UFO Catcher: A surprisingly emotional and relaxing tone to help you keep calm as you fight for an emerald UFO Smasher: Intense, it feels like do or die. These are the hardest challenges in the game, can you even win?
We’ve taught you what it takes, now let’s get real. I love this games Special Stages so much, they such a good test of your skill and ability to think on your feet. AND REMEMBER if you fail, the stage will still be unlocked in time trial, so you can practice before going back.
I may prefer UFO Catcher as this magical song that really puts you in the Special Stage mindset, but I can't deny the intensity that this one brings to the table. Both do an amazing job at setting you up for the special stages :)
*I refuse to back down. This is the final stretch, no more mistakes.* *IT'S CRUNCH TIME.* Now that I've beaten all these stages, here are my thoughts on them: Gallery: Rather than firing one at a time, take your chances to throw 2, 3, or even all 4 Gachaboms at the UFO at once to smash it open with plenty of time to spare. Alley: Above all else, Jawz are your saving grace. Use them when you've got a straight shot or you're in an open area, and this UFO doesn't stand a chance. Steeple: Stay calm and look for your openings. Learning the path the UFO takes can help you to outmaneuver it for an easy opportunity. Rooftops: It all comes down to execution. The stage is quite easy with the right technique - all you need to learn is how to break open that UFO. Roulette: All you need to do to break the UFO is line up 2 Triple Orbinauts, and you're GIVEN those very opportunities. From there, avoid those bumpers and the grand prize is yours. Towers: Don't get caught up chasing the UFO through that labyrinth - Line up that Gardentop just right, and it'll shatter instantly. Take your time and make those jumps. Atlantis: The true final showdown, against the toughest stage yet. Make every single hit you can get in before the water section count, then let that SPB do it's thing. Take it slow, adapt and compromise, and conquer this ultimate challenge.
This is honestly helpful advice looking ahead at the super emeralds I have to do eventually. Thanks for the tips and tricks. If I remember, I’ll let you know how it went. Chances are it’ll be up on my channel
@@102Mod I actually just went through the (surprisingly painstaking) effort to upload a video of my best "strategies" for every special stage to my channel, I'm hoping it helps out a few people who are struggling with these stages.
@@kyonbrace5487yeah! Whereas UFO Catcher has a bit of lighthearted fun and whimsy and mysterious ness to the vibes special stages have UFO Smasher has a much more intense “just go for it, no holding back” kinda vibe. And I love it
@@forklmao I feel like you should be awarded with points depending on how far you get, and how many hits you get on the claw every attempt. Then if you get enough points, you'll be awarded with an extra life. That way, even if you start off doing bad, you still have a chance at redemption.
I think the only change I would make is that lives you use don't count towards the final score. For example if i use one life in the grand prix but use six in the special stage, only the one life should be accounted for. Aside from that i think the challenge is perfect
UFO Catcher: Ready? Go for it. You got this. UFO Smasher: Approaching Point of No Return. Full send it. No looking back. All Things Upon The Sine: Take a deep breath. You did it.
To close out the Special Stages (at least, unless there's a fourth track related to them that I don't know of), it would be pretty cool if you uploaded the menu theme for the Special Time Attack mode _(Voltage Drop)_ next--
...I think I see it. Tails' palm under the N in Robotnik looks a bit like a second thumb right next to the actual thumb, if you squint a bit Though I only saw this just now, of course, still very much a palm
Song that plays when you need to lock tf in
OMG I WAS THINKING THE EXACT SAME THING WITH THE EXACT SAME WORD ORDER WHAT
if you lock in, you can do anything. always remember that
lock-in technology
Makes me wanna lock tf in to drive so f*cking fast and press forward so f*cking hard!!!!!
That's why My computer's somehow broken, I press them too hard especially in a sonic game when I'm in Full speed and going off screen
Dr. Eggman: "Hm, where did my Super Emeralds go?"
Hyper iPhone Default Alarm:
radar?
Approaching Point of No Return. Full send it. Don't look back.
Remember, if you find yourself somewhere strange…
*Push forward*
Keep your eye on the *prize*
*SMASH* anything that gets in your way!
*Git Gud!*
nuf said. You already know.
-manual
Finally, someone read the manual!
Smash, next question.
what
@@KalizWasTak3n r/whoosh
Double it and give it to the next person
@@firedreadyblocks7427 He just can't process the fact you want to smash a song
smash, next emerald.
UFO Catcher: A surprisingly emotional and relaxing tone to help you keep calm as you fight for an emerald
UFO Smasher: Intense, it feels like do or die. These are the hardest challenges in the game, can you even win?
Try Again...
Further Challenge Awaits!
This feels like classic Sonic's take on the Frontiers Cyberspace tracks and I LIVE for it.
I didn't know PTSD had a sequel
You've got all the Chaos Emeralds under your belt, yet you still want _more._
It's time to lock in, go even further beyond...and *COOK.*
We’ve taught you what it takes, now let’s get real.
I love this games Special Stages so much, they such a good test of your skill and ability to think on your feet. AND REMEMBER if you fail, the stage will still be unlocked in time trial, so you can practice before going back.
WAIT WHAT?
