Learn these Pathfinder systems FIRST!

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  • Опубликовано: 10 янв 2025

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  • @thadeuscrone1594
    @thadeuscrone1594 Год назад +19

    3 guesses les go.
    1. Goblin ranking system. (How to tell one goblin from another and rank them accordingly by height, breed, and use as a projectile)
    2. Spell casting system (Magic is cooler than swords stay mad fighters.)
    3. Currency system. (What good is it being a goblin if you got no gold to flash at the goblinas at the local rave cave)
    Can't think of anything else they could possibly be as these are probably the most important systems to any fantasy TTRPG.

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад +4

      Dang, we had it all wrong.... 😶
      With Robert being the resident Goblin economist, he might want to weigh in on monetary theory in the future...

    • @philopharynx7910
      @philopharynx7910 Год назад +2

      @@goblinsalvagerites I thought that Goblin economists were measuring how many goblins you pay for different goods?

  • @kwagmeijer26
    @kwagmeijer26 Год назад +22

    This is a great video. This is the best explanation I've seen on how these systems work together in a way that really helps you understand what makes them tick. saved for sharing with people later

    • @21msherb
      @21msherb Год назад

      I absolutely agree with you. Very excellent description.

  • @Taylor_Lindise
    @Taylor_Lindise Год назад +1

    As someone who's been playing and teaching since launch, this video has been the best one I've seen that I can send to someone to succinctly explain the three pillars of this game! Going to behaving this video on speed dial.

  • @teh201d
    @teh201d Год назад +3

    My guess: Learning about the path, looking for the path, and finding the path.

  • @bl00dywelld0ne
    @bl00dywelld0ne Год назад +1

    This is by far the best video I've seen on the basics of PF2e, and what people mean when they say that "the math is tight." Excellent work!

  • @bobmuto3040
    @bobmuto3040 Год назад +3

    Great video. I'm getting ready to run pathfinder for the first time for some friends, and this really helped me get a grasp on the system. It was a great primer before reading the handbook.

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад +1

      Awesome! We're going to be slowly but surely making more videos like this for newer players, stay tuned!

  • @elmwoodstone
    @elmwoodstone Год назад +12

    I LOVE this!!! I love the Jenga blocks and the layout. Great video and fantastic breakdown.

  • @BasementMinions
    @BasementMinions Год назад +4

    Your visualization of multiple degrees of success using stairs was brilliant!

  • @_evillevi
    @_evillevi Год назад +3

    Wow, this was a great video! Normally it would have taken me at least half an hour to read everything you just explained. Thanks!

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад

      Hell yeah! Thanks for your support! We're trying really hard to explain things in an engaging way.

  • @kajetanmazurkiewicz5459
    @kajetanmazurkiewicz5459 Год назад +2

    Very well explained! Good job and keep going! I'd love to see a thorough breakdown of the classes (and what traps they have within) and the archetype system

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад +1

      Thank you! We definitely have content about classes planned for the future.

  • @BasementMinions
    @BasementMinions Год назад +2

    Here's my guess before I watch.
    1) Everything is based around the number 10. It's usually 10 plus relevant modifiers, critical success and failure is 10 above or ten below, all base stats start at 10.
    2) multiple degrees of success
    3) three action economy

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад +1

      Ding ding ding we have a winner!

    • @BasementMinions
      @BasementMinions Год назад

      I'll take 2/3 xD. Your focusing specifically on proficiency and how it breaks down was so well done. Especially with how you used it to naturally lead into 4 degrees of success by addressing crits during attack calculation. :)

  • @Kudagraz
    @Kudagraz 11 месяцев назад +1

    Great video. This is the kind of work that simple put deserves more views. Very well explained. I'll be sharing this.

  • @THEcamobackpack
    @THEcamobackpack Год назад +3

    This is perfect! I'm running the beginner box for some new players this weekend, and this is definitely how I'm going to explain things to them!

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад

      Hell yeah! Thanks for your support, we've got a discord as well if you ever need more questions answered! 🤘

  • @szegediadam8793
    @szegediadam8793 Год назад +3

    My guess after 30 seconds:
    3 action economy
    4 degrees of success
    Circumstance/status/item bonus and penalties
    +1 conditions :)

    • @szegediadam8793
      @szegediadam8793 Год назад +2

      Of course... proficiency... Fuck... :D

    • @szegediadam8793
      @szegediadam8793 Год назад +2

      Great and informative video! I'm going to share it to my friends, who wish to better understand the basics of Pf2 :)

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад +2

      Thank you so much for your kind words! It truly means a lot to us and keeps us going.

