I've always liked the chaotic-little-psycho version of Goblins that PF has (also love the PF designs for them too). There are a couple of details I like to add to the lore in my game to sort of justify their behavior while still letting them believably have the full depth of any other race so as to not hinder their inclusion as PC playable. The main thing is that my Goblins have almost no ability to feel pain; this helps explain why when growing up away from other races (such as in goblin-only tribal villages) they have a harder time developing empathy and often find physical cruelty funny, because without understanding pain it usually never occurs to them that others might feel it. It also explains why they like fire so much, it's cool and pretty and useful, but terrifyingly painful; take that away and it's just cool and pretty and useful. You can pair this with a few other lore ideas, such as that they age really fast and so have a very limited time as children to fully learn social behaviors. This all makes it make sense why a tribe of wilderness goblins are scary (but kinda funny) monsters, while a goblin that grew up in a city or a village with other races would have been more effectively taught empathic behaviors and be just as 'civilized' as anyone else.
Hey man, i dont know why but the comments on the ghoul video are turned off, but I love this series and really looking foward to more! Would love to see a video hobgoblins or orcs.
@@KingOogaTonTon aww ok tbh i never used alignment not be ause didnt like it but because i prefered more nuonced morality when I dm good and evil was fine for demons and angels but humans and inteligent creatures i prefered play them as more guided by their personality and desires than By alignments
@@demonic_myst4503 Alignment is SUPPOSED to have been and EXTENSION of a characters personality, and like ones personality it's NOT static! I have NO IDEA when, or why, it became something that "shoe-horned" a character into a decision
@@JacksonOwex even at its statt its been a mess of black and white story tellling dnd was created around 1900s fantasy which was very much created by christian authors who had a very strict good vs evil naratove most time like lord rings gandalf is a literal angel
Great idea for a video series, and I love the video! Breaking down the best uses for a creature's abilities is great for us GMs (and probably players too). And that random goblin action table is a WONDERFUL idea! What a fun way to introduce variance, comedy, and roleplay the chaos that is supposed to be a hallmark for goblins. One piece of critique though: really wish you didn't use the term "crazy" for the title of your random action table. It's not a term most of us have really put much thought into, and we've probably grown up with its usage being innocuous and commonplace (at least, that's how it was for me). But I know now that the term is commonly used to dismiss, harass, undermine, and harm neurodiverse people. I know I've been trying hard to minimize using it in my own everyday speak. So, I don't think you're doing any purposeful harm here, and I'm not even necessarily asking you to change the title, but what I am asking is that you consider this when making future projects or videos. Anyway, really liking your style with these and how you approach explaining game mechanics and tactical decision making. Thanks for your work, and I'm looking forward to the next one!
A character that is flanked is flat-footed to everyone. That's why flanking is so good. Also, use the in game term, Flat-Footed, not off-guard. Edit: Ignore me, I'm stupid, apparently.
All of that is wrong. Not only is off-guard the new canon name for the condition, but the flanking rules state: "When you and an ally are flanking a foe, it has a harder time defending against you. A creature is flat-footed (taking a -2 circumstance penalty to AC) to melee attacks from creatures that are flanking it."
They absolutely are not. "When you and an ally are flanking a foe, it has a harder time defending against you. A creature is flat-footed (taking a -2 circumstance penalty to AC) to melee attacks from creatures that are flanking it." Core Rulebook. *from creatures that are flanking it*, not everyone.
I've always liked the chaotic-little-psycho version of Goblins that PF has (also love the PF designs for them too). There are a couple of details I like to add to the lore in my game to sort of justify their behavior while still letting them believably have the full depth of any other race so as to not hinder their inclusion as PC playable.
The main thing is that my Goblins have almost no ability to feel pain; this helps explain why when growing up away from other races (such as in goblin-only tribal villages) they have a harder time developing empathy and often find physical cruelty funny, because without understanding pain it usually never occurs to them that others might feel it. It also explains why they like fire so much, it's cool and pretty and useful, but terrifyingly painful; take that away and it's just cool and pretty and useful. You can pair this with a few other lore ideas, such as that they age really fast and so have a very limited time as children to fully learn social behaviors.
