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cnn for detection, but tracking in same model or different?can you tell me more about the models you used. any paper link?
Could you give the details of your work? For example, each specification of camera(s) and a computer. I'm searching this kind of technology to buy.
Nice work thanks for the video. Can you please answer how can u detect ball bounce ?
sir would you pls give us the code which you used in this video
did u find the code?
How to do this???
i want the code plz
Hello, may I know what tools you use when labeling? I can't label the lines. What differences might occur if I use Keypoint?
I used supervisely com, where I labeled the ponts for the ball, lines intersections and bboxes for players
@@azkalot1 Thank you for your answer. It will be my first computer vision project, so I am trying to learn the details. Is there a difference in making lines with keypoint instead of line annotation?
@@aliekremyapc5501 if you want to detect lines, you do segmentation task. I don’t really need lines, I only need points where they intersect
cnn for detection, but tracking in same model or different?
can you tell me more about the models you used. any paper link?
Could you give the details of your work? For example, each specification of camera(s) and a computer. I'm searching this kind of technology to buy.
Nice work thanks for the video. Can you please answer how can u detect ball bounce ?
sir would you pls give us the code which you used in this video
did u find the code?
How to do this???
i want the code plz
Hello, may I know what tools you use when labeling? I can't label the lines. What differences might occur if I use Keypoint?
I used supervisely com, where I labeled the ponts for the ball, lines intersections and bboxes for players
@@azkalot1 Thank you for your answer. It will be my first computer vision project, so I am trying to learn the details. Is there a difference in making lines with keypoint instead of line annotation?
@@aliekremyapc5501 if you want to detect lines, you do segmentation task. I don’t really need lines, I only need points where they intersect