  • @philopharynx7910
    @philopharynx7910 Год назад +2

    I'm pretty experienced in 2e, but I like the way you put these across. A good resource to helping new people.

  • @Emloch
    @Emloch Год назад +2

    You should also do a video on the three modes of play (exploration, encounter, downtime). I found that when I focused on understanding the differences, and relationships between them, it helped everything fall into place.

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад +1

      Funny enough, that was actually going to be in the video as an extra, but we decided to cut it due to video length. We definitely will have an episode specifically dedicated to modes of play in the future. We recently talked about modes of play in our most recent poscast on leadership if you want to check that out!

  • @freezinpee91
    @freezinpee91 Год назад +2

    Well done. Goblins rock the house. Your video helps with fundamentals and comprehension. Liked and subscribed

  • @chavesa5
    @chavesa5 Год назад +2

    Pathfinder definitely seems intimidating and like a lot more work, but in the details it's really quite intuitive and even "common sense" once you understand what you're looking at

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад +2

      Yes! That's exactly why we made the video. This system looks intimidating at first, but we think that's just because it's novel. Once you get familiar with it, It plays really smoothly.

    • @chavesa5
      @chavesa5 Год назад

      @@goblinsalvagerites having taken time to introduce it to a lot of people in the last two weeks, I think the problem is without the system is a little too good for its own good.
      It has an impressive horizontal depth with a proportionate vertical depth needed to make the various options worthwhile.
      The problem is that tends to be overwhelming and quickly fatigues players who are not comfortable feeling like they have a grasp of the total system, which is most of them. It's a very human problem but most players really want to just roll up and feel in command of the system within five minutes, and most TTRPGs don't. It was only by minimizing the system to the greatest possible degree that WotC finally hit marketing success.
      It pains me to say it because it's so easy to say, but the best thing Paizo could do is figure out a very simple onboarding process that gets players into the fun stuff as immediately as possible

  • @Darkhobbo
    @Darkhobbo Год назад +2

    Great video, simple, clear and concise!

  • @kingdarkslime
    @kingdarkslime Год назад +3

    I’ve never used Pathfinder, so I am definitely interested!

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад

      Hell yea theo! It's easily one of best fantasy TTRPGs on the market right now. If you have any questions about it you can join the discord and we'll be happy to answer!
      Or here works 😂

    • @craigjones7343
      @craigjones7343 Год назад

      Pathfinder is a much more rules heavy system than 5e and take a little bit of effort to get into but it runs so smoothly that it is nearly effortless. I love games that have well thought out and tight rulesets and PF2 is really good.
      Taking 20 and Puffin Forest both put out very negative videos about PF2. I think Taking20 had mostly reasonable commentary on the system and it was just not a system he likes. Puffin Forest’s video was an awful and disingenuous representation of the PF2 system and how it runs. His example of a single round of combat was absolutely untrue. Nearly all of the calculation is already done on the character sheet.

  • @kwagmeijer26
    @kwagmeijer26 Год назад +3

    my guess:
    -3 action economy
    -degrees of success
    -TEML
    I guess these because they all kind of interdependant on each other and all prop each other up really well.

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад +1

      💯💯💯
      I think you might be the first one to get it right! Are there any other systems you'd be interested in having us explain in the future?

  • @dji7732
    @dji7732 Год назад +5

    Well explained. I'm in the process of learning pathfinder. These systems are pretty much what I believe are the things to learn for new players. That and print or make a reference guide for the loads of actions you can take.

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад +2

      Thank you so much for your support! We might post a couple cheat sheets in the description this weekend if we can find them online. There are so many that have been already made it be a shame to try and reinvent the wheel

    • @dji7732
      @dji7732 Год назад

      @@goblinsalvagerites I got the beginner box a few days ago. It has some very nice cheat sheet handouts, but it seems to cover 20% of your options. For good reason, it's a beginner box after all. A sheet that has more would be welcomed. Just need to save it for further down the road to avoid painful looks of being overwhelmed.

  • @DTmishine
    @DTmishine Год назад +2

    Thank you - just sent this to some new players in my game.

  • @dakotacouch5642
    @dakotacouch5642 Год назад +1

    Thank you sir. Been getting into pathfinder 2e lately really enjoy your content.

  • @feylin
    @feylin Год назад +2

    Damn good job. This is very clear and wish it was around when I learned it.

  • @somecallmetimelderberries432
    @somecallmetimelderberries432 Год назад +2

    Nice summary, thanks for sharing!

  • @SilverDragonAcademy
    @SilverDragonAcademy Год назад +2

    Love the concrete examples. Haven't seen them presented that way and I think they will help a lot of people who think differently. Well done.

