The First Adventure I Ever Played: Castle Amber

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  • Опубликовано: 21 мар 2023
  • Matt's first D&D adventure is just plain WEIRD. Let's explore Châteaux d'Amberville.
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Комментарии • 1,1 тыс.

  • @seanvalentinus
    @seanvalentinus Год назад +927

    Petition for Matt to say "which you can't, if you failed your mushroom save in Castle Amber" every single time he describes a thing a character could do in D&D, from now until eternity.

    • @rinsley9873
      @rinsley9873 Год назад +17

      Get this comment to the top, we need this

    • @DaGoblinEngineer
      @DaGoblinEngineer Год назад +43

      Imagine: “Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus
      action. Once you use this feature, you must finish a short or long rest before you can use it again. Which you can’t, if you failed your mushroom save in Castle Amber

    • @LeMayJoseph
      @LeMayJoseph Год назад +6

      Hilariously, he was saying this for the first time when I read this comment 😂

    • @nickshaw3619
      @nickshaw3619 Год назад +5

      IDK if we can get Matt on board with that, but it's going into my DM repertoire.

    • @Pumpky_the_kobold
      @Pumpky_the_kobold Год назад +2

      I need this to be a running gag in some fashion or I might just fail a wisdom save in real life

  • @theophrastusbombastus1359
    @theophrastusbombastus1359 Год назад +744

    "An acorn tree"
    Otherwise known in the industry as: an oak tree

    • @Triforce300
      @Triforce300 Год назад +64

      I have a delicious guacamole tree in my backyard.

    • @connorgreenwell5731
      @connorgreenwell5731 Год назад +30

      Lots of pine-cone trees where I live.

    • @NickGreyden
      @NickGreyden Год назад +13

      Yes, and I have a walnut tree in my ba..... Oh wait.

    • @weapons-gradenutella3068
      @weapons-gradenutella3068 Год назад +23

      I have a stick tree. I know this because it keeps dropping sticks all over my lawn.

    • @oz_jones
      @oz_jones Год назад +1

      @@Triforce300 how do trees taste like

  • @john_champion
    @john_champion Год назад +559

    "Stephen's tomb travels through time and space" Ah yes, obviously. Why wouldn't it

    • @speakaboutdestruction
      @speakaboutdestruction Год назад +28

      "...But don't we all?"

    • @TheLemonFox
      @TheLemonFox Год назад +7

      As do I.

    • @marks9390
      @marks9390 Год назад +9

      Is the tomb bigger on the inside than the outside?

    • @rynowatcher
      @rynowatcher Год назад +8

      Stephen Amberville is an immortal of the sphere of time in the setting, so he is basically a god of time. Given you had to time travel to your family's future and past to gain immortality in this sphere, this is a really useful find if a PC is trying to gain immortality (yes, there are rules for how to become a god in BECMI d&d).

    • @jeffreymoynagh5439
      @jeffreymoynagh5439 Год назад +1

      @@rynowatcher True, although when this was written, Stephen was not an immortal yet and immortals had not even been thought of. Clerics were still gaining power from the "ideas" they followed and immortals hadn't been invented yet. That was basically retroed into the game system years later. But when looking at it from a post 1991 time, it does fit together well

  • @bretterry8356
    @bretterry8356 Год назад +248

    "Who are they? What are they doing here? Who does their taxes? Shut up! It's 1981. There's still lead in gasoline." There's never been a more accurate explanation of old school D&D logic (or lack thereof). This gave me strong Futurama vibes.

    • @NickGreyden
      @NickGreyden Год назад +11

      There lead in gasoline, cocaine in people's noses, and FM radio was the newest craze! Of course you have adventure with fire and brimstone raining out of the skies. Rivers and seas boiling. Forty years of darkness. Earthquakes. Volcanos. The dead rising from the grave. Human sacrifice. Dogs and cats living together. Just general mass hysteria!

    • @ricardojuanlopeznaranjo6651
      @ricardojuanlopeznaranjo6651 Год назад +3

      Lol. Explain 5E videogame logic 😂😂. A place where any 1st level spellcasters can Cast unlimited offensive and utility cantrips and everyone developes "magical powers" over time.

    • @Hawk7886
      @Hawk7886 Месяц назад

      ​@@ricardojuanlopeznaranjo6651to be fair, it's not everyone, only adventurers. Magic is rare in general.

  • @AnyoneCanDM
    @AnyoneCanDM Год назад +216

    I loved this video. “Shut up! There’s still lead in gasoline!!” Had me cackling

  • @VaneHartless473
    @VaneHartless473 Год назад +107

    If there's one thing I want to remember from this it's the phrase "... which you can't if you failed your mushroom save."

    • @Starshade77
      @Starshade77 Год назад +12

      The guarantee that brandy turns you into a ghost because it’s a spirit.

  • @aidanboyle7374
    @aidanboyle7374 Год назад +698

    Matt, your rapid-fire delivery of all the encounters KILLED me
    like if I had failed my mushroom save

    • @imperialadvisor4880
      @imperialadvisor4880 Год назад +17

      I got to play Chateau d' Amberville in the 1980’s, and got my Fighter to level up to Thief, who would one day, in the Pits of the Slave Lords become a Bard, when having to multi-class was the only option to make it to that class.

    • @Xplora213
      @Xplora213 Год назад +4

      @@imperialadvisor4880 you know, there is something nice about being forced to take level 1-5 as a particular class like Thief then you progress to Cleric, mage or fighter. Forces everyone in the survival stage to share the misery of trying to live by their wits before strapping on the plate Mail or a spell book.

