Path Creation Battle

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  • Опубликовано: 12 окт 2022
  • Which will win, Orange or Cyan?
    [App]
    Unity
    unity.com/
    [Music]
    1.
    Track: Lensko - Let's Go! [NCS Release]
    Music provided by NoCopyrightSounds.
    Watch: • Lensko - Let's Go! | H...
    Free Download / Stream: ncs.io/letsgo
    2.
    Track: Rob Gasser - Ricochet [NCS Release]
    Music provided by NoCopyrightSounds.
    Watch: • Rob Gasser - Ricochet ...
    Free Download / Stream: ncs.io/Ricochet
    3.
    Track: NIVIRO - Get My Love [NCS Release]
    Music provided by NoCopyrightSounds.
    Watch: • NIVIRO - Get My Love [...
    Free Download / Stream: ncs.io/GetMyLove
    [3D Channel]
    / @mikan3d
    [VR Channel]
    / @mikanvr
    [Download Contents]
    mikanworld.gumroad.com
    [Twitch (24/7]
    / mikan_live
  • ИгрыИгры

Комментарии • 748

  • @blasterTC
    @blasterTC Год назад +2396

    The detailed explanation of rules during 1st slow minute of the video is some supreme quality content. 11/10

    • @epikitee2186
      @epikitee2186 Год назад +9

      @@The_Dr_Fate you're right this is at least 12/10

    • @lenoobxd
      @lenoobxd Год назад +5

      @@The_Dr_Fate 13/10 then :trol:

    • @gamer15260
      @gamer15260 Год назад +5

      @@The_Dr_Fate 14/10

    • @ftumptch86
      @ftumptch86 Год назад +7

      It was but what was going on with the pusher at the top it moved position?

    • @retinazer7652
      @retinazer7652 Год назад +3

      69/10

  • @heyHaywire
    @heyHaywire Год назад +1975

    This is a really great concept once again, the only issue is that if chrisis mode triggers, it is too powerful, and results in the other side also doing so, creating this constant shift of powerspikes, and the inability to tell who is winning.
    Still, great work as always, keep it up!

    • @Pil_Bandit
      @Pil_Bandit Год назад +86

      I agree, maybe a thing that is possible for crisis mode is to give a special ability or somthing like that for 2 seconds or having crisis mode is in a limited number idk

    • @seventeen777
      @seventeen777 Год назад +85

      Having the crisis mode spike move slower should also give the opposing side a bit more time to recuperate while not having a trillion projectiles being thrown at once

    • @lysra9973
      @lysra9973 Год назад +69

      That's what I was thinking too. Crisis mode is a bit overtuned and having it triggering few times in a row for the same side looks game breaker. And there was already a little something to allow slow comeback for the losing team by sliding the separator towards the winning team making them having less balls to work with.

    • @josephmorse3089
      @josephmorse3089 Год назад +27

      @@lysra9973 I found that moving slider bit a bit unfair

    • @ciryllynyard7706
      @ciryllynyard7706 Год назад +31

      Orange kept forcing blue into crisis and once it gave them a pushback but orange kept scaling during it and got too powerful for even crisis to make anything against. I'd find this more enjoyable if either lines were much more durable or cannons werent as powerful

  • @killdyouback
    @killdyouback Год назад +741

    Hmmm, I like this idea but the nature of crisis mode could use some work I think. When orange got its initial spike, it wrecked up cyan so hard it triggered crisis mode for them. Only because orange had just triggered it, crisis mode was significantly less powerful a game changer for cyan, and they never really recovered from that.

    • @skillgamesnow6680
      @skillgamesnow6680 Год назад +8

      Cyan is have 4 crisis and orange have 1

    • @vibecat7101
      @vibecat7101 Год назад +23

      @@skillgamesnow6680 Orange had 3

    • @lorenaarguello5819
      @lorenaarguello5819 11 месяцев назад

      @@vibecat7101what

    • @lapidations
      @lapidations 10 месяцев назад +15

      Exactly. I'd be willing to bet that the one who gets the first crisis mode will have a HUGE advantage most of the time.

