Be sure to check out the full Winds of Magic trailer from Fatshark here! - ruclips.net/video/63dlMjRL2HY/видео.html Cataclysm difficulty is pretty interesting so far. As you'd expect, there's a lot of Armor to deal with, and Bestigors have crazy tracking on their charge, which can lead to problems when you cant see them coming in the middle of a horde. Hordes are huge and frequent, with a lot more marauders and shields and by extension a lot more effective HP, which means chunking through them takes a long time, and can slow your progression through a level by quite a bit. Pace is really important, so in between those hordes you need to haul ass or you might get worn down by attrition. For this run we had a lot of horde control between Witch Hunter Captain and Foot Knight, and potion drops from the Dwarf ranger, so if you've got those resources at your disposal, dont be afraid to use them! Conc Pot to keep a horde stunlocked with Foot Knight charge is 100% worth it, especially in situations like 13:25 where you're threatened by being overrun
From what I heard from other players/reading patch notes, it seems the new stagger mechanic plus extra hp on all mobs has slowed the pace of combat overall. Some compared it to early VT1 days of hiding in the corner with 2H weaps, which is...concerning.
Not very many beastmen here, but perhaps that's because it's more of a city interior and a norscan boss. Hopefully we'll see more beastmen running around outside
there are far larger numbers in specific weaves, they aren't coming out of the woods in large numbers without a standard bearer to lead the pack (standard bearers currently only spawn in weaves)
@@clementpetillot9383 Kruber and Saltzpyre fit into the lord/hero category, where butchering entire armies single handily is possible in the lore (see Grimgor), but they are not part of the generic enemy category.
unfortunately spear is only for mercenary and huntsman kruber, but the new talents(as of right now on the beta) for Footknight are really fucking good. Things like attack speed bonus per enemy hit with your ult
Foosmar Kyo TBH I don’t think I will switch from halberd. The attack set for the spear doesn’t seem as well balance, I am looking forward to the new talents though
I honestly wish the beastmen were exclusive to the new maps and upcoming maps And the combat looks a lot slower and it seems that we will be a lot weaker I don’t think anyone asked for the WHOLE combat system to be reworked All we wanted was new maps and a new diffficult
still in early stages of the beta, we've all been giving almost nothing but negative feedback so expect the combat to be much faster when the expansion launches
i think this is a good change. Beeing weaker? sign me up its better then just breezing though the highest difficulty and playing reckless without getting punished...... stuff like the temp hp makes the combat just way too forgiving so turning up the heat really is needed especially if there are broken classes like zealot in the game that just are outright easy mode lmao
@@milkandcookiesTW Abaddon must've been so happy to see his hairstylist getting more business. Then the Ubersreik Five killed them all and Abaddon is left alone again.
It seems like they added more mobs with shields, which may make shield breaking weapons more relevant. Interesting.. won't be able to cleave spam hordes as much. I mean you will, it'll just take longer. Weapons without a form of shield breaking, however.. both new spears, halberd, one handed sword.. most of the dlc weapons. I'm kinda interested to see the two handed sword on mercenary with cleave power on cataclysm. Looks great! Look forward to seeing you again in QP pubs at some point after winds of magic releases!
it doesn't make shield breaking weapons more revelant. It's essential to have them or shield. Still shield pushback will only delay dealing with them until everything else is killed... It's ridicoulous with Stormvermins.
@@ramsoofkyo9047 Half the time when it comes to SV w/shields I just heavy them along with everything else or push them until their guard breaks and blunderbuss them. I have no patience for their shenanigans!
So beastmen are just swarm of angry enemy krubers. Wimpy krubers with halberds, couple of axemen, a few random archers and chad foot knights that charge around like lunatics picking some random targets. But they look kinda scarce tho. I wish they had their own maps like skaven and norscans do. Maybe athel yenlui or monolith one. Beastguys do like forests and swamps I like the new difficulty tho. Thats a bit closer to what i've been expecting after seening vermintide trailers :D
Watching this I'm going to save up to buy this game.....I just wish I could play as the bad guys. Charging as a Bestigor would make for some fun play. A Bestigor, a Chaos Warrior, an Eshin Assassin, a Chaos Dwarf, a Norscan Shaman, a Fimir, an Orc or goblin, even a specific Dark Elf character. The Norscan Shaman can double as a skin wolf. The issue is, how to write a story where those characters would form a cohesive team.