  • @kadnhart6661
    @kadnhart6661 Год назад +139

    Yes please do more of these. Old-school nonsensical adventures are just so alien to me that they're honestly fascinating, I can't not think about the story explanations that would bring all these different elements together!

  • @darktrent182
    @darktrent182 Год назад +225

    A friend of mine wanted our AD&D 2nd edition DragonLance campaign to basically run through classic modules. This was the first one we did, and it took us 2 months to complete, and we skipped the north and east wings because we just wanted to get out of the damn castle.
    We played the Goodman Games version, and it was pretty fun and pretty close to the original module, but *greatly expanded* and with more art from the original artist. That was super neat too.

    • @Minodrec
      @Minodrec Год назад +3

      The original module is.printed inside the book before the conversion.

    • @stefanb.479
      @stefanb.479 Год назад +2

      I´m currently DMing the Goodman Games version of it. They expanded the castle itself with an upper floor, and added some other elements. I like it, although my party insisted on going through all 100+ areas described in the book, in case they miss anything... They entered the unspeakable land last session, finally!

  • @autographedcat
    @autographedcat Год назад +118

    "Who are they? Why are they here? Who does their taxes? Shut up! It's 1981, there's still lead in gasoline."
    This was the point where I had to pause the video and walk away for a few minutes because I was laughing too hard to process anything else.
    Ah, memories. This made my whole morning. :)

  • @learyth
    @learyth Год назад +241

    Just an FYI, Rakasta were a sort of precursor tabaxi, basically cat people, and unrelated to the rakshasa, the tiger fiends with the backward hands. They also show up in The Isle of Dread (X1) adventure. Living statues were Basic D&D golems but geared for lower level characters and were also in Isle of Dread, and they were featured in Journey to the Rock (B8) and Drums on Fire Mountain (X8) as well .

    • @JevonsMerkava
      @JevonsMerkava Год назад +11

      Beat me to it haha, I ran Isle of Dread a couple of years ago and had the same moment Matt did

    • @danielrowan4716
      @danielrowan4716 Год назад +2

      Journey to the Rock was the first module I ever DMd. Good memories

    • @scott4092
      @scott4092 Год назад +5

      I never knew that, I always thought rakasta was a typo. Interesting!

    • @bskec2177
      @bskec2177 Год назад +5

      For clarity, I would add that Basic did have golems as well as living statues. Living statues (wood, stone, silver) were, well statues that cam to life, while golems were more of a collection of materials in roughly humanoid form (stone, bone, clay, bronze, iron). Rakshasa and Rakasta are both named after an Indian folklore monster, and neither are ever found in the same game. Basic had Rakasta as people, and ADnD had rakshasa as fiends.

    • @Wraithing
      @Wraithing Год назад +3

      Excellent clarification!
      …then it turns out they are jungle samurai cats on the invisible moon - Mystara has much freaky awesomeness

  • @Dudereno1
    @Dudereno1 Год назад +141

    Clark Ashton Smith is one of the 'big three' of Weird Tales fame. Lovecraft, Howard, and Smith. Read Smith. So good.

    • @Marvin-sj9lr
      @Marvin-sj9lr Год назад +10

      Yea, I have read some of his "Zothique" stories, its some good weird (and dark) fantasy.

    • @midnightgreen8319
      @midnightgreen8319 Год назад +9

      Clark Ashton Smith is a master storyteller!! The Zothique cycle alone warrants that title for him.

    • @kereminde
      @kereminde Год назад +1

      Didn't he also do some Mythos work himself?

    • @midnightgreen8319
      @midnightgreen8319 Год назад +2

      @@kereminde Yes he did! The giant toad Great Old One is his creation.

    • @Kraznyk
      @Kraznyk Год назад +3

      And Lovecraft actually used Smith's name in his stories - Klarkash-ton.

  • @philipmeade7789
    @philipmeade7789 Год назад +232

    Colville’s alive!

    • @williamoswald6623
      @williamoswald6623 Год назад +5

      He's more than Alive! He's thriving...

    • @LuchM
      @LuchM Год назад +14

      I read this like Brian Blessed's "Gordon's alive!", idk if that was the intention, lol

    • @edoardospagnolo6252
      @edoardospagnolo6252 Год назад +4

      He had been trapped inside Castle Amber, or so it seems!

    • @pepperino-hotterino
      @pepperino-hotterino Год назад +9

      More like "Colville lives" as in vecna lives

    • @Andrew.A.
      @Andrew.A. Год назад +3

      ​@@LuchMyes!

  • @donschamun273
    @donschamun273 Год назад +33

    The weirdest thing was gaming with Gygax around 2001 and realizing that this was how he was going to game til he breathed his last. The whole White Wolf-inspired narrative RPG push never happened as far as EGG was concerned.
    This adventure is entirely worthwhile for the map of a manor home alone.

  • @vaylonkenadell
    @vaylonkenadell Год назад +54

    13:36 "I can't tell you how many times I've read box text to players who didn't understand it, asked me questions, and made me realize I didn't understand it, either."
    That's why, when I run a pre-made adventure, I re-write everything in my own voice. My experience is that the people writing adventures or modules write _for the page_ instead of _for the ear._

    • @Darr6477
      @Darr6477 Год назад +1

      Always a good idea to do this or at least read through the text and make some quick bullet point notes to make sure you understand it. I did that with Curse of Strahd (for the castle part, anyway) and it was very helpful.

  • @Heritage367
    @Heritage367 Год назад +42

    Our first module was B1: In Search Of The Unknown, which has the room with the pools. My cleric drank from one of the pools; the text said that you, the *player*, could not speak for a specific amount of time (I forget how long). I was reduced to writing notes and making hand gestures (mostly obscene); very frustrating at the time, but fun in retrospect.

