Raphael TMNT Redesign - Part 3: Refinement and Posing - ZBrush Maya

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  • Опубликовано: 22 окт 2024

Комментарии • 6

  • @Александрансил
    @Александрансил 5 дней назад +1

    really good

  • @Александрансил
    @Александрансил 6 дней назад +1

    As always, perfect thanks, I think you're pretty cool doing this to show us. Thanks again

    • @AlexanderGarvinArt
      @AlexanderGarvinArt  6 дней назад +1

      I'm glad you enjoy watching the process. Share to anyone you think this could help or would enjoy watching as well and thank you for the kind words!

    • @Александрансил
      @Александрансил 5 дней назад +1

      @@AlexanderGarvinArt have experience working in a couple of 3D programs, but I'm new to zbrush. I am interested in your opinion whether it is worth continuing to study the program for 2024-2025. is it promising to stay in this niche? I want to ask you because you've been doing this for a long time and you're doing the future, thanks for the answer

    • @AlexanderGarvinArt
      @AlexanderGarvinArt  5 дней назад

      @@Александрансил Good question. It really depends on what you're trying to get into. ZBrush is one of the leading tools 3D artists use today whether it's environment art, character art, props, etc. The movie and videogame industries use it heavily because of how good it is with its sculpting capabilities. This and Maya/Max are the 2 most used tools by these artists typically. If this sounds like the route you want to take then I would definitely stick to it but if you don't think you'll have a need for it in your career path, it's a pretty expensive tool to lug around.