The alpha/beta wolf thing is kind of a myth, it's somewhat true in captivity and wolves do display social dominance (like near all mammals) but it's not what we typically think of, this article does a decent job of breaking it down: io9.gizmodo.com/why-everything-you-know-about-wolf-packs-is-wrong-502754629
GG guys! Now we'll need some real tutorials for team composition for Cataclysm and characters guides, because without best possible build and (like you mentioned) tactical approach with roles it's really hard to handle hordes. Or I'm wrong and simply horde horn is signal to look for defense spot and everyone gathers together to survive and even random roles, off-meta weapons can handle Cataclysm? I still 've those habbits of pushing forwand from playing so much Legend with players killing everything so fast, it becomes fight over kills, otherwise you're left with running behind rushers.
they have been in some of my other runs so far. more of an annoyance than anything else at the moment, but definitely an enemy type you want off the field quickly
plinking arrows for the most part, usually in groups of 3-5 from what I've seen, occasionally solo. they'll just release a steady stream of inaccurate fire towards you while you fight other stuff
why are you not taking any damage from Burblespue's Filth Waves? I lose a 3rd of my hp every time I get hit by those and you don't even seem to lose any hp at all?
Foot Knight things. but they nerfed the damage on those filth waves awhile back, on launch it would chunk like half your HP. doesnt do anywhere near that much now
I wish the Beastmen were more separated. Like a bunch of drakwald levels with only Beastmen. It just seems really out of place to see chaos warriors, skaven,and Beastmen all mixed togeather.
Have to ask are the levels reset at 30? I much like a lot of other players have got characters that are level 30 (+) and I'd rather that they took from the overflow than have my levels stripped off of me and have to do it again, would sort of make all of those (+levels) pointless
I doubt Fatshark would change their tune about dlc accessibility, I believe they are going to be added but just like bogen and btubers you need to buy it for weps and maps. Dif and nemeys will be in. I trust them as much as CD project red when it comes to delivering good games. :)
In this episode, Indypride of Milkandcookiestw accidentally almost admits that he is Alpharius when accused of being a beta. Fortunately, his secret remains safe for now
anyone else in the beta feel like meele is horrible now? Like weapons feel weaker? all weapons? and that stagger mechanic/hp bump if u dont stagger? or is it just me that hates this change?
Gosh, I always really enjoy ur humor and how u trash talk the creep but now I watch u bcs I think I developp a thing with ur voice .. Got Helfen mir bitte
The first hit is a swing but if u pres block and bash but hold the attack buttun u do this slash that goes down from the top which goes into another 2 attacks that start at top and go down. Its very good for arnored targets because it armor piercing and also it very easy to hit heads with it.
@@allanredhill8682 really? I felt after the last patch to it, it became pretty balanced, only generating on melee and only relative to the health of the kill
@@darko-man8549 yeah but those changes still are kinda redundant to me - it's so easy to just get yourself to full temp hp during a horde, it makes self preservation an afterthought. Many people would probably get crushed if the mechanic didn't exist. I think it should be a small bonus if you can ceep consistent pressure on your enemy but as of now it's basically priority to keep this health shield up wich is not even hard to do. On the upside it promotes faster and more aggressive playstiles but on the flip side it teaches bad habits and makes strategy or tactics pretty redundant..... Just imagine fighting on legend or cata but instead of regain a full temp health boost you just get barely enough to lower the potential dmg of one or two enemy strikes - it would be a different game xd (except there are still broken classes :D)
@@allanredhill8682 I think they sped up the degen actually There aren't actually many classes that I find myself building up full stack of temp health during horde, only slayer and zealot do i really end up getting a lot. Zealot needs to have a lot of temp because of the way his dying mechanic works though.
@@darko-man8549 well to be fair I mostly play saltzpyre so I can't properly judge all classes. But it's really easy for me to get to full temp HP with the whc or the Bounty hunter with really low effort. Regarding the Zealot I don't feel he should be a exception regarding nerfing temp HP simply because he already has so much hp and his traits are tied to his percentage of remaining hp, and also because once you reach a certain threshold you can get so much stamina that your almost untouchable anyway.....
Why does it seem like you take so little damage? You'll lose just slivers of health when a chaos warrior hits you where as my maxed out toon gets bumped by a skaven slave I'll lose 1/5 of my health.
