UE4 - Climbing System - W.I.P 1

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  • Опубликовано: 20 окт 2024

Комментарии • 22

  • @Schytheron
    @Schytheron 5 лет назад +16

    Ooo... I smell another high-quality marketplace asset coming...

  • @Aussie.Owlcoholic
    @Aussie.Owlcoholic 5 лет назад +3

    This along with your Advanced Locomotion pack... man I can't wait! I've been wanting to do a stealth game for a while, something along the lines of the old tenchu games and a climbing system like this reminiscent of Assassins Creed, Prince of Persia and Splinter Cell is just perfect. Really looking forward to seeing this on the Marketplace in the future :)

  • @diggenapps3998
    @diggenapps3998 3 года назад

    Video called up, watched for ten seconds and clicked on subscribe. Very well.

  • @solostartstudios684
    @solostartstudios684 4 года назад

    What kind of trace is that ur using I see spheres but what gave u the the blue line and green cubes

  • @deepelements
    @deepelements 5 лет назад

    I'm starting to think you were abducted by aliens or something. No one man should have this much POWER! lol

  • @Asinsful
    @Asinsful 5 лет назад +2

    Do you have ETA for this system and for ALS v.4?

  • @thriveprosper5548
    @thriveprosper5548 5 лет назад +4

    I will buy it..
    Please, make low price!...

  • @naza0777
    @naza0777 4 года назад

    do you have any approximate release day for this product , everyone looking forward to see and try :)

  • @davidecampi109
    @davidecampi109 5 лет назад +1

    OH YEAH ANOTHER ONE

  • @MadAliceStudio
    @MadAliceStudio Год назад

    so nice

  • @jacksonnexhip
    @jacksonnexhip 5 лет назад

    thats brilliant

  • @flooblybub
    @flooblybub 5 лет назад +1

    My dude how do you even learn how to make this stuff to begin with? systems are my biggest weakness. Looks fantastic btw

    • @LongmireLocomotion
      @LongmireLocomotion  5 лет назад +3

      Honestly.....I don't even know. A lot of thinking, experimentation, and trial and error. Most of the time Ill start with a good idea of what I want to achieve, and then Ill think through a basic understanding of the overall structure of the system (using prior knowledge and experience to keep things feasible). Then I'll do a number of passes, getting more complex each time, finding and fixing issues along the way. My biggest weakness is mostly math, and lower level coding type stuff. Most of the time I know the higher level "whats" and "hows", but the lower level stuff is trickier and more time consuming.

    • @ChewTheWires
      @ChewTheWires 5 лет назад +1

      @@LongmireLocomotion taking apart your blueprints has helped me so much, i now have a way better grasp of the animation system in general thanks to you, so thank you. i am really looking forward to getting my hands on this new project when it comes out.

    • @flooblybub
      @flooblybub 5 лет назад

      @@LongmireLocomotion picked up your locomotion system a year or two ago, it's been so useful for learning how things like this are stitched together so thanks a lot mate. I'll keep in mind what you've said too. Need to bridge that gap in my brain XD

  • @joshuaknight6551
    @joshuaknight6551 5 лет назад

    Omg...wow

  • @baklojan5933
    @baklojan5933 5 лет назад

    This looks like Remember me parkor

  • @legacystudiodev
    @legacystudiodev 5 лет назад

    it must be a new pack, it is not right to have these new features included in v1 v2 and v3. Create a new pack with right price, don't worry!