This feels clever, because you have a "best practice" that you can study in the existing human hand structure. Sure, they might improve it for the materials they use, but our hands use rolling contact joints, ligaments, and even similar looping learned policies. Gives a GREAT model for when they run into problems. "Oh, we have an issue? how does a REAL human hand deal with it?" The closer their design is to a normal hand, the more useful this question is, basically.
LOOKS like it is. Out of plane motion is almost totally missing, but that can be added using similar iterations of the existing joints with different specs I assume.
This feels clever, because you have a "best practice" that you can study in the existing human hand structure. Sure, they might improve it for the materials they use, but our hands use rolling contact joints, ligaments, and even similar looping learned policies. Gives a GREAT model for when they run into problems.
"Oh, we have an issue? how does a REAL human hand deal with it?" The closer their design is to a normal hand, the more useful this question is, basically.
Looks super promising! Nicely done!
Outstanding work! The flexibility is the same as that of a human hand!
LOOKS like it is. Out of plane motion is almost totally missing, but that can be added using similar iterations of the existing joints with different specs I assume.
Awesome work
Do you source all of your components locally?
What do you estimate is the cost breakdown for your latest iteration?
cool :)
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