One thing I’ve noticed is that I love just going around and putting down factories to feed into my warehouses. Once I finish automating a few new recipes I remember that I’m actually supposed to be terraforming the planet.
One thing I found with the pipes, if you aren't using the junction you can get them to work correctly by making sure the one you are connecting to changes color before you connect. Also works MOSTLY for the belts. Once I had osmium alloy automated I went to v3 belts because while they are still funky they aren't as bad as the v1 belts lol
6:00 so the ore NODES...will drop (and be fine) when you use the roller...i call them funky rocks...(like basalt) will just hover in the air....BUT any regular stone that gives regular stone will go POOF and be deleted lol.
don't know if you notice but belts can tunnel in the terrain. If you take a belt over a mountain or cut in the side of something if will carve out an area or a tunnel to pass through which is cool when you want to hide them over a long distance
Some ore are inside caves, thats where the tunnel vehicle comes in handy. The jet pack is nice. T-3 warehouse is also nice, storage jump to 70 per slots. My game is on a water world, only 3 islands so using the steam roller also helps to flatten land to use.
You need to set up more analysis radars to see the nodes in an area around that radar, since they have a limited range. This means you can better pick place for optimum resources for the particular items you want to make. With the faster drills the bottleneck is the forges hopefully they will add upgraded forges into the game.
Can't wait to build your empire using those big buildings, those climate regulator looks sick! Another awesome video. Thank you for uploading it everyday.
Main hot area factory is looking nice. Yes, those climate regulators are impressive. Quite a lot of detail added to the game in the materials and production since the preview / demo - From what I see, I like where it is going.
The area that you showed with resources in the first 2 mins of the video, if you go NW from that to the inlet bay on the opposite side of that island, there is a massive cluster of resources along that bay. Also, if you place junctions for your pipe runs and run single sections between them(no pipe to pipe connections) you will eliminate the pipe issues you are having. Pipes have always had issues connecting to other pipes and the dev has many times said to avoid pipe to pipe connections as they can be unreliable.
I was messing around in Creative and when you flatten surface out the copper ,iron, ruby etc nodes like that fall to the lowest part you can flatten everything then build if you choose steam roller works great. It will however take away large rocks.
One thing that saved me when I had to move a lot of resources from one base to another was the cargo ship. Lots of slots! Edit: Of course I commented that right before you built one lol.
When doing the PIPES, I found that placing a SPLITTER every 30-50 segments of pipe line allowed me to go to each splitter, and look at the splitter, it will show IF water is flowing to that point, that way I could figure out WHERE the pipe was not properly connecting.
remember to spam the radar's everywhere so you can see resources. It took me a while but now have coverage in most areas. I just put one down each time I start a new production area
so a tip on the geo thermal plants they are variable on power output. in a normal area or cold area they will be min 625 in a hot area they can go all the way to 925 per station. I love these things as nuclear are constrained by the nodes and water
@@surtrplays Just wanted to mention the numbers, but understand. I've completed all the content now but plan to go and try claim more zones etc and see how much of this large map I can make habitable
Good stuff. I am curious about something so will be trying next time I play. Your play sort of inspired the thoughts. That thought being to set up a buss system. In your main area you have Iron, Copper, Sulfur, Gold, Osmium, Basalt, Quartz, Graphene, Rock. I think that is all. So 9 materials. I am thinking maybe 3 runs, each 3 high with a decent distance between them. If I can use splitters and mergers to stack the runs then I should be able to peel off mats as desired to do factories along the way. I was watching your play and noted when you mentioned how tight things were but also remembered down the line there were basically no nodes over a large area. Tight down there but I was thinking if it works I might be able to just have the warehouses down there and feed things toward that. Also considering water, I don't remember any pipes having maximum flow rates so maybe 1 pipe running along one of the runs could cover all water needs. Plop a junction atop each splitter/merger. Anyway, going to give it a try. No harm if it doesn't work and it would suggest a great way to automate and still look sharp.
I suppose you could use a bus system and centralize all of you production. It will take a lot of landscaping and very long belts. It would be more feasible if there was a better way to move resources around the map.
@@surtrplays Yeah, the more I thought about it the greater the issue with doing it became. That issue being the limited need for most mats. Take iron. Except for filters you use ore for plates and rods only. So why would you need an extensive belt system? Or, if you did why wouldn't that belt just be plates or rods? And doing that increases belts needed to go where? Why not just do all iron related development in the area closest to the node and be done? Maybe the one place the idea might be worthwhile is pipes. I am now thinking to set up one place where I can put down several pumps then run pipes from there to all areas needing water. Saving terraforming until later except for needs related to rubber. In essense a large rubber plant with access to huge amounts of water that also feeds water to refiners and such. If nothing else I should find out quickly if there is an upper limit on water flow in the pipes.