Empire Knight has a ton of damage mitigation options, and when multiple enemies are attacking you at once, you'll take less damage from any one of those swings than you would if a single enemy hit you when they were alone. Essentially horde hits hurt less than the sneaker ambient enemies that sometimes poke you from behind
Knight boi takes less damage from groups since he's designed to take as many challengers sa possible. While making his team also take less dmg if they're close enough..
Enemies on champion and legend have same hp and considering that in the video he still cuts them down with 1-2 halberd slashes yeah i just dont see it. Seems like damage numbers changed but not actual gameplay
enemies on champion and legend do not have the same HP. Legend HP for enemies across the board is typically about 33% higher than it is on Champion. For example Stormvermin have 39 HP on Legend and only 26 on Champion. Cataclysm raises HP values of enemies by another 25% or so, and puts entire waves of Marauders and shielded units into hordes, as well as increasing special frequency, and rebalancing events so that hordes and specials can still spawn (a lot of base game events like the end of Fort Brachsenbrucke cant spawn specials, so it gets to be too easy once you know where things are supposed to come from). Hordes in Legend and Champion dont have Marauders, its all Zealots and Skavenslaves. we werent killing anything but the lowest fodder units with 1-2 attacks, and even then, only when they were staggered and/or hit in the head
@@milkandcookiesTW Yeah youre right my bad, but they do have not 33% but 50% higher hp, ultimately this is distinction without a difference since they still keel over just fine with 1-2 hits. Also you always had berserkers, marauders and shields spawning with horde. Finally specials on events, fort is only that springs to mind which didnt spawn specials, hunger in the dark had hardcoded plague rat wave, righteous stand yeah cause of most wipes was being pushed to corner by chaos warriors, screaming bell had some stormvermin not sure about other units,
@@ramsoofkyo9047 Thanks, somebody posted a picture in the WV2-forums for all tallents changed(I need to say its nothing like the old tree and dont know if I find that good or bad ;D)
@@milkandcookiesTW Oh, ok, but still lookimg forward to bashing minotaurs in the face with my trusty dwarven warhammer & axe as it is one of my favorite pass times,
From what I understand from those taking part in the beta, Cataclysm has already been nerfed significantly since this video went up. On one hand, I am extremely disappointed that, so many years into Vermintide, the majority of the player base is still comprised of moaning crybabies. Heroes of the End Times my bum. On the other hand, this footage becomes all the more valuable. Never again will we hear The Legend of Valiant Sir Indy, Sunderer of Shield Hordes.
My big question is will Winds Of Magic DLC be free or have to be bought like the others. I think their way of doing expansions hurts the good things about the game imo.
6:37 That's not true. Alphas and omegas don't exist. The guy who came up with that realized it later n, and when he tried to tell everyone it was too late.
I'm curious how that works. I totally believe "Alphas" might not function how biologists thought they did, but you would still think the biggest, strongest, healthiest wolf would be able to assert its dominance when the need arises. Wouldnt that by its very nature qualify it as an Alpha?
@@milkandcookiesTW In nature the biggest and strongest wolves are the parents. Packs in nature only contain two parents and their offspring until the offspring are old enough to find their own mates and start their own packs where they call the shots over their offspring. The guy who coined the term alpha has since debunked the idea. It only occurs among wolves in captivity
all of those things are in! Minotaurs are a new boss type (not in the Beta currently but will be in final release), Ungor Archers are in as well, they roam around in packs. Bestigors are Elites with a special charge ability, and Wargors are a special with a magical totem that will grant huge buffs to Beastmen allies in a wide area of effect
nothing in vermintide is challenging in isolation. things get scary when they are combined with hordes and other specials and bosses. bestigors in the middle of a horde, charging out of nowhere and stunning you, combined with a couple specials can make things go south really quick
Be sure to check out the full Winds of Magic trailer from Fatshark here! - ruclips.net/video/63dlMjRL2HY/видео.html
Cataclysm difficulty is pretty interesting so far. As you'd expect, there's a lot of Armor to deal with, and Bestigors have crazy tracking on their charge, which can lead to problems when you cant see them coming in the middle of a horde. Hordes are huge and frequent, with a lot more marauders and shields and by extension a lot more effective HP, which means chunking through them takes a long time, and can slow your progression through a level by quite a bit. Pace is really important, so in between those hordes you need to haul ass or you might get worn down by attrition. For this run we had a lot of horde control between Witch Hunter Captain and Foot Knight, and potion drops from the Dwarf ranger, so if you've got those resources at your disposal, dont be afraid to use them! Conc Pot to keep a horde stunlocked with Foot Knight charge is 100% worth it, especially in situations like 13:25 where you're threatened by being overrun
Do u still have ur gear???
not in the beta, you start with 500 of each chest and 500 of each crafting supply though
@@milkandcookiesTW Thx is max power still 600?
