It's happening again, I honestly can't understand the mentality of people :) it's hilarious, are people stupid nowadays or is it a giant wind up? I will write it even though it's in the actual video. This is what I said about Witcher 3 It's a great game worth £50 as it has great characters, story, world, content (200 hours) and looks amazing. So that is a fact of what I said, you can see it in this very video. Now I also talked about why I did not like the game, it's a bad RPG, it has bad RPG mechanics such as the stealing issue, the NPC pathfinding issue, the people feel fake, I can't immerse myself with fake NPC's. The control is horrible, the combat is clunky, turning to face, rolling around the floor, roll, roll, roll as long as you like which is totally ludicrous in a sword play game, it looks so comical, you can see it in this video, I actually roll over a damn wall while in combat. These things turn me off so much in a game as I can't really connect with such fake mechanics. The guy fighting the Griffon for like months :) It's all just tripe. So my conclusion was very simple, I said if you don't mind these things it's deffo worth a buy at £50 but if like me these things mean everything to you then it's NOT worth a buy and so i thumbed it down. How can ANYONE argue with that review, it's 100% accurate, it's impossible to disagree as everyone knows who has played TW3 that it has horrible controls. The devs actually made an effort to patch it three months after launch but it did not really do much, so even the devs agree with me :) My comment about my review being the most accurate is because I have watched all the other reviews and no one mentions any of these bad things, they are too scared, they don't want to rock the boat with fan boys and developers. People need to stop looking at the colour of the tumb at the end of the video and start listening to the damn review.
Don't worry Mack some people just don't know what an opinion is, I don't agree with some of the thumbs down (Dark souls 3) but I understand your reasoning behind them, I play with controller and you want good keyboard support for example. Just a bunch of gaming fascists who have their ears completely sealed xD
Sat on my couch I would say right enough on the witcher 3 - all the fun without needing to be 'hard-core'. It's like people don't know how to use reviews anymore (learn what their opinion is and use it as a guide) - they just want to be agreed with. Now if you'll excuse me I'm off to enjoy some x-ray vision mechanics 😉
Just a small tip Mack, typing these ":)" makes it look bad and childish, like some passive agressive gifriend saying "it's fine :)" you know what I mean? The hate though is just hillarious, these people don't even watch the whole video and even if they do, they don't agree with criticism over their beloved game as they don't want their little perfect world ruined. Wish You luck.
Dark souls is most definitely a roll playing game. I spent most of my time rolling around the floor like a prick, if that isn't roll playing then I don't know what is.
No i disagree. RPG means playing a role in a game. Mack thinks all rpg's can only be rpg's if they comply with his vision of what an rpg is. Don't get me wrong i love Mack and agree most of the time with his points and opinions. However i also have my own opinions on things and those aren't always the same as mack's. Wich ofcourse is completely fine. Nobody should ever agree on the same things 100% of the time.
@@vytah A role-playing game (sometimes spelled roleplaying game;[1][2] abbreviated RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making regarding character development.[3] Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
@@Rolgi well i kindly disagree but you are right, you are entitled to your opinion but my opinion is more the same like Mack's.. but let's at least agree to what Mack said that these days RPGs are watered-down and not how they used to be or what they could be..
I'm glad I found this channel. This guy speak with his guts. The rage when he doesn't like a game, the love when he likes one... Stay sharp, man! Continue saying things as you see them, even if it does not please us. You're a gem of a reviewer.
@@I_Cunt_Spell I should have watched more as he just mentioned the situation ;) but yeah ive tried to talk about W3's downsides with people and they just won't have it..
Do you mean 2016? As far as I know Deus Ex: Mankind Divided did this. Now we will see the same with Middle Earth: Shadow of War. Soon all singple player RPGs will have microtransactions that affect your stuff. Cheating will be illegal because the devs are losing money on singple player microtransactions!!
I was going to give you a thumbs-ups but then I thought - shit, publishers will think this is a great idea! So, boooo, hiissssssss, get the fuck outta here!!
he said fallout doesn't have a direction, bullshit, there's plenty of direction, you spend half the story looking for someone, just like the witcher 3.
Eh, I held off buying Witcher 3 partly because of your review and being a bit of an Elder Scrolls-style RPG purist. Ended up getting it a couple of months ago when it was on sale and it has absolutely blown me away. One of the best videogame experiences I've ever had and probably the only videogame where I've had a genuine emotional attachment to the characters and story. I agree that the term RPG has been watered down, but some people have even referred to Zelda as an RPG since the early days. To some it seems like RPG and fantasy are kinda synomymous somehow, and on the other end of the spectrum some purists don't even consider Skyrim an RPG, touting Morrowind as a true RPG instead. I don't care, I just like fun games. ¯\_(ツ)_/¯
Yh I was in the same boat, bought the witcher 3 once refunded, bought it again and finished it in 112 hours. Honestly I'm not a fan boy or anything but once you get passed the small shitty qualities of the game, it's truly one of the best games I've ever played.
And that is what I said in my review, it's a great game worth £50 it's even in this video, so you agree with me then. But I notice you never said anyting good about the combat and control :p
Never really had any issues with the controls except when riding the horse on awkward terrain. Might've bumped into things or people, but no more than any other game. o_O Quite liked the combat. Witcher 3's main problem for me was that it levelled you up too quickly and quests didn't keep up with the pace, so it was easy to become overpowered for quests. (There's apparently a mod that fixes that though)
Well it is not really watered down. RPG comes from tabletop games originally and that is what it is. You control a character in a well defined world. That is the only requirement. Mack just likes Skyrim more because it is less story driven while Witcher has always been about the story. Just different games, can't be compared. If you want to compare Skyrim compare it with Morrowind and why Morrowind is the best one in the series.
My problem with a lot of rpgs is that when I try to immerse myself in the game, I get punished for the way I want to play. In a lot of rpgs the main quest is usually some imminent threat that needs to be handled, so in my mind I don't want to complete sidequests because if I were the hero I would want to deal with the biggest problem first. For example, in Mass Effect 3, I tried going through mostly the main quest and then got to a part where I had to make a really tough decision where the only way to have had a positive outcome was to have completed so and so fetch quest x 10. Like why would the hero stop to help every single person who lost their cat, dog, whatever when all of humanity is in danger? I liked Morrowind's story because before tackling the main quest, it was recommended that you explore and join a guild and get some experience. Now in every game you get thrust into a major emergency, and yet somehow you're supposed to stop and address every small problem that you come across along the way. No logical person would do that. If you want people to explore your game, then create stories where I don't feel like I'm wasting time on the sidequests. If I were designing a story, I would make it so that the protagonist is encouraged to stray from the beaten path without losing immersion, because for me spending 30 minutes climbing a mountain would be fun if I didn't feel like I was wasting precious time due to some imminent threat.
Well by your reasoning Fallout 3 would be a terrible game. You enter the wasteland with the urgent questline "find your father" and then fuck off and do 200 hours of arbitrary non-related bullshit
Whether I believe you or not (and I don't) it's not the way 99% of people desire to play open world games. If you just want a linear quest RPGs just aren't constructed that way. Play Metro, outstanding game with no side missions
First of all I'm not a liar- imgur.com/a/jnCpI I think you missed my point. I want to roleplay, so if you give me a quest and say "this is the most important quest" in game, i'm going to want to complete that first because that is what any logical person would do in real life. So my problem is that I want to explore, but I lose immersion because a hero wouldn't be exploring when there is a major problem to solve. I say it's a flaw in how the stories are told in many rpgs.
I've played Role Playing Games since the 70's. Pen and paper role playing is where the term RPG comes from. So once computers come along they have inevitably tried to fill the role of the Dungeon Master, but as there isn't an AI not one computer game could ever compare to the creativity and flexibility that a human can deliver. Well even in the 70's DM's played with different styles. Some liked 'Dungeon Bashes/Crawl' as we called them where you have an emphasis on fighting, adventuring and levelling up. Power playing and all that kind of min/max stuff was loved by some players but for the majority it was a shallow experience. Rolling handful's of dice trying to level up as fast as possible wasn't what most people felt good Role-playing was about. At its heart an RPG is about acting out another life in a fantastical world. I liken a computer game as the DM and there are many DM's for different styles of play and so there are many computer games that cover a range of different play styles. Even today Pen and Paper RPG's are evolving with games like Blades in the Dark which bring totally new concepts to the table. There isn't a definition that you could say is the definitive RPG from which to judge games. So I think Mac your trying to define what you like about RPG's but not what an RPG is. Some DM's would let you do anything you want while others presented more linear games pushing you down certain paths just like computer games. The Witcher 3 is an interesting one. Now I've played ALL the Elder Scrolls games and all the Fallout games including the originals. I feel like although you 'seem' to have freedom there are still only a few paths open when it comes to the end game. Especially in Fallout 4 which I found to be quite disappointing with stilted dialogue and some un-inspired gameplay. TW3 has some weaknesses definitely but it also has some incredibly story telling, some real moral quandaries and some fantastic places to explore. Unless its turn based I find all combat in RPG's often lacklustre. Divinity Original Sin is the nearest for me to a good RPG experience and great combat but it still has a main plot as such which you can never escape as thats the nature of computer RPG's. Elder Scrolls combat was often dull for me once your half way powerful and late game it was a joke. The level scaling was also awful creating a very bland set of challenges pitched at level where nothing was particularly scary. The Witcher 3 doesn't have this which I like or does Divinity Original Sin (1+2), so you goto areas that have proper nasty foes in them so you can come back later and challenge them. Running away is a big part of proper RPG's. The computer game is the DM, there are different DM's in RPG's and trying to define RPG's as 'open world roaming' isn't really true. RPG's are as different as the DM's are, there is no definitive RPG experience from which to benchmark games. There are many traditional and computer game RPG's where you are following a pre-set plot as it is the most thought through and developed line allowing for much more engaging story-lines rather than just random encounters. I hate to sound like a millennial but in this case you've really missed the mark. RPG's cover such a wide range of play-styles (and did so when they were first created), that your trying to narrowly define something that is a diverse thing and in that way you've missed the point about what RPG's really are. No DM ever wanted to constantly roll on a Random encounter table because the players are going in different directions exploring. Often a DM would make a concerted effort to get the characters engaged with the main plot and try and create a cohesive group to make the game tick over. RPG's are a stage where you can be a hero or villain, but either way you are one of, if not the protagonist. It is essentially story making and whether it was Fighting Fantasy books, D&D, Runescape, Warhammer.... etc.... they are just the mechanics to help colour the story not the RPG experience itself.
I agree. Games nowadays have become so diverse nowadays with so many elements. Some may consider AC Origins to be an RPG because you can customise your character and do numbers, others may consider games like Star Wars Jedi Knight Jedi Academy to be an RPG because you create a character, choose their powers and weapons, have some small choices, etc. You're right , it is very broad and I think a lot of people disagreed with Mack on this one.
I created rpgs some 30 years ago, and we had the best time playing ever. Some would take several days to play them, with players sleeping in turns, with homes converted into maps, ... I could talk for hours about all we made with barely nothing. Imagination. Not wanted by the system. Hated and feared by it. Cheers, Mitch!!!!
I think the problem is limiting the scope and definition of an RPG where an RPG is often mistaken for Simulation(which is a concept on it's own which the above mentioned games like elder scrolls adopted) by some people. Witcher 3 is a great RPG, it's not a sim where you built your own character, you Role Play as Geralt of Rivia not a custom simulated protagonist. So it is very crucial to identify these aspects before we jump to conclusion what can be considered an RPG. For example recent great RPG's are disco Elysium and Kingdom come deliverence where there is no way you can progress without lining yourself with your narrative. So are they RPG? Yes they are, they are a narrative driven RPG not a sandbox RPG like Elder scrolls
@@jailabg1734 Why should I have to play on hardest difficulty or download mods to make it good? The game play should be good on normal. Anyway I thought the story and atmosphere was great, but the gameplay was bad.
@@vikvegas8593 well the mods are optional but they fix a lot of problems remove lock on combat make it more challenging also potions wont magically refill when you meditate and you need to find a special fire to make them. The difficulty is just too easy up until blood and bones. In a way i guess they could have made DM way more challenging and fixed the other difficulties but they havent for people that say ds3 is a hard game. But yeah dont say the combat is shit until you played it on the hardest difficulty because the game is just made for DM dont know why its like that but it is. Skyrim BTW is good without mods sure but the mods really make it way way better. The colors in skyrim are so depressing and just dark mods fix that, fix the inventory etc. So downloading 1 mod that Fixes the combat money and all kinds of other things shouldnt be that big of a deal. I know @Worth A Buy wont see this but if there was a way to make him download this mod and make him play just through white orchard he will see the difference and give it a different review... too bad he wont. Also the DLCs... do i even need to talk about The Witcher 3 DLCs.
@@imarriedasuccubus1075 I think it's a great game but it appeals to a specific audience. It's certainly a more hardcore RPG and I can certainly see it not being enjoyable if that's not what you're after
I remember when you reviewed MGSV. I felt that Metal Gear Solid V Phantom Pain was one of my favorite games of all time. I disagreed with you on a lot of points, and I agreed with you on many others. And I think your opinions on that game are well-founded and highly respectable. You made your points and you backed them up with reasons and evidence and that's why I respect you as a reviewer. Everyone's got different tastes. The best thing about this channel is that you're telling us what you like and what you don't like, as an individual. You're not telling what we, the viewers, should or shouldn't like, and I truly appreciate that about your channel. Thanks for the great content.
@@I_Cunt_Spell nah probably man wont admit that he just couldnt really dig in the quests when he said the quests were "simple and boring", and about the glitches I have experienced none ATM, u sure are like those guys thinking they r funny by repeating the "CyberBug" joke over and over again
@@Olzme many did, and will probably do, because here u see this dude calling TW3, "The Glitcher 3" after 6 years of its release thinkkn he is funny because of that
The 'do whatever, go wherever' aspect is a sandbox element, being able to play out a 'day to day life' is a simulation element. Neither of which are part of the rpg formula as a genre.
Insomniac Jack. Agreed, while an RPG needs to allow players some freedom of choice it also needs structure. Just look at a DnD campaign they have choice but they also have a story to work through sure they can get side tracked but the DM will nudge them back to the main quest.
mack you just missed the memo, it goes like this: RPG in 2016 and beyond - Does your game have swords and magic = RPG - Does your game have skills = RPG - Does your game have dungeons = RPG -Does your game have crafting = rpg Bare in mind only 1 of the above turns your game into the RPG genre
I have totaly no issue with you stating your opinion. I disagree with it, but I'm not going to personaly attack you for differing opinions. But. You are a reviewer. I come to you to decide if a video game is worth buying or not, hearing the opinion of a seasoned gamer that has thorougly played said game and analized it. The thing that bothers me most is that from what I've seen in the review of TW3 you hadn't even completed the tutorial area and you already decided to review it. How can you review a game when you have played only a minimal fraction of it, that's ridiculous. Mechanics, map, dynamism of the npc's may and do change throughout the game. There is a patch for an alternative mode for running and walking to improve movement. You can't review a game using absurd subjective criteria that do not reflect what the game is supossed to offer. The Witcher 3 clearly advertised as a game in which you can't do anything as in a sandbox type but rather as a story driven game with RPG elements in it. As a professional reviewer you must feel a certain responsability because your voice influences thousands of people. The Witcher 3 turned out to be the best game I've ever played. I would've missed this experience if I had listened to you. So, you can't expect me to keep watching these videos after I saw the shear ignorence and incompetence of that review. As a minimum I expect a reviewer to have finished a game before reviewing it. But I guess that wasn't possible, because it would've taken too much time and the bangwagon of Witcher review views would've dissapeared by then and your income would've been lower. Yes, most of people are brainless, totaly in the wrong for acting like they did, but you of all people should know that as the famous RUclipsr you are that thats the case. All that hate would've been avoided if you had done your job as a reviewer correctly. Take this thought out comment as constructive criticism and not as an attack. Good luck in your future endevours sir!
well, I don't play it yet but it seems boring. games these days just dumb down idk why. if you can't immerse or enjoy the games within 1 or 2 hours then that's games have an issue question, the combat, the worlds, the ai (npc), the story or with the ui fill up almost the entire screen. btw you don't need to finish all the games to know the actual game content. all games have a mechanic, most of them will show up 10 hours of gameplay and some good RPG games have value for replayability.