    • @Coolestboy1
      @Coolestboy1 5 месяцев назад

      No they recovered lenty

  • @mienechooraceon9401
    @mienechooraceon9401 Год назад +308

    This was a really neat concept and satisfying to watch the lines grow and be created throughout the video. The demonstration of the rules at the start made it very clear how it worked. My only problem was how powerful crisis mode was for orange when it was the first one to get it that it immediately put cyan into crisis mode.
    It basically made it impossible for Cyan to come back even with 3 of them in a row cause it couldn't get a footing after it got destroyed by the first one when the marble pool after the first wasn't as big cause it got triggered so many times. It made it a gun being pulled out of your pocket in a knife fight rather than emergency button to get back into the game like in the tree battles.
    Not a bad concept to have but it needed to be better balanced for battle like this given how simple it is to form cannons.

    • @MrBrander
      @MrBrander Год назад +5

      Yeah. I think the distance the crisis mode spike travels could be fine tuned and adjusting it would resolve all the problems with the crisis mode. Less spike travel, less balls dropped into the pit, less of an over burst of power.

    • @logicnorespond7100
      @logicnorespond7100 Год назад +9

      Orange: you are close to us
      Cyan: yes
      Orange: you have no firepower
      Cyan: yes
      Orange: we have enough firepower to wipe you out with a single green marble
      Cyan: most likely
      Orange: *This is an avengers level threat*

    • @mithanielherrera8258
      @mithanielherrera8258 Год назад +1

      orange: crisis mode
      cyan: nooooooooooooooooooooooo!

    • @mozarteanchaos
      @mozarteanchaos 10 месяцев назад +1

      @@MrBrander yeah, would've been better as a quick shove to get a good chunk of the marbles into the tunnel, rather than just sweeping all of them in

  • @fishydids
    @fishydids Год назад +162

    I feel like the biggest issue is just that the high level cannons are too powerful, since for orange throughout the game it meant that any time they got a green on them, no matter how many things cyan had just built it'd be instantly removed

    • @difrractsliver1031
      @difrractsliver1031 Год назад +17

      Especially the piercing cannons, a piercing cannon fired at the right way can decimate everything

    • @pokomaru0928
      @pokomaru0928 Месяц назад

      6:55

  • @cirnocard5710
    @cirnocard5710 Год назад +376

    Had a feeling orange would win, they had a solid defense throughout, while cyan was more often rushing, while leave big openings. Also the fact that cannons upgrade overtime meant protecting them was a must. I know all this stuff is just rng, but it's still fun nonetheless

    • @theblueberrypi6152
      @theblueberrypi6152 Год назад +21

      --Cirno, the wise one.

    • @arkdirfe
      @arkdirfe Год назад +48

      It's the top left cannon cluster that carried orange through this, got lucky with the early crisis mode and didn't lose the cluster later since it was so close to the line.

    • @uiopgamer4647
      @uiopgamer4647 Год назад +5

      Brah stop spoiling fr

    • @thestateoforegon9117
      @thestateoforegon9117 Год назад +33

      @@uiopgamer4647 Watch the video first then go to the comments if you don’t wanna get spoiled lol

    • @mobgabriel1767
      @mobgabriel1767 Год назад +13

      Orange was literally carried by crisis mode dude

  • @492copper
    @492copper Год назад +27

    I feel like the main issue was that whenever a side started to get past the 50% mark, the random spike at the top would move to pretty much turn them off, creating a situation where you could only win through a crisis mode.

  • @DJFlare84
    @DJFlare84 Год назад +40

    Nobody talks about the dedication it takes for you to consistently list every music track you use in your videos in the description, which I am incredibly thankful for.

    • @XoIoRouge
      @XoIoRouge 10 месяцев назад

      Yeah, its really difficult to copy and paste. Whew, man.
      Like you don't even have to press Control + C, you just click the little clipboard button next to the attribution text that the NCS website gives.

  • @AJStarhiker
    @AJStarhiker Год назад +30

    It looked like cyan had trouble getting early branching marbles, which crippled their ability to make defensive cannons. Almost all of them were out far enough to be vulnerable to a heavy attack from orange.

  • @nathanbennett3924
    @nathanbennett3924 Год назад +131

    Having the triangle that moves the marbles between the sides also change position was an odd choice. I feel like it unbalanced the match and caused crisis mode to activate a lot more often

    • @JamesTDG
      @JamesTDG Год назад +23

      Agreed, the whole system nerfs getting marbles because it causes an intentional clog on both sides. It would be better if it was a changing slope and there was no way to clog the system.

