3 guesses les go. 1. Goblin ranking system. (How to tell one goblin from another and rank them accordingly by height, breed, and use as a projectile) 2. Spell casting system (Magic is cooler than swords stay mad fighters.) 3. Currency system. (What good is it being a goblin if you got no gold to flash at the goblinas at the local rave cave) Can't think of anything else they could possibly be as these are probably the most important systems to any fantasy TTRPG.
This is a great video. This is the best explanation I've seen on how these systems work together in a way that really helps you understand what makes them tick. saved for sharing with people later
As someone who's been playing and teaching since launch, this video has been the best one I've seen that I can send to someone to succinctly explain the three pillars of this game! Going to behaving this video on speed dial.
Great video. I'm getting ready to run pathfinder for the first time for some friends, and this really helped me get a grasp on the system. It was a great primer before reading the handbook.
Very well explained! Good job and keep going! I'd love to see a thorough breakdown of the classes (and what traps they have within) and the archetype system
Here's my guess before I watch. 1) Everything is based around the number 10. It's usually 10 plus relevant modifiers, critical success and failure is 10 above or ten below, all base stats start at 10. 2) multiple degrees of success 3) three action economy
I'll take 2/3 xD. Your focusing specifically on proficiency and how it breaks down was so well done. Especially with how you used it to naturally lead into 4 degrees of success by addressing crits during attack calculation. :)
You should also do a video on the three modes of play (exploration, encounter, downtime). I found that when I focused on understanding the differences, and relationships between them, it helped everything fall into place.
Funny enough, that was actually going to be in the video as an extra, but we decided to cut it due to video length. We definitely will have an episode specifically dedicated to modes of play in the future. We recently talked about modes of play in our most recent poscast on leadership if you want to check that out!
Pathfinder definitely seems intimidating and like a lot more work, but in the details it's really quite intuitive and even "common sense" once you understand what you're looking at
Yes! That's exactly why we made the video. This system looks intimidating at first, but we think that's just because it's novel. Once you get familiar with it, It plays really smoothly.
@@goblinsalvagerites having taken time to introduce it to a lot of people in the last two weeks, I think the problem is without the system is a little too good for its own good. It has an impressive horizontal depth with a proportionate vertical depth needed to make the various options worthwhile. The problem is that tends to be overwhelming and quickly fatigues players who are not comfortable feeling like they have a grasp of the total system, which is most of them. It's a very human problem but most players really want to just roll up and feel in command of the system within five minutes, and most TTRPGs don't. It was only by minimizing the system to the greatest possible degree that WotC finally hit marketing success. It pains me to say it because it's so easy to say, but the best thing Paizo could do is figure out a very simple onboarding process that gets players into the fun stuff as immediately as possible
Hell yea theo! It's easily one of best fantasy TTRPGs on the market right now. If you have any questions about it you can join the discord and we'll be happy to answer! Or here works 😂
Pathfinder is a much more rules heavy system than 5e and take a little bit of effort to get into but it runs so smoothly that it is nearly effortless. I love games that have well thought out and tight rulesets and PF2 is really good. Taking 20 and Puffin Forest both put out very negative videos about PF2. I think Taking20 had mostly reasonable commentary on the system and it was just not a system he likes. Puffin Forest’s video was an awful and disingenuous representation of the PF2 system and how it runs. His example of a single round of combat was absolutely untrue. Nearly all of the calculation is already done on the character sheet.
my guess: -3 action economy -degrees of success -TEML I guess these because they all kind of interdependant on each other and all prop each other up really well.
Well explained. I'm in the process of learning pathfinder. These systems are pretty much what I believe are the things to learn for new players. That and print or make a reference guide for the loads of actions you can take.
Thank you so much for your support! We might post a couple cheat sheets in the description this weekend if we can find them online. There are so many that have been already made it be a shame to try and reinvent the wheel
@@goblinsalvagerites I got the beginner box a few days ago. It has some very nice cheat sheet handouts, but it seems to cover 20% of your options. For good reason, it's a beginner box after all. A sheet that has more would be welcomed. Just need to save it for further down the road to avoid painful looks of being overwhelmed.
@@goblinsalvagerites yea i make it a point to comment and like smaller channels. hope ur channel grows. pf2e build vids may be popping soon. especially if u do a little bit of click bait like "eldrich baker - the chef feat is good!!!" and have the build be about a hag descendent human alchemist or whatever that makes treats (potions) for your teammates that buff them. good luck.