@@MrSongib Well don't judge a game like that, just assume that its boring and worthless. And judging this specific game, witcher 3, in the first 2 hours is the worst idea ever. Its because the first 2 or so hours are a tutorial, in the smallest open map in the game, with one main village, with few people living in it. Maybe you didn't enjoy those first hours but that doesn't mean you should give up already. Maybe you didn't like the atmosphere in white orchard ( its the first tutorial map ) but this game changes atmosphere totally. After the tutorial, which isn't even linear. You go to Velen, a swampy land. Then the developers knew what you yearned for. Where would you go after a 100 hunts in muddy and swampy land full of woods who are full of monsters? To a city of course, to rest in taverns and talk with people after you were isolated from the rest of the world. Hear rumors and see whats new in the world. Then you are in the city where you fight a lot with humans or gangs. You trade a lot, buy new and better gear to be ready for your next adventure. You even meet a few of your old friends. Then you want to go on a another adventure, when you are sick of those lying people in the city deceiving you all the time, but not in the swamps and woods again. But at the sea with islands with high and snowy mountain peaks and with dark woods. With sturdy, brave and honest folk. And that's when you go to Skellige, exactly that. They are like vikings, they raid villages but they are honorable and a little naive too. Just right after Novigrad ( a big dirty city with deceiving folk ) And you sail on the seas and hunt monsters in caves and on high snowy mountains. Then the plot comes in again and you need to go to Kaer Morhen ( the witchers keep, a castle, with three witchers excluding you, and a few sorceresses ) Its isolated from the world with snowy mountains, it resembles skellige a lot but its far inland. Then you talk with your witcher mates while you remove a curse, but i won't spoil the rest, so lets move to the Expansions. You have a little countryside by Novigrad with the first expansion, but nothing interesting, so lets move to the second expansion. Toussaint ( a kingdom ) its sunny, far inland, full of folk who like to eat and knight errants. Basically italy. Its straight from a fairy tale. Exactly what you want after the grim atmosphere of the rest of the world. But it has a secret, its full of vampires and you begin to dig into their biggest secrets and explore their lore, which was not explored much in the books ( the games core are the book series with 8 books total ) But i won't spoil it for you. So overall this should sound interesting. And while those maps are huge, they are still brimming with quests, question marks, interactions, dialogues, contracts, monsters and treasure hunts. Which very few games have. And so that's why its my favorite game and probably always will be. I really recommend you play them, and read the books too. They've improved the game a lot since this review, the controls and movement are way better now with lots of new things. And this game is all about story. But still the combat is deep with bombs, oils, potions, crossbows and other things. So i recommend you to play them. Its not boring at all.
As a fellow mature gamer I have found your reviews on point , hilarious and they have saved me a few quid Keep doing what you're doing MACK. If they scream, you've hit a nerve
I've recently started playing The Witcher 3 and you're the first person to actually recognise that the combat and movement in the game isn't done particularly well. I'm not turned off of it because i really enjoy the story driven elements, however it's still nice to see an actual honest discussion about The Witcher 3
@@I_Cunt_Spell Exactly, the story is so bland and generic. People think the show sucks because they didn't follow the game lore but the game lore is total trash and never would make a good show or movie.
First I think it's important to distinguish between RPGs and games with RPG elements, basically the level/skill systems inserted into normal games. More and more games now have RPG elements shoved in which is both good and bad, depending on how well they are introduced. Sadly a lot of open-world RPG games are being dumbed down now, while Skyrim and Fallout 4 are enjoyable games, Bethesda removes more skills and choices with each game, sometimes this can be good, as lots of old RPGs have pointless skills in them, but it also removes lots of player choices which I feel cheapens the games. Hopefully Mount and Blade 2 might turn out to be a really good RPG.
Still playing Skyrim & Oblivion now! Amazing games that have a fantastic level of customisation and allow you to be who you want in a game like that. It's just sad that there is very few true RPG's left. Also appreciate your honesty Mack. Keep Telling it how it is!
The Witcher 3 is the most memorable, amazing and awe inspiring game I have ever played. Nothing comes close, not even skyrim. But I will have to put my hands up and say I found it unplayable on keyboard (had to use an XBOX remote on my PC) and because the combat is so rolly-polly and stabby jabby I had to put the difficult on death march and turn level scaling on to provide an actual challenge. The thing is, I didn't look past it's flaws, I overcame the mand went on to enjoy the game as a pure, huge, brilliant RPG game that is believable (I disagree about this) and you really really care about the world, the characters, the choices you make. I'm sorry, but you are allowed your opinion, Mack, and I feel sorry for you that you cannot look past the clunkiness to enjoy the shining gem the TW3 really is.
ROLL ROLL Playing game....and the stealing....I see its awesome but just not awe inspiring like Skyrim or fall out3 where you have nothing and can just head out any where.
I disagree, I played through it entirely and I just... I don't like it at all, the story is good alright? But I also want a good game behind it, I just didn't like it, the movement was off, the combat was off and the exploration just didn't really do it to me, didn't really feel the open world yknow? And every time I'd come to a big dungeon or cave, especially one where I need light, I would just feel my soul leaving my body trying to wrestle with the annoying camera indoors and the barely playable lighting settings in those things, I get it it's much easier when using the cat potion but then it just turns everything ugly so I don't really see that as an improvement. I don't know, I still actually really enjoyed TW3 but not nearly as much as, say, Skyrim. Besides, TW3 isn't an RPG unlike Skyrim, the story was good but when I finished it that was that, I never had any personal ties with the characters either, it was geralt's ties not mine, I cared about the characters sure but more like when I watch a film than when I actually sort of personally feel attached to them. Even if they're as soulless as some of Skyrim's NPCs are. I have a lot more reasons why I didn't enjoy TW3 as much as I enjoyed other games that claim to be RPGs, but ultimately I did enjoy it, even if it felt to me like a hugely overrated sometimes-decent game.
When has Dark Souls ever been considered an RPG? If it's an RPG then why would people constantly compare things to it? It has RPG elements but it's evolved into something else. Like how early FPS games were all labelled Doom clones but not we call them FPS, cause they've evolved into something very different from Doom.
I wouldn't say you need to have complete freedom from a story for an RPG to be good, great RPGs of our time have had the player RP through a story. I think a better requirement to demand of an RPG is the ability to change the outcome of the story, or in the case of sandbox RPGs like the TES games, the ability to shape the world of the game. Also, world building needs to be good, in all kinds of RPGs. If the world doesn't make sense, you won't immerse yourself as much. With all that said, Skyrim fails at world building and it also fails at letting the player shape the world, at least in a meaningful way. In a handful of errands you can become leader of any guild, which doesn't feel satisfying at all. Bethesda tried to pull a main quest with two different sides, but it's really two sides of the same coin and nothing is different if you follow the Empire or the Stormcloaks, except the uniform and the dickhead who's in charge. You also don't make any plot twisting decisions, you're railroaded into one ending and then off you go kill more Draughrs or whatever. It feels like a theme park and it's not a great RPG experience. It's an okay game for fucking around, but you need a really good imagination to enjoy yourself after some hours of playing it. Dark Souls games fall better in the action game genre, with exploration and character building in the mix, it's really not fair to judge it as an RPG because it is terrible at that. Still, DaS3 has more different endings than Skyrim's main quest.
I agree a lot of RPG's are more like dungeon crawlers however RPG's can be linear, as long as it has you role play a character. Most JRPG's are wide linearity, think final fantasy's and secrets of etc. Persona. And many more. Even the old school text games are very linear. Open world games are new, non linear games are new, RPG's predate non linear games so you can't say a game isn't an RPG just cuz it isn't open world or because the game is linear. A dungeon crawler isn't an RPG but I'd argue it's a sub genre of the RPG. The thing that bothers me more than a linear RPG is who games feel they have to be open world to sell, some of the best RPG games are linear and follow a path that's hidden through wide traversable worlds and now many game are messing up there story telling due to trying to make an open world a prime example of this is ffxv. That game failed so bad due to trying to cater to the open world crowd, if they just concentrated on what makes final fantasy great it would of been so much better. Take out Mmo's and no previous final fantasy has ever been non linear or had an open world.
Man I'd love to get your take on the Baldur's Gate games. I think they're probably the best RPG's ever made. The first one is pretty linear as far as getting through the main quest, though you can definitely diverge from that path as you go, but the second one is super open. Basically just drops you in a city, tells you "hey you can do this if you want to progress in the main plot" but you don't have to and you can go do whatever the hell you want. You can instead go murder some random kid if you want. Or you can go on side quests. You can pick locks and steal stuff if your thief is stealthy enough. Probably the thing they do best is in the dialogue. It's like reading a book just talking to a random NPC, every little insignificant character is so developed, and you're given so many options to respond to them, sometimes as many as 8 responses all that portray a different style of character, so if you want to be an evil bastard you can talk to people like you're an evil bastard. IMO they were the embodiment of excellent RPG design. As long as you don't mind a top down perspective, and tactical combat it's probably the best you can get as far as RPGs go.
Thing with Skyrim; you can save a village from a Dragon Attack.. and then attack a chicken (dragon killing is hard work and you want to fry up the birdie; you deserve it, right?) in that same village only to have those guards you just aided, where a sense of comradery should have been formed... nope; all that goes out the window and they come for your throats. Also, why were you rolling? That eats your stamina. Some people say you should only very rarely roll.. I've yet to ever need to roll. Dodging has been enough (that's double tapping on a direction though I change it to CTRL). If you dodged; the combat is far more enjoyable imho. Also; stealing from the peasantry. I haven't done it myself (since I RP as a Geralt who is above doing such) but if I were to steal and see the peasants non-reaction.. the easy way to excuse that is they're peasants. The simple-minded poor souls would likely shit themselves for even entertaining the idea of confronting Geralt, they'd even go above and beyond to act like they didn't see a thing. I just started playing Witcher 3 recently.. yeah; late to the show but I, like you, had years and years worth of oogly eyes for Skyrim..Glad I gave The Witcher a try. The story is so riveting.. The Bloody Baron... The tragedy on Fyke Island.. Poor Gran and finding out who she really is.. I still haven't met up with Phillip Strenger to recover his lost Anna.. I'm still getting ripped to shreds by this hunter turned werewolf..I am sooo glad. I loved Skyrim; I still love Skyrim. And just because I also love the Witcher 3 doesn't make me the mindless oaf that you imitated.
No if you steal from someone and he sees it, there should be an reaction, if you mean they wouldnt go against Gerald since they are peasants then they still should be scared or something, its just not immersive and people feel fake that way.
@@derschnippes9420 Basically what she's saying is the Witcher can BE immersing if you play it a certain way which avoids it's flaws and shows its strengths. The Witcher 3 isn't as open ended for different roles or gameplay styles as the Elder Scrolls games. You are an enhanced warrior that specialises in hunting monsters as a job, primarily with swords and some magical abilities and that's it. Geralt isn't supposed to be a thief or magician etc. You do play a role as a monster hunter but it's one role and combined with some of the games lacking mechanics it certainly leaves people like Mac who have played DnD type games all their lives restricted and wanting. If you spend more time parrying and dodging instead of rolling around the combat becomes more enjoyable, if you actually only steal when you have to you don't come face to face with the lack of reaction from people. I've played almost the entire main story with only stealing a few items and I feel like Geralt is that kind of a guy being a Witcher that would only take things from people if they couldn't pay for his work.
@@mattpask5594 If the game only feels immersive if you play it a very specific way, it's not much of an RPG. If the game is giving the player a fixed character who can only pick dialogue boxes, then that's not an RPG game, that's an open world visual novel. It's unfortunate that so many of you people are completely unaware of how to label games properly.
I got around playing this game too, and I just can't consider why people enjoy this game, spent approximately 2 weeks and people are telling me I haven't played enough to reach the good part If I have to play through half the story just to get to the good part of the game, then it's not "good" Overrated garbage, come at me
There is to much padding in the game I mean nearly all the marks on the map they got have gotten rid of half of them they could have did a way with about ninety percent of the treasure map quest just to name a few
I love you for your honesty and i think your witcher 3 review was great. You were the only one telling things how they are and i completely agree. But PLEASE never ever back down again like that, don't delete/hide your videos , keep doing what you are doing, keep telling the truth.
Also i havent seen the comments you were talking about (i think you said you deleted them). Don't do that, don't even bother about what some random people write on YT. -Sincerely a long time fan
I think the problem is limiting the scope and definition of an RPG where an RPG is often mistaken for Sim by some people. Witcher 3 is a great RPG, it's not a sim where you built your own character, you Role Play as Geralt of Rivia not a custom simulated protagonist. So it is very crucial to identify these aspects before we jump to conclusion what can be considered an RPG
Morrowind is imo 100x better than skyrim just because of the custom magic alone. it just adds so much depth and now that theres even a multiplayer mod Skyrim just cant compete for me.
World is worse, mods are worse, combat is worse. While it might have more dialogue options and a bit more customization overall the game is worse and people have their nostalgia goggles on to pretend its not the worst elder scrolls of the modern era. Not counting the ones before it obviously since those were stepping stones.
This is the first time I've known people thought dark souls was an RPG. I always thought it was a third person slasher, like Enclave. Hell it has more in common with diablo than Morrowind.
I just bought the game and started playing it, after I finished the jedi fallen order. I agree the controls on this game are garbage, its not precise, especially when you're on the horse. Everything he said about the game is 100% true.
Role playing is after all - playing a role. It can be a specific role (witcher) or a completely new one. If you play a role of the witcher, you should imagine your version of the witcher, and the immersion as this character(!) was there in that game. Now, I agree that a simple dungeon crawler is not an RPG, and a lot of action games has been called RPG just because you can spend attribute points. But I don't think an RPG can't be linear to some degree, continuous storytelling keeps the immersion usually more than a place which is wide as an ocean but deep as a puddle. I agree that Dark Souls is not a real RPG though, I never felt once immersed in it, as neither the world, the NPCs, nor the character himself offers anything even slightly relatable.
The Anime Box Not necessarily considering your actions and choices in the game alter the endings of main and side quests. Yes, you’re playing a defined role but you can still make choices in the game itself that immerse you in the world and make you feel like your role has an impact. And you can alter your play style for replay ability with the abilities and upgrade points in the game for multiple play throughs. I usually agree with Mack on most things but in this one, not so much.
@@derek8147 Making choices alone does not make a game RPG, unless you wanna say most visual novels ever created are also RPG which makes no sense. An RPG needs both role creation and story branching. It's not an RPG if the role is someone else's. And play style is severely limited in wither 3 unless you wanna tell me how i can play as a stealth archer or two handed barbarian. Mack was on point 100%.
