Genuinely a great video! Alreadu subbed and would love to see you do this for all the demo characters. Exactly what I wanted, no commentary, no shitty edits, just the info.
@@qweqweqwadcsc I'm not going to post other characters, you right. But I hate kaz, hei and jin in t7. And still I'm tierwhore, so I'll play any top tier char
Some stuff I've found labbing: 1) FLK 1 guarantees albatross 2 heat engage on ch (this is actually true for any of the hits in FLK 1,1,1 when you cancel into albatross; it also gives you crazy plus frames when you do this) 2) SWY 1 and stun gun (d/b+1+2) both are now at least +14 on hit. SWY 1 is also pretty easy to space to hit meaty and get +15 frames, guaranteeing f+1+2,2. 3) the new LH stance has a built in parry in heat mode which automatically transitions into a clinch mixup. Seems to be for all highs/mids that are not otherwise unparryable.
steve has a really sick combo with b1 extended crouch 1, df1,2~1 back, then doing an instant while standing 2,2 (because you’re in flicker) into new stance 2. Then you run up, hit b1,2 and cancel the new stance into a ducking 1
Aside from shiro, I have to say good bye to a combo I didn't get a chance to execute in game .. I will call it the stomp shiro combo When the wall is on your left and u do a db 32 , u can pick them up with peka d1 then cancel into crouch ws1, It was rarely seen in tournaments . The last one I can remember is a Pakistani name nauman did it this year
😂😂 Counter punch Paragon gets launched by Punches from King the wrestler. These nerfs would be fair if the new characters and some old characters like Azucena Viktor Jin and King weren't downright broken. Steve has been gutted heera spoke the truth
Honestly, only df2, db32 and sonic fang nerfs matters. But better punishes (especially 12f and ws13f) and new way to pressure/mix may potentially compensate this nerfs
Do you think Steve worth to be played with after all these nerfed & changes? Actually I'm very disappointed about T8, all characters get huge and amazing changes like Jin,kazuya and Lee except Steven as always !
He will definitely be worth playing for me. I went through huge character crisis, played almost every top-tier character after all Steve nerfs in T7, but no matter what I always come back to ma boi. About T8 Steve. He is quite different. It's hard to say how strong he is without pvp experience. My problem with T8 is absurd power creep. Characters who should always be bottom tier get buffs. King and whoreang definitely needed only nerfs
There are definitely some nerfs here and there. But something I feel a lot of people forget is that he was MUCH better space control with his new stance. He can punish, launch AND a break your guard. All from a greater distance than T7. Also, he basically has no lows right now. But in turn he has SICK highs and a throw mix up - which incentives ducking still .. so Steve is not “duck the lows”, but more “avoid the highs” - and that brings an entirely different move set for Steve. I am really looking forward to see what he does.
@@sadpug9398 true, thanks for reminding me. Do you agree with the rest? I also felt like db3 2 was unnecessarily nerfed low, considering that it had poor range in t7, which justifies the knockdown.
With his flk b+2 and dck 1, does alb 2 hit into heat dash for a combo? Also, with the lion heart stance, can he just db to cancel it? If so, how fast is the cancel? What is f+2,2 on block? B+2, iFLK,db, ws+1,2 possible? (Command like shirt combo) (should come out in 13f if done correctly, he could do this in t7 to punish 13f although hard to do on reaction). After a !W, can he still do d+2,1,2, sf?
Quick edit: After watching the video I realized the stuff that I looked for myself was pretty much stated in the video so mb🗿 F+2,2 is safe and a Nh string and is +11 LH can be Db canceled out of BUT there is incredible delay/lag trying to do it and it takes forever, I also found it’s easier to do any sway/duck input to recover quicker. and there is heavy lag when going into it manually as well. the b2 into iflk wild man I’ll try when I get the chance but I don’t think it’d be really useful as sonic fang is guaranteed and easier to do but not only that you can’t go into flk too fast anymore because you get the punch parry which isn’t b1+2 Also LH guardbreak Aka the only guardbreak Steve can use for whatever reason is linear as all living hell and can be stepped both ways but even if you do land it it’s heavily scaled as normal 112 gets 28 if you land the guardbreak and do it you only get 17-18 damage
man i am gonna miss ch ws2 4:25 didnt know we can bound again after instabound btw how did you get to training mode with steve, i know you can "unlock" him but not trainingmode
No, you can't block. But if you cancel this stance into duck, you'll dodge jabs. Most stance transitions are +3 OB, so if they do anything slower than a jab, they'll eat homing mid. If they think you duck, you can't block 12f mid (i didn't check 13f, sorry), but you may challenge them with 2 - launch on trade
I wish this were true, but most characters lost their safe standing CH launcher. No more magic 4. But Steve keeps his safe b1 CH combo, in a game with better sidestep and worse backstep, encouraging more delaying of attacks at close range. Steve b1 dominates in that meta.