Full disclosure: I Subscribed in the first 30 seconds based ONLY ON THE EPIC NAME OF THE CHANNEL ALONE. Goblin. Salvage. Rites. You can do no wrong in my eyes.👍🏿
Im 5 months late but ill try to guess. If anyone is taking a caster, make sure they understand the difference between prepared and spontaneous casting. Second, healing. The whole encounter system is based around being top health, which wasnt the case in D&D, so learning about mend wounds and stuff is pretty vital. and third, how MAP works and to make sure you have options to spend all your actions once you're already positioned and buffed.
Yea you got close! Thank you so much for the support. It really means a lot to us 😁. Are there any other systems you'd be interested in having explained?
Let's see. 1. 4 degrees of success 2. Sliding scale crit-rules 3. 3 Modes of play After Watching edit: - I thought about proficiency. Dang it. :D - Nailed the 4 degrees of success. And noticed that my 1 and 2 are basically the same. - I thought about the 3 actions too. But I thought that's do obvious. Oh well. That was fun. Note about the debuff: 11 - 3 = 8.
Lol yep, after shooting that scene three or four times and making various mistakes along the way I just kept the best take I had 😂 Thanks for your support!
Pretty good. I've been studying different systems and I really like Pathfinder. You can see a lot taken from Advanced DnD but minus the rule fog. What about feats?
@@goblinsalvagerites For me traits are like keyboard shortcuts. They end up saving a lot of time. So if the player uses a spell that has the Mental trait on a Zombie that has the Mindless trait, you already know that the spell will have no effect. Rather than trying to memorize all the shortcuts, the best way to learn is to only use the ones you need when you need them.
I have some Questions even after playing the System for over a year now. What is up with these weird Ability Scores, 10 means 0, 20 means 5 and so on.... what's the need for the larger number?... nowhere in the core rulebook have i found a reference or calculation using these. Also: what is up with AC, this just seems weird to me. I am very used to dodging and armor being different things that affect different mechanisms in TTRPGS. Usually dodging is weakening or straight up evading the severity of an attack and armor somehow reduces Damage actually taken. It's kind of hard for me to wrap my head around this conflation of these two things. Maybe someone can tell me something to these larger questions. Edit: I know these things are inherited from D&D, but as someone who never had a particular interest in that system I never encountered these Questions before.
The ability scores are a relic of D&D and we nerds just can't quit it. You can basically just use the modifiers in 2e. AC is just an easier way of managing armor and dodging. One thing PF2 did was bring some of the neat mechanics regarding that into the game. Shields for example now have to be raised to increase your AC and can be used to minimize damage taken with the shield also taking damage.
G Michael makes a really good points. Dad onto his explanation in previous editions certain spells and abilities would make a direct alterations to your base stats. So you could get like a negative 4 to your strengths or something. These days It's just a golden cow, a Leftover part of the game they didn't want to change because they worried it would probably be too much of a departure for players changing from other games or other editions. But you're completely right, you could strip the ability scores away and just deal in bonuses. Armor class has a really long and sorted history, but history alone shouldn't dictate how a mechanic works in the future, right? It turns out when you're playing a TTRPG like this, the more steps you add to combat the more time consuming it becomes, it may not seem like a lot at first, but adding a Dodge mechanic and then an armor mechanic adds a huge level of complexity on the tabletop and in character generation. With the proficiency system, AC actually makes for a really robust and dynamic armor system. You really got to try it! Thanks for commenting with your questions, if you have any more, feel free to jump into our discord and ask away!
@@goblinsalvagerites I like your observation. In RPGs you want combat to be engaging. The more steps you add to it, the more it slows down. The key is to make it engaging and fast. I think PF2e does a good job at balancing that.
2:20 That's not exactly true! Every... is it 4 or 5 levels?...(5, it's level 5, so you'll get 4 boosts 4 times across the 20 levels) you get FOUR(4) more boosts to apply to four(4) ability scores(can't boost any single score more than once each time you gain the boosts)! If your score is under 18 it goes up by 2 if it's 18 or over it goes up by only 1. So depending on which abilities you are raising you could drastically change your bonus but if the score is already high it's probably not going up very much
Yep! When writing the script we included a longer explanation of that section but decided to cut it down for simplicity. When your explaining complicated stuff like this sometimes you have to take liberties/ generalizations like that. But yes, you're absolutely correct!
Pretty good. I've been studying different systems and I really like Pathfinder. You can see a lot taken from Advanced DnD but minus the rule fog. What about feats?
3 guesses les go.
