COMPLETE Dragoon Job Breakdown from DAWNTRAIL Media Tour!

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  • Опубликовано: 5 июн 2024
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Комментарии • 212

  • @Karakusk
    @Karakusk  +186

    Not having to watch my entire raid team get to do their burst in the opener while I have to throw out a single tear-stained Geirskogul is by far my favorite change to my main.

  • @genesisSOC

    The main problem here is that they replaced the two OGCD Spine Shatter Dives we had at lower levels with two new OGCDs at higher levels. This means DRG will feel much worse and more boring in older content. I specifically use DRG in older content because of all its extra low level OGCDs, especially in FATEs, because it's so efficient with them. If they gave lower level versions of these new OGCDs instead, I'd be more okay with it, but I want to jump more not less. That's why I DRG.

  • @ZeroJester1

    As a seasoned DRG the only defensive action we need is more jumps.

  • @LemonCreature

    DRG in 7.1 : Hello, Yoshi-P here, we have heard your complaints on DRG not having a defensive cooldown, so we have added a new skill, Attitude of the Dragon in which Dragoon can activate said skill to live past 0 hp similar to Living Dead. However this also means the Dragoon must be healed to full or perish before the timer expires. The Dragoon essentially will shrug off death momentarily with it's big DPS attitude, believing everything is fine and that they can take it, until reality hits them like a truck and they perish, should their healers not take pity on them. Also it's on a 5 min cooldown. Please, look forward to it.

  • @clouds233

    i like the changes except for the new gap closer... to me drg is all about the jumps and dives and trading spineshatter for a generic dash feels wrong. wish they just removed spineshatters potency instead

  • @keikomoriko8517

    There’s no high level drg player that will call this a downgrade. I’ve never seen drg players complain more then when a boss dies too fast in DSR or top and they don’t get an eye for life

  • @tyhjyys
    @tyhjyys  +12

    it's pretty odd that this was the rework they absolutely had to push back to 7.0. they really didn't need to bring it up or give drg mains anxiety for a year and a half when it's hardly different from what they do to jobs on an expansion by expansion basis.

  • @Raansu
    @Raansu  +27

    Dragon sight being gone is my favorite change lol.

  • @ragna6410

    Main since ARR. I think i can live with these changes. I play many jobs but DRG is my all time favorite with DRK.

  • @_deepfried_3930

    meanwhile, smn mains are thinking the bottom of that river looks really enticing right now

  • @tyrokyu
    @tyrokyu  +28

    I'll be honest, if I knew they could do that to nastrond, I'd want it to be like Atonement, 3 spam buttons with different animations

  • @finnianheart

    ILL NEVER STOP BACKFLIPPING ELUSIVE JUMP YOULL ALWAYS BE MY FAVORITE CHILD

  • @Rill_1
    @Rill_1  +20

    The removal of spine shatter is going to significantly effect the way dragoon plays at lower levels in terms of their burst window.

  • @ronanpower5214

    Time to goon

  • @Glaedien
    @Glaedien  +10

    4:23

  • @TheLewisScott

    Only problem now is the 40 seconds of nothing. Though kinda feels like with life being a damage buff they shoulda just chucked lance charge too.

  • @OldManInternet

    Seeing as how they don't want to give them a defensive button, they should just add a 5% passive DR to dragoons. They're the only fully armored dps job, and it would give the illusion they're tougher.

  • @Navi_xoo
    @Navi_xoo 21 день назад +3

    Back in my day dragoon had a cooldown that made you take MORE damage!

  • @BeryllStarlight
    @BeryllStarlight 28 дней назад

    i'm glad that it didn't change too much but that it will improve QoL things for it

  • @sn00k24

    Not a fan of mirage dive doing nothing now and we desperately need a defensive but its ok otherwise. The change to Life phase is very much welcomed