Thats the dumbest arugment ive heard in a long time lmao. Thats like saying CoD is an RPG because you play the role of a soldier. Every game is an RPG by that logic, again this is exactly what mack was talking about with people forgetting the meaning of words
I really appreciate your honesty, Mack. You're incorruptible, and that's very valuable in this day of reactionary nonsense and lack of actual criticism in the gaming industry.
witcher 3 is a great RPG because it make you feel immersed in a game where character aren't good or evil It is not hardcore RPG where you select your race and gender, you are "Stuck" with a character Geralt but it is one hell of game and the combat is pretty good and hard and I saying it as a Skyrim or Baulder gate fan
Not every RPG has to be an open-world sandbox game like Skyrim, though. Every RPG focuses on certain elements of "RPGing" more and less on others...that's just how it is. Bethesda games focus on exploration and give you a lot of freedom. Fallout games (the ones NOT made by Bethesda ;) ) focus on your path through the world and the decisions and impact you make. Witcher focuses on the story, questing and characters (which is comparable to games like Planescape Torment, which is considered one of the best RPGs of all time). There are also RPGs that do not have an open world, yet they still offer you much freedom in the way you build your character (Shadowrun comes to mind).
Witcher 3 is a fun arcade game. But Skyrim was a bug ridden mess. And as far as immersion goes, I killed the emperor at the end of the dark brotherhood quest. The emperor, dead. It was never mentioned by anyone on the world. Not even his guards mentioned it the next day. Total removal of immersion. Both fun games though but you can't put Skyrim up there as a great RPG.
Every game is labeled an RPG. I'm with you Mack, you've been one of the only ones to tell the truth when games come out and everyone is fawning over a steaming pile of crap. It's never easy to be the one guy with common sense and it's always the truth tellers that get attacked by the manipulated mob. Even when I disagree with you on games I cannot dispute your logic, you're consistently spot on with your analysis and you serve a vital purpose in the review/worth a buy world. Keep up the great work, there are a lot of us out here that look towards your videos as a barometer for the quality of a game.
I think the problem is limiting the scope and definition of an RPG where an RPG is often mistaken for Sim by some people. Witcher 3 is a great RPG, it's not a sim where you built your own character, you Role Play as Geralt of Rivia not a custom simulated protagonist. So it is very crucial to identify these aspects before we jump to conclusion what can be considered an RPG
Hey Mack, I hope you see this, because I act my age, and not my shoe size. Fallout 1 was widely regarded as a fantastic RPG. It, and Baldur's Gate, brought the genre back from the dead. Fallout 1 has a main quest, and it's even on a timer. Your vault is dying of thirst, and you have to fix the water purifier in time. You can muck around in other quests, but you are under pressure. Real life includes pressure as well, so does that not feel like inhabiting the role of someone in an alternate world, living a shitty life of pressure like many of us? After you have saved your vault, you are free to explore the world, pressure free (retirement?) Baldur's Gate was party-based. Are all party-based RPG's excluded, because you're not inhabiting a single role and "experiencing the life" of an individual in that world? The Goldbox AD&D series *was* RPGs for a long time. Party-based dungeon-crawlers, really. There are some elements of the first person dungeon crawler that really immerse me, but they have nothing to do with eating and sleeping and shitting. How many riddles do you have to solve in skyrim? I love the puzzles and mysteries in dungeon crawls, like Dungeon Master and Legend of Grimrock. I find the testing of my mind to be very immersive (even though the game is testing *me*, and not the characters I'm supposedly playing). A mad wizard who made a dungeon would probably fill it with riddles - riddles that can't be solved with character stats... So it immerses me. Paper and pencil RPGs are many things too. I *hate* modern AD&D. Moving miniatures around and measuring distances like a full on fucking nerd. Combat that takes hours to resolve. When I used to play in my youth, without miniatures, we just rolled dice and talked about all the dynamic cool shit our characters were doing (I swing from the chandelier!), but some people scoff at the idea of playing D&D without a grid, a bunch of minis, and a fucking micrometer. That's why I preferred Call of Cthulhu, because again, it had real puzzles that engaged *you* and your own problem solving skills. Your powers of deduction. If there was combat, it was extremely dangerous. Computer RPGs started as Wizardry and Ultima, which probably don't fit your modern definition, as they started quite primitive. So, it's very difficult to say what is and isn't an RPG. It's such a broad genre label. That's why music has so many bizarre genres, "shoegazing", "math rock indie", or whatever crap, so that you kind of know more about what you're in for... Similar to "horror" movies. Some of them are for laughs, some of them are for gore, some of them are for jump-scares, some of them are for goosebumps and psychological terror... Very few "horror" films spook me in the slightest, yet many films claim to be horror. Games have to try to fit themselves into some kind of genre, and if you look at the variety of gameplay styles that have constituted an "RPG" throughout the history of both electronic and paper&pencil role playing, you would be hard pressed to really nail down what exactly an RPG is...
LOL, when I started stealing stuff from under peoples noses in Witcher3 I thought something was broken in the game and expected it to be patched out right away, but no.
I don't think of Dark Souls as an RPG. I think of it as more of a Metroidvania Adventure Game. I've always thought of it more like the Zelda series, which is also not an RPG.
You are probably the most honest reviewer on youtube right now, You come from a time where people knew a thing or two about gaming, Look.. I've been saying that MGS5 is my number one game for a while and you smacked me across the face and said "Hey...No!!". And i needed that, I love your Channel and you are a great person i won't ever buy a game before hearing out your opinion 😂😂 NOTE: I'm half drunk so forgive the misspellings.
I was gonna retort, but you aren't going to change your mind because of some dude on the internet. But I'll say this: You failed to mention the sneak mechanics in the perfect Skyrim. Shoot a guy in the head with an arrow, and he'll look for you for 10 seconds, then resume his patrol... with an arrow in his head. Fucking immersive.
No, but the claims that the Witcher 3 is a bad RPG because of minor control issues and NPCs that bump into your horse is hilariously unreasonable. RPGs are about playing a role. In the witcher you play, hold on to your fucking seats, a witcher. That means super human reflexes and senses. Witchers rely on their speed which is why you can dodge and roll around. But in the witcher, you are given a wide array of choices on practically every quest that make a difference. Skyrim's biggest decision is choosing whether to side with the empire or the stormcloaks.
Nitpicking the character movement is a bit silly. It's just the physics engine, and lots of games have that issue. Red Dead Redemption for instance, also has the clumsy cowboy physics. Also, let's not blow Skyrim too hard here. It's great, but if you're gonna nitpick Witcher for it's immersion breaking character reactions, well damn, in Skyrim you could put a bucket on someone's head, and steal all their stuff, and they would just go about their business like some guy didn't just walk into their store and put a bucket over their head. All these huge games are gonna have moments like that, and I think it comes down to how much you like the respective game, as far as forgiving them for it goes.
I can't agree more, that's why I never finished the witcher 3 after 50+ hours, but things like Kingdom Come are so captivating in terms of role playing
I think the problem is limiting the scope and definition of an RPG where an RPG is often mistaken for Sim by some people. Witcher 3 is a great RPG, it's not a sim where you built your own character, you Role Play as Geralt of Rivia not a custom simulated protagonist. So it is very crucial to identify these aspects before we jump to conclusion what can be considered an RPG. Because if what Mack says is the case for a game to be called an RPG than Kingdom come deliverence is not an RPG because you can't create your own character while if you go and watch his review on the game, he has called it a great RPG. You see this is the problem when you are unable to identify what aspects of a game makes a game an RPG. "Role Playing Game" and "Simulation" is not the same. Elder scrolls are a fusion of RPG and SIMULATION whose focus is not on narrative but freedom. While games like witcher 3 and KCD are narrative driven RPG's. And in witcher 3 there are more than 46 different outcomes of the story. How the hell is that is it's not an RPG?
@@John-996 The point is in Witcher we see real consequences for your actions that remain as the game progresses. In games like Skyrim and KCD the consequences are immediate and short term
It's just called ROLE-playing - not YOUR role-playing game for a reason. This means sometimes you're given a definite character to roleplay - not just some arbitrary character you want out of the blue.
Just found your channel, Mack. Pure gold. Love the raw honesty. Probably won't agree with everything you say when I watch more but I love that you won't give a toss :) And that puts you top of my list for a review channel. Your view of what an RPG is and isn't got you a subscribe with notifications and I have watched a load more of your other reviews now too. Ultimately this is all about opinions and relying on people who you think may have similar opinions to your own regarding a game. Different people like different things and I like where you're coming from and the delivery is superb. I look forward to more and keep up the great work!
I fully agree with all your points here. ‘kingdom Come Deliverance’, as you know, is a textbook example os what constitutes an RPG. Also ‘Outward’. I only play RPG’s and I think it takes a studio with a lot of talent in many areas AND A PASSION for the genre to create a memorable RPG. So, I when one like KC:D comes out, I am in awe.
Please review Divinity 2: Original Sin! I think the game looks good as far as I can see but I would love your opinion on it Mack. Your reviews are the pinnacle of honesty in the gaming community on RUclips.
You lost me at your view point of RPGs. You’re calling ‘true’ RPGs a certain style of RPG where you create your role. You’re being far too narrow in your definition of RPGs. What is the Final Fantasy series then? ‘Second life’ style RPGs such as Fallout and Elder Scrolls are a style of RPG, but they are not the ONLY TRUE STYLE. Also, I am not a ‘less serious gamer’ if I want to walk away from a game remembering the characters and the impact they had. I’ve sunk hundreds of hours into Morrowind, Oblivion and Skyrim. Know how many characters I can remember? 0. I’ve sunk hundreds of hours into Fallout 3 and Fallout 4 and New Vegas. Again, essentially 0 interesting characters that you really care about. The Witcher had characters I cared about so much that I’ve gone and picked up the books too. Also, calling Skyrims combat system monumentally better than the Witcher’s is silly. I’m not going to call The Witcher’s combat system of triumph of any kind, but it’s certainly enjoyable and challenging, one I personally found far more enjoyable than the clunk that was Skyrims combat.
The elder scrolls is a role playing game first and foremost, the witcher is just a third person action adventure with some RPG elements. You can not role play in the game anywhere near as much as you can in an elder scrolls game. You are stuck with one character with one story and can't create your own backstory like you should be able to in a true RPG. Therefore the witcher maybe a good game but the elder scrolls is a better role playing game.
A game that gives you a pre-made protagonist with a pre-made personality is not an RPG. I'm sorry but an RPG, Role Playing Game by definition is supposed to let me create my own role and live it virtually. Maybe my love for The Elder Scrolls has ruined most other RPGs for me, but i simply don't care. So what if you don't remember any character from Morrowing, Oblivion and Skyrim? I do, so that invalidates your implication of story engagement. And Skyrim's combat is not that great either, but it's *functional.* It doesn't try to be bootleg Dark Souls like witcher did, it did what worked for it and went with it. So try again i guess, your brand bias is horrendous. The only thing i like about witcher are the hot naked girls and graphics but even then, the game has way too much brown in it.
@@invinciblereason1618 Exactly. I fail to see how witcher is supposed to be a role playing game where i can't even pick my damn role, i'm stuck being a witcher. Well what if i don't wanna be a witcher? What if i wanna be a mage? Or a two handed warhammer wielding tank? Or a stealth archer? No option. I mean it's taken from a novel for fuck's sake, it was never intended to be made into an RPG, no wonder the original author of those novels hates the games.
I am a fanboy of both The Witcher and Skyrim but... The story of The Witcher makes up for any downside in my opinion and it destroys Skyrim. That’s just my opinion, not hate whatsoever sent anyones way... Everyone have fun playing both... I know I did!
I agree that the term RPG doesn't mean anything but then again neither does the term action adventure. I strongly disagree with you assessment on Witcher 3 and TES. For me it was the other way around. I felt the combat in W3 was much better then that seen in any TES or Fallout game. I don't like thr TES games because while there's a lot of things to do not one of those things are gonig to be fun for me. It's like a jack of all trades and a master of none. Quantity over quality. Games that focus on less tend to get more. Less is more that's what I think.
That was my thought watching this and seeing him bringing up the most dumbed down "rpgs" from the last few years. Hell skyrim even is a thing on it's own now and completly seperate form the elder scrolls series, because it is such a cookie cutter bullshit game. It's sad that this man want's to tell us what a good rpg encapsulates.
All of you are spot on. Skyrim and Fallout 3 (Also 4) are horrible RPGs in the traditional sense but can be great open world games. Bethesda's writing pales in comparison to Obsidian and CD Projekt Red's works, pretty much all their quests involve go there, get an item/kill a person, report back. You can't outright deny any request, it's either yes, maybe tell me more, or a sarcastic reply that demands more money. Their story lines are so dumbed down to a point where you can be a jack of all trades. If Mack wants to try a proper Bethesda RPG he should give Morrowind a chance. It's a game where Tod "The liar" Howard had little involvement in.
@@04warrick04 It's like they don't even understand what they listen to and then, like utter retards go "haha ok". I mean it's bad enough that they think witcher 3 is an RPG game, where you're stuck as a pre-made character from a novel whose author hates these games lmfao.
@@piccoloatburgerking I mean the guy has a point. Its hypocritical. And the witcher 3 IS an rpg. It's a ROLE PLAYING GAME. where your ROLE is the chracter geralt. And you must make decisions as geralt. Or you could say you must PLAY your ROLE as geralt. What makes a game an rpg is stepping into a characters shoes and making decisions that effect outcomes within the game as that chracter.
@@joshuaford6700 To me that will never be a full on RPG. To me what you described sounds like an action game with an RPG mechanic. WItcher 3 is a visual novel with an open map and a combat system. Other than choosing the direction of the storyline you have no agency at all because geralt's persona/characteristics are already set in stone.
@@piccoloatburgerking but there not. You get to choose if geralt puts himself at risk for total strangers. Does he care for the common folk or for the high lords. Will he take coin from a village barely surviving or will he destroy a monster from them free of charge. Will he help a creature that was once human or will he slay it as the monster it is. You have just as much choice in skyrim as far as personality and story as you do in the witcher 3. How do you solve task and do you solve them with good intentions or evil intentions. that's the important part of an rpg. The decisions you make that impact your perception of the world and your chracter. Not what fighting style you use or whether you choose what your character looks like.
I played W3 for dozens of hours and absolutely love it. I consider it this generation's FF7. However, I also agree with you: The navigation controls are jerky, which is forgivable - but the combat can range from "meh" to completely effing broken. When automatic checkpoints are sparse and reload times can extend beyond 60 seconds on PS4, cheap deaths and spotty movement are unacceptable. My biggest complaint is actually Geralt's melee attacks: You never know which animation is coming out when you hammer the attack button. When every millisecond counts, Players need to know exactly what their character is doing. I would've been much happier with a small, repetitive, but dependable move list.
witcher's movement has a certain weight to it. now i play on the normal movement even though the devs added a floaty movement like in skyrim... you just learn to love it after youve played for a while and all the other movement methods feel kinds floaty and wewightless idk
Actually I must say that your description of an RPG does not hold up I am afraid, in your opinion perhaps but not in reality. Just think about the actual term "Role Playing" for a second and you will instantly find what an RPG actually is. Role Playing is when you act the part of a certain character or person, whether it is in a video game, board game, LARP, therapy or in the bedroom for all that anyone cares. As long as you do this in a video game then it is an RPG, those are the facts, the rest is just a matter of opinion. Sure some people might agree with you that a game needs to be non-linear in order to be a RPG and I respect that opinion. You may brush off what I say but you can't go against what is a fact and that is all.
Andy Clifft Then I must have expressed myself poorly for such a misunderstanding to occur. I never take anything too literally, but an examination of just that is sometimes needed. In order to understand what something is one must first look at it's definitive traits in order to better understand what it really is. To be honest so many non RPG's have incorporated role playing like elements that it may sometimes hard to keep track of. One of the traits I know for certainty does not make a game into an RPG is an open world. I am a game designer myself so I have to think about these things a lot. The closest I have come to a definition of an RPG would be: An RPG is a game where the player creates or takes control of a fictional character (or characters mind you) to explore a fictional world (whether it is linear, semi-linear or non linear) and tailor their character(s) by customizing their traits, skills to best suit their play style. Then of course there are a lot of other aspects that may be integrated into the game but that is up to the game designer. With my description I tried my best to make a short but accurate description of what an RPG generally is. I hope this clears up the misunderstanding and I apologize for letting it happen.