1. Goblin ranking system. (How to tell one goblin from another and rank them accordingly by height, breed, and use as a projectile)
2. Spell casting system (Magic is cooler than swords stay mad fighters.)
3. Currency system. (What good is it being a goblin if you got no gold to flash at the goblinas at the local rave cave)
Can't think of anything else they could possibly be as these are probably the most important systems to any fantasy TTRPG.
Dang, we had it all wrong.... 😶
With Robert being the resident Goblin economist, he might want to weigh in on monetary theory in the future...
@@goblinsalvagerites I thought that Goblin economists were measuring how many goblins you pay for different goods?
This is a great video. This is the best explanation I've seen on how these systems work together in a way that really helps you understand what makes them tick. saved for sharing with people later
I absolutely agree with you. Very excellent description.
As someone who's been playing and teaching since launch, this video has been the best one I've seen that I can send to someone to succinctly explain the three pillars of this game! Going to behaving this video on speed dial.
My guess: Learning about the path, looking for the path, and finding the path.
All paths lead to....
This is by far the best video I've seen on the basics of PF2e, and what people mean when they say that "the math is tight." Excellent work!
😳 thank you very much!
Great video. I'm getting ready to run pathfinder for the first time for some friends, and this really helped me get a grasp on the system. It was a great primer before reading the handbook.
Awesome! We're going to be slowly but surely making more videos like this for newer players, stay tuned!
I LOVE this!!! I love the Jenga blocks and the layout. Great video and fantastic breakdown.
Thanks so much!
Your visualization of multiple degrees of success using stairs was brilliant!
Wow, this was a great video! Normally it would have taken me at least half an hour to read everything you just explained. Thanks!
Hell yeah! Thanks for your support! We're trying really hard to explain things in an engaging way.
Very well explained! Good job and keep going! I'd love to see a thorough breakdown of the classes (and what traps they have within) and the archetype system
Thank you! We definitely have content about classes planned for the future.
Here's my guess before I watch.
1) Everything is based around the number 10. It's usually 10 plus relevant modifiers, critical success and failure is 10 above or ten below, all base stats start at 10.
2) multiple degrees of success
3) three action economy
Ding ding ding we have a winner!
I'll take 2/3 xD. Your focusing specifically on proficiency and how it breaks down was so well done. Especially with how you used it to naturally lead into 4 degrees of success by addressing crits during attack calculation. :)
Great video. This is the kind of work that simple put deserves more views. Very well explained. I'll be sharing this.
🥰
This is perfect! I'm running the beginner box for some new players this weekend, and this is definitely how I'm going to explain things to them!
Hell yeah! Thanks for your support, we've got a discord as well if you ever need more questions answered! 🤘
My guess after 30 seconds:
3 action economy
4 degrees of success
Circumstance/status/item bonus and penalties
+1 conditions :)
Of course... proficiency... Fuck... :D
Great and informative video! I'm going to share it to my friends, who wish to better understand the basics of Pf2 :)
Thank you so much for your kind words! It truly means a lot to us and keeps us going.
I'm pretty experienced in 2e, but I like the way you put these across. A good resource to helping new people.
Glad to hear it!
You should also do a video on the three modes of play (exploration, encounter, downtime). I found that when I focused on understanding the differences, and relationships between them, it helped everything fall into place.
Funny enough, that was actually going to be in the video as an extra, but we decided to cut it due to video length. We definitely will have an episode specifically dedicated to modes of play in the future. We recently talked about modes of play in our most recent poscast on leadership if you want to check that out!
Well done. Goblins rock the house. Your video helps with fundamentals and comprehension. Liked and subscribed
Awesome, thank you!
Pathfinder definitely seems intimidating and like a lot more work, but in the details it's really quite intuitive and even "common sense" once you understand what you're looking at
Yes! That's exactly why we made the video. This system looks intimidating at first, but we think that's just because it's novel. Once you get familiar with it, It plays really smoothly.
@@goblinsalvagerites having taken time to introduce it to a lot of people in the last two weeks, I think the problem is without the system is a little too good for its own good.
It has an impressive horizontal depth with a proportionate vertical depth needed to make the various options worthwhile.
The problem is that tends to be overwhelming and quickly fatigues players who are not comfortable feeling like they have a grasp of the total system, which is most of them. It's a very human problem but most players really want to just roll up and feel in command of the system within five minutes, and most TTRPGs don't. It was only by minimizing the system to the greatest possible degree that WotC finally hit marketing success.
It pains me to say it because it's so easy to say, but the best thing Paizo could do is figure out a very simple onboarding process that gets players into the fun stuff as immediately as possible
Great video, simple, clear and concise!
Thank you! 🤘🤘🤘
I’ve never used Pathfinder, so I am definitely interested!