    • @erinkarp
      @erinkarp 9 месяцев назад

      Yeah it felt bad

    • @librariantopokemon
      @librariantopokemon 9 месяцев назад +5

      if you watch it, it goes left or right based on who is losing, to rebalance the fight.

    • @calvinscott4791
      @calvinscott4791 8 месяцев назад +2

      I do agree but I think it was slightly biased towards the losing team even if they aren’t in crisis mode

  • @furgel7717
    @furgel7717 Год назад +36

    I really liked the concept on this one, however I feel like the crisis mode kind of 'ruined' it, as it's so powerful that it kind of rewards a party for losing, then with their newfound advantage, the crisis mode is significantly weaker on the opposing party.

  • @poeticdevides
    @poeticdevides Год назад +28

    Orange's fully upgraded cannons in the top left were the deciding factor, no matter how many crises modes teal used they were never able to fully take them out, and those cannons would ruin all teal's progress anytime they were allowed to fire

  • @JustGuitars2121
    @JustGuitars2121 Год назад +160

    This channel needs more subscribers, this is so chill and satisfying.

  • @LucasGleason
    @LucasGleason Год назад +121

    What if you did this but with grey spots set up with its own branches and cannons to be claimed by branching out to them?

    • @Shizuna560
      @Shizuna560 Год назад +5

      Thanks for blocking the top comment from spoiler whom has won mate. Sometimes that does happen to me on phone

    • @shafiulcse
      @shafiulcse Год назад

      it has been made, i have seen it i dont know the name of the vid tho

  • @donbrink5540
    @donbrink5540 9 месяцев назад +1

    I don't know why I'm not addicted to watching these. There is no randomness to it. The win is predetermined

  • @MichaelMSHuber
    @MichaelMSHuber Год назад +3

    8:00 The song ramps up with orange barrage, those syncs are so good

  • @catoperator229
    @catoperator229 4 месяца назад

    Orange had excellent tactics - all of his turrets were connected so that any 1 green ball split into all at once, so they all fired. Or almost all of them. This quickly upgraded the turrets.

  • @tratixmusic8884
    @tratixmusic8884 Год назад +3

    This feels like it would be a really fun multiplayer game actually. Where you control the spikes on the side for where the ball goes or some other way to control where the ball goes. But regardless, I feel like there could be a lot of strategy in this, specifically because of the power shifts, even without the crisis mode.

  • @huykhanhnguyentrong3289
    @huykhanhnguyentrong3289 Год назад +3

    To be honest, the divider moving in the direction of the color that is winning just loses the fun of the game because it changes the objective from "Build a long enough path to the enemy line" to "Get a good enough Crisis Mode to completely obliterate the enemy". Also, the strat to this game is to preserve a bunch of max level cannons all clumped up and protected so the crisis mode can make them go crazy lol

  • @MVNG0
    @MVNG0 Год назад +7

    I'd love to see this mode again! Only bit of feedback is the crisis mode. The constant trigger makes it very confusing and even somewhat annoying to watch. I recommend implementing something along the lines of a crisis cooldown system for each colour! (They both get their separate timers)

  • @allycake8740
    @allycake8740 Год назад +7

    the middle thingy that moves to distribute the orbs actually gradually changes position to the left or right. Normally this isnt an issue if it lasts for like 10s per side or sth, but because it lasts for a relatively long time, theres a pretty unfair advantage

    • @mudgeon4749
      @mudgeon4749 7 месяцев назад

      it makes it so the side thats loosing gets more marbles.

  • @yogisaputro3410
    @yogisaputro3410 Год назад +8

    Great video, Mikan! Good thing you added rules. Figuring it out is more fun, but it makes easier for wider audience.

  • @RomanQrr
    @RomanQrr Год назад +4

    Feels like there needs to be a defensive option. Blue got screwed by merging a bunch of lines early and having a bunch of vulnerable choke points that are easy to hit and will cut their tree at the root, but without taking care of the underlining problem of their formation. Orange on the other hand had much more branching early, thus was way harder to break.