  • @Streamweaver
    @Streamweaver Год назад +73

    I think the Silver Light was a way to let the players feel comfortable saying they rest to end a session.

    • @gmacwizard8890
      @gmacwizard8890 Год назад +7

      The sliver light is actually a really good idea and something we should start using because at least in my group monsters killing the PCs between sessions is actually a huge problem in the game I dm. I can't tell you how many times we start game and they were ripped apart by owlbears during the week. What I don't understand is where they come from I am the dm but I never added owlbears to this dungeon.

  • @Neophoia
    @Neophoia Год назад +18

    I feel like that amber mist was basically "let's not worry about remembering resources/abilities spent last session". At least that's the vibe I get from it (apart from the whole "time passes between sessions like in the real world" thing.)

  • @justinwatson16
    @justinwatson16 Год назад +62

    I would eat up more old school adventure videos. Thanks for this!

  • @joshthacker97
    @joshthacker97 Год назад +9

    Castle Amber sounds like a Domain of Dread, but specifically designed to torture Matt

  • @user-jq1mg2mz7o
    @user-jq1mg2mz7o Год назад +75

    the early modules are so awesome. X2 really has this macabre, fairy tale, fever dream, original-meaning-of-Fae quality to it. very different to, like, most of the other modules
    EDIT: "Round" in B/X (like in this module) is 10 seconds. A dungeon Turn is 10 minutes. AD&D changed the wording a little so that a Round is 1 minute broken into 6 second segments. so that's where the confusion lies
    I also think that a lot of these very old modules don't give too much RP details beyond stats and "main programming" so that there would be more space for the DM to make stuff up or change things to suit the players and their actions. (gygax sorta hinted at this idea at some point where he says he doesnt want to make too many details or specific rules (barring his AD&D project and the financial reasons for it) cos the fun is in your table and your DM making stuff up)
    it does mean more prep but also means less, uhh, "un-prep" to ignore certain sections of the module that assume a certain interaction went a certain way. e.g. if B2 assumes the players will say form an alliance with the monsters and storm the keep, significant amount of the official module will detail the possibilities in that and subsequent besieging mechanics... which would steer the DM into trying to make that happen so they don't waste their money on the module
    this is how L1 Secret of Bone Hill can cram basically an entire campaign of sandbox into a small publication: it's like a seed from which basic parameters are set up and the DM has the 'negative space' to extrapolate, change, add, and react to player decisions
    it's a very specific way of writing modules that i think the old writers never properly explained. so even old school players who were young at the time (like Matt's generation) or basically anyone that wasn't gygax had a disconnect in expectations and explanation (and thus thought it was a defect/lack as opposed to a creative choice. which led to the evolution pushed into 2nd ed modules and 3rd ed and so on that become either very railroady (Dragonlance) or the most common now that are these massive Adventure Path tomes)
    EDIT 3: i LOVE that last commentary about short stories, because the market and culture around that basically does not exist anymore. it's IMO critical to recognise that to understand the genesis of modern speculative fiction, and how that informs the way that the serialised stories end up being shaped

    • @pranakhan
      @pranakhan Год назад +1

      I remember the Basic round/turn structure being different, I did not recall there being an implied 60 rounds in a turn. Great Odins Raven lol

    • @raelysk
      @raelysk Год назад +2

      OD&D had 1 minute round & 10 minute dungeon turn before B/X or AD&D. So it was just different lines trying to speed up round differently from Original 1974 game))

    • @user-jq1mg2mz7o
      @user-jq1mg2mz7o Год назад +3

      @@pranakhan i think that was the mathematical implication, which is why combats never took up more than a dungeon turn

    • @dennismokry258
      @dennismokry258 Год назад +1

      I seem to remember it similar to you Arisu, there were different scales for round/turn in combat vs during exploration. I can’t recall just what the rates were but I feel like a full combat turn was a minute and a full exploration turn was ten minutes.

  • @KevinNHaw
    @KevinNHaw Год назад +6

    I played the this module back around 1982 during a slumber party and ate the bread in the dining room. My PC failed the save and wound up (as Matt describes) having to eat twice as much food for nourishment. I was a little bummed out, but took the PC to a different game run by a teacher at school and asked if that meant he had to drink twice as much alcohol to get drunk. The DM agreed and that became a repeating tactic at taverns: goad the locals into a drinking contest, put a lot of money down in bets, and clean up.
    Thank you Mr. Hayes, where ever you are!

  • @Sleepyby
    @Sleepyby Год назад +36

    I have learned so many invaluable lessons in your videos (D&D and otherwise!) And so far my takeaway from this video is "AVerWeEEEEOUweeoiuue" 😂

  • @NickBurnham1
    @NickBurnham1 Год назад +43

    Great stuff, thanks for the video! Btw, the ROOM OF POOLS may be from Room 31 of B1: In Search of the Unknown (also a very weird Basic adventure), which is just a room full of 14 pools with different liquids that have either weird or mundane effects.

    • @fullmetalgoblingames
      @fullmetalgoblingames Год назад +4

      This was my thought too. B1 is the first module I remember playing. I know one of the pools appeared to have healing properties but didn't really do much.

    • @hambinger
      @hambinger Год назад +2

      I remember when we played it one of the pools gave a stat improvement... but maybe that was the DM being extra "nice" because none of us would touch any of the pools. One was a pool of green slime or acid too.

    • @franciscosantossilva4202
      @franciscosantossilva4202 Год назад +4

      Yup, that's where the pools are from, definitely.