  • @illithidinfidel2464
    @illithidinfidel2464 Год назад +1

    Thank you, just switched to PF2 from 5e. This was helpful.

  • @challst
    @challst Год назад +3

    Three systems guess: 1) 3 action economy, 2) Four levels of result: Crit Suc/Suc/Fail/Crit Fail. 3) Feats define me. (Following instructions comment)

  • @neonparty101
    @neonparty101 Год назад +4

    Great explanation! Really intuitive

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад +3

      Glad it was helpful! Thanks for your support, it really means allot to us! 😁

  • @StanjeBrojila
    @StanjeBrojila Год назад +4

    I use my powerfull 3-action move to nudge the YT algorithm your way.

  • @Kevlar-78
    @Kevlar-78 Год назад +1

    This is fantastic. Well done. Subbed cheers man !

  • @DolkkarToyznstuff
    @DolkkarToyznstuff Год назад +2

    What a great video, well oganized, well explained and it's great to see more people coming to Pathfinder.

  • @old_andrus
    @old_andrus Год назад +1

    good job. Grats on 1k

  • @ThreeFootGood
    @ThreeFootGood Год назад +1

    This was VERY helpful. Thank you. I'll save this and show it to others in our Society group.

  • @sbmasonator
    @sbmasonator Год назад +1

    Okay, MEGA helpful. Pithy, clear, engaging. Great video. +1 sub -- more please!!!

  • @darkenblade986
    @darkenblade986 Год назад +3

    really good video man.

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад

      Thank you so much for your support! It really means a lot to us!

    • @darkenblade986
      @darkenblade986 Год назад

      @@goblinsalvagerites yea i make it a point to comment and like smaller channels. hope ur channel grows. pf2e build vids may be popping soon. especially if u do a little bit of click bait like "eldrich baker - the chef feat is good!!!" and have the build be about a hag descendent human alchemist or whatever that makes treats (potions) for your teammates that buff them. good luck.

  • @MeridianSon
    @MeridianSon Год назад +1

    Full disclosure: I Subscribed in the first 30 seconds based ONLY ON THE EPIC NAME OF THE CHANNEL ALONE.
    Goblin.
    Salvage.
    Rites.
    You can do no wrong in my eyes.👍🏿

  • @efrenenverde
    @efrenenverde Год назад +1

    Im 5 months late but ill try to guess.
    If anyone is taking a caster, make sure they understand the difference between prepared and spontaneous casting.
    Second, healing. The whole encounter system is based around being top health, which wasnt the case in D&D, so learning about mend wounds and stuff is pretty vital.
    and third, how MAP works and to make sure you have options to spend all your actions once you're already positioned and buffed.

  • @Fmanjavachi
    @Fmanjavachi Год назад +2

    Great video... I'm hitting that subscribe button

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад

      Yay! Thank you for your support! It really means a lot to us!

  • @thomasfavrot4987
    @thomasfavrot4987 Год назад +2

    Degrees of success, proficiency, and... ?
    Edit : Oh of course, 3 action economy 😅
    Re edit : the content quality is really off the charts. Well done !

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад

      Yea you got close! Thank you so much for the support. It really means a lot to us 😁.
      Are there any other systems you'd be interested in having explained?

  • @BartoszBielecki
    @BartoszBielecki Год назад +1

    4 stages of success, 3 points action system, DC + prof + status + item + cirvum

  • @williscoleman9124
    @williscoleman9124 Год назад +2

    this is awesome. thanks for the video.

  • @maxmusterspace6037
    @maxmusterspace6037 Год назад +2

    Let's see.
    1. 4 degrees of success
    2. Sliding scale crit-rules
    3. 3 Modes of play
    After Watching edit:
    - I thought about proficiency. Dang it. :D
    - Nailed the 4 degrees of success. And noticed that my 1 and 2 are basically the same.
    - I thought about the 3 actions too. But I thought that's do obvious. Oh well.
    That was fun.
    Note about the debuff: 11 - 3 = 8.

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад +1

      Lol yep, after shooting that scene three or four times and making various mistakes along the way I just kept the best take I had 😂
      Thanks for your support!

    • @maxmusterspace6037
      @maxmusterspace6037 Год назад

      @@goblinsalvagerites How long did it take to create that video? From inception till "ready for upload".

  • @JoshuaTwohill
    @JoshuaTwohill Год назад +2

    Great video!

  • @patkelley8293
    @patkelley8293 Год назад

    Pretty good. I've been studying different systems and I really like Pathfinder. You can see a lot taken from Advanced DnD but minus the rule fog. What about feats?

  • @jeffersonromao4999
    @jeffersonromao4999 Год назад +3

    Let's guess:
    - 3 action system.
    - degrees of success.
    - Traits.

