Getting the Ball Rolling: Learning a Dexterous Policy for a Biomimetic Tendon-Driven Hand

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  • Опубликовано: 22 окт 2024

Комментарии • 8

  • @vyrv6719
    @vyrv6719 8 дней назад

    This feels clever, because you have a "best practice" that you can study in the existing human hand structure. Sure, they might improve it for the materials they use, but our hands use rolling contact joints, ligaments, and even similar looping learned policies. Gives a GREAT model for when they run into problems.
    "Oh, we have an issue? how does a REAL human hand deal with it?" The closer their design is to a normal hand, the more useful this question is, basically.

  • @FlyingPoptart101
    @FlyingPoptart101 Год назад

    Looks super promising! Nicely done!

  • @苏广胜
    @苏广胜 Год назад

    Outstanding work! The flexibility is the same as that of a human hand!

    • @vyrv6719
      @vyrv6719 8 дней назад

      LOOKS like it is. Out of plane motion is almost totally missing, but that can be added using similar iterations of the existing joints with different specs I assume.

  • @AI_Overlord
    @AI_Overlord Год назад

    Awesome work

  • @christopherd.winnan8701
    @christopherd.winnan8701 Год назад

    Do you source all of your components locally?
    What do you estimate is the cost breakdown for your latest iteration?

  • @buffonator7858
    @buffonator7858 Год назад

    cool :)

  • @TaigiTWeseFormosanDiplomat
    @TaigiTWeseFormosanDiplomat Год назад

    0.0