    • @PungiFungi
      @PungiFungi Год назад +1

      @@fullmetalgoblingames there was a healing pool… and to keep the players from abusing it , that pool would disappear periodically.🙄🙄🙄

    • @candmlyons
      @candmlyons Год назад +2

      Yep! That was the pools. B1 was my very first adventure.

  • @Clem68W
    @Clem68W Год назад +37

    Notes from a 50 year old gamer: I am seeing a lot of content creators making way too much of this "games happen in real-time!" feature. This was not a hard and fast rule by any means, and was very loosely adhered to, even from the strictest DMs. That's mainly because it just doesn't hold up to scrutiny: In a Dungeon? Traveling by Boat? sleeping, etc. As a DM and a player, time between sessions was often handwaved and/or arbitrated quickly. USUALLY when it became important was when characters were getting rich. The amount of gold, as you mentioned, in old school dungeons could be exorbitant. And we were far more likely to roll random treasure for every single monster back then. 10th level characters with hundreds of thousands of gold could and did happen frequently. So they bought things. And built and renovated and invented things with that money. How long does it take to build a castle? We don't have time to wait a decade for your fortress to be built, so just say it was magic and here it is. Also, training was a thing as well. I think the metric was a week per level, could be wrong on that one, but y'know, a few weeks quickly turns into months as you progress. Downtime in a safe harbor was generally when you'd do that. Anyway, that's a knit to pick.
    Your confusion about the "Amber Light" is missing the point. Wandering monsters are rolled during rests. It's not about the downtime, it's about the playtime spent resting. When I ran this again I quickly realised that without the amber light, my party could be worn down pretty quickly if they're constantly harassed by wandering rakastas.
    Rakastas are NOT Rakshasas. Besides the obvious power disparity, Rakastas are very simple "Cat-People" (like the cast of "Cats") while Rakshasa are derived from hindu mythology and are powerful mystical beings.
    Box text helps focus the players attention (if done well) and falls flat sometimes. I am seeing the difference in playstyles though. Players used to use these cues to focus their questions. Nowadays players seem to expect an investigation check solves all problems. I'm not necessarily against this, but when confronted with a simple description of the room, my players tend to simply zone out and wait for me to finish before rolling investigation.
    Last but not least: It was suggested in the module to read the stories by Clark Ashton Smith. His Averoigne "cycle" is a collection of a dozen or so short stories that together could barely be called a novella. You could read them in short order. Now, these wouldn't help you much with individual characters, but you would quickly get that Averoigne is a cosmic horror playground and that can help set the mood. Castle Amber is very much in the spirit of Ravenloft as they were both inspired by the same authors.

  • @paulmckeever9489
    @paulmckeever9489 Год назад +16

    We played Chateaux d'Amberville. It was the first time our DM made a cassette mixtape as a musical score for the adventure. At the crypt climax, he spliced together some sound effects from an Aldo Nova song. I remember I was terrified to walk on the puzzle square, so the DM's little brother just ran across it. The dream room added new characters to our party from a pile of character sheets we inherited from a friendly D&D mentor of our DM. Good times.

  • @worldbigfootcentral3933
    @worldbigfootcentral3933 Год назад +3

    Howdy Kiddo, old DM from the 70's here. One round of combat was 6 seconds, 10 rounds was 60 seconds, or 1 minute, or 1 full turn. Rounds were further divided into "segments" when needed, and yes, we ran campaigns in "Real Time". Good job, fun video, by the way. So, in conclusion, most combats were well and truly over in under a minute, kind of like how it works in the real world.

  • @BobTheArchmage
    @BobTheArchmage Год назад +14

    This module sounds like a great place to pilfer ideas for a horror-themed festival attraction I've been building in my spare time.

  • @JoeAuerbach
    @JoeAuerbach Год назад +29

    I had the same sort of experience with Castle Amber. My version was heavily influenced by my DM. Amber is a great example of a module that leans really hard on the stuff the DM focuses on and adds.

    • @user-jq1mg2mz7o
      @user-jq1mg2mz7o Год назад +4

      yeah one could imagine that the way the castle is played could change a lot based on the DM's personal idiosyncracies. Uncanny unsettling horror, or overly emotional tragedy through a man's mind palace, or strange fae whimsy etc.

    • @JoeAuerbach
      @JoeAuerbach Год назад +1

      For the record, I came out of the feast in Castle. Amber, with an 18 constitution on my spindly wild elf mage. It later prompted me to find myself Superior version of fine familiar so that I could hang with a dire wolf. Totally made the character.

    • @JoeAuerbach
      @JoeAuerbach Год назад

      In fact, I think that this video convinced me to run this module just for the sake of nostalgia. Definitely, I will not set this in my own D&D world. I don't think it would survive. But I have a few absurd settings for it.

  • @newfiescreech7328
    @newfiescreech7328 Год назад +5

    I appreciate the shout out to supergeekmike! It's a great channel, and I know a nod from you will mean a lot to him.

  • @sirry3698
    @sirry3698 Год назад +15

    Sometimes underrated how funny this dude is

  • @cthrion_uroniziir
    @cthrion_uroniziir Год назад +7

    'failing the mushroom save' will forever be my go to metaphor for death from now on.

  • @darthironhand4353
    @darthironhand4353 Год назад +11

    Okay this is amazing. I need this to become a series, Matt going through adventures of his childhood!

  • @tomyoung9834
    @tomyoung9834 Год назад +7

    The Goodman games update provides motivation and backstory for the family Amber!

  • @pauligrossinoz
    @pauligrossinoz Год назад +3

    There certainly is a place for "Fairy-tale logic", or more accurately "Fairy-tale _non_ logic", like Castle Amber.
    Mind-blowing weird stuff for no apparent reason ... sounds like fun!