    • @someone-ji2zb
      @someone-ji2zb 7 месяцев назад

      Only thing that screwed blue was that crisis mode early on lol

  • @cat_clan_leader
    @cat_clan_leader Год назад +1

    This reminds me of a few years ago when I built a custom program like this for a school project, where you had little sprites running in random directions making a line, and when they hit a border then they would fill in the shape they made with their corresponding color. The side to fill up 75%+ of the board first wins

  • @DarkXNull
    @DarkXNull 10 месяцев назад

    3:24, dude...nostalgic overload over this intro music oml. My childhood just came and slapped my face...

  • @syrelian
    @syrelian Год назад +2

    Crisis Mode had issues due to how much the first one triggered cleaned out the marble pool, making the retaliating trigger significantly less effective and pretty much assuring the first one to end up losing would win

  • @FalseAndOnlyFalser
    @FalseAndOnlyFalser Год назад +1

    The fact that orange just said "POWRRIP!!) And then destroyed blue I loved that part

  • @asierx7047
    @asierx7047 Год назад

    I like how the human brain can attribute mindsets and "personalities" to entirely random decisions. For example, blue made incredibly quick and long paths that were frail and used "defense paths" to protect the paths that were used for cannons, while orange made a scaffolding strategy to create the strongest cannons that could rip through any defense without risking any harm done to them.

  • @Elephant5487
    @Elephant5487 Год назад +2

    I love the moving triangle platform will being more side to the color who having disadvantage.
    Love the concept!!! And the crisis chain always makes the race more intense.

  • @tetsuoumezawa5833
    @tetsuoumezawa5833 10 месяцев назад

    the cycle of "it's so over" and "we're so back," illlustrated

  • @Axis_._
    @Axis_._ Год назад +17

    Really love this!
    I have to say though, i dont like the crisis modes, i would prefer to see a best of three rather than the hand of the creator extending the fight by changing the rules when one side struggles!

    • @bluesbest1
      @bluesbest1 Год назад +8

      Yeah, Crisis Mode is inherently unfair in that the team that's doing poorly gets a Deux ex Machina at a (theoretically) ideal time to suddenly win with little justification. On the other hand, there's times like this where one team gets three consecutive, back-to-back CM's and still manages to lose.

    • @JamesTDG
      @JamesTDG Год назад +1

      Agreed, that crisis mode just sucks when it comes to balance

  • @nice3294
    @nice3294 Год назад +12

    Pretty sure the deciding factor was the array of lvl 5 cannons yellow gains on the top left corner at 6:54, it kept ripping through blue's path
    Like at 9:04, even though blue gained quite a lot of ground, the green cannon dart projectiles shredded through most of it

  • @SuperMaramau
    @SuperMaramau 3 месяца назад

    I really like the whole concept. I can't believe how entertaining it was. I was rooting for orange the entire time.

  • @CatOnACell
    @CatOnACell 3 месяца назад

    something to look at is also the efficiency of the split joints to ac as a magnifier, if the ball hit slot 1-5 of orange a single bullet impulse would split multiple times and fire the same cannon 3-4 times. effectively that corner meant every ball falling onto those slots counted as having 3 balls fall into other slots,
    blue never had that kind of magnifier so while they did get more balls their "action economy" was too inefficient to convert those balls into a real advantage.

  • @joshualayton1905
    @joshualayton1905 Год назад +1

    Good, but i feel like the marbles got stuck at the top causing the crisis mode to become op, without having constant action

  • @dastardlydan4022
    @dastardlydan4022 10 месяцев назад

    While crisis mode is very op, it’s kinda fun to watch both sides constantly going back and forth on who has CRISIS MODE!

  • @doggoborgir8935
    @doggoborgir8935 Год назад

    if you dont notice, the shifting converyor belt that separates circles shifts in which side is losing, the spike shifts to the favor of orange when theyre losing but shifts to blue after the crisis mode is finished and small amounts of linea are left in blue side, meaning whoever activates crisis mode faster with full of exponential growth is the winner of the trade, however they will cause themselves to favor the other side afterwards if they're alive enough to sustain the crisis mode, and then activate crisis mode when their side is full enough while the other side isn't because of the shifting of the spike's favor. it think its a good concept on survival games but with lines.

  • @ninapergosoldversion2925
    @ninapergosoldversion2925 Год назад +1

    You forgot to mention that if a path disconnects from its line, it collapses suddenly.