From what I heard from other players/reading patch notes, it seems the new stagger mechanic plus extra hp on all mobs has slowed the pace of combat overall. Some compared it to early VT1 days of hiding in the corner with 2H weaps, which is...concerning.
just got vermintide 2 , loving it.
Not very many beastmen here, but perhaps that's because it's more of a city interior and a norscan boss.
Hopefully we'll see more beastmen running around outside
Beastmen hordes more like beastmen clique. Hope they add more to the beta soon
Only groups of 3 or 4 beastmen, I actually expected more than just this.
there are far larger numbers in specific weaves, they aren't coming out of the woods in large numbers without a standard bearer to lead the pack (standard bearers currently only spawn in weaves)
Just imagine if the total war bestigors had 110 speed charging attacks.
imagine if the soldiers of the empire were all strong like Kruber or Saltzpyre, the beastmen would already been purged from the forests
@@clementpetillot9383 Kruber and Saltzpyre fit into the lord/hero category, where butchering entire armies single handily is possible in the lore (see Grimgor), but they are not part of the generic enemy category.
@@RawCauliflower Them fitting into the hero category would be further cemented by the fact that Saltzpyre is mentioned by name in TW:WH2!
@@michaelhobson1007 is he? I don't recall that
@@AngryCheezburger303 ruclips.net/video/xymVkaRTKLk/видео.html
First line!
Gotta love this, sat at home with a blanket and tea watching milk and cookies 😃
haha i got a coffee and a muffin now :D
7:50
dat explosion though
you can almost see their faces melt away
I don't know what I expected but it was more than just 1 or 2 gors charging every so often.
So Bestigor is just a squishier Chaos Warrior with a charging attack?
Sounds about right.
Its totally just a reskined chaos warrior dude xD
Atleast my only question bout the beastmen is answered ;they are in all maps, not WoM maps only;
I believe if a host has them everyone does.
good old foot knight + Halberd, my go to combo for 155 levels with him. I use repeater rifle though. looking forward to trying the new spear though
unfortunately spear is only for mercenary and huntsman kruber, but the new talents(as of right now on the beta) for Footknight are really fucking good. Things like attack speed bonus per enemy hit with your ult
yea that's kinda weird, they lock Spear for Knight, but allow Throwing Axe for other classes than Slayer... and Kruber already has Halberd, so...
Foosmar Kyo TBH I don’t think I will switch from halberd. The attack set for the spear doesn’t seem as well balance, I am looking forward to the new talents though
I honestly wish the beastmen were exclusive to the new maps and upcoming maps
And the combat looks a lot slower and it seems that we will be a lot weaker
I don’t think anyone asked for the WHOLE combat system to be reworked
All we wanted was new maps and a new diffficult
still in early stages of the beta, we've all been giving almost nothing but negative feedback so expect the combat to be much faster when the expansion launches
i think this is a good change. Beeing weaker? sign me up its better then just breezing though the highest difficulty and playing reckless without getting punished...... stuff like the temp hp makes the combat just way too forgiving so turning up the heat really is needed especially if there are broken classes like zealot in the game that just are outright easy mode lmao
@@illican 2 months and you think they will fix the combat system lel
I swear i see so much more Abaddon style ponytails on the Chaos Warriors than there used to be.
the Marauders with shields all have top knots now yeah
I dont think anyone had them before
these used to be shown in pre-release footage
@@milkandcookiesTW Abaddon must've been so happy to see his hairstylist getting more business. Then the Ubersreik Five killed them all and Abaddon is left alone again.
Maybe that's the reason they keep losing arms and various other body parts
Sick video dude, you got my blood pumping!
I'm glad I'm not the only one who likes to stroke the halberd
It seems like they added more mobs with shields, which may make shield breaking weapons more relevant. Interesting.. won't be able to cleave spam hordes as much. I mean you will, it'll just take longer. Weapons without a form of shield breaking, however.. both new spears, halberd, one handed sword.. most of the dlc weapons. I'm kinda interested to see the two handed sword on mercenary with cleave power on cataclysm.