  • @seanhillman1016
    @seanhillman1016 Год назад +14

    The boxed text is (also) a hold-over from convention play. When you would sit down at the conventions in the 70s, the adventure would have that intro text to get everyone into the adventure quickly.

    • @seanhillman1016
      @seanhillman1016 Год назад +1

      And Isle of Dread (X1) has Rakasta... Ra... evil cat people

    • @Bluecho4
      @Bluecho4 Год назад

      Yeah, I would imagine most people who sit down to a convention adventure have already consented to whatever setup is needed to get to the adventure. Especially since everyone's time is limited. Having basic context for why the PCs are there is fine, but no one is really fussy about the details. Only that there's a plausible enough reason why their group of ratcatchers and grave robbers is in the enchanted castle in the first place.

    • @HuckFlynn
      @HuckFlynn Год назад +1

      Oh man, getting flashbacks for the Slave Lords (A1-4) series. We never made it all the way through but the whole "this is how they play at GENCON" was mysterious and crazy to us.

  • @toddpickens
    @toddpickens Год назад +8

    Great stuff as always. One thing missing from old-school modules that even today is often overlooked, is a complete synopsis of the adventure for the gamemaster at the beginning of the module.

    • @RockinBobXYZ
      @RockinBobXYZ Год назад +1

      That’s because with old site-based adventures, there isn’t much of a summary to give. There are no events, no plots, no (or very little) NPC background, no story. Just sites that typically can be explored in an open, sandbox fashion. So the adventure designers wouldn’t have anything to include in a adventure summary, except a summary of the locations.

  • @iamnotanumber3578
    @iamnotanumber3578 Год назад +21

    Really great delivery. The draft from the stream had my attention, but the polish on this really shows.

  • @jeffrojohnson9149
    @jeffrojohnson9149 Год назад +14

    Great video. Thanks for getting these incredible ideas out to a massive audience!

  • @vincentfazioiii
    @vincentfazioiii Год назад +1

    Something worth mentioning since I'm currently in a campaign that does real-time between sessions: the PCs don't "log out" at the end of the session, standing idly until next Thursday, the characters simply spend days in town. Usually resting (since healing in Basic/Expert is at a rate of only 1d3 HP per *full day of rest*), carousing for gossip, procuring gear/hirelings for their next adventure/session, or talking to NPCs. During the week, between sessions, we usually RP all that stuff in chat, so the party is rested, researched, and ready to leave town for adventuring again come start of the next session.
    Anyway, love your videos! lol

  • @gabrielhersey5546
    @gabrielhersey5546 Год назад +5

    Goodman games is awesome!
    Dungeon crawl classics is my favorite DnD book ever

  • @trexdrew
    @trexdrew Год назад +5

    “It leads to the Empire of the Ghouls which you can make up if you want.” Thank god Kobold Press has us covered here!

    • @stanwolford9743
      @stanwolford9743 Год назад +1

      Currently playing that campaign with RogueWatson and having a blast. It is as you would expect much more of a horror campaign than the usual WotC fare.

    • @trexdrew
      @trexdrew Год назад

      @@stanwolford9743 I just downloaded the PDF recently and have yet to crack it open but I keep hearing recommendations so it has to be really good at this point

    • @stanwolford9743
      @stanwolford9743 Год назад

      @@trexdrew Check out Rogue Watson’s channel if you want to see us play it. He makes some great modifications to the long travel section that you may find helpful.

  • @sbornot2b
    @sbornot2b Год назад +1

    Unlike a lot of people, I played in the early 80's in my early teens and not again until 5e, in my 50's. I remember the crazy dungeons I made as DM back then, and looking back, assumed my brain as a teen was just a disorganized mess with no sense of plot, character, or story... but maybe I just internalized the style of the modules we played, and I wasn't quite as stupid and immature as I thought... because this is exactly how my dungeons were: odd, provocative, loads of quasi-random strange events and inexplicable magic happenings operating in ways to intrigue or amuse but without reason or cohesive story. I had overlooked just how much the game had changed and matured, but thank you for this delightful reminder. Can't wait to see another RUclips favorite (Jackson Crawford) and you together in a video.

  • @michealbohmer2871
    @michealbohmer2871 10 месяцев назад +2

    I'm currently DMing a BECMI game in Mystara. "Save vs. poison or die." Those were the days! Basic D&D and AD&D were dangerous and that's what made them exciting. I had many characters die during my roleplaying career and, as such, every adventure in which you were successful was so much more rewarding.

  • @jameswebb4545
    @jameswebb4545 Год назад +18

    I love your wolf howl pronunciation of Av-er-oi-n, Matt. It was brilliant.

  • @justinwatson16
    @justinwatson16 Год назад +9

    Goodman Games does great stuff! Our group is continuing through their version of the Moathouse Friday night.

  • @Chilrona
    @Chilrona Год назад +6

    I am fascinated by the old school adventure style! Please make more!

  • @keylimeproductions
    @keylimeproductions Год назад +1

    I'm running this with the original Expert rules. I've got Isabel Amber taunting the adventurers with a pass-by as she makes her way down the west wing's hall of mirrors where she enters the Indoor Forest and, on a wandering monsters check, six skeletons emerge out from the Indoor Forest. Anything is possible around every corner! I'm having the adventurers find the necessary items which will grant them entrance ultimately to Averoigne, this being the main quest. It's working out better than I originally thought. We ran Isle of Dread for about a year and moved immediately into this one.

  • @davidmc8478
    @davidmc8478 Год назад +3

    The reason for the golden stasis field is that the PCs can’t leave the castle to return to base like a normal dungeon. basic D&D doesn’t have the real time rules that ad&d has, but it’s hard to heal without returning to base. So the authors had to come up with a way to heal between sessions. The wandering monster encounters would have been dealt with next session.