@@Ryan-tc2el absolutely not if Steve lost b1 he isn’t Steve anymore. That’s literally his whole thing after they took away his DF2. If they took away B1 he’d be the worst character in the game literally unplayed. He doesn’t have comeback potential. No intimidating lows. Not 1 standing launcher. No good punishers besides ws1,2. No ws launcher (he had a ch one but they removed that too). His wall carry was nerfed. His gattling gun is nerfed. B1,2 doesn’t wallsplat anymore. His 4,1,2 doesn’t launch anymore. His unblockable is replaced with something that gives just 112 follow up instead of knockdown. His db3,2 from kissing distance doesn’t knockdown anymore for a guaranteed follow up. Sonic fang doesn’t wallsplat anymore. B2 his fasted launcher at 17f it was terrible but it was SOMETHING, yes it doesn’t launch anymore. But yes of course complain about b1 because others don’t have magic 4
@@Ryan-tc2el Steve was not dead in Tekken7 because of his launching rage drive. It was top3. If he didn’t have that he would be B tier and lower. In tekken 8 that shit doesn’t even exist. So you can’t even use that to say he should be put above others in this game.
Steve is dead. Too much nerf. New changes are not enough to cover those nerfs. Spoke to a very fine steve player. Not happy. He will change his character What a great character messed up by namco
Steve is dead. Too much nerf. New changes are not enough to cover those nerfs. Spoke to a very fine steve player. Not happy. He will change his character What a great character messed up by namco
Steve is dead. Too much nerf. New changes are not enough to cover those nerfs. Spoke to a very fine steve player. Not happy. He will change his character What a great character messed up by namco
b1ch; f~1; d/f121b; 1; f22; 2T!; ff; 1+2 stable max damage without wall. 10hit. f22 is a very good new combo filler and it’s very easy: push forward and smash 2😂
Genuinely a great video! Alreadu subbed and would love to see you do this for all the demo characters. Exactly what I wanted, no commentary, no shitty edits, just the info.
He's not doing every char
He hates every single character in the game who is not Steve or the Mishima's
@@qweqweqwadcsc I'm not going to post other characters, you right.
But I hate kaz, hei and jin in t7. And still I'm tierwhore, so I'll play any top tier char
Some stuff I've found labbing:
1) FLK 1 guarantees albatross 2 heat engage on ch (this is actually true for any of the hits in FLK 1,1,1 when you cancel into albatross; it also gives you crazy plus frames when you do this)
2) SWY 1 and stun gun (d/b+1+2) both are now at least +14 on hit. SWY 1 is also pretty easy to space to hit meaty and get +15 frames, guaranteeing f+1+2,2.
3) the new LH stance has a built in parry in heat mode which automatically transitions into a clinch mixup. Seems to be for all highs/mids that are not otherwise unparryable.
steve has a really sick combo with b1 extended crouch 1, df1,2~1 back, then doing an instant while standing 2,2 (because you’re in flicker) into new stance 2. Then you run up, hit b1,2 and cancel the new stance into a ducking 1
Check my 2nd video.
You can do extra flk jab after df12~1, and not ws22, but f22
After ch d/f2 you can also do ws2,2 to get a +11 in the new stance
Does the same damage as ws1,2 but much better frames on hit
Steve having great jab range makes me really happy!