Looks great! Look forward to seeing you again in QP pubs at some point after winds of magic releases!
2 svs with shield in horde and ure done, u must kill them first or u will take lot of pokes
it doesn't make shield breaking weapons more revelant. It's essential to have them or shield. Still shield pushback will only delay dealing with them until everything else is killed... It's ridicoulous with Stormvermins.
@@ramsoofkyo9047 Half the time when it comes to SV w/shields I just heavy them along with everything else or push them until their guard breaks and blunderbuss them. I have no patience for their shenanigans!
@@michaelhobson1007 why fight the way those filthy ratmen want to just unceremoniously shoot them
Vermintide is absolute madness. And I love it
So beastmen are just swarm of angry enemy krubers. Wimpy krubers with halberds, couple of axemen, a few random archers and chad foot knights that charge around like lunatics picking some random targets. But they look kinda scarce tho. I wish they had their own maps like skaven and norscans do. Maybe athel yenlui or monolith one. Beastguys do like forests and swamps
I like the new difficulty tho. Thats a bit closer to what i've been expecting after seening vermintide trailers :D
Can't not wait to play this Warhammer fantasy game on Xbox in the future.
3:04 that laugh is so cute what the fuck?! also this game looks fun
Man the speed and power of the polearm is overpowered
As well as the range
did kruber just had vision when slaanesh doing his thing?
Watching this I'm going to save up to buy this game.....I just wish I could play as the bad guys. Charging as a Bestigor would make for some fun play.
A Bestigor, a Chaos Warrior, an Eshin Assassin, a Chaos Dwarf, a Norscan Shaman, a Fimir, an Orc or goblin, even a specific Dark Elf character.
The Norscan Shaman can double as a skin wolf.
The issue is, how to write a story where those characters would form a cohesive team.
ruclips.net/video/T2tbBGs8zQ4/видео.html wish granted
every alliance is possible when talking about characters not nations. And it's really sweet idea for DLC, giving we're getting Versus Mode :)
ballbatboy That's Noice! I'm getting this game I can't believe I've waited so long!
I hope they wip out Skinwolves.
The alpha/beta wolf thing is kind of a myth, it's somewhat true in captivity and wolves do display social dominance (like near all mammals) but it's not what we typically think of, this article does a decent job of breaking it down:
io9.gizmodo.com/why-everything-you-know-about-wolf-packs-is-wrong-502754629
Looks so awesome honestly
GG guys! Now we'll need some real tutorials for team composition for Cataclysm and characters guides, because without best possible build and (like you mentioned) tactical approach with roles it's really hard to handle hordes. Or I'm wrong and simply horde horn is signal to look for defense spot and everyone gathers together to survive and even random roles, off-meta weapons can handle Cataclysm?
I still 've those habbits of pushing forwand from playing so much Legend with players killing everything so fast, it becomes fight over kills, otherwise you're left with running behind rushers.
I just got the game in PS4 and I'm really impressed with all his movements 😂
Any info you can tell us about new enemy types in the expansion?
Aw shit, can’t wait to beat a beast man into paste with my flail.
*pro tip* you can use the elevator in the beginning and skip killing that wave... ^_^ a
"we forgot the random" he was fucking besides your teammate xD
That’s some pretty crazy blade work lol, it’s like you work as a butcher
Painting minis and listening to indy... perfection
If I ever have a kid I'm gonna name him or her burblespew
Excuse me, his name is Bubblebutt Halleberry. Learn the lore!
Why stroke dat halberd at the beginning of vid I thought this all ages video xD
Can the FK Charge beat a Bestigor charge though?
pretty sure it does yeah
This will be the nightmare for pubs...
Need to fund a team i think
It is. You cannot push forwand, like we're used to in Legend I guess. If whole team will have that in mind it should be possible
Only decent teamwork will save the day here
the hype is real.