  • @krazykat9362
    @krazykat9362 Год назад +4

    That bit describing the food was so goddamn funny
    thank you for making this video, i'd love to see more of your descriptions of wacky early dnd shit

  • @gqsnowman
    @gqsnowman Год назад +2

    So many points for the James Acaster insert.

  • @AnHourOfWolves
    @AnHourOfWolves Год назад +2

    Enjoyed this. Takes me back.

  • @zenith110
    @zenith110 Год назад +6

    How in the world did I learn about D&D being once played in real-time before the venerable Mr. Collville!?
    I'll just give myself a little pat on the back I guess!

  • @rayganrambles
    @rayganrambles Год назад +7

    Oooh! I've been waiting for this one.

  • @mrlicopoli
    @mrlicopoli Год назад +2

    Thanks Matt. Well done! This is my favorite adventure of all time due to the availability for a dm to adapt so many different 'carnival-like' encounters. One piece of context that answers a lot of the questions you posed is that the Amber family is cursed and has gone insane due to what they did (or most of them) to Stephen Amber. In one group, I had all of the players distant relatives of the Amber family. Definitely brought more purpose. Recently purchased the Goodman games book for Castle Amber (and several others including Isle of Dread). Definitely recommended!

  • @ricbellino1662
    @ricbellino1662 Год назад +2

    The slightly frantic, manic tone in Matt's voice while describing this adventure gives me life

  • @SpaghettiWst
    @SpaghettiWst Год назад +6

    The Goodman Games version is really good. Highly recommended!

  • @Mithradates6
    @Mithradates6 Год назад +3

    I loved that this was also included in the official Mystara stuff for Glantri. They wrote a sequel in the early 90s with the CD voice acting. The Mark of Amber if I recall correctly.

  • @Lurklen
    @Lurklen Год назад +2

    I like the mix of ideas. A trap that makes your dreams a reality? A feast of meals that will alter you, good or bad, unless you save against them? Even the idea that the entire dungeon is actually the exploration of some strange and powerful being's mind/memories, and the surreal, almost dreamlike nature of the place, there's some good stuff there. I'm not sure all of it should go together, but at the same time it's kind of inspiring.

  • @Skroorsk
    @Skroorsk Год назад

    I love to hear more of these stories! Watching Matt get excited over these old experiences is a ton of fun!

  • @jamesgasik3424
    @jamesgasik3424 Год назад +6

    Nine Princes in Amber is amazing!

    • @mayhem_64
      @mayhem_64 Год назад +1

      And it takes place in the world of the Amber. I used the trumps idea in my D&D campaign

    • @kereminde
      @kereminde Год назад

      I think the whole of the first set of Chronicles is an amazing fertilizer for creativity. It's quite amazing to consider what "reality" is to the Princes and what they can do.

    • @mayhem_64
      @mayhem_64 Год назад

      @@kereminde I think Matt should read the books - a least the first 5 - they are quick reads. I combo theme this with Lankhmar and Melnibone themes and wrap it around 5e d&d😀

    • @kereminde
      @kereminde Год назад

      ​@@mayhem_64 I am unfortunately too young to have tripped across the same fantasy books as everyone else who played pre-WOTC D&D.
      No Lankhmar, Elric, but I did get 'Chronicles of Amber', 'The Pyrdain Chronicles', and Thieves' World. Along with a few other series more modern in provenance.
      But I was reading many things which fed into what Matt spoke of in the book. Often short stories weren't... well, look, pick up "Callahan's Crosstime Saloon" and you can see it. Asimov's first Foundation novel is another illustration. And I do recall reading some Harlan Ellison now and then, which... I do recommend to ANYone. My mom would talk about it sometimes if I could get her to that time of her life in college.
      Short stories seemed to be less about characters than the situation and where it went. And that was the most common format until it was seen there was a market. THEN the novels would happen more often.

  • @zionich
    @zionich Год назад +5

    I like the timing of this video as I am looking more into OSR lately.

  • @ericsmith7887
    @ericsmith7887 Год назад +1

    Not only is the subject very interesting to me as a peek into the early days of the hobby, but your enthusiasm and delivery really made this a really fun watch. I hope there's more.

  • @ANDELE3025
    @ANDELE3025 Год назад +1

    The turn-round thing is indeed from Chainmail weirdness as far as transitioning down from "40 figures that each represent 20+ people or sometimes objects" to "3-5 figures that are just that creature".
    Each turn had a sequence of moves (or steps, depending on translation and edition) which included moving for a number of inches (or cm) over battlefields (that at least for EU typically represented 200m, but with support for 400, 600 and even 800m maps), what weapons were readied, ranged fire, charges, traps, morale, artillery and resolving the melee. Later on you had options of it being split into individual battles or rounds which if i recall correctly were when each player went through each move 5 times and made to each move a counter move if possible before armies retreated and replenished for another battle instead of it being a instant win or lose that can be by some in siege scenarios were indeed called rounds of assaults or breach attempts (i think the 2nd or 3rd ed booklet even outright calls them as such). And as far as battlefields go, going 55 meters a minute, while not running speed, is reasonable enough.

  • @hikerchris7164
    @hikerchris7164 Год назад +3

    Absolutely fascinating. Even though it's a fun house dungeon, I can already think of some ways of implementing it into a haunted house/horror themed campaign

  • @scottcampbell9515
    @scottcampbell9515 Год назад +3

    My first DM when we started 3rd edition took us through Keep on the Borderlands followed by this. Those were great times.

  • @Zymri
    @Zymri Год назад +2

    Please do more of these. It was so much fun, and I laughed out loud several times.