Aside from shiro, I have to say good bye to a combo I didn't get a chance to execute in game .. I will call it the stomp shiro combo
When the wall is on your left and u do a db 32 , u can pick them up with peka d1 then cancel into crouch ws1,
It was rarely seen in tournaments . The last one I can remember is a Pakistani name nauman did it this year
I saw lowhigh do it a lot
Lowhigh did it at CEO this year
@@RoLiKim who did he fought
shiro still a thing, pulled it off twice, but it feels super inconsistent for me in t8
😂😂
Counter punch Paragon gets launched by Punches from King the wrestler. These nerfs would be fair if the new characters and some old characters like Azucena Viktor Jin and King weren't downright broken. Steve has been gutted heera spoke the truth
No.
Thx for uploading this . Cant wait to play him
The wall ender with F2,1 what do you buttons do you press ?
F21B duck [1+2]x4
Massage is easier now. No need for mashing 1s and 2s, just 1+2s
@@sadpug9398 thank you 🙏🏾 I was wondering why I couldn’t
@@sadpug9398 also how do I (CH) B1 into blue spark duck 1 it’s inconsistent
Very nice video keep up the good work!
does he still have backsway grab?
Yes
You can still do the Shiro Combo.
WR2 not WR3
Awesome video!
you can stilll do shiro i made a video doing it and sonic fang dash can also give you pkb d2 if you doit fast enough
ruclips.net/video/dl8dcWIYJKk/видео.htmlsi=CQuUYcdjozMyL-sd
He looks like a different package. I wouldn't call it a straight nerf, just a different playstyle.
Honestly, only df2, db32 and sonic fang nerfs matters. But better punishes (especially 12f and ws13f) and new way to pressure/mix may potentially compensate this nerfs
Do you think Steve worth to be played with after all these nerfed & changes?
Actually I'm very disappointed about T8, all characters get huge and amazing changes like Jin,kazuya and Lee except Steven as always !
He will definitely be worth playing for me. I went through huge character crisis, played almost every top-tier character after all Steve nerfs in T7, but no matter what I always come back to ma boi.
About T8 Steve. He is quite different. It's hard to say how strong he is without pvp experience.
My problem with T8 is absurd power creep. Characters who should always be bottom tier get buffs. King and whoreang definitely needed only nerfs
There are definitely some nerfs here and there. But something I feel a lot of people forget is that he was MUCH better space control with his new stance. He can punish, launch AND a break your guard. All from a greater distance than T7.
Also, he basically has no lows right now. But in turn he has SICK highs and a throw mix up - which incentives ducking still .. so Steve is not “duck the lows”, but more “avoid the highs” - and that brings an entirely different move set for Steve.
I am really looking forward to see what he does.
@@Lahmeinthehouse I disagree about "no lows". D2,1 is godlike safe low poke
@@sadpug9398 true, thanks for reminding me. Do you agree with the rest?
I also felt like db3 2 was unnecessarily nerfed low, considering that it had poor range in t7, which justifies the knockdown.
@@Lahmeinthehousedoes the clinch work without heat also
Shiro is still viable from extended duck 1
Proof? I tried it way more than I showed in the video. Couldn't float them
@@sadpug9398 Ive seen a video in a whatsapp group. Do you have twitter?
works in heat...saw a guy doing it..@@sadpug9398
Can you make more videos of tekken 8 like this??
someone is playing cracked demo 🤭
Who gives a fuck
With his flk b+2 and dck 1, does alb 2 hit into heat dash for a combo?
Also, with the lion heart stance, can he just db to cancel it? If so, how fast is the cancel?
What is f+2,2 on block?
B+2, iFLK,db, ws+1,2 possible? (Command like shirt combo) (should come out in 13f if done correctly, he could do this in t7 to punish 13f although hard to do on reaction).
After a !W, can he still do d+2,1,2, sf?
Quick edit: After watching the video I realized the stuff that I looked for myself was pretty much stated in the video so mb🗿
F+2,2 is safe and a Nh string and is +11
LH can be Db canceled out of BUT there is incredible delay/lag trying to do it and it takes forever, I also found it’s easier to do any sway/duck input to recover quicker.
and there is heavy lag when going into it manually as well.
the b2 into iflk wild man I’ll try when I get the chance but I don’t think it’d be really useful as sonic fang is guaranteed and easier to do but not only that you can’t go into flk too fast anymore because you get the punch parry which isn’t b1+2
Also LH guardbreak Aka the only guardbreak Steve can use for whatever reason is linear as all living hell and can be stepped both ways but even if you do land it it’s heavily scaled as normal 112 gets 28 if you land the guardbreak and do it you only get 17-18 damage
Great video! Can you tell me if duck f2 still screws in combos, like t7?