I totaly agree on witcher 3 it is the worst RPG I have ever played, witcher 3 was never a RPG it is just a ction story game with gear options and skill. Witcher 2 and 1 is better also witcher 3 was butchered because it needs to be made for consoles thus the controls suck balls. Try enhanced edition mod for witcher 3 which changes the whole game. Skyrim with proper mods makes it a very worthy RPG but vanilla skyrim is just obnoxious.
Good vid mack, i agree with a lot of it. I personally subdivide RPG into Sandbox RPG(my favourite examples: the elder scrolls series,), or Story RPG(my favourite examples: planescape torment, dragon age origins, starwars kotor2) honorable mention to neverwinter nights 2, which falls somewhere in between due to its fantastic map making kit :)
BTW it is important to know what a sub-genre is. It is a category inside a main genre that borrows the things commonly found in the main but adds in things that are not usually found in the main genre. For instance Castlevania: Symphony of the Night is an action game with rpg-leveling and experience points system to simulate getting more strong the more you kill tough enemies. But its core is action-platform-adventure-exploration game borrowing from the metroid game series where you do lots of backtracking. People call it an action-rpg because you can do stuff that you can do in RPGs like level up, loot enemies, get gear to equip on your body which affects stats etc.. But it is not a full blown RPG game where you can go into an overworld, talk to NPCs and gather information and progress stories that help you with quests. It's a hybrid genre. Sub-genres are not the same as pure genre because they may not contain ALL the elements of parent genres that they mix together. Just like you don't have exactly half of your mom and dad's characteristics. One type of characteristic may be more dominant than thr other which you inherited from the other parent. So with Castlevania:SOTN , although it inherited RPG leveling system and stats commonly seen in pure RPG games, the dominant characteristics are exploration/adventure and the action-platform gameplay seen in the normal castlevania titles where you use player skill to defeat monsters only.
I would like RPGs like Elder Scrolls to take more from The Sims, like the needs, emotions and friendships. It surely would make RPGs much more immersive.
This is a great idea! Why the heck did nobody do that already? I only can think of harvest moon tring to, but that focuses on farming as a whole and not much else.
In my 3 hours experience with Sims, I would say my character in Skyrim/Fallout never have stopped fighting to crouch into a corner and sob, because he want's to party every 3 days ;)
MAN EVERYTHING YOU SAID WAS SO TRUE!!!! I felt so relieved when I played the first hours in skyrim. I remember the transferring of prisoners was so random that you could decide to kill them or let them walk. WE NEED MORE OF THAT. Like the options for people to follow you and that you can establish an army!! Same goes for the area controlling in GTA San Andreas
I really like Skyrim and Fallout 3, but both were a step down from the previous games in their franchises. One of the few things I don't like about Skyrim is that many, many, many quests were just dungeon crawls. Whenever you take a quest in Skyrim you just know that in 90% of cases you will have to go to a dungeon (a nordic ruin mostly) and retrieve an object or kill a bad guy/monster. I would say that Skyrim is an action fantasy game with a lot of RPG elements. And it got consolized very heavily. But I really like the perk system in Skyrim which is an upgrade from the previous games where you had to grind skills and min/max your attributes in order to avoid gimping yourself. Skyrim has the best leveling experience compared to Oblivion and Morrowind. Fallout New Vegas is superior to Fallout 3, no doubt about it. Fans of Fallout 1 and 2 despised Fallout 3 and viewed it as an abomination. Fallout 3 was my first Fallout game and I liked it because I was not familiar with the previous games. But looking back to it I must admit that Fallout 3 is bad at being an RPG as well as at being an FPS. I think Bethesda were aiming to make an RPG/FPS hybrid but the end result was not that great. And after reading more about the Fallout lore, the world of Fallout 3 doesn't make any sense. Why do they live in houses built out of old world scraps 200 years after the bombs, what do they eat, why is there still scavengable food and ammo in the world 200 years after the bombs, why doesn't the vegetation grow back 200 years after the bombs, why do people live that close to a super mutant infested area, why don't they move somewhere where there is a drinkable water source, etc.??? Fallout 3 doesn't do a good job at being an RPG as well because you are basically forced into a character. You know your age, you know who your parents were and you get forced down the path of that character. You can only change the sex and looks of your character.
I'm 43 years old and I've been a pc gamer since I saw Doom in 1993. The best rpg I've ever experienced was Oblivion. The best MMORPG was DAOC. The Witcher 3 and Skyrim are high up on my list too. I completed all of these games. What I'd like to see is an MMORPG set in the world of Faerun or some other high fantasy, that is basically a world simulator where you have to do everything the hard way except wipe your own virtual arse. Logging off would give your character time to sleep and the world would be to 1:2 scale.
No, I understand Mack completely, was just on reddit the other day, trying to get clarification about something I didn't like in the Witcher books and the fanboys just went berserk. You can't talk to those people.
I've been subscribed to you since you got something like, I dunno, 15k subs, I've been steadily returning to your reviews and have been commenting here and there. I've never finished the Witcher 3, I don't actually enjoy it that much, but to say that it wasn't worth a buy was farcical (I didn't comment under that video of yours btw, unless in your defence). Despite all of it flaws, I can still see why people consider it to be one of the best games, it's a game praised for its story, characters and boss mechanics and if that is what you enjoy, then this is an amazing game. And yes, I know that it's your opinion, but *I felt* you were just thumbing it down to be controversial. One of my favourite games of all time are Oblivion and Fallout New Vegas, didn't care for Fallout 3, or Skyrim for that matter.
I have a really similar opinion about RPGs nowdays. Most of them are no real RPGs anymore, you got talent selection like in Call of Duty and even here people start to talk about RPG elements, like seriously?! One of the biggest factors that destroys "RPGs" nowdays is the "handholding" that is so common in every game. You can't do anything alone, everything must be marked on the map or somehow always visible on your screen, I remember when playing "Gothic 1" (a RPG from Piranha Bytes, mostly known here in Germany, Poland and other european countries), such an amazing game, no handholding (no map that showed your location, you had to use the map like real map and buy it somewhere, you only had a "diary" where you had information for quests that you all had to gather by exploring / talking to NPCs and so on), a living and breathing world, NPCs have their own day shedules (Like waking up, geting food, going to work, coming home again, sitting at the campfire at evenings with other people from villages and then going to bed at night again) and most importantly: an INTERESTING world. Sure, the world was very small compared to games nowdays but the amount of stuff to find there is incredible, ruins everywhere, 3 different factions that were completely different from each other (in terms of story / story progression / looks and so on). The story had a very gritty atmosphere (well, the world was basically a big prison) and was very unwelcoming to you as a newcomer and it felt awesome! No handholding whatsoever, just a punch in the face right at the beginning and a good advise to go find a safe place, thats it, you can do whatever you want! You could get robbed by Bandits, become a Mage, a Guru or even a Bandit yourself. All attribute points could be spent by your own liking but to get better with different weapons (or attributes) you had to find teachers, most of them would only teach you stuff until you did something for you, the sly guy in the backyard would teach you how to sneak and steal stuff once you proved that you are worth his time, the arena master would teach you how to use your weapons more effectively once you beat your first opponent in the arena with a club. It's really sad that they don't make games like Gothic anymore (Gothic 1 + Gothic 2 + Add-on were incredible games, Gothic 3 had a good core too but it was infested by bugs and only was made playable by a huge community patch which made it possible to enjoy the game). For anyone who didn't play the Gothic series yet: give it a try! The controls and the graphics may be very old and compared to newer games very bad but once you got past this (there are several patches / mods to fix these to some extend) you got probably one of the best role playing game series that ever existed.
I would disagree that fallout 3 is an rpg. Anything you do besides frantically search for your farther is not what the character you are playing would do. You can't create any character you want. You're only the character they say you are. And none of the characters in the rest of the game are people either. If you blow up megaton, your dad doesn't even care. The world doesn't make sense. No one in that universe where the world was destroyed by nukes would go build a town by one. Where does anyone get there food? They can't have been living off of 200 year old canned food all this time. Even the main story of the game is about no one having water to drink. How are they still alive then? I don't think it is at all an rpg in any sense of the word. The world isn't real, you can't play any character you want other than the Lone Saint wanderer, or murder man. The story makes no sense, there are no real characters, it's just not an rpg. I could go on for hours/pages but others already have. I would really like to see a review of Fallout 1 and 2 from Mack
Your witcher3 review and this overview of it makes me laugh uncontrollably sometimes because it's so damn true. Cannot wait till u put the review back on !
Hes a dumbass coward because people found out he only played the game for 4 hours before reviewing it on his steam profile 😂 This dude is the most dumb reviewer I've seen, saying "pls don't attack me" and then going on attacking ACG and AJS reviews. Hypocrisy at it's best. Dude also doesn't even play games for 10 hours before reviewing them 😂😂😂
@@poere1234 He was criticising the combat, the immersion-breaking looting people's homes and them not caring and such things. You do not need to play for hours in order to notice them. He also very clearly pointed out how the story is great, graphics are great and so on. Unfortunately, the Witcher (and other games) has a cult-like following where any criticism, regardless if it's valid or not, will be met with all out war. It's quite fascinating to watch.
@@Vccine Lmao so you're telling me a guy who played the game for 4 hours is ready to review it? How can you a review game with not even expierecing the majority of it? Did you know the first 5 hours of the game is boring as fuck? If he could've played longer, he would've realized who wrong he is, also, guards do notice shit when you steal it, for example try to go to novigrad (which this dude hasn't even stepped foot in) and try to steal shit. Watch the guards smack the shit out of you. The dude still has the normal armour and complains about it doesn't have enough RPG elements but probably didn't even touch the diverse skill tree. The only argument is valid in this video is the fucking controls, and that's more of a keyboard issue, I played this with my xbox controller and the controls were great.
My first contact with RPG was the pen and paper games Runequest, Dungeons & Dragons, Paranoia. The Dungeon Master basically scripted a map (usually on graph paper) that only He/she saw. The mobs and traps, treasure and bosses placed in that map were theirs to place. The players then took turns to say what they were doing, if one wanted to attack that orc, and another wanted to shoot the same Orc while a third was looking for traps. The choice and the skills was for me an RPG element, the DM asked what each player wanted to do and they chose something to do then rolled dice to see if they could actually do that. So for me choice is the main function of an RPG, if there is no choice, then it is scripted by the Developers, they want you to follow the path they have set for you. Player progression is a secondary RPG element. The ability to get better skills, better gear, better spells and to chose new skills to change your way of playing. If heavy tankiness is not defeating spear throwers, then learn how to shoot a bow and shoot the fuckers, that change of skill development is RPG, you are adapting and choosing how to adapt, once again, it comes down to choice. I wish more RPG's were like Gothic. In Gothic you even stood near some guys hut and some npc would say "Oi! What the fuck are you doing there?" You couldn't even get inside the hut to steal shit unless you sneaked in without being seen. Another one that irritates me is the MMORPG label put on shit like Closers or Soul Worker...which is a 4 - person team of hack and slashers...where is the RPG or even the MMO part of that. I wonder if Geralt saw this before he started Witcher 3 quests. ruclips.net/video/JezYC4iV28s/видео.html
Glad to hear your Witcher 3 review is coming back up, it was so right on the money. I was disappointed to find out it was down when I wanted to link it to a friend a few months back when he was talking about picking it up during the summer sale.
When someone first described an MMO to me I thought it sounded a lot like the traditional single-player RPG. Perhaps that's where the RPGs migrated to?
It's happening again, I honestly can't understand the mentality of people :) it's hilarious, are people stupid nowadays or is it a giant wind up?
I will write it even though it's in the actual video. This is what I said about Witcher 3
It's a great game worth £50 as it has great characters, story, world, content (200 hours) and looks amazing. So that is a fact of what I said, you can see it in this very video. Now I also talked about why I did not like the game, it's a bad RPG, it has bad RPG mechanics such as the stealing issue, the NPC pathfinding issue, the people feel fake, I can't immerse myself with fake NPC's.
The control is horrible, the combat is clunky, turning to face, rolling around the floor, roll, roll, roll as long as you like which is totally ludicrous in a sword play game, it looks so comical, you can see it in this video, I actually roll over a damn wall while in combat. These things turn me off so much in a game as I can't really connect with such fake mechanics. The guy fighting the Griffon for like months :) It's all just tripe.
So my conclusion was very simple, I said if you don't mind these things it's deffo worth a buy at £50 but if like me these things mean everything to you then it's NOT worth a buy and so i thumbed it down. How can ANYONE argue with that review, it's 100% accurate, it's impossible to disagree as everyone knows who has played TW3 that it has horrible controls. The devs actually made an effort to patch it three months after launch but it did not really do much, so even the devs agree with me :)
My comment about my review being the most accurate is because I have watched all the other reviews and no one mentions any of these bad things, they are too scared, they don't want to rock the boat with fan boys and developers. People need to stop looking at the colour of the tumb at the end of the video and start listening to the damn review.
Don't worry Mack some people just don't know what an opinion is, I don't agree with some of the thumbs down (Dark souls 3) but I understand your reasoning behind them, I play with controller and you want good keyboard support for example. Just a bunch of gaming fascists who have their ears completely sealed xD
Sat on my couch I would say right enough on the witcher 3 - all the fun without needing to be 'hard-core'.
It's like people don't know how to use reviews anymore (learn what their opinion is and use it as a guide) - they just want to be agreed with.
Now if you'll excuse me I'm off to enjoy some x-ray vision mechanics 😉
Dave, you're so right I'm almost sorry you're still out there fighting that Griffin :*
Just a small tip Mack, typing these ":)" makes it look bad and childish, like some passive agressive gifriend saying "it's fine :)" you know what I mean?
The hate though is just hillarious, these people don't even watch the whole video and even if they do, they don't agree with criticism over their beloved game as they don't want their little perfect world ruined.
Wish You luck.
i completely agree
Dark souls is most definitely a roll playing game. I spent most of my time rolling around the floor like a prick, if that isn't roll playing then I don't know what is.
Nice one. :-D
Drum roll! Good one
I actually laughed out loud :)
LOL goddammit
Also, nah, Dark Souls isn't much of an RPG. It's more like a 3D Metroidvania than anything honestly
Too many people confuse "being able to level up" with being an RPG.
Exactly! Like Ass Creed: Oreos.
‘oH wEaPoNz HaV sTaTz It’S aN rPg’
No i disagree. RPG means playing a role in a game. Mack thinks all rpg's can only be rpg's if they comply with his vision of what an rpg is. Don't get me wrong i love Mack and agree most of the time with his points and opinions. However i also have my own opinions on things and those aren't always the same as mack's. Wich ofcourse is completely fine. Nobody should ever agree on the same things 100% of the time.
@@Rolgi You play a role in every single game. That doesn't mean all games are RPGs.
@@vytah A role-playing game (sometimes spelled roleplaying game;[1][2] abbreviated RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making regarding character development.[3] Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
@@Rolgi well i kindly disagree but you are right, you are entitled to your opinion but my opinion is more the same like Mack's.. but let's at least agree to what Mack said that these days RPGs are watered-down and not how they used to be or what they could be..
I'm glad I found this channel. This guy speak with his guts. The rage when he doesn't like a game, the love when he likes one... Stay sharp, man! Continue saying things as you see them, even if it does not please us. You're a gem of a reviewer.