  • @mariecosmos4383
    @mariecosmos4383 Год назад

    I'm very hype about that next video! and I feel super smart having seen those videos before you mentioned them, kinda a true believer moment. Great video!

  • @Trenell83
    @Trenell83 Год назад +5

    I really would like more of these stories so I can only hope it does well.

  • @lloydritchey
    @lloydritchey Год назад +3

    Chateau d'Amberville! Never played it, but it was the first adventure module I ever purchased.

    • @michaelwest4325
      @michaelwest4325 Год назад +1

      Me too. I had B2 and X1 from my B/X rules, bought this to continue, back then if you didn't see a module in the store it didn't exist so barely understood more B or X modules existed or they might not be a series and what a wacky way to make a campaign! Still love X2, moreso now I can create or fill all the gaps!

  • @acb9antiques
    @acb9antiques Год назад

    YES! Thanks for reviewing Castle Amber. I'm running my group through it now, they just finished the west wing, and they all loved it! I have been role playing the Amber family to the hilt trying to show my players how insane this adventure is. Sadly only 2 of my players participated in the banquet, no matter how much I tried to get them all to sit down and eat, I even created a Maitre D that interacted with them in the game. 3 of my players almost had a group romance event with Richard and a Tabaxi while the other 2 sneaked into the lair of the Tabaxi to steal the key. My players had to find away to disengage from Richard's advances w out fighting him because they were all low on HP. What a blast!

  • @biffstrong1079
    @biffstrong1079 Год назад +1

    We used the Amber Cloud.
    I read the Clark Ashton Smith books to inform the Averoigne (aver-yon) section of this adventure.
    This one has nothing to do with Princes in Amber by Zelazny.
    Loved this module.
    A Rakasta is not Rakhasha. A Rakasta is simply a cat predator man. The Rakasha is an illusion demon.
    Into the Unknown has a series of pools that each have a random effect.
    Oh the Ogre.
    And The Troll under the bridge.
    The Wild Hunt.
    Thanks

  • @xalxika
    @xalxika Год назад +3

    I would be the player to finish this adventure, and then immediately ask how much further we were away from where we were heading for our actual quest... ya know, from the opening box text lol

  • @estwilde
    @estwilde Год назад +4

    20:33 The pools effects don't seem to match up, but multiple pools with various effects sound like it may have been inspired from room 31 of 'B1 - In Search of the Unknown'

    • @Bagel-Man.
      @Bagel-Man. Год назад +1

      Was thinking the same thing

  • @ArchArrow1
    @ArchArrow1 Год назад

    Loved the video. I never played that adventure but I played other's like it around that time. Your video brought back so many memories. Thank you.

  • @Drekromancer
    @Drekromancer Год назад

    Fascinating deep dive. Thanks for sharing! I'd love to see more!

  • @zachswanson6643
    @zachswanson6643 Год назад +3

    I'm here so early that there's no thumbnail yet lol

  • @urdaanglospey6666
    @urdaanglospey6666 Год назад +3

    Doesn't sound like a module I'd run as a whole BUT I can definitely see pulling some of those encounters into another campaign :) Thanks for the ideas!

    • @Bluecho4
      @Bluecho4 Год назад +1

      Which, of course, is half the function of the adventure module. It's _modular._ You're not just getting a complete adventure, you're getting a toolkit you can pillage for your own campaign. Whether that's a dungeon map, a list of random encounters, a neat vignette, or a framing device.

  • @brentnorton1602
    @brentnorton1602 Год назад +2

    The pool room is real from B1 In Search of the Unknown. My group is running through this now and just left the pool room last weekend. Great times after spending two games in the room messing with them.
    Don’t have the Goodman Games for Castle Amber but their In Search of the Boardlands is great as it ties B1 and Keep on the Boardlands together.

  • @RejectedSonnet
    @RejectedSonnet Год назад +1

    Recently, my Pathfinder 1e group ran this adventure as part of a longer ongoing campaign. The GM had to do a lot of work to convert things over, and he ended up making some changes to the narrative around the place to better fit within our campaign's story. The world-hopping section was replaced with a jaunt over to Faerûn, in which we adventured as "ancestral" versions of ourselves. It was a lot of fun, and the adventure in Castle Amber was bizarre, strange, and weird, but I think I'll have a lot of fond memories of it for a while.

  • @RodBatten
    @RodBatten Год назад +4

    I've been running the original x2 using Labyrinth Lord. It's on hiatus now, halfway through, because I planned a too long, too linear campaign with B4 wrapped around X2. Using Traveller as a palate cleanser now. 😂

    • @user-jq1mg2mz7o
      @user-jq1mg2mz7o Год назад +1

      hohoho B4 with X2 is going to be a loooong ride. and yeah linearising something like B4 would definitely be a lot of work for not a lot of return in terms of player enjoyoment. traveller is always a good time

  • @phantomspcmn
    @phantomspcmn Год назад +4

    Dang! I could be wrong, but is that a Battle of Beiden Pass box set back there? That set was my introduction to the game back in the day

    • @mcolville
      @mcolville  Год назад +5

      It IS the Battle of Beiden Pass!

  • @andrewhagy2209
    @andrewhagy2209 Год назад

    That was great, Matt! I would love to hear more about some of these older adventures and the culture of the game when you were first being introduced to the hobby!

  • @pranakhan
    @pranakhan Год назад

    Love the timing of this vid. I'm at the end of a months-long break from ttrpg's. It began with the D&D conflicts, but that wasn't the cause. Me & my group of 20+ years are fighting real monsters, like Grief and Fear. I couldn't even think about gaming until yesterday, and hearing Coleville's delivery feels like a rallying cry to one of my life-long favorite hobbies. Blessings to you & to everyone who pursues their joys with passion.