Curious why you aren't using the radar emplacements. The first thing I do in a new area is house, power, radar. It does reveal a lot of the nodes in a radius. Just not graphene, or any other rocks/gemstones.
Idk am i addicted to space games or space games are easy I finished edan crafters in under 3 days I finish planet crafter in 4 days And now playing the planet crafter dlc just started Yasterday 😅
so with the climate control or any big buildings, wait till says 100% as it will cover a big area one is normally 5K distance on the map or there about at 100%
levelling ground is way faster and more reliable with a normal warehouse, the vehicles are fun but not time efficient. But makes for good content over spamming and deleting a building
Love your commentary style, makes it easy to follow!
That's great to hear, I appreciate it!
If you press alt you can place straight belts, pipes and roads.
OMG, really! Great tip, thanks.
One thing I’ve noticed is that I love just going around and putting down factories to feed into my warehouses. Once I finish automating a few new recipes I remember that I’m actually supposed to be terraforming the planet.
Indeed. I am trying to focus on making things that I need to be able to terraform as they become important.
One thing I found with the pipes, if you aren't using the junction you can get them to work correctly by making sure the one you are connecting to changes color before you connect. Also works MOSTLY for the belts. Once I had osmium alloy automated I went to v3 belts because while they are still funky they aren't as bad as the v1 belts lol
Thanks. I am doing the switch the v3
6:00 so the ore NODES...will drop (and be fine) when you use the roller...i call them funky rocks...(like basalt) will just hover in the air....BUT any regular stone that gives regular stone will go POOF and be deleted lol.
Great to know, thanks.
don't know if you notice but belts can tunnel in the terrain. If you take a belt over a mountain or cut in the side of something if will carve out an area or a tunnel to pass through which is cool when you want to hide them over a long distance
Yup, I vaguely remember that from the prologue.
Some ore are inside caves, thats where the tunnel vehicle comes in handy. The jet pack is nice. T-3 warehouse is also nice, storage jump to 70 per slots. My game is on a water world, only 3 islands so using the steam roller also helps to flatten land to use.
Nice going. I played the water world in the prologue. I need to give it another go.
@@surtrplays I'm going to try another world as well.
You need to set up more analysis radars to see the nodes in an area around that radar, since they have a limited range. This means you can better pick place for optimum resources for the particular items you want to make.
With the faster drills the bottleneck is the forges hopefully they will add upgraded forges into the game.
Thanks. I have started placing more radars now.
Can't wait to build your empire using those big buildings, those climate regulator looks sick! Another awesome video. Thank you for uploading it everyday.
Thank you so much for watching.
Main hot area factory is looking nice. Yes, those climate regulators are impressive.
Quite a lot of detail added to the game in the materials and production since the preview / demo - From what I see, I like where it is going.
Yes, I agree. The climate regulators really do look good and the game is way bigger now. The future looks good for this one.
You almost need a "Karnaugh map" to list all of the inputs and outputs for some of these manufactories!
Fun episode!
There is a 'codex' but I keep forgetting to use it.
The area that you showed with resources in the first 2 mins of the video, if you go NW from that to the inlet bay on the opposite side of that island, there is a massive cluster of resources along that bay. Also, if you place junctions for your pipe runs and run single sections between them(no pipe to pipe connections) you will eliminate the pipe issues you are having. Pipes have always had issues connecting to other pipes and the dev has many times said to avoid pipe to pipe connections as they can be unreliable.
Thanks very much. I will check that area out. I'm going to move to using junctions more.
I was messing around in Creative and when you flatten surface out the copper ,iron, ruby etc nodes like that fall to the lowest part you can flatten everything then build if you choose steam roller works great. It will however take away large rocks.
Thank you very much.
Like #20 and 3rd Comment. Getting quicker.... Nice one again Surtr
Thank you KB.
nice landing pad 😃👍
Thanks, it's pretty good, right?
@@surtrplays Seems to work like a charm, it looks great
One thing that saved me when I had to move a lot of resources from one base to another was the cargo ship. Lots of slots! Edit: Of course I commented that right before you built one lol.
Thanks. It would be great is there was a way to automate it.
When doing the PIPES, I found that placing a SPLITTER every 30-50 segments of pipe line allowed me to go to each splitter, and look at the splitter, it will show IF water is flowing to that point, that way I could figure out WHERE the pipe was not properly connecting.