Yeh ... he keeps me rollin around on the floor like a prick... LMFAO!!
yep...and he doesn't like SJW's..
*I want to see your Witcher 3 review, as i can only imagine how hilarious it is. Reupload it man!*
He won't. 😭😭😭
@@I_Cunt_Spell let me guess fans kept nagging him because he didn't like it?
@@piotr78
glitcher 3 buttboys are some of the most rabid buttboys in all of gaming. Mack is a delicate flower and doesn't need/want that postal drama.
@@I_Cunt_Spell I should have watched more as he just mentioned the situation ;) but yeah ive tried to talk about W3's downsides with people and they just won't have it..
@@piotr78
What downsides? The whole game is a downside.
It's been three years, Dave is still fighting that griffin.
In 2020, an RPG is a game where the microtransactions affects your stats.
And the role playing is you getting a job and completing tasks in real life to acquire money to spend in the game.
Do you mean 2016? As far as I know Deus Ex: Mankind Divided did this. Now we will see the same with Middle Earth: Shadow of War. Soon all singple player RPGs will have microtransactions that affect your stuff. Cheating will be illegal because the devs are losing money on singple player microtransactions!!
MikaelKKarlsson dnd online had that & i was playing it like 6-7 years ago
I was going to give you a thumbs-ups but then I thought - shit, publishers will think this is a great idea! So, boooo, hiissssssss, get the fuck outta here!!
he said fallout doesn't have a direction, bullshit, there's plenty of direction, you spend half the story looking for someone, just like the witcher 3.
Eh, I held off buying Witcher 3 partly because of your review and being a bit of an Elder Scrolls-style RPG purist. Ended up getting it a couple of months ago when it was on sale and it has absolutely blown me away. One of the best videogame experiences I've ever had and probably the only videogame where I've had a genuine emotional attachment to the characters and story. I agree that the term RPG has been watered down, but some people have even referred to Zelda as an RPG since the early days. To some it seems like RPG and fantasy are kinda synomymous somehow, and on the other end of the spectrum some purists don't even consider Skyrim an RPG, touting Morrowind as a true RPG instead. I don't care, I just like fun games. ¯\_(ツ)_/¯
Yh I was in the same boat, bought the witcher 3 once refunded, bought it again and finished it in 112 hours. Honestly I'm not a fan boy or anything but once you get passed the small shitty qualities of the game, it's truly one of the best games I've ever played.
And that is what I said in my review, it's a great game worth £50 it's even in this video, so you agree with me then. But I notice you never said anyting good about the combat and control :p
Never really had any issues with the controls except when riding the horse on awkward terrain. Might've bumped into things or people, but no more than any other game. o_O Quite liked the combat. Witcher 3's main problem for me was that it levelled you up too quickly and quests didn't keep up with the pace, so it was easy to become overpowered for quests. (There's apparently a mod that fixes that though)
Worth A Buy they've tried to fix it through patches. Maybe you should revisit it but this time as an action adventure game
Well it is not really watered down. RPG comes from tabletop games originally and that is what it is. You control a character in a well defined world. That is the only requirement. Mack just likes Skyrim more because it is less story driven while Witcher has always been about the story. Just different games, can't be compared. If you want to compare Skyrim compare it with Morrowind and why Morrowind is the best one in the series.
My problem with a lot of rpgs is that when I try to immerse myself in the game, I get punished for the way I want to play. In a lot of rpgs the main quest is usually some imminent threat that needs to be handled, so in my mind I don't want to complete sidequests because if I were the hero I would want to deal with the biggest problem first.
For example, in Mass Effect 3, I tried going through mostly the main quest and then got to a part where I had to make a really tough decision where the only way to have had a positive outcome was to have completed so and so fetch quest x 10. Like why would the hero stop to help every single person who lost their cat, dog, whatever when all of humanity is in danger?
I liked Morrowind's story because before tackling the main quest, it was recommended that you explore and join a guild and get some experience. Now in every game you get thrust into a major emergency, and yet somehow you're supposed to stop and address every small problem that you come across along the way. No logical person would do that. If you want people to explore your game, then create stories where I don't feel like I'm wasting time on the sidequests. If I were designing a story, I would make it so that the protagonist is encouraged to stray from the beaten path without losing immersion, because for me spending 30 minutes climbing a mountain would be fun if I didn't feel like I was wasting precious time due to some imminent threat.
I totally know what you mean, it's damn frustrating.
Well by your reasoning Fallout 3 would be a terrible game. You enter the wasteland with the urgent questline "find your father" and then fuck off and do 200 hours of arbitrary non-related bullshit
I beat fallout 3 with 25 hours played and only ever completed the main quest.
Whether I believe you or not (and I don't) it's not the way 99% of people desire to play open world games. If you just want a linear quest RPGs just aren't constructed that way. Play Metro, outstanding game with no side missions
First of all I'm not a liar- imgur.com/a/jnCpI I think you missed my point. I want to roleplay, so if you give me a quest and say "this is the most important quest" in game, i'm going to want to complete that first because that is what any logical person would do in real life. So my problem is that I want to explore, but I lose immersion because a hero wouldn't be exploring when there is a major problem to solve. I say it's a flaw in how the stories are told in many rpgs.
"I can't roleplay a bellend" had me rolling 🤣
I've played Role Playing Games since the 70's. Pen and paper role playing is where the term RPG comes from. So once computers come along they have inevitably tried to fill the role of the Dungeon Master, but as there isn't an AI not one computer game could ever compare to the creativity and flexibility that a human can deliver. Well even in the 70's DM's played with different styles. Some liked 'Dungeon Bashes/Crawl' as we called them where you have an emphasis on fighting, adventuring and levelling up. Power playing and all that kind of min/max stuff was loved by some players but for the majority it was a shallow experience. Rolling handful's of dice trying to level up as fast as possible wasn't what most people felt good Role-playing was about. At its heart an RPG is about acting out another life in a fantastical world. I liken a computer game as the DM and there are many DM's for different styles of play and so there are many computer games that cover a range of different play styles. Even today Pen and Paper RPG's are evolving with games like Blades in the Dark which bring totally new concepts to the table. There isn't a definition that you could say is the definitive RPG from which to judge games. So I think Mac your trying to define what you like about RPG's but not what an RPG is. Some DM's would let you do anything you want while others presented more linear games pushing you down certain paths just like computer games. The Witcher 3 is an interesting one. Now I've played ALL the Elder Scrolls games and all the Fallout games including the originals. I feel like although you 'seem' to have freedom there are still only a few paths open when it comes to the end game. Especially in Fallout 4 which I found to be quite disappointing with stilted dialogue and some un-inspired gameplay. TW3 has some weaknesses definitely but it also has some incredibly story telling, some real moral quandaries and some fantastic places to explore. Unless its turn based I find all combat in RPG's often lacklustre. Divinity Original Sin is the nearest for me to a good RPG experience and great combat but it still has a main plot as such which you can never escape as thats the nature of computer RPG's. Elder Scrolls combat was often dull for me once your half way powerful and late game it was a joke. The level scaling was also awful creating a very bland set of challenges pitched at level where nothing was particularly scary. The Witcher 3 doesn't have this which I like or does Divinity Original Sin (1+2), so you goto areas that have proper nasty foes in them so you can come back later and challenge them. Running away is a big part of proper RPG's.
The computer game is the DM, there are different DM's in RPG's and trying to define RPG's as 'open world roaming' isn't really true. RPG's are as different as the DM's are, there is no definitive RPG experience from which to benchmark games. There are many traditional and computer game RPG's where you are following a pre-set plot as it is the most thought through and developed line allowing for much more engaging story-lines rather than just random encounters. I hate to sound like a millennial but in this case you've really missed the mark. RPG's cover such a wide range of play-styles (and did so when they were first created), that your trying to narrowly define something that is a diverse thing and in that way you've missed the point about what RPG's really are. No DM ever wanted to constantly roll on a Random encounter table because the players are going in different directions exploring. Often a DM would make a concerted effort to get the characters engaged with the main plot and try and create a cohesive group to make the game tick over. RPG's are a stage where you can be a hero or villain, but either way you are one of, if not the protagonist. It is essentially story making and whether it was Fighting Fantasy books, D&D, Runescape, Warhammer.... etc.... they are just the mechanics to help colour the story not the RPG experience itself.
I agree. Games nowadays have become so diverse nowadays with so many elements. Some may consider AC Origins to be an RPG because you can customise your character and do numbers, others may consider games like Star Wars Jedi Knight Jedi Academy to be an RPG because you create a character, choose their powers and weapons, have some small choices, etc. You're right , it is very broad and I think a lot of people disagreed with Mack on this one.
I created rpgs some 30 years ago, and we had the best time playing ever. Some would take several days to play them, with players sleeping in turns, with homes converted into maps, ... I could talk for hours about all we made with barely nothing.
Imagination. Not wanted by the system. Hated and feared by it.
Cheers, Mitch!!!!
I think the problem is limiting the scope and definition of an RPG where an RPG is often mistaken for Simulation(which is a concept on it's own which the above mentioned games like elder scrolls adopted) by some people.
Witcher 3 is a great RPG, it's not a sim where you built your own character, you Role Play as Geralt of Rivia not a custom simulated protagonist. So it is very crucial to identify these aspects before we jump to conclusion what can be considered an RPG.
For example recent great RPG's are disco Elysium and Kingdom come deliverence where there is no way you can progress without lining yourself with your narrative. So are they RPG? Yes they are, they are a narrative driven RPG not a sandbox RPG like Elder scrolls
Dark souls is just an action game with some RPG elements just like many other games out there.
No, TW3 is an action game with RPG elements. Dark souls is just an action game.
Bring back Witcher 3 review! Mack! Please!
Coward... cant even put it in a nicer way.
@@izas6853 If he's that worried about haters all he needs to do is make it unlisted and send the link out over Patreon.
@@shivamdharni3673 Witcher 3 had shitty controls and combat, he was right.
@@jailabg1734 Why should I have to play on hardest difficulty or download mods to make it good? The game play should be good on normal. Anyway I thought the story and atmosphere was great, but the gameplay was bad.
@@vikvegas8593 well the mods are optional but they fix a lot of problems remove lock on combat make it more challenging also potions wont magically refill when you meditate and you need to find a special fire to make them. The difficulty is just too easy up until blood and bones. In a way i guess they could have made DM way more challenging and fixed the other difficulties but they havent for people that say ds3 is a hard game. But yeah dont say the combat is shit until you played it on the hardest difficulty because the game is just made for DM dont know why its like that but it is.
Skyrim BTW is good without mods sure but the mods really make it way way better. The colors in skyrim are so depressing and just dark mods fix that, fix the inventory etc. So downloading 1 mod that Fixes the combat money and all kinds of other things shouldnt be that big of a deal. I know @Worth A Buy wont see this but if there was a way to make him download this mod and make him play just through white orchard he will see the difference and give it a different review... too bad he wont. Also the DLCs... do i even need to talk about The Witcher 3 DLCs.
Kingdom Come: Deliverance is amazing.
Agreed
100% correct.
I completed it and I thought it was absolute wank
@@imarriedasuccubus1075 same
@@imarriedasuccubus1075 I think it's a great game but it appeals to a specific audience. It's certainly a more hardcore RPG and I can certainly see it not being enjoyable if that's not what you're after
I remember when you reviewed MGSV. I felt that Metal Gear Solid V Phantom Pain was one of my favorite games of all time. I disagreed with you on a lot of points, and I agreed with you on many others. And I think your opinions on that game are well-founded and highly respectable. You made your points and you backed them up with reasons and evidence and that's why I respect you as a reviewer. Everyone's got different tastes. The best thing about this channel is that you're telling us what you like and what you don't like, as an individual. You're not telling what we, the viewers, should or shouldn't like, and I truly appreciate that about your channel. Thanks for the great content.
Are you ever putting the witcher 3 review back? I mean, it's been 2 years.
Mack doesn't want to deal with mentally unstable glitcher 3 buttboys again.
@@I_Cunt_Spell nah probably man wont admit that he just couldnt really dig in the quests when he said the quests were "simple and boring", and about the glitches I have experienced none ATM, u sure are like those guys thinking they r funny by repeating the "CyberBug" joke over and over again
@@diegonin5181
Here's one^^
@@diegonin5181 and what part of "cyberbug" is not a joke? Are you implying Cyberpunk wasn't buggy and people were just saying that for the memes?
@@Olzme many did, and will probably do, because here u see this dude calling TW3, "The Glitcher 3" after 6 years of its release thinkkn he is funny because of that
please put the witcher 3 review back up, i loved watching that.
He went too easy on that garbageware.
"It looks like kind of a sketch from Benny Hill!" --- LMAO! I absolutely lost it at that, mate! hahahahahaha!
The 'do whatever, go wherever' aspect is a sandbox element, being able to play out a 'day to day life' is a simulation element. Neither of which are part of the rpg formula as a genre.
Insomniac Jack. Agreed, while an RPG needs to allow players some freedom of choice it also needs structure. Just look at a DnD campaign they have choice but they also have a story to work through sure they can get side tracked but the DM will nudge them back to the main quest.
Sandboxing and simulation ARE elements of RPG, not something exclusive. Not sure why this is so hard for you people to understand.
mack you just missed the memo, it goes like this:
RPG in 2016 and beyond
- Does your game have swords and magic = RPG
- Does your game have skills = RPG
- Does your game have dungeons = RPG
-Does your game have crafting = rpg
Bare in mind only 1 of the above turns your game into the RPG genre
I have totaly no issue with you stating your opinion. I disagree with it, but I'm not going to personaly attack you for differing opinions. But. You are a reviewer. I come to you to decide if a video game is worth buying or not, hearing the opinion of a seasoned gamer that has thorougly played said game and analized it. The thing that bothers me most is that from what I've seen in the review of TW3 you hadn't even completed the tutorial area and you already decided to review it. How can you review a game when you have played only a minimal fraction of it, that's ridiculous. Mechanics, map, dynamism of the npc's may and do change throughout the game. There is a patch for an alternative mode for running and walking to improve movement. You can't review a game using absurd subjective criteria that do not reflect what the game is supossed to offer. The Witcher 3 clearly advertised as a game in which you can't do anything as in a sandbox type but rather as a story driven game with RPG elements in it. As a professional reviewer you must feel a certain responsability because your voice influences thousands of people. The Witcher 3 turned out to be the best game I've ever played. I would've missed this experience if I had listened to you. So, you can't expect me to keep watching these videos after I saw the shear ignorence and incompetence of that review. As a minimum I expect a reviewer to have finished a game before reviewing it. But I guess that wasn't possible, because it would've taken too much time and the bangwagon of Witcher review views would've dissapeared by then and your income would've been lower. Yes, most of people are brainless, totaly in the wrong for acting like they did, but you of all people should know that as the famous RUclipsr you are that thats the case. All that hate would've been avoided if you had done your job as a reviewer correctly. Take this thought out comment as constructive criticism and not as an attack.
Good luck in your future endevours sir!
well, I don't play it yet but it seems boring. games these days just dumb down idk why. if you can't immerse or enjoy the games within 1 or 2 hours then that's games have an issue question, the combat, the worlds, the ai (npc), the story or with the ui fill up almost the entire screen. btw you don't need to finish all the games to know the actual game content. all games have a mechanic, most of them will show up 10 hours of gameplay and some good RPG games have value for replayability.