  • @DarnHyena
    @DarnHyena 4 месяца назад

    I feel like that arrow wobbling about in the middle should of had a much wider range it moved.
    The ramps at the end blocking the orbs, along with the mid ramp having lopsided range that shifted around probably contributed to one side just having to sit there unable to do anything for a lot of the time, thus constantly causing those crisis modes

  • @LostWarden
    @LostWarden 2 месяца назад +1

    3:33 here we see a fair and unfair situation.
    Here orange has the advantage in cannons,
    but cyan/light blue/teal/aqua/turquoise has the advantage in pathways.

  • @box8205
    @box8205 Год назад +1

    This should have been longer I swear, 10 minutes probably isn't enough.
    Crisis mode is no longer the saver of disadvantaged, it itself is an incredibly powerful weapon.

  • @logicnorespond7100
    @logicnorespond7100 Год назад +1

    If crisis mode added a second ball dropper to the other side temporarily instead of a full dump with the slider I think this would be way better.

  • @ZBREAD.
    @ZBREAD. Год назад +3

    Orange really did a comeback there, impressed

  • @MrBrander
    @MrBrander Год назад

    I personally prefered it a lot more that you had to figure out the rules yourself. It was part of the charm of these videos when for the first couple of minutes didn't know what heck was going on until you made the rules out in your head. And the rules were always very simple so it was easy to figure them out with some time and observing the video.

  • @Pookajaz
    @Pookajaz 5 месяцев назад

    The end definitely felt like a battle of crisis modes.

  • @r4g1ngph03n1x
    @r4g1ngph03n1x Год назад +1

    Crisis mode kind of seems to be against the spirit of the idea. Like, it's supposed to be an even fight. And sure, both sides could get it, but if one side needs it, then they're losing the fair fight already. Random extra power-ups could be cool, or instead of crisis make it so both sides get a push at the same time, so they both get a boost simultaneously.

  • @djneonreaper4990
    @djneonreaper4990 Год назад +10

    This is amazing... As a concept...
    The way the marbles are being distibruted is just so weirdly balanced. The side of the splatform is way too slanted so for most of the game, the marbles just get stuck and nothing happens for a while- which leads to the next problem, the crisis thing. It feels useless since it should've been there from the start, but instead it just feels OP.

  • @JDLauret
    @JDLauret Год назад +1

    That ending is the definition of "COVERING FIRE!!!!"

  • @node_mlg863
    @node_mlg863 Год назад +2

    Mikan has infinite source of creation, also have a balanced gameplay on both colors and mikan never failed to entertain us 😁❤️

  • @JindraAG
    @JindraAG Год назад

    Honestly I think the feeder probably should have been slightly tilted down to avoid the massive marble pileups.

    • @Acoolnamme
      @Acoolnamme Год назад

      I think pileups were more of a stockpile for crisis mode to send down in the time of need

  • @SysFan808
    @SysFan808 Год назад

    idea for sequel: this grid looks triangular...
    new ball: straight!
    moves the path straight.
    cannons can be upgraded with a three way crosspath.

    • @SysFan808
      @SysFan808 Год назад

      also, a reinforce button on the bottom
      in the rare case that a marble goes all the way to the bottom, this button reinforces the paths.

  • @samiamrg7
    @samiamrg7 9 месяцев назад

    It is interesting how cyan’s paths were consistently ling and spindly (and vulnerable) while orange’s paths were consistently densely packed and protected.

  • @floppy8568
    @floppy8568 10 месяцев назад

    CrisisMode is so overpowered that I wasn't even surprised that it went back and forth

  • @DuskAlimar
    @DuskAlimar Год назад +1

    Crisis mode should have a cooldown, and if both sides activate crisis, the middle pusher should stop for a moment to allow a reset.

  • @Bladster94
    @Bladster94 Год назад +1

    Wow, I didn't expect things to get this brutal, this was nice! 10/10 for the tutorial at the start too, only thing is the needle's bias and crisis mode were a little too brutal sometimes.

  • @Somerandomperson42132
    @Somerandomperson42132 Год назад

    i love how blue tries to progress as orange tries to shoot down the long paths

  • @TehWolfmanOP
    @TehWolfmanOP Год назад

    Orange was like "We're gonna make an insane turret structure in the top left up here. Going for the long game!"

  • @tickytickytango5634
    @tickytickytango5634 Год назад

    Those upgraded cannons are devastating. Orange just gets a single green marble and immediately wipes cyan off the map, no matter how much progress they made between volleys.