Do you have a vermintide playlist? You play this game so well.
i do yeah, should be the most recently updated on my Playlist tab
Looks good lets hope they don't nerf the content and make it stupid easy like everything else they've done with this game
How long do you think it will be until there are successful solo cataclysm runs?
probably already been done lol. people have soloed Onslaught and Deathwish
Didn't see the new ungor archers. Those are gonna really change the game
they have been in some of my other runs so far. more of an annoyance than anything else at the moment, but definitely an enemy type you want off the field quickly
@@milkandcookiesTW do they try and volley fire or are they just plinking arrows at you?
plinking arrows for the most part, usually in groups of 3-5 from what I've seen, occasionally solo. they'll just release a steady stream of inaccurate fire towards you while you fight other stuff
@@milkandcookiesTW. Okay, that's not so bad. I had visions of like half a horde showing up as archers trying to pin cushion you
if you change direction while they aim at you, you may easly avoid getting shot, but that's given you know from where they're shooting you xD
I really wanna try Cataclysm as Siena. Fireballs galore mate! So good and tasty!
why are you not taking any damage from Burblespue's Filth Waves? I lose a 3rd of my hp every time I get hit by those and you don't even seem to lose any hp at all?
ikr. Maybe Barkskin and damage reduction for FK
Foot Knight things. but they nerfed the damage on those filth waves awhile back, on launch it would chunk like half your HP. doesnt do anywhere near that much now
@@milkandcookiesTW I played that map yesterday and it took 10 health per tick
A shield ranger? I'm glad things will get shaken up.
what the heck is doing kruber with his axe at 0:20. With no woman, you gotta have fun with what you have I guess...
What kinda women are you with that you do these kind of things?
I’m my own woman
yep even Gor Herd and Minotaur
Chaos Dwarf invasion when
Am I missing something? Why chaos marauders have glorious plumes on their heads/helmets?
why not?
6:36 The horde turns into a moshpit.
We got rats norscan chaos bois and Beastmen now we sit here and purge till we finally reach green skin and chaos demon dlcs
I wish the Beastmen were more separated. Like a bunch of drakwald levels with only Beastmen. It just seems really out of place to see chaos warriors, skaven,and Beastmen all mixed togeather.
Truly a grim sign of the end times
Have to ask are the levels reset at 30? I much like a lot of other players have got characters that are level 30 (+) and I'd rather that they took from the overflow than have my levels stripped off of me and have to do it again, would sort of make all of those (+levels) pointless
are those beastie boys will be available for the people who do not own the dlc
I doubt Fatshark would change their tune about dlc accessibility, I believe they are going to be added but just like bogen and btubers you need to buy it for weps and maps. Dif and nemeys will be in. I trust them as much as CD project red when it comes to delivering good games. :)
Yes
I wish my team was as coordinated as yours. I say corner, they say fuck it and strafe around the map as if this is a solo game.
It helps when you play with people you know.
I'm aware
Like no shit ReAlLy? I didn't knooow! WOOOOOOOOOOW
In this episode, Indypride of Milkandcookiestw accidentally almost admits that he is Alpharius when accused of being a beta. Fortunately, his secret remains safe for now
I am Alpharius!
iron breaker is going to be a beast on cataclysm lol
I swear a whole team of victor saltspyres could have won the end times
A team of saltspyres for ranged infantry and grubers for front lines
wow this game looks sweet.
Have you tried to charge back when they charges with the horn? Could be interesting! 😁
it does stop them!
Oof my carpal tunnels
18:25 V1 boss deleting is back yay
God I wish so much this game had a proper weapon hit feedback. This would be one of the best games ever. Instead it is boring
anyone else in the beta feel like meele is horrible now? Like weapons feel weaker? all weapons? and that stagger mechanic/hp bump if u dont stagger? or is it just me that hates this change?
I wonder when Indy made the leap of : “I do way to much random talk during video games, maybe there’s a way to monetize this...”
I'm not sure what leap that is lol, I've done 4 huge commentary videos in the last 7 days ;P vermintide works well with raw gameplay tho
milkandcookiesTW totally - I think your vermintide content is great. It’s just fun to see the difference.
glad you enjoy them! yeah i like to get a mix, should hopefully have some post commentary Vermintide videos coming soon
Why would the BM be fighting with the other two races? It doesn't add up with the story although they are all chaos creatures.
it is technically the End Times, all 3 do work together during that period
Gosh, I always really enjoy ur humor and how u trash talk the creep but now I watch u bcs I think I developp a thing with ur voice ..
Got Helfen mir bitte
Did fatshark change halberd move set? You don't start with that swing attack.
The first hit is a swing but if u pres block and bash but hold the attack buttun u do this slash that goes down from the top which goes into another 2 attacks that start at top and go down. Its very good for arnored targets because it armor piercing and also it very easy to hit heads with it.