@@MrSongib Well don't judge a game like that, just assume that its boring and worthless. And judging this specific game, witcher 3, in the first 2 hours is the worst idea ever. Its because the first 2 or so hours are a tutorial, in the smallest open map in the game, with one main village, with few people living in it. Maybe you didn't enjoy those first hours but that doesn't mean you should give up already. Maybe you didn't like the atmosphere in white orchard ( its the first tutorial map ) but this game changes atmosphere totally. After the tutorial, which isn't even linear. You go to Velen, a swampy land. Then the developers knew what you yearned for. Where would you go after a 100 hunts in muddy and swampy land full of woods who are full of monsters? To a city of course, to rest in taverns and talk with people after you were isolated from the rest of the world. Hear rumors and see whats new in the world. Then you are in the city where you fight a lot with humans or gangs. You trade a lot, buy new and better gear to be ready for your next adventure. You even meet a few of your old friends.
Then you want to go on a another adventure, when you are sick of those lying people in the city deceiving you all the time, but not in the swamps and woods again. But at the sea with islands with high and snowy mountain peaks and with dark woods. With sturdy, brave and honest folk. And that's when you go to Skellige, exactly that. They are like vikings, they raid villages but they are honorable and a little naive too. Just right after Novigrad ( a big dirty city with deceiving folk ) And you sail on the seas and hunt monsters in caves and on high snowy mountains.
Then the plot comes in again and you need to go to Kaer Morhen ( the witchers keep, a castle, with three witchers excluding you, and a few sorceresses ) Its isolated from the world with snowy mountains, it resembles skellige a lot but its far inland. Then you talk with your witcher mates while you remove a curse, but i won't spoil the rest, so lets move to the Expansions.
You have a little countryside by Novigrad with the first expansion, but nothing interesting, so lets move to the second expansion. Toussaint ( a kingdom ) its sunny, far inland, full of folk who like to eat and knight errants. Basically italy. Its straight from a fairy tale. Exactly what you want after the grim atmosphere of the rest of the world. But it has a secret, its full of vampires and you begin to dig into their biggest secrets and explore their lore, which was not explored much in the books ( the games core are the book series with 8 books total ) But i won't spoil it for you.
So overall this should sound interesting. And while those maps are huge, they are still brimming with quests, question marks, interactions, dialogues, contracts, monsters and treasure hunts. Which very few games have. And so that's why its my favorite game and probably always will be. I really recommend you play them, and read the books too. They've improved the game a lot since this review, the controls and movement are way better now with lots of new things. And this game is all about story. But still the combat is deep with bombs, oils, potions, crossbows and other things. So i recommend you to play them. Its not boring at all.
As a fellow mature gamer I have found your reviews on point , hilarious and they have saved me a few quid
Keep doing what you're doing MACK. If they scream, you've hit a nerve
Call of the year.." I can't role play a bell end!" 😂😂😂👌
🤣😂🤣
Thank you for the honesty and integrity despite the abuse, Mack.
I've recently started playing The Witcher 3 and you're the first person to actually recognise that the combat and movement in the game isn't done particularly well. I'm not turned off of it because i really enjoy the story driven elements, however it's still nice to see an actual honest discussion about The Witcher 3
What story? ciri wild goose hunt?
@@I_Cunt_Spell Exactly, the story is so bland and generic. People think the show sucks because they didn't follow the game lore but the game lore is total trash and never would make a good show or movie.
First I think it's important to distinguish between RPGs and games with RPG elements, basically the level/skill systems inserted into normal games.
More and more games now have RPG elements shoved in which is both good and bad, depending on how well they are introduced.
Sadly a lot of open-world RPG games are being dumbed down now, while Skyrim and Fallout 4 are enjoyable games, Bethesda removes more skills and choices with each game, sometimes this can be good, as lots of old RPGs have pointless skills in them, but it also removes lots of player choices which I feel cheapens the games.
Hopefully Mount and Blade 2 might turn out to be a really good RPG.
Witcher three is 70% off in steam right now. It would be a very good time to re share your review.
Still playing Skyrim & Oblivion now! Amazing games that have a fantastic level of customisation and allow you to be who you want in a game like that. It's just sad that there is very few true RPG's left. Also appreciate your honesty Mack. Keep Telling it how it is!
The Witcher 3 is the most memorable, amazing and awe inspiring game I have ever played. Nothing comes close, not even skyrim. But I will have to put my hands up and say I found it unplayable on keyboard (had to use an XBOX remote on my PC) and because the combat is so rolly-polly and stabby jabby I had to put the difficult on death march and turn level scaling on to provide an actual challenge. The thing is, I didn't look past it's flaws, I overcame the mand went on to enjoy the game as a pure, huge, brilliant RPG game that is believable (I disagree about this) and you really really care about the world, the characters, the choices you make. I'm sorry, but you are allowed your opinion, Mack, and I feel sorry for you that you cannot look past the clunkiness to enjoy the shining gem the TW3 really is.
Where do roleplay in witcher 3 lol
Overrated garbage, come at me
ROLL ROLL Playing game....and the stealing....I see its awesome but just not awe inspiring like Skyrim or fall out3 where you have nothing and can just head out any where.
Radman7789 thers no rpg game on this earth thts better then skyrim relax son 🖕🏾
I disagree, I played through it entirely and I just... I don't like it at all, the story is good alright? But I also want a good game behind it, I just didn't like it, the movement was off, the combat was off and the exploration just didn't really do it to me, didn't really feel the open world yknow? And every time I'd come to a big dungeon or cave, especially one where I need light, I would just feel my soul leaving my body trying to wrestle with the annoying camera indoors and the barely playable lighting settings in those things, I get it it's much easier when using the cat potion but then it just turns everything ugly so I don't really see that as an improvement.
I don't know, I still actually really enjoyed TW3 but not nearly as much as, say, Skyrim. Besides, TW3 isn't an RPG unlike Skyrim, the story was good but when I finished it that was that, I never had any personal ties with the characters either, it was geralt's ties not mine, I cared about the characters sure but more like when I watch a film than when I actually sort of personally feel attached to them. Even if they're as soulless as some of Skyrim's NPCs are.
I have a lot more reasons why I didn't enjoy TW3 as much as I enjoyed other games that claim to be RPGs, but ultimately I did enjoy it, even if it felt to me like a hugely overrated sometimes-decent game.
@@remz0 oblivion was better
When has Dark Souls ever been considered an RPG?
If it's an RPG then why would people constantly compare things to it?
It has RPG elements but it's evolved into something else.
Like how early FPS games were all labelled Doom clones but not we call them FPS, cause they've evolved into something very different from Doom.
I thought it was just me, tried Witcher 3 three times and just couldn't get into it and you just made it clear why.
I wouldn't say you need to have complete freedom from a story for an RPG to be good, great RPGs of our time have had the player RP through a story. I think a better requirement to demand of an RPG is the ability to change the outcome of the story, or in the case of sandbox RPGs like the TES games, the ability to shape the world of the game.
Also, world building needs to be good, in all kinds of RPGs. If the world doesn't make sense, you won't immerse yourself as much.
With all that said, Skyrim fails at world building and it also fails at letting the player shape the world, at least in a meaningful way. In a handful of errands you can become leader of any guild, which doesn't feel satisfying at all. Bethesda tried to pull a main quest with two different sides, but it's really two sides of the same coin and nothing is different if you follow the Empire or the Stormcloaks, except the uniform and the dickhead who's in charge. You also don't make any plot twisting decisions, you're railroaded into one ending and then off you go kill more Draughrs or whatever. It feels like a theme park and it's not a great RPG experience. It's an okay game for fucking around, but you need a really good imagination to enjoy yourself after some hours of playing it.
Dark Souls games fall better in the action game genre, with exploration and character building in the mix, it's really not fair to judge it as an RPG because it is terrible at that. Still, DaS3 has more different endings than Skyrim's main quest.
I agree a lot of RPG's are more like dungeon crawlers however RPG's can be linear, as long as it has you role play a character. Most JRPG's are wide linearity, think final fantasy's and secrets of etc. Persona. And many more. Even the old school text games are very linear. Open world games are new, non linear games are new, RPG's predate non linear games so you can't say a game isn't an RPG just cuz it isn't open world or because the game is linear. A dungeon crawler isn't an RPG but I'd argue it's a sub genre of the RPG. The thing that bothers me more than a linear RPG is who games feel they have to be open world to sell, some of the best RPG games are linear and follow a path that's hidden through wide traversable worlds and now many game are messing up there story telling due to trying to make an open world a prime example of this is ffxv. That game failed so bad due to trying to cater to the open world crowd, if they just concentrated on what makes final fantasy great it would of been so much better. Take out Mmo's and no previous final fantasy has ever been non linear or had an open world.
Man I'd love to get your take on the Baldur's Gate games. I think they're probably the best RPG's ever made. The first one is pretty linear as far as getting through the main quest, though you can definitely diverge from that path as you go, but the second one is super open. Basically just drops you in a city, tells you "hey you can do this if you want to progress in the main plot" but you don't have to and you can go do whatever the hell you want. You can instead go murder some random kid if you want. Or you can go on side quests. You can pick locks and steal stuff if your thief is stealthy enough. Probably the thing they do best is in the dialogue. It's like reading a book just talking to a random NPC, every little insignificant character is so developed, and you're given so many options to respond to them, sometimes as many as 8 responses all that portray a different style of character, so if you want to be an evil bastard you can talk to people like you're an evil bastard.
IMO they were the embodiment of excellent RPG design. As long as you don't mind a top down perspective, and tactical combat it's probably the best you can get as far as RPGs go.
Thing with Skyrim; you can save a village from a Dragon Attack.. and then attack a chicken (dragon killing is hard work and you want to fry up the birdie; you deserve it, right?) in that same village only to have those guards you just aided, where a sense of comradery should have been formed... nope; all that goes out the window and they come for your throats.
Also, why were you rolling? That eats your stamina. Some people say you should only very rarely roll.. I've yet to ever need to roll. Dodging has been enough (that's double tapping on a direction though I change it to CTRL). If you dodged; the combat is far more enjoyable imho.
Also; stealing from the peasantry. I haven't done it myself (since I RP as a Geralt who is above doing such) but if I were to steal and see the peasants non-reaction.. the easy way to excuse that is they're peasants. The simple-minded poor souls would likely shit themselves for even entertaining the idea of confronting Geralt, they'd even go above and beyond to act like they didn't see a thing.
I just started playing Witcher 3 recently.. yeah; late to the show but I, like you, had years and years worth of oogly eyes for Skyrim..Glad I gave The Witcher a try. The story is so riveting.. The Bloody Baron... The tragedy on Fyke Island.. Poor Gran and finding out who she really is.. I still haven't met up with Phillip Strenger to recover his lost Anna.. I'm still getting ripped to shreds by this hunter turned werewolf..I am sooo glad. I loved Skyrim; I still love Skyrim. And just because I also love the Witcher 3 doesn't make me the mindless oaf that you imitated.
No if you steal from someone and he sees it, there should be an reaction, if you mean they wouldnt go against Gerald since they are peasants then they still should be scared or something, its just not immersive and people feel fake that way.
@@derschnippes9420 Basically what she's saying is the Witcher can BE immersing if you play it a certain way which avoids it's flaws and shows its strengths.
The Witcher 3 isn't as open ended for different roles or gameplay styles as the Elder Scrolls games. You are an enhanced warrior that specialises in hunting monsters as a job, primarily with swords and some magical abilities and that's it.
Geralt isn't supposed to be a thief or magician etc. You do play a role as a monster hunter but it's one role and combined with some of the games lacking mechanics it certainly leaves people like Mac who have played DnD type games all their lives restricted and wanting.
If you spend more time parrying and dodging instead of rolling around the combat becomes more enjoyable, if you actually only steal when you have to you don't come face to face with the lack of reaction from people.
I've played almost the entire main story with only stealing a few items and I feel like Geralt is that kind of a guy being a Witcher that would only take things from people if they couldn't pay for his work.
@@mattpask5594 If the game only feels immersive if you play it a very specific way, it's not much of an RPG. If the game is giving the player a fixed character who can only pick dialogue boxes, then that's not an RPG game, that's an open world visual novel. It's unfortunate that so many of you people are completely unaware of how to label games properly.
I finally got around to playing Witcher 3. I'm really digging it. It has it's flaws but I think it's great
Mike French the amount of content and the story is greaf but the gameplay is so clunky it ruins the game imo
@@majdabughazaleh8244 it doesn't in my opinion
I got around playing this game too, and I just can't consider why people enjoy this game, spent approximately 2 weeks and people are telling me I haven't played enough to reach the good part
If I have to play through half the story just to get to the good part of the game, then it's not "good"
Overrated garbage, come at me
@@morgan0__o so you don't like it that mekes it overrated? How does that even work
There is to much padding in the game I mean nearly all the marks on the map they got have gotten rid of half of them they could have did a way with about ninety percent of the treasure map quest just to name a few
I love you for your honesty and i think your witcher 3 review was great. You were the only one telling things how they are and i completely agree. But PLEASE never ever back down again like that, don't delete/hide your videos , keep doing what you are doing, keep telling the truth.
Also i havent seen the comments you were talking about (i think you said you deleted them). Don't do that, don't even bother about what some random people write on YT.
-Sincerely a long time fan
I think the problem is limiting the scope and definition of an RPG where an RPG is often mistaken for Sim by some people.
Witcher 3 is a great RPG, it's not a sim where you built your own character, you Role Play as Geralt of Rivia not a custom simulated protagonist. So it is very crucial to identify these aspects before we jump to conclusion what can be considered an RPG
Morrowind is imo 100x better than skyrim just because of the custom magic alone. it just adds so much depth and now that theres even a multiplayer mod Skyrim just cant compete for me.
there's a multiplayer mod for skyrim? shit son!
no morrowind
search tes3mp
Morrowind was a work of art
keep telling yourself that
World is worse, mods are worse, combat is worse. While it might have more dialogue options and a bit more customization overall the game is worse and people have their nostalgia goggles on to pretend its not the worst elder scrolls of the modern era. Not counting the ones before it obviously since those were stepping stones.
This is the first time I've known people thought dark souls was an RPG. I always thought it was a third person slasher, like Enclave. Hell it has more in common with diablo than Morrowind.
I just bought the game and started playing it, after I finished the jedi fallen order. I agree the controls on this game are garbage, its not precise, especially when you're on the horse. Everything he said about the game is 100% true.
Role playing is after all - playing a role. It can be a specific role (witcher) or a completely new one.
If you play a role of the witcher, you should imagine your version of the witcher, and the immersion as this character(!) was there in that game.
Now, I agree that a simple dungeon crawler is not an RPG, and a lot of action games has been called RPG just because you can spend attribute points.
But I don't think an RPG can't be linear to some degree, continuous storytelling keeps the immersion usually more than a place which is wide as an ocean but deep as a puddle.
I agree that Dark Souls is not a real RPG though, I never felt once immersed in it, as neither the world, the NPCs, nor the character himself offers anything even slightly relatable.
By your logic any game is a role playing game since you're always playing the role given by the game. Absolutely bad logic.
The Anime Box Not necessarily considering your actions and choices in the game alter the endings of main and side quests. Yes, you’re playing a defined role but you can still make choices in the game itself that immerse you in the world and make you feel like your role has an impact. And you can alter your play style for replay ability with the abilities and upgrade points in the game for multiple play throughs. I usually agree with Mack on most things but in this one, not so much.
@@derek8147 Making choices alone does not make a game RPG, unless you wanna say most visual novels ever created are also RPG which makes no sense. An RPG needs both role creation and story branching. It's not an RPG if the role is someone else's. And play style is severely limited in wither 3 unless you wanna tell me how i can play as a stealth archer or two handed barbarian. Mack was on point 100%.
Thats the dumbest arugment ive heard in a long time lmao.
