Yes please make a tutorial that makes something kind of like this. I have the nature manufacturer assets and I don't know how to properly use them 😵. It would be super useful Also which specific assets is it that you used?
as a follow up video, you should make a quick voice over video about what you're doing and why, it'll give you another video and explain to newbies what they can do to recreate it.
Use lod, bake light map, indirect instance for tree & grass, microsplat for terrain texture(free), runtime spawner/world streamer, impostor, use mesh terrain, only use lit shader when necessary, atlas texturing, compress texture for less vram usage, nested prefab, use same asset & modify how they look(color, size etc) etc
If you mean performance, you could make something like a chunk loading system. That means only the parts of the World around you (like 100 meters) are loaded. I've never done that before but games like Minecraft use this for such a huge map
Sir Can you Make Video On How To Convert HDRP Project to Android.. My Game Is Almost Done And Now I want To Convert My Pc Game To Android Here I Have A Problem With HDRP Its Not Converting The Game To HDRP When I Convert To Android Its Showing Blank Screen And Many Errors....Please Help Me. Hope You See This
Bro i don't think HDRP works on mobile use URP instead Compute shaders in Unity closely match DirectX 11 DirectCompute technology. Platforms where compute shaders work: Windows and Windows Store, with a DirectX 11 or DirectX 12 graphics API and Shader Model 5.0 GPU macOS and iOS using Metal graphics API Android, Linux and Windows platforms with Vulkan API Modern OpenGL platforms (OpenGL 4.3 on Linux or Windows; OpenGL ES 3.1 on Android). Note that Mac OS X does not support OpenGL 4.3 Modern consoles (Sony PS4 and Microsoft Xbox One)
Depend on you :), both are great, unity has many asset that can make in game 1 hour 🙄, doesnt require gtx 1080 & 100gb just for editor, my Lil bro make game with 10 years old graphic with gt 430 in unity 😀. In term of license I prefer unity than unreal 5% royalty
Would you like to see a lighting tutorial? I'm not sure of what else I should cover -- let me know. =)
Yo that'd help a butt tonnnnn
How to make an actually good terrain. Because unity tools dont cover ground building completely, like you cant even make cliffs properly
@@KushagraPratap well if you use the unity extra terrain package then there's things like erosion and stuff which can make detailed cliffs :)
Yes please make a tutorial that makes something kind of like this. I have the nature manufacturer assets and I don't know how to properly use them 😵. It would be super useful Also which specific assets is it that you used?
sure! how do you spawn multiple objects by dragging object with mouse? O.O
I would love to watch this lighting tutorial! I LOVE IT!
as a follow up video, you should make a quick voice over video about what you're doing and why, it'll give you another video and explain to newbies what they can do to recreate it.
Shaping the cave with primitives before starting is actually a big brain move...
Brilliant workflow!
Really loved your work ! Would it be possible to have a slower, step by step tutorial? Thanks!
Great Job. Love your Work.
The best as always
awesome with one word 👌
amazing!
How can I make my low poly cave walls look better?
Hi I have a question how did you just created that water?? You used the paint tool for that I so confused can you tell plz how to do!!!
Im making an enormous world for my game . Any tips on how to keep things optimized while keeping the environment look lively?
Is it your game or working for someone
@@gameedict2815 I guess its his game, because he wrote "my" game
Use lod, bake light map, indirect instance for tree & grass, microsplat for terrain texture(free), runtime spawner/world streamer, impostor, use mesh terrain, only use lit shader when necessary, atlas texturing, compress texture for less vram usage, nested prefab, use same asset & modify how they look(color, size etc) etc
If you mean performance, you could make something like a chunk loading system. That means only the parts of the World around you (like 100 meters) are loaded. I've never done that before but games like Minecraft use this for such a huge map
I would recommend the video: "What are Subscenes in Unity?" by CodeMonkey.
how did you bend the walls?
Hey Sykoo, do you do commissions for level design?
PHENOMENAL. what was the total time taken for t his scene?
Perhaps you can add K A R L S O N V I B E in ur next video xd
good video tho
what was the car for
which softwares you are using to do this
Unity
can i download it??
Which assets
Did you create the models yourself?
No he didn't, he has given the links to the assets in the description
Nop, not a very good modeler myself. :) I enjoy doing composition, lighting, and construction work though!
I really love learning environment artist but I don't know how I should learn please some one guide me ❤😢
Woow
Soundtrack name please
Sir Can you Make Video On How To Convert HDRP Project to Android.. My Game Is Almost Done And Now I want To Convert My Pc Game To Android Here I Have A Problem With HDRP Its Not Converting The Game To HDRP When I Convert To Android Its Showing Blank Screen And Many Errors....Please Help Me. Hope You See This
Bro i don't think HDRP works on mobile use URP instead
Compute shaders in Unity closely match DirectX 11 DirectCompute technology. Platforms where compute shaders work:
Windows and Windows Store, with a DirectX 11 or DirectX 12 graphics API and Shader Model 5.0 GPU
macOS and iOS
using Metal graphics API
Android, Linux and Windows platforms with Vulkan API
Modern OpenGL platforms (OpenGL 4.3 on Linux or Windows; OpenGL ES 3.1 on Android). Note that Mac OS X does not support OpenGL 4.3
Modern consoles (Sony PS4 and Microsoft Xbox One)
@@stylie473joker5 thank you brother
please can you teach us how to create a mobile simulation game? make us episodes
I have question witch engin do you think have the best graphic unity or unreal?
Your skill is the key, there is no magic button in either of the engines.
Depend on you :), both are great, unity has many asset that can make in game 1 hour 🙄, doesnt require gtx 1080 & 100gb just for editor, my Lil bro make game with 10 years old graphic with gt 430 in unity 😀. In term of license I prefer unity than unreal 5% royalty
unity
блять, нам это как домашку сказали сделать
trop rapide
First