I may prefer UFO Catcher as this magical song that really puts you in the Special Stage mindset, but I can't deny the intensity that this one brings to the table. Both do an amazing job at setting you up for the special stages :)
*I refuse to back down. This is the final stretch, no more mistakes.*
*IT'S CRUNCH TIME.*
Now that I've beaten all these stages, here are my thoughts on them:
Gallery: Rather than firing one at a time, take your chances to throw 2, 3, or even all 4 Gachaboms at the UFO at once to smash it open with plenty of time to spare.
Alley: Above all else, Jawz are your saving grace. Use them when you've got a straight shot or you're in an open area, and this UFO doesn't stand a chance.
Steeple: Stay calm and look for your openings. Learning the path the UFO takes can help you to outmaneuver it for an easy opportunity.
Rooftops: It all comes down to execution. The stage is quite easy with the right technique - all you need to learn is how to break open that UFO.
Roulette: All you need to do to break the UFO is line up 2 Triple Orbinauts, and you're GIVEN those very opportunities. From there, avoid those bumpers and the grand prize is yours.
Towers: Don't get caught up chasing the UFO through that labyrinth - Line up that Gardentop just right, and it'll shatter instantly. Take your time and make those jumps.
Atlantis: The true final showdown, against the toughest stage yet. Make every single hit you can get in before the water section count, then let that SPB do it's thing. Take it slow, adapt and compromise, and conquer this ultimate challenge.
This is honestly helpful advice looking ahead at the super emeralds I have to do eventually.
Thanks for the tips and tricks. If I remember, I’ll let you know how it went. Chances are it’ll be up on my channel
@@102Mod I actually just went through the (surprisingly painstaking) effort to upload a video of my best "strategies" for every special stage to my channel, I'm hoping it helps out a few people who are struggling with these stages.
@@bonegamerthecyndaquill7181 it’s certainly gonna help me, gonna check those out! Thanks!!
except the end of rooftops
Rooftops was such an infuriating special stage that this song kept my sanity in check
It has that "Go for it!" Vibe certainly
And I wholeheartedly agree this the toughest one just from that Monkey Ball-grade segment
@@kyonbrace5487yeah! Whereas UFO Catcher has a bit of lighthearted fun and whimsy and mysterious ness to the vibes special stages have
UFO Smasher has a much more intense “just go for it, no holding back” kinda vibe. And I love it
@kyonbrace5487 tbh i believe special stages should give you more lives because some are simply too unintuitive to pull off in 8 or less lives
@@forklmao I feel like you should be awarded with points depending on how far you get, and how many hits you get on the claw every attempt. Then if you get enough points, you'll be awarded with an extra life. That way, even if you start off doing bad, you still have a chance at redemption.
I think the only change I would make is that lives you use don't count towards the final score.
For example if i use one life in the grand prix but use six in the special stage, only the one life should be accounted for. Aside from that i think the challenge is perfect
I was not aware that there was a different OST depending if its a Sealed Star or a Chaos Emerald special stage… and this song f**cking BOPS
The ones where this plays are Super Emeralds. The usual UFO Catcher play during Chaos Emerald stages.
you're hunting emeralds in both types of stages
it's the super emeralds you're chasing in the second seven
They’re all Sealed Stars too.
It’s using the Sonic 3 look for the emeralds, for reference.
Chaos and Super.
The environment is the sealed star
Probably the 100th time I've revisited this track, hot dang
UFO Catcher: Ready? Go for it. You got this.
UFO Smasher: Approaching Point of No Return. Full send it. No looking back.
All Things Upon The Sine: Take a deep breath. You did it.
All Things Upon The Sine: The hard part's over, but you're not out of the woods just yet.
Take a breath, then bring it on home.
Aka "SPB BE UPON THEE!!"
im a sucker for drum and bass, this track slaps like crazy
UFO Smasher? More like UFO Jammer….
Cuz this track is a hot jam
WE ARE LOCKING IN AND GETTING THE SUPER EMERALDS WITH THIS ONE 🗣 🗣 🗣 🔥 🔥 🔥 🔥
this track goes hard
SPB Cup ptsd
Even after beating the game with all the emeralds I STILL don’t understand this crane’s deal LMAO.
smash. no questions asked
When the only Super Emerald special stage you can beat is Gallery:
To close out the Special Stages (at least, unless there's a fourth track related to them that I don't know of), it would be pretty cool if you uploaded the menu theme for the Special Time Attack mode _(Voltage Drop)_ next--
well technically, “All things upon the sine” is the 4th special stage related song
@@blueswitchpalace That's true, actually - the song that plays while the Chaos Emerald is actually orbiting you before you clear the stage
the jammer.
ahh yess this is what i want, tthank you
I thought I couldn't get any more stressed
I HATE STEEPLE I HATE STEEPLE I HATE STEEPLE I HATE STEEPLE
SPB DESTROY MY ENEMY AND MY LIFE IS YOURS !!!!
I really wanna hear an extended version of this track
Can you publish the online multiplayer menu OST next ;)
Can you please do Gust Planet Zone's theme?
Leave It ("Take It!" Re-Edit) Diegnik - Alex Lee
why does tails have 6 fingers
where are you seeing that?
@@AltKaxREAL right above the N in Robotnik, he has like 2 thumbs
@@zLnix Genuinely cannot see where you're getting that from.
...I think I see it.
Tails' palm under the N in Robotnik looks a bit like a second thumb right next to the actual thumb, if you squint a bit
Though I only saw this just now, of course, still very much a palm
he doesn't have 6! it's the shade!