotal confirmation?)
Ship name “backhoe brawler”
Haya stealth. I know this may seem crazy but... since you made ships and named them after your patrion. (Sorry for bad spelling) why not make a ship and name it after you? The stealth-class battle ship and more? I mean..... sounds fair to me mate.
BB Sir Robin
Name suggestion: USS badonkabonk
or perhaps USS Sir robin
Arizona Jr
What armour scheme did yamato use historically? I assume it wasn't AON specifically as that was a American design, was it along the same lines though, like both sides kinda noticed at the same time, or the Americans stole it from japan
AON was an American design in the 1910s. By the 40s, everyone (except Germany) was using it.
I want to put 1800s turrets on a 1940 ship
I call it the USS Francois
Maybe your Main Tower/sec. Tower affects your accuracy?
Name suggestion USS Aft-Blaster lol
Tail-end Charlie ;)
Here is a name for the ship USS Arsea
13:05 the superstructure is quite sleek in my opinioN,
The rest is not so good
(Smaller guns in AB X Y format)
Ship name :---
USS Firepower
Yeah, I think they were better because those 18's I think are a generation newer so their base accuracy was higher than yours. So every benefit they got it was always better than yours because 20's only come in a mk1's I think.
USS MARBLEHEAD - twas a good ship
I am only 2 minutes in. Perhaps check the blue prints/ plan to figure out the defferances.
Perhaps I won't.
For a name, how about USS Necessity.
When rng have decided to ruin your moment ...
The Aftizona?
you got screwd over bad
use your g-class super battleship next time
High beam low draft may have done it better.
imagine a ship with 24 x 20in guns
Tillman says hello.
What yamato no Yamato
God damn. This was painful to watch. You went from throwing Yamato around all over and then she went supersane and alt f4'd your arse.
I've had somewhat similar issues in campaigns. I'd start a battle with 2 CAs and 3 CLs vs 4CAs and 6DDs. I'd sink 7 or 8 of their ships and just because they sank like 2 of my CAs they get more points. Its so frustrating
You do get rather... 'whiney' when you are losing. Sorry, but you just do.
Not going to lie was rooting for Yamato.
Also you should just call that ship bloody ugly.
USS Catch me if you can
Actually it a French joke that they fly there flag backwards
hull historically accurate
turret placement positions inaccurate
superstructure layout and apperance inaccurate
armor thickness inaccurate
displacement inaccurate
Sorry but This was boring I spent 30:00 minutes watching nothing happen
First
You could have spend a whole bunch on belt armour, got 6 18 inch guns in 2 turrets like a Jean Bart and went close range.