Thats like saying CoD is an RPG because you play the role of a soldier. Every game is an RPG by that logic, again this is exactly what mack was talking about with people forgetting the meaning of words
@@derek8147 Singularity is an RPG because it has multiple endings? Again delusional logic
I really appreciate your honesty, Mack. You're incorruptible, and that's very valuable in this day of reactionary nonsense and lack of actual criticism in the gaming industry.
witcher 3 is a great RPG because it make you feel immersed in a game where character aren't good or evil
It is not hardcore RPG where you select your race and gender, you are "Stuck" with a character Geralt but it is one hell of game and the combat is pretty good and hard and I saying it as a Skyrim or Baulder gate fan
You create the character through the story and your choices, not just through the skill trees. That's one of the things that makes tw3 great IMO
>Skyrim "hardcore RPG"
Yea but I don't like Geralt, so yes being stuck with him is a turn-off for me
The Witcher 3 video was supposed to come back within a week of this video, but it's still hidden?
Not every RPG has to be an open-world sandbox game like Skyrim, though. Every RPG focuses on certain elements of "RPGing" more and less on others...that's just how it is. Bethesda games focus on exploration and give you a lot of freedom. Fallout games (the ones NOT made by Bethesda ;) ) focus on your path through the world and the decisions and impact you make. Witcher focuses on the story, questing and characters (which is comparable to games like Planescape Torment, which is considered one of the best RPGs of all time). There are also RPGs that do not have an open world, yet they still offer you much freedom in the way you build your character (Shadowrun comes to mind).
Witcher 3 is a fun arcade game. But Skyrim was a bug ridden mess. And as far as immersion goes, I killed the emperor at the end of the dark brotherhood quest. The emperor, dead. It was never mentioned by anyone on the world. Not even his guards mentioned it the next day. Total removal of immersion. Both fun games though but you can't put Skyrim up there as a great RPG.
i cant roll play a bellend. Love it!!
Every game is labeled an RPG.
I'm with you Mack, you've been one of the only ones to tell the truth when games come out and everyone is fawning over a steaming pile of crap. It's never easy to be the one guy with common sense and it's always the truth tellers that get attacked by the manipulated mob. Even when I disagree with you on games I cannot dispute your logic, you're consistently spot on with your analysis and you serve a vital purpose in the review/worth a buy world. Keep up the great work, there are a lot of us out here that look towards your videos as a barometer for the quality of a game.
I absolutely love the Witcher 3 but I also agree with everything you said. The rpg elements are not as deep as Skyrim or Oblivian
I think the problem is limiting the scope and definition of an RPG where an RPG is often mistaken for Sim by some people.
Witcher 3 is a great RPG, it's not a sim where you built your own character, you Role Play as Geralt of Rivia not a custom simulated protagonist. So it is very crucial to identify these aspects before we jump to conclusion what can be considered an RPG
Hey Mack,
I hope you see this, because I act my age, and not my shoe size.
Fallout 1 was widely regarded as a fantastic RPG. It, and Baldur's Gate, brought the genre back from the dead. Fallout 1 has a main quest, and it's even on a timer. Your vault is dying of thirst, and you have to fix the water purifier in time. You can muck around in other quests, but you are under pressure. Real life includes pressure as well, so does that not feel like inhabiting the role of someone in an alternate world, living a shitty life of pressure like many of us? After you have saved your vault, you are free to explore the world, pressure free (retirement?)
Baldur's Gate was party-based. Are all party-based RPG's excluded, because you're not inhabiting a single role and "experiencing the life" of an individual in that world? The Goldbox AD&D series *was* RPGs for a long time. Party-based dungeon-crawlers, really.
There are some elements of the first person dungeon crawler that really immerse me, but they have nothing to do with eating and sleeping and shitting. How many riddles do you have to solve in skyrim? I love the puzzles and mysteries in dungeon crawls, like Dungeon Master and Legend of Grimrock. I find the testing of my mind to be very immersive (even though the game is testing *me*, and not the characters I'm supposedly playing). A mad wizard who made a dungeon would probably fill it with riddles - riddles that can't be solved with character stats... So it immerses me.
Paper and pencil RPGs are many things too. I *hate* modern AD&D. Moving miniatures around and measuring distances like a full on fucking nerd. Combat that takes hours to resolve. When I used to play in my youth, without miniatures, we just rolled dice and talked about all the dynamic cool shit our characters were doing (I swing from the chandelier!), but some people scoff at the idea of playing D&D without a grid, a bunch of minis, and a fucking micrometer. That's why I preferred Call of Cthulhu, because again, it had real puzzles that engaged *you* and your own problem solving skills. Your powers of deduction. If there was combat, it was extremely dangerous.
Computer RPGs started as Wizardry and Ultima, which probably don't fit your modern definition, as they started quite primitive. So, it's very difficult to say what is and isn't an RPG. It's such a broad genre label. That's why music has so many bizarre genres, "shoegazing", "math rock indie", or whatever crap, so that you kind of know more about what you're in for...
Similar to "horror" movies. Some of them are for laughs, some of them are for gore, some of them are for jump-scares, some of them are for goosebumps and psychological terror... Very few "horror" films spook me in the slightest, yet many films claim to be horror.
Games have to try to fit themselves into some kind of genre, and if you look at the variety of gameplay styles that have constituted an "RPG" throughout the history of both electronic and paper&pencil role playing, you would be hard pressed to really nail down what exactly an RPG is...
Most People never understand what Mac is talking, he is saying witcher 3 is a bad RPG not a terrible game, its a good game but a bad RPG.
Are you playing divinity original sin 2? I'm liking it so far
I think he'd love the co-op with Bell
Bangin' game! Definitely deserves the tag 'RPG'.
I came to the comments to say just this. DOS 2 is amazing in my opinion
I'm going through the first one still, if it's as good as that then it's a great game
trust us, it's better ;)
LOL, when I started stealing stuff from under peoples noses in Witcher3 I thought something was broken in the game and expected it to be patched out right away, but no.
When you have a mutated super powered killer stealing stuff right under your nose, legend has it you keep quiet simple
I’ve just pretended they were too scared of the Witcher. I think they should have said please don’t steal get out kind of thing.
I don't think of Dark Souls as an RPG. I think of it as more of a Metroidvania Adventure Game. I've always thought of it more like the Zelda series, which is also not an RPG.
You are probably the most honest reviewer on youtube right now, You come from a time where people knew a thing or two about gaming, Look.. I've been saying that MGS5 is my number one game for a while and you smacked me across the face and said "Hey...No!!". And i needed that, I love your Channel and you are a great person i won't ever buy a game before hearing out your opinion 😂😂
NOTE: I'm half drunk so forgive the misspellings.
Cyberpunk 2077 just proved your point. CD Projekt is hyped.
Couldn't have said it better. Even the new Assassins Creed imposters as an RPG now. Ridiculous...
I was gonna retort, but you aren't going to change your mind because of some dude on the internet. But I'll say this: You failed to mention the sneak mechanics in the perfect Skyrim. Shoot a guy in the head with an arrow, and he'll look for you for 10 seconds, then resume his patrol... with an arrow in his head. Fucking immersive.
Put a bucket on guys head, steal everything immershiuuuun.
No, but the claims that the Witcher 3 is a bad RPG because of minor control issues and NPCs that bump into your horse is hilariously unreasonable. RPGs are about playing a role. In the witcher you play, hold on to your fucking seats, a witcher. That means super human reflexes and senses. Witchers rely on their speed which is why you can dodge and roll around. But in the witcher, you are given a wide array of choices on practically every quest that make a difference. Skyrim's biggest decision is choosing whether to side with the empire or the stormcloaks.
Name 1 game that has something that has nothing that is unnimmersive
speech 100
Nitpicking the character movement is a bit silly. It's just the physics engine, and lots of games have that issue. Red Dead Redemption for instance, also has the clumsy cowboy physics. Also, let's not blow Skyrim too hard here. It's great, but if you're gonna nitpick Witcher for it's immersion breaking character reactions, well damn, in Skyrim you could put a bucket on someone's head, and steal all their stuff, and they would just go about their business like some guy didn't just walk into their store and put a bucket over their head. All these huge games are gonna have moments like that, and I think it comes down to how much you like the respective game, as far as forgiving them for it goes.
I had no idea anyone considered Dark Souls an RPG.
From Software claims it is in their product description. The words, the words of the developer
I can't agree more, that's why I never finished the witcher 3 after 50+ hours, but things like Kingdom Come are so captivating in terms of role playing
I was hating you for the W3 review, but when I really played the game , I found your review to be honest and one of the best :)
I think the problem is limiting the scope and definition of an RPG where an RPG is often mistaken for Sim by some people.
Witcher 3 is a great RPG, it's not a sim where you built your own character, you Role Play as Geralt of Rivia not a custom simulated protagonist. So it is very crucial to identify these aspects before we jump to conclusion what can be considered an RPG.
Because if what Mack says is the case for a game to be called an RPG than Kingdom come deliverence is not an RPG because you can't create your own character while if you go and watch his review on the game, he has called it a great RPG. You see this is the problem when you are unable to identify what aspects of a game makes a game an RPG. "Role Playing Game" and "Simulation" is not the same. Elder scrolls are a fusion of RPG and SIMULATION whose focus is not on narrative but freedom. While games like witcher 3 and KCD are narrative driven RPG's. And in witcher 3 there are more than 46 different outcomes of the story. How the hell is that is it's not an RPG?
witcher 3 has 3 main endings. And the rest Are pretty irrelevant. New Vagus Is much better As far As choices and effecting the world go.
@@John-996
The point is in Witcher we see real consequences for your actions that remain as the game progresses. In games like Skyrim and KCD the consequences are immediate and short term
It's just called ROLE-playing - not YOUR role-playing game for a reason. This means sometimes you're given a definite character to roleplay - not just some arbitrary character you want out of the blue.
hey mack i would love to see you make a WAB of Play Divinity: Original Sin 2 great video by the way !
Just found your channel, Mack. Pure gold. Love the raw honesty. Probably won't agree with everything you say when I watch more but I love that you won't give a toss :) And that puts you top of my list for a review channel. Your view of what an RPG is and isn't got you a subscribe with notifications and I have watched a load more of your other reviews now too. Ultimately this is all about opinions and relying on people who you think may have similar opinions to your own regarding a game. Different people like different things and I like where you're coming from and the delivery is superb. I look forward to more and keep up the great work!
I fully agree with all your points here. ‘kingdom Come Deliverance’, as you know, is a textbook example os what constitutes an RPG. Also ‘Outward’. I only play RPG’s and I think it takes a studio with a lot of talent in many areas AND A PASSION for the genre to create a memorable RPG. So, I when one like KC:D comes out, I am in awe.
Kingdom come was basically a medieval simulator for me.
Please review Divinity 2: Original Sin! I think the game looks good as far as I can see but I would love your opinion on it Mack. Your reviews are the pinnacle of honesty in the gaming community on RUclips.
Mack seems to shy away from turn based games these days.
I loved the witcher 3, £16 for the whole lot, I'm 51 and hardly a fan boy.
You lost me at your view point of RPGs. You’re calling ‘true’ RPGs a certain style of RPG where you create your role. You’re being far too narrow in your definition of RPGs. What is the Final Fantasy series then? ‘Second life’ style RPGs such as Fallout and Elder Scrolls are a style of RPG, but they are not the ONLY TRUE STYLE. Also, I am not a ‘less serious gamer’ if I want to walk away from a game remembering the characters and the impact they had. I’ve sunk hundreds of hours into Morrowind, Oblivion and Skyrim. Know how many characters I can remember? 0. I’ve sunk hundreds of hours into Fallout 3 and Fallout 4 and New Vegas. Again, essentially 0 interesting characters that you really care about. The Witcher had characters I cared about so much that I’ve gone and picked up the books too. Also, calling Skyrims combat system monumentally better than the Witcher’s is silly. I’m not going to call The Witcher’s combat system of triumph of any kind, but it’s certainly enjoyable and challenging, one I personally found far more enjoyable than the clunk that was Skyrims combat.
Fuckyouall agreed most people never understand
The elder scrolls is a role playing game first and foremost, the witcher is just a third person action adventure with some RPG elements. You can not role play in the game anywhere near as much as you can in an elder scrolls game. You are stuck with one character with one story and can't create your own backstory like you should be able to in a true RPG. Therefore the witcher maybe a good game but the elder scrolls is a better role playing game.
A game that gives you a pre-made protagonist with a pre-made personality is not an RPG. I'm sorry but an RPG, Role Playing Game by definition is supposed to let me create my own role and live it virtually. Maybe my love for The Elder Scrolls has ruined most other RPGs for me, but i simply don't care. So what if you don't remember any character from Morrowing, Oblivion and Skyrim? I do, so that invalidates your implication of story engagement. And Skyrim's combat is not that great either, but it's *functional.* It doesn't try to be bootleg Dark Souls like witcher did, it did what worked for it and went with it.
So try again i guess, your brand bias is horrendous. The only thing i like about witcher are the hot naked girls and graphics but even then, the game has way too much brown in it.
@@invinciblereason1618 Exactly. I fail to see how witcher is supposed to be a role playing game where i can't even pick my damn role, i'm stuck being a witcher. Well what if i don't wanna be a witcher? What if i wanna be a mage? Or a two handed warhammer wielding tank? Or a stealth archer? No option. I mean it's taken from a novel for fuck's sake, it was never intended to be made into an RPG, no wonder the original author of those novels hates the games.
I am a fanboy of both The Witcher and Skyrim but... The story of The Witcher makes up for any downside in my opinion and it destroys Skyrim. That’s just my opinion, not hate whatsoever sent anyones way... Everyone have fun playing both... I know I did!
I agree that the term RPG doesn't mean anything but then again neither does the term action adventure. I strongly disagree with you assessment on Witcher 3 and TES. For me it was the other way around. I felt the combat in W3 was much better then that seen in any TES or Fallout game. I don't like thr TES games because while there's a lot of things to do not one of those things are gonig to be fun for me. It's like a jack of all trades and a master of none. Quantity over quality. Games that focus on less tend to get more. Less is more that's what I think.
The best RPG of all time is Star Wars: Knights of the Old Republic. The way modern RPG's are going I don't think anything will ever top it.
This man has not played fallout nv
That was my thought watching this and seeing him bringing up the most dumbed down "rpgs" from the last few years. Hell skyrim even is a thing on it's own now and completly seperate form the elder scrolls series, because it is such a cookie cutter bullshit game. It's sad that this man want's to tell us what a good rpg encapsulates.
Skyrim was the Fallout 4 of the TES series. A disappointing dumbed down crap version of its previous games.
All of you are spot on. Skyrim and Fallout 3 (Also 4) are horrible RPGs in the traditional sense but can be great open world games. Bethesda's writing pales in comparison to Obsidian and CD Projekt Red's works, pretty much all their quests involve go there, get an item/kill a person, report back. You can't outright deny any request, it's either yes, maybe tell me more, or a sarcastic reply that demands more money. Their story lines are so dumbed down to a point where you can be a jack of all trades. If Mack wants to try a proper Bethesda RPG he should give Morrowind a chance. It's a game where Tod "The liar" Howard had little involvement in.
Fallout 3 is better.
Mysterious Stranger lmao no it ain’t
"You might not like the combat but Skyrim is one of the best RPGs ever made"
"I don't like The Witcher 3's movement so you shouldn't buy it"
Haha ok.
You didn't get what he was saying. That's OK, stay in school kid.
@@04warrick04 It's like they don't even understand what they listen to and then, like utter retards go "haha ok". I mean it's bad enough that they think witcher 3 is an RPG game, where you're stuck as a pre-made character from a novel whose author hates these games lmfao.
@@piccoloatburgerking I mean the guy has a point. Its hypocritical. And the witcher 3 IS an rpg. It's a ROLE PLAYING GAME. where your ROLE is the chracter geralt. And you must make decisions as geralt. Or you could say you must PLAY your ROLE as geralt. What makes a game an rpg is stepping into a characters shoes and making decisions that effect outcomes within the game as that chracter.