Great tip thanks. I did find that the issue was resolves after rebuilding the machine, so I'm not sure if the issue is with the pipes.
the big purifiers (Water) have a massive aoe. It's best to wait till they reach 100% before putting down another one
I see that. I don't mind a bit of overlap. Unlimited resources and all.
Awesome base and series
Thank you very much.
in the task menu, you can click on each resource and it will tell you the per/min using various machines.
Thanks.
remember to spam the radar's everywhere so you can see resources. It took me a while but now have coverage in most areas. I just put one down each time I start a new production area
Thanks. I have started doing that.
so a tip on the geo thermal plants they are variable on power output. in a normal area or cold area they will be min 625 in a hot area they can go all the way to 925 per station. I love these things as nuclear are constrained by the nodes and water
Thanks. Right now I am barely looking at the numbers. I am just spamming stuff down until everything works.
@@surtrplays Just wanted to mention the numbers, but understand. I've completed all the content now but plan to go and try claim more zones etc and see how much of this large map I can make habitable
Thanks for the share my friend
Thank you for watching.
Good stuff. I am curious about something so will be trying next time I play. Your play sort of inspired the thoughts.
That thought being to set up a buss system. In your main area you have Iron, Copper, Sulfur, Gold, Osmium, Basalt, Quartz, Graphene, Rock. I think that is all. So 9 materials. I am thinking maybe 3 runs, each 3 high with a decent distance between them. If I can use splitters and mergers to stack the runs then I should be able to peel off mats as desired to do factories along the way.
I was watching your play and noted when you mentioned how tight things were but also remembered down the line there were basically no nodes over a large area. Tight down there but I was thinking if it works I might be able to just have the warehouses down there and feed things toward that. Also considering water, I don't remember any pipes having maximum flow rates so maybe 1 pipe running along one of the runs could cover all water needs. Plop a junction atop each splitter/merger. Anyway, going to give it a try. No harm if it doesn't work and it would suggest a great way to automate and still look sharp.
I suppose you could use a bus system and centralize all of you production. It will take a lot of landscaping and very long belts. It would be more feasible if there was a better way to move resources around the map.
@@surtrplays Yeah, the more I thought about it the greater the issue with doing it became. That issue being the limited need for most mats. Take iron. Except for filters you use ore for plates and rods only. So why would you need an extensive belt system? Or, if you did why wouldn't that belt just be plates or rods? And doing that increases belts needed to go where? Why not just do all iron related development in the area closest to the node and be done?
Maybe the one place the idea might be worthwhile is pipes. I am now thinking to set up one place where I can put down several pumps then run pipes from there to all areas needing water. Saving terraforming until later except for needs related to rubber. In essense a large rubber plant with access to huge amounts of water that also feeds water to refiners and such. If nothing else I should find out quickly if there is an upper limit on water flow in the pipes.
Seems like you basically want to harvest and/or produce everything you can regularly get overtime to store in warehouses for easier expanding.
Yes, that is exactly what I want to do.
You can extend power from one area to another by using windmills or solar panels every 500m.
Yup. I believe I covered that in a previous episode.
Great videos!
Thank you.
Curious why you aren't using the radar emplacements. The first thing I do in a new area is house, power, radar. It does reveal a lot of the nodes in a radius. Just not graphene, or any other rocks/gemstones.
I have started putting them down in search of Uranium. I should have done it earlier. Thanks.
you can flatten the resource nodes without problem - they will drop to the lower flattened ground
Good to know, thank you.
@@surtrplays just dont use it on large stones - you will destroy them. All other ores are unaffected
Good❤
Thank you.
Idk am i addicted to space games or space games are easy
I finished edan crafters in under 3 days
I finish planet crafter in 4 days
And now playing the planet crafter dlc just started Yasterday 😅
Sleeping is also an option.
Cargo space ship just has more storage, I was hoping it would be a drone of sorts but no
It would be really nice if you could automate them. Imagine having a few of them flying around the map. It will bring more life to the game, I think.
jet pack uses you stamina bar
Yup, Awesome that you don't need fuel or some other energy source for it.
so with the climate control or any big buildings, wait till says 100% as it will cover a big area one is normally 5K distance on the map or there about at 100%
Cool thanks.
levelling ground is way faster and more reliable with a normal warehouse, the vehicles are fun but not time efficient. But makes for good content over spamming and deleting a building
Great, thanks.
For the algorithm
Thank you.
Actually u just need 1 if each warming and cooling equipment 😅
True but in the extreme areas you need 2, although I didn't try for very long with only one.