Hell yea theo! It's easily one of best fantasy TTRPGs on the market right now. If you have any questions about it you can join the discord and we'll be happy to answer!
Or here works 😂
Pathfinder is a much more rules heavy system than 5e and take a little bit of effort to get into but it runs so smoothly that it is nearly effortless. I love games that have well thought out and tight rulesets and PF2 is really good.
Taking 20 and Puffin Forest both put out very negative videos about PF2. I think Taking20 had mostly reasonable commentary on the system and it was just not a system he likes. Puffin Forest’s video was an awful and disingenuous representation of the PF2 system and how it runs. His example of a single round of combat was absolutely untrue. Nearly all of the calculation is already done on the character sheet.
my guess:
-3 action economy
-degrees of success
-TEML
I guess these because they all kind of interdependant on each other and all prop each other up really well.
💯💯💯
I think you might be the first one to get it right! Are there any other systems you'd be interested in having us explain in the future?
Well explained. I'm in the process of learning pathfinder. These systems are pretty much what I believe are the things to learn for new players. That and print or make a reference guide for the loads of actions you can take.
Thank you so much for your support! We might post a couple cheat sheets in the description this weekend if we can find them online. There are so many that have been already made it be a shame to try and reinvent the wheel
@@goblinsalvagerites I got the beginner box a few days ago. It has some very nice cheat sheet handouts, but it seems to cover 20% of your options. For good reason, it's a beginner box after all. A sheet that has more would be welcomed. Just need to save it for further down the road to avoid painful looks of being overwhelmed.
Thank you - just sent this to some new players in my game.
Hell yea! Thanks for your support!
Thank you sir. Been getting into pathfinder 2e lately really enjoy your content.
Glad you found it useful!
Damn good job. This is very clear and wish it was around when I learned it.
Awesome! Glad you liked it!
Nice summary, thanks for sharing!
Glad you liked it!
Love the concrete examples. Haven't seen them presented that way and I think they will help a lot of people who think differently. Well done.
Glad it was helpful!
Thank you, just switched to PF2 from 5e. This was helpful.
ABSOLUTELY! Thanks for your support!
Three systems guess: 1) 3 action economy, 2) Four levels of result: Crit Suc/Suc/Fail/Crit Fail. 3) Feats define me. (Following instructions comment)
Great guess!
Great explanation! Really intuitive
Glad it was helpful! Thanks for your support, it really means allot to us! 😁
I use my powerfull 3-action move to nudge the YT algorithm your way.
Thank you!
This is fantastic. Well done. Subbed cheers man !
Thank you! More guides are in the works!
What a great video, well oganized, well explained and it's great to see more people coming to Pathfinder.
Glad you enjoyed it!
good job. Grats on 1k
Thank you! 🥰
This was VERY helpful. Thank you. I'll save this and show it to others in our Society group.
AWESOME!
Okay, MEGA helpful. Pithy, clear, engaging. Great video. +1 sub -- more please!!!
Welcome aboard!
really good video man.
Thank you so much for your support! It really means a lot to us!
@@goblinsalvagerites yea i make it a point to comment and like smaller channels. hope ur channel grows. pf2e build vids may be popping soon. especially if u do a little bit of click bait like "eldrich baker - the chef feat is good!!!" and have the build be about a hag descendent human alchemist or whatever that makes treats (potions) for your teammates that buff them. good luck.
Full disclosure: I Subscribed in the first 30 seconds based ONLY ON THE EPIC NAME OF THE CHANNEL ALONE.
Goblin.
Salvage.
Rites.
You can do no wrong in my eyes.👍🏿
Hell yea! Thank you for the support!
Im 5 months late but ill try to guess.
If anyone is taking a caster, make sure they understand the difference between prepared and spontaneous casting.
Second, healing. The whole encounter system is based around being top health, which wasnt the case in D&D, so learning about mend wounds and stuff is pretty vital.
and third, how MAP works and to make sure you have options to spend all your actions once you're already positioned and buffed.
Very close!
Great video... I'm hitting that subscribe button
Yay! Thank you for your support! It really means a lot to us!
Degrees of success, proficiency, and... ?
Edit : Oh of course, 3 action economy 😅
Re edit : the content quality is really off the charts. Well done !
Yea you got close! Thank you so much for the support. It really means a lot to us 😁.
Are there any other systems you'd be interested in having explained?
4 stages of success, 3 points action system, DC + prof + status + item + cirvum
Well done!
this is awesome. thanks for the video.
Glad you liked it!
Let's see.