No, duck f2 is no longer screws
@@sadpug9398 not even the tornado effect?
@@Lahmeinthehouse nope. You can see it has no bound icon, unlike flk12
@@sadpug9398 I see. A shame tho, I liked doing combos with it
Verdict: NERFED
man i am gonna miss ch ws2
4:25 didnt know we can bound again after instabound
btw how did you get to training mode with steve, i know you can "unlock" him but not trainingmode
312~1 is also ch launcher :/
Practice mode - ruclips.net/video/hYY3dNOzWEo/видео.htmlsi=xyHUs8y3yAfVJqBX
@@sadpug9398 ah you are right, thx for the vid
The tailspin bound isn't counted as a bound now in T8
@@Wyrmixx that's cool
Thanks , can he block in the new stance?
No, you can't block. But if you cancel this stance into duck, you'll dodge jabs.
Most stance transitions are +3 OB, so if they do anything slower than a jab, they'll eat homing mid. If they think you duck, you can't block 12f mid (i didn't check 13f, sorry), but you may challenge them with 2 - launch on trade
So all the extension with the New homing High are plus on block?
I think people Can just power crush it
@@sparklevius7211 everything 14f+ are blockable, so this is RPS on block
His 22 is save mid string?
22 is 12f fast -14 OB, +6 OH high-mid string
@@sadpug9398 Thanks
Does he have the new clinch without heat also?
Nope, heat exclusive
Only in heat. Either df3+4 or ext duck
The no shiro combo is false. Just a different route
The "no shiro" was a mistake. Watch 2nd part.
Rout is different, but pick-up is the same
@sadpug9398 no hate brotha you're doing gods work right now.
Hello
Besides the new stance, absolute trash. They fucked him up good. All the way to C or D tier
I wish this were true, but most characters lost their safe standing CH launcher. No more magic 4. But Steve keeps his safe b1 CH combo, in a game with better sidestep and worse backstep, encouraging more delaying of attacks at close range. Steve b1 dominates in that meta.
@@Ryan-tc2el absolutely not if Steve lost b1 he isn’t Steve anymore. That’s literally his whole thing after they took away his DF2. If they took away B1 he’d be the worst character in the game literally unplayed. He doesn’t have comeback potential. No intimidating lows. Not 1 standing launcher. No good punishers besides ws1,2. No ws launcher (he had a ch one but they removed that too). His wall carry was nerfed. His gattling gun is nerfed. B1,2 doesn’t wallsplat anymore. His 4,1,2 doesn’t launch anymore. His unblockable is replaced with something that gives just 112 follow up instead of knockdown. His db3,2 from kissing distance doesn’t knockdown anymore for a guaranteed follow up. Sonic fang doesn’t wallsplat anymore. B2 his fasted launcher at 17f it was terrible but it was SOMETHING, yes it doesn’t launch anymore. But yes of course complain about b1 because others don’t have magic 4
@@Ryan-tc2el Steve was not dead in Tekken7 because of his launching rage drive. It was top3. If he didn’t have that he would be B tier and lower. In tekken 8 that shit doesn’t even exist. So you can’t even use that to say he should be put above others in this game.
Steve is dead. Too much nerf. New changes are not enough to cover those nerfs.
Spoke to a very fine steve player. Not happy. He will change his character
What a great character messed up by namco
Steve is dead. Too much nerf. New changes are not enough to cover those nerfs.
Spoke to a very fine steve player. Not happy. He will change his character
What a great character messed up by namco
Steve is dead. Too much nerf. New changes are not enough to cover those nerfs.
Spoke to a very fine steve player. Not happy. He will change his character
What a great character messed up by namco
b1ch; f~1; d/f121b; 1; f22; 2T!; ff; 1+2 stable max damage without wall. 10hit. f22 is a very good new combo filler and it’s very easy: push forward and smash 2😂
b1ch, ext dck 1, df121b, FLK 1, F2,2 LH 2 t! lwv 1,2 LH 2