Pretty sure camera movement is already frame rate independent because it's based in the distance you moved the mouse since the last frame. For higher frame rates this is automatically a shorter distance and vice versa
I was using odin for wgpu. But vertex buffers were not working, i asked for some help in discord but nothing worked. Can you add more docs for it? Or create a video for that?
I love how curmudgeonly Bill is. It actually makes me want to try Odin😂
Oh!! this made my day. I love this so much. Thank you for streaming, having the creator of the language streaming game programming is just golden :)
hi Bill! it's great you're having fun. I am enjoying Odin a lot
Watching him making a billboard… While there's DrawBillboard right in the list of raylib APIs :)
And? It got what I wanted :P
Awesome!! I am going to try Odin soon!
I'm glad this one is reuploaded as well. I picked up some tricks from this one :)
Thanks for this video. Very cool stuff and I'd love to see more.
Bill is back at the Twitch grind
Thank you for stream. Odin is great
Pretty sure camera movement is already frame rate independent because it's based in the distance you moved the mouse since the last frame. For higher frame rates this is automatically a shorter distance and vice versa
Are you planning to stream more today/in the near future? Would love to catch your stream live.
4:50 - How did you align all the assignments so quickly? Are there a shortcut for this in Sublime Text?
homer would have given his credit card number to the talking moose.. smh
Hi
I was using odin for wgpu. But vertex buffers were not working, i asked for some help in discord but nothing worked.
Can you add more docs for it? Or create a video for that?
You posted in HD yesterday - this is only 360p for me today?
You have to wait for RUclips to encode it. This has been a thing since RUclips has allowed for different resolutions (so probably ~15 years)
@@GingerGames Thank you! Good to know.
2 hours max he said.. estimations are hard
I did not expect the raid.