  • @emachine310
    @emachine310 Год назад

    the peircing projectiles were killer but orange always had the tech advantage. the top corner had bombs fairly quickly

  • @LordTyph
    @LordTyph Год назад +1

    'Which will win, Orange or Cyan?'
    It's your video, we already know Cyan's dead.

  • @AimsXVI
    @AimsXVI Год назад

    I have a feeling where Cyan is just a dead marble that even Mikan doesn't want it to win. lol

  • @Hambrack
    @Hambrack 2 дня назад

    Crisis mode was triggered too many times for orange, when they still had a very strong base.

  • @dekdenfor9770
    @dekdenfor9770 9 месяцев назад +1

    The sorter triangle at the top is out of alignment and it bothers me to no end, even if i'm unsure how much it actually matters

  • @lenoobxd
    @lenoobxd Год назад +1

    Damn rapiers are just too op here
    Although they’re quite hard to obtain, with enough fortifications you can do it

  • @ordersquid38
    @ordersquid38 Год назад

    I like how orange was all about offense, and blue just tried to advance forward

  • @pokomaru0928
    @pokomaru0928 Месяц назад

    4:12 ここから形勢変わるの好き

  • @NotserpHrrib
    @NotserpHrrib Год назад

    Cool concept but not huge on crisis mode. Blue had a great set of cannons set up but then the crisis mode created a cluster of high level cannons right on oranges wall that blue could never get rid of, especially with a comparatively terrible crisis mode in response to the first

  • @cyrusboyd8755
    @cyrusboyd8755 Год назад

    As an orange supporter I have noticed the the moving divider at the top does not go as far into the blue side as it does into the orange side. So I believe this means that blue was getting way more supplies

  • @noobyplayz2840
    @noobyplayz2840 Год назад

    4:03
    POV: you feel like there's no way orange can possibly survive, confused on how the video is only halfway,
    *then you see crisis mode*

  • @670839245
    @670839245 Год назад +4

    The crisis mode is going too far. I'd be okay to see a player being saved from death with a crisis mode, but not a player win BY crisis mode.

    • @kalvincarld
      @kalvincarld Год назад

      I agree with you on your opinion on crisis mode. However, the winning side didn't win using just crisis mode, like your comment seems to say.

  • @hellishBells
    @hellishBells Год назад

    Blue was just in a constant state of panic throughout the entire second half of the battle

  • @remixgameyt1172
    @remixgameyt1172 Год назад

    It was a good concept, but in the end, somehow orange, who had much more powerful cannons triggered crisis mode and removed cyan.

  • @dexiaaristeros2068
    @dexiaaristeros2068 Год назад

    Every time i think MIKAN couldn't do anything better or cooler than before you proof me wrong. And i hope that keeps on👍👍👍

  • @jiqci
    @jiqci Год назад +1

    Red: develops bombs
    Blue: *guess i'll Crisis Mode*
    Blue: creates a giant branching cannonway
    Red: *guess i'll Crisis Mode*
    Red: rains bullet hell
    Blue: *guess i'll Crisis Mode*

  • @ascrassin
    @ascrassin Год назад +1

    I feel like the canon were too potent in this.
    Like I would prefer a growing battle at the limit that just wiping it all with cannon.

  • @boco000
    @boco000 Год назад

    I love this battle has some great balance calibration when one team is near to lose

  • @Acoolnamme
    @Acoolnamme Год назад +8

    I loved that full counter of crisis mode by orange, where they just destroyed everything before it could spring up

  • @DonutCreeperBread
    @DonutCreeperBread Год назад +2

    7:40 That is so many ups in the orange team!

  • @bloopahVIII
    @bloopahVIII Год назад +1

    imagine this + the tree growth battle

  • @Marscandy1
    @Marscandy1 Год назад

    Every time a crisis mode happens it offsets the middle pusher until the next crisis mode, resulting in a ridiculously offset pusher at the end that gives the opponent an edge, and it’s really unsatisfying. (Despite the opponent loosing) 9:31 for a time stamp in which you can clearly see it’s not at all aligned with the hole.

  • @KoroxasHeart
    @KoroxasHeart Год назад

    the moment when I feel like done for the day, I saw this came up and start watch to the end.