@@joshuaford6700 To me that will never be a full on RPG. To me what you described sounds like an action game with an RPG mechanic. WItcher 3 is a visual novel with an open map and a combat system. Other than choosing the direction of the storyline you have no agency at all because geralt's persona/characteristics are already set in stone.
@@piccoloatburgerking but there not. You get to choose if geralt puts himself at risk for total strangers. Does he care for the common folk or for the high lords. Will he take coin from a village barely surviving or will he destroy a monster from them free of charge. Will he help a creature that was once human or will he slay it as the monster it is. You have just as much choice in skyrim as far as personality and story as you do in the witcher 3. How do you solve task and do you solve them with good intentions or evil intentions. that's the important part of an rpg. The decisions you make that impact your perception of the world and your chracter. Not what fighting style you use or whether you choose what your character looks like.
I played W3 for dozens of hours and absolutely love it. I consider it this generation's FF7. However, I also agree with you: The navigation controls are jerky, which is forgivable - but the combat can range from "meh" to completely effing broken. When automatic checkpoints are sparse and reload times can extend beyond 60 seconds on PS4, cheap deaths and spotty movement are unacceptable. My biggest complaint is actually Geralt's melee attacks: You never know which animation is coming out when you hammer the attack button. When every millisecond counts, Players need to know exactly what their character is doing. I would've been much happier with a small, repetitive, but dependable move list.
witcher's movement has a certain weight to it. now i play on the normal movement even though the devs added a floaty movement like in skyrim... you just learn to love it after youve played for a while and all the other movement methods feel kinds floaty and wewightless idk
Actually I must say that your description of an RPG does not hold up I am afraid, in your opinion perhaps but not in reality. Just think about the actual term "Role Playing" for a second and you will instantly find what an RPG actually is.
Role Playing is when you act the part of a certain character or person, whether it is in a video game, board game, LARP, therapy or in the bedroom for all that anyone cares.
As long as you do this in a video game then it is an RPG, those are the facts, the rest is just a matter of opinion. Sure some people might agree with you that a game needs to be non-linear in order to be a RPG and I respect that opinion. You may brush off what I say but you can't go against what is a fact and that is all.
Andy Clifft Then I must have expressed myself poorly for such a misunderstanding to occur. I never take anything too literally, but an examination of just that is sometimes needed. In order to understand what something is one must first look at it's definitive traits in order to better understand what it really is.
To be honest so many non RPG's have incorporated role playing like elements that it may sometimes hard to keep track of. One of the traits I know for certainty does not make a game into an RPG is an open world. I am a game designer myself so I have to think about these things a lot.
The closest I have come to a definition of an RPG would be:
An RPG is a game where the player creates or takes control of a fictional character (or characters mind you) to explore a fictional world (whether it is linear, semi-linear or non linear) and tailor their character(s) by customizing their traits, skills to best suit their play style.
Then of course there are a lot of other aspects that may be integrated into the game but that is up to the game designer. With my description I tried my best to make a short but accurate description of what an RPG generally is. I hope this clears up the misunderstanding and I apologize for letting it happen.
So you're telling me that the assassin's creed games are also RPG? ROFL Sure whatever m8.
I totaly agree on witcher 3 it is the worst RPG I have ever played, witcher 3 was never a RPG it is just a ction story game with gear options and skill. Witcher 2 and 1 is better also witcher 3 was butchered because it needs to be made for consoles thus the controls suck balls. Try enhanced edition mod for witcher 3 which changes the whole game. Skyrim with proper mods makes it a very worthy RPG but vanilla skyrim is just obnoxious.
Manbun Reactionary he didn't mean it
"I want to create any character I want" sorry Mac what was that? Jesus Christ be praised, Henry has come to see us
Good vid mack, i agree with a lot of it. I personally subdivide RPG into Sandbox RPG(my favourite examples: the elder scrolls series,), or Story RPG(my favourite examples: planescape torment, dragon age origins, starwars kotor2) honorable mention to neverwinter nights 2, which falls somewhere in between due to its fantastic map making kit :)
BTW it is important to know what a sub-genre is. It is a category inside a main genre that borrows the things commonly found in the main but adds in things that are not usually found in the main genre. For instance Castlevania: Symphony of the Night is an action game with rpg-leveling and experience points system to simulate getting more strong the more you kill tough enemies. But its core is action-platform-adventure-exploration game borrowing from the metroid game series where you do lots of backtracking.
People call it an action-rpg because you can do stuff that you can do in RPGs like level up, loot enemies, get gear to equip on your body which affects stats etc.. But it is not a full blown RPG game where you can go into an overworld, talk to NPCs and gather information and progress stories that help you with quests. It's a hybrid genre.
Sub-genres are not the same as pure genre because they may not contain ALL the elements of parent genres that they mix together. Just like you don't have exactly half of your mom and dad's characteristics. One type of characteristic may be more dominant than thr other which you inherited from the other parent. So with Castlevania:SOTN , although it inherited RPG leveling system and stats commonly seen in pure RPG games, the dominant characteristics are exploration/adventure and the action-platform gameplay seen in the normal castlevania titles where you use player skill to defeat monsters only.
So what's the difference then between a RPG and a Life Simulation Game, like for example the Sims?
Very good question which I can't answer :)
I would like RPGs like Elder Scrolls to take more from The Sims, like the needs, emotions and friendships. It surely would make RPGs much more immersive.
That's basically the survival genre
This is a great idea!
Why the heck did nobody do that already?
I only can think of harvest moon tring to, but that focuses on farming as a whole and not much else.
In my 3 hours experience with Sims, I would say my character in Skyrim/Fallout never have stopped fighting to crouch into a corner and sob, because he want's to party every 3 days ;)
MAN EVERYTHING YOU SAID WAS SO TRUE!!!! I felt so relieved when I played the first hours in skyrim. I remember the transferring of prisoners was so random that you could decide to kill them or let them walk. WE NEED MORE OF THAT. Like the options for people to follow you and that you can establish an army!! Same goes for the area controlling in GTA San Andreas
Mack you are describing a sims game. A good rpg is baldurs gate 2, it pisses all over skyrim
I really like Skyrim and Fallout 3, but both were a step down from the previous games in their franchises. One of the few things I don't like about Skyrim is that many, many, many quests were just dungeon crawls. Whenever you take a quest in Skyrim you just know that in 90% of cases you will have to go to a dungeon (a nordic ruin mostly) and retrieve an object or kill a bad guy/monster. I would say that Skyrim is an action fantasy game with a lot of RPG elements. And it got consolized very heavily. But I really like the perk system in Skyrim which is an upgrade from the previous games where you had to grind skills and min/max your attributes in order to avoid gimping yourself. Skyrim has the best leveling experience compared to Oblivion and Morrowind.
Fallout New Vegas is superior to Fallout 3, no doubt about it. Fans of Fallout 1 and 2 despised Fallout 3 and viewed it as an abomination. Fallout 3 was my first Fallout game and I liked it because I was not familiar with the previous games. But looking back to it I must admit that Fallout 3 is bad at being an RPG as well as at being an FPS. I think Bethesda were aiming to make an RPG/FPS hybrid but the end result was not that great. And after reading more about the Fallout lore, the world of Fallout 3 doesn't make any sense. Why do they live in houses built out of old world scraps 200 years after the bombs, what do they eat, why is there still scavengable food and ammo in the world 200 years after the bombs, why doesn't the vegetation grow back 200 years after the bombs, why do people live that close to a super mutant infested area, why don't they move somewhere where there is a drinkable water source, etc.???
Fallout 3 doesn't do a good job at being an RPG as well because you are basically forced into a character. You know your age, you know who your parents were and you get forced down the path of that character. You can only change the sex and looks of your character.
I'm 43 years old and I've been a pc gamer since I saw Doom in 1993. The best rpg I've ever experienced was Oblivion. The best MMORPG was DAOC. The Witcher 3 and Skyrim are high up on my list too. I completed all of these games. What I'd like to see is an MMORPG set in the world of Faerun or some other high fantasy, that is basically a world simulator where you have to do everything the hard way except wipe your own virtual arse. Logging off would give your character time to sleep and the world would be to 1:2 scale.
No, I understand Mack completely, was just on reddit the other day, trying to get clarification about something I didn't like in the Witcher books and the fanboys just went berserk. You can't talk to those people.
Id say the dark souls franchise has always been an action game first with some rpg elements
I've been subscribed to you since you got something like, I dunno, 15k subs, I've been steadily returning to your reviews and have been commenting here and there.
I've never finished the Witcher 3, I don't actually enjoy it that much, but to say that it wasn't worth a buy was farcical (I didn't comment under that video of yours btw, unless in your defence).
Despite all of it flaws, I can still see why people consider it to be one of the best games, it's a game praised for its story, characters and boss mechanics and if that is what you enjoy, then this is an amazing game. And yes, I know that it's your opinion, but *I felt* you were just thumbing it down to be controversial.
One of my favourite games of all time are Oblivion and Fallout New Vegas, didn't care for Fallout 3, or Skyrim for that matter.
I have a really similar opinion about RPGs nowdays. Most of them are no real RPGs anymore, you got talent selection like in Call of Duty and even here people start to talk about RPG elements, like seriously?!
One of the biggest factors that destroys "RPGs" nowdays is the "handholding" that is so common in every game. You can't do anything alone, everything must be marked on the map or somehow always visible on your screen, I remember when playing "Gothic 1" (a RPG from Piranha Bytes, mostly known here in Germany, Poland and other european countries), such an amazing game, no handholding (no map that showed your location, you had to use the map like real map and buy it somewhere, you only had a "diary" where you had information for quests that you all had to gather by exploring / talking to NPCs and so on), a living and breathing world, NPCs have their own day shedules (Like waking up, geting food, going to work, coming home again, sitting at the campfire at evenings with other people from villages and then going to bed at night again) and most importantly: an INTERESTING world.
Sure, the world was very small compared to games nowdays but the amount of stuff to find there is incredible, ruins everywhere, 3 different factions that were completely different from each other (in terms of story / story progression / looks and so on).
The story had a very gritty atmosphere (well, the world was basically a big prison) and was very unwelcoming to you as a newcomer and it felt awesome! No handholding whatsoever, just a punch in the face right at the beginning and a good advise to go find a safe place, thats it, you can do whatever you want! You could get robbed by Bandits, become a Mage, a Guru or even a Bandit yourself. All attribute points could be spent by your own liking but to get better with different weapons (or attributes) you had to find teachers, most of them would only teach you stuff until you did something for you, the sly guy in the backyard would teach you how to sneak and steal stuff once you proved that you are worth his time, the arena master would teach you how to use your weapons more effectively once you beat your first opponent in the arena with a club.
It's really sad that they don't make games like Gothic anymore (Gothic 1 + Gothic 2 + Add-on were incredible games, Gothic 3 had a good core too but it was infested by bugs and only was made playable by a huge community patch which made it possible to enjoy the game).
For anyone who didn't play the Gothic series yet: give it a try! The controls and the graphics may be very old and compared to newer games very bad but once you got past this (there are several patches / mods to fix these to some extend) you got probably one of the best role playing game series that ever existed.
I would disagree that fallout 3 is an rpg. Anything you do besides frantically search for your farther is not what the character you are playing would do. You can't create any character you want. You're only the character they say you are. And none of the characters in the rest of the game are people either. If you blow up megaton, your dad doesn't even care. The world doesn't make sense. No one in that universe where the world was destroyed by nukes would go build a town by one. Where does anyone get there food? They can't have been living off of 200 year old canned food all this time. Even the main story of the game is about no one having water to drink. How are they still alive then? I don't think it is at all an rpg in any sense of the word. The world isn't real, you can't play any character you want other than the Lone Saint wanderer, or murder man. The story makes no sense, there are no real characters, it's just not an rpg. I could go on for hours/pages but others already have. I would really like to see a review of Fallout 1 and 2 from Mack
You never put your review back up which is disappointing lol
Your witcher3 review and this overview of it makes me laugh uncontrollably sometimes because it's so damn true.
Cannot wait till u put the review back on !
Hes a dumbass coward because people found out he only played the game for 4 hours before reviewing it on his steam profile 😂
This dude is the most dumb reviewer I've seen, saying "pls don't attack me" and then going on attacking ACG and AJS reviews. Hypocrisy at it's best. Dude also doesn't even play games for 10 hours before reviewing them 😂😂😂
@@poere1234 He was criticising the combat, the immersion-breaking looting people's homes and them not caring and such things. You do not need to play for hours in order to notice them. He also very clearly pointed out how the story is great, graphics are great and so on. Unfortunately, the Witcher (and other games) has a cult-like following where any criticism, regardless if it's valid or not, will be met with all out war. It's quite fascinating to watch.
@@Vccine Lmao so you're telling me a guy who played the game for 4 hours is ready to review it? How can you a review game with not even expierecing the majority of it? Did you know the first 5 hours of the game is boring as fuck? If he could've played longer, he would've realized who wrong he is, also, guards do notice shit when you steal it, for example try to go to novigrad (which this dude hasn't even stepped foot in) and try to steal shit. Watch the guards smack the shit out of you. The dude still has the normal armour and complains about it doesn't have enough RPG elements but probably didn't even touch the diverse skill tree. The only argument is valid in this video is the fucking controls, and that's more of a keyboard issue, I played this with my xbox controller and the controls were great.
" I can't role play a bell-end" hahahahaha
His accent makes it better lmao.
The witcher 3 is one of the best games ive ever played but as a role playing game its limited
My first contact with RPG was the pen and paper games Runequest, Dungeons & Dragons, Paranoia. The Dungeon Master basically scripted a map (usually on graph paper) that only He/she saw. The mobs and traps, treasure and bosses placed in that map were theirs to place. The players then took turns to say what they were doing, if one wanted to attack that orc, and another wanted to shoot the same Orc while a third was looking for traps. The choice and the skills was for me an RPG element, the DM asked what each player wanted to do and they chose something to do then rolled dice to see if they could actually do that.
So for me choice is the main function of an RPG, if there is no choice, then it is scripted by the Developers, they want you to follow the path they have set for you. Player progression is a secondary RPG element. The ability to get better skills, better gear, better spells and to chose new skills to change your way of playing. If heavy tankiness is not defeating spear throwers, then learn how to shoot a bow and shoot the fuckers, that change of skill development is RPG, you are adapting and choosing how to adapt, once again, it comes down to choice.
I wish more RPG's were like Gothic. In Gothic you even stood near some guys hut and some npc would say "Oi! What the fuck are you doing there?" You couldn't even get inside the hut to steal shit unless you sneaked in without being seen.
Another one that irritates me is the MMORPG label put on shit like Closers or Soul Worker...which is a 4 - person team of hack and slashers...where is the RPG or even the MMO part of that.
I wonder if Geralt saw this before he started Witcher 3 quests.
ruclips.net/video/JezYC4iV28s/видео.html
Can you make your Witcher 3 video public again? I want to watch it!
Me too. I want to taste the tears of glitcher 3 buttboys.
Glad to hear your Witcher 3 review is coming back up, it was so right on the money. I was disappointed to find out it was down when I wanted to link it to a friend a few months back when he was talking about picking it up during the summer sale.
Witcher 3 is one of the most overrated games i have ever played
You are definitely in the minority. It's regarded as one of the best for good reason.
@@MrBurtbackerack
You are part of the braindead crowd. It's a trash game that appeared in the age where RPGs were non existent.
When someone first described an MMO to me I thought it sounded a lot like the traditional single-player RPG. Perhaps that's where the RPGs migrated to?