Ive been messing around with enders and i dont really like ending the combo with LH 2 doesnt really wallsplat consistently. Ive found 2 alternatives idk if youve tried them but its either: ub2 hold back into dash 1+2. Or 3, 1, 2 into f3, 1. damage is similar
hopefully when games got update patch or something, i hope they give Steve Shiro Combo back, not only from EXT DCK 1 but also from CH DF2. fix the Heat Dash moves, at least we can do a combo, like his second RD in T7. and last, this is what i wish is they giving him i15 launcher punish
The best tekken 8 steve's guides so far. Subbed and I wish a good day :)
That wall carry. A clear buff for Steve.
Shiro combo is still there ❤ I can sleep peacefully next night.
Edit: - In some form atleast :D
Bro nice labbing you're giving us steve mains good insights
Me alegra que todavia se pueda hacer el shiro combo
😢😢
The shiro combo used to be a thing of beauty now it's just average combo with bare 20% dmg
I wish people would make a version with inputs on screen for those of us who haven’t played Steve since T5 😅
too much work for scrubs
Ive been messing around with enders and i dont really like ending the combo with LH 2 doesnt really wallsplat consistently. Ive found 2 alternatives idk if youve tried them but its either: ub2 hold back into dash 1+2. Or 3, 1, 2 into f3, 1. damage is similar
holy shit. good fuckin vid man
What about his extended duck new grab/clinch? Thanks for the uploads too.
I like to think he has a new shiro. For me, with heat activated, its the pkb f2 into sonic fang launch. I can get 62 from it.
hopefully when games got update patch or something, i hope they give Steve Shiro Combo back, not only from EXT DCK 1 but also from CH DF2. fix the Heat Dash moves, at least we can do a combo, like his second RD in T7. and last, this is what i wish is they giving him i15 launcher punish
loving the guides
Sonic fang might launch after extended duck 1
Not enough carry though. I think the katsukare combo is the way to go, the ss sway 1,1 into the dash sonic fang
Seems the "shiro" pickup off ext dck 1 doesn't work anymore?
For whatever reason i cannot Land the charged f3 2 after back 1, how do you go into the duck so fast ?
Glad to see back 1 dealing good damage..subscribed…how much damage does the new wall ender does
barely the same as T7
pls have inputs displayed if thats cool for future videos
ub2b cancels transition and leaves you +3
plz do more
Can you write out the notations for the combos ?
Ch b1, ext duck 1, df12~1, flk 1, f22 LH2, run [312 LH2 or 312 duck 1]
so ub2 gives you +3 on block, so if they get used to interpreting with 10 frame jabs, they can eat B1. But what if they go down jab ?
Trade with df1 or sidestep punish or lowparry
how are you getting the shiro pick up? the old method seems too slow and anything else sends them away instead of floating them...
Idk, I didn't figure the trick yet. I knew it's possible, so i just kept trying
I think they change the way that ext 1 knockdown, it feels like flk b2 knockdown to me in t7, so it is inconsistent in t8 for now
Is b2 safe OB . Or the same ..
Same. Nearly useless move
What a waste of move 😂 .