  • @m1st87
    @m1st87 9 месяцев назад

    I like this concept. Have you tried making it playable by humans? The top divider spike would certainly need to be centered or else it creates a game-side disadvantage, and the lateral spikes would be player controlled, maybe having only one but that can loop around the bottom or top in either direction.

  • @JeffStylez69
    @JeffStylez69 Год назад

    Idk if it was timing or the way that yellow built instead of blue but it definitely seemed like literally every time yellow got into crisis mode it took over a minimum of half the board whilst blue on the other hand would maybe get a quarter of the board when put in crisis mode. It took about 2-3 full pushes from crisis mode for blue to get almost the same effect as yellow. Once again I'm pretty sure it's just cause yellow had a better base idk

  • @souldragon9130
    @souldragon9130 Год назад

    it's kinda cool about the power struggle between them both. it's neat.

  • @fhtraveler
    @fhtraveler Год назад

    MIKAN never runs out of ideas.

  • @LionMarbleRace
    @LionMarbleRace Год назад +22

    Once again a crazy good concept. I love this race.

  • @massimotrento4458
    @massimotrento4458 Год назад

    I really love the crisis mode in Mikan's videos.

  • @Joseph_Drew_III
    @Joseph_Drew_III 11 месяцев назад

    Crisis mode was a bad idea. But if you throw it out you’ve got a great concept.

  • @user-kufihfmurb
    @user-kufihfmurb 11 месяцев назад +1

    4:06 oranges first crisis mode
    4:24 cyans first crisis mode
    6:34 cyans second crisis mode
    6:49 oranges second crisis mode
    7:02 cyans third crisis mode
    7:23 cyans fourth crisis mode
    8:10 cyans fifth crisis mode
    8:43 cyans sixth crisis mode
    9:01 oranges fourth crisis mode
    9:13 cyans seventh crisis mode(before losing)
    Crisis leaderboard:
    1st cyan(for having 7 crisises before losing)
    2nd orange(for having 4 crisises before winning)

  • @thetideturner2187
    @thetideturner2187 5 месяцев назад

    Honestly i think it would be cool if you had used a Pac-Man like feature where if a line is already at the top and it goes up again, it would come out the bottom

  • @AndrewCheshire
    @AndrewCheshire Год назад

    Randomizer: Don't worry, we'll give most of the greens to Orange.
    Blue: WE DON'T NEED NO STINKING BULLETS!!!
    ORANGE: Actually you do.

  • @ribosoman593
    @ribosoman593 Год назад

    The concept is nice, but this is by definition a match between two exponential growth curves, which you can't balance by simply culling the bigger one: it creates an amplifying instability we got to see here. The growth of both trees needs to be more constrained to make a balanced match, without a crisis mode. The green ball as it is is way too powerful: make it branch only once or twice to get a more linear growth (or once every layer of the board at most), and maybe lessen it's impact on cannon stenght ? Also the probability for each new ball to get to one side should probably remain equal, and not vary over time.

  • @gdttdeggegdh5471
    @gdttdeggegdh5471 Год назад

    Orange is like that big bank with a billionaire CEO - it's clearly a powerhouse, yet it's still getting help from the arbiter.

  • @watchfulwanderer6443
    @watchfulwanderer6443 Год назад

    Honestly, I'd prefer it without the slider changing its path and the crisis mode. Crisis mode rewards the side that comes close to losing first with a functionally unbeatable advantage, while leaving the side that was in the process of winning without any path to victory. Let the dice, and the balls, fall where they may.

  • @torwaldlimmortel5952
    @torwaldlimmortel5952 Год назад

    never thought I would see a battle of roads ever in my life

  • @WackoMcGoose
    @WackoMcGoose Год назад

    Cyan fights for the Users! ...But it sure as heck wasn't enough in the end.

  • @jjdoughboy2103
    @jjdoughboy2103 Год назад

    It would be interesting to see this in a 24 color battle but its in a square style with left/right (branch to the left or to the right) same with up/down and the split be all 4 directions

  • @keisanzio5773
    @keisanzio5773 Год назад

    i felt so bad for orange at the beginning even if they're just pixels, cyan just barraged them until there was almost nothing left

  • @bilguunzolboo5137
    @bilguunzolboo5137 10 месяцев назад

    This really was an emotional rollercoaster.

  • @draconis17
    @draconis17 Год назад +1

    the rubberbanding in this is insane lmao