  • @Eggsecuter
    @Eggsecuter Год назад +9

    New MC video? Tonight’s dinner entertainment will be a treat for sure

  • @ZombiexNecromorph
    @ZombiexNecromorph Год назад +3

    Ghost!!!!

  • @BillAllanWorld
    @BillAllanWorld Год назад

    I played this back in the AD&D days, but about 10 years ago our group played it using 5e rules, and it was still awesome. Superb module and setting.

  • @Woodclaw
    @Woodclaw Год назад +1

    My biggest BECMI campaign featured this module alongside "The Wrath of the Immortals" boxed adventure. The GM reworked Castle Amber so that it tied in more closely with the backstory of Prince Etienne d'Amber of Glantry.
    In short, due to some time travelling shennanigans, we were directly responsible for the ascension of Prince Etienne to godhood and his eventual demise at the end of tha campaign. It was wild.

    • @rolandcooke
      @rolandcooke Год назад

      As a 20+ year Mystara DM myself, this sounds amazing. :)

  • @channelofpublication
    @channelofpublication Год назад +4

    I'm just appreciating the Ghost t shirt. Popestar and Impera are heavily used in my workout playlist; I'm hoping to see them live soon.

  • @EmpireFanatic
    @EmpireFanatic Год назад +5

    Love it :D, but hasn't Matt said a lot of these things and reviewed this before in running the game? I might be mistaken though :P.

    • @mcolville
      @mcolville  Год назад +6

      Seems unlikely since I only just read the module for the first time in my life like two weeks ago.
      Maybe you're a time traveler!

    • @JoeAuerbach
      @JoeAuerbach Год назад +4

      Nope, though he did talk about this on stream. That might be what you're thinking of

    • @aidanboyle7374
      @aidanboyle7374 Год назад +3

      Are you thinking of White Plume Mountain maybe?

    • @EmpireFanatic
      @EmpireFanatic Год назад +2

      @@mcolville Hehe I wish :). I probably just confused it with something else you had done, White Plume Mountain etc. Anyway very interesting and wacky adventure XD. And great video as always. Btw, Ive gotten about 20+ people to listen to the LOTR 1981 BBC Radio play since I discovered it through you last year. Thanks again, Ive prolly listened to that highlight series on your twitch 4-5 times by now :). Also got the courage to DM through you 2 years ago, still going strong :D.

  • @TheSpatch0
    @TheSpatch0 Год назад

    I loved this! As someone who started playing in the 80’s, it was a blast to travel back in time and relive some of the same types of memories with Matt.
    These old modules are crazy to look back on, but I seriously loved every second!

  • @Loswaith
    @Loswaith Год назад

    Loved this overview of Castle Amber. Also keen on any future ones you decide to do. Thanks Matt :)

  • @gelatinousrube
    @gelatinousrube Год назад +10

    I DID A VIDEO ON 1-1 TIME, but I had NO IDEA it was in Castle Amber!
    I don't want to plug but QB and Supergeek Mike missed a few things from the guy whose notes they copied. You can use this rule on 5th edition btw!

    • @davidmc8478
      @davidmc8478 Год назад

      1-1 time is not in Castle Amber because it’s not ad&d.

    • @gelatinousrube
      @gelatinousrube Год назад +1

      @@davidmc8478 I think it's pretty obvious the module writers either forgot that fact, or (as Matt explained!) they didn't care all that much for the difference, and figured both games would run it.

    • @davidmc8478
      @davidmc8478 Год назад

      @@gelatinousrube nah man, it’s just a way to have a safe overnight sleep in the dungeon. The text also lets the PCs level up, which normally means returning to base. They won’t finish the module at level 4, so the writers needed a mechanic to allow healing, resting and level ups without disturbance. In other dungeons a night sleep in the dungeon world be disturbed by wandering monsters each hour (1 in 3 per 20 min). It’s leomond’s tiny hut

    • @gelatinousrube
      @gelatinousrube Год назад +1

      @@davidmc8478 nope! p clearly a reference to 1-1 time :D right there in the book

  • @nazteeb
    @nazteeb Год назад

    Awesome! I love the sound of that module!

  • @thefallinghammers2367
    @thefallinghammers2367 Год назад

    Really enjoyed this video. Hope you do more of these!

  • @CaptainShack
    @CaptainShack Год назад

    Can we all take a minute and remember that John Sheridan from Babylon 5 is also Tron.
    True hero of humanity. :D

  • @alexanderscott5845
    @alexanderscott5845 Год назад

    Loved this, can't wait to hear you talk about the others!

  • @snifflindrake3283
    @snifflindrake3283 Год назад +1

    I never played Castle Amber, but I did play mostly in the Mystara setting in the 90s. Glantri is a nation in Mystara. Rakasta in Mystara are a Mystaran race of anthropomorphic cat people. A/D&D Rakshasa are unrelated evil spirits.

  • @Caulkhead
    @Caulkhead Год назад +1

    This is exactly how I am running D&D (I run BX/OSE) at the moment, between adventures the party has to go back to town, they choose what downtime their characters are doing in town between sessions and time is assumed to pass 1:1 out of the game. They can't end a session in a dungeon, well... they can but I make them aware that their characters might not want to stay there for a week and go through a weeks worth of encounter rolls.
    I would assume the silver light is to help people running the module with the majority of the rules in effect at the time, as they will be somewhat stuck in this adventure! :)

  • @MattLockie
    @MattLockie Год назад +1

    Amazing video as always Matt. That James Acaster cameo really got me! :D