This all makes it make sense why a tribe of wilderness goblins are scary (but kinda funny) monsters, while a goblin that grew up in a city or a village with other races would have been more effectively taught empathic behaviors and be just as 'civilized' as anyone else.
As someone that is awful at roleplaying, I absolutely love this! I hope there would ever be more of it c:
Great series idea. I am looking forward for more.
I'm in love with your videos!
Great video! Who's next? Hobgoblins? Kobolds? Orcs? Sonething else entirely?
Stayed tune to find out :)
Love the video, looking forward to more in the same vein. Your goblin chaos table looks fun too! Gonna check it out.
Bit late to the party but I just bought it! Thank you for your videos.
Goblin Slayer would be far worse without the tragic backstory. Now you have a Chaotic-Evil Fighter who loves killing Goblins.
Positive comment!
Inspiring courage for others to do the same
Hey man, i dont know why but the comments on the ghoul video are turned off, but I love this series and really looking foward to more! Would love to see a video hobgoblins or orcs.
goglin
I couldn't agree more!
A 'loinsloth' sounds terrifying...
More of those please. Also are Goblin warriors not OP because of Longbow crits?
Whats the remaster are they getting rid of alignments now
Check out this video for more information: ruclips.net/video/YNcPjaCT5lw/видео.html&ab_channel=KingOogaTonTon
@@KingOogaTonTon aww ok tbh i never used alignment not be ause didnt like it but because i prefered more nuonced morality when I dm good and evil was fine for demons and angels but humans and inteligent creatures i prefered play them as more guided by their personality and desires than By alignments
@@demonic_myst4503 Alignment is SUPPOSED to have been and EXTENSION of a characters personality, and like ones personality it's NOT static! I have NO IDEA when, or why, it became something that "shoe-horned" a character into a decision
@@JacksonOwex even at its statt its been a mess of black and white story tellling dnd was created around 1900s fantasy which was very much created by christian authors who had a very strict good vs evil naratove most time like lord rings gandalf is a literal angel
Useful
OogaTonTon that doesn't look like adjacent to me at 3:09. That's diagonal!
You scared me but I double checked, diagonal counts as adjacent!
@@KingOogaTonTon REALLY?! That makes that ability EVEN MORE awesome!!!
I thought goblins were scared of horses?
Great idea for a video series, and I love the video! Breaking down the best uses for a creature's abilities is great for us GMs (and probably players too). And that random goblin action table is a WONDERFUL idea! What a fun way to introduce variance, comedy, and roleplay the chaos that is supposed to be a hallmark for goblins.
One piece of critique though: really wish you didn't use the term "crazy" for the title of your random action table. It's not a term most of us have really put much thought into, and we've probably grown up with its usage being innocuous and commonplace (at least, that's how it was for me). But I know now that the term is commonly used to dismiss, harass, undermine, and harm neurodiverse people. I know I've been trying hard to minimize using it in my own everyday speak. So, I don't think you're doing any purposeful harm here, and I'm not even necessarily asking you to change the title, but what I am asking is that you consider this when making future projects or videos.
Anyway, really liking your style with these and how you approach explaining game mechanics and tactical decision making. Thanks for your work, and I'm looking forward to the next one!
Duly noted, thanks for the suggestion! Critique is always welcome when it comes to inclusivity, sorry I didn't think about it before!
A character that is flanked is flat-footed to everyone. That's why flanking is so good. Also, use the in game term, Flat-Footed, not off-guard.
Edit: Ignore me, I'm stupid, apparently.
The remaster is changing the term to off-guard
All of that is wrong. Not only is off-guard the new canon name for the condition, but the flanking rules state:
"When you and an ally are flanking a foe, it has a harder time defending against you. A creature is flat-footed (taking a -2 circumstance penalty to AC) to melee attacks from creatures that are flanking it."
@@1uohdh2 Wild. Alright, thanks.
They absolutely are not.
"When you and an ally are flanking a foe, it has a harder time defending against you. A creature is flat-footed (taking a -2 circumstance penalty to AC) to melee attacks from creatures that are flanking it." Core Rulebook.
*from creatures that are flanking it*, not everyone.
@@datonkallandor8687 *squints* I have never seen someone play it like that.