Space Shuttle Project is quirky and fun mash-up of unexpected game play types that feels more like a NASA-themed ancestor to the WarioWare games than it does a space-flight sim.
Wario Ware is a very apt comparison. I discovered this game in a friend's collection in high school and compared it (favorably) to Dragon's Lair at the time.
I played this last year on an emulator and I was surprised how fun (and tense) it is, especially when out in space. Calling it WarioWare like is a really apt description. The music really sets the mood, too.
The game's composer Scott Marshall said for this game's soundtrack, he was influenced by Philip Glass, as well as the musical score to the film "The Right Stuff".
Right? One thing that was kinda cool about the voices was how it sounds like it mostly uses high quality PCM samples, but on the cockpit screen with the animated readouts, it switches over to DPCM samples (in order to save CPU cycles for the graphics, probably?). You can hear harsh compression artifacting in those ones.
@@NintendoComplete that would be nice and I would love to find a buyer to give it a good home cuz it's not fair that it's just sitting in a storage unit
I have.... sooooo many questions. Why does the elevator pass through a dangerous hydrogen pump on the way to the shuttle? How does it pass through that thing to begin with if it's directly in the way? Why are the crew boarding during the countdown instead of waiting til the crew is on board to start the countdown? Why are there so many asteroids orbiting the earth? Why aren't we more worried about them? Why is the ISS so fraught with dangerous hazards? Why is everything in space so crowded? Shouldn't there be more space in space? I always knew being an astronaut was tough but... holy shit.
I really loved this game as a kid. It is amazing how the theme of the game mattered more than the gameplay itself a lot of times. It could've just been a reskin of pacman and I probably would've still loved it.
The only thing the game's missing is a little tally each level showing how much each one of your flights is costing the US Taxpayer. You know for ultimate realism.
Space Shuttle Project is quirky and fun mash-up of unexpected game play types that feels more like a NASA-themed ancestor to the WarioWare games than it does a space-flight sim.
Wario Ware is a very apt comparison. I discovered this game in a friend's collection in high school and compared it (favorably) to Dragon's Lair at the time.
I played this last year on an emulator and I was surprised how fun (and tense) it is, especially when out in space. Calling it WarioWare like is a really apt description. The music really sets the mood, too.
The game's composer Scott Marshall said for this game's soundtrack, he was influenced by Philip Glass, as well as the musical score to the film "The Right Stuff".
That's some surprisingly good digitized voice in the game!
Right? One thing that was kinda cool about the voices was how it sounds like it mostly uses high quality PCM samples, but on the cockpit screen with the animated readouts, it switches over to DPCM samples (in order to save CPU cycles for the graphics, probably?). You can hear harsh compression artifacting in those ones.
Definitely some of the clearest samples I've heard for an NES game.
Gorbachev in the thumbnail. Very intriguing game.
I actually have this game sealed in the box. Never opened. Found it at a thrift store years ago
Wow. If it's in good shape, I imagine that would be worth quite a bit to the right person.
@@NintendoComplete that would be nice and I would love to find a buyer to give it a good home cuz it's not fair that it's just sitting in a storage unit
This is a trully NASA-Computer game!
The bloopers at the end. Haha
I have.... sooooo many questions.
Why does the elevator pass through a dangerous hydrogen pump on the way to the shuttle?
How does it pass through that thing to begin with if it's directly in the way?
Why are the crew boarding during the countdown instead of waiting til the crew is on board to start the countdown?
Why are there so many asteroids orbiting the earth?
Why aren't we more worried about them?
Why is the ISS so fraught with dangerous hazards?
Why is everything in space so crowded? Shouldn't there be more space in space?
I always knew being an astronaut was tough but... holy shit.
I'm impressed. An Absolute Entertainment game that *_doesn't_* suck.
I played this game before I could ever get past the three level. I alway wondered why the crew couldn't get in the shuttle by themselves.
Yeah, especially since you never see them again once they're on the shuttle.
I really loved this game as a kid. It is amazing how the theme of the game mattered more than the gameplay itself a lot of times. It could've just been a reskin of pacman and I probably would've still loved it.
That's a good point. It's a big part of why I loved the American Gladiators game so much.
I loved this game as a kid!
Very interesting.
Elon Musk definitely played this as a kid
That thumbnail is probably what he'd look like now had he not had hair plug implants.
(57:28) OK, that should've counted.
Interesting game. I never heard of this
I thought that thumbnail was Kurtwood Smith's character from Robocop
I thought the same exact thing :)
@@NintendoComplete can you fly Bobby?
@@AgentofLADONBitches, leave.
amazing 😮😮😮😮
The only thing the game's missing is a little tally each level showing how much each one of your flights is costing the US Taxpayer. You know for ultimate realism.
I've never heard of this game
A game that reduces space shuttle procedures into quick time events.
Bravo, Absolute Entertainment/Imagineering! 🤮
How many more NES games you got left to complete?!
Sixty? Seventy? I had done this one before, though. This a new upload to replace an old recording.
@@NintendoComplete you are truly an inspiration for upholding our good times from our past
@@black2785 Thank you!
I loved that game, even though it was kinda boring💁♂️
I always found this one kinda difficult.
needs a strobe warning