At 10:46 LIVE TONIGHT: Execution Of The She Elf
aaand nothing of value was lost
@@milkandcookiesTW "HATE SPEECH HAAATE SPEEEEECH REEEEEEEEEEEEEEEEEEEEEH"
xD Love your stuff and my friends too.
How do you have this DLC? It still says "Comming soon" on steam, what the heck.
its in Beta currently
Remember when this game had ratmen in it?
to be fair halescourge is a chaos map, most runs have a ton of skaven ;P
i hope to see a minotaur soon
Minotaurs are confirmed! but dont think we will see them in this beta
I also hope most specials become available in the play as enemy mode they are making. With notable exceptions of course.
Really wish this game ran smoother, really sad I can't play this. Also, awesome stuff, would love to see more dwarf gameplay.
BUT WHAT ABOUT THE LOOT ON CATA?
no special loot at the moment. not sure about the final product though
Oh. so just suffering for the sake of suffering? Just the way i like it!
you get the satisfaction of fighting on the same stage as your opponent you can die just as quickly as you can kill them in a single mistake
no ungor hordes?
Oof my friend
Have they nerfed temp HP again?
hopefully - its way to strong imo
@@allanredhill8682 really? I felt after the last patch to it, it became pretty balanced, only generating on melee and only relative to the health of the kill
@@darko-man8549 yeah but those changes still are kinda redundant to me - it's so easy to just get yourself to full temp hp during a horde, it makes self preservation an afterthought. Many people would probably get crushed if the mechanic didn't exist. I think it should be a small bonus if you can ceep consistent pressure on your enemy but as of now it's basically priority to keep this health shield up wich is not even hard to do. On the upside it promotes faster and more aggressive playstiles but on the flip side it teaches bad habits and makes strategy or tactics pretty redundant..... Just imagine fighting on legend or cata but instead of regain a full temp health boost you just get barely enough to lower the potential dmg of one or two enemy strikes - it would be a different game xd (except there are still broken classes :D)
@@allanredhill8682 I think they sped up the degen actually
There aren't actually many classes that I find myself building up full stack of temp health during horde, only slayer and zealot do i really end up getting a lot. Zealot needs to have a lot of temp because of the way his dying mechanic works though.
@@darko-man8549 well to be fair I mostly play saltzpyre so I can't properly judge all classes. But it's really easy for me to get to full temp HP with the whc or the Bounty hunter with really low effort. Regarding the Zealot I don't feel he should be a exception regarding nerfing temp HP simply because he already has so much hp and his traits are tied to his percentage of remaining hp, and also because once you reach a certain threshold you can get so much stamina that your almost untouchable anyway.....
Tokyo Driftigor
Is it me or bestigors have stormvermin animation frames? Am I delusional?
Hmm, do you think that combination of Vermintide 2 and Mordhau would make a sucesful game?
no mordhaus combat really only works well in pvp settings. Mordhau with a warhammer skin tho.....that would be awesome
Why does it seem like you take so little damage? You'll lose just slivers of health when a chaos warrior hits you where as my maxed out toon gets bumped by a skaven slave I'll lose 1/5 of my health.
Empire Knight has a ton of damage mitigation options, and when multiple enemies are attacking you at once, you'll take less damage from any one of those swings than you would if a single enemy hit you when they were alone. Essentially horde hits hurt less than the sneaker ambient enemies that sometimes poke you from behind
wait till you get bumped by Ungors, those devils with pikes...
Knight boi takes less damage from groups since he's designed to take as many challengers sa possible. While making his team also take less dmg if they're close enough..
Thought it wasn’t coming out yet. Huh
just in beta right now
Do you not see the giant BETA sign in the corner?
I really hope athel yenui is flooded with beastmen
I really hope they delete that fucking level
Beastmen DLC without Beastmen?
How long is the DLC
Why does cataclysm seem easier than current legend
1400 kills easily happens on some champion runs.
I had multiple run through milk runs with bots with 1200kills.
Cause ennemies are way tankier, you can't kill as many. Trust me, current legend is a child play compared to cataclysm
Enemies on champion and legend have same hp and considering that in the video he still cuts them down with 1-2 halberd slashes yeah i just dont see it.