1. 4 degrees of success
2. Sliding scale crit-rules
3. 3 Modes of play
After Watching edit:
- I thought about proficiency. Dang it. :D
- Nailed the 4 degrees of success. And noticed that my 1 and 2 are basically the same.
- I thought about the 3 actions too. But I thought that's do obvious. Oh well.
That was fun.
Note about the debuff: 11 - 3 = 8.
Lol yep, after shooting that scene three or four times and making various mistakes along the way I just kept the best take I had 😂
Thanks for your support!
@@goblinsalvagerites How long did it take to create that video? From inception till "ready for upload".
Great video!
Thank you for your support! It really means a lot to us!
Pretty good. I've been studying different systems and I really like Pathfinder. You can see a lot taken from Advanced DnD but minus the rule fog. What about feats?
Nice!
Let's guess:
- 3 action system.
- degrees of success.
- Traits.
Close!
Traits were definitely high on our list! Explaining traits in the future will be difficult. Is there an analogy that springs to mind?
@@goblinsalvagerites For me traits are like keyboard shortcuts. They end up saving a lot of time. So if the player uses a spell that has the Mental trait on a Zombie that has the Mindless trait, you already know that the spell will have no effect. Rather than trying to memorize all the shortcuts, the best way to learn is to only use the ones you need when you need them.
I have some Questions even after playing the System for over a year now.
What is up with these weird Ability Scores, 10 means 0, 20 means 5 and so on.... what's the need for the larger number?... nowhere in the core rulebook have i found a reference or calculation using these.
Also: what is up with AC, this just seems weird to me. I am very used to dodging and armor being different things that affect different mechanisms in TTRPGS. Usually dodging is weakening or straight up evading the severity of an attack and armor somehow reduces Damage actually taken. It's kind of hard for me to wrap my head around this conflation of these two things.
Maybe someone can tell me something to these larger questions.
Edit: I know these things are inherited from D&D, but as someone who never had a particular interest in that system I never encountered these Questions before.
The ability scores are a relic of D&D and we nerds just can't quit it. You can basically just use the modifiers in 2e.
AC is just an easier way of managing armor and dodging. One thing PF2 did was bring some of the neat mechanics regarding that into the game. Shields for example now have to be raised to increase your AC and can be used to minimize damage taken with the shield also taking damage.
G Michael makes a really good points. Dad onto his explanation in previous editions certain spells and abilities would make a direct alterations to your base stats. So you could get like a negative 4 to your strengths or something. These days It's just a golden cow, a Leftover part of the game they didn't want to change because they worried it would probably be too much of a departure for players changing from other games or other editions. But you're completely right, you could strip the ability scores away and just deal in bonuses.
Armor class has a really long and sorted history, but history alone shouldn't dictate how a mechanic works in the future, right? It turns out when you're playing a TTRPG like this, the more steps you add to combat the more time consuming it becomes, it may not seem like a lot at first, but adding a Dodge mechanic and then an armor mechanic adds a huge level of complexity on the tabletop and in character generation. With the proficiency system, AC actually makes for a really robust and dynamic armor system. You really got to try it!
Thanks for commenting with your questions, if you have any more, feel free to jump into our discord and ask away!
@@goblinsalvagerites I like your observation. In RPGs you want combat to be engaging. The more steps you add to it, the more it slows down. The key is to make it engaging and fast. I think PF2e does a good job at balancing that.
Action economy, hero points, DC system.
Close!
2:20 That's not exactly true! Every... is it 4 or 5 levels?...(5, it's level 5, so you'll get 4 boosts 4 times across the 20 levels) you get FOUR(4) more boosts to apply to four(4) ability scores(can't boost any single score more than once each time you gain the boosts)! If your score is under 18 it goes up by 2 if it's 18 or over it goes up by only 1. So depending on which abilities you are raising you could drastically change your bonus but if the score is already high it's probably not going up very much
Yep! When writing the script we included a longer explanation of that section but decided to cut it down for simplicity. When your explaining complicated stuff like this sometimes you have to take liberties/ generalizations like that.
But yes, you're absolutely correct!
Top tier content
Thank you so much for your support! It really means a lot!
I'm guessing exploration, combat, and... social?
Close!
😊 👍
😁😁😁
3 actions?
Yes!
Algorithm, feast upon the offering of this comment!
Lol thank you King! Are you on the discord yet?
Pretty good. I've been studying different systems and I really like Pathfinder. You can see a lot taken from Advanced DnD but minus the rule fog. What about feats?
Feats are a separate but just as important topic. They deserve their own video honestly.