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад

      Close!
      Traits were definitely high on our list! Explaining traits in the future will be difficult. Is there an analogy that springs to mind?

    • @jeffersonromao4999
      @jeffersonromao4999 Год назад

      @@goblinsalvagerites For me traits are like keyboard shortcuts. They end up saving a lot of time. So if the player uses a spell that has the Mental trait on a Zombie that has the Mindless trait, you already know that the spell will have no effect. Rather than trying to memorize all the shortcuts, the best way to learn is to only use the ones you need when you need them.

  • @lexaj6886
    @lexaj6886 Год назад +2

    I have some Questions even after playing the System for over a year now.
    What is up with these weird Ability Scores, 10 means 0, 20 means 5 and so on.... what's the need for the larger number?... nowhere in the core rulebook have i found a reference or calculation using these.
    Also: what is up with AC, this just seems weird to me. I am very used to dodging and armor being different things that affect different mechanisms in TTRPGS. Usually dodging is weakening or straight up evading the severity of an attack and armor somehow reduces Damage actually taken. It's kind of hard for me to wrap my head around this conflation of these two things.
    Maybe someone can tell me something to these larger questions.
    Edit: I know these things are inherited from D&D, but as someone who never had a particular interest in that system I never encountered these Questions before.

    • @danitenotes
      @danitenotes Год назад +1

      The ability scores are a relic of D&D and we nerds just can't quit it. You can basically just use the modifiers in 2e.
      AC is just an easier way of managing armor and dodging. One thing PF2 did was bring some of the neat mechanics regarding that into the game. Shields for example now have to be raised to increase your AC and can be used to minimize damage taken with the shield also taking damage.

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад +1

      G Michael makes a really good points. Dad onto his explanation in previous editions certain spells and abilities would make a direct alterations to your base stats. So you could get like a negative 4 to your strengths or something. These days It's just a golden cow, a Leftover part of the game they didn't want to change because they worried it would probably be too much of a departure for players changing from other games or other editions. But you're completely right, you could strip the ability scores away and just deal in bonuses.
      Armor class has a really long and sorted history, but history alone shouldn't dictate how a mechanic works in the future, right? It turns out when you're playing a TTRPG like this, the more steps you add to combat the more time consuming it becomes, it may not seem like a lot at first, but adding a Dodge mechanic and then an armor mechanic adds a huge level of complexity on the tabletop and in character generation. With the proficiency system, AC actually makes for a really robust and dynamic armor system. You really got to try it!
      Thanks for commenting with your questions, if you have any more, feel free to jump into our discord and ask away!

    • @danitenotes
      @danitenotes Год назад

      @@goblinsalvagerites I like your observation. In RPGs you want combat to be engaging. The more steps you add to it, the more it slows down. The key is to make it engaging and fast. I think PF2e does a good job at balancing that.

  • @grumpyguy7656
    @grumpyguy7656 Год назад +1

    Action economy, hero points, DC system.

  • @JacksonOwex
    @JacksonOwex Год назад +2

    2:20 That's not exactly true! Every... is it 4 or 5 levels?...(5, it's level 5, so you'll get 4 boosts 4 times across the 20 levels) you get FOUR(4) more boosts to apply to four(4) ability scores(can't boost any single score more than once each time you gain the boosts)! If your score is under 18 it goes up by 2 if it's 18 or over it goes up by only 1. So depending on which abilities you are raising you could drastically change your bonus but if the score is already high it's probably not going up very much

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад +1

      Yep! When writing the script we included a longer explanation of that section but decided to cut it down for simplicity. When your explaining complicated stuff like this sometimes you have to take liberties/ generalizations like that.
      But yes, you're absolutely correct!

  • @jacobroden2279
    @jacobroden2279 Год назад +1

    Top tier content

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад +1

      Thank you so much for your support! It really means a lot!

  • @michaelturner2806
    @michaelturner2806 Год назад +1

    I'm guessing exploration, combat, and... social?

  • @tabletopgamingwithwolfphototec
    @tabletopgamingwithwolfphototec Год назад +2

    😊 👍

  • @urimor6236
    @urimor6236 Год назад +1

    3 actions?

  • @EldritchAdvocate
    @EldritchAdvocate Год назад +2

    Algorithm, feast upon the offering of this comment!

  • @patkelley8293
    @patkelley8293 Год назад

    Pretty good. I've been studying different systems and I really like Pathfinder. You can see a lot taken from Advanced DnD but minus the rule fog. What about feats?

    • @goblinsalvagerites
      @goblinsalvagerites  Год назад

      Feats are a separate but just as important topic. They deserve their own video honestly.