Seems like damage numbers changed but not actual gameplay
enemies on champion and legend do not have the same HP. Legend HP for enemies across the board is typically about 33% higher than it is on Champion. For example Stormvermin have 39 HP on Legend and only 26 on Champion. Cataclysm raises HP values of enemies by another 25% or so, and puts entire waves of Marauders and shielded units into hordes, as well as increasing special frequency, and rebalancing events so that hordes and specials can still spawn (a lot of base game events like the end of Fort Brachsenbrucke cant spawn specials, so it gets to be too easy once you know where things are supposed to come from). Hordes in Legend and Champion dont have Marauders, its all Zealots and Skavenslaves. we werent killing anything but the lowest fodder units with 1-2 attacks, and even then, only when they were staggered and/or hit in the head
@@milkandcookiesTW Yeah youre right my bad, but they do have not 33% but 50% higher hp, ultimately this is distinction without a difference since they still keel over just fine with 1-2 hits.
Also you always had berserkers, marauders and shields spawning with horde.
Finally specials on events, fort is only that springs to mind which didnt spawn specials, hunger in the dark had hardcoded plague rat wave, righteous stand yeah cause of most wipes was being pushed to corner by chaos warriors, screaming bell had some stormvermin not sure about other units,
what cataclysm bring in comparison to legend? plz dont tell me you just have less health
sorg bacon more specials spawn at once definitely
hordes are bigger, enemies have more hp, deal more damage, more specials. The usuall.
whats that X ability owo
they completely reworked the traits (not something I particularly like). They just dont have images for them yet
@@Kentaloupe and you cant tell me which and how(because of rules)?
@@The_Rising_Tempest_Emilia I havent played the beta so im not really sure what the traits are. All I know is that their changed
it's a bunch of changes. That in particular is "That's bloody teamwork" reducing damage taken by 5% for each ally nearby.
@@ramsoofkyo9047 Thanks, somebody posted a picture in the WV2-forums for all tallents changed(I need to say its nothing like the old tree and dont know if I find that good or bad ;D)
Sadly they are not pestigors :(
No minotaur mini-boss, hm :(
not in the beta, probably just holding on to some of the content so its not all spoiled before release
@@milkandcookiesTW Oh, ok, but still lookimg forward to bashing minotaurs in the face with my trusty dwarven warhammer & axe as it is one of my favorite pass times,
From what I understand from those taking part in the beta, Cataclysm has already been nerfed significantly since this video went up. On one hand, I am extremely disappointed that, so many years into Vermintide, the majority of the player base is still comprised of moaning crybabies. Heroes of the End Times my bum. On the other hand, this footage becomes all the more valuable. Never again will we hear The Legend of Valiant Sir Indy, Sunderer of Shield Hordes.
My big question is will Winds Of Magic DLC be free or have to be bought like the others. I think their way of doing expansions hurts the good things about the game imo.
They have generous dlc policies. Beastmen will be in the game without buying dlc. Other companies would not do this.
6:37 That's not true. Alphas and omegas don't exist. The guy who came up with that realized it later n, and when he tried to tell everyone it was too late.
Alphas in a wolf pack isn't a thing either.
I'm curious how that works. I totally believe "Alphas" might not function how biologists thought they did, but you would still think the biggest, strongest, healthiest wolf would be able to assert its dominance when the need arises. Wouldnt that by its very nature qualify it as an Alpha?
@@milkandcookiesTW In nature the biggest and strongest wolves are the parents. Packs in nature only contain two parents and their offspring until the offspring are old enough to find their own mates and start their own packs where they call the shots over their offspring. The guy who coined the term alpha has since debunked the idea. It only occurs among wolves in captivity
I didn't expect it'd look so boring....
so are there no new monster? no gore bulls? no Minotaurs? no ranged enemies or new specials?
all of those things are in! Minotaurs are a new boss type (not in the Beta currently but will be in final release), Ungor Archers are in as well, they roam around in packs. Bestigors are Elites with a special charge ability, and Wargors are a special with a magical totem that will grant huge buffs to Beastmen allies in a wide area of effect
Nice stuff, terrible hud scaling ;D
Pretty sure claiming to be an "alpha" is a beta move
nah dude super alpha
Just talking about it makes you a fucking idiot, so you don't even have to worry about being alpha or beta
Bestigor really dont look challenging at all
nothing in vermintide is challenging in isolation. things get scary when they are combined with hordes and other specials and bosses. bestigors in the middle of a horde, charging out of nowhere and stunning you, combined with a couple specials can make things go south really quick
Staggertide 